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* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved by yellow units by half, converts all non-special panels into Yellow panels (this includes gimmick panels) and red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!

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* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved received by yellow units by half, converts all non-special panels into Yellow panels (this includes gimmick panels) and red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!
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Up To Eleven is a defunct trope


* '''Thyrsos,''' especially in her awakened form. She's one of the most powerful [[WhiteMage White Mages]] in the game. Her active skill recovers 10,000 HP, which should be enough to bring you back from the brink any time, as well as adding 2 taps and Heart multi-chain. Then you get access to her awakened form and crank all of that UpToEleven. That active skill? It's buffed up to 3 turns! Meaning that any hits you take will be voided by the incredible health recovery as well a the Heart Bombs and heart chain. And then there are her abilities. One recovers a whopping 30,000 health on any new floor, meaning that any injuries you sustained fighting off the last foe and the enemies' first move this turn will be patched right up, also effectively giving you a FREE TURN, and the other [[CriticalStatusBuff heals you for 10,000 when under 20%.]] Enemy uses an 80% or more [[PercentDamageAttack gravity move?]] No problem! [[HPToOne HP To One Percent?]] Doesn't even pose a threat! Right on the brink of death and have a distinct lack of Hearts or healing CP? Again, no problem! Oh, and the cherry on top? Junk Breaker. Unfortunately, she's one of the primary Weapons, meaning you have to buy her 12 times over to get access to the abilities, but she's still good even without them.

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* '''Thyrsos,''' especially in her awakened form. She's one of the most powerful [[WhiteMage White Mages]] in the game. Her active skill recovers 10,000 HP, which should be enough to bring you back from the brink any time, as well as adding 2 taps and Heart multi-chain. Then you get access to her awakened form and crank all of that UpToEleven.up to eleven. That active skill? It's buffed up to 3 turns! Meaning that any hits you take will be voided by the incredible health recovery as well a the Heart Bombs and heart chain. And then there are her abilities. One recovers a whopping 30,000 health on any new floor, meaning that any injuries you sustained fighting off the last foe and the enemies' first move this turn will be patched right up, also effectively giving you a FREE TURN, and the other [[CriticalStatusBuff heals you for 10,000 when under 20%.]] Enemy uses an 80% or more [[PercentDamageAttack gravity move?]] No problem! [[HPToOne HP To One Percent?]] Doesn't even pose a threat! Right on the brink of death and have a distinct lack of Hearts or healing CP? Again, no problem! Oh, and the cherry on top? Junk Breaker. Unfortunately, she's one of the primary Weapons, meaning you have to buy her 12 times over to get access to the abilities, but she's still good even without them.
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* '''Benedict''' is to Red units what Einstein is to Blue units and Bi Can is to Yellow units: insanely broken. Her skill converts all non-special, non-Red panels to CP and makes it so that Yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all Green panels drop as Red Bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all Red units an ultra boost in Bomb blast radius when the Fever Gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the Fever Gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.

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* '''Benedict''' is to Red units what Einstein is to Blue units and Bi Can Gan is to Yellow units: insanely broken. Her skill converts all non-special, non-Red panels to CP and makes it so that Yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all Green panels drop as Red Bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all Red units an ultra boost in Bomb blast radius when the Fever Gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the Fever Gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.
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* '''Benedict''' is to Red units what Einstein is to Blue units and Bi Can is to Yellow units: insanely broken. Her skill converts all non-special, non-red panels to CP and makes it so that yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all green panels drop as red bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all red units an ultra boost in bomb blast radius when the fever gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the fever gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.

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* '''Benedict''' is to Red units what Einstein is to Blue units and Bi Can is to Yellow units: insanely broken. Her skill converts all non-special, non-red non-Red panels to CP and makes it so that yellow Yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all green Green panels drop as red bombs Red Bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all red Red units an ultra boost in bomb Bomb blast radius when the fever gague Fever Gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the fever gague.Fever Gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.
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None


* '''Benedict''' is to red units what Einstein is to blue units and Bi Can is to yellow units: insanely broken. Her skill converts all non-special, non-red panels to CP and makes it so that yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all green panels drop as red bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all red units an ultra boost in bomb blast radius when the fever gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the fever gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.

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* '''Benedict''' is to red Red units what Einstein is to blue Blue units and Bi Can is to yellow Yellow units: insanely broken. Her skill converts all non-special, non-red panels to CP and makes it so that yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all green panels drop as red bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all red units an ultra boost in bomb blast radius when the fever gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the fever gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.
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* '''Benedict''' is to red units what Einstein is to blue units and Bi Can is to yellow units: insanely broken. Her skill converts all non-special, non-red panels to CP and makes it so that yellow panels spawn as the party's CP as well as adding one tap for three turns. Oh, and she also makes all green panels drop as red bombs permanently, giving the party an immense help in screen clears. This screen clearing ability is further enhanced by her ability that grants all red units an ultra boost in bomb blast radius when the fever gague is at 100%, a criterion made easy with her Crash Skill that does ultimate damage to 1 enemy and boosts the fever gague. Her strongest feature is her ability that makes it so that she joins attacks at 150% ATK when the front unit is either a Stamina, Recovery, or Balanced type. This allows her great versatility in team comps and allows her to utilize the massive screen clears that her tools grant at any time. Her three-turn skill haste to Red units at the start of any quest is just the cherry on top.
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None


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved by yellow units by half, clears converts all non-special panels into Yellow panels (this includes gimmick panels) and red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved by yellow units by half, clears half, converts all non-special panels into Yellow panels (this includes gimmick panels) and red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!
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None


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved by yellow units by half and red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved by yellow units by half half, clears converts all non-special panels into Yellow panels (this includes gimmick panels) and red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!
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None


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, boosting that up to a likely 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage recieved by yellow units by half and Red is red panels are guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, likely boosting that up to a likely 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!
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None


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, boosting that up to a likely 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party as the cherry on top!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, boosting that up to a likely 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up! And she gives one additional tap to '''''all''''' units in her party (including herself) as the cherry on top!
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None


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, boosting that up to a likely 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC), a REC boost to all yellow units, boosting that up to a likely 10k or more, and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!up! And she gives one additional tap to '''''all''''' units in her party as the cherry on top!
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None


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better than Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, REC), a REC boost to all yellow units, boosting that up to a likely 10k or more, recover and a recovery in HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!
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* On paper, '''Li He''' seemed perfectly balanced; applying a similar effect to the above Summer Fleming, but adding Yellow and Damage multi-chain, and lasting for 2 turns, in return for dealing half your health in [[NonElemenetal Buster]] damage. The idea was likely that Li He would make it harder to recover, due to being burdened with the absolute lowest stat any unit can have, 1 REC. However, in PRACTICE, it...didn't work, to say the least. So long as you have a unit with an HP recover C-skill, you can jump right back from the HP cut. Though this won't benefit Li He, as she gets stronger the more health she's lost, it DOES mean that all that damage dealt to you did absolutely nothing. And, taking into account the turns the skill is active, Li He has an effective 4 turn charge, cementing her role as a [[BoringButPractical cheaper, slightly weaker]] Summer Fleming.

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* On paper, '''Li He''' seemed perfectly balanced; applying a similar effect to the above Summer Fleming, but adding Yellow and Damage multi-chain, and lasting for 2 turns, in return for dealing half your health in [[NonElemenetal [[NonElemental Buster]] damage. The idea was likely that Li He would make it harder to recover, due to being burdened with the absolute lowest stat any unit can have, 1 REC. However, in PRACTICE, it...didn't work, to say the least. So long as you have a unit with an HP recover C-skill, you can jump right back from the HP cut. Though this won't benefit Li He, as she gets stronger the more health she's lost, it DOES mean that all that damage dealt to you did absolutely nothing. And, taking into account the turns the skill is active, Li He has an effective 4 turn charge, cementing her role as a [[BoringButPractical cheaper, slightly weaker]] Summer Fleming.
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* On paper, '''Li He''' seemed perfectly balanced; applying a similar effect to the above Summer Fleming, but adding Yellow and Damage multi-chain, and lasting for 2 turns, in return for chewing up half your health. The idea was likely that Li He would make it harder to recover, due to having the absolute lowest stat any unit can have, 1 REC, and also, since it. However, in PRACTICE, it...didn't work, to say the least. So long as you have a unit with an HP recover C-skill, you can jump right back from the HP cut. Though this won't benefit Li He, as she gets stronger the more health she's lost, it DOES mean that all that damage dealt to you did absolutely nothing. And, taking into account the turns the skill is active, Li He has an effective 4 turn charge, cementing her role as a [[BoringButPractical cheaper, slightly weaker]] Summer Fleming.

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* On paper, '''Li He''' seemed perfectly balanced; applying a similar effect to the above Summer Fleming, but adding Yellow and Damage multi-chain, and lasting for 2 turns, in return for chewing up dealing half your health. health in [[NonElemenetal Buster]] damage. The idea was likely that Li He would make it harder to recover, due to having being burdened with the absolute lowest stat any unit can have, 1 REC, and also, since it.REC. However, in PRACTICE, it...didn't work, to say the least. So long as you have a unit with an HP recover C-skill, you can jump right back from the HP cut. Though this won't benefit Li He, as she gets stronger the more health she's lost, it DOES mean that all that damage dealt to you did absolutely nothing. And, taking into account the turns the skill is active, Li He has an effective 4 turn charge, cementing her role as a [[BoringButPractical cheaper, slightly weaker]] Summer Fleming.
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* '''Walpurgisnacht/The Walpurgisnacht/Stage Witch''' is surprisingly good for a collab unit. Like the Reinhardt entry below, they convert the board to CP and nuke it with a giant Laser. However, whereas Reinhardt only attacks with ultra damage once, Walpurgisnacht attacks four times with ultra damage, one for each element, and her attacks [[ArmorPiercingAttack ignore enemy DEF!]] They also have more ATK at 60 bugs, at a staggering 10,000 compared to Reinhardt's 8000 with his boost from skill. As a result, those Crash Skills WILL hit like the flaming buildings they're so famous for. The only real caveat is all that raw power comes from its abilities, meaning that if they're hit by Ability Lock, they're toast.
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grammar


* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!

to:

* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then than Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!
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* The four QUEENS' true forms each specialize in a different stat, and they have rightfully claimed their titles as the most OP units in the game. '''Rose''' is a plain and simple powerful nuker, boasting the same screen breaking Laser that Cancer, Virgo, etc. do, and has a CP drop effect to her skill so that she can reliably generate them. And she always gets at least one shot off, as one SCP drops each turn. And they HURT, since Rose's specialty is ATK, and because she has a Green killer on top of her elemental advantage. '''Bonanza''' is the more balanced of the four, having an okay 4200+ in ATK and REC, but gives EVERYONE a 10k ATK boost, rather than just hogging all the stats to herself, and powers up everyone with her Crash Skill as well, which falls like Rose's does due to her active. '''Elly''' forgoes being able to nuke with her REC reliably for making only Hearts fall, allowing you to HealingFactor away anything you receive, as well as getting an impressive 5000 HP passive when a non Recovery type is in front. And ''Sophia'' is like most Stamina types cranked up to maximum. She has the highest health in the game, at 22k+, as well as an ultimate damage CP running off of that, and an "absorb panels to boost DEF on top of a base buff" standard for many similar units, as well as [[DrawAggro Provoke,]] but all of her secondary abilities are dedicated to making as much DEF as possible. She has a permanent 2000 DEF from slot 1, kicking that up to 5000 when a skill is used for slot 2, and coming to a grand total of a truly insane 10,000 DEF when fighting a Blue unit!

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* The four QUEENS' true forms each specialize in a different stat, and they have rightfully claimed their titles as the most OP units in the game. '''Rose''' is a plain and simple powerful nuker, boasting the same screen breaking Laser that Cancer, Virgo, etc. do, and has a CP drop effect to her skill so that she can reliably generate them. And she always gets at least one shot off, as one SCP drops each turn. And they HURT, since Rose's specialty is ATK, and because she has a Green killer on top of her elemental advantage. '''Bonanza''' is the more balanced of the four, having an okay 4200+ in ATK and REC, but gives EVERYONE a 10k ATK boost, rather than just hogging all the stats to herself, and powers up everyone with her Crash Skill as well, which falls like Rose's does due to her active. '''Elly''' forgoes being able to nuke with her REC reliably for making only Hearts fall, allowing you to HealingFactor away anything you receive, as well as getting an impressive 5000 HP passive when a non Recovery type is in front. And ''Sophia'' '''Sophia''' is like most Stamina types cranked up to maximum. She has the highest health in the game, at 22k+, as well as an ultimate damage CP running off of that, and an "absorb panels to boost DEF on top of a base buff" standard for many similar units, as well as [[DrawAggro Provoke,]] but all of her secondary abilities are dedicated to making as much DEF as possible. She has a permanent 2000 DEF from slot 1, kicking that up to 5000 when a skill is used for slot 2, and coming to a grand total of a truly insane 10,000 DEF when fighting a Blue unit!
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* The four QUEENS' true forms each specialize in a different stat, and they have rightfully claimed their titles as the most OP units in the game. '''Rose''' is a plain and simple powerful nuker, boasting the same screen breaking Laser that Cancer, Virgo, etc. do, and. '''Bonanza''' is the more balanced of the four, having an okay 42oo+ in ATK and REC, but gives EVERYONE a 10k ATK boost, rather than just hogging all the stats to herself, and powers up everyone with her Crash Skill as well, which falls like Rose's does due to her active. '''Elly''' forgoes being able to nuke with her REC reliably for making only Hearts fall, allowing you to HealingFactor away anything you receive, as well as getting an impressive 5000 HP passive when a non Recovery type is in front. And Sophia is like most Stamina types cranked up to maximum. She has the highest health in the game, at 22k+, as well as an ultimate damage CP running off of that, and an "absorb panels to boost DEF on top of a base buff" standard for many similar units, as well as [[DrawAggro Provoke,]] but all of her secondary abilities are dedicated to making as much DEF as possible. She has a permanent 2000 DEF from slot 1, kicking that up to 5000 when a skill is used for slot 2, and coming to a grand total of a truly insane 10,000 DEF when fighting a Blue unit!

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* The four QUEENS' true forms each specialize in a different stat, and they have rightfully claimed their titles as the most OP units in the game. '''Rose''' is a plain and simple powerful nuker, boasting the same screen breaking Laser that Cancer, Virgo, etc. do, and. and has a CP drop effect to her skill so that she can reliably generate them. And she always gets at least one shot off, as one SCP drops each turn. And they HURT, since Rose's specialty is ATK, and because she has a Green killer on top of her elemental advantage. '''Bonanza''' is the more balanced of the four, having an okay 42oo+ 4200+ in ATK and REC, but gives EVERYONE a 10k ATK boost, rather than just hogging all the stats to herself, and powers up everyone with her Crash Skill as well, which falls like Rose's does due to her active. '''Elly''' forgoes being able to nuke with her REC reliably for making only Hearts fall, allowing you to HealingFactor away anything you receive, as well as getting an impressive 5000 HP passive when a non Recovery type is in front. And Sophia ''Sophia'' is like most Stamina types cranked up to maximum. She has the highest health in the game, at 22k+, as well as an ultimate damage CP running off of that, and an "absorb panels to boost DEF on top of a base buff" standard for many similar units, as well as [[DrawAggro Provoke,]] but all of her secondary abilities are dedicated to making as much DEF as possible. She has a permanent 2000 DEF from slot 1, kicking that up to 5000 when a skill is used for slot 2, and coming to a grand total of a truly insane 10,000 DEF when fighting a Blue unit!
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* The four QUEENS' true forms each specialize in a different stat, and they have rightfully claimed their titles as the most OP units in the game. '''Rose''' is a plain and simple powerful nuker, boasting the same screen breaking Laser that Cancer, Virgo, etc. do, and. '''Bonanza''' is the more balanced of the four, having an okay 42oo+ in ATK and REC, but gives EVERYONE a 10k ATK boost, rather than just hogging all the stats to herself, and powers up everyone with her Crash Skill as well, which falls like Rose's does due to her active. '''Elly''' forgoes being able to nuke with her REC reliably for making only Hearts fall, allowing you to HealingFactor away anything you receive, as well as getting an impressive 5000 HP passive when a non Recovery type is in front. And Sophia is like most Stamina types cranked up to maximum. She has the highest health in the game, at 22k+, as well as an ultimate damage CP running off of that, and an "absorb panels to boost DEF on top of a base buff" standard for many similar units, as well as [[DrawAggro Provoke,]] but all of her secondary abilities are dedicated to making as much DEF as possible. She has a permanent 2000 DEF from slot 1, kicking that up to 5000 when a skill is used for slot 2, and coming to a grand total of a truly insane 10,000 DEF when fighting a Blue unit!

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* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns ,meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!

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* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns ,meaning turns, meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!


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* On paper, '''Li He''' seemed perfectly balanced; applying a similar effect to the above Summer Fleming, but adding Yellow and Damage multi-chain, and lasting for 2 turns, in return for chewing up half your health. The idea was likely that Li He would make it harder to recover, due to having the absolute lowest stat any unit can have, 1 REC, and also, since it. However, in PRACTICE, it...didn't work, to say the least. So long as you have a unit with an HP recover C-skill, you can jump right back from the HP cut. Though this won't benefit Li He, as she gets stronger the more health she's lost, it DOES mean that all that damage dealt to you did absolutely nothing. And, taking into account the turns the skill is active, Li He has an effective 4 turn charge, cementing her role as a [[BoringButPractical cheaper, slightly weaker]] Summer Fleming.
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* '''Thyrsos,''' especially in her awakened form. She's one of the most powerful [[WhiteMage White Mages]] in the game. Her active skill recovers 10,000 HP, which should be enough to bring you back from the brink any time, as well as adding 2 taps and Heart multi-chain. Then you get access to her awakened form and crank all of that UpToEleven. That active skill? It's buffed up to 3 turns! Meaning that any hits you take will be voided by the incredible health recovery as well a the Heart Bombs and heart chain. And then there are her abilities. One recovers a whopping 30,000 health on any new floor, meaning that any injuries you sustained fighting off the last foe and the enemies' first move this turn will be patched right up, also effectively giving you a FREE TURN, and the other [[CriticalStatusBuff heals you for 10,000 when under 20%. Enemy uses an 80% or more [[PercentDamageAttack gravity move?]] No problem! [[HPToOne HP To One Percent?]] Doesn't even pose a threat! Right on the brink of death and have a distinct lack of Hearts or healing CP? Again, no problem! Oh, and the cherry on top? Junk Breaker. Unfortunately, she's one of the primary Weapons, meaning you have to buy her 12 times over to get access to the abilities, but she's still good even without them.

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* '''Thyrsos,''' especially in her awakened form. She's one of the most powerful [[WhiteMage White Mages]] in the game. Her active skill recovers 10,000 HP, which should be enough to bring you back from the brink any time, as well as adding 2 taps and Heart multi-chain. Then you get access to her awakened form and crank all of that UpToEleven. That active skill? It's buffed up to 3 turns! Meaning that any hits you take will be voided by the incredible health recovery as well a the Heart Bombs and heart chain. And then there are her abilities. One recovers a whopping 30,000 health on any new floor, meaning that any injuries you sustained fighting off the last foe and the enemies' first move this turn will be patched right up, also effectively giving you a FREE TURN, and the other [[CriticalStatusBuff heals you for 10,000 when under 20%. ]] Enemy uses an 80% or more [[PercentDamageAttack gravity move?]] No problem! [[HPToOne HP To One Percent?]] Doesn't even pose a threat! Right on the brink of death and have a distinct lack of Hearts or healing CP? Again, no problem! Oh, and the cherry on top? Junk Breaker. Unfortunately, she's one of the primary Weapons, meaning you have to buy her 12 times over to get access to the abilities, but she's still good even without them.

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* '''Thyrsos,''' especially in her awakened form. She's one of the most powerful [[WhiteMage White Mages]] in the game. Her active skill recovers 10,000 HP, which should be enough to bring you back from the brink any time, as well as adding 2 taps and Heart multi-chain. Then you get access to her awakened form and crank all of that UpToEleven. That active skill? It's buffed up to 3 turns! Meaning that any hits you take will be voided by the incredible health recovery as well a the Heart Bombs and heart chain. And then there are her abilities. One recovers a whopping 30,000 health on any new floor, meaning that any injuries you sustained fighting off the last foe and the enemies' first move this turn will be patched right up, also effectively giving you a FREE TURN, and the other [[CriticalStatusBuff heals you for 10,000 when under 20%. Enemy uses an 80% or more [[PercentDamageAttack gravity move?]] No problem! [[HPToOne HP To One Percent?]] Doesn't even pose a threat! Right on the brink of death and have a distinct lack of Hearts or healing CP? Again, no problem! Oh, and the cherry on top? Junk Breaker. Unfortunately, she's one of the primary Weapons, meaning you have to buy her 12 times over to get access to the abilities, but she's still good even without them.



* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns. ,meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!

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* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a very shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns. turns ,meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!
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* If you can get past the BrutalBonusLevel she's tucked away in, '''Kojiro Sasaki''' is 101% worth it! He's an INCREDIBLY high HP Stamina unit toting over 13K HP! His skill not only boosts his own DEF up to insane levels (4000) it PROVOKES and last for even longer than Aegis! Save for a HerdHittingAttack, you're pretty much invincible for half of his skill charge, effectively giving her a ''[[LightningBruiser 4 turn skill charge.]]'' She also has two Lasers and causes Red to possibly drop as her CP, which, while rather weak, boosts his DEF permanently. If you can get him to 20 Bugs, he gains an incredibly beefy 15K barrier at the beginning of the quest! And if you [[BeyondTheImpossible somehow]] get him to 60 Bugs? He gains 2000 DEF in the presence of a Human unit, which means you can kiss the difficulty of most Red quests goodbye.

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* If you can get past the BrutalBonusLevel she's tucked away in, '''Kojiro Sasaki''' is 101% worth it! He's an INCREDIBLY high HP Stamina unit toting over 13K HP! His skill not only boosts his own DEF up to insane levels (4000) it PROVOKES and last for even longer than Aegis! Save for a HerdHittingAttack, you're pretty much invincible for half of his skill charge, effectively giving her him a ''[[LightningBruiser 4 turn skill charge.]]'' She He also has two Lasers and causes Red to possibly drop as her his CP, which, while rather weak, boosts his DEF permanently. If you can get him to 20 Bugs, he gains an incredibly beefy 15K barrier at the beginning of the quest! And if you [[BeyondTheImpossible somehow]] get him to 60 Bugs? He gains 2000 DEF in the presence of a Human unit, which means you can kiss the difficulty of most Red quests goodbye.
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* If you can get past the BrutalBonusLevel she's tucked away in, '''Kojiro Sasaki''' is 101% worth it! She's an INCREDIBLY high HP Stamina unit toting over 13K HP! Her skill not only boosts her own DEF up to insane levels (4000) it PROVOKES and last for even longer than Aegis! Save for a HerdHittingAttack, you're pretty much invincible for half of her skill charge, effectively giving her a ''[[LightningBruiser 4 turn skill charge.]]'' She also has two Lasers and causes Red to possibly drop as her CP, which, while rather weak, boosts her DEF permanently. If you can get her to 20 Bugs, she gains an incredibly beefy 15K barrier at the beginning of the quest! And if you [[BeyondTheImpossible somehow]] get her to 60 Bugs? She gains 2000 DEF in the presence of a Human unit, which means you can kiss the difficulty of most Red quests goodbye.

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* If you can get past the BrutalBonusLevel she's tucked away in, '''Kojiro Sasaki''' is 101% worth it! She's He's an INCREDIBLY high HP Stamina unit toting over 13K HP! Her His skill not only boosts her his own DEF up to insane levels (4000) it PROVOKES and last for even longer than Aegis! Save for a HerdHittingAttack, you're pretty much invincible for half of her his skill charge, effectively giving her a ''[[LightningBruiser 4 turn skill charge.]]'' She also has two Lasers and causes Red to possibly drop as her CP, which, while rather weak, boosts her his DEF permanently. If you can get her him to 20 Bugs, she he gains an incredibly beefy 15K barrier at the beginning of the quest! And if you [[BeyondTheImpossible somehow]] get her him to 60 Bugs? She He gains 2000 DEF in the presence of a Human unit, which means you can kiss the difficulty of most Red quests goodbye.
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* '''Summer Kong-Jui''' is weird in that she was one of the few units to get her summer version released FIRST (regular Kong-Jui was released during the Hidden Myth arc.) However, she's also just as powerful. She trades in the original's [=Heart/CP=] drop for an immense Bomb boost when she's in front. No guesses as to what her skill does. And she also carries just as much REC as the original, which is helpful when one's blowing up panels of all sorts, including Hearts.
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* '''Bi Gan''', upon her release in Global, was hailed as one of the most powerful Academics in the game to date (albeit barred behind a shitty Hatcher.) Her skill cuts incoming damage by half and Red is guaranteed to fall as her CP for 3 turns. ,meaning that in a pinch, you can just hide behind a wall of damage mitigation and recover as quick as a flash. Her Crash Skill? ULTIMATE damage based on REC (she's even better then Kong-Jui in that regard, bragging of a staggering 9k REC)REC boost, boosting that up to a likely 10k or more, recover HP, and due to the horribly powerful REC, even one of these CP is potent enough to perk your units right back up!
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* The well known combination of '''Woochigang''' (c58 Jeon Woochi + c58 Gangrim) can output some devastating power when used correctly. Start with Gangrim's skill, which converts the board to Timers, but don't tap it! Next, use Woochi's skill, which ABSORBS the timers for a truly insane ATK boost. Oh, but the carnage doesn't end here! Woochi gives certain tribes an immense bomb boost for 3 turns, all 3 of which are ones he and Gangrim happen to be in. And guess what Gangrim's skill provides? Bombs. Bombs that are fueled by the bomb boost and don't even need to be tapped directly, as Gangrim is generous enough to provide you with Red chain.

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* The well known combination of '''Woochigang''' '''[[FanNickname Woochigang]]''' (c58 Jeon Woochi + c58 Gangrim) can output some devastating power when used correctly. Start with Gangrim's skill, which converts the board to Timers, but don't tap it! Next, use Woochi's skill, which ABSORBS the timers for a truly insane ATK boost. Oh, but the carnage doesn't end here! Woochi gives certain tribes an immense bomb boost for 3 turns, all 3 of which are ones he and Gangrim happen to be in. And guess what Gangrim's skill provides? Bombs. Bombs that are fueled by the bomb boost and don't even need to be tapped directly, as Gangrim is generous enough to provide you with Red chain.

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