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'''Kalash:''' No, I'm Kalash.

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'''Kalash:''' No, I'm I am Kalash.
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-->'''Eli & Mandana''': Quiet!

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-->'''Eli & Mandana''': Quiet![[IgnoredEnemy Quiet!]]



** When Logan is stuck in nightmare where he is endlessly running from something:

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** When Logan is stuck in a nightmare where he is endlessly running from something:

Added: 353

Changed: 212

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* When first meeting Kalash, you can choose a CaptainObvious dialogue option, with Kalash being The ComicallySerious in responce.

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* If you let Eli and Mandana argue long enough while trying to decide how to deal with the ligamental at the beginning, you get this:
-->'''Eli''': Oh, NOW you suddenly trust my judgement?
-->'''Mandana''': I always do.
-->'''Eli''': You wouldn't let me make toast this morning!
-->'''Ligamental''': I grow hungry while you bicker.
-->'''Eli & Mandana''': Quiet!
* When first meeting Kalash, you can choose a CaptainObvious dialogue option, with Kalash being The ComicallySerious in responce.response.
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-->'''[=KayKay=]:''' Good thing you're alive. You really suck at being dead.\\

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-->'''[=KayKay=]:''' Good thing you're alive. You really suck at being dead.\\\\\
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Added DiffLines:

* Your introduction to [=KayKay=] during the mission in the Bronx involves [=KayKay=] finger-writing incongruously cheerful - and sometimes extremely sassy - messages on windows and mirrors.
-->''I'm a ghost woooOOOooo :)''
** One of the possible ways into the locked house is to smash a window with a thrown brick. Unfortunately, the PlayerCharacter's throwing arm isn't quite up to the task of hitting the second-story window. Mousing over the fallen brick to retrieve it after an unsuccessful throw lets you in for some snark from the game interface:
--->''The brick lies inert. Silently mocking you.''\\
''Item received: brick again.''
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-->'''Player Character:''' ''(inside their own head)'' I'm NOT in the mood for your moral struggles right now!

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-->'''Player --->'''Player Character:''' ''(inside their own head)'' I'm NOT in the mood for your moral struggles right now!
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* Some dialogue choices allows the Player Character to snark at the companions' recurring personal problems:
** When Logan is stuck in nightmare where he is endlessly running from something:
--->'''Player Character:''' Just to be clear: This is about alcoholism, right?\\
'''Logan:''' Of course it's about alcoholism! I don't know if you noticed, but it has been a really big problem for me!
** In the ControllableHelplessness session, where the Player Character is stuck as a passenger in their body, as the BigBad charts them around, said Big Bad momentarily stops to talk to Eli, who begins discussing the moral implications of what happened in the last mission:
-->'''Player Character:''' ''(inside their own head)'' I'm NOT in the mood for your moral struggles right now!
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-->'''[=KayKay=]:''' Good thing you're alive. You really suck at being dead.\\\

to:

-->'''[=KayKay=]:''' Good thing you're alive. You really suck at being dead.\\\\\
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Added DiffLines:

* When first meeting Kalash, you can choose a CaptainObvious dialogue option, with Kalash being The ComicallySerious in responce.
-->'''PlayerCharacter:''' You're [[AmazingTechnicolorPopulation blue]].\\
'''Kalash:''' No, I'm Kalash.
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* Eli and Vicki discussing baseball on the subway:
-->'''Eli:''' Heh. I used to take my kids to games in the summer time. Back when the Mets were worth rooting for.\\
'''Vicki:''' Sorry, that was ''when'' again?\\
'''Eli:''' ...Ouch.
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* During the Chinatown mission, the PlayerCharacter performs a ritual that traps them between the living world and the world of the dead. This leaves them unable to interact with physical object such as doors, and they therefore have to rely on [=KayKay=]'s help to move between doors. It is still possible to interact with doors though, and doing so repeatedly makes [=KayKay=] increasingly exasperated and makes her drop increasingly snarky comments.
-->'''[=KayKay=]:''' Good thing you're alive. You really suck at being dead.\\\
'''[=KayKay=]:''' You know, I was gonna say something, but Logan always tells me not to judge people for addictive behavior.
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