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* When Starlo is introducing Clover to the town, he talks about how humans will ride "monsters" into a fiery sphere and not die. Upon being told that this means the monsters probably die, he asks Clover to confirm it. Both options have question marks.

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* When Starlo is introducing Clover to the town, he talks about how humans will ride "monsters" (horses) [[RidingIntoTheSunset into a fiery sphere and not die.die]]. Upon being told that this means the monsters probably die, he asks Clover to confirm it. Both options have question marks.



* During the True Pacifist Ending, Clover will give his gun to Starlo which [[CheckPlease will make him ask if he has receipt for it.]]

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* During the True Pacifist Ending, Clover will give his their gun to Starlo which [[CheckPlease will make him ask if he has receipt for it.]]
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* After defeating Starlo, you can check his bedroom to see space themed bed, [[BrickJoke which is a call back to Marlet's first encounter, about wondering if space cowboys exist]], the prompt examining the bed displays "See you space cowboy."

to:

* After defeating Starlo, you can check his bedroom to see space themed bed, [[BrickJoke which is a call back to Marlet's Martlet's first encounter, about wondering if space cowboys exist]], the prompt examining the bed displays "See you space cowboy."
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Spelling/grammar fix(es)


-->'''North Star:''' [[ThatCameOutWrong I worded that poorly,]] hold on!

to:

-->'''North Star:''' [[ThatCameOutWrong I worded that poorly,]] poorly]], hold on!
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General clarification on work content


-->'''North Star:''' I was just gunna ask you to sell a gun to this child.
-->''(The [[LettingTheAirOutOfTheBand music slows to a halt]] as Blackjack retreats inside without another word)''

to:

-->'''North Star:''' I was just gunna ask you to [[ARareSentence sell a gun to this child.
child]].
-->''(The [[LettingTheAirOutOfTheBand music slows to a halt]] as [[ScrewThisImOuttaHere Blackjack retreats inside without another word)''word]])''

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** She then wonders if there are space humans.

to:

** She then wonders if there are [[BrickJoke space humans.humans]].


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* After defeating Starlo, you can check his bedroom to see space themed bed, [[BrickJoke which is a call back to Marlet's first encounter, about wondering if space cowboys exist]], the prompt examining the bed displays "See you space cowboy."
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* During the True Pacifist Ending, Clover will give his gun to Starlo which [[CheckPlease will make him ask if he has receipt for it.]]
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** After that, you have to do a similar minigame where you have to rotate a platform for the packing items to fall in their respective containers. After completing it, the AI says that "it requires a massive IQ to understand the complexities of The Steamworks". Ceroba's reaction? She insults the AI and tells it to "[[CurseCutShort take [its] little passcode and-]]" but [[NotInFrontOfTheKid she notices Clover and cuts it short.]]
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adding context


* When the Feisty Five give their introduction, [[SuddenSoundtrackStop their theme completely cuts out as they explain that the J in their name is silent]].

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* When the Feisty Five give their introduction, they reveal the 'Feisty' part to be an acronym for various traits of the group. After Moray finishes it off, Starlo then jumps in with 'Justice', and [[SuddenSoundtrackStop their theme completely cuts out as they explain that he claims the J in their name is silent]].
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* "Some say dance can also take life away. I do not see what they mean!"

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* Slurpy is found in Snowdin [[TongueOnTheFlagpole whose tongue is stuck to a pole]], requesting some coffee to get it unstuck. A bit later, Clover finds a cup of coffee on a table... [[BaitAndSwitch only for Mo to appear and toss it on the ground, breaking it, and selling popsicles instead]].

to:

* Slurpy is an NPC found in Snowdin [[TongueOnTheFlagpole whose tongue is stuck to a pole]], requesting some coffee to get it unstuck. A bit later, Clover finds a cup of coffee on a table... [[BaitAndSwitch only for Mo to appear and toss it on the ground, breaking it, and selling popsicles instead]].



*** And after you get past said monster, you can finally buy a coffee from the Honeydew Resort and take it back to the NPC... who [[RuleOfThree prevents you from using it because it's too hot]].
*** Once you go through the ChainOfDeals to get coffee that's the right temperature, the NPC speaks entirely in PurpleProse.
*** Checking the lamppost after he's freed has Clover note how out-of-place it is.

to:

*** And after you get past said monster, you can finally buy a coffee from the Honeydew Resort and take it back to the NPC...Slurpy... who [[RuleOfThree prevents you from using it because it's too hot]].
*** ** He initially tells you that three dogs walked up and dared him to lick the pole. In other words, he was ''triple-dog dared'' to do it.
**
Once you go through the ChainOfDeals to get coffee that's the right temperature, the NPC Slurpy himself speaks entirely in PurpleProse.
***
PurpleProse once freed.
**
Checking the lamppost after he's freed has Clover note how out-of-place it is.



** If you alternate between attacking her and not, she eventually just stops the fight to vent her confusion, asking you to be consistent with it. She then ends the speech with asking what you're trying to do, only to wave it off as, "answers to serious questions are above my paygrade." She then offers to help you get through Snowdin before "[[BlackComedy you become an adorable popsicle.]]" And the last thing she says before fully ending the fight is that she needs to go figure out how to trigger a montage.

to:

** If you alternate between attacking her and not, she eventually just stops the fight to vent her confusion, asking you to be consistent with it. Her initial plan was to let you off with a warning, but then capture you if she "caught you being human again," but your mixed signals threw that plan out the window. She then ends the speech with asking what you're trying to do, only to wave it off as, "answers to serious questions are above my paygrade." She then offers to help you get through Snowdin before "[[BlackComedy you become an adorable popsicle.]]" And the last thing she says before fully ending the fight is that she needs to go figure out how to trigger a montage.



** Upon realizing that the river is speeding up, Martlet's eyes bug out very cartoonishly.



** If you choose to attack him, he doesn't react at all until you deplete all his HP... at which point he reveals that he was so busy dancing, he completely failed to notice that you were trying to kill him.

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** If you choose to attack him, he doesn't react at all until you deplete all his HP... at which point he reveals that he was so busy dancing, he completely failed to notice that you were trying to kill killing him.

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** If you choose to attack him, he doesn't react at all until you deplete all his HP... at which point he reveals that he was so busy dancing, he completely failed to notice that you were trying to kill him.



** Then, when Star offers to give him 400G, he ''immediately'' changes his mind.

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** Then, when Star offers to give him 400G, he ''immediately'' changes his mind.mind, calling Star a "kind patron" and asking why he didn't state that offer sooner.
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Moments are YMMV, but they need to elicit a strong reaction. I fail to see how this is a "laugh out loud" moment.


* During the second time you encounter Dalv, he remarks on your timing with, "[[LampshadeHanging Why do they appear every time I start monologuing?]]"
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--->*[[{Beat}} Clover turns to just stare at him, not even menacingly like earlier.]]*

to:

--->*[[{Beat}} --->*[[{{Beat}} Clover turns to just stare at him, not even menacingly like earlier.]]*
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Spelling/grammar fix(es)


** Clover loading their gun with pebbles. Not just the fact that they are using pebbles as ammunition - the fact that Clover ''smashes'' them into the barrel. No precision or care as to whether they can rifle them - just a smash. No wonder they do so little damage.
** We see Clover striking a pose, ready for battle. The camera then pans to... a Dunebud. A tiny, smiling sand-blob monster... thing. Do you really need to be so dramatic, Clover?
** The Dunebud launches a projectile that races through the sand, moving around in a way that would make it almost impossible to predict... which turns out to just be a pebble that [[EpicFail doesn't even reach Clover]]. Clover just stands there, baffled. The Dunebud then summons a massive sandcastle tower, [[MoodWhiplash freaking Clover out]].
*** When the tower appears, we get a ReactionShot of Clover [[OhCrap panicking]], the Dunebud smiling, and... Flowey winking for some reason. Not intending to help - just [[ComedicSociopath enjoying the show]].
** The sandcastle-tower begins shooting arrows at Clover, who, after dodging several of them, runs towards it and dramatically fires two shots... then slides to a stop in front of the Dunebud, the tower long gone as the attack ended. The shots did hit something though - a fruit falls out of a nearby tree and lands in front of the Dunebud, who immediately loses interest in Clover and tries it eat it... despite being made of sand and lacking powerful enough jaw muscles to eat anything solid. Clover puts their gun away and breathes a sigh of relief... just in time for a second fruit to land on their stomach, crushing them.
*** The simple fact that the fruits are about '''half''' the size of Clover. Either those fruits are huge, or children in the Undertale Universe are tiny.
** Later in the trailer, there is a montage of various bits of the game; running through the Dark Ruins, fighting a Know Cone and Insomnitot, running with Martlet through Oasis Valley, Blackjack the shopkeeper showing off a revolver, A save point in Snowdin, Clover and Martlet riding a boat through Waterfall, fighting a Telly Vis, a minecart puzzle in the East Mines, fighting El Bailador on the mountain peak... then a brief shot of Clover navigating the vents in Hotland, like in [[MythologyGag every Undertale trailer]]. How did that make it in there?!?

to:

** Clover loading their gun with pebbles. Not just the fact that they are using pebbles as ammunition - the fact that Clover ''smashes'' them into the barrel. No precision or care as to whether they can rifle them - just a smash. No wonder they do so little damage.
** We see Clover striking a pose, ready for battle. The camera then pans to... to… a Dunebud. A tiny, smiling sand-blob monster... monster… thing. Do you really need to be so dramatic, Clover?
** The Dunebud launches a projectile that races through the sand, moving around in a way that would make it almost impossible to predict... predict… which turns out to just be a pebble that [[EpicFail doesn't even reach Clover]]. Clover just stands there, baffled. The Dunebud then summons a massive sandcastle tower, [[MoodWhiplash freaking Clover out]].
*** When the tower appears, we get a ReactionShot of Clover [[OhCrap panicking]], the Dunebud smiling, and... and… Flowey winking for some reason. Not intending to help - just [[ComedicSociopath enjoying the show]].
** The sandcastle-tower begins shooting arrows at Clover, who, after dodging several of them, runs towards it and dramatically fires two shots... shots… then slides to a stop in front of the Dunebud, the tower long gone as the attack ended. The shots did hit something though - a fruit falls out of a nearby tree and lands in front of the Dunebud, who immediately loses interest in Clover and tries it eat it... it… despite being made of sand and lacking powerful enough jaw muscles to eat anything solid. Clover puts their gun away and breathes a sigh of relief... relief… just in time for a second fruit to land on their stomach, crushing them.
*** The simple fact that the fruits are about '''half''' the size of Clover. Either those fruits are huge, or children in the Undertale Universe ''Undertale'' universe are tiny.
** Later in the trailer, there is a montage of various bits of the game; running through the Dark Ruins, fighting a Know Cone and Insomnitot, running with Martlet through Oasis Valley, Blackjack the shopkeeper showing off a revolver, A a save point in Snowdin, Clover and Martlet riding a boat through Waterfall, fighting a Telly Vis, a minecart puzzle in the East Mines, fighting El Bailador on the mountain peak... peak… then a brief shot of Clover navigating the vents in Hotland, like in [[MythologyGag every Undertale trailer]]. How did that make it in there?!?












* Upon reaching the first save point in Snowdin, Flowey says that he needs to know Clover's name. His first guess is "[[LineOfSightName Gun hat.]]" You have the option to correct him or not. Say he's right, and he'll be a bit taken aback, before calling them that.

to:

* Upon reaching the first save point in Snowdin, Flowey says that he needs to know Clover's name. His first guess is "[[LineOfSightName Gun hat.]]" hat]]". You have the option to correct him or not. Say he's right, and he'll be a bit taken aback, before calling them that.



* Checking the rock will have Clover notice something interesting. Touch it, and it [[BaitAndSwitch turns out to just be some dirt.]] They wipe their hand off on [[UnusuallyUninterestingSight a suspicious carving in the rock face.]] Don't touch it, and the narration will remark how it took "considerable self-discipline".

to:

* Checking the rock will have Clover notice something interesting. Touch it, and it [[BaitAndSwitch turns out to just be some dirt.]] dirt]]. They wipe their hand off on [[UnusuallyUninterestingSight a suspicious carving in the rock face.]] face]]. Don't touch it, and the narration will remark how it took "considerable self-discipline".



** Upon opening the snowcastle's doors, inside there is a drawbridge. Lowering the drawbridge reveals... a small snowcastle, with its own set of doors. Clover's head hurts too much to keep going.

to:

** Upon opening the snowcastle's doors, inside there is a drawbridge. Lowering the drawbridge reveals... reveals… a small snowcastle, with its own set of doors. Clover's head hurts too much to keep going.



** Some time after that, Clover finds what looks like a giant coffee cup... Only for it to turn out to be a monster that looks like one.
*** And after you get past said monster, you can finally buy a coffee from the Honeydew Resort and take it back to the NPC... who [[RuleOfThree prevents you from using it because it's too hot.]]

to:

** Some time after that, Clover finds what looks like a giant coffee cup... Only cup… only for it to turn out to be a monster that looks like one.
*** And after you get past said monster, you can finally buy a coffee from the Honeydew Resort and take it back to the NPC... who [[RuleOfThree prevents you from using it because it's too hot.]]hot]].



* While on a Genocide run, using the save point next to the snowball has Flowey comment on how quiet it is, before cheerfully remarking [[SkewedPriorities that you don't need to pay for coffee anymore.]]
* One of the NPCs at the resort is a woman who's been lounging on a log by a fire for so long they don't even know if they still have a job.

to:

* While on a Genocide run, using the save point next to the snowball has Flowey comment on how quiet it is, before cheerfully remarking [[SkewedPriorities that you don't need to pay for coffee anymore.]]
anymore]].
* One of the NPCs [=NPCs=] at the resort is a woman who's been lounging on a log by a fire for so long they don't even know if they still have a job.



* Talking to the NPC who lost their left mitten before giving them a new one prompts them to remark that their left mitten "[[{{Pun}} just left me]]"

to:

* Talking to the NPC who lost their left mitten before giving them a new one prompts them to remark that their left mitten "[[{{Pun}} just left me]]"me]]".



** One of the NPCs in the pool area is a torch monster who really enjoys their job.

to:

** One of the NPCs [=NPCs=] in the pool area is a torch monster who really enjoys their job.






** In the middle of the first room of the stormy area, going down brings Clover to an NPC next to a red X marked on the wall with a bunch of TNT. Talking to him will have him make a bunch of [[SuspiciouslySpecificDenial Suspiciously Specific Denials]] about what he's doing. After a few interactions, he'll just tell Clover to get off his back

to:

** In the middle of the first room of the stormy area, going down brings Clover to an NPC next to a red X marked on the wall with a bunch of TNT. Talking to him will have him make a bunch of [[SuspiciouslySpecificDenial Suspiciously Specific Denials]] about what he's doing. After a few interactions, he'll just tell Clover to get off his backback.



* Mo makes another appearance. He initially comes from behind Clover, then after noticing them, quickly changes his outfit, scurries away, and does his usual slide-in from the side. He then offers some water to Clover... [[SurprisinglyRealisticOutcome only for it to evaporate as soon as he pours it]].

to:

* Mo makes another appearance. He initially comes from behind Clover, then after noticing them, quickly changes his outfit, scurries away, and does his usual slide-in from the side. He then offers some water to Clover... Clover… [[SurprisinglyRealisticOutcome only for it to evaporate as soon as he pours it]].



** He's just as friendly on a Genocide run, pointing out that all of your crimes only allegedly happened and nobody can prove it

to:

** He's just as friendly on a Genocide run, pointing out that all of your crimes only allegedly happened and nobody can prove itit.



* Next to one of the minecart puzzles is an NPC on a "permanent smoke break." Talk to him a second time and ask for help, and he'll take a slow puff of his cigar before puffing out "No". Talk to him again, and he'll remark [[HypocriticalHumor on how lazy you are.]]
* Near the end of the East Mines is a trashcan with some fruitcake in it. Inspect it after taking the fruitcake out, and the narration will remark on how [[SarcasmMode fascinating it is.]]

to:

* Next to one of the minecart puzzles is an NPC on a "permanent smoke break." break". Talk to him a second time and ask for help, and he'll take a slow puff of his cigar before puffing out "No". Talk to him again, and he'll remark [[HypocriticalHumor on how lazy you are.]]
are]].
* Near the end of the East Mines is a trashcan with some fruitcake in it. Inspect it after taking the fruitcake out, and the narration will remark on how [[SarcasmMode fascinating it is.]]is]].



** Even on a Genocide run his encounter proves hilarious. Clover [[TheComicallySerious doesn’t even bother with dancing]], with El Bailador’s bullets bouncing off the box and him pleading with you to dance with him.

to:

** Even on a Genocide run run, his encounter proves hilarious. Clover [[TheComicallySerious doesn’t doesn't even bother with dancing]], with El Bailador’s bullets bouncing off the box and him pleading with you to dance with him.



** Talk to her a third time, and she'll comment that at least her job is something she likes. "I could be working at the mines or even worse... [[FauxHorrific retail!]]"

to:

** Talk to her a third time, and she'll comment that at least her job is something she likes. "I could be working at the mines or even worse... worse… [[FauxHorrific retail!]]"






* Talking to Red has Martlet offer her a chance to join the Royal Guard. When Red asks if they'd let her in, Martlet points out [[SelfDeprecation that they let her join.]]

to:

* Talking to Red has Martlet offer her a chance to join the Royal Guard. When Red asks if they'd let her in, Martlet points out [[SelfDeprecation that they let her join.]]join]].



* When the Feisty Five give their introduction, [[SuddenSoundtrackStop their theme completely cuts out as they explain that the J in their name is silent.]]

to:

* When the Feisty Five give their introduction, [[SuddenSoundtrackStop their theme completely cuts out as they explain that the J in their name is silent.]]silent]].



* At the save point, Flowey seems happy to find somewhere where his greeting of "Howdy" is at home. Also, [[PaperThinDisguise Flowey is wearing a Cowboy hat in an attempt to fit in.]] [[NotMakingThisUpDisclaimer Yes, you read that correctly.]] [[ARareSentence A sentient flower donned a ten-gallon hat to appear less suspicious.]]

to:

* At the save point, Flowey seems happy to find somewhere where his greeting of "Howdy" is at home. Also, [[PaperThinDisguise Flowey is wearing a Cowboy hat in an attempt to fit in.]] in]]. [[NotMakingThisUpDisclaimer Yes, you read that correctly.]] [[ARareSentence A sentient flower donned a ten-gallon hat to appear less suspicious.]]



* Talking to Blackjack about his wares has him brag about how good of a shot he is, before he twirls his gun and [[ImmediateSelfContradiction accidentally fires off a shot]]. When he recovers, [[BlatantLies he claims he saw a bandit in the rafters.]]

to:

* Talking to Blackjack about his wares has him brag about how good of a shot he is, before he twirls his gun and [[ImmediateSelfContradiction accidentally fires off a shot]]. When he recovers, [[BlatantLies he claims he saw a bandit in the rafters.]]rafters]].



-->'''Blackjack''': Make it speedy.
-->'''North Star''': Of cooourse, sir!
-->'''North Star''': I was just gunna ask you to sell a gun to this child.

to:

-->'''Blackjack''': -->'''Blackjack:''' Make it speedy.
-->'''North Star''': Star:''' Of cooourse, sir!
-->'''North Star''': Star:''' I was just gunna ask you to sell a gun to this child.



-->'''North Star''': [[ThatCameOutWrong I worded that poorly,]] hold on!

to:

-->'''North Star''': Star:''' [[ThatCameOutWrong I worded that poorly,]] hold on!



* Talk to Mooch twice after the first mission, and she'll mention how she [[SuspiciouslySpecificDenial doesn't search through her patners things while they sleep.]] Only to realize Clover didn't say anything. She immediately declares [[LetUsNeverSpeakOfThisAgain that the conversation didn't happen.]] Talk to her a third time, and she'll just go "Naps! Naps! Naps! Gotta love 'em!"
* During one of the intervals, you can talk to an NPC who tries to rob you... [[EpicFail by giving you 20G]]. Talking to them again will have them re-attempt it, only to give you another 5G. The fanfare that plays both times just makes it funnier.

to:

* Talk to Mooch twice after the first mission, and she'll mention how she [[SuspiciouslySpecificDenial doesn't search through her patners patners' things while they sleep.]] Only sleep]], only to realize Clover didn't say anything. She immediately declares [[LetUsNeverSpeakOfThisAgain that the conversation didn't happen.]] happen]]. Talk to her a third time, and she'll just go "Naps! Naps! Naps! Gotta love 'em!"
* During one of the intervals, you can talk to an NPC who tries to rob you... you… [[EpicFail by giving you 20G]]. Talking to them again will have them re-attempt it, only to give you another 5G. The fanfare that plays both times just makes it funnier.



* At one point, several inhabitants go missing. It turns out that they have been tied to a set of train tracks, aside from Ed, who is tied to a different set right next to them. Starlo then forces Clover to choose which track to send the incoming train down. If Clover doesn't pull the lever to divert the train, then Clover would condemn many innocents to die, but it wouldn't be their fault. If Clover pulls the lever to send the train down Ed's track, it will hit him, but save everyone else. In other words, Undertale Yellow put the [[TheNeedsOfTheMany trolley problem]] into the game.
** The details make it so much better. The lever Clover has to pull just slides in from off-screen, and only after Starlo tells Clover what they have to do. Of course, the incoming train is not a real train. It's somebody wearing a cardboard box (without eye holes) with a crudely drawn train inscribed on the front - only on the front. The person then walks into whoever you chose at a very slow pace, stops for a second, then collapses. The icing on the cake is that the only person who doesn't take it even remotely seriously is [[OnlySaneWoman Ceroba]], who is left befuddled at why Starlo thought any of this was necessary.

to:

* At one point, several inhabitants go missing. It turns out that they have been tied to a set of train tracks, aside from Ed, who is tied to a different set right next to them. Starlo then forces Clover to choose which track to send the incoming train down. If Clover doesn't pull the lever to divert the train, then Clover would condemn many innocents to die, but it wouldn't be their fault. If Clover pulls the lever to send the train down Ed's track, it will hit him, but save everyone else. In other words, Undertale Yellow ''Undertale Yellow'' put the [[TheNeedsOfTheMany trolley problem]] into the game.
** The details make it so much better. The lever Clover has to pull just slides in from off-screen, and only after Starlo tells Clover what they have to do. Of course, the incoming train is not a real train. It's somebody wearing a cardboard box (without eye holes) with a crudely drawn train inscribed on the front - only on the front. The person then walks into whoever you chose at a very slow pace, stops for a second, then collapses. The icing on the cake is that the only person who doesn't take it even remotely seriously is [[OnlySaneWoman Ceroba]], who is left befuddled at why Starlo thought any of this was necessary.






* A few plaques can be found featuring awards for various scientists. This includes an Excellence in Engineering Award for Dr. Rutherford-Oscar, a [[DamnedByFaintPraise Decency in Engineering Award]] for Prof. Daniels... and a [[MedalOfDishonor You Tried in Engineering Award]] for Mr. Chujin Ketsukane.

to:

* A few plaques can be found featuring awards for various scientists. This includes an Excellence in Engineering Award for Dr. Rutherford-Oscar, a [[DamnedByFaintPraise Decency in Engineering Award]] for Prof. Daniels... Daniels… and a [[MedalOfDishonor You Tried in Engineering Award]] for Mr. Chujin Ketsukane.



* In the Neutral or Genocide run, at one point during a puzzle, Clover ends up obtaining acid that needs to be used for the puzzle. However, the acid is treated as a normal item that can be used... And consumed. If Clover [[TooDumbToLive chooses to drink it]], after the game asks [[AreYouSureYouWantToDoThat if you're certain you want Clover to drink the acid]]? ''[[NonStandardGameOver Instant]]'' [[NonStandardGameOver death]] and a trip to the Game Over screen.
-->'''Flowey:''' [[StunnedSilence . . . . . .]] [[WhatTheHellHero Why?]]

to:

* In the Neutral or Genocide run, at one point during a puzzle, Clover ends up obtaining acid that needs to be used for the puzzle. However, the acid is treated as a normal item that can be used... And used… and consumed. If Clover [[TooDumbToLive chooses to drink it]], after the game asks [[AreYouSureYouWantToDoThat if you're certain you want Clover to drink the acid]]? ''[[NonStandardGameOver Instant]]'' [[NonStandardGameOver death]] and a trip to the Game Over screen.
-->'''Flowey:''' [[StunnedSilence . . . . . .]] [[WhatTheHellHero [[WhatTheHellPlayer Why?]]



** Literally seconds later, the two approach the Steamworks power terminal, which is powered off. Flowey muses that there must be some way to turn it back on...as Clover shoots the terminal (to no effect this time). Flowey is understandably exasperated.

to:

** Literally seconds later, the two approach the Steamworks power terminal, which is powered off. Flowey muses that there must be some way to turn it back on...on… as Clover shoots the terminal (to no effect this time). Flowey is understandably exasperated.



** Clover ignores Flowey and walks up to the main door to the rest of the Steamworks. Flowey correctly points out the door is too thick to shoot down. What does Clover do? ''They have Flowey open it with his vines.'' That's right. Clover ''ordered'' the very individual keeping them from death, the being with ''control over the timeline itself,'' [[MundaneUtility to open a door for them.]] Flowey says Clover's found themselves some nerve...and reluctantly complies after they [[DeathGlare give him a look.]]

to:

** Clover ignores Flowey and walks up to the main door to the rest of the Steamworks. Flowey correctly points out that the door is too thick to shoot down. What does Clover do? ''They have Flowey open it with his vines.'' That's right. Clover ''ordered'' the very individual keeping them from death, the being with ''control over the timeline itself,'' [[MundaneUtility to open a door for them.]] them]]. Flowey says Clover's found themselves some nerve...nerve… and reluctantly complies after they [[DeathGlare give him a look.]]look]].



** Clover doesn't appreciate the sarcasm and gives Flowey another (presumably, as their eyes are hidden on the Genocide Route) dirty look. Flowey reminds Clover that ''[=he's=]'' in control, [[TemptingFate which hasn't and won't change.]] [[YouHaveOutlivedYourUsefulness Guess what happens to Flowey at the end of the route.]]

to:

** Clover doesn't appreciate the sarcasm and gives Flowey another (presumably, as their eyes are hidden on the Genocide Route) dirty look. Flowey reminds Clover that ''[=he's=]'' in control, [[TemptingFate which hasn't and won't change.]] change]]. [[YouHaveOutlivedYourUsefulness Guess what happens to Flowey at the end of the route.]]



--->*[[{Beat}} Clover turns to just stare at him, not even menacingly like earlier.]]

to:

--->*[[{Beat}} Clover turns to just stare at him, not even menacingly like earlier.]]]]*



** And then a little later, he tells Clover to [[{{Pun}} give the puzzle a shot.]] Upon Clover approaching him, [[ScrewThisImOuttaHere he quickly leaves.]]

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** And then a little later, he tells Clover to [[{{Pun}} give the puzzle a shot.]] shot]]. Upon Clover approaching him, [[ScrewThisImOuttaHere he quickly leaves.]] leaves]].



** The reason why you have a shield in the Pacifist and Neutral routes? Because Axis' programming prevented him from starting a fight with Clover as they didn't have a weapon drawn, so he took the lid off a nearby trashcan and told them to hold it so that they technically would have one. He even [[LampshadeHanging lampshades]] how he likes to [[LoopholeAbuse exploit loopholes]]. What makes it even funnier is the fact that if Clover had just taken out their gun, he wouldn't have needed to give them the shield [[NiceJobFixingItVillain and therefore wouldn't have made the fight easier for them.]]

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** The reason why you have a shield in the Pacifist and Neutral routes? Because Axis' programming prevented him from starting a fight with Clover as they didn't have a weapon drawn, so he took the lid off a nearby trashcan and told them to hold it so that they technically would have one. He even [[LampshadeHanging lampshades]] how he likes to [[LoopholeAbuse exploit loopholes]]. What makes it even funnier is the fact that if Clover had just taken out their gun, he wouldn't have needed to give them the shield [[NiceJobFixingItVillain and therefore wouldn't have made the fight easier for them.]]them]].









** The fact that after such an insane battle, the way it all ends is [[AntiClimax Flowey getting bored of neither side dying and just resetting the game.]] Hell, the whole fight itself basically comes down to Flowey getting tired of Clover's hundreds of failed runs and screwing around with them ForTheEvulz.

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** The fact that after such an insane battle, the way it all ends is [[AntiClimax Flowey getting bored of neither side dying and just resetting the game.]] game]]. Hell, the whole fight itself basically comes down to Flowey getting tired of Clover's hundreds of failed runs and screwing around with them ForTheEvulz.
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** Fighting him on a Genocide Run that was aborted by not killing all of the robots in the Steamworks leads to some serious MoodWhiplash. The fight starts the same as in the regular Genocide fight, but eventually, he'll say that he's "tired as heck", and near the end, he'll imitate Clover asking him to do a cool attack.
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** Martlet describes the lava rock as a [[BuffySpeak Ball-thingy]]

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** Martlet describes the lava rock as a [[BuffySpeak Ball-thingy]]Ball-thingy]].



** One of the NPC's in the pool area is a torch monster who really enjoys their job.

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** One of the NPC's NPCs in the pool area is a torch monster who really enjoys their job.
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*** When Ed comes in for a second time, he punches Mooch out of the way.
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* Talking to Blackjack about his wares has him brag about how responsible he is, before he twirls his gun and accidentally fires off a shot. When he recovers, [[BlatantLies he claims he saw a bandit in the rafters.]]

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* Talking to Blackjack about his wares has him brag about how responsible good of a shot he is, before he twirls his gun and [[ImmediateSelfContradiction accidentally fires off a shot.shot]]. When he recovers, [[BlatantLies he claims he saw a bandit in the rafters.]]
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* When getting to the cliff savepoint while on a Genocide run, Flowey remarks that Clover is getting harder and harder to read, as well as "too broody for my tastes".
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* While on a Genocide run, using the save point next to the snowball has Flowey comment on how quiet it is, before cheerfully remarking [[SkewedPriorities that you don't need to pay for coffee anymore.]]
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* On a Genocide run, Flowey will remark that Clover should think carefully about what actions they take from now on... only to immediately retract that and say it sounds boring.
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** Similarly, in a BlackComedy kinda way, the narration for the gramophone comments:
-->You spare yourself by not playing the record on it.
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** While they're tied down, Mooch wants Ed to be "sacrificed", prompting this exchange:
-->'''Ed:''' Mooch, you are dead to me.
-->'''Mooch:''' Unless Star chooses you instead.
-->'''Ed:''' ...That's cold.
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** During Starlo's "death" scene, Mooch asks him who he'll give his inheritance to. Starlo immediately says "Not you", prompting a "Drat!" from her.

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** During Starlo's "death" scene, Mooch asks him who he'll give his inheritance to. Starlo immediately says "Not you", prompting a "Drat!" "Heck." from her.
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** During Starlo's "death" scene, Mooch asks him who he'll give his inheritance to. Starlo immediately says "Not you", prompting a "Drat!" from her.
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* Talk to Mooch twice after the first mission, and she'll mention how she [[SuspiciouslySpecificDenial doesn't search through her patners things while they sleep.]] Only to realize Clover didn't say anything. She immediately declares [[LetUsNeverSpeakOfThisAgain that the conversation didn't happen.]] Talk to her a third time, and she'll just go "Naps! Naps! Naps! Gotta love 'em!"
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* Checking the gate on the east side of the town has Clover note how overkill the giant lock is.

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