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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their DMG, and grants them their turn immediately, and her ultimate is a simple boost to the party's ATK and CRIT DMG. Since her Skill boosts ''DMG'' and not ''ATK'', it means she can support DPS's who don't scale off of ATK, such as the HP scaling Blade. Players have also discovered a way to remain Skill Point Positive by using a character's Basic Attack, using Bronya's Skill on them, and then using their Basic Attack once more. When used with characters who deal decent amounts of Damage with only their Basic Attack, such as Imbibitor Lunae (whose Basic Attack is the highest priority when levelling up Traces) or Tingyun (who is built with high ATK and when one ally has Benediction, can deal even more damage), this can even give you a DPS boost as well.

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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their DMG, and grants them their turn immediately, and her ultimate is a simple boost to the party's ATK and CRIT DMG. Since her Skill boosts ''DMG'' and not ''ATK'', it means she can support DPS's who don't scale off of ATK, such as the HP scaling Blade. Blade.
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Players have also discovered a way to remain Skill Point Positive by using a character's Basic Attack, using Bronya's Skill on them, and then using their Basic Attack once more. When used with characters who deal decent amounts of Damage with only their Basic Attack, such as Imbibitor Lunae (whose Basic Attack is the highest priority when levelling up Traces) or Tingyun (who is best built with high ATK and when one ally has Benediction, can deal even more damage), this can even give you a DPS boost as well.

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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their DMG, and grants them their turn immediately, and her ultimate is a simple boost to the party's ATK and CRIT DMG. Since her Skill boosts ''DMG'' and not ''ATK'', it means she can support DPS's who don't scale off of ATK, such as the HP scaling Blade. Actually, her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated.

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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their DMG, and grants them their turn immediately, and her ultimate is a simple boost to the party's ATK and CRIT DMG. Since her Skill boosts ''DMG'' and not ''ATK'', it means she can support DPS's who don't scale off of ATK, such as the HP scaling Blade. Players have also discovered a way to remain Skill Point Positive by using a character's Basic Attack, using Bronya's Skill on them, and then using their Basic Attack once more. When used with characters who deal decent amounts of Damage with only their Basic Attack, such as Imbibitor Lunae (whose Basic Attack is the highest priority when levelling up Traces) or Tingyun (who is built with high ATK and when one ally has Benediction, can deal even more damage), this can even give you a DPS boost as well.
**
Actually, her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated.
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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's ATK and CRIT DMG. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated.

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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, DMG, and grants them their turn immediately, and her ultimate is a simple boost to the party's ATK and CRIT DMG. Her Since her Skill boosts ''DMG'' and not ''ATK'', it means she can support DPS's who don't scale off of ATK, such as the HP scaling Blade. Actually, her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated.
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* '''Path of Preservation'''

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* '''Path of Preservation'''Preservation (with Gepard)'''

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* '''Path of Propagation'''
** Your reward for painstakingly grinding through the Swarm Disaster mode is the Path of Propagation, and its power more than justifies the effort needed to unlock it. The path revolves around using basic attacks and skill points for all sorts of power and utility, and it boasts one of the most powerful Path Resonances in the game, granting a selected ally their turn immediately and restores 2 skill points. Another major part of its power are the Spores, which are inflicted on enemies through consuming or recovering skill points with the 3-star blessings unlocked, and detonated with a basic attack or Ultimate for ''humongous'' damage. And the Spores can further be enhanced to deal increased damage and be able to spread to the same unlucky target to burst again for even ''more'' damage. The power from this path brings two specific characters into the spotlight: the already game-breaking Imbibitor Lunae, and the seemingly unassuming Qingque, whose heavy usage of skill points turns them into walking nuclear warheads that will devastate everything in their way. While the path doesn't always work for everyone, it's still powerful and versatile enough to benefit most DPS characters.
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* '''Huohuo''' (Wind-Abundance)
** Huohuo provides highly consistent debuff cleansing alongside great healing over time. Her Skill restores an ally's HP and adjacent allies as well, removes a debuff, and grants her two turns of her Talent. While her Talent is active, before an ally's turn begins, they immediately cleanse a debuff and restore HP, letting them always start off in healthy condition. Her Talent's debuff cleanse can trigger up to six times, in which Huohuo can simply recast her Skill to reset the trigger count. Her Ultimate provides powerful offensive utility as well, boosting the party's ATK alongside charging up their Ultimates, which allows for greater damage output sooner. As many debuffs tend to be quite crippling, the ability to immediately cleanse them as soon as an ally's turn begins is a highly powerful utility.

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Added Jingliu.


** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele below, turning her into a blender of destruction.

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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack ATK and critical damage.CRIT DMG. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele below, turning her into a blender of destruction.



* '''Jingliu''' (Ice-Destruction)
** Jingliu is one of the best sources of Blast damage. After obtaining two stacks of Syzygy from her Skill or Ultimate, she enters Spectral Transmigration state, lasting until the stacks are depleted, which (i) [[ActionInitiative Action Advances her by 100%]] upon activation, (ii) massively increases her Crit Rate,[[note]]Depending on her Talent level, the increase is 40%-52%.[[/note]] (iii) enhances her Skill to consume one stack of Syzygy (instead of Skill Points) to deal massive Blast damage (while disabling her mediocre Basic ATK), and (iv) consumes her allies' HP whenever she attacks to boost her already-high ATK. On top of the damage boost from the Spectral Transmigration state, using her Ultimate on that state still grants one stack of Syzygy to ensure that she deals as much damage as long as possible.
** Her first Eidolon increases her Enhanced Skill and Ultimate's damage by 100% ATK if she only hits one target, putting her on par with Hunt units in terms of single-target damage.



** Seele is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her Ultimate also grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun, and Bronya above.

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** Seele is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra action turn if she lands the finishing blow on an enemy. enemy (unless if already in Resurgence). In addition, her Ultimate also grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''.row'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack ATK and crit CRIT stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun, and Bronya above.
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** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exclusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, and breaks when a character unleashes an attack, dealing damage based on the attacker's Max HP. Given how Abundance increases Max HP, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.

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** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exclusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, begins (based on current HP), and breaks when a character unleashes an attack, dealing additional damage based on the attacker's total charge amount. As this path can increase your characters' Max HP. Given how Abundance increases Max HP, HP and healing power, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.


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** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exlusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, and breaks when a character unleashes an attack, dealing damage based on the attacker's Max HP. Given how Abundance increases Max HP, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.

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** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exlusive Path-exclusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, and breaks when a character unleashes an attack, dealing damage based on the attacker's Max HP. Given how Abundance increases Max HP, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.



** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan and Blade. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required.

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** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan Yuan, Blade, and Blade.Topaz & Numby. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required.
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I hate repeated blue links (regarding Kafka DoT). Also, Distributed DMG "cannot be distributed again" (implying Regression overrides Fu Xuan's instead of hers then Regression).


** Kafka completely trivializes Simulated Universe thanks to how well her abilities sync up with the Path of Nihility. Kafka's skill and ultimate trigger any and all DamageOverTime debuffs, (Burn, Wind Shear, Bleed and Shock) on targeted enemies without consuming them, meaning the afflicted enemy will still get the full brunt of the stacked damage when their turn begins. Not to mention she can still inflict her own [[DamageOverTime DoT]] debuffs while she's at it. Path of Nihility's resonance, meanwhile, applies all four [[DamageOverTime DoT]] debuffs to all enemies on the field, which Kafka can then forcibly trigger over and over again for massive damage. Through the combination of Kafka's innate abilities and certain Nihility blessings, such as the ones that heal or regenerate energy when enemies are hurt by [[DamageOverTime DoT]], it becomes laughably easy to solo SU with Kafka and Kafka alone. The icing on the cake? Her build is incredibly straightforward, since she has excellent synergy with a light cones given to you for free as a reward for spending enough shield, and her relics require very little min-maxing, as crit stats don't affect debuffs like Shock or Bleed, and so the much more common attack stats are always going to be your best option.

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** Kafka completely trivializes Simulated Universe thanks to how well her abilities sync up with the Path of Nihility. Kafka's skill and ultimate trigger any and all DamageOverTime debuffs, (Burn, Wind Shear, Bleed and Shock) on targeted enemies without consuming them, meaning the afflicted enemy will still get the full brunt of the stacked damage when their turn begins. Not to mention she can still inflict her own [[DamageOverTime DoT]] [=DoT=] debuffs while she's at it. Path of Nihility's resonance, meanwhile, applies all four [[DamageOverTime DoT]] [=DoT=] debuffs to all enemies on the field, which Kafka can then forcibly trigger over and over again for massive damage. Through the combination of Kafka's innate abilities and certain Nihility blessings, such as the ones that heal or regenerate energy when enemies are hurt by [[DamageOverTime DoT]], [=DoT=], it becomes laughably easy to solo SU with Kafka and Kafka alone. The icing on the cake? Her build is incredibly straightforward, since she has excellent synergy with a light cones given to you for free as a reward for spending enough shield, and her relics require very little min-maxing, as crit stats don't affect debuffs like Shock or Bleed, and so the much more common attack stats are always going to be your best option.



** This Path in general is absurdly great; when built right, it allows your characters to deal high DamageOverTime, potentially more than the direct damage they can do, so much that even an underleveled team or a more survival-oriented team has a chance of completing the run. The "Suspicion" debuff brought by 2 of the 3-star Blessings of Nihility increases the damage of DOT by 1% and can stack up to ''99''. As stated above, Path Resonance: Nihility can inflict all 4 kinds of DOT onto all enemies, and if that isn't enough, the 2-star blessing Twilight of Existence allows your characters' attacks to inflict DOT debuff on Weakness Broken enemies. Another 2-star blessing, Night Beyond Pyre, increases Weakness Break efficiency, allowing your characters to break the enemies' Toughness gauge faster; very few other Blessings in the game can increase characters' Weakness Break efficiency and it's still a good Blessing even when you're on another Path.

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** This Path in general is absurdly great; when built right, it allows your characters to deal high DamageOverTime, potentially more than the direct damage they can do, so much that even an underleveled team or a more survival-oriented team has a chance of completing the run. The "Suspicion" debuff brought by 2 of the 3-star Blessings of Nihility increases the damage of DOT [=DoT=] by 1% and can stack up to ''99''. As stated above, Path Resonance: Nihility can inflict all 4 kinds of DOT [=DoT=] onto all enemies, and if that isn't enough, the 2-star blessing Twilight of Existence allows your characters' attacks to inflict DOT [=DoT=] debuff on Weakness Broken enemies. Another 2-star blessing, Night Beyond Pyre, increases Weakness Break efficiency, allowing your characters to break the enemies' Toughness gauge faster; very few other Blessings in the game can increase characters' Weakness Break efficiency and it's still a good Blessing even when you're on another Path.



** If you have Gepard (who himself is a Game Breaker on his own merit), this path becomes game-breakingly powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.

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** If you have Gepard (who himself is a Game Breaker on his own merit), this path becomes game-breakingly powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE [=AOE=] attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.



** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack. The only time you ''wouldn't'' pick this blessing is if you're using Fu Xuan, as it makes her "damage redirection" skill moot (the blessing distributes the damage ''after'' her skill does, making everyone take the split damage).

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** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack. The only time you ''wouldn't'' pick this blessing is if you're using Fu Xuan, as it makes her "damage redirection" skill moot (the blessing distributes the its damage ''after'' her skill does, distribution overrides hers, making everyone take the split damage).[=AoE=] attacks deal relatively more damage to her weaker teammates.

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Melancholia is only good if you have other blessings that keep the enemies frozen - making them unfrozen early is missing the point of this path's gameplay (i.e to keep them from advancing)


** Fu Xuan has very quickly established herself as the new queen of Preservation as her kit combines elements of Preservation, Abundance, Harmony, and Destruction to turn her into a nigh unkillable StoneWall with powerful support abilities. The key to Fu Xuan's sustainability is her talent, which confers passive damage resistance to the party and allows her to automatically heal herself if she is brought down below 50% of her total HP as long as she has charges for it. However, her main claim to fame is her skill ''Matrix of Prescience'', which casts a party wide buff which increases everybody's max HP and CRIT Rate and redirects most of the damage they take to Fu Xuan. Finally, her ultimate deals Quantum damage to all enemies and adds an extra charge for her talent.

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** Fu Xuan has very quickly established herself as the new queen of Preservation as her kit combines elements of Preservation, Abundance, Harmony, and Destruction to turn her into a nigh unkillable StoneWall with powerful support abilities. The key to Fu Xuan's sustainability is her talent, which confers passive damage resistance to the party and allows her to automatically heal herself if she is brought down below 50% of her total HP as long as she has charges for it. However, her main claim to fame is her skill ''Matrix of Prescience'', which casts a party wide buff which increases everybody's max HP and CRIT Rate and redirects most of the damage they take to Fu Xuan. Finally, her ultimate deals Quantum damage to all enemies and adds an extra charge for her talent. One of her Bonus Abilities also makes her Skill protect the whole party from crowd control debuffs once per activation.



** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability, and when upgraded with the Commander trace, ''can restore the energy for his ultimate'' '''''at full'''''. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability, and when upgraded with the Commander trace, ''can can restore the energy for his ultimate'' '''''at full'''''.ultimate ''at full''. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.






** This 2-star Blessing regenerates a massive amount of Energy for characters after they defeat an enemy, up to 100% of their maximum amount when enhanced. This allows your damage dealers to deal a constant SpamAttack as long as the boss keeps summoning minions, potentially eliminating all summoned ones in one go and allowing you to focus on the boss itself.

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** This 2-star Hunt Blessing regenerates a massive amount of Energy for characters after they defeat an enemy, up to 100% of their maximum amount when enhanced. This allows your damage dealers to deal a constant SpamAttack as long as the boss keeps summoning minions, potentially eliminating all summoned ones in one go and allowing you to focus on the boss itself.



* '''Champion's Dinner: Cat's Cradle'''

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* '''Champion's '''''Champion's Dinner: Cat's Cradle'''Cradle'''''



** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack. The only time you ''wouldn't'' pick this blessing is if you're using Fu Xuan, as it increases the damage that is redirected against her, making it a death sentence.

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** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack. The only time you ''wouldn't'' pick this blessing is if you're using Fu Xuan, as it increases makes her "damage redirection" skill moot (the blessing distributes the damage that is redirected against her, ''after'' her skill does, making it a death sentence.everyone take the split damage).



* '''Ultimate Experience: Melancholia'''
** This 2-star Blessing triggers an enemy's Dissociation upon it being attacked and increases its damage, removing the need to wait for it to end naturally. With enough ways to trigger the condition, this Blessing allows you to inflict massive damage on your enemies while ignoring the Path's dependency on having to wait for their turn.

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* '''Ultimate Experience: Melancholia'''
** This 2-star Blessing triggers an enemy's Dissociation upon it being attacked and increases its damage, removing the need to wait for it to end naturally. With enough ways to trigger the condition, this Blessing allows you to inflict massive damage on your enemies while ignoring the Path's dependency on having to wait for their turn.
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** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack.

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** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack. The only time you ''wouldn't'' pick this blessing is if you're using Fu Xuan, as it increases the damage that is redirected against her, making it a death sentence.
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* '''Auspicious Star'''
** This 2-star Blessing regenerates a massive amount of Energy for characters after they defeat an enemy, up to 100% of their maximum amount when enhanced. This allows your damage dealers to deal a constant SpamAttack as long as the boss keeps summoning minions, potentially eliminating all summoned ones in one go and allowing you to focus on the boss itself.


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* '''Ultimate Experience: Melancholia'''
** This 2-star Blessing triggers an enemy's Dissociation upon it being attacked and increases its damage, removing the need to wait for it to end naturally. With enough ways to trigger the condition, this Blessing allows you to inflict massive damage on your enemies while ignoring the Path's dependency on having to wait for their turn.

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* '''Champion's Dinner: Cat's Cradle'''


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* '''Champion's Dinner: Cat's Cradle'''
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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability.durability, and when upgraded with the Commander trace, ''can restore the energy for his ultimate'' '''''at full'''''. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.

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** This man is by far, ''the'' godliest healer in the entire game, packed with incredibly strong healing and utility all in one character. His Cycle of Life talent forms a significant part of his potent healing with the "Field" effect after using his skill or ultimate twice, allowing all allies' attacks to inflict LifeDrain for its duration (and can also do minor healing on all allies with his 2nd bonus ability unlocked)[[note]]In Simulated Universe especially, Blessings of Abundance effects that are triggered on heals will take effect on ''all party members'' just by using his talent[[/note]], and his Technique, Mercy of a Fool, lets him deploy the Field immediately from the start of battle. His primary healing skill, Prayer of Abyss Flower, is a powerful heal and debuff cleanse in one, but what makes it stand out is that he ''automatically uses it for no cost'' when an ally hits 50% HP, making him very skill point friendly. Luocha's ultimate, Death Wish, is yet another powerful utility he boasts, damaging all enemies and dispelling a buff from them, just to further compliment his immense power. His sole drawback is that unlike other Abundance Pathstriders, he scales purely off Attack, which makes him noticeably squishier than them (which becomes significant when you're fighting overleveled enemies), but the sheer healing and utility he pumps out renders this practically moot.

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** This man is by far, ''the'' godliest healer in the entire game, packed with incredibly strong healing and utility all in one character. His Cycle of Life talent forms a significant part of his potent healing with the "Field" effect after using his skill or ultimate twice, allowing all allies' attacks to inflict LifeDrain for its duration (and can also do minor healing on all allies with his 2nd bonus ability unlocked)[[note]]In Simulated Universe especially, Blessings of Abundance effects that are triggered on heals will take effect on ''all party members'' just by using his talent[[/note]], and his Technique, Mercy of a Fool, lets him deploy the Field immediately from the start of battle. His primary healing skill, Prayer of Abyss Flower, is a powerful heal and debuff cleanse in one, but what makes it stand out is that he ''automatically uses it for no cost'' when an ally hits 50% HP, making him very skill point friendly. Luocha's ultimate, Death Wish, is yet another powerful utility he boasts, damaging all enemies and dispelling a buff from them, just to further compliment his immense power. His sole drawback is only drawbacks are that unlike other Abundance Pathstriders, he scales purely off Attack, which makes him noticeably squishier than them (which becomes significant when you're fighting overleveled enemies), and that he has no on-demand panic heal (unless you use an ultimate while his field is active) but the sheer healing and utility he pumps out renders this practically moot.



* '''Path of Abundance'''
** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exlusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, and breaks when a character unleashes an attack, dealing damage based on the attacker's Max HP. Given how Abundance increases Max HP, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.



* '''Path of Abundance'''
** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exlusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, and breaks when a character unleashes an attack, dealing damage based on the attacker's Max HP. Given how Abundance increases Max HP, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.



* '''Disciplinary Flicker'''
** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'' to the amount of times it activates, meaning that chip damage is now completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.



* '''Disciplinary Flicker'''
** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'' to the amount of times it activates, meaning that chip damage is now completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.

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* '''Path of Abundance'''
** Like the Path of Preservation, this path is based around survivability, this time through keeping everyone's HP topped off. However, it also gives bonuses for healing allies, such as increased speed, attack and defence, and even provides a substantial damage bonus through its Path-exlusive status effect: Dewdrop. Dewdrop accumulates charge through either healing or when a character's turn begins, and breaks when a character unleashes an attack, dealing damage based on the attacker's Max HP. Given how Abundance increases Max HP, this damage can get very high, giving a lot of offensive power to a Path that is otherwise generally defensive.



** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this has ''no limit'', meaning that chip damage is now completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.

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** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this effect has ''no limit'', limit'' to the amount of times it activates, meaning that chip damage is now completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.
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* '''Disciplinary Flicker'''
** This 2-star Destruction Blessing almost single-handedly enables any character to [[SelfImposedChallenge Solo-run]] Simulated Universe, by making so that any time a character's HP drops below 35%, they are instantly healed by 12% of their Max HP. Furthermore, this has ''no limit'', meaning that chip damage is now completely negligible. Even self-inflicted damage can be healed away, and the Blessing can even be enhanced so that it heals more the lower the character's HP is.
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The game seems to prefer going by "The Hunt" instead of "Hunt"


* The character (and their Path)[=/=][=SU=] Path[=/=]blessing (in alphabetical order).

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* The character (and their Path)[=/=][=SU=] Element-Path)[=/=][=SU=] Path[=/=]blessing (in alphabetical order).



* '''Seele''' (Hunt)

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* '''Seele''' (Hunt)(Quantum-The Hunt)
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* '''Gepard''' (Preservation)

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* '''Gepard''' (Preservation)(Ice-Preservation)
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* '''Bronya''' (Harmony)

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* '''Bronya''' (Harmony)(Wind-Harmony)



* '''Dan Heng • Imbibitor Lunae''' (Destruction)

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* '''Dan Heng • Imbibitor Lunae''' (Destruction)(Imaginary-Destruction)



* '''Fu Xuan''' (Preservation)

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* '''Fu Xuan''' (Preservation)(Quantum-Preservation)



* '''Kafka''' (Nihility)

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* '''Kafka''' (Nihility)(Lightning-Nihility)



* '''Luocha''' (Abundance)

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* '''Luocha''' (Abundance)(Imaginary-Abundance)



* '''Silver Wolf''' (Nihility)

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* '''Silver Wolf''' (Nihility)(Quantum-Nihility)
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* The character[=/=][=SU=] Path[=/=]blessing (in alphabetical order).

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* The character[=/=][=SU=] character (and their Path)[=/=][=SU=] Path[=/=]blessing (in alphabetical order).
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* With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.

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* ** With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.

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* '''Bronya'''

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* '''Bronya''''''Bronya''' (Harmony)



* '''Dan Heng • Imbibitor Lunae'''

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* '''Dan Heng • Imbibitor Lunae'''Lunae''' (Destruction)



* '''Fu Xuan'''

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* '''Fu Xuan'''Xuan''' (Preservation)



* '''Gepard'''

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* '''Gepard''''''Gepard''' (Preservation)



* '''Kafka'''

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* '''Kafka''''''Kafka''' (Nihility)



* '''Luocha'''

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* '''Luocha''''''Luocha''' (Abundance)



* '''Seele'''

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* '''Seele''''''Seele''' (Hunt)



* '''Silver Wolf'''
** Silver Wolf is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill. With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.

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* '''Silver Wolf'''
Wolf''' (Nihility)
** Silver Wolf is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill.
*
With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.
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** Seele is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her Ultimate also grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun and Bronya below.

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** Seele is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her Ultimate also grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun Tingyun, and Bronya below.above.
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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.

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** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, below, turning her into a blender of destruction.



** If you have Gepard (who himself is a Game Breaker on his own merit), becomes game-breakingly powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.

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** If you have Gepard (who himself is a Game Breaker on his own merit), this path becomes game-breakingly powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.
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* The character[=/=][=SU=] Path[=/=]blessing set (in alphabetical order).

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* The character[=/=][=SU=] Path[=/=]blessing set (in alphabetical order).

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Might as well grant this GB page a form of organization just like Genshin and Arknight's own GB pages



!!Please add entries in the following format if possible:
* The character[=/=][=SU=] Path[=/=]blessing set (in alphabetical order).
** Explanation of why their kits are excellent, overpowered, etc...
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[[foldercontrol]]



* '''Seele''' is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her Ultimate also grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun and Bronya below.
* '''Bronya''' is widely considered as ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.
* '''Gepard''' is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.
* '''Silver Wolf''' is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill. With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.
* '''Kafka''' completely trivializes Simulated Universe thanks to how well her abilities sync up with the Path of Nihility. Kafka's skill and ultimate trigger any and all DamageOverTime debuffs, (Burn, Wind Shear, Bleed and Shock) on targeted enemies without consuming them, meaning the afflicted enemy will still get the full brunt of the stacked damage when their turn begins. Not to mention she can still inflict her own [[DamageOverTime DoT]] debuffs while she's at it. Path of Nihility's resonance, meanwhile, applies all four [[DamageOverTime DoT]] debuffs to all enemies on the field, which Kafka can then forcibly trigger over and over again for massive damage. Through the combination of Kafka's innate abilities and certain Nihility blessings, such as the ones that heal or regenerate energy when enemies are hurt by [[DamageOverTime DoT]], it becomes laughably easy to solo SU with Kafka and Kafka alone. The icing on the cake? Her build is incredibly straightforward, since she has excellent synergy with a light cones given to you for free as a reward for spending enough shield, and her relics require very little min-maxing, as crit stats don't affect debuffs like Shock or Bleed, and so the much more common attack stats are always going to be your best option.
* '''Luocha''' is by far, ''the'' godliest healer in the entire game, packed with incredibly strong healing and utility all in one character. His Cycle of Life talent forms a significant part of his potent healing with the "Field" effect after using his skill or ultimate twice, allowing all allies' attacks to inflict LifeDrain for its duration (and can also do minor healing on all allies with his 2nd bonus ability unlocked)[[note]]In Simulated Universe especially, Blessings of Abundance effects that are triggered on heals will take effect on ''all party members'' just by using his talent[[/note]], and his Technique, Mercy of a Fool, lets him deploy the Field immediately from the start of battle. His primary healing skill, Prayer of Abyss Flower, is a powerful heal and debuff cleanse in one, but what makes it stand out is that he ''automatically uses it for no cost'' when an ally hits 50% HP, making him very skill point friendly. Luocha's ultimate, Death Wish, is yet another powerful utility he boasts, damaging all enemies and dispelling a buff from them, just to further compliment his immense power. His sole drawback is that unlike other Abundance Pathstriders, he scales purely off Attack, which makes him noticeably squishier than them (which becomes significant when you're fighting overleveled enemies), but the sheer healing and utility he pumps out renders this practically moot.
* '''Dan Heng•Imbibitor Lunae''' establishes himself as one of the most powerful damage dealers released so far, capable of dishing out burst damage that easily rivals even ''Seele.'' The vast majority of his immense DPS comes from his enhanced basic attacks, upgraded by casting his skill Dracore Libre, which is further compounded on with his talent Righteous Heart, boosting his overall damage output for every hit he lands, up to a hefty 60% boost (up to 100% if his first Eidolon is unlocked). Now, the damage is very strong, but it also comes at a hefty cost of skill points, which might limit his team compositions. Enter his ultimate, Azure's Aqua Ablutes All, which deals decent damage, but most importantly, grants him two stacks of Squama Sacrosancta (three with his second Eidolon unlocked), which are consumed in place of skill points to reach Fulgurant Leap more easily. The sheer damage output Imbibitor Lunae deals cannot be underestimated, and like Seele, is capable of tearing holes in the enemy even without a weakness to Imaginary, even moreso with the right supports like Luocha and Yukong.
* '''Fu Xuan''' has very quickly established herself as the new queen of Preservation as her kit combines elements of Preservation, Abundance, Harmony, and Destruction to turn her into a nigh unkillable StoneWall with powerful support abilities. The key to Fu Xuan's sustainability is her talent, which confers passive damage resistance to the party and allows her to automatically heal herself if she is brought down below 50% of her total HP as long as she has charges for it. However, her main claim to fame is her skill ''Matrix of Prescience'', which casts a party wide buff which increases everybody's max HP and CRIT Rate and redirects most of the damage they take to Fu Xuan. Finally, her ultimate deals Quantum damage to all enemies and adds an extra charge for her talent. In addition, the damage of both Fu Xuan's basic attacks and ultimate scale off of her HP, which means that she deals more damage the tankier she gets. Combined with her ascension traces and signature Light Cone which provide some passive healing to her party, Fu Xuan can essentially keep an entire team alive all by herself, without the assistance of a dedicated healer. In summary, Fu Xuan ensures her party members will only take minor scratch damage as she redirects all of it to herself, and then pops passive heals on herself and the party to keep everybody topped off while at the same time dealing heavy Quantum damage to whatever she hits. The fact that any party she is in doesn't require a healer means players have far more flexible options for adding supports and damage dealers.

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* '''Seele''' '''Bronya'''
** Bar none ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.
* '''Dan Heng • Imbibitor Lunae'''
** Dan Heng as the Imbibitor Lunae establishes himself as one of the most powerful damage dealers released so far, capable of dishing out burst damage that easily rivals even ''Seele.'' The vast majority of his immense DPS comes from his enhanced basic attacks, upgraded by casting his skill Dracore Libre, which is further compounded on with his talent Righteous Heart, boosting his overall damage output for every hit he lands, up to a hefty 60% boost (up to 100% if his first Eidolon is unlocked). Now, the damage is very strong, but it also comes at a hefty cost of skill points, which might limit his team compositions. Enter his ultimate, Azure's Aqua Ablutes All, which deals decent damage, but most importantly, grants him two stacks of Squama Sacrosancta (three with his second Eidolon unlocked), which are consumed in place of skill points to reach Fulgurant Leap more easily. The sheer damage output Imbibitor Lunae deals cannot be underestimated, and like Seele, is capable of tearing holes in the enemy even without a weakness to Imaginary, even moreso with the right supports like Luocha and Yukong.
* '''Fu Xuan'''
** Fu Xuan has very quickly established herself as the new queen of Preservation as her kit combines elements of Preservation, Abundance, Harmony, and Destruction to turn her into a nigh unkillable StoneWall with powerful support abilities. The key to Fu Xuan's sustainability is her talent, which confers passive damage resistance to the party and allows her to automatically heal herself if she is brought down below 50% of her total HP as long as she has charges for it. However, her main claim to fame is her skill ''Matrix of Prescience'', which casts a party wide buff which increases everybody's max HP and CRIT Rate and redirects most of the damage they take to Fu Xuan. Finally, her ultimate deals Quantum damage to all enemies and adds an extra charge for her talent.
** In addition, Fu Xuan lacks "split-scaling" in her kit as the damage of both Fu Xuan's basic attacks and ultimate scale off of her HP, which means that she deals more damage the tankier she gets, and completely eliminates any need to build ATK. Combined with her ascension traces and signature Light Cone which provide some passive healing to her party, Fu Xuan can essentially keep an entire team alive all by herself, without the assistance of a dedicated healer. In summary, Fu Xuan ensures her party members will only take minor scratch damage as she redirects all of it to herself, and then pops passive heals on herself and the party to keep everybody topped off while at the same time dealing heavy Quantum damage to whatever she hits. The fact that any party she is in doesn't require a healer means players have far more flexible options for adding supports and damage dealers.
* '''Gepard'''
** Gepard is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.
* '''Kafka'''
** Kafka completely trivializes Simulated Universe thanks to how well her abilities sync up with the Path of Nihility. Kafka's skill and ultimate trigger any and all DamageOverTime debuffs, (Burn, Wind Shear, Bleed and Shock) on targeted enemies without consuming them, meaning the afflicted enemy will still get the full brunt of the stacked damage when their turn begins. Not to mention she can still inflict her own [[DamageOverTime DoT]] debuffs while she's at it. Path of Nihility's resonance, meanwhile, applies all four [[DamageOverTime DoT]] debuffs to all enemies on the field, which Kafka can then forcibly trigger over and over again for massive damage. Through the combination of Kafka's innate abilities and certain Nihility blessings, such as the ones that heal or regenerate energy when enemies are hurt by [[DamageOverTime DoT]], it becomes laughably easy to solo SU with Kafka and Kafka alone. The icing on the cake? Her build is incredibly straightforward, since she has excellent synergy with a light cones given to you for free as a reward for spending enough shield, and her relics require very little min-maxing, as crit stats don't affect debuffs like Shock or Bleed, and so the much more common attack stats are always going to be your best option.
* '''Luocha'''
** This man is by far, ''the'' godliest healer in the entire game, packed with incredibly strong healing and utility all in one character. His Cycle of Life talent forms a significant part of his potent healing with the "Field" effect after using his skill or ultimate twice, allowing all allies' attacks to inflict LifeDrain for its duration (and can also do minor healing on all allies with his 2nd bonus ability unlocked)[[note]]In Simulated Universe especially, Blessings of Abundance effects that are triggered on heals will take effect on ''all party members'' just by using his talent[[/note]], and his Technique, Mercy of a Fool, lets him deploy the Field immediately from the start of battle. His primary healing skill, Prayer of Abyss Flower, is a powerful heal and debuff cleanse in one, but what makes it stand out is that he ''automatically uses it for no cost'' when an ally hits 50% HP, making him very skill point friendly. Luocha's ultimate, Death Wish, is yet another powerful utility he boasts, damaging all enemies and dispelling a buff from them, just to further compliment his immense power. His sole drawback is that unlike other Abundance Pathstriders, he scales purely off Attack, which makes him noticeably squishier than them (which becomes significant when you're fighting overleveled enemies), but the sheer healing and utility he pumps out renders this practically moot.
* '''Seele'''
** Seele
is one hell of a speedy killer. Her main claim to fame is her talent Resurgence, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her Ultimate also grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun and Bronya below.
* '''Bronya''' is widely considered as ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.
* '''Gepard''' is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.
* '''Silver Wolf''' Wolf'''
** Silver Wolf
is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill. With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it. \n* '''Kafka''' completely trivializes Simulated Universe thanks to how well her abilities sync up with the Path of Nihility. Kafka's skill and ultimate trigger any and all DamageOverTime debuffs, (Burn, Wind Shear, Bleed and Shock) on targeted enemies without consuming them, meaning the afflicted enemy will still get the full brunt of the stacked damage when their turn begins. Not to mention she can still inflict her own [[DamageOverTime DoT]] debuffs while she's at it. Path of Nihility's resonance, meanwhile, applies all four [[DamageOverTime DoT]] debuffs to all enemies on the field, which Kafka can then forcibly trigger over and over again for massive damage. Through the combination of Kafka's innate abilities and certain Nihility blessings, such as the ones that heal or regenerate energy when enemies are hurt by [[DamageOverTime DoT]], it becomes laughably easy to solo SU with Kafka and Kafka alone. The icing on the cake? Her build is incredibly straightforward, since she has excellent synergy with a light cones given to you for free as a reward for spending enough shield, and her relics require very little min-maxing, as crit stats don't affect debuffs like Shock or Bleed, and so the much more common attack stats are always going to be your best option.\n* '''Luocha''' is by far, ''the'' godliest healer in the entire game, packed with incredibly strong healing and utility all in one character. His Cycle of Life talent forms a significant part of his potent healing with the "Field" effect after using his skill or ultimate twice, allowing all allies' attacks to inflict LifeDrain for its duration (and can also do minor healing on all allies with his 2nd bonus ability unlocked)[[note]]In Simulated Universe especially, Blessings of Abundance effects that are triggered on heals will take effect on ''all party members'' just by using his talent[[/note]], and his Technique, Mercy of a Fool, lets him deploy the Field immediately from the start of battle. His primary healing skill, Prayer of Abyss Flower, is a powerful heal and debuff cleanse in one, but what makes it stand out is that he ''automatically uses it for no cost'' when an ally hits 50% HP, making him very skill point friendly. Luocha's ultimate, Death Wish, is yet another powerful utility he boasts, damaging all enemies and dispelling a buff from them, just to further compliment his immense power. His sole drawback is that unlike other Abundance Pathstriders, he scales purely off Attack, which makes him noticeably squishier than them (which becomes significant when you're fighting overleveled enemies), but the sheer healing and utility he pumps out renders this practically moot.\n* '''Dan Heng•Imbibitor Lunae''' establishes himself as one of the most powerful damage dealers released so far, capable of dishing out burst damage that easily rivals even ''Seele.'' The vast majority of his immense DPS comes from his enhanced basic attacks, upgraded by casting his skill Dracore Libre, which is further compounded on with his talent Righteous Heart, boosting his overall damage output for every hit he lands, up to a hefty 60% boost (up to 100% if his first Eidolon is unlocked). Now, the damage is very strong, but it also comes at a hefty cost of skill points, which might limit his team compositions. Enter his ultimate, Azure's Aqua Ablutes All, which deals decent damage, but most importantly, grants him two stacks of Squama Sacrosancta (three with his second Eidolon unlocked), which are consumed in place of skill points to reach Fulgurant Leap more easily. The sheer damage output Imbibitor Lunae deals cannot be underestimated, and like Seele, is capable of tearing holes in the enemy even without a weakness to Imaginary, even moreso with the right supports like Luocha and Yukong.\n* '''Fu Xuan''' has very quickly established herself as the new queen of Preservation as her kit combines elements of Preservation, Abundance, Harmony, and Destruction to turn her into a nigh unkillable StoneWall with powerful support abilities. The key to Fu Xuan's sustainability is her talent, which confers passive damage resistance to the party and allows her to automatically heal herself if she is brought down below 50% of her total HP as long as she has charges for it. However, her main claim to fame is her skill ''Matrix of Prescience'', which casts a party wide buff which increases everybody's max HP and CRIT Rate and redirects most of the damage they take to Fu Xuan. Finally, her ultimate deals Quantum damage to all enemies and adds an extra charge for her talent. In addition, the damage of both Fu Xuan's basic attacks and ultimate scale off of her HP, which means that she deals more damage the tankier she gets. Combined with her ascension traces and signature Light Cone which provide some passive healing to her party, Fu Xuan can essentially keep an entire team alive all by herself, without the assistance of a dedicated healer. In summary, Fu Xuan ensures her party members will only take minor scratch damage as she redirects all of it to herself, and then pops passive heals on herself and the party to keep everybody topped off while at the same time dealing heavy Quantum damage to whatever she hits. The fact that any party she is in doesn't require a healer means players have far more flexible options for adding supports and damage dealers.



* '''Regression Inequality of Annihilation''' is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack.
* The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan and Blade. Enter '''''Champion's Dinner: Cat's Cradle''''', a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required.
* In the Abundance path, if Path Resonance is triggered for the first time, '''Resonance Formation: Anatta''' is activated, making the resonance insert itself in the action slots and immediately greatly heals the party ''every time it's the resonance's turn''. The heals are a decrease by 30%, but the frequency makes it worth it. The Path Resonance button doesn't go away either, and it's excellent at keeping the party alive. And if it somehow isn't even enough, you can partner it with '''Resonance Formation: Anicca'''; not only will you get healed on its every turn, but ''also cured of debuffs every time too''. This is even handier if you don't plan to have a healer in your party, but you want to lessen the risks of members getting knocked out.
* The '''Path of Nihility''' in general is absurdly great; when built right, it allows your characters to deal high DamageOverTime, potentially more than the direct damage they can do, so much that even an underleveled team or a more survival-oriented team has a chance of completing the run. The "Suspicion" debuff brought by 2 of the 3-star Blessings of Nihility increases the damage of DOT by 1% and can stack up to ''99''. As stated above, Path Resonance: Nihility can inflict all 4 kinds of DOT onto all enemies, and if that isn't enough, the 2-star blessing Twilight of Existence allows your characters' attacks to inflict DOT debuff on Weakness Broken enemies. Another 2-star blessing, Night Beyond Pyre, increases Weakness Break efficiency, allowing your characters to break the enemies' Toughness gauge faster; very few other Blessings in the game can increase characters' Weakness Break efficiency and it's still a good Blessing even when you're on another Path.
* The '''Path of Preservation''' becomes game-breakingly powerful when used with '''Gepard.''' While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.

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!!Simulated Universe Paths
* '''Regression Inequality of Annihilation''' is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack.
* The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan and Blade. Enter '''''Champion's Dinner: Cat's Cradle''''', a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required.
* In the Abundance path, if Path Resonance is triggered for the first time, '''Resonance Formation: Anatta''' is activated, making the resonance insert itself in the action slots and immediately greatly heals the party ''every time it's the resonance's turn''. The heals are a decrease by 30%, but the frequency makes it worth it. The Path Resonance button doesn't go away either, and it's excellent at keeping the party alive. And if it somehow isn't even enough, you can partner it with '''Resonance Formation: Anicca'''; not only will you get healed on its every turn, but ''also cured of debuffs every time too''. This is even handier if you don't plan to have a healer in your party, but you want to lessen the risks of members getting knocked out.
* The
'''Path of Nihility''' Nihility'''
** This Path
in general is absurdly great; when built right, it allows your characters to deal high DamageOverTime, potentially more than the direct damage they can do, so much that even an underleveled team or a more survival-oriented team has a chance of completing the run. The "Suspicion" debuff brought by 2 of the 3-star Blessings of Nihility increases the damage of DOT by 1% and can stack up to ''99''. As stated above, Path Resonance: Nihility can inflict all 4 kinds of DOT onto all enemies, and if that isn't enough, the 2-star blessing Twilight of Existence allows your characters' attacks to inflict DOT debuff on Weakness Broken enemies. Another 2-star blessing, Night Beyond Pyre, increases Weakness Break efficiency, allowing your characters to break the enemies' Toughness gauge faster; very few other Blessings in the game can increase characters' Weakness Break efficiency and it's still a good Blessing even when you're on another Path.
* The '''Path of Preservation''' Preservation'''
** If you have Gepard (who himself is a Game Breaker on his own merit),
becomes game-breakingly powerful when used with '''Gepard.''' powerful. While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.shielded.
!!Path Blessings
* '''Champion's Dinner: Cat's Cradle'''
** The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan and Blade. Not anymore once you get your hands on this bad boy. This blessing is a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required.
* '''Regression Inequality of Annihilation'''
** This is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack.
* '''Resonance Formation: Anatta'''
** With this blessing active in the Abundance path, if Path Resonance is triggered for the first time each battle, it will make the resonance insert itself in the action slots and immediately greatly heals the party ''every time it's the resonance's turn''. The heals are a decrease by 30%, but the frequency makes it worth it. The Path Resonance button doesn't go away either, and it's excellent at keeping the party alive. And if it somehow isn't even enough, you can partner it with '''Resonance Formation: Anicca'''; not only will you get healed on its every turn, but ''also cured of debuffs every time too''. This is even handier if you don't plan to have a healer in your party, but you want to lessen the risks of members getting knocked out.

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All spoilers are unmarked.



* '''Seele''' has the most potential to utterly break the game. This is mainly focused around her talent, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her ultimate move will also grant an extra action if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a decently leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun and Bronya below.
* '''Bronya''' is among the most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.

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* '''Seele''' has the most potential is one hell of a speedy killer. Her main claim to utterly break the game. This fame is mainly focused around her talent, talent Resurgence, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her ultimate move will Ultimate also grant an extra action grants Resurgence if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a decently fully leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun and Bronya below.
* '''Bronya''' is among the widely considered as ''the'' most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.destruction.
* '''Gepard''' is a strong contender for being one of the best standard banner 5-stars, thanks to his straightforward and highly powerful defensive prowess. His abilities are pretty decent, with his Skill, Daunting Smite having a good chance to freeze the enemy for crowd control, and his Talent, Undying Will being an AutoRevive that further adds to his durability. But what truly makes him incredibly powerful is his Ultimate, Enduring Bulwark, which puts up a extremely sturdy shield around the entire party, letting them shrug off powerful attacks that would severely damage them and require healing. Gepard's shield is sturdy enough to practically make a healer unnecessary, and his sixth ascension Trace, Fighting Spirit, boosts his ATK by 35% of his DEF, letting him at least provide an increased semblance of damage. He's also ''the'' best character to use on the Path of Preservation in Simulated Universe, as listed in its folder below.
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This being a mobage, of course, there are a few characters that stand out from the others, which are a incredible boon in modes like Memory of Chaos and Swarm Disaster.
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[[foldercontrol]]
[[folder:Units]]
* '''Seele''' has the most potential to utterly break the game. This is mainly focused around her talent, which allows her to take an extra action if she lands the finishing blow on an enemy. In addition, her ultimate move will also grant an extra action if it kills an enemy, potentially allowing Seele to act '''four times in a single turn'''. In addition, she can give herself passive buffs to her speed, allowing her to very often get two turns in before the enemy can act. Suffice to say, this kind of action economy is incredibly powerful in a turn based system, and a decently leveled and geared Seele can easily trivialize entire groups of enemies, potentially killing all of them before ''anybody else'' can act. And since she already has very high attack and crit stats as part of the Hunt path, Seele can still easily deal with bosses and enemies without Quantum weakness through sheer brute force alone, especially if she's paired with potent offensive buffers like Tingyun and Bronya below.
* '''Bronya''' is among the most powerful of the standard banner 5-stars, thanks to her simple yet incredibly potent supportive capabilities. Her skill cleanses an ally's debuff, boosts their damage, and grants them their turn immediately, and her ultimate is a simple boost to the party's attack and critical damage. Her skill ''alone'' already turns her into a ridiculously powerful character, as the sheer versatility of giving allies an instant turn and manipulating action economy simply cannot be underestimated. Fittingly, she has ludicrous synergy with Seele above, turning her into a blender of destruction.
* '''Silver Wolf''' is a godly boss killer notable for her ability to make a core mechanic of the combat system ''completely irrelevant''. The bread-and-butter of her kit is her skill ''Allow Changes?'', which makes an enemy weak to an element in your party, while at the same time decreasing their resistance to that element by 20%. This alone makes team composition a non-issue, and can in fact reward you for bringing a Hunt unit that the boss ''isn't'' weak against. The extra weakness lasting for three whole turns before Silver Wolf needs to refresh it makes her action economy incredibly efficient, and she herself isn't lacking in damage output. Her ultimate, which can cut an enemy's defense almost in half, and her technique, which deals Toughness damage to all enemies regardless of whether or not they have a Quantum weakness and inflicts Entanglement on the ones broken this way, are just the cherries on top of an already absurdly powerful skill. With the addition of Fu Xuan and Lynx, Silver Wolf's skill also enables the ability to build a '''mono-Quantum team''', with Fu Xuan and Lynx serving as sustainers, Silver Wolf acting as support, and either Seele or Qingque as the main damage dealer. Since the entire team is Quantum element, that means Silver Wolf's skill will be guaranteed to proc Quantum weakness on her target so the entire team can let loose on it.
* '''Kafka''' completely trivializes Simulated Universe thanks to how well her abilities sync up with the Path of Nihility. Kafka's skill and ultimate trigger any and all DamageOverTime debuffs, (Burn, Wind Shear, Bleed and Shock) on targeted enemies without consuming them, meaning the afflicted enemy will still get the full brunt of the stacked damage when their turn begins. Not to mention she can still inflict her own [[DamageOverTime DoT]] debuffs while she's at it. Path of Nihility's resonance, meanwhile, applies all four [[DamageOverTime DoT]] debuffs to all enemies on the field, which Kafka can then forcibly trigger over and over again for massive damage. Through the combination of Kafka's innate abilities and certain Nihility blessings, such as the ones that heal or regenerate energy when enemies are hurt by [[DamageOverTime DoT]], it becomes laughably easy to solo SU with Kafka and Kafka alone. The icing on the cake? Her build is incredibly straightforward, since she has excellent synergy with a light cones given to you for free as a reward for spending enough shield, and her relics require very little min-maxing, as crit stats don't affect debuffs like Shock or Bleed, and so the much more common attack stats are always going to be your best option.
* '''Luocha''' is by far, ''the'' godliest healer in the entire game, packed with incredibly strong healing and utility all in one character. His Cycle of Life talent forms a significant part of his potent healing with the "Field" effect after using his skill or ultimate twice, allowing all allies' attacks to inflict LifeDrain for its duration (and can also do minor healing on all allies with his 2nd bonus ability unlocked)[[note]]In Simulated Universe especially, Blessings of Abundance effects that are triggered on heals will take effect on ''all party members'' just by using his talent[[/note]], and his Technique, Mercy of a Fool, lets him deploy the Field immediately from the start of battle. His primary healing skill, Prayer of Abyss Flower, is a powerful heal and debuff cleanse in one, but what makes it stand out is that he ''automatically uses it for no cost'' when an ally hits 50% HP, making him very skill point friendly. Luocha's ultimate, Death Wish, is yet another powerful utility he boasts, damaging all enemies and dispelling a buff from them, just to further compliment his immense power. His sole drawback is that unlike other Abundance Pathstriders, he scales purely off Attack, which makes him noticeably squishier than them (which becomes significant when you're fighting overleveled enemies), but the sheer healing and utility he pumps out renders this practically moot.
* '''Dan Heng•Imbibitor Lunae''' establishes himself as one of the most powerful damage dealers released so far, capable of dishing out burst damage that easily rivals even ''Seele.'' The vast majority of his immense DPS comes from his enhanced basic attacks, upgraded by casting his skill Dracore Libre, which is further compounded on with his talent Righteous Heart, boosting his overall damage output for every hit he lands, up to a hefty 60% boost (up to 100% if his first Eidolon is unlocked). Now, the damage is very strong, but it also comes at a hefty cost of skill points, which might limit his team compositions. Enter his ultimate, Azure's Aqua Ablutes All, which deals decent damage, but most importantly, grants him two stacks of Squama Sacrosancta (three with his second Eidolon unlocked), which are consumed in place of skill points to reach Fulgurant Leap more easily. The sheer damage output Imbibitor Lunae deals cannot be underestimated, and like Seele, is capable of tearing holes in the enemy even without a weakness to Imaginary, even moreso with the right supports like Luocha and Yukong.
* '''Fu Xuan''' has very quickly established herself as the new queen of Preservation as her kit combines elements of Preservation, Abundance, Harmony, and Destruction to turn her into a nigh unkillable StoneWall with powerful support abilities. The key to Fu Xuan's sustainability is her talent, which confers passive damage resistance to the party and allows her to automatically heal herself if she is brought down below 50% of her total HP as long as she has charges for it. However, her main claim to fame is her skill ''Matrix of Prescience'', which casts a party wide buff which increases everybody's max HP and CRIT Rate and redirects most of the damage they take to Fu Xuan. Finally, her ultimate deals Quantum damage to all enemies and adds an extra charge for her talent. In addition, the damage of both Fu Xuan's basic attacks and ultimate scale off of her HP, which means that she deals more damage the tankier she gets. Combined with her ascension traces and signature Light Cone which provide some passive healing to her party, Fu Xuan can essentially keep an entire team alive all by herself, without the assistance of a dedicated healer. In summary, Fu Xuan ensures her party members will only take minor scratch damage as she redirects all of it to herself, and then pops passive heals on herself and the party to keep everybody topped off while at the same time dealing heavy Quantum damage to whatever she hits. The fact that any party she is in doesn't require a healer means players have far more flexible options for adding supports and damage dealers.
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[[folder:Simulated Universe]]
The {{Roguelike}} nature of Simulated Universe can lead to some hilariously broken builds.
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* '''Regression Inequality of Annihilation''' is a 3-star Destruction blessing that causes all damage taken to be distributed evenly amongst your party members. When enhanced, it also gives a flat 15% damage reduction buff to the whole party. Combine this with Gepard, who can consistently apply party-wide shields, and numerous other Preservation blessings that either give even more shields to the whole party or strengthen the ones you can already made, and suddenly it takes a truly overwhelming onslaught of AreaOfEffect damage (such as [[ThatOneBoss World 6 Cocolia]]) for your party to ever take damage. It also has ridiculous synergy with Blade, since it allows him to take damage more often to charge his powerful follow-up attack.
* The Elation Path is a rather restrictive Path that explicitly revolves around follow-up attacks, normally limiting its utility to dedicated follow-up attackers like Clara, Jing Yuan and Blade. Enter '''''Champion's Dinner: Cat's Cradle''''', a 3-star Elation Blessing that causes ''all offensive Ultimates to count as follow-up attacks.'' Get this Blessing and suddenly ''every offensive character'' can now gain the benefits of Elation Path, and as an added bonus it boosts the damage of all follow-up attacks by 15% (and can be enhanced to 55%!). Seeing this Blessing in a run is practically an auto-win button especially if you are already on Elation Path as you not only gain the ability to flex into any offensive character you want, it collectively snowballs with every other follow-up attack buffs and the Aftertaste damage to crank up your team's damage to utterly monstrous amounts for very little additional effort required.
* In the Abundance path, if Path Resonance is triggered for the first time, '''Resonance Formation: Anatta''' is activated, making the resonance insert itself in the action slots and immediately greatly heals the party ''every time it's the resonance's turn''. The heals are a decrease by 30%, but the frequency makes it worth it. The Path Resonance button doesn't go away either, and it's excellent at keeping the party alive. And if it somehow isn't even enough, you can partner it with '''Resonance Formation: Anicca'''; not only will you get healed on its every turn, but ''also cured of debuffs every time too''. This is even handier if you don't plan to have a healer in your party, but you want to lessen the risks of members getting knocked out.
* The '''Path of Nihility''' in general is absurdly great; when built right, it allows your characters to deal high DamageOverTime, potentially more than the direct damage they can do, so much that even an underleveled team or a more survival-oriented team has a chance of completing the run. The "Suspicion" debuff brought by 2 of the 3-star Blessings of Nihility increases the damage of DOT by 1% and can stack up to ''99''. As stated above, Path Resonance: Nihility can inflict all 4 kinds of DOT onto all enemies, and if that isn't enough, the 2-star blessing Twilight of Existence allows your characters' attacks to inflict DOT debuff on Weakness Broken enemies. Another 2-star blessing, Night Beyond Pyre, increases Weakness Break efficiency, allowing your characters to break the enemies' Toughness gauge faster; very few other Blessings in the game can increase characters' Weakness Break efficiency and it's still a good Blessing even when you're on another Path.
* The '''Path of Preservation''' becomes game-breakingly powerful when used with '''Gepard.''' While Gepard is already a very powerful shielder in regular gameplay, using him alongside Preservation blessings makes him a total juggernaut, thanks to this one blessing: '''Divine Construct: Metastatic Field.''' It dishes out a powerful CounterAttack against the enemy whenever they attack a shielded ally, for 340-420% worth of the total shield value. When the enemy uses an AOE attack, they take Quake damage equal to the number of allies hit, which results in ''massive'' recoil damage. Compounded with additional Preservation blessings and Gepard's consistent ability to put up massive shields for the party, it's quite the glorious sight to watch the enemy basically kill themselves trying to break through his supreme defenses. That's not even getting into the Path Resonance, which deals massive damage based on shield value, and can be upgraded to be a guaranteed critical hit with '''Resonance Formation: Zero-Dimensional''', and further increases in critical damage based on how many allies are shielded.
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