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** '''Range Master''' is obtained by mastering the Dark Knight with Shez, Hubert, Caspar, and Ashe, and the Holy Knight with Marianne and Seteth. It extends the range of ''all'' attacks, allowing for easy and absolute devastation in a bigger area.

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** '''Range Master''' is obtained by mastering the Dark Knight with Shez, Hubert, Caspar, and Ashe, and the Holy Knight with Marianne and Seteth. It extends the range of ''all'' attacks, attacks - including Critical Rushes and Warrior Specials - by nearly double, allowing for easy and absolute devastation in a bigger big area.
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** '''Sylvain's "Gordian Thrust"''' increases the range and damage of his attacks. The increased range and damage apply to ''all'' of Sylvain's attacks, allowing for some hilariously versatile shenanigans with the classes. As a Thief, Cavalier, or Brawler, he can zip around the battlefield while slaughtering everything that's more than two feet away from him. As an Archer, Mage, or Priest, he can nuke an entire stronghold of enemies without having to move from his spot. Sylvain is well known for his JackOfAllTrades nature in the original game, and it certainly shows here too.

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** '''Sylvain's "Gordian Thrust"''' Stroke"''' increases the range and damage of his attacks. The increased range and damage apply to ''all'' of Sylvain's attacks, allowing for some hilariously versatile shenanigans with the classes. As a Thief, Cavalier, or Brawler, he can zip around the battlefield while slaughtering everything that's more than two feet away from him. As an Archer, Mage, or Priest, he can nuke an entire stronghold of enemies without having to move from his spot. Sylvain is well known for his JackOfAllTrades nature in the original game, and it certainly shows here too.
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In addition to the effects of the below once you get to Part II, you get an item for Shez they can trade to any A ranked support, once per playthrough, to get an accessory that replaces the equipped character's unique ability with the one of the item's original owner allowing any character to benefit from any ability.

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In addition to the effects of the below once below, pairing up with a unit gives the primary unit the back up unit's unique support and tactical abilities. Once you get to Part II, you get an item for Shez they can trade to any A ranked support, once per playthrough, to get an accessory that replaces the equipped character's unique action ability with the one of the item's original owner allowing owner. Between these mechanics, any character to can benefit from any ability.
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* '''Shez's "Shadowflash"''' is an extremely spammable FlashStep on a very low cooldown, and carries a chance to fire off attacks that instantly kill mooks, with the chance and frequency increasing as the ability levels up. The instant kill in particular is a huge boon on higher difficulties like Hard and Maddening.

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* '''Shez's "Shadowflash"''' is an extremely spammable FlashStep on a very low cooldown, cooldown - and when the button is held down, it helps Shez cover moderate distances quite quickly, out-speeding even mounted classes' movement speeds - and carries a chance to fire off attacks that instantly kill mooks, with the chance and frequency increasing as the ability levels up. The instant kill in particular is a huge boon on higher difficulties like Hard and Maddening.
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* Fitting for the game's Avatar, '''Shez''' is an incredible unit who rips up everything in their way. Their unique abilities include a highly spammable dash and a boost to their Warrior gauge fill rate as long as they stay above a certain health threshold. They also learn Renewed Carnage and The Creation, which gradually fills the Warrior gauge, and ''completely prevents knockback'' as long as they have at least one Warrior gauge filled respectively. Finally as one of two characters that have access to both genders, you can switch between genders in between campaigns to maximize customization meaning on a NewGamePlus, Male Shez will have abilities that can be obtained by Female Shez and vice versa granting a significant advantage over many others.

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* Fitting for the game's Avatar, '''Shez''' is an incredible unit who rips up everything in their way. Their unique abilities include a highly spammable dash in and out-of-battle, a means of easily eliminating non-commander units with every attack, and a boost to their Warrior gauge fill rate as long as they stay above a certain health threshold. They also learn Renewed Carnage and The Creation, which gradually fills the Warrior gauge, and ''completely prevents knockback'' as long as they have at least one Warrior gauge filled respectively. Finally as one of two characters that have access to both genders, you can switch between genders in between campaigns to maximize customization meaning on a NewGamePlus, Male Shez will have abilities that can be obtained by Female Shez and vice versa granting a significant advantage over many others.



* '''The Gatekeeper''' is unlocked on your third and subsequent playthroughs. He's an impressive JackOfAllTrades whose balanced stats and growths allow him to function in basically every class, and comes with the added benefit of being completely immune to ''all'' status ailments. Additionally, he is the only character who can learn ''every single Innate Ability'' in the game (save for Flyswatter, which is female-exclusive), which makes him very customizable to fit the player's needs. Considering he's the last character you unlock, he's the perfect canvas for your most absurd builds.

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* '''The Gatekeeper''' is unlocked on your third and subsequent playthroughs. He's an impressive JackOfAllTrades whose balanced stats and growths allow him to function in basically every class, and comes with the added benefit of being completely immune to ''all'' status ailments. Additionally, he is the only character who can learn ''every single Innate Ability'' in the game (save for Flyswatter, Flyswatter from Falcon Knight, which is female-exclusive), which makes him very customizable to fit the player's needs. Considering he's one of the last character you characters you'll unlock, he's the perfect canvas for your most absurd builds.
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* '''Lorenz's "Rondo of Roses"''' can be used to suck in enemies when the gauge is full, but its secondary function is far more ridiculous. It can block ''any'' attack and stagger the enemy as long as the gauge is partially filled enough to light up, not to mention the gauge fills surprisingly fast for such a powerful utility. As long as Lorenz can consistently keep up his offensive to fill his ability gauge, he is practically ''untouchable.''

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* '''Lorenz's "Rondo of Roses"''' can be used to suck in enemies when the gauge is full, but its secondary function is far more ridiculous. It can block ''any'' attack and stagger the enemy as long as the gauge is partially filled enough to light up, not to mention the gauge fills surprisingly fast for such a powerful utility. As long as Lorenz can consistently keep up his offensive to fill his ability gauge, he is practically ''untouchable.'''' This makes him the best character to use for S ranks if avoiding damage is the main requirement a player has trouble with.
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* '''Sothis''' is unlocked in a NewGamePlus file for 60 Renown points. She is an incredible mage who comes with the highest tier of elemental spells (Ragnarok, Excalibur, Bolting, etc.) and has a unique ability that bombards all enemies in front of her with random elemental sigils based on her combo count. She also has a unique ability that renders her ''completely immune to damage'' for a duration when she makes a Perfect Dodge/Guard, or if she does an aerial recovery. Her incredible power is quite fitting as the Goddess. Her downside is that she's only usable in battles from the Record Keeper, limiting her availability.

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* '''Sothis''' is unlocked in a NewGamePlus file for 60 Renown points. She is an incredible mage who comes with the highest tier of elemental spells (Ragnarok, Excalibur, Bolting, etc.) and has a unique ability that bombards all enemies in front of her with random elemental sigils based on her combo count. She also has a unique ability that renders her ''completely immune to damage'' for a duration when she makes a Perfect Dodge/Guard, or if she does an aerial recovery. Her incredible power is quite fitting as the Goddess. Her only real downside is that she's only usable in exclusive to battles from the Record Keeper, limiting her availability.

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