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* '''Curio Extrapolation'''
** While Company Time is better for getting meme runs where characters do several trillion damage and repeatedly hit the integer limit, Curio Extrapolation is touted as being just as effective for crushing Gold & Gears under your heel for much less effort. The concept behind this die is that you immediately get 40 Cosmic Fragments upon getting any Curio and Path Boost for every Curio in your possession. The key behind this die is the Shining Trapezohedron Die, a Curio that replaces every Curio in your inventory with a random Curio. The trick is that for the purposes of the die's 40 Fragment bonus, having all of your Curios rerolled by the Shining Trapezohedron Die ''counts as receiving new Curios'', immediately giving you 40 Fragments multiplied by however many Curios you're currently holding, which can be doubled if Typical Genius Society Gossip shows up in your inventory. Furthermore, by holding on to a specific set of Curios, it is possible for Herta's shop in any Transaction Domain to always contain a copy of Shining Trapezohedron Die (since the Curio itself is rerolled upon acquisition and rerolled Curios cannot become a Shining Trapezohedron Die), meaning it is entirely possible to shuffle your Curio stock multiple consecutive times in a row and rake in a ludicrous amount of Cosmic Fragments (albeit nowhere near as much as the amount you can get with Company Time). Now combine this strategy with the fact that there are multiple Curios that immediately give you Blessings or enhance Blessings you have upon acquisition and you can hoard enough Blessings to become a walking unkillable machine of mass destruction.



* '''Curio Extrapolation'''
** While Company Time is better for getting meme runs where characters do several trillion damage and repeatedly hit the integer limit, Curio Extrapolation is touted as being just as effective for crushing Gold & Gears under your heel for much less effort. The concept behind this die is that you immediately get 40 Cosmic Fragments upon getting any Curio and Path Boost for every Curio in your possession. The key behind this die is the Shining Trapezohedron Die, a Curio that replaces every Curio in your inventory with a random Curio. The trick is that for the purposes of the die's 40 Fragment bonus, having all of your Curios rerolled by the Shining Trapezohedron Die ''counts as receiving new Curios'', immediately giving you 40 Fragments multiplied by however many Curios you're currently holding, which can be doubled if Typical Genius Society Gossip shows up in your inventory. Furthermore, by holding on to a specific set of Curios, it is possible for Herta's shop in any Transaction Domain to always contain a copy of Shining Trapezohedron Die (since the Curio itself is rerolled upon acquisition and rerolled Curios cannot become a Shining Trapezohedron Die), meaning it is entirely possible to shuffle your Curio stock multiple consecutive times in a row and rake in a ludicrous amount of Cosmic Fragments (albeit nowhere near as much as the amount you can get with Company Time). Now combine this strategy with the fact that there are multiple Curios that immediately give you Blessings or enhance Blessings you have upon acquisition and you can hoard enough Blessings to become a walking unkillable machine of mass destruction.

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* '''Typical Genius Society Gossip'''
** A dauntingly broken Curio in the correct circumstances, Typical Genius Society Gossip doubles the amount of Cosmic Fragments you earn in exchange for preventing you from earning Blessings from combat. The downside is largely irrelevant in Expansion Module runs where you pick it up as many of the stronger dice encourage forgoing combat entirely and exploiting non-combat Domains such as Transaction and Occurrence to hoard up on Blessings and Curios, and being able to double ''every source of income'', even being refunded Cosmic Fragments from dice passives and events, is monumentally powerful.
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** If you have any of the 5-star shielding units (i.e. Gepard, Aventurine), this path becomes game-breakingly powerful. '''Divine Construct: Metastatic Field.''' causes shielded allies to retaliate with a powerful CounterAttack against the enemy whenever they get hit for 340% of the remaining shield value. Enhanced, this spikes up to 420% of the shield ''before'' it gets reduced by incoming damage. When the enemy uses an [=AOE=] attack, they take Quake from each shielded ally hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on total shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded and made into a borderline SpamAttack with '''Resonance Formation: Isomorphous Reaction''' refilling a small portion of the Resonance Energy bar every time a shield is applied, which both Preservation characters and Blessings can compound on into nearly a dozen procs each turn.

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** If you have any of the 5-star shielding units (i.e. Gepard, Aventurine), this path becomes game-breakingly powerful. The blessing '''Divine Construct: Metastatic Field.''' Field''' causes shielded allies to retaliate with a powerful CounterAttack against the enemy whenever they get hit for 340% of the remaining shield value. Enhanced, this spikes up to 420% of the shield ''before'' it gets reduced by incoming damage. When the enemy uses an [=AOE=] attack, they take Quake from each shielded ally hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his your shielders' supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on total shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded and made into a borderline SpamAttack with '''Resonance Formation: Isomorphous Reaction''' refilling a small portion of the Resonance Energy bar every time a shield is applied, which both Preservation characters and Blessings can compound on into nearly a dozen procs each turn.
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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up an extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe thus far, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up an extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' one of the best character characters to use on the Path of Preservation in Simulated Universe thus far, as listed in its folder below.



** If you have any of the 5-star shielding units, this path becomes game-breakingly powerful. '''Divine Construct: Metastatic Field.''' causes shielded allies to retaliate with a powerful CounterAttack against the enemy whenever they get hit for 340% of the remaining shield value. Enhanced, this spikes up to 420% of the shield ''before'' it gets reduced by incoming damage. When the enemy uses an [=AOE=] attack, they take Quake from each shielded ally hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on total shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded and made into a borderline SpamAttack with '''Resonance Formation: Isomorphous Reaction''' refilling a small portion of the Resonance Energy bar every time a shield is applied, which both Preservation characters and Blessings can compound on into nearly a dozen procs each turn.

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** If you have any of the 5-star shielding units, units (i.e. Gepard, Aventurine), this path becomes game-breakingly powerful. '''Divine Construct: Metastatic Field.''' causes shielded allies to retaliate with a powerful CounterAttack against the enemy whenever they get hit for 340% of the remaining shield value. Enhanced, this spikes up to 420% of the shield ''before'' it gets reduced by incoming damage. When the enemy uses an [=AOE=] attack, they take Quake from each shielded ally hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on total shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded and made into a borderline SpamAttack with '''Resonance Formation: Isomorphous Reaction''' refilling a small portion of the Resonance Energy bar every time a shield is applied, which both Preservation characters and Blessings can compound on into nearly a dozen procs each turn.
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* '''Curio Extrapolation'''
** While Company Time is better for getting meme runs where characters do several trillion damage and repeatedly hit the integer limit, Curio Extrapolation is touted as being just as effective for crushing Gold & Gears under your heel for much less effort. The concept behind this die is that you immediately get 40 Cosmic Fragments upon getting any Curio and Path Boost for every Curio in your possession. The key behind this die is the Shining Trapezohedron Die, a Curio that replaces every Curio in your inventory with a random Curio. The trick is that for the purposes of the die's 40 Fragment bonus, having all of your Curios rerolled by the Shining Trapezohedron Die ''counts as receiving new Curios'', immediately giving you 40 Fragments multiplied by however many Curios you're currently holding, which can be doubled if Typical Genius Society Gossip shows up in your inventory. Furthermore, by holding on to a specific set of Curios, it is possible for Herta's shop in any Transaction Domain to always contain a copy of Shining Trapezohedron Die (since the Curio itself is rerolled upon acquisition and rerolled Curios cannot become a Shining Trapezohedron Die), meaning it is entirely possible to shuffle your Curio stock multiple consecutive times in a row and rake in a ludicrous amount of Cosmic Fragments (albeit nowhere near as much as the amount you can get with Company Time). Now combine this strategy with the fact that there are multiple Curios that immediately give you Blessings or enhance Blessings you have upon acquisition and you can hoard enough Blessings to become a walking unkillable machine of mass destruction.
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** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally, reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies' Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.

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** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. ''indefinitely'' and cannot be dispelled. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's Attack as damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack at 50 stacks (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally, reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies' Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to entire waves of enemies dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.
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** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''even when you are low-leveled and is also cost-free from technique points if it doesn't hit an enemy?'''

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** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another a bonus stack for her second Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''even when you are low-leveled and is also cost-free from technique points if it doesn't hit an enemy?'''
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** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters (as well as characters who can apply debuffs) can limit the number of teams she'll work best in. Getting around these limitations however, rewards you with an extremely powerful attacker who functions as a Destruction, Hunt, and Erudition unit ''all at the same time''.
** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even when you are low-leveled and is also cost-free from technique points if it doesn't hit an enemy?'''''

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** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters (as well as characters who can apply debuffs) can limit the number of teams she'll work best in. Getting around these limitations however, rewards you with an extremely powerful attacker who functions as a Destruction, Hunt, and Erudition unit ''all at the same time''.
time''. Her Eidolons are also rather busted: her 2nd one, aside from reducing the required amount of Nihility characters in the team to buff her, will also make her regenerate her special "energy" meter per turn, and her 6th one makes her Basic Attack and Skill be treated as Ultimate, complete with the similar properties her Ultimate has (increased RES PEN and breaking Toughness regardless of weakness).
** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even '''even when you are low-leveled and is also cost-free from technique points if it doesn't hit an enemy?'''''enemy?'''

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moved Abundance Countdown gimmick to Dice section


!!Simulated Universe Paths

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!!Simulated Universe Paths!!Paths



** Within the Swarm Disaster mode of the Simulated Universe, Abundance becomes incredibly powerful for one reason: making the countdown timer almost a non-issue, which is huge considering the fact that the higher your Planar Disarray level is, the more your enemies get buffed, something crucial for a mode that can hit as hard as this. Its dice effect applies "Mercy" to tiles, and when traversing to those tiles, the countdown ''gains'' one point instead. Sure, you do lose 3 points of countdown instead of 1 if going to non-Mercy tiles, but this shouldn't be an issue with optimal play and careful management of where you propagate Mercy.

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** Within As detailed in the Dice section below, in Swarm Disaster mode of the Simulated Universe, Abundance becomes incredibly powerful for one reason: Disaster, this Path's die applies Mercy to tiles which increments countdown, making the countdown timer almost a non-issue, which is huge considering the fact that the higher your threat of Planar Disarray level is, the more your enemies get buffed, something crucial for a mode that can hit as hard as this. Its dice effect applies "Mercy" to tiles, and when traversing to those tiles, the countdown ''gains'' one point instead. Sure, you do lose 3 points of countdown instead of 1 if going to non-Mercy tiles, but this shouldn't be an issue with optimal play and careful management of where you propagate Mercy.nonexistent.



** This is further amplified by the 3-star blessing '''Divine Construct: Macrosegregation''', which grants your characters a small shield once every 2 turns. Said shield increases in size whenever ''any'' other shield effect is applied to the character, essentially enabling them to stack up without limit[labelnote:*]Normally, when a shielded character takes damage, all shields on them are affected ''simultaneously'', making shield stacking pointless.[/labelnote]. Enhanced, it increases to growing by 130% of shield value, effectively multiplying all shields applied by 30%. Add in effects like '''Interstellar Construct: Sanctuary''' applying a shield every single turn, and '''Interstellar Construct: Quadrangular Pyramid''' granting another 30/35% boost to shield size and things can quickly spiral out of control.

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** This is further amplified by the 3-star blessing '''Divine Construct: Macrosegregation''', which grants your characters a small shield once every 2 turns. Said shield increases in size whenever ''any'' other shield effect is applied to the character, essentially enabling them to stack up without limit[labelnote:*]Normally, Normally, when a shielded character takes damage, all shields on them are affected ''simultaneously'', takes the full damage, making shield stacking pointless.[/labelnote]. pointless. '''Divine Construct: Macrosegregation''' grants your characters a small shield once every 2 turns, which increases whenever ''any'' other shield is gained, essentially enabling shields to stack without limit. Enhanced, it increases to growing by 130% of shield value, effectively multiplying all shields applied by 30%.value instead of 100%. Add in effects like '''Interstellar Construct: Sanctuary''' applying a shield every single turn, and '''Interstellar Construct: Quadrangular Pyramid''' granting another 30/35% boost to shield size and things can quickly spiral out of control.



!!Others

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!!Others!!Dice


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* '''Countdown'''
** Swarm Disaster's Abundance die or Gold and Gears' Countdown die make the countdown timer in these modes a non-issue, which is huge considering the fact that the higher your Planar Disarray level is, the more your enemies get buffed, which can outpace yours and end the run. The dice makes the Path Boost scale of countdown points and applies "Mercy"/"Knowledge" tiles which ''increments'' the countdown when traversed. This comes with a cost of non-Mercy tiles costing 3 points of countdown instead of 1 (Swarm Disaster) or reduced initial countdown (Gold and Gears), but optimal play and careful tile management makes this a non-issue.


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!!Others
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Updating and future-proof in light of new Shield supports, starting with Aventurine.


* '''Path of Preservation (with Gepard)'''
** If you have Gepard (who himself is a Game Breaker on his own merit), this path becomes game-breakingly powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an [=AOE=] attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on total shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.
** Even if you don't have Gepard, you can also get the 3-star blessing '''Divine Construct: Macrosegregation''', which grants your characters a small shield once every 2 turns that grows in durability whenever you acquire shields in other ways. If you're playing Path of Destruction, some of its blessings have good synergy with Blessings of Preservation as they can also generate shields and reduce damage, but especially '''Resonance Formation: Cataclysmic Variable''', which [[CastFromHitPoints consumes your characters' HP]] to create shields based on the amount consumed. It gets better in Swarm Disaster as Path of Destruction has a Resonance Interplay with Path of Preservation, '''Substellar Belt''', which grants a shield (equal to 40% of max HP) to any character whose current health is lower than 50% when the Path Resonance is triggered.

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* '''Path of Preservation (with Gepard)'''
Preservation'''
** If you have Gepard (who himself is a Game Breaker on his own merit), any of the 5-star shielding units, this path becomes game-breakingly powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out causes shielded allies to retaliate with a powerful CounterAttack against the enemy whenever they attack a shielded ally, get hit for 340-420% worth 340% of the total remaining shield value. Enhanced, this spikes up to 420% of the shield ''before'' it gets reduced by incoming damage. When the enemy uses an [=AOE=] attack, they take Quake damage equal to the number of allies from each shielded ally hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, blessings, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on total shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.
** Even if you don't have Gepard, you
shielded and made into a borderline SpamAttack with '''Resonance Formation: Isomorphous Reaction''' refilling a small portion of the Resonance Energy bar every time a shield is applied, which both Preservation characters and Blessings can also get compound on into nearly a dozen procs each turn.
** This is further amplified by
the 3-star blessing '''Divine Construct: Macrosegregation''', which grants your characters a small shield once every 2 turns that grows turns. Said shield increases in durability size whenever you acquire shields in ''any'' other ways. If you're playing Path of Destruction, some of its blessings have good synergy with Blessings of Preservation as they can also generate shields and reduce damage, but especially '''Resonance Formation: Cataclysmic Variable''', which [[CastFromHitPoints consumes your characters' HP]] to create shields based on the amount consumed. It gets better in Swarm Disaster as Path of Destruction has a Resonance Interplay with Path of Preservation, '''Substellar Belt''', which grants a shield (equal effect is applied to 40% of max HP) the character, essentially enabling them to any stack up without limit[labelnote:*]Normally, when a shielded character whose current health is lower than 50% when the Path Resonance is triggered. takes damage, all shields on them are affected ''simultaneously'', making shield stacking pointless.[/labelnote]. Enhanced, it increases to growing by 130% of shield value, effectively multiplying all shields applied by 30%. Add in effects like '''Interstellar Construct: Sanctuary''' applying a shield every single turn, and '''Interstellar Construct: Quadrangular Pyramid''' granting another 30/35% boost to shield size and things can quickly spiral out of control.
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** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters can limit the number of teams she'll work best in. Getting around these limitations however, rewards you with an extremely powerful attacker who functions as a Destruction, Hunt, and Erudition unit ''all at the same time''.

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** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters (as well as characters who can apply debuffs) can limit the number of teams she'll work best in. Getting around these limitations however, rewards you with an extremely powerful attacker who functions as a Destruction, Hunt, and Erudition unit ''all at the same time''.
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** This girl from the Masked Fools has proven to be a powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gains a damage boost that can stack up to three times. The latter instantly restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume a lot of SP (ie. Imbibitor Lunae and Qingque). On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.

to:

** This girl from the Masked Fools has proven to be a powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gains a damage boost that can stack up to three times. The latter instantly restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume a lot of SP (ie. Imbibitor Lunae and Qingque). On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters characters' ATK depending on how many are in the team.
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None


** This girl from the Masked Fools has proven to be a powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gain a damage boost that can stack up to three times. The latter instantly restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume a lot of SP (ie. Imbibitor Lunae and Qingque). On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.

to:

** This girl from the Masked Fools has proven to be a powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gain gains a damage boost that can stack up to three times. The latter instantly restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume a lot of SP (ie. Imbibitor Lunae and Qingque). On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.
Is there an issue? Send a MessageReason:
None


** This girl from the Masked Fools has proven to be powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gain a damage boost that can stack up to three times. The latter instantly restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume a lot of SP (ie. Imbibitor Lunae and Qingque). On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.

to:

** This girl from the Masked Fools has proven to be a powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gain a damage boost that can stack up to three times. The latter instantly restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume a lot of SP (ie. Imbibitor Lunae and Qingque). On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.
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None


** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally, reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.

to:

** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally, reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies enemies' Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.
Is there an issue? Send a MessageReason:
None


** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.

to:

** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally Additionally, reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.
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None


** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even when you are low-leveled and also cost-free from technique points if it doesn't hit an enemy?'''''

to:

** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even when you are low-leveled and is also cost-free from technique points if it doesn't hit an enemy?'''''
Is there an issue? Send a MessageReason:
None


** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even when you are low-leveled and also cost-free from techniques if it doesn't hit an enemy?'''''

to:

** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even when you are low-leveled and also cost-free from techniques technique points if it doesn't hit an enemy?'''''
Is there an issue? Send a MessageReason:
None


** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''.

to:

** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''. Oh, and did you know that this technique works '''''even when you are low-leveled and also cost-free from techniques if it doesn't hit an enemy?'''''
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None

Added DiffLines:

** Acheron's Technique, Quadrivalent Ascendance, has a very unique property: if used against a normal enemy[[note]]Anything except large enemies, bosses, or Trotters[[/note]], it ''instantly kills them'' and grants you their rewards. This can be used to make exploring the overworld trivial and farm materials. But her Technique becomes broken in the Simulated Universe, as you still get Blessings and other rewards as normal with her instantkill, allowing you to speed through the worlds with little risk. But in the event you fight something you can't instantkill, the Technique does far more damage than most others, breaks Toughness regardless of resistance, and gives her another stack for her Ultimate. As the cherry on top, in wave-based combat such as Memory of Chaos, she recasts the technique ''every wave for free''.
Is there an issue? Send a MessageReason:
None


** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters can limit the number of teams she'll work best in.

to:

** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters can limit the number of teams she'll work best in. Getting around these limitations however, rewards you with an extremely powerful attacker who functions as a Destruction, Hunt, and Erudition unit ''all at the same time''.
Is there an issue? Send a MessageReason:
None


** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases based on how many Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a large boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.

to:

** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases based on how many by ''up to 90%'' as long as there are Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a large 60% boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.monster. Her only drawback is that [[MechanicallyUnusualFighter her Ultimate doesn't use energy]], so she doesn't pair well with characters like Huohuo or Tingyun, and her reliance on pairing with other Nihility characters can limit the number of teams she'll work best in.
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None


** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, so no enemy is safe from it unless they completely lock their Toughness gauge. The damage her Ultimate deals to a target increases based on how many Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. She also gets a large boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.

to:

** Acheron can be [[DifficultButAwesome a little more complicated to work with]] than previous main damage dealers, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, and it reduces the All-Type RES of all enemies until the Ultimate ends, so no enemy is safe from it unless they completely lock their Toughness gauge. The it. With her sixth Ascension Trace, the damage her Ultimate deals to a target increases based on how many Crimson Knot stacks are on said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. When she removes Crimson Knot stacks from a target via her Ultimate, she also deals damage to all enemies on the field, with said damage increasing based on how many Crimson Knot stacks are removed. She also gets a large boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the full effect[[/note]], and she gains Crit Damage from her Traces as well, which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.
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Spelling/grammar fix(es)


** Acheron can be [[DifficultButAwesome a little more complicated to work]] with than previous main damage dealers, as she requires her teammates to apply loads of debuffs to the enemy, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, so no enemy is safe from it unless they completely lock their Toughness gauge. The damage of her Ultimate increases based on how many Crimson Knot stacks are on a target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. She also gets a large boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs 1 other Nihility character to achieve the same effect[[/note]], which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.

to:

** Acheron can be [[DifficultButAwesome a little more complicated to work]] with work with]] than previous main damage dealers, as she requires her teammates to apply loads of debuffs to the enemy, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, so no enemy is safe from it unless they completely lock their Toughness gauge. The damage of her Ultimate deals to a target increases based on how many Crimson Knot stacks are on a said target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. She also gets a large boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs to be paired with 1 other Nihility character to achieve the same full effect[[/note]], which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.

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Acheron entry will need more elaboration.


* '''Acheron''' (Lightning-Nihility)
** Acheron can be [[DifficultButAwesome a little more complicated to work]] with than previous main damage dealers, as she requires her teammates to apply loads of debuffs to the enemy, but she absolutely delivers once she's all set up. Her Ultimate is the primary source of her damage, letting her deal a multitude of slash attacks that will utterly eviscerate any unfortunate foe she's faced with. Said Ultimate also deals Toughness damage regardless of the enemy's weaknesses, so no enemy is safe from it unless they completely lock their Toughness gauge. The damage of her Ultimate increases based on how many Crimson Knot stacks are on a target, which can be applied by afflicting it with debuffs, so she synergizes extremely well with characters like Silver Wolf, Pela, or Black Swan. She also gets a large boost to her damage if she is in a team with 2 other Nihility characters[[note]]Her second Eidolon makes it so she only needs 1 other Nihility character to achieve the same effect[[/note]], which leads to synergy stacking upon synergy that turns her into a boss-deleting monster.



** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up an extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up an extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, Universe thus far, as listed in its folder below.



** Seele is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra turn if she lands the finishing blow on an enemy (unless if already in Resurgence). The Resurgence triggered by her Basic Attack/Skill and by Ultimate are considered separate from each other, potentially allowing Seele to act '''four times in a row'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act - turning her into a pseudo-Erudition character. And since she already has very high ATK and CRIT stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun, and Bronya above.

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** Seele is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra turn if she lands the finishing blow on an enemy (unless if already in Resurgence). The Resurgence triggered by her Basic Attack/Skill and by Ultimate are considered separate from each other, potentially allowing Seele to act '''four times in a row'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act - turning her into a pseudo-Erudition character. And since she already has very high ATK and CRIT stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Bronya, Tingyun, and Bronya above.or Sparkle.
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** The Aurumaton Gatekeeper is an Overlord-type Aether Spirit that allows you to wield its devastating DemonicSpider powers against your foes. Its Ultimate immediately Advances Forward its next action and causes it to enter Sanction Mode for two turns, summoning two Illumination Dragonfish to your side that have their own turns and deal [=AoE=] damage with a high chance to inflict Burn, as well as powering up your normal attack to deal heavy single-target damage with a base 100% chance to inflict Imprisoned. What breaks this monster is its synergies; the Saturation Activation Chip immediately fills its Ultimate on its first possible turn, circumventing the need to use its otherwise lackluster standard kit to get going, and because the Illumination Dragonfish summoned by Sanction Mode count as its own actions, casting Support Mode on Aurumaton Gatekeeper with Silvermane Cannoneer effectively allows the latter to dish out a whopping three Burst damage attacks ''per cycle.'' As an added bonus, [[MyRulesAreNotYourRules the player-controlled Aurumaton Gatekeeper functions differently from enemy versions]] as the Illumination Dragonfish summoned by Sanction Mode don't count as extra units on your side, meaning you don't have to worry about them being a liability to your team.
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** One of the more powerful sets in the game and for good reasons. Its 2-piece bonus gives a 10% bonus to Quantum damage, which any Quantum-type DPS appreciates, but the real kicker is the 4-piece bonus, which allows the wearer to [[ArmourPiercingAttack ignore 10% of the enemie's Defence, with an extra 10% on top if they're also weak to Quantum]]. This is a huge DPS bonus to any DPS, but works especially well on any DPS with huge amounts of Attack, like Jingliu, and on any team that runs Silver Wolf, since she can force an enemy to be weak to Quantum and activate that extra 10% Defense ignore.

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** One of the more powerful sets in the game and for good reasons. Its 2-piece bonus gives a 10% bonus to Quantum damage, which any Quantum-type DPS appreciates, but the real kicker is the 4-piece bonus, which allows the wearer to [[ArmourPiercingAttack [[ArmorPiercingAttack ignore 10% of the enemie's enemy's Defence, with an extra 10% on top if they're also weak to Quantum]]. This is a huge DPS bonus to any DPS, but works especially well on any DPS with huge amounts of Attack, like Jingliu, and on any team that runs Silver Wolf, since she can force an enemy to be weak to Quantum and activate that extra 10% Defense ignore.
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** This 3-star Hunt blessing advances the turn of whoever does a Weakness Break by 100% and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain attacks as they continue breaking weaknesses. This blessing is especially good against {{Flunky Bosses}} whose mooks' toughness gauges you can break repeatedly to continue your assault.

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** This 3-star Hunt blessing advances the turn of whoever does a Weakness Break by 100% and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain attacks as they continue breaking weaknesses. This blessing is especially good against {{Flunky Bosses}} Boss}}es whose mooks' toughness gauges you can break repeatedly to continue your assault.
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** While this set is highly specialized for follow-up attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of follow-up attacks by a whopping 20%. The 4-piece bonus gives the wearing a stacking 6% attack bonus every time their follow-up attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose follow-up attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.

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** While this set is highly specialized for follow-up attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of follow-up attacks by a whopping 20%. The 4-piece bonus gives the wearing wearer a stacking 6% attack bonus every time their follow-up attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose follow-up attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.
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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up a extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up a an extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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