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** The world you unlock this path was practically made to show how broken Abundance can be. The three upgrades you can get for the Abundance's Path Resonance include having a free party-wide heal every round of turns so you no longer even need a healer, removing debuffs from the party, and preventing death. With the upgrade to remove debuffs, the world's boss becomes much easier because it nullifies their main gimmick.

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** The world you unlock this path (world 5, with Kafka as the end boss) was practically made to show how broken Abundance can be. The three upgrades you can get for the Abundance's Path Resonance include having a free party-wide heal every round of turns so you no longer even need a healer, removing debuffs from the party, and preventing death. With the upgrade to remove debuffs, the world's boss becomes much easier because it nullifies their main gimmick.



* '''Champion's Dinner: Cat's Cradle'''

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* '''Champion's '''''Champion's Dinner: Cat's Cradle'''Cradle'''''



** This 3-star Hunt blessing advances the turn of whoever does a Weakness Break by 100% and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain attacks as they continue breaking weaknesses. This blessing makes any boss that summons adds almost trivial as long as you have someone who can break those adds' weaknesses. Additionally, this blessing allows for the repeated use of Basic Attacks if used against many normal enemies, giving a great amount of Skill Points.

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** This 3-star Hunt blessing advances the turn of whoever does a Weakness Break by 100% and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain attacks as they continue breaking weaknesses. This blessing makes any boss that summons adds almost trivial as long as is especially good against {{Flunky Bosses}} whose mooks' toughness gauges you have someone who can break those adds' weaknesses. Additionally, this blessing allows for the repeated use of Basic Attacks if used against many normal enemies, giving a great amount of Skill Points.repeatedly to continue your assault.



* Night Beyond Pyre:

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* Night '''Night Beyond Pyre:Pyre''':



!!Curio
* '''Corrupted Code'''
** This Error Code Curio allows you to regenerate your characters' energy whenever they perform a Weakness Break. This curio is useful for practically every situation or path, but especially for Hunt and Erudition paths as they also have ways to empower your characters after a Weakness Break.



** This is the dice in Gold and Gears that most high difficulty runs use, for a good reason: whenever you purchase something in Transaction domains, you'll get refunded by 30% of the Cosmic Fragments used, and the more CF you spend (not necessarily in Transaction domains alone), the more "path boost" (depending on your chosen path) you gain. The strategy often involves the curios Typical Genius Society Gossip[[note]]you get doubled CF income from any source - meaning that, among other things, the CF refund from purchasing in Transaction domains is now ''60%'' - at the cost of being unable to get blessings from combat; not that you need to enter combat domains that much if you choose this dice[[/note]] and Price of Peace[[note]]you gain 150 CF whenever you enter Transaction domains[[/note]]; some other curios such as Gold Coin of Discord[[note]]you gain CF equal to 6% of your current possession whenever you enter any domain[[/note]] and Vile Mechanical Satellite #900[[note]]The price of items in Transaction domains get 30% discount[[/note]] will also help with this. Aside from allowing you to potentially purchase many blessings and curios (and get many path boosts in the process), this also pairs well with the curio Robe of the Beauty, which increases your damage output by 16% per 100 fragments you currently have - this dice is the easiest way for you to get a lot of CF to power this curio, which will lead to your damage output skyrocketing to insane levels. The only problem is how RNG-dependent this method can be since you need to get the first two curios as early as possible, particularly the Price of Peace.

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** This is the dice in Gold and Gears that most high difficulty runs use, for a good reason: whenever you purchase something in Transaction domains, you'll get refunded by 30% of the Cosmic Fragments used, and the more CF you spend (not necessarily in Transaction domains alone), the more "path boost" (depending on your chosen path) you gain. The strategy often involves the curios Typical Genius Society Gossip[[note]]you get doubled CF income from any source - meaning that, among other things, the CF refund from purchasing in Transaction domains is now ''60%'' - at the cost of being unable to get blessings from combat; not that you need to enter combat domains that much if you choose this dice[[/note]] and Price of Peace[[note]]you gain 150 CF whenever you enter Transaction domains[[/note]]; some other curios such as Gold Coin of Discord[[note]]you gain CF equal to 6% of your current possession whenever you enter any domain[[/note]] and Vile Mechanical Satellite #900[[note]]The price of items in Transaction domains get 30% discount[[/note]] will also help with this. Aside from allowing you to potentially purchase many blessings and curios (and get many path boosts in the process), this also pairs well with the curio Robe of the Beauty, which increases your damage output by 16% per 100 fragments you currently have - this dice is the easiest way for you to get a lot of CF to power this curio, which will lead to your damage output skyrocketing to insane levels. There are also several dice faces that can help with this, such as Heterogeneity: Interest[[note]]get 150 CF if you enter Transaction domains for your next step[[/note]], Heterogeneity: Alienation[[note]]turn an Elite, Reward or Adventure domain into Transaction, then gain 100 CF[[/note]], and General: Pawn Shop[[note]]"Sell" one of your Curios for 100 CF; this is also a good way to throw away single-use, broken, or negative Curios on your hand[[/note]]. The only problem is how RNG-dependent this method can be since you need to get the first two curios as early as possible, particularly the Price of Peace.



** One of the starter dice, Occurrence Extrapolation is extraordinarily powerful and relatively easy to use. This die immediately rewards you with Path boost and a random Blessing whenever you enter an Occurrence, Occurrence: Abnormal, or Reward domain. It's pretty simple to figure out how quickly this can snowball, especially since the versatility of random events means there's a possibility that you will wind up with a ton of Blessings and Curios extremely quickly. What really breaks this die are the faces you can work with; die faces like General: Inspiration (copies a target Domain to two random nodes), General: Counteract (copies a target Domain to an adjacent node), General: Confirmation (overwrites a random Elite or Adventure Domain with a Reward Domain) can allow you to quickly swarm the board with Occurrences and Rewards, letting you avoid combat as much as possible while raking in the benefits from free events.

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** One of the starter dice, Occurrence Extrapolation is extraordinarily powerful and relatively easy to use. This die immediately rewards you with Path boost and a random Blessing whenever you enter an Occurrence, Occurrence: Abnormal, or Reward domain.domain, and for every Occurrences you cleared, you get a Path Boost[[note]]the "double" beacon on such domains means that you can complete 2 Occurrences in one domain[[/note]]. It's pretty simple to figure out how quickly this can snowball, especially since the versatility of random events means there's a possibility that you will wind up with a ton of Blessings and Curios extremely quickly. What really breaks this die are the faces you can work with; die faces like General: Inspiration (copies a target Domain to two random nodes), General: Counteract (copies a target Domain to an adjacent node), General: Confirmation (overwrites a random Elite or Adventure Domain with a Reward Domain) can allow you to quickly swarm the board with Occurrences and Rewards, letting you avoid combat as much as possible while raking in the benefits from free events.events (including the Ruan Mei below).

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** This 2-star Hunt Blessing regenerates a massive amount of Energy for characters after they defeat an enemy, up to 100% of their maximum amount when enhanced. This allows your damage dealers to deal a constant SpamAttack as long as the boss keeps summoning minions, potentially eliminating all summoned ones in one go and allowing you to focus on the boss itself.

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** This 2-star Hunt Blessing regenerates a massive amount of Energy for characters after they defeat an enemy, up to 60% at base, 100% of their maximum amount energy when enhanced. This allows your damage dealers to deal a constant SpamAttack as long as the boss keeps summoning minions, potentially eliminating all summoned ones in one go and allowing you to focus on the boss itself.



* '''''Champion's Dinner: Cat's Cradle'''''

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* '''''Champion's '''Champion's Dinner: Cat's Cradle'''''Cradle'''



** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'' to the amount of times it activates, meaning that chip damage can become completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.

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** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'' to the amount of times it activates, meaning that chip damage can become completely negligible. Even self-inflicted damage damage, such as that inflicted by Blade's skill or enhanced Basics. can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.is.
* Night Beyond Pyre:
** SimpleYetAwesome at its finest. This 2-star Nihility Blessing increases Weakness Break efficiency by 30% (Enhanced: 45%), which enables units to stun enemies faster and get all the buffs for doing so faster. It also stacks with other Blessings or effects that buff Weakness Break efficiency, allowing even Basic Attacks to shave off large amounts of toughness. Incredibly useful regardless of Path.

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** Within the Swarm Disaster mode of the Simulated Universe, Abundance becomes incredibly powerful for one reason: making the countdown timer almost a non-issue, which is huge considering the fact that the higher your Planar Disarray level is, the more your enemies get buffed, something crucial for a mode that can hit as hard as this. Its dice effect applies "Mercy" to tiles, and when traversing to those tiles, the countdown ''gains'' one point instead. Sure, you do lose 3 points of countdown instead of 1 if going to non-Mercy tiles, but this shouldn't be an issue with optimal play and careful management of where you propagate Mercy.




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* '''Pursuit'''
** This Gold and Gears dice rewards you for moving to non-adjacent domains, which it allows you to do via its ability that allows you to move to any domain of the same type as the one you are currently on. While it sounds niche on paper, it has some amazing usage if you use a very specific strategy: namely, copying Abnormal Occurrence domains (and/or Reward Domains) all across each plane, applying as many "double" and "select" beacons on them as humanly possible, and visiting as many of them as possible to get two Ruan Mei Occurrences, which are game breakers of their own. This allows you to stack up on huge amounts of Cosmic Fragments, Blessings and Curios, all while remaining (relatively) safe by picking out only the advantageous Occurrences, while only needing to fight every once in a while.
* '''Ruan Mei (Occurrence)'''
** Wanna know why so many people were enamoured with Ruan Mei even before her official release? This is why: Part 1 of the Occurrence allows you to instantly gain ''all'' the blessings of a random Path, or 2000 Cosmic Fragments, a huge power boost to any run. Part 2 then allows you to Enhance up to 99 Blessings (random, but at what point are you gonna have more than 99 Blessings?), obtain 10 random Curios, or (in Expansion Module modes like Swarm Disaster or Gold and Gears), 10 Cheat chances, allowing you to massively turn the board in your favour. Even better, if you have a Ruan Mei in your party (or downloaded her at some point during the run), you can instead choose to gain ''all'' the benefits, which, on a Occurrence this strong, just pushes it through the roof. Really its only downside is how rare it is, though considering what it does, that's more than likely intentional.
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** This is the dice in Gold and Gears that most high difficulty runs use, for a good reason: whenever you purchase something in Transaction domains, you'll get refunded by 30% of the Cosmic Fragments used, and the more CF you spend (not necessarily in Transaction domains alone), the more "path boost" (depending on your chosen path) you gain. The strategy often involves the curios Typical Genius Society Gossip[[note]]you get doubled CF income from any source - meaning that, among other things, the CF refund from purchasing in Transaction domains is now ''60%'' - at the cost of being unable to get blessings from combat; not that you need to enter combat domains that much if you choose this dice[[/note]] and Price of Peace[[note]]you gain 150 CF whenever you enter Transaction domains[[/note]]; some other curios such as Gold Coin of Discord[[note]]you gain CF equal to 6% of your current possession whenever you enter any domain[[/note]] and Vile Mechanical Satellite #900[[note]]The price of items in Transaction domains get 30% discount[[/note]] will also help with this. Aside from allowing you to potentially purchase many blessings and curios (and get many path boosts in the process), this also pairs well with the curio Robe of the Beauty, which increases your damage output by 16% per 100 fragments you currently have - this dice is the easiest way for you to get a lot of CF to power this curio, which will lead to your damage output skyrocketing to insane levels.

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** This is the dice in Gold and Gears that most high difficulty runs use, for a good reason: whenever you purchase something in Transaction domains, you'll get refunded by 30% of the Cosmic Fragments used, and the more CF you spend (not necessarily in Transaction domains alone), the more "path boost" (depending on your chosen path) you gain. The strategy often involves the curios Typical Genius Society Gossip[[note]]you get doubled CF income from any source - meaning that, among other things, the CF refund from purchasing in Transaction domains is now ''60%'' - at the cost of being unable to get blessings from combat; not that you need to enter combat domains that much if you choose this dice[[/note]] and Price of Peace[[note]]you gain 150 CF whenever you enter Transaction domains[[/note]]; some other curios such as Gold Coin of Discord[[note]]you gain CF equal to 6% of your current possession whenever you enter any domain[[/note]] and Vile Mechanical Satellite #900[[note]]The price of items in Transaction domains get 30% discount[[/note]] will also help with this. Aside from allowing you to potentially purchase many blessings and curios (and get many path boosts in the process), this also pairs well with the curio Robe of the Beauty, which increases your damage output by 16% per 100 fragments you currently have - this dice is the easiest way for you to get a lot of CF to power this curio, which will lead to your damage output skyrocketing to insane levels. The only problem is how RNG-dependent this method can be since you need to get the first two curios as early as possible, particularly the Price of Peace.
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** The world you unlock this path was practically made to show how broken Abundance can be. The three upgrades you can get for the Abundance's Path Resonance include having a free party-wide heal every round of turns so you no longer even need a healer, removing debuffs from the party, and preventing death. With the upgrade to remove debuffs, the world's boss becomes much easier because it nullifies their main gimmick.
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** Starting with the release of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', which mitigates the [=RNG=] nature of her skill by forcing it to only choose Quantum as a Weakness Implant, therefore it will always match your main damage dealer(s). This is accomplished by having Fu Xuan or Lynx serve as sustainers, Silver Wolf and Sparkle acting as supports, and any one of Seele, Qingque, or Xueyi as the main damage dealer.

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** Starting with the release of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', which mitigates the [=RNG=] nature of her skill by forcing it to only choose Quantum as a Weakness Implant, therefore it will always match your main damage dealer(s). This is accomplished by having Fu Xuan or Lynx serve as sustainers, the sole sustainer, Silver Wolf and Sparkle acting as supports, and any one of Seele, Qingque, or Xueyi as the main damage dealer.
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Celestial Annihilation doesn't do that.


** This 3-star Hunt blessing gives 100% energy to whoever does a Weakness Break and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain Ultimates as they continue breaking weaknesses. This blessing makes any boss that summons adds almost trivial as long as you have someone who can break those adds' weaknesses. If coupled with Auspicious Star, they can get even squeeze out another turn should they manage to kill an enemy.

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** This 3-star Hunt blessing gives 100% energy to advances the turn of whoever does a Weakness Break by 100% and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain Ultimates attacks as they continue breaking weaknesses. This blessing makes any boss that summons adds almost trivial as long as you have someone who can break those adds' weaknesses. If coupled with Auspicious Star, they can get even squeeze out another turn should they manage to kill an enemy.Additionally, this blessing allows for the repeated use of Basic Attacks if used against many normal enemies, giving a great amount of Skill Points.

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** Aside from her usage as an actual character, she is also designed to essentially be a walking cheat button for Simulated Universe. Simply put her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more. As an added bonus, if you are fortunate enough to come across her own RandomEvent while she is in your team, you can get ''all'' of the overpowered "gifts" she offers instead of having to choose one.

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** Aside from her usage as an actual character, she is also designed to essentially be a walking cheat button for Simulated Universe. Simply put her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' a good chunk of their health shaved by ''half'', if not more.off, up to the point where you can effectively skip the first phase. Normal enemies will also die just getting the initiative well into the 13th floor. As an added bonus, if you are fortunate enough to come across her own RandomEvent while she is in your team, you can get ''all'' of the overpowered "gifts" she offers instead of having to choose one.


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* '''Celestial Annihilation'''
** This 3-star Hunt blessing gives 100% energy to whoever does a Weakness Break and their next attack does 50% more damage (75% with an upgrade). Depending on how far enemies are broken on Weakness, this allows a character to chain Ultimates as they continue breaking weaknesses. This blessing makes any boss that summons adds almost trivial as long as you have someone who can break those adds' weaknesses. If coupled with Auspicious Star, they can get even squeeze out another turn should they manage to kill an enemy.

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* '''Occurrence Extrapolation'''
** One of the starter dice, Occurrence Extrapolation is extraordinarily powerful and relatively easy to use. This die immediately rewards you with Path boost and a random Blessing whenever you enter an Occurrence, Occurrence: Abnormal, or Reward domain. It's pretty simple to figure out how quickly this can snowball, especially since the versatility of random events means there's a possibility that you will wind up with a ton of Blessings and Curios extremely quickly. What really breaks this die are the faces you can work with; die faces like General: Inspiration (copies a target Domain to two random nodes), General: Counteract (copies a target Domain to an adjacent node), General: Confirmation (overwrites a random Elite or Adventure Domain with a Reward Domain) can allow you to quickly swarm the board with Occurrences and Rewards, letting you avoid combat as much as possible while raking in the benefits from free events.
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Elation blessings have italics for a reason


** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate '''''at full'''''. But what truly makes him incredibly powerful is his Ultimate, which puts up a extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate '''''at full'''''.''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up a extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.



** Aside from her usage as an actual character, she is also designed to essentially be a walking cheat button for Simulated Universe. Simply put her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more. As an added bonus, if you are fortunate enough to come across her own RandomEvent while she is in your team she will basically win you the run on the spot.

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** Aside from her usage as an actual character, she is also designed to essentially be a walking cheat button for Simulated Universe. Simply put her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more. As an added bonus, if you are fortunate enough to come across her own RandomEvent while she is in your team team, you can get ''all'' of the overpowered "gifts" she will basically win you the run on the spot.offers instead of having to choose one.



** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game]]. Talk about a case of being RescuedFromTheScrappyHeap.

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** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat threat[[note]]for each spin of her follow-up attack, she deals the same Toughness damage as her Skill to all enemies; if she can spin at least 4 times (when at least 4 enemies have their health go below half at the same time), the toughness damage is the same as Xueyi's Ultimate or Imbibitor Lunae's fully-enhanced basic attack on the main target[[/note]] when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game]]. Talk about a case of being RescuedFromTheScrappyHeap.



** This relic set from Simulated Universe is a fantastic option for support characters, as its set bonus boosts energy regeneration rate by 5%, which helps supports charge their ultimate faster, and also advances their first action in battle by 40%, which gives them a headstart in buffing up their allies before the boss can act. It's especially useful on Bronya and Sparkle thanks to their skills advancing ally actions.

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** This relic set from Simulated Universe is a fantastic option for support characters, as its set bonus boosts energy regeneration rate by 5%, which helps supports charge their ultimate faster, and also advances their first action in battle by 40%, 40% if their Speed is 120 or more, which gives them a headstart in buffing up their allies before the boss can act. It's especially useful on Bronya and Sparkle thanks to their skills advancing ally actions.



* '''Champion's Dinner: Cat's Cradle'''

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* '''Champion's '''''Champion's Dinner: Cat's Cradle'''Cradle'''''



!!Curios
* '''Price of Peace'''
** The addition of Gold and Gears to Simulated Universe as well as the dice system has enabled some hilariously broken and overpowered strategies. Perhaps the strongest centers primarily around a Curio named Price of Peace and the dice called Company Time. While RNG-based and requires getting this Curio at the start and the Typical Genius Society Gossip Curio as early as possible, the strategy enables you to purchase ''nearly every single Blessing and Curio''. This is done via accumulating high amounts of Cosmic Fragments through the two aforementioned Curios, spending them and getting refunded for a huge chunk thanks to the Company Time dice, and creating as many Transaction Domains as possible with the Cheats and Rerolls. This allows you to absolutely demolish the bosses once you finally reach them using all of the Blessings and Curios you have accumulated.

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!!Curios
!!Others
* '''Price of Peace'''
'''Company Time'''
** The addition of This is the dice in Gold and Gears to Simulated Universe as well as that most high difficulty runs use, for a good reason: whenever you purchase something in Transaction domains, you'll get refunded by 30% of the dice system has enabled some hilariously broken and overpowered strategies. Perhaps the strongest centers primarily around a Curio named Price of Peace Cosmic Fragments used, and the dice called Company Time. While RNG-based and requires getting this Curio at more CF you spend (not necessarily in Transaction domains alone), the start and more "path boost" (depending on your chosen path) you gain. The strategy often involves the curios Typical Genius Society Gossip Curio as early as possible, Gossip[[note]]you get doubled CF income from any source - meaning that, among other things, the strategy enables you to purchase ''nearly every single Blessing and Curio''. This is done via accumulating high amounts of Cosmic Fragments through the two aforementioned Curios, spending them and getting refunded for a huge chunk thanks to the Company Time dice, and creating as many CF refund from purchasing in Transaction Domains domains is now ''60%'' - at the cost of being unable to get blessings from combat; not that you need to enter combat domains that much if you choose this dice[[/note]] and Price of Peace[[note]]you gain 150 CF whenever you enter Transaction domains[[/note]]; some other curios such as possible Gold Coin of Discord[[note]]you gain CF equal to 6% of your current possession whenever you enter any domain[[/note]] and Vile Mechanical Satellite #900[[note]]The price of items in Transaction domains get 30% discount[[/note]] will also help with this. Aside from allowing you to potentially purchase many blessings and curios (and get many path boosts in the process), this also pairs well with the Cheats and Rerolls. This allows curio Robe of the Beauty, which increases your damage output by 16% per 100 fragments you currently have - this dice is the easiest way for you to absolutely demolish the bosses once you finally reach them using all get a lot of the Blessings and Curios you have accumulated.
CF to power this curio, which will lead to your damage output skyrocketing to insane levels.
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** The addition of Gold and Gears to Simulated Universe as well as the Dice system has enabled some hilariously broken and overpowered strategies. Perhaps the strongest centers primarily around a Curio named Price of Peace and the Dice called Company Time. While RNG-based and requires getting this Curio at the start and the Typical Genius Society Gossip Curio as early as possible, the strategy enables you to purchase *nearly every single Blessing and Curio* when executed correctly via accumulating high amounts of Cosmic Fragments, spending them and getting refunded for a huge chunk, and creating as many Transaction Domains as possible with the Cheats and Rerolls. This allows you to absolutely demolish the bosses once you finally reach them.

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** The addition of Gold and Gears to Simulated Universe as well as the Dice dice system has enabled some hilariously broken and overpowered strategies. Perhaps the strongest centers primarily around a Curio named Price of Peace and the Dice dice called Company Time. While RNG-based and requires getting this Curio at the start and the Typical Genius Society Gossip Curio as early as possible, the strategy enables you to purchase *nearly ''nearly every single Blessing and Curio* when executed correctly Curio''. This is done via accumulating high amounts of Cosmic Fragments, Fragments through the two aforementioned Curios, spending them and getting refunded for a huge chunk, chunk thanks to the Company Time dice, and creating as many Transaction Domains as possible with the Cheats and Rerolls. This allows you to absolutely demolish the bosses once you finally reach them.
them using all of the Blessings and Curios you have accumulated.
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** Aside from her usage as an actual character, she is also designed to essentially be a walking cheat button for Simulated Universe. Simply put her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more. As an added bonus, if you are fortunate enough to come across her own RandomEvent she will basically win you the run on the spot.

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** Aside from her usage as an actual character, she is also designed to essentially be a walking cheat button for Simulated Universe. Simply put her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more. As an added bonus, if you are fortunate enough to come across her own RandomEvent while she is in your team she will basically win you the run on the spot.
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** There's also her technique's special effect in the Simulated Universe. Simply put she gains Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more.

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** There's Aside from her usage as an actual character, she is also her technique's special effect in the designed to essentially be a walking cheat button for Simulated Universe. Simply put she gains her Technique gives her Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings, at which point even the domain boss gets their toughness bar depleted to ZERO ''AND'' their health shaved by ''half'', if not more. As an added bonus, if you are fortunate enough to come across her own RandomEvent she will basically win you the run on the spot.
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!!Curios
* '''Price of Peace'''
** The addition of Gold and Gears to Simulated Universe as well as the Dice system has enabled some hilariously broken and overpowered strategies. Perhaps the strongest centers primarily around a Curio named Price of Peace and the Dice called Company Time. While RNG-based and requires getting this Curio at the start and the Typical Genius Society Gossip Curio as early as possible, the strategy enables you to purchase *nearly every single Blessing and Curio* when executed correctly via accumulating high amounts of Cosmic Fragments, spending them and getting refunded for a huge chunk, and creating as many Transaction Domains as possible with the Cheats and Rerolls. This allows you to absolutely demolish the bosses once you finally reach them.
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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, which puts up a extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill having a good chance to freeze the enemy for crowd control, and his Talent being an AutoRevive that further adds to his durability, and when upgraded with one of his Bonus Abilities, can restore the energy for his ultimate ''at full''.'''''at full'''''. But what truly makes him incredibly powerful is his Ultimate, which puts up a extremely sturdy shield around the entire party for 3 turns, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Bonus Ability boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.
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** Starting with the release of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', which mitigates the [=RNG=] nature of her skill by forcing it to only choose Quantum as a Weakness Implant, therefore it will always match your main damage dealer(s). This is accomplished by having Fu Xuan and Lynx serve as sustainers, Silver Wolf acting as support, and any one of Seele, Qingque, or Xueyi as the main damage dealer.

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** Starting with the release of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', which mitigates the [=RNG=] nature of her skill by forcing it to only choose Quantum as a Weakness Implant, therefore it will always match your main damage dealer(s). This is accomplished by having Fu Xuan and or Lynx serve as sustainers, Silver Wolf and Sparkle acting as support, supports, and any one of Seele, Qingque, or Xueyi as the main damage dealer.
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[[folder:Relics]]

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[[folder:Relics]][[folder:Relics and Planar Ornaments]]
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* '''Vonwacq's Islandic Coast'''
** This relic set from Simulated Universe is a fantastic option for support characters, as its set bonus boosts energy regeneration rate by 5%, which helps supports charge their ultimate faster, and also advances their first action in battle by 40%, which gives them a headstart in buffing up their allies before the boss can act. It's especially useful on Bronya and Sparkle thanks to their skills advancing ally actions.
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** The sheer damage output Imbibitor Lunae deals cannot be underestimated, and like Seele, is capable of tearing holes in the enemy even without a weakness to Imaginary, even moreso with the right supports (i.e ones that can help "manage" skill points so he can grab the lion's share of them) like Luocha and Yukong.

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** The sheer damage output Imbibitor Lunae deals cannot be underestimated, and like Seele, is capable of tearing holes in the enemy even without a weakness to Imaginary, even moreso with the right supports (i.e ones that can help "manage" skill points so he can grab the lion's share of them) like Luocha and Yukong.Sparkle.



** The girl from the Masked Fools has proven to be powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts ally Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gain a damage boost that can stack up to three times. The latter instantly grants four skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume alot of SP (ie. Imbibitor Lunae and Qingque). Her sixth ascension Bonus Ability makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.

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** The This girl from the Masked Fools has proven to be powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts ally her ally's Crit Damage by a sizeable chunk in addition to a percentage of her own Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points, the entire party gain a damage boost that can stack up to three times. The latter instantly grants four restores ''four'' skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume alot a lot of SP (ie. Imbibitor Lunae and Qingque). Her On top of all that, her sixth ascension Bonus Ability not only boosts the entire party's ATK by 15%, it also makes '''mono-Quantum teams''' much stronger by increasing all Quantum characters ATK depending on how many are in the team.



** Is widely considered to be one of, if not the, most powerful 4-star character in the game to the point where players who main her joke that she's actually a 5-star in disguise. The core to Qingque's power is her talent Celestial Jade and skill A Scoop of Moon, which increases the damage she deals based on the number of matching tiles she is holding. While this makes her damage output reliant on RNG, Qinque has ways to mitigate this as she can spend up to 4 skills points in a single turn to draw the hand she needs, and if all else fails, her Ultimate will effectively guarantee her the best hand when used. Combined with her Ascension Traces and Eidolons which massively boost her damage output, Qinque can rival or even surpass 5-star damage dealers. Not to mention, she can be obtained for free in the game and her 4-star status means dupes for Eidolons are fairly easy to come by. Her only disadvantages are that her unconventional playstyle makes her somewhat DifficultButAwesome to use, and she requires [[MagikarpPower her Traces to be fully maxed out]] to be viable as a damage dealer.

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** Is widely considered to be one of, if not the, ''the'', most powerful 4-star character DPS characters in the game to the point where players who main her joke that she's actually a 5-star in disguise. The core to Qingque's power is her talent Celestial Jade and skill A Scoop of Moon, which increases the damage she deals based on the number of matching tiles she is holding. While this makes her damage output reliant on RNG, Qinque has ways to mitigate this as she can spend up to 4 skills points in a single turn to draw the hand she needs, and if all else fails, her Ultimate will effectively guarantee her the best hand when used. Combined with her Ascension Traces and Eidolons which massively boost her damage output, Qinque can rival or even surpass 5-star damage dealers. Not to mention, she can be obtained for free in the game and her 4-star status means dupes for Eidolons are fairly easy to come by. Her only disadvantages are that her unconventional playstyle makes her somewhat DifficultButAwesome to use, and she requires [[MagikarpPower her Traces to be fully maxed out]] to be viable as a damage dealer.

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** Starting with the release of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', which mitigates the [=RNG=] nature of her skill by forcing it to only choose Quantum as a Weakness Implant. This is accomplished by having Fu Xuan and Lynx serve as sustainers, Silver Wolf acting as support, and any one of Seele, Qingque, or Xueyi as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.

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** Starting with the release of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', which mitigates the [=RNG=] nature of her skill by forcing it to only choose Quantum as a Weakness Implant. Implant, therefore it will always match your main damage dealer(s). This is accomplished by having Fu Xuan and Lynx serve as sustainers, Silver Wolf acting as support, and any one of Seele, Qingque, or Xueyi as the main damage dealer. Since dealer.
* '''Sparkle''' (Quantum-Harmony)
** The girl from the Masked Fools has proven to be powerful support unit, and brings a special one-of-a-kind utility that is not seen in any playable character to date. Her skill is similar to Bronya in that it can advance ally actions forward and grant damage buffs; while the action advancing is only half as potent as Bronya's, and cannot cleanse debuffs, Sparkle instead boosts ally Crit Damage. Her biggest claim to fame however, is her talent and ultimate. The former increases the skill point {{cap}} by two, allowing you to have a maximum of ''seven'' skill points. Furthermore, when allies consume skill points,
the entire team party gain a damage boost that can stack up to three times. The latter instantly grants four skill points and makes Sparkle's damage boosting talent stronger. The combination of her talent and ultimate is a godsend for SP-heavy teams or individual characters that consume alot of SP (ie. Imbibitor Lunae and Qingque). Her sixth ascension Bonus Ability makes '''mono-Quantum teams''' much stronger by increasing all Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness characters ATK depending on her target so how many are in the entire team can let loose on it. team.

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[[folder:Units]]

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[[folder:Units]][[folder:5★ Units]]



* '''Herta''' (Ice-Erudition)
** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game]]. Talk about a case of being RescuedFromTheScrappyHeap.



* '''Qingque''' (Quantum-Erudition)
** Is widely considered to be one of, if not the, most powerful 4-star character in the game to the point where players who main her joke that she's actually a 5-star in disguise. The core to Qingque's power is her talent Celestial Jade and skill A Scoop of Moon, which increases the damage she deals based on the number of matching tiles she is holding. While this makes her damage output reliant on RNG, Qinque has ways to mitigate this as she can spend up to 4 skills points in a single turn to draw the hand she needs, and if all else fails, her Ultimate will effectively guarantee her the best hand when used. Combined with her Ascension Traces and Eidolons which massively boost her damage output, Qinque can rival or even surpass 5-star damage dealers. Not to mention, she can be obtained for free in the game and her 4-star status means dupes for Eidolons are fairly easy to come by. Her only disadvantages are that her unconventional playstyle makes her somewhat DifficultButAwesome to use, and she requires [[MagikarpPower her Traces to be fully maxed out]] to be viable as a damage dealer.



* '''Tingyun''' (Lightning-Harmony)
** For a 4-star character, Tingyun is considered a fantastic addition to just about any party. Her key asset is her Ultimate, ''Amidst the Rejoicing Clouds'', which provides her target a large amount of energy for their own Ultimate and boosts their damage by up to 56% for 2 turns. This makes Tingyun competitive with Huohuo for buffing a hypercarry[[note]]Huohou can provide energy to the whole team, but not as much to a single ally[[/note]], and that's before we get into her Skill, ''Soothing Melody'', which boosts a target ally's Attack based on Tingyun's own Attack stat and causes their attacks to deal bonus Lightning damage (also based on Tingyun's Attack stat). Additionally, while an ally is blessed by her Skill, Tingyun's own attack will deal bonus damage based on the Attack stat of her blessed ally, which can let her deal a surprising amount of damage for a SupportPartyMember. Her Technique also restores her own energy outside of battle, which ensures that she'll always start with her Ultimate fully charged in settings such as Memory of Chaos or Pure Fiction. When paired with allies like Jingliu or Seele, Tingyun can be a powerful substitute for characters like Bronya.


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[[folder:4★ Units]]
* '''Herta''' (Ice-Erudition)
** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game]]. Talk about a case of being RescuedFromTheScrappyHeap.
* '''Qingque''' (Quantum-Erudition)
** Is widely considered to be one of, if not the, most powerful 4-star character in the game to the point where players who main her joke that she's actually a 5-star in disguise. The core to Qingque's power is her talent Celestial Jade and skill A Scoop of Moon, which increases the damage she deals based on the number of matching tiles she is holding. While this makes her damage output reliant on RNG, Qinque has ways to mitigate this as she can spend up to 4 skills points in a single turn to draw the hand she needs, and if all else fails, her Ultimate will effectively guarantee her the best hand when used. Combined with her Ascension Traces and Eidolons which massively boost her damage output, Qinque can rival or even surpass 5-star damage dealers. Not to mention, she can be obtained for free in the game and her 4-star status means dupes for Eidolons are fairly easy to come by. Her only disadvantages are that her unconventional playstyle makes her somewhat DifficultButAwesome to use, and she requires [[MagikarpPower her Traces to be fully maxed out]] to be viable as a damage dealer.
* '''Tingyun''' (Lightning-Harmony)
** For a 4-star character, Tingyun is considered a fantastic addition to just about any party. Her key asset is her Ultimate, ''Amidst the Rejoicing Clouds'', which provides her target a large amount of energy for their own Ultimate and boosts their damage by up to 56% for 2 turns. This makes Tingyun competitive with Huohuo for buffing a hypercarry[[note]]Huohou can provide energy to the whole team, but not as much to a single ally[[/note]], and that's before we get into her Skill, ''Soothing Melody'', which boosts a target ally's Attack based on Tingyun's own Attack stat and causes their attacks to deal bonus Lightning damage (also based on Tingyun's Attack stat). Additionally, while an ally is blessed by her Skill, Tingyun's own attack will deal bonus damage based on the Attack stat of her blessed ally, which can let her deal a surprising amount of damage for a SupportPartyMember. Her Technique also restores her own energy outside of battle, which ensures that she'll always start with her Ultimate fully charged in settings such as Memory of Chaos or Pure Fiction. When paired with allies like Jingliu or Seele, Tingyun can be a powerful substitute for characters like Bronya.
[[/folder]]

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* '''Tingyun''' (Lightning-Harmony)
** For a 4-star character, Tingyun is considered a fantastic addition to just about any party. Her key asset is her Ultimate, ''Amidst the Rejoicing Clouds'', which provides her target a large amount of energy for their own Ultimate and boosts their damage by up to 56% for 2 turns. This makes Tingyun competitive with Huohuo for buffing a hypercarry[[note]]Huohou can provide energy to the whole team, but not as much to a single ally[[/note]], and that's before we get into her Skill, ''Soothing Melody'', which boosts a target ally's Attack based on Tingyun's own Attack stat and causes their attacks to deal bonus Lightning damage (also based on Tingyun's Attack stat). Additionally, while an ally is blessed by her Skill, Tingyun's own attack will deal bonus damage based on the Attack stat of her blessed ally, which can let her deal a surprising amount of damage for a SupportPartyMember. Her Technique also restores her own energy outside of battle, which ensures that she'll always start with her Ultimate fully charged in settings such as Memory of Chaos or Pure Fiction. When paired with allies like Jingliu or Seele, Tingyun can be a powerful substitute for characters like Bronya.



** While this set is highly specialized for followup attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of followup attacks by a whopping 20%. The 4-piece bonus gives the wearing a stacking 6% attack bonus every time their followup attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose followup attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.

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** While this set is highly specialized for followup follow-up attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of followup follow-up attacks by a whopping 20%. The 4-piece bonus gives the wearing a stacking 6% attack bonus every time their followup follow-up attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose followup follow-up attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.
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** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game.]]

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** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game.]]game]]. Talk about a case of being RescuedFromTheScrappyHeap.

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Alphabetizing example(s)


* '''Ashblazing Grand Duke'''
** While this set is highly specialized for followup attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of followup attacks by a whopping 20%. The 4-piece bonus gives the wearing a stacking 6% attack bonus every time their followup attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose followup attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.



* '''Ashblazing Grand Duke'''
** While this set is highly specialized for followup attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of followup attacks by a whopping 20%. The 4-piece bonus gives the wearing a stacking 6% attack bonus every time their followup attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose followup attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.
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* '''Ashblazing Grand Duke'''
** While this set is highly specialized for followup attacks, it is greatly credited for essentially singlehandedly [[RescuedFromTheScrappyHeap saving the Erudition Path]]. The 2-piece bonus is already respectable by increasing the damage of followup attacks by a whopping 20%. The 4-piece bonus gives the wearing a stacking 6% attack bonus every time their followup attack deals damage up to a max of 8 stacks, meaning you could potentially get a '''48%''' attack bonus buff. This obviously benefits characters whose followup attacks either inflict multiple hits on a single target or hit multiple targets at once, which Erudition characters specialize in. In particular, this set provides a massive power boost to Jing Yuan and Himeko, turning them from niche characters at best to viable mainline damage dealers.

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** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course.

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** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course. Not to mention, Arcana still counts as a debuff and [=DoT=] for gameplay purposes, so characters and relic sets who scale damage based on the number of debuffs and [=DoTs=] on the enemy like Kafka have powerful synergy with her.


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* '''Qingque''' (Quantum-Erudition)
** Is widely considered to be one of, if not the, most powerful 4-star character in the game to the point where players who main her joke that she's actually a 5-star in disguise. The core to Qingque's power is her talent Celestial Jade and skill A Scoop of Moon, which increases the damage she deals based on the number of matching tiles she is holding. While this makes her damage output reliant on RNG, Qinque has ways to mitigate this as she can spend up to 4 skills points in a single turn to draw the hand she needs, and if all else fails, her Ultimate will effectively guarantee her the best hand when used. Combined with her Ascension Traces and Eidolons which massively boost her damage output, Qinque can rival or even surpass 5-star damage dealers. Not to mention, she can be obtained for free in the game and her 4-star status means dupes for Eidolons are fairly easy to come by. Her only disadvantages are that her unconventional playstyle makes her somewhat DifficultButAwesome to use, and she requires [[MagikarpPower her Traces to be fully maxed out]] to be viable as a damage dealer.
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* '''Herta''' (Ice-Erudition)
** Time has been ''very'' kind to Herta, and while she's at her absolute best in Pure Fiction, a slew of indirect buffs ensure that this former LowTierLetdown has got plenty of tricks for Simulated Universe and Memory of Chaos as well. Her specialty is hammering away relentlessly at hordes of enemies with no less than three different methods of hitting all foes at once, with her talent being able to trigger multiple times in a single proc. Her particular combination of traits means that she synergizes incredibly well with no less than ''three'' Paths (Elation, Remembrance, and Erudition), and can still be slotted into most of the others to great effect. Her ultimate also charges up incredibly quickly and she deals a deceptive amount of Toughness damage to the main threat when she's allowed to rampage. It used to be that her middling single-target damage held her back against bosses, but the ever-increasing quantity of {{Flunky Boss}}es and {{Wolfpack Boss}}es has made this less of an issue. Oh, and [[DiscOneNuke you get her for free barely an hour into the game.]]

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* '''Black Swan''' (Wind-Nihility)
** The new crown jewel of DamageOverTime teams, Black Swan turns [=DoTs=] from a ticking time bomb into what could best be described as consecutive nuclear detonations. Her kit revolves around Arcana, a special form of [=DoT=] that lasts ''indefinitely''. It stacks up to 50 times, and when an enemy takes their turn, they take ''240%'' of Black Swan's damage, plus 12% for every stack of Arcana beyond the first, eventually reaching up to an explosion of 840% of her attack (for reference, Argenti's 180-cost ultimate with all of his bounce attacks hitting one target does equivalent damage). Additionally reaching certain thresholds will add additional effects: at 3 stacks the detonation will become a blast attack, and at 7 stacks the detonation will ignore 20% of the enemies Defence. This is on top of the fact that her skill reduces enemy Defence by 20%, leading to absurdly high damage upon detonations. Even better still, enemies taking damage from Arcana can spread the effect to other enemies, leading to waves dropping like flies, provided that they don't immediately die before Arcana runs its course.



** Ruan Mei has quickly proven herself to be one of the top damage buffers in the game. Her Skill improves the Weakness Break Efficiency of allies, something that previously could only be done through a Blessing in the Simulated Universe (or by event-specific buffs), making it easier to stun enemies, while her Ultimate allows her allies to place a debuff that delays enemies from recovering from a Break, keeping them essentially stunned for longer. And that's before you get into the damage buff that her Skill provides, or how her Ultimate allows her team to ignore a significant percentage of the enemy's resistance to all elemental types. This synergizes extremely well with established DPS characters like Jingliu and is a huge boon for damage-over-time teams as well, letting them keep an enemy stunned for longer so more [=DoT=]'s can be landed before they recover. Ruan Mei isn't without damage either; whenever an ally Breaks an enemy, she'll deal a hefty chunk of damage to them that scales off her Break Effect stat. Simply put, Ruan Mei is a ''massive'' force multiplier for any team's damage output.
** There's also her technique's special effect in the Simulated Universe. Simply put she gains Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings to at which point ''even the domain boss gets their toughness bar depleted to ZERO AND their health shaved by half, if not more''.

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** Ruan Mei has quickly proven herself to be one of the top damage buffers in the game. Her Skill improves the Weakness Break Efficiency of allies, something that previously could only be done through a Blessing in the Simulated Universe (or by event-specific buffs), making it easier to stun enemies, while her Ultimate allows her allies to place a debuff that delays enemies from recovering from a Break, keeping them essentially stunned for longer. And that's before you get into the damage buff that her Skill provides, provides (which, with her A6 passive, can reach a whopping 68%, more than Bronya's skill buff ''and'' permanently active as well), or how her Ultimate allows her team to ignore a significant percentage of the enemy's resistance to all elemental types. This synergizes extremely well with established DPS characters like Jingliu and is a huge boon for damage-over-time teams as well, letting them keep an enemy stunned for longer so more [=DoT=]'s can be landed before they recover. Ruan Mei isn't without damage either; whenever an ally Breaks an enemy, she'll deal a hefty chunk of damage to them that scales off her Break Effect stat. Simply put, Ruan Mei is a ''massive'' force multiplier for any team's damage output.
** There's also her technique's special effect in the Simulated Universe. Simply put she gains Silver Wolf's ability to get a weakness break every enemy regardless of weaknesses. It also gets ''stronger'' with each blessings the player has on them with a cap of 20 blessings to blessings, at which point ''even even the domain boss gets their toughness bar depleted to ZERO AND ''AND'' their health shaved by half, ''half'', if not more''.more.



** Silver Wolf is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, her talent, which can apply even ''more'' debuffs and can proc any attack she makes, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill.

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** Silver Wolf is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, her talent, which can apply even ''more'' debuffs and can proc with any attack she makes, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill.



** One of the more powerful sets in the game and for good reasons. Its 2-piece bonus gives a 10% bonus to Quantum damage, which any Quantum-type DPS appreciates, but the real kicker is the 4-piece bonus, which allows the wearer to [[ArmourPiercingAttack ignore 10% of the enemie's Defence, with an extra 10% on top if they're also weak to Quantum]]. This is a huge DPS bonus to any DPS, but works especially well on any DPS with huge amounts of Attack, like Jingliu, and any team that runs Silver Wolf, since she can force an enemy to be weak to Quantum and activate that extra 10% Defense ignore.

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** One of the more powerful sets in the game and for good reasons. Its 2-piece bonus gives a 10% bonus to Quantum damage, which any Quantum-type DPS appreciates, but the real kicker is the 4-piece bonus, which allows the wearer to [[ArmourPiercingAttack ignore 10% of the enemie's Defence, with an extra 10% on top if they're also weak to Quantum]]. This is a huge DPS bonus to any DPS, but works especially well on any DPS with huge amounts of Attack, like Jingliu, and on any team that runs Silver Wolf, since she can force an enemy to be weak to Quantum and activate that extra 10% Defense ignore.



** A SimpleYetAwesome choice; it gives the wearer a 6% increase in Speed if you have 2 pieces of the set equipped. This may not sound like much, but it enables supportive units to go faster than their teammates, allowing them to generate more skill points for the team to use, set up buffs and debuffs earlier, and frees up substats for more defensive stats. The 4-piece bonus also has some uses in advancing the entire team forward, though one must take care to not disrupt the party's Speed tuning.

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** A SimpleYetAwesome choice; it gives the wearer a 6% increase in Speed if you have 2 pieces of the set equipped. This may not sound like much, but it enables supportive units to go faster than their teammates, allowing them to generate more skill points for the team to use, set up buffs and debuffs earlier, for the DPS to exploit, and frees up substats for more defensive stats. The 4-piece bonus also has some uses in advancing the entire team forward, though one must take care to not disrupt the party's Speed tuning.

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** A SimpleYetAwesome choice; it gives the wearer a 6% increase in Speed if you have 2 pieces of the set equipped. This may not sound like much, but it enables supportive units to go faster than their teammates, allowing them to generate more skill points for the team to use, set up buffs and debuffs earlier, and frees up substats for more defensive stats. The 4-piece also has some uses in advancing the entire team forward, though one must take care to not disrupt the party's Speed tuning.

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** A SimpleYetAwesome choice; it gives the wearer a 6% increase in Speed if you have 2 pieces of the set equipped. This may not sound like much, but it enables supportive units to go faster than their teammates, allowing them to generate more skill points for the team to use, set up buffs and debuffs earlier, and frees up substats for more defensive stats. The 4-piece bonus also has some uses in advancing the entire team forward, though one must take care to not disrupt the party's Speed tuning.tuning.
* '''Prisoner in Deep Confinement'''
** Although the only relic set designed for a [=DoT=] playstyle, it greatly elevates the power of that playstyle. Its 2-piece bonus contributes a pretty standard 12% Attack, which all [=DoTs=] scale off of. However, its 4 piece is a powerful 6% Defense ignore per [=DoT=], for a maximum of 3 [=Dots=]. This 18% Defense ignore almost matches that of the Genius set listed above, and arguably has an easier requirement to reach (3 [=Dots=] can be achieved with 2 [=Dot=] based units and a [=DoT=] created from a weakness break, or from Kafka's signature Light Cone, while Genius's extra 10% needs an enemy to be naturally Quantum weak, or have Silver Wolf, a limited character, artificially implant the weakness).



* ''''Champion's Dinner: Cat's Cradle''''
** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan, Blade, and Topaz & Numby. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on the Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required. Additionally, it can easily be combined with Erudition blessings for even ''more'' bonkers shenanigans with Ultimate/follow up attack spam!

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* ''''Champion's '''Champion's Dinner: Cat's Cradle''''
Cradle'''
** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan, Blade, Dr. Ratio, and Topaz & Numby. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on the Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required. Additionally, it can easily be combined with Erudition blessings for even ''more'' bonkers shenanigans with Ultimate/follow up attack spam!



** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'' to the amount of times it activates, meaning that chip damage is now completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.

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** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'' to the amount of times it activates, meaning that chip damage is now can become completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.

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Alphabetizing example(s)


** Silver Wolf is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill.

to:

** Silver Wolf is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, her talent, which can apply even ''more'' debuffs and can proc any attack she makes, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill.



** A SimpleYetAwesome choice; it gives the wearer a 6% increase in Speed if you have 2 pieces of the set equipped. This may not sound like much, but it enables supportive units to go faster than their teammates, allowing them to generate more skill points for the team to use, set up buffs and debuffs earlier, and frees up substats for more defensive stats.

to:

** A SimpleYetAwesome choice; it gives the wearer a 6% increase in Speed if you have 2 pieces of the set equipped. This may not sound like much, but it enables supportive units to go faster than their teammates, allowing them to generate more skill points for the team to use, set up buffs and debuffs earlier, and frees up substats for more defensive stats. The 4-piece also has some uses in advancing the entire team forward, though one must take care to not disrupt the party's Speed tuning.



* ''''Champion's Dinner: Cat's Cradle''''
** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan, Blade, and Topaz & Numby. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on the Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required. Additionally, it can easily be combined with Erudition blessings for even ''more'' bonkers shenanigans with Ultimate/follow up attack spam!



* '''''Champion's Dinner: Cat's Cradle'''''
** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan, Blade, and Topaz & Numby. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on the Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required. Additionally, it can easily be combined with Erudition blessings for even ''more'' bonkers shenanigans with Ultimate/follow up attack spam!

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