Follow TV Tropes

Following

History GameBreaker / Racing

Go To

OR

Is there an issue? Send a MessageReason:
Added another example

Added DiffLines:

* In the ''VideoGame/ChoroQ'' series, there are parts labeled as angel or devil parts. In HG2, the parts were clearly added as an afterthought given how fast they allow your car to go. The engine is the fastest in the game (5 times more power than the second most powerful engine), but it doesn't use ANY fuel. Even if you use your jets and run out of fuel, it will still go at top speed (normally, your top speed gets largely decreased until you get more fuel by going into any building). The devil tires will flat out say that their stats are "unimaginable" when viewing them, whereas other tires tell you their stats. These clearly did not see much testing from the developers as if given to your teammates, they likely will have a hard time using them. If one tries using them in minigames, it's very easy to fly out of bounds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Every Formula One car in this game and the Formula Gran Turismo in ''4'' can also be this with its immense grip and acceleration making it useful to beat LMP cars with ease. The minor disadvantage is [[AwesomeButImpractical that in both of those games, the F1 cars are locked to Racing Medium tires which they worm out easily]]


Added DiffLines:

**** Also, the Tomahawk S Vision Gran Turismo also qualifies this. A 1000 hp car with incredible grip, top speed, acceleration and 747 PP puts LMP cars into a shame. You can even detune the car to make it enterable in 650 PP restricted races and it becomes a breeze.
Is there an issue? Send a MessageReason:
Tier Induced Scrappy is a disambiguation.


* Speaking of Sonic, ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has console mods, specifically ones like [[TierInducedScrappy Shadow]]'s. These racers end up having their speed and boosts ramped up to ridiculous levels, and on somewhat straight tracks, their horrible handling is trivialized. However, [[TheHero Sonic]]'s Acceleration mod is just ridiculous. The acceleration isn't as high as other racers' mods, but it is enough to put him miles ahead of the competition in mere seconds thanks to his car's speed being higher than 3/4 of the roster. But the true Game Breaking side is the fact that his handling is ridiculously high and thus allows him to speed around the 90-degree turns of [[ThatOneLevel Burning Depths]] or [[SlippySlideyIceWorld Chilly Castle]] with no difficulty. [[SerialEscalation BUT, it doesn't end there.]] Thanks to what could be a {{Good Bad Bug|s}}, '''HIS BOOST STAT IS A LIE. MEANING HE CAN DRIFT OUT OF TURNS PERFECTLY.''' While it still is below average, thanks to the bug, he can accelerate and boost quick enough to trivialize it. There is a reason why many players online RageQuit after racing Sonic, as his mods provide him the best coverage in the game.
** And then there's [[SuperMode Console Mod]] Tails, who boasts the same bug as Sonic, only applied to handling. Instead of being level 3 in terms of drift, he is actually around level 4 and a half, placing him on the level of [[VideoGame/SkiesOfArcadia Vyse]], Shadow, and even [[OriginalGeneration AGES]] in terms of tiers thanks to his surprising speed, great boost, and decent acceleration. With this bug, a player on the [=PlayStation=] Vita release got a TOP TEN SCORE in Time Attack at Seasonal Shrines thanks to Tails', a normally [[TierInducedScrappy low tier]] character, bug.

to:

* Speaking of Sonic, ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has console mods, specifically ones like [[TierInducedScrappy [[HighTierScrappy Shadow]]'s. These racers end up having their speed and boosts ramped up to ridiculous levels, and on somewhat straight tracks, their horrible handling is trivialized. However, [[TheHero Sonic]]'s Acceleration mod is just ridiculous. The acceleration isn't as high as other racers' mods, but it is enough to put him miles ahead of the competition in mere seconds thanks to his car's speed being higher than 3/4 of the roster. But the true Game Breaking side is the fact that his handling is ridiculously high and thus allows him to speed around the 90-degree turns of [[ThatOneLevel Burning Depths]] or [[SlippySlideyIceWorld Chilly Castle]] with no difficulty. [[SerialEscalation BUT, it doesn't end there.]] Thanks to what could be a {{Good Bad Bug|s}}, '''HIS BOOST STAT IS A LIE. MEANING HE CAN DRIFT OUT OF TURNS PERFECTLY.''' While it still is below average, thanks to the bug, he can accelerate and boost quick enough to trivialize it. There is a reason why many players online RageQuit after racing Sonic, as his mods provide him the best coverage in the game.
** And then there's [[SuperMode Console Mod]] Tails, who boasts the same bug as Sonic, only applied to handling. Instead of being level 3 in terms of drift, he is actually around level 4 and a half, placing him on the level of [[VideoGame/SkiesOfArcadia Vyse]], Shadow, and even [[OriginalGeneration AGES]] in terms of tiers thanks to his surprising speed, great boost, and decent acceleration. With this bug, a player on the [=PlayStation=] Vita release got a TOP TEN SCORE in Time Attack at Seasonal Shrines thanks to Tails', a normally [[TierInducedScrappy [[LowTierLetdown low tier]] character, bug.

Added: 1144

Changed: 3549

Is there an issue? Send a MessageReason:
None


* ''VideoGame/NeedForSpeed: [=ProStreet=]'' is a game featuring mostly regular tuners and hobby race cars, like the Escort Cosworth and Dodge Charger. Then came the ''[=McLaren=] F1'' [=DLC=].
** The [=McLaren=] F1's first appearance in ''II'' was a huge game breaker as well, in addition to being the fastest production car at the time, it also had the highest stats in all other attributes. And it was available from the beginning.
** In ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' [[Creator/CriterionGames 2012]], the Everyday car class contains the Audi A1 Clubsport quattro, a pocket rocket with 496bhp and a 0-100km/h time of 3.7s.
** ''[[VideoGame/NeedForSpeedMostWanted Most Wanted 2005]]'' had the Lamborghini Gallardo. When fully upgraded, it pretty much wrecks the competition with excellent handling, acceleration and top speed, making it useful for both street races (especially Speedtrap races) ''and'' pursuits. Ming, #6 on the Blacklist, has a Gallardo with nearly maxed out performance, so obtaining it via pinkslip gives the player an advantage over the other racers without having to shell out a fortune to buy a Gallardo at a car shop and modifying it.
** ''Carbon'' also had the Nissan 240SX (but only in the Collector's Edition). Although an extremely difficult Challenge Series mission is requires to unlock the car, it is worth the effort. It is a Tier 1 Tuner with the highest stats of any Tier 1 vehicle. It is also the cheapest car in the game at a price of $20,000 (The Mazda RX-8 was at a price of $25,000). When fully upgraded, it can keep up with many Tier 3 vehicles, including Lamborghinis, Corvettes, and GT-Rs. The 240SX was, however, nerfed in later games.
** The [[Creator/EAGothenburg Ghost Games]] ''NFS'' trilogy of games (''[[VideoGame/NeedForSpeed2015 2015]]'', ''[[VideoGame/NeedForSpeedPayback Payback]]'', ''[[VideoGame/NeedForSpeedHeat Heat]]'') has one thing in common between all of them: the most dominant car being the 1973 Porsche 911 Carrera RSR 2.8. Due to having the lightest chassis in the game, it had basically peerless handling and could handily beat every other car in the game in almost any track; its dominance was briefly contested in ''Payback'' with the arrival of the Koenigsegg Regera (which was the best car in the game for speed-centric tracks) and the Volkswagen Beetle (which could give the RSR a hard time on any track but was offset by its high skill gate), but ''Heat'' nerfed both of those competitors while ''buffing'' the RSR even more, to the point multiplayer was utterly ''infested'' with them until the arrival of the [=McLaren F1=] - which became its closest competitor. Its dominance finally appears to have come to an end in ''VideoGame/NeedForSpeedUnbound'', where the handling changes made mid and rear-engine cars like the RSR more difficult to drive.

to:

* ''VideoGame/NeedForSpeed: [=ProStreet=]'' is a game featuring mostly regular tuners and hobby race cars, like the Escort Cosworth and Dodge Charger. Then came the ''[=McLaren=] F1'' [=DLC=].
''VideoGame/NeedForSpeed'':
** The [=McLaren=] F1's first appearance in ''II'' ''VideoGame/NeedForSpeedII'' was a huge game breaker as well, breaker; in addition to being the fastest production car at the time, it also had the highest stats in all other attributes. And it was available from the beginning.
** In ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' [[Creator/CriterionGames 2012]], the Everyday car class contains the Audi A1 Clubsport quattro, a pocket rocket with 496bhp and a 0-100km/h time of 3.7s.
** ''[[VideoGame/NeedForSpeedMostWanted Most Wanted 2005]]''
''VideoGame/NeedForSpeedMostWanted (2005)'' had the Lamborghini Gallardo. When fully upgraded, it pretty much wrecks the competition with excellent handling, acceleration and top speed, making it useful for both street races (especially Speedtrap races) ''and'' pursuits. Ming, #6 on the Blacklist, has a Gallardo with nearly maxed out performance, so obtaining it via pinkslip gives the player an advantage over the other racers without having to shell out a fortune to buy a Gallardo at a car shop and modifying it.
** ''Carbon'' ''VideoGame/NeedForSpeedCarbon'' also had the Nissan 240SX (but only in the Collector's Edition). Although an extremely difficult Challenge Series mission is requires required to unlock the car, it is worth the effort. It is a Tier 1 Tuner with the highest stats of any Tier 1 vehicle. It is also the cheapest car in the game at a price of $20,000 (The (the Mazda RX-8 that is given as one of the options for a starter car was at a price of $25,000). When fully upgraded, it can keep up with many Tier 3 vehicles, including Lamborghinis, Corvettes, and GT-Rs. The 240SX was, however, nerfed in later games.
** ''VideoGame/NeedForSpeedProStreet'' is a game featuring mostly regular tuners and hobby race cars, like the Escort Cosworth and Dodge Charger. Then the ''[=McLaren=] F1'' came back as a [=DLC=] for the first time since ''II'' (not counting ''Hot Pursuit 2'' and the GTR version appearing in ''High Stakes'').
** In ''VideoGame/NeedForSpeedMostWanted2012'', the Everyday car class contains the Audi A1 Clubsport quattro, a pocket rocket with 496bhp and a 0-100km/h time of 3.7s.
** The [[Creator/EAGothenburg Ghost Games]] ''NFS'' trilogy of games (''[[VideoGame/NeedForSpeed2015 2015]]'', ''[[VideoGame/NeedForSpeedPayback Payback]]'', ''[[VideoGame/NeedForSpeedHeat Heat]]'') has one thing in common between all of them: the most dominant car being the 1973 Porsche 911 Carrera RSR 2.8. Due to having the lightest chassis in the game, it had basically peerless handling and could handily beat every other car in the game in almost any track; its dominance was briefly contested in ''Payback'' with the arrival of the Koenigsegg Regera (which was the best car in the game for speed-centric tracks) and the Volkswagen Beetle (which could give the RSR a hard time on any track but was offset by its high skill gate), but ''Heat'' nerfed both of those competitors while ''buffing'' the RSR even more, to the point multiplayer was utterly ''infested'' with them until the arrival of the [=McLaren F1=] [=McLaren=] F1 - which became its closest competitor. Its dominance finally appears to have come to an end in ''VideoGame/NeedForSpeedUnbound'', where the handling changes made mid and rear-engine cars like the RSR more difficult to drive.
Is there an issue? Send a MessageReason:
None


** The Creator/EAGothenburg ''NFS'' trilogy (''[[VideoGame/NeedForSpeed2015 2015]]'', ''[[VideoGame/NeedForSpeedPayback Payback]]'', ''[[VideoGame/NeedForSpeedHeat Heat]]'') had one thing in common between all three games: the most dominant car being the 1973 Porsche 911 Carrera RSR 2.8. Due to having the lightest chassis in the game, it had basically peerless handling and could handily beat every other car in the game in almost any track; its dominance was briefly contested in ''Payback'' with the arrival of the Koenigsegg Regera (which was the best car in the game for speed-centric tracks) and the Volkswagen Beetle (which could give the RSR a hard time on any track but was offset by its high skill gate), but ''Heat'' nerfed both of those competitors while ''buffing'' the RSR even more, to the point multiplayer was utterly ''infested'' with them until the arrival of the [=McLaren F1=] - which became its closest competitor. Its dominance has probably come to an end in ''VideoGame/NeedForSpeedUnbound'', where the handling changes made mid and rear-engine cars like the RSR more difficult to drive.

to:

** The Creator/EAGothenburg [[Creator/EAGothenburg Ghost Games]] ''NFS'' trilogy of games (''[[VideoGame/NeedForSpeed2015 2015]]'', ''[[VideoGame/NeedForSpeedPayback Payback]]'', ''[[VideoGame/NeedForSpeedHeat Heat]]'') had has one thing in common between all three games: of them: the most dominant car being the 1973 Porsche 911 Carrera RSR 2.8. Due to having the lightest chassis in the game, it had basically peerless handling and could handily beat every other car in the game in almost any track; its dominance was briefly contested in ''Payback'' with the arrival of the Koenigsegg Regera (which was the best car in the game for speed-centric tracks) and the Volkswagen Beetle (which could give the RSR a hard time on any track but was offset by its high skill gate), but ''Heat'' nerfed both of those competitors while ''buffing'' the RSR even more, to the point multiplayer was utterly ''infested'' with them until the arrival of the [=McLaren F1=] - which became its closest competitor. Its dominance has probably finally appears to have come to an end in ''VideoGame/NeedForSpeedUnbound'', where the handling changes made mid and rear-engine cars like the RSR more difficult to drive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Using certain bikes such as the Dolphin Dasher which has all around great stats and is compatible with practically every driver, or the Flame Wheel which has one of the best top speeds in the game in exchange for low but manageable handling made most races against the computers or other players a breeze.
Is there an issue? Send a MessageReason:
None


** In terms of vehicles, the Carson GT Nighthawk is much-maligned for a reason: not only it is as fast as the Krieger Racing WTR[[note]]Which, to make things clear, is an {{Expy}} of a UsefulNotes/FormulaOne car and is the final car unlocked in the vanilla game[[/note]], it has a maxed out Strength rating, meaning it hits as hard as if not ''harder'' than resident {{Mighty Glacier}}s like the Carson Inferno Van and Hunter Takedown [=4x4=]; it is so powerful any and all head-on collisions online involving this car count as a Takedown for the Nighthawk driver. This is further compounded by the fact it has the fastest acceleration and most balanced handling out of any car in the game, making it a menace even in tighter tracks. Then again, what did you expect from a car that is basically a homage to [[Series/KnightRider KITT]]?

to:

** In terms of vehicles, the Carson GT Nighthawk is much-maligned for basically the closest thing the game has to a reason: MasterOfAll: not only it is as fast as the Krieger Racing WTR[[note]]Which, to make things clear, is an {{Expy}} of a UsefulNotes/FormulaOne car and is the final car unlocked in the vanilla game[[/note]], it has a maxed out Strength rating, meaning it hits as hard as if not ''harder'' than resident {{Mighty Glacier}}s like the Carson Inferno Van and Hunter Takedown [=4x4=]; it is so powerful any and all head-on collisions online involving this car count as a Takedown for the Nighthawk driver. This is further compounded by the fact it has the fastest acceleration and most balanced handling out of any car in the game, making it a menace even in tighter tracks. Then again, what did you expect from a car that is basically a homage to [[Series/KnightRider KITT]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In terms of vehicles, the Carson GT Nighthawk is much-maligned for a reason: not only it is as fast as the Krieger Racing WTR[[note]]Which, to make things clear, is an {{Expy}} of a UsefulNotes/FormulaOne car and is the final car unlocked in the vanilla game[[/note]], it has a maxed out Strength rating, meaning it hits as hard as if not ''harder'' than resident {{Mighty Glacier}}s like the Carson Inferno Van and Hunter Takedown [=4x4=]; it is so powerful any and all head-on collisions online involving this car count as a Takedown for the Nighthawk driver. This is further compounded by the fact it has the fastest acceleration and most balanced handling out of any car in the game, making it a menace even in tighter tracks. Then again, what did you expect from a car that is basically a homage to [[Series/KnightRider KITT]]?

Top