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Examples from the Reign of Giants expansion implicitly apply to ''Together'', unless noted otherwise.

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Examples from the Reign ''Reign of Giants Giants'' expansion implicitly apply to ''Together'', unless noted otherwise.



[[AC:Base Game]]

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[[AC:Base Game]]!!Base Game



[[AC:Reign of Giants]]

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[[AC:Reign !!Reign of Giants]]Giants



[[AC:Together]]

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[[AC:Together]]!!Together



[[AC:Base Game]]
* Football Helmets absorbs 80% of the damage a player takes, and has 450 durability, the exact same stats as that of the Log Suit, while having the advantages that inherently come with being headwear, so it can be freely worn alongside a Backpack (whereas you'd have to drop it just to don said Log Suit), and can be equipped on allied Pigmen, Bunnymen and Spiders[[note]]only if you are Webber in ''Together''[[/note]] to increase their survivability. Football Helmets are comically inexpensive to craft as they only require one Pigskin and Rope, both of which are trivial to acquire in bulk, even with a simple Pig farm setup for the former.

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[[AC:Base Game]]
!!Base Game
* Football Helmets absorbs 80% of the damage a player takes, and has 450 durability, the exact same stats as that of the Log Suit, while having the advantages that inherently come with being headwear, so it can be freely worn alongside a Backpack (whereas you'd have to drop it just to don said Log Suit), Suit) and can be equipped on allied Pigmen, Bunnymen and Spiders[[note]]only if you are Webber in ''Together''[[/note]] to increase their survivability. Football Helmets are comically inexpensive to craft as they only require one Pigskin and Rope, both of which are trivial to acquire in bulk, even with a simple Pig farm setup for the former.



[[AC:Reign of Giants]]
* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not helped by the shirt and frest being chest slot items, which means having to ditch backpacks and armor just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer. Should its durability run low anyway, a Sewing Kit repairs ''half'' of that upon use.

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[[AC:Reign !!Reign of Giants]]
Giants
* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you provides absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat Coat[[note]]its crafting recipe calls for Tentacle Spots, an uncommon drop from [[DemonicSpiders the horribly dangerous Tentacles]][[/note]] and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not which isn't helped by the shirt and frest being chest body slot items, which means having meaning you have to ditch backpacks and armor altogether just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer. Should its durability run low anyway, a Sewing Kit repairs ''half'' of that upon use.



[[AC:Shipwrecked]]

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[[AC:Shipwrecked]]!!Shipwrecked



[[AC:Together]]

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[[AC:Together]]!!Together



* The Dreadstone Helm and Dreadstone Armor are absolutely incredible armor pieces. They have over double the durability compared to Football Helmets and Logsuits, but the thing that makes them shine is their ability to repair themselves at the cost of your sanity, making them essentially infinite durability if you make sure to take care of them. What helps make them Game Breakers as well is their ease of access, as the Nightmare Werepig can be found in the Muddy Biomes of the caves two days into a world, with the only caveats being you need a Pick/Axe from the Ruins to fight the Nightmare Werepig, and that it only drops enough Pure Horror to craft one of either armor (easily solvable with a Construction Amulet that you can get in the Ruins as well). Through Ruins Rushing, you can end up with the armor set before Winter even starts!

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* The Dreadstone Helm and Dreadstone Armor are absolutely incredible armor pieces. They have over double the durability compared to Football Helmets and Logsuits, Log Suits, but the thing that makes them shine is their ability to repair themselves at the cost of your sanity, making them essentially infinite durability if you make sure to take care of them. What helps make them Game Breakers as well is their ease of access, as the Nightmare Werepig can be found in the Muddy Biomes of the caves two days into a world, with the only caveats being you need a Pick/Axe from the Ruins to fight the Nightmare Werepig, and that it only drops enough Pure Horror to craft one of either armor (easily solvable with a Construction Amulet that you can get in the Ruins as well). Through Ruins Rushing, you can end up with the armor set before Winter even starts!
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* The Dreadstone Helm and Dreadstone Armor are absolutely incredible armor pieces. They have over double the durability compared to Football Helmets and Logsuits, but the thing that makes them shine is their ability to repair themselves at the cost of your sanity, making them essentially infinite durability if you make sure to take care of them. What helps make them Game Breakers as well is their ease of access, as the Nightmare Werepig can be found in the Muddy Biomes of the caves two days into a world, with the only caveats being you need a Pick/Axe from the Ruins to fight the Nightmare Werepig, and that it only drops enough Pure Horror to craft one of either armor (easily solvable with a Construction Amulet that you can get in the Ruins as well). Through Ruins Rushing, you can end up with the armor set before Winter even starts!
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* Football Helmets absorbs 80% of the damage a player takes, and has 450 durability -- the exact same stats as that of the Log Suit -- while having the advantages that inherently come with being headwear, so it can be freely worn alongside a Backpack (whereas you'd have to drop it just to don the Log Suit), and can be equipped on allied Pigmen, Bunnymen and Spiders[[note]]only if you are Webber in ''Together''[[/note]] to increase their survivability. Football Helmets are ''comically inexpensive'' to craft as they only require one Pigskin and Rope, and it's fairly easy to acquire the former ingredient in bulk with even a simple setup for a Pig farm.

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* Football Helmets absorbs 80% of the damage a player takes, and has 450 durability -- durability, the exact same stats as that of the Log Suit -- Suit, while having the advantages that inherently come with being headwear, so it can be freely worn alongside a Backpack (whereas you'd have to drop it just to don the said Log Suit), and can be equipped on allied Pigmen, Bunnymen and Spiders[[note]]only if you are Webber in ''Together''[[/note]] to increase their survivability. Football Helmets are ''comically inexpensive'' comically inexpensive to craft as they only require one Pigskin and Rope, and it's fairly easy both of which are trivial to acquire the former ingredient in bulk bulk, even with even a simple Pig farm setup for a Pig farm.the former.



* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not helped by the shirt and frest being chest slot items, which means having to ditch backpacks just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer -- and should its durability run low anyway, a Sewing Kit repairs ''half'' of that upon use.

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* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not helped by the shirt and frest being chest slot items, which means having to ditch backpacks and armor just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer -- and should longer. Should its durability run low anyway, a Sewing Kit repairs ''half'' of that upon use.
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* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not helped by the shirt and frest being chest slot items, which means having to ditch backpacks just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer -- and should its durability run low anyway, a Sewing Kit repairs ''half'' of its durability upon use.

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* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not helped by the shirt and frest being chest slot items, which means having to ditch backpacks just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer -- and should its durability run low anyway, a Sewing Kit repairs ''half'' of its durability that upon use.
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Added three new examples that I thought would fit nicely, knowing how often I saw them being used (and would argue are tough to play the game without.)

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* Football Helmets absorbs 80% of the damage a player takes, and has 450 durability -- the exact same stats as that of the Log Suit -- while having the advantages that inherently come with being headwear, so it can be freely worn alongside a Backpack (whereas you'd have to drop it just to don the Log Suit), and can be equipped on allied Pigmen, Bunnymen and Spiders[[note]]only if you are Webber in ''Together''[[/note]] to increase their survivability. Football Helmets are ''comically inexpensive'' to craft as they only require one Pigskin and Rope, and it's fairly easy to acquire the former ingredient in bulk with even a simple setup for a Pig farm.


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[[AC:Reign of Giants]]
* This DLC grants another use for the Deerclops' eyeball drop -- as a crafting ingredient for the Eyebrella. It gives you absolute protection from the rain and lightning strikes when worn, and it has the secondary function of insulating you greatly from overheating, and it being headgear as well seals the deal. These effects make a ''world'' of difference in surviving Spring and even Summer, since for the former you'd need to hold out an umbrella (not the most convenient when combat or resource-gathering ensues) or risk life and limb to craft a Rain Coat and/or Rain Hat, and for the latter season most gear designed with overheat protection come with major drawbacks that make them uneasy pickings[[note]]the Fashion Melon spoils in 3 days, slowly doles out wetness and drains the player's sanity, the Ice Cube slows you down by 10% on top of melting after 8 days without repairs ''and'' rapidly increasing wetness up to 50, the Floral Shirt spoils after 15 days and needs a rare Cactus Flower to craft, and the Summer Frest's crafting recipe calls for three Red Feathers, not helped by the shirt and frest being chest slot items, which means having to ditch backpacks just to make the most of their benefits[[/note]]. It lasts a generous 9 days while worn, but conserving its usage allows it to last even longer -- and should its durability run low anyway, a Sewing Kit repairs ''half'' of its durability upon use.
* The [[SummonBiggerFish Old Bell]] is devastating in the right hands, particularly for its MundaneUtility of destroying clusters of resources such as trees, and as a combat tool against bosses and swathes of strong enemies, to the point it is the only item from this DLC that has never been carried over to ''Together'' (as an understandable consequence of its {{grief|er}}ing potential). While it can only be learned via getting its blueprint, said blueprint can be obtained by mining a Glommer Statue, and its crafting recipe just calls for one Glommer Flower and Glommer Wings, both of which you can acquire from a slain Glommer as soon as you find it near said statue in a Full Moon. When you ring it, [[GiantFootOfStomping Biiigfoot]] will stomp on where you initially rung a few seconds later. This titanic foot's stomp is an AreaOfEffect, has a generous reach and does '''[[NoKillLikeOverkill 1000 damage]]''', which is enough to instantly kill most mobs, and soften a boss for the killing blow (or outright finish them off). The only drawback to using this properly is how long it takes for Biiigfoot to stomp in regards to the mobs -- but [[DifficultButAwesome once you work around that]], enjoy the fruits of your labor. Just don't stand underneath Biiigfoot as it's about to stomp, or else you're [[HoistByHisOwnPetard likely dead]]. Unfortunately, you can't use it in Caves, as doing so will instead provoke an earthquake.
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* Wanda is the epitome of DifficultButAwesome. Her special weapon, the Alarming Clock, is a whip with high range, but what really makes it special is how it scales in damage with her age. It deals 81 damage at young age, 97 damage at middle age, and a whopping 142 damage at old age. While it attacks a bit slower than standard weapons, her damage output at old age is only barely lower than Wolfgang's, but with the added range of the whip to let her attack more safely. Of course, since her age is tied to her health, being at old age means she's only a couple hits from death. [[DifficultButAwesome With skill and clever play, though,]] this can be mitigated and she can be a fierce combatant in boss battles. And that's not even getting to her other watches. The Second Chance Watch is a revival item which breaks if she uses it to revive herself, but it can be used infinitely on other players with only a four minute cooldown and no max health penalties. The Backstep Watch allows Wanda to travel backwards a short distance, aiding her in combat by abusing its invulnerability frames in the middle of attacks. The real star of her utility, though, is the Backtrek Watch. By using it, an anchor point can be set that she can teleport to at any time with an eight minute cooldown. Lategame, it's possible to amass a ton of these watches and create a teleportation network that covers every important spot on the map, saving tons of time on travelling. Better yet, a purple gem can be slotted into it to let other players come with you on the next teleport. All in all, the watches provide unrivaled utility on top of her amazing combat prowess, making her a popular pick for speedrunners and megabasers alike.

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* Wanda is the epitome of DifficultButAwesome. Her special weapon, the Alarming Clock, is a whip with high range, but what really makes it special is how it scales in damage with her age. It deals 81 damage at young age, 97 damage at middle age, and a whopping 142 damage at old age. While it attacks a bit slower than standard weapons, her damage output at old age is only barely lower than Wolfgang's, but with the added range of the whip to let her attack more safely. Of course, since her age is tied to her health, being at old age means she's only a couple hits from death. [[DifficultButAwesome With skill and clever play, though,]] though, this can be mitigated and she can be a fierce combatant in boss battles. And that's not even getting to her other watches. The Second Chance Watch is a revival item which breaks if she uses it to revive herself, but it can be used infinitely on other players with only a four minute cooldown and no max health penalties. The Backstep Watch allows Wanda to travel backwards a short distance, aiding her in combat by abusing its invulnerability frames in the middle of attacks. The real star of her utility, though, is the Backtrek Watch. By using it, an anchor point can be set that she can teleport to at any time with an eight minute cooldown. Lategame, it's possible to amass a ton of these watches and create a teleportation network that covers every important spot on the map, saving tons of time on travelling. Better yet, a purple gem can be slotted into it to let other players come with you on the next teleport. All in all, the watches provide unrivaled utility on top of her amazing combat prowess, making her a popular pick for speedrunners and megabasers alike.
Is there an issue? Send a MessageReason:
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* Wanda is the epitome of DifficultButAwesome. Her special weapon, the alarming clock, is a whip with high range, but what really makes it special is how it scales in damage with her age. It deals 81 damage at young age, 97 damage at middle age, and a whopping 142 damage at old age. While it attacks a bit slower than standard weapons, her damage output at old age is only barely lower than Wolfgang's, but with the added range of the whip to let her attack more safely. Of course, since her age is tied to her health, being at old age means she's only a couple hits from death. [[DifficultButAwesome With skill and clever play, though,]] this can be mitigated and she can be a fierce combatant in boss battles. And that's not even getting to her other watches. The Second Chance Watch is a revival item which breaks if she uses it to revive herself, but it can be used infinitely on other players with only a four minute cooldown and no max health penalties. The Backstep Watch allows Wanda to travel backwards a short distance, aiding her in combat by abusing its invulnerability frames in the middle of attacks. The real star of her utility, though, is the Backtrek Watch. By using it, an anchor point can be set that she can teleport to at any time with an eight minute cooldown. Lategame, it's possible to amass a ton of these watches and create a teleportation network that covers every important spot on the map, saving tons of time on travelling. Better yet, a purple gem can be slotted into it to let other players come with you on the next teleport. All in all, the watches provide unrivaled utility on top of her amazing combat prowess, making her a popular pick for speedrunners and megabasers alike.

to:

* Wanda is the epitome of DifficultButAwesome. Her special weapon, the alarming clock, Alarming Clock, is a whip with high range, but what really makes it special is how it scales in damage with her age. It deals 81 damage at young age, 97 damage at middle age, and a whopping 142 damage at old age. While it attacks a bit slower than standard weapons, her damage output at old age is only barely lower than Wolfgang's, but with the added range of the whip to let her attack more safely. Of course, since her age is tied to her health, being at old age means she's only a couple hits from death. [[DifficultButAwesome With skill and clever play, though,]] this can be mitigated and she can be a fierce combatant in boss battles. And that's not even getting to her other watches. The Second Chance Watch is a revival item which breaks if she uses it to revive herself, but it can be used infinitely on other players with only a four minute cooldown and no max health penalties. The Backstep Watch allows Wanda to travel backwards a short distance, aiding her in combat by abusing its invulnerability frames in the middle of attacks. The real star of her utility, though, is the Backtrek Watch. By using it, an anchor point can be set that she can teleport to at any time with an eight minute cooldown. Lategame, it's possible to amass a ton of these watches and create a teleportation network that covers every important spot on the map, saving tons of time on travelling. Better yet, a purple gem can be slotted into it to let other players come with you on the next teleport. All in all, the watches provide unrivaled utility on top of her amazing combat prowess, making her a popular pick for speedrunners and megabasers alike.
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Added content

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[[AC:Together]]
* Wanda is the epitome of DifficultButAwesome. Her special weapon, the alarming clock, is a whip with high range, but what really makes it special is how it scales in damage with her age. It deals 81 damage at young age, 97 damage at middle age, and a whopping 142 damage at old age. While it attacks a bit slower than standard weapons, her damage output at old age is only barely lower than Wolfgang's, but with the added range of the whip to let her attack more safely. Of course, since her age is tied to her health, being at old age means she's only a couple hits from death. [[DifficultButAwesome With skill and clever play, though,]] this can be mitigated and she can be a fierce combatant in boss battles. And that's not even getting to her other watches. The Second Chance Watch is a revival item which breaks if she uses it to revive herself, but it can be used infinitely on other players with only a four minute cooldown and no max health penalties. The Backstep Watch allows Wanda to travel backwards a short distance, aiding her in combat by abusing its invulnerability frames in the middle of attacks. The real star of her utility, though, is the Backtrek Watch. By using it, an anchor point can be set that she can teleport to at any time with an eight minute cooldown. Lategame, it's possible to amass a ton of these watches and create a teleportation network that covers every important spot on the map, saving tons of time on travelling. Better yet, a purple gem can be slotted into it to let other players come with you on the next teleport. All in all, the watches provide unrivaled utility on top of her amazing combat prowess, making her a popular pick for speedrunners and megabasers alike.
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You're an ActionSurvivor trapped in [[VideoGame/DontStarve a harsh world]] filled with [[EverythingTryingToKillYou creatures whose purpose in life seems to encompass killing you]], and plenty of ways your survival can go downhill in the blink of an eye. Fortunately for you, there exists characters and items that bring the challenging aspects behind surviving said world [[GameBreaker to their knees]].

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You're an ActionSurvivor trapped in [[VideoGame/DontStarve a harsh world]] filled with [[EverythingTryingToKillYou creatures whose purpose in life seems seem to encompass killing you]], you]] and plenty of ways factors designed to make your survival can go downhill in life [[NintendoHard increasingly difficult by the blink of an eye. day]]. Fortunately for you, there exists [[GameBreaker particular characters and items items]] that bring the challenging aspects behind surviving said world [[GameBreaker challenge at hand to their knees]].
knees.



* Due to the way water traversal works, Boats are incredibly useful even if you're not sailing.

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* Due to the way water traversal works, works in this game, Boats are incredibly useful even if you're not sailing.



** Planting Lureplants on a boat trivialize farming for the aforementioned Leafy Meat, since Eyeplants can't grow at all.

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** Planting Lureplants on a boat trivialize trivializes farming for the aforementioned Leafy Meat, since Eyeplants can't this method effectively disables their ability to grow at all.Eyeplants.

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Examples of {{Game Breaker}}s in ''VideoGame/DontStarve''

* Characters
** Wigfrid. She starts with both a powerful spear and a helmet that reduces damage by ''80%'' while worn, and can easily craft them again if they break so long as the player can get a pickaxe due to knowing how to make it without needing any machines. While she's supposed to be balanced by being unable to eat anything but meat, it isn't a problem when the first thing you can do as her upon creating a world is hunt a herd of Beefalo for a stack of meat and come out okay. She's even more powerful in ''Don't Starve Together'', as she can craft her powerful spear and helm before giving them to other characters.
** Webber becomes a late-game version of this as his base of operation (and the entire surrounding area given enough time) often becomes ''surrounded'' in spider nests. Anything that even attempts to chase him home or attack him while there, even powerful boss monsters, has to cross a field of slowing terrain and face the swarm to reach him. It doesn't help that even the Spider Queens, who are bosses themselves, will charge to his defense. This essentially makes him immune to any random attacks that might show up so long as he can get home and also gives him easy access to a huge, respawning army. If you manage to get the spiders to fight each other, you can reap the resulting monster meat (before the spiders eat it), resulting in an infine food supply, since Webber can eat monster meat without its ill effects. The only balance is that 1) the spiders can't fight shadows and Webber has low sanity 2) the Queens will only help if you're near them, they won't follow you. There's also the very serious matter of [[PlayingWithFire Red Hounds during Summer...]] Don't keep your nests too close to each other or you'll fry before making it a single year.
*** Webber can make himself functionally immortal for some rather cheap resources. As nurse spiders heal in an area of effect, their powers scale quadratically up to however many spiders can fit in their range. This means that approximately 10-20 of them are enough to return a Webber on the brink of death, as well as each other, to full health, allowing him to tank a boss such as Dragonfly without armor. They are only vulnerable to bosses with [[AreaofEffect AoE]] or freezing attacks powerful enough to oneshot them like Bearger and Deerclops, but equipping them all with some cheap helmets is sufficient to keep them alive long enough to heal each other. And while nurse spiders are difficult to encounter (you have to fight a Spider Queen to near-death), once you do, their Switcherdoodle is very cheap.
** WX-78 makes Adventure Mode a breeze, as their stats can be upgraded by gears dropped by the commonly occuring clockwork monsters, and once they peaks they can eat more gears for massive stat regain. As such, they can survive almost anything with lots of gears, a decent weapon(s) & armor and a light source.
*** As of their character refresh in ''Together'', WX-78 has gained the ability to scan certain entities in order to create circuits for themselves that can provide a variety of different boosts and abilities, such as increased health/hunger/sanity capacities, increased movement speed, night-vision in low-light situations, heating/cooling circuits that can also affect their fellow survivors, and more, allowing WX-78 to be a JackOfAllTrades who can perform almost zero maintenance cave adventures, singlehandedly mitigate the dangerous temperature extremes of Winter and Summer, and become bar-none the tankiest of all the survivors by equipping three Super Hardy Circuits to achieve a '''whopping 575 maximum health''', the only caveat being frozen or being wet can cause WX-78 to hemorrhage charge and lose access to their upgrades.
** Willow in single player. She starts out with an indestructible lighter that emits enough light to protect her from Charlie, and can be used to set things on fire. She's also totally immune to fire, allowing her to freely torch forests and the like to dispatch monsters without any recoil. Additionally, she gains sanity whenever she's close to a fire. Willow's ability to set low-risk fires make her fit to survive Winter, and her early availability makes her even better.
** Wickerbottom, especially in ''Together''. She starts with higher Sanity and all Tier 1 research upgrades unlocked, which are already great boons in and of themselves. However, where she really shines is her ability to craft books, many of which are either powerful weapons or greatly increase her food security. For example, Birds Of The World can attract dozens of birds into traps, while Sleepytime Stories puts all mobs to sleep. Wickerbottom really shines in ''Together'', as her books synergize extremely well with the other characters (she can have Wormwood plant dozens of seeds before using Applied Horticulture to instantly grow tons of food, or charge WX-78 with The End Is Nigh!). Alas, someone on the team realized this and nerfed her a bit in the "Reap What You Sow" update; now her "Horticulture Abridged" can only affect 10 edible plants in range in one sitting, and under the new gardening mechanics, doing this won't get you any giant crops.
* Items
** Outside of characters, it's beneficial to gun it for getting a Birdcage and a trapped Bird as soon as you are able. Birds can be fed seeds to keep them fresh (they will always produce a fresh seed in turn, unless you're playing ''Together''), crops to produce seeds guaranteed to grow that crop (helpful if you're trying to rely on Dragonpie), and cooked/dried meat to turn into eggs (needed in helpful recipes like Perogi[[note]]40 Health as long as you're not Wormwood (who can't heal from food).[[/note]] or Bacon and Eggs[[note]]75 Hunger, 90 if you're playing as Wilson in ''Together''[[/note]], or just as filler for Meatballs or Dragonpie). They're a mixed bag in ''Together'' though; you can still feed them crops to get seeds, but as of the "Reap What You Sow" update they'll only give you one seed that matches that crop. And feeding them seeds has a 1/3 chance to produce Guano and a 2/3 chance to give you nothing. They can also starve in their cages, so you can't leave them alone for too long.
** In the Shipwrecked expansion, there is the Cutlass Supreme, a weapon that lives up to its name. It has the same damage output of a Dark Sword, but without the sanity drawbacks, or the need for a magic crafting station. It's ingredients are also easier to obtain, requiring only gold, twigs, and a swordfish. While the swordfish is the hardest part to find for the weapon, once you do find it, you'll learn that it always respawns where you last found it, leaving you with an easy to replenish source of cutlasses.
** Before the ''Troubled Waters'' update, leafy meat was largely useless as a food item, really only useful as filler or bird food. After the update, it's an absolute must have thanks to the powerful crockpot dishes it can be used in. Jelly Salad is a sanity food as powerful as Ice Scream, but without the need for an incredibly hard to come by ingredient, and Beefy Greens is comparable to Bacon and Eggs when it comes to restoring hunger, but requiring easy to come by veggies rather than meat. One simply has to wait until Spring, find a few lureplants and plant them somewhere where the eyeplants can't grow, and they will be set for the rest of the game.
** Due to the way water traversal works, Boats are incredibly useful even if you're not sailing.
*** The easiest use for boats that most players come up with is as bridges.
*** If you lure the Bee Queen onto a boat, she won't run away from you and will simply get stuck there, making it easy for you to hit her.

to:

You're an ActionSurvivor trapped in [[VideoGame/DontStarve a harsh world]] filled with [[EverythingTryingToKillYou creatures whose purpose in life seems to encompass killing you]], and plenty of ways your survival can go downhill in the blink of an eye. Fortunately for you, there exists characters and items that bring the challenging aspects behind surviving said world [[GameBreaker to their knees]].

Examples from the Reign of {{Game Breaker}}s Giants expansion implicitly apply to ''Together'', unless noted otherwise.
----
[[foldercontrol]]
[[folder:Characters]]
[[AC:Base Game]]
* Willow, barring her character refresh
in ''VideoGame/DontStarve''

* Characters
** Wigfrid.
''Together''. She starts out with an indestructible lighter that emits enough light to protect her from [[DarknessEqualsDeath Charlie]], and can be used to set things on fire. She's also totally immune to fire, allowing her to freely torch forests and the like to dispatch monsters without any recoil. Additionally, she gains sanity whenever she's close to a fire. Willow's ability to set low-risk fires make her fit to survive Winter, and her early availability makes her even better.
* WX-78 makes Adventure Mode a breeze, as their stats can be upgraded by gears dropped by the commonly occurring Clockwork Monsters, and once this peaks they can eat more gears for massive stat regain. As such, they can survive almost anything with lots of gears, a decent weapon, armor, and a light source.
** As of their character refresh in ''Together'', WX-78 has gained the ability to scan certain entities in order to create circuits for themselves that can provide a variety of different boosts and abilities, such as increased health/hunger/sanity capacities, increased movement speed, night-vision in low-light situations, heating/cooling circuits that can also affect their fellow survivors, and more, allowing WX-78 to be a JackOfAllTrades who can perform almost zero maintenance cave adventures, singlehandedly mitigate the dangerous temperature extremes of Winter and Summer, and become bar-none the tankiest of all the survivors by equipping three Super Hardy Circuits to achieve a '''whopping 575 maximum health''', the only caveat being frozen or being wet can cause WX-78 to hemorrhage charge and lose access to their upgrades.
* Wickerbottom. She starts with higher Sanity and all Tier 1 research upgrades unlocked, which are already great boons in and of themselves. However, where she shines is her ability to craft books, many of which are either powerful weapons or greatly increase her food security. For example, Birds Of The World can attract dozens of birds into traps, while Sleepytime Stories puts all mobs to sleep. She really shines in ''Together'', as her books synergize extremely well with the other characters (she can have Wormwood plant dozens of seeds before using Applied Horticulture to instantly grow tons of food, or charge WX-78 with The End Is Nigh!). Alas, someone on the team realized this and nerfed her a bit in the "Reap What You Sow" update; now her "Horticulture Abridged" can only affect 10 edible plants in range in one sitting, and under the new gardening mechanics, doing this won't get you any giant crops.
[[AC:Reign of Giants]]
* Wigfrid
starts with both a powerful spear and a helmet that reduces damage by ''80%'' while worn, and can easily craft them again if they break so long as the player can get a pickaxe due to knowing how to make it without needing any machines.machines. She also has an innate 25% damage resistance, so even without wearing armor, you'll still tank more hits. While she's supposed to be balanced by being unable to eat anything but meat, it isn't a problem when the first thing you can do as her upon creating a world is hunt a herd of Beefalo for a stack of meat and come out okay. She's even more powerful in ''Don't Starve Together'', ''Together'', as she can craft her powerful spear and helm before giving them to other characters.
** * Webber becomes a late-game version of this as his base of operation (and the entire surrounding area given enough time) often becomes ''surrounded'' in spider nests. Anything that even attempts to chase him home or attack him while there, even powerful boss monsters, has to cross a field of slowing terrain and face the swarm to reach him. It doesn't help that even the Spider Queens, who are bosses themselves, will charge to his defense. This essentially makes him immune to any random attacks that might show up so long as he can get home and also gives him easy access to a huge, respawning army. If you manage to get the spiders to fight each other, you can reap the resulting monster meat (before the spiders eat it), resulting in an infine infinite food supply, since Webber can eat monster meat without its ill effects. The only balance A drawback to this strategy is that 1) the should Webber go insane (and this is likely, given that he has a maximum of 100 sanity), spiders can't help you fight shadows and Webber has low sanity 2) the Shadow Creatures. Additionally, Spider Queens will only help if you're near them, and they won't follow you. There's also the very serious matter of [[PlayingWithFire Red Hounds during Summer...]] Don't keep your nests too close to each other or you'll fry before making it a single year.
*** ** Webber can make himself functionally immortal in ''Together'' for some rather cheap resources. As nurse spiders [[MookMedic Nurse Spiders]] heal in an area of effect, their powers scale quadratically up to however many spiders can fit in their range. This means that approximately 10-20 of them are enough to return a Webber on the brink of death, as well as each other, to full health, allowing him to tank a boss such as Dragonfly without armor. They are only vulnerable to bosses with [[AreaofEffect AoE]] AreaOfEffect or freezing attacks powerful enough to oneshot one-shot them like Bearger and Deerclops, Deerclops respectively, but equipping them all with some cheap helmets Football Helmets is sufficient to keep them alive long enough to heal each other. And while nurse spiders While Nurse Spiders are difficult to encounter (you encounter, since you have to fight a Spider Queen to near-death), near-death, once you do, do so, their Switcherdoodle is very cheap.
** WX-78 makes Adventure Mode a breeze, as their stats can be upgraded by gears dropped by the commonly occuring clockwork monsters, and once they peaks they can eat more gears for massive stat regain. As such, they can survive almost anything with lots of gears, a decent weapon(s) & armor and a light source.
*** As of their character refresh in ''Together'', WX-78 has gained the ability to scan certain entities in order to create circuits for themselves that can provide a variety of different boosts and abilities, such as increased health/hunger/sanity capacities, increased movement speed, night-vision in low-light situations, heating/cooling circuits that can also affect their fellow survivors, and more, allowing WX-78 to be a JackOfAllTrades who can perform almost zero maintenance cave adventures, singlehandedly mitigate the dangerous temperature extremes of Winter and Summer, and become bar-none the tankiest of all the survivors by equipping three Super Hardy Circuits to achieve a '''whopping 575 maximum health''', the only caveat being frozen or being wet can cause WX-78 to hemorrhage charge and lose access to their upgrades.
** Willow in single player. She starts out with an indestructible lighter that emits enough light to protect her from Charlie, and can be used to set things on fire. She's also totally immune to fire, allowing her to freely torch forests and the like to dispatch monsters without any recoil. Additionally, she gains sanity whenever she's close to a fire. Willow's ability to set low-risk fires make her fit to survive Winter, and her early availability makes her even better.
** Wickerbottom, especially in ''Together''. She starts with higher Sanity and all Tier 1 research upgrades unlocked, which are already great boons in and of themselves. However, where she really shines is her ability to craft books, many of which are either powerful weapons or greatly increase her food security. For example, Birds Of The World can attract dozens of birds into traps, while Sleepytime Stories puts all mobs to sleep. Wickerbottom really shines in ''Together'', as her books synergize extremely well with the other characters (she can have Wormwood plant dozens of seeds before using Applied Horticulture to instantly grow tons of food, or charge WX-78 with The End Is Nigh!). Alas, someone on the team realized this and nerfed her a bit in the "Reap What You Sow" update; now her "Horticulture Abridged" can only affect 10 edible plants in range in one sitting, and under the new gardening mechanics, doing this won't get you any giant crops.
cheap.
[[/folder]]

[[folder:Items]]
[[AC:Base Game]]
* Items
** Outside of characters, it's
It's beneficial to gun it for getting build a Birdcage and trap a trapped Bird in it as soon as you are able.able to. Birds can be fed seeds to keep them fresh (they will always produce a fresh seed in turn, unless you're playing ''Together''), crops to produce seeds guaranteed to grow that crop (helpful if you're trying to rely on Dragonpie), and cooked/dried meat to turn into eggs (needed in helpful recipes like Perogi[[note]]40 Health as long as you're not Wormwood (who can't heal from food).[[/note]] or Bacon and Eggs[[note]]75 Hunger, 90 if you're playing as Wilson in ''Together''[[/note]], or just as filler for Meatballs or Dragonpie). They're a mixed bag in ''Together'' though; you can still feed them crops to get seeds, but as of the "Reap What You Sow" update they'll only give you one seed that matches that crop. And feeding them seeds has a 1/3 chance to produce Guano and a 2/3 chance to give you nothing. They can also starve in their cages, so you can't leave them alone for too long.
** In the Shipwrecked expansion, there is the [[AC:Shipwrecked]]
* The
Cutlass Supreme, Supreme is a weapon that certainly lives up to its name. It has the same damage output of a Dark Sword, but without the sanity drawbacks, or the need for a magic crafting station. It's ingredients are also easier to obtain, requiring only gold, twigs, and a swordfish. While the swordfish is the hardest part to find for the weapon, once you do find it, you'll learn that it always respawns where you last found it, leaving you with an easy to replenish source of cutlasses.
** [[AC:Together]]
*
Before the ''Troubled Waters'' update, leafy meat Leafy Meat was largely useless as a food item, really only useful as filler or bird food. After the update, it's an absolute must have thanks to the powerful crockpot Crockpot dishes it can be used in. Jelly Salad is a sanity food as powerful as Ice Scream, but without the need for an incredibly hard to come by ingredient, and Beefy Greens is comparable to Bacon and Eggs when it comes to restoring hunger, but requiring easy to come by veggies rather than meat. One simply has to wait until Spring, find a few lureplants Lureplants and plant them somewhere where the eyeplants Eyeplants can't grow, and they will be set for the rest of the game.
** * Due to the way water traversal works, Boats are incredibly useful even if you're not sailing.
*** ** The easiest use for boats that most players come up with is as bridges.
***
are [[MundaneUtility deploying them like bridges]], saving ''a lot'' of travel time required for traversing around land branches, and sailing out to islands like the Lunar Island.
** Planting Lureplants on a boat trivialize farming for the aforementioned Leafy Meat, since Eyeplants can't grow at all.
**
If you lure the Bee Queen onto a boat, she won't run away from you and will simply get stuck there, making it easy for you to hit her.her. This has since been patched, though.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** Outside of characters, it's beneficial to gun it for getting a Birdcage and a trapped Bird as soon as you are able. Birds can be fed seeds to keep them fresh (they will always produce a fresh seed in turn, unless you're playing ''Together''), crops to produce seeds guaranteed to grow that crop (helpful if you're trying to rely on Dragonpie), and cooked/dried meat to turn into eggs (needed in helpful recipes like Perogi[[note]]40 Health as long as you're not Wormwood (who can't heal from food).[[/note]] or Bacon and Eggs[[note]]75 Hunger, 90 if you're playing as Wilson in ''Together''[[/note]], or just as filler for Meatballs or Dragonpie). It's nerfed in ''Together'' however, as feeding them seeds has a 1/3 chance to produce Guano instead (which is useful as fertilizer, even moreso than manure, it just makes the bird less efficent at keeping seeds fresh) and the bird can starve to death in its cage.

to:

** Outside of characters, it's beneficial to gun it for getting a Birdcage and a trapped Bird as soon as you are able. Birds can be fed seeds to keep them fresh (they will always produce a fresh seed in turn, unless you're playing ''Together''), crops to produce seeds guaranteed to grow that crop (helpful if you're trying to rely on Dragonpie), and cooked/dried meat to turn into eggs (needed in helpful recipes like Perogi[[note]]40 Health as long as you're not Wormwood (who can't heal from food).[[/note]] or Bacon and Eggs[[note]]75 Hunger, 90 if you're playing as Wilson in ''Together''[[/note]], or just as filler for Meatballs or Dragonpie). It's nerfed They're a mixed bag in ''Together'' however, though; you can still feed them crops to get seeds, but as of the "Reap What You Sow" update they'll only give you one seed that matches that crop. And feeding them seeds has a 1/3 chance to produce Guano instead (which is useful as fertilizer, even moreso than manure, it just makes the bird less efficent at keeping seeds fresh) and the bird a 2/3 chance to give you nothing. They can also starve to death in its cage.their cages, so you can't leave them alone for too long.
Is there an issue? Send a MessageReason:
shadow knight cheese no longer works


*** Shadow knights can't teleport, even at level 3. You can build a bunch of knight statues on a boat, spawn them in during a new moon, and they'll just get stuck there -- as long as you remain on land they can't cross from the boat to attack you. To kill all of them, just destroy the boat they are standing on. This makes for a cheap method of farming nightmare fuel, night armor, and dark swords without having to go insane and doing any real fighting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** As of their character refresh in ''Together'', WX-78 has gained the ability to scan certain entities in order to create circuits for themselves that can provide a variety of different boosts and abilities, such as increased health/hunger/sanity capacities, increased movement speed, night-vision in low-light situations, heating/cooling circuits that can also affect their fellow survivors, and more, allowing WX-78 to be a JackOfAllTrades who can perform almost zero maintenance cave adventures, singlehandedly mitigate the dangerous temperature extremes of Winter and Summer, and become bar-none the tankiest of all the survivors by equipping three Super Hardy Circuits to achieve a '''whopping 575 maximum health''', the only caveat being frozen or being wet can cause WX-78 to hemorrhage charge and lose access to their upgrades.
Is there an issue? Send a MessageReason:
Fixed a red link (Ao E).


*** Webber can make himself functionally immortal for some rather cheap resources. As nurse spiders heal in an area of effect, their powers scale quadratically up to however many spiders can fit in their range. This means that approximately 10-20 of them are enough to return a Webber on the brink of death, as well as each other, to full health, allowing him to tank a boss such as Dragonfly without armor. They are only vulnerable to bosses with AoE or freezing attacks powerful enough to oneshot them like Bearger and Deerclops, but equipping them all with some cheap helmets is sufficient to keep them alive long enough to heal each other. And while nurse spiders are difficult to encounter (you have to fight a Spider Queen to near-death), once you do, their Switcherdoodle is very cheap.

to:

*** Webber can make himself functionally immortal for some rather cheap resources. As nurse spiders heal in an area of effect, their powers scale quadratically up to however many spiders can fit in their range. This means that approximately 10-20 of them are enough to return a Webber on the brink of death, as well as each other, to full health, allowing him to tank a boss such as Dragonfly without armor. They are only vulnerable to bosses with AoE [[AreaofEffect AoE]] or freezing attacks powerful enough to oneshot them like Bearger and Deerclops, but equipping them all with some cheap helmets is sufficient to keep them alive long enough to heal each other. And while nurse spiders are difficult to encounter (you have to fight a Spider Queen to near-death), once you do, their Switcherdoodle is very cheap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Due to the way water traversal works, Boats are incredibly useful even if you're not sailing.
*** The easiest use for boats that most players come up with is as bridges.
*** If you lure the Bee Queen onto a boat, she won't run away from you and will simply get stuck there, making it easy for you to hit her.
*** Shadow knights can't teleport, even at level 3. You can build a bunch of knight statues on a boat, spawn them in during a new moon, and they'll just get stuck there -- as long as you remain on land they can't cross from the boat to attack you. To kill all of them, just destroy the boat they are standing on. This makes for a cheap method of farming nightmare fuel, night armor, and dark swords without having to go insane and doing any real fighting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Webber can make himself functionally immortal for some rather cheap resources. As nurse spiders heal in an area of effect, their powers scale quadratically up to however many spiders can fit in their range. This means that approximately 10-20 of them are enough to return a Webber on the brink of death, as well as each other, to full health, allowing him to tank a boss such as Dragonfly without armor. They are only vulnerable to bosses with AoE or freezing attacks powerful enough to oneshot them like Bearger and Deerclops, but equipping them all with some cheap helmets is sufficient to keep them alive long enough to heal each other. And while nurse spiders are difficult to encounter (you have to fight a Spider Queen to near-death), once you do, their Switcherdoodle is very cheap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Before the ''Troubled Waters'' update, leafy meat was largely useless as a food item, really only useful as filler or bird food. After the update, it's an absolute must have thanks to the powerful crockpot dishes it can be used in. Jelly Salad is a sanity food as powerful as Ice Scream, but without the need for an incredibly hard to come by ingredient, and Beefy Greens is comparable to Bacon and Eggs when it comes to restoring hunger, but requiring easy to come by veggies rather than meat. One simply has to wait until Spring, find a few lureplants and plant them somewhere where the eyeplants can't grow, and they will be set for the rest of the game.

Added: 521

Changed: 12

Is there an issue? Send a MessageReason:
None


* GameBreaker:

to:

* GameBreaker:Characters


Added DiffLines:

*Items


Added DiffLines:

**In the Shipwrecked expansion, there is the Cutlass Supreme, a weapon that lives up to its name. It has the same damage output of a Dark Sword, but without the sanity drawbacks, or the need for a magic crafting station. It's ingredients are also easier to obtain, requiring only gold, twigs, and a swordfish. While the swordfish is the hardest part to find for the weapon, once you do find it, you'll learn that it always respawns where you last found it, leaving you with an easy to replenish source of cutlasses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Examples of {{Game Breaker}}s in ''VideoGame/DontStarve''

* GameBreaker:
** Wigfrid. She starts with both a powerful spear and a helmet that reduces damage by ''80%'' while worn, and can easily craft them again if they break so long as the player can get a pickaxe due to knowing how to make it without needing any machines. While she's supposed to be balanced by being unable to eat anything but meat, it isn't a problem when the first thing you can do as her upon creating a world is hunt a herd of Beefalo for a stack of meat and come out okay. She's even more powerful in ''Don't Starve Together'', as she can craft her powerful spear and helm before giving them to other characters.
** Webber becomes a late-game version of this as his base of operation (and the entire surrounding area given enough time) often becomes ''surrounded'' in spider nests. Anything that even attempts to chase him home or attack him while there, even powerful boss monsters, has to cross a field of slowing terrain and face the swarm to reach him. It doesn't help that even the Spider Queens, who are bosses themselves, will charge to his defense. This essentially makes him immune to any random attacks that might show up so long as he can get home and also gives him easy access to a huge, respawning army. If you manage to get the spiders to fight each other, you can reap the resulting monster meat (before the spiders eat it), resulting in an infine food supply, since Webber can eat monster meat without its ill effects. The only balance is that 1) the spiders can't fight shadows and Webber has low sanity 2) the Queens will only help if you're near them, they won't follow you. There's also the very serious matter of [[PlayingWithFire Red Hounds during Summer...]] Don't keep your nests too close to each other or you'll fry before making it a single year.
** WX-78 makes Adventure Mode a breeze, as their stats can be upgraded by gears dropped by the commonly occuring clockwork monsters, and once they peaks they can eat more gears for massive stat regain. As such, they can survive almost anything with lots of gears, a decent weapon(s) & armor and a light source.
** Willow in single player. She starts out with an indestructible lighter that emits enough light to protect her from Charlie, and can be used to set things on fire. She's also totally immune to fire, allowing her to freely torch forests and the like to dispatch monsters without any recoil. Additionally, she gains sanity whenever she's close to a fire. Willow's ability to set low-risk fires make her fit to survive Winter, and her early availability makes her even better.
** Wickerbottom, especially in ''Together''. She starts with higher Sanity and all Tier 1 research upgrades unlocked, which are already great boons in and of themselves. However, where she really shines is her ability to craft books, many of which are either powerful weapons or greatly increase her food security. For example, Birds Of The World can attract dozens of birds into traps, while Sleepytime Stories puts all mobs to sleep. Wickerbottom really shines in ''Together'', as her books synergize extremely well with the other characters (she can have Wormwood plant dozens of seeds before using Applied Horticulture to instantly grow tons of food, or charge WX-78 with The End Is Nigh!). Alas, someone on the team realized this and nerfed her a bit in the "Reap What You Sow" update; now her "Horticulture Abridged" can only affect 10 edible plants in range in one sitting, and under the new gardening mechanics, doing this won't get you any giant crops.
** Outside of characters, it's beneficial to gun it for getting a Birdcage and a trapped Bird as soon as you are able. Birds can be fed seeds to keep them fresh (they will always produce a fresh seed in turn, unless you're playing ''Together''), crops to produce seeds guaranteed to grow that crop (helpful if you're trying to rely on Dragonpie), and cooked/dried meat to turn into eggs (needed in helpful recipes like Perogi[[note]]40 Health as long as you're not Wormwood (who can't heal from food).[[/note]] or Bacon and Eggs[[note]]75 Hunger, 90 if you're playing as Wilson in ''Together''[[/note]], or just as filler for Meatballs or Dragonpie). It's nerfed in ''Together'' however, as feeding them seeds has a 1/3 chance to produce Guano instead (which is useful as fertilizer, even moreso than manure, it just makes the bird less efficent at keeping seeds fresh) and the bird can starve to death in its cage.
----

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