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* '''Hakuzōsu'''. Just, Hakuzōsu. If you have ever wondered "what's the best way to annoy the hell out of anyone you're fighting in PvP?", then Hakuzōsu is your guy. His kit revolves entirely around [[DamageReduction reducing all of your attacks to dealing miserable levels of]] ScratchDamage while his team laughs at your struggle. His Sheltering Shadow reduces all incoming damage by anywhere between 35 and 50%, direct or indirect, while his Awakening gives him a new passive, which lets him protect the ally with the lowest HP remaining and take all of the ATK inflicted to them. And if you're thinking his kit seems to have been designed with a specific intention in mind, you'd be right. Hakuzōsu was made specifically as a counter to '''Onikiri''', where his absurd levels of DamageReduction either negates or reduces the chances of an [=AoE=] proc happening, while eating the brunt of it like tofu if it does occur. As it turns out, this also makes him ''the'' most broken shikigami in the current meta, since he also makes everyone else deal pathetically-weak damage while his team sits behind an obscenely-strong protection. And if that's not enough, his passive gives him up to ''60'' extra SPD at the beginning of each match, basically laughing in the face of RocketTagGameplay since he will almost always move first, and the way his kit is usually built, he's also far too resistant to disable with CC. As such, players with Hakuzōsu are all but guaranteed to win in PvP, even if they don't have the damage output to show for it, since with sufficient turtling, the other players will just RageQuit after several turns of tickling him and his team.

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* '''Hakuzōsu'''. Just, Hakuzōsu. If you have ever wondered "what's the best way to annoy the hell out of anyone you're fighting in PvP?", [=PvP=]?", then Hakuzōsu is your guy. His kit revolves entirely around [[DamageReduction reducing all of your attacks to dealing miserable levels of]] ScratchDamage while his team laughs at your struggle. His Sheltering Shadow reduces all incoming damage by anywhere between 35 and 50%, direct or indirect, while his Awakening gives him a new passive, which lets him protect the ally with the lowest HP remaining and take all of the ATK inflicted to them. And if you're thinking his kit seems to have been designed with a specific intention in mind, you'd be right. Hakuzōsu was made specifically as a counter to '''Onikiri''', where his absurd levels of DamageReduction either negates or reduces the chances of an [=AoE=] proc happening, while eating the brunt of it like tofu if it does occur. As it turns out, this also makes him ''the'' most broken shikigami in the current meta, since he also makes everyone else deal pathetically-weak damage while his team sits behind an obscenely-strong protection. And if that's not enough, his passive gives him up to ''60'' extra SPD at the beginning of each match, basically laughing in the face of RocketTagGameplay since he will almost always move first, and the way his kit is usually built, he's also far too resistant to disable with CC. As such, players with Hakuzōsu are all but guaranteed to win in PvP, [=PvP=], even if they don't have the damage output to show for it, since with sufficient turtling, the other players will just RageQuit after several turns of tickling him and his team.
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Page was movedfrom GameBreaker.Onmyoji 2001 to GameBreaker.Onmyoji 2016. Null edit to update page.
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Page was movedfrom Game Breaker.Onmyoji to GameBreaker.Onmyoji 2001. Null edit to update page.
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* The '''Sō''' (Scarlet) whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.
* The '''Kiryō Utahime''' is the scariest among the special 2-set ones; these give a ''powerful'' ArmorPiercingAttack every 5 hits and thus make any repeated attackers a force to reckon with.

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* The '''Sō''' (Scarlet) whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.
times or have powerful side effects attached.
* The '''Kiryō Utahime''' (Ghostly Songstress) is the scariest among the special 2-set ones; these give a ''powerful'' ArmorPiercingAttack every 5 hits and thus make any repeated attackers a force to reckon with.with (especially when combined with Seductress). On the other hand, being a boss soul means it's restricted to [=PvE=] play, so this is much less of a problem.
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** Never mind Kuro Doji, SP Shuten is completely and utterly busted entirely on his own. His Raging Blaze pushes back the action bars of the entire enemy team like Kamikui does (only without damaging them, preventing the possibility of triggering counterattacks), and although he can only do it every few turns until his Demoniac state ends, once is quite enough. One of the most popular [=PvP=] teams (because it's completely and utterly degenerate and cheap) uses a fast Yamausagi to pull the already fast Shuten, Shuten's Raging Blaze to push back the enemy team, then the infamously broken Kiyohime+Snow Spirit to freeze them all solid, together with an orb provider to power it all and a single DPS (although Shuten offers powerful supplemental damage with his enhanced Torch The Sky attack even when SPD built). The end result is that the opponent ''never gets a single action whatsoever'', regardless of whether they get blown off the field or slowly worn down. Even Hakuzosu is no protection, as his damage redirection ability only works when he's not CC'd. And if you were thinking that the old standby of a CC Higanbana can save you, think again- not only is SP Shuten ''completely immune to all forms of CC'' (apart from pushback), his Raging Blaze ''also extends this same immunity to his own team.''

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** Never mind Kuro Doji, SP Shuten is completely and utterly busted entirely on his own. His Raging Blaze pushes back the action bars of the entire enemy team like Kamikui does (only without damaging them, preventing the possibility of triggering counterattacks), and although he can only do it every few turns until his Demoniac state ends, once is quite enough. One of the most popular [=PvP=] teams (because it's completely and utterly degenerate and cheap) uses a fast Yamausagi to pull the already fast Shuten, Shuten's Raging Blaze to push back the enemy team, then the infamously broken Kiyohime+Snow Spirit to freeze them all solid, together with an orb provider to power it all and a single DPS (although Shuten offers powerful supplemental damage with his enhanced Torch The Sky attack even when SPD built). The end result is that the opponent ''never gets a single action whatsoever'', regardless of whether they get blown off the field or slowly worn down. Even Hakuzosu is no protection, as his damage redirection ability only works when he's not CC'd. And if you were thinking that the old standby of a CC Higanbana can save you, think again- not only is SP Shuten ''completely immune to all forms of CC'' (apart from pushback), pushback and seal, which is the only way to actually disable his CC immunity), his Raging Blaze ''also extends this same immunity to his own team.''team'' (to be precise, they can still be ''affected'' by CC- it just gets instantly cleansed at the start of their turn).
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* Less frequently used in [=PvP=] than most, but '''Shoyō''' is pretty damn terrifying. What makes him powerful is his dreaded and ''incurable'' YouAreAlreadyDead schtick. To top it off, both his special skills, one of which casts the curse when sufficiently upgraded, only cost 2 mana points each. He is especially powerful when fighting any Demon King style battles where you'd want to score as much damage as possible.

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* Less frequently used in [=PvP=] than most, but '''Shoyō''' is pretty damn terrifying. What makes him powerful is his dreaded and ''incurable'' YouAreAlreadyDead schtick. To top it off, the damage from the curse is immune to {{Synchronization}}, making Shōzu useless against him, and both his special skills, one of which casts the curse when sufficiently upgraded, only cost 2 mana points each. He is especially powerful when fighting any Demon King style battles where you'd want to score as much damage as possible.In fact, the top positions on certain boss leeaderboards would almost always have him somewhere in the lineup.
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* And then we get to '''Monumental Otakemaru'''. SSR Otakemaru wasn't quite broken enough to completely take over the game like Onikiri once did, so the developers rectified it with his ''utterly broken'' SP form who, like SSR Onikiri before him, doesn't even put up the tiniest pretence of being fair or balanced in any way. Both his basic attack and (when in Soul Controlling form) his [[HerdHittingAttack devastating AoE attack]] apply his special debuff, Mountain's Erosion, which reduces the damage and healing received of his target and then after they act it converts to Mountain Crush, which ''automatically'' dazes them until the start of their next turn (not preventing them from acting, but preventing them from using any ability that requires them to not be crowd controlled) and also reduces their SPD by 30%, delaying their turn and lengthening the period that they're incapacitated for. This has no effect chance, which means it ''cannot be resisted'' by anything other than total CC immunity, which is a very rare trait that very few shikis can gain... of which SP Otakemaru is one. His Master of the Mountain puts him into Soul Controlling form (and when maxed out, causes him to ''start'' in this form) which makes him ''almost'' immune to CC thanks to its 100% Effect RES boost, as well as (when upgraded) granting him a 50% damage reduction from all single-target attacks, causing every allied skill use to reduce the cost of his special skill by 1 orb, effectively neutering the high orb cost that is its only drawback, and causing him to heal for 30% of his health whenever a non-summoned unit on either side dies, making him extremely difficult to kill. And once 3 units on either side die, he transforms into his ''utterly ridiculous'' Reincarnation form, purging all effects from him, making him completely immune to all CC, granting him an insane +100 SPD, 50% reduction of ALL damage, and causing him to automatically unlease a ''ludicrously'' powerful skill called Obliterate Evils, which deals 5 randomly-distributed hits to enemies that strike for ''240% of his ATK'' each on his turn, for ''free''. Hell, by this point his special attack skill, Forgotten End, is basically a formality- it "merely" does (when maxed) 240% of his ATK to all enemies after dispelling one of their buffs first (and being very cheap or even free if he stacked up enough Mountain's Boon stacks from his allies' skills while he was in Soul Controlling form). And just to ice the cake, he defies the usual pattern of SP versions of shikis being a GlassCannon[[note]]due to not being able to be evolved most prior SP shikis have high offensive stats but comparatively low HP and DEF[[/note]] by having straight S and A rank stats across the board, including a ridiculously high (for a mass-damage nuker shiki) 115 base SPD (compared to his MightyGlacier SSR self, which is one of the ''slowest'' shikis in the game). SP Otakemaru was another fine example of the developers getting bored and playing "let's see who can come up with the most broken shikigami possible".

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* And then we get to '''Monumental Otakemaru'''. SSR Otakemaru wasn't quite broken enough to completely take over the game like Onikiri once did, so the developers rectified it with his ''utterly broken'' SP form who, like SSR Onikiri before him, doesn't even put up the tiniest pretence of being fair or balanced in any way. Both his basic attack and (when in Soul Controlling form) his [[HerdHittingAttack devastating AoE attack]] apply his special debuff, Mountain's Erosion, which reduces the damage and healing received of by his target and then after they act it converts to Mountain Crush, which ''automatically'' dazes them until the start of their next turn (not preventing them from acting, but preventing them from using any ability passive trait that requires them to not be crowd controlled) controlled e.g counter attacking) and also reduces their SPD by 30%, delaying their turn and lengthening the period that they're incapacitated for. This has no effect chance, which means it it's a guaranteed effect that ''cannot be resisted'' by anything other than total CC immunity, which is a very rare trait that very few shikis can gain... of which SP Otakemaru is one. His Master of the Mountain puts him into Soul Controlling form (and when maxed out, causes him to ''start'' in this form) which makes him ''almost'' immune to CC thanks to its 100% Effect RES boost, as well as (when upgraded) granting him a 50% damage reduction from all single-target attacks, causing every allied skill use to reduce the cost of his special skill by 1 orb, effectively neutering the high orb cost that is its only drawback, and causing him to heal for 30% of his health whenever a non-summoned unit on either side dies, making him extremely difficult to kill. And once 3 units on either side die, he transforms into his ''utterly ridiculous'' Reincarnation form, purging all effects from him, making him completely immune to all CC, granting him an insane +100 SPD, 50% reduction of ALL damage, and causing him to automatically unlease a ''ludicrously'' powerful skill called Obliterate Evils, which deals 5 randomly-distributed hits to enemies that strike for ''240% of his ATK'' each on his turn, for ''free''. Hell, by this point his special attack skill, Forgotten End, is basically a formality- it "merely" does (when maxed) 240% of his ATK to all enemies after dispelling one of their buffs first (and being very cheap or even free if he stacked up enough Mountain's Boon stacks from his allies' skills while he was in Soul Controlling form). And just to ice the cake, he defies the usual pattern of SP versions of shikis being a GlassCannon[[note]]due to not being able to be evolved most prior SP shikis have high offensive stats but comparatively low HP and DEF[[/note]] by having straight S and A rank stats across the board, including a ridiculously high (for a mass-damage nuker shiki) 115 base SPD (compared to his MightyGlacier SSR self, which is one of the ''slowest'' shikis in the game). SP Otakemaru was another fine example of the developers getting bored and playing "let's see who can come up with the most broken shikigami possible".
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Added DiffLines:

* And then we get to '''Monumental Otakemaru'''. SSR Otakemaru wasn't quite broken enough to completely take over the game like Onikiri once did, so the developers rectified it with his ''utterly broken'' SP form who, like SSR Onikiri before him, doesn't even put up the tiniest pretence of being fair or balanced in any way. Both his basic attack and (when in Soul Controlling form) his [[HerdHittingAttack devastating AoE attack]] apply his special debuff, Mountain's Erosion, which reduces the damage and healing received of his target and then after they act it converts to Mountain Crush, which ''automatically'' dazes them until the start of their next turn (not preventing them from acting, but preventing them from using any ability that requires them to not be crowd controlled) and also reduces their SPD by 30%, delaying their turn and lengthening the period that they're incapacitated for. This has no effect chance, which means it ''cannot be resisted'' by anything other than total CC immunity, which is a very rare trait that very few shikis can gain... of which SP Otakemaru is one. His Master of the Mountain puts him into Soul Controlling form (and when maxed out, causes him to ''start'' in this form) which makes him ''almost'' immune to CC thanks to its 100% Effect RES boost, as well as (when upgraded) granting him a 50% damage reduction from all single-target attacks, causing every allied skill use to reduce the cost of his special skill by 1 orb, effectively neutering the high orb cost that is its only drawback, and causing him to heal for 30% of his health whenever a non-summoned unit on either side dies, making him extremely difficult to kill. And once 3 units on either side die, he transforms into his ''utterly ridiculous'' Reincarnation form, purging all effects from him, making him completely immune to all CC, granting him an insane +100 SPD, 50% reduction of ALL damage, and causing him to automatically unlease a ''ludicrously'' powerful skill called Obliterate Evils, which deals 5 randomly-distributed hits to enemies that strike for ''240% of his ATK'' each on his turn, for ''free''. Hell, by this point his special attack skill, Forgotten End, is basically a formality- it "merely" does (when maxed) 240% of his ATK to all enemies after dispelling one of their buffs first (and being very cheap or even free if he stacked up enough Mountain's Boon stacks from his allies' skills while he was in Soul Controlling form). And just to ice the cake, he defies the usual pattern of SP versions of shikis being a GlassCannon[[note]]due to not being able to be evolved most prior SP shikis have high offensive stats but comparatively low HP and DEF[[/note]] by having straight S and A rank stats across the board, including a ridiculously high (for a mass-damage nuker shiki) 115 base SPD (compared to his MightyGlacier SSR self, which is one of the ''slowest'' shikis in the game). SP Otakemaru was another fine example of the developers getting bored and playing "let's see who can come up with the most broken shikigami possible".
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* Less frequently used in [=PvP=] than most, but '''Shoyō''' is pretty damn terrifying. What makes him powerful is his "curse", which collects damage dealt to the victim and activates upon his second turn after casting, dealing a share of the memorized damage to the opponent. You're under his curse and the strong attacker on the opposing side failed to kill you, only leaving you within an inch of your life? Don't get too excited, because YouAreAlreadyDead; come Shoyō's turn and you'll be finished off anyway. That is still not the full extent of this skill's power; it bypasses Shōzu's {{Synchronization}}, meaning that the collected damage will ''not'' be split among the team and will be fully dealt to the victim. The worst part? It cannot be removed via status-effect-removal skills and it ''bypasses status effect immunity''. Not even enemies like Orochi (no, not the humanoid SSR) or Octopus are safe[[note]]As a result, his most common use is to deal with powerful world bosses[[/note]]. To top it off, both his special skills, one of which casts the curse when sufficiently upgraded, only cost 2 mana points each. He is especially powerful when fighting any Demon King style battles where you'd want to score as much damage as possible.

to:

* Less frequently used in [=PvP=] than most, but '''Shoyō''' is pretty damn terrifying. What makes him powerful is his "curse", which collects damage dealt to the victim dreaded and activates upon his second turn after casting, dealing a share of the memorized damage to the opponent. You're under his curse and the strong attacker on the opposing side failed to kill you, only leaving you within an inch of your life? Don't get too excited, because YouAreAlreadyDead; come Shoyō's turn and you'll be finished off anyway. That is still not the full extent of this skill's power; it bypasses Shōzu's {{Synchronization}}, meaning that the collected damage will ''not'' be split among the team and will be fully dealt to the victim. The worst part? It cannot be removed via status-effect-removal skills and it ''bypasses status effect immunity''. Not even enemies like Orochi (no, not the humanoid SSR) or Octopus are safe[[note]]As a result, his most common use is to deal with powerful world bosses[[/note]].''incurable'' YouAreAlreadyDead schtick. To top it off, both his special skills, one of which casts the curse when sufficiently upgraded, only cost 2 mana points each. He is especially powerful when fighting any Demon King style battles where you'd want to score as much damage as possible.
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* The '''Hari-onna''', (Seductress) whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types, especially those who attack repeatedly, and one of the most frequently used.
* The '''Sō''', (Scarlet) whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.

to:

* The '''Hari-onna''', '''Hari-onna''' (Seductress) whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types, especially those who attack repeatedly, and one of the most frequently used.
* The '''Sō''', '''Sō''' (Scarlet) whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.times.
* The '''Kiryō Utahime''' is the scariest among the special 2-set ones; these give a ''powerful'' ArmorPiercingAttack every 5 hits and thus make any repeated attackers a force to reckon with.

Added: 1312

Changed: 21

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** Never mind Kuro Doji, SP Shuten is completely and utterly busted entirely on his own. His Raging Blaze pushes back the action bars of the entire enemy team like Kamikui does (only without damaging them, preventing the possibility of triggering counterattacks), and although he can only do it every few turns until his Demoniac state ends, once is quite enough. One of the most popular [=PvP=] teams (because it's completely and utterly degenerate and cheap) uses a fast Yamausagi to pull the already fast Shuten, Shuten's Raging Blaze to push back the enemy team, then the infamously broken Kiyohime+Snow Spirit to freeze them all solid, together with an orb provider to power it all and a single DPS (although Shuten offers powerful supplemental damage with his enhanced Torch The Sky attack even when SPD built). The end result is that the opponent ''never gets a single action whatsoever'', regardless of whether they get blown off the field or slowly worn down. Even Hakuzosu is no protection, as his damage redirection ability only works when he's not CC'd. And if you were thinking that the old standby of a CC Higanbana can save you, think again- not only is SP Shuten ''completely immune to all forms of CC'' (apart from pushback), his Raging Blaze ''also extends this same immunity to his own team.''



* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types, especially those who attack repeatedly, and one of the most frequently used.
* The '''Sō''', whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.

to:

* The '''Hari-onna''', (Seductress) whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types, especially those who attack repeatedly, and one of the most frequently used.
* The '''Sō''', (Scarlet) whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.
Is there an issue? Send a MessageReason:
None


* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types and one of the most frequently used.

to:

* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types attacker-types, especially those who attack repeatedly, and one of the most frequently used.

Added: 42

Changed: -2

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* The '''Sō''', whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.

to:

* The '''Sō''', whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.times.
%%!!The MOBA spin-off
%%!!The card spin-off
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* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types and one of the most frequently used.

to:

* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP upon crit, thus greatly increases the strength of attacker-types and one of the most frequently used.used.
* The '''Sō''', whose basic CounterAttack 4-set effect doesn't sound like much, but can actually be used to horrifying effect on attackers whose basic attacks hit multiple times.
Is there an issue? Send a MessageReason:
None


* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP, thus greatly increases the strength of attacker-types and one of the most frequently used.

to:

* The '''Hari-onna''', whose 4-set effect causes a 40% (quite high) chance of extra damage 10% of the target's HP, HP upon crit, thus greatly increases the strength of attacker-types and one of the most frequently used.

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