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** In [[VideoGame/StarShiftOrigins ''Origins'']] and [[VideoGame/StarShiftRebellion ''Rebellion'']], the Technician class is the best one by a lightyear, due to their ability to learn passive skills that regenerate their Power and Charge. Teaching them skills to heal other party members' Power and Charge goes a long way in winning battles of attrition. Additionally, their Power and Charge regen works outside of battle too, which helps the party survive long dungeons without relying on healing points. On top of all that, they have passives to increase their Power Attack, making them great at sustainable DPS.
** In ''Origins'' and ''Rebellion'', the Doppelganger armor has no stat increases at all, but allows the user to act twice in their turn through an automatic buff. The ability to move that many times outweighs the lack of defense, since those extra turns can be used to heal or revive anyways, especially if multiple party members have this armor. The Freelancer class and the robot units can replicate this effect through their skill tree, which means the former doesn't have to use up their armor slot.
** The TA-1 Temporal Accelerator (in ''Rebellion'') or one of the science skill tree nodes (in ''Origins'' and ''Rebellion'') can grant a permanent Temporal Acceleration buff, which increases the user's speed. In an ATB game, this gives the user way more turns than the enemy, especially if the user also has the Doppelganger passive.

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** In [[VideoGame/StarShiftOrigins ''Origins'']] and [[VideoGame/StarShiftRebellion ''Rebellion'']], the ''VideoGame/StarShiftOrigins''
*** The
Technician class is the best one by a lightyear, due to their ability to learn passive skills that regenerate their Power and Charge. Teaching them skills to heal other party members' Power and Charge goes a long way in winning battles of attrition. Additionally, their Power and Charge regen works outside of battle too, which helps the party survive long dungeons without relying on healing points. On top of all that, they have passives to increase their Power Attack, making them great at sustainable DPS.
** In ''Origins'' and ''Rebellion'', the *** The Doppelganger armor has no stat increases at all, but allows the user to act twice in their turn through an automatic buff. The ability to move that many times outweighs the lack of defense, since those extra turns can be used to heal or revive anyways, especially if multiple party members have this armor. The Freelancer class and the robot units can replicate this effect through their skill tree, which means the former doesn't have to use up their armor slot.
** *** The TA-1 Temporal Accelerator (in ''Rebellion'') or one of the science skill tree nodes (in ''Origins'' and ''Rebellion'') can grant a permanent the Temporal Acceleration buff, Buff, which increases multiplies the user's character's speed. In an ATB game, this gives the user way more turns than the enemy, especially if the user also has the Doppelganger passive. While this takes quite a bit of grinding to obtain, ''Rebellion'' has the TA-1 Temporal Accelerator accessory to grant this effect without using the skill tree.
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* ''VideoGame/StarShiftSeries'':
** In [[VideoGame/StarShiftOrigins ''Origins'']] and [[VideoGame/StarShiftRebellion ''Rebellion'']], the Technician class is the best one by a lightyear, due to their ability to learn passive skills that regenerate their Power and Charge. Teaching them skills to heal other party members' Power and Charge goes a long way in winning battles of attrition. Additionally, their Power and Charge regen works outside of battle too, which helps the party survive long dungeons without relying on healing points. On top of all that, they have passives to increase their Power Attack, making them great at sustainable DPS.
** In ''Origins'' and ''Rebellion'', the Doppelganger armor has no stat increases at all, but allows the user to act twice in their turn through an automatic buff. The ability to move that many times outweighs the lack of defense, since those extra turns can be used to heal or revive anyways, especially if multiple party members have this armor. The Freelancer class and the robot units can replicate this effect through their skill tree, which means the former doesn't have to use up their armor slot.
** The TA-1 Temporal Accelerator (in ''Rebellion'') or one of the science skill tree nodes (in ''Origins'' and ''Rebellion'') can grant a permanent Temporal Acceleration buff, which increases the user's speed. In an ATB game, this gives the user way more turns than the enemy, especially if the user also has the Doppelganger passive.
** ''VideoGame/StarShiftRebellion'': The Moletown casino allows for bets of up to 99999, which can be combined with save-scumming to quickly amass a fortune and fully equip the team before the first real boss.
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** Another DownloadableContent pack can be obtained ''for free'' just by making a Japanese UsefulNotes/Xbox360 account, which is as easy as setting the country to "Japan" when making the account. It gives you the accessory "Master’s Secret Script" (which cannot be obtained by any other method), which teaches the Skill Weapon Guard 2, giving users a high chance to Guard enemy attacks (which makes them do no damage).

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** Another DownloadableContent pack can be obtained ''for free'' just by making a Japanese UsefulNotes/Xbox360 Platform/Xbox360 account, which is as easy as setting the country to "Japan" when making the account. It gives you the accessory "Master’s Secret Script" (which cannot be obtained by any other method), which teaches the Skill Weapon Guard 2, giving users a high chance to Guard enemy attacks (which makes them do no damage).



* The first ''VideoGame/WildArms'' game on the UsefulNotes/PlayStation had a nice little glitch that let you have 255 of any item you wanted, as long as you only had one copy of it to begin with. The trick was to have a Heal Berry (heals 200 HP) in your first slot and your first two characters (Generally Jack and Cecilia) to use it. Your third character (Rudy) would take the Heal Berry and swap it with the one item you wanted to duplicate. Made things really easy when you wanted to have the extremely rare Bullet Clips (full reload to any of Rudy's weapons), Crest Graphs (you need these to make spells for Cecilia), Secret Signs (an item that allows Jack to learn his techniques quicker and cuts down on the MP cost of each one) or Goat Dolls (the last item can be bought from the Black Market). Goat Dolls especially were insane with this trick as they allowed your character to take shots that would kill them normally and get back up with no problem. Add in the fact that you can re-equip yourself each turn and your party could laugh at every boss battle ever.

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* The first ''VideoGame/WildArms'' game on the UsefulNotes/PlayStation Platform/PlayStation had a nice little glitch that let you have 255 of any item you wanted, as long as you only had one copy of it to begin with. The trick was to have a Heal Berry (heals 200 HP) in your first slot and your first two characters (Generally Jack and Cecilia) to use it. Your third character (Rudy) would take the Heal Berry and swap it with the one item you wanted to duplicate. Made things really easy when you wanted to have the extremely rare Bullet Clips (full reload to any of Rudy's weapons), Crest Graphs (you need these to make spells for Cecilia), Secret Signs (an item that allows Jack to learn his techniques quicker and cuts down on the MP cost of each one) or Goat Dolls (the last item can be bought from the Black Market). Goat Dolls especially were insane with this trick as they allowed your character to take shots that would kill them normally and get back up with no problem. Add in the fact that you can re-equip yourself each turn and your party could laugh at every boss battle ever.

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