Follow TV Tropes

Following

History GameBreaker / CommandAndConquer

Go To

OR

Is there an issue? Send a MessageReason:
None


*** The French Grand Cannon can be considered this from a turtle-strategy standpoint, as it has massive range compared to other defensive structures, though it has several limiting factors, including a [[ArbitraryWeaponRange minimum range]] and an extremely slow turning speed making it bad at defending more than one direction.

to:

*** The French Grand Cannon can be considered this from a turtle-strategy standpoint, as it has massive range compared to other defensive structures, structures. Tellingly, even though it has several limiting factors, including a factors already (a [[ArbitraryWeaponRange minimum range]] and making it useless against anything that gets close, an extremely slow turning speed making it bad at defending from more than one direction.direction, and completely incapable of hitting aerial targets), several third-party launchers like [=CnCNet=] offer an option to disable playing as France, specifically because of the Grand Cannon.



** The Prism Tank, which can outrange enemy defenses and whose attack can't be intercepted (contrast with the Soviet V3 Launcher, whose rockets can be destroyed by anti-air). Fielded in large numbers and these things can destroy infantry and armor battalions just as easily.

to:

** The Prism Tank, which can outrange enemy defenses and whose attack can't be intercepted (contrast with the Soviet V3 Launcher, whose rockets can be destroyed by anti-air).anti-air) - and, rather than being able to power each other up, their shots spread out on impact to damage multiple enemies at once. Fielded in large numbers and these things can destroy infantry and armor battalions just as easily.
Is there an issue? Send a MessageReason:
None

Top