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Up To Eleven is a defunct trope


* There are hidden scenes in VideoGame/ResidentEvilCodeVeronica where, if Steve goes back to Claire during his scene, she dials the snark UpToEleven.

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* There are hidden scenes in VideoGame/ResidentEvilCodeVeronica where, if Steve goes back to Claire during his scene, she dials the snark UpToEleven.up to eleven.
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* When Claire stumbles across Wesker, he launches into a monologue about how much he hates Chris, and he definitely seems to have it in for him throughout the game. However, considering that [[VideoGame/ResidentEvil the first game]] may have seen Chris stuck in a jail cell for the entirety of the adventure, this seems like a particularly funny case of {{Disproportionate Retribution}}.

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* When Claire stumbles across Wesker, he launches into a monologue about how much he hates Chris, and he definitely seems to have it in for him throughout the game. However, considering that [[VideoGame/ResidentEvil the first game]] may have seen Chris stuck in a jail cell for the entirety of the adventure, this seems like a particularly funny case of {{Disproportionate Retribution}}.Retribution}}.
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Added another point regarding Wesker's hatred of Chris


* If Claire gets bitten by a zombie on the walkway between the gate to the military compound and the stairs to the mansion courtyard, and the zombie has its back to the guard railing as it's biting her, then when Claire pushes it off, it will stumble over the railing and fall to its doom.

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* If Claire gets bitten by a zombie on the walkway between the gate to the military compound and the stairs to the mansion courtyard, and the zombie has its back to the guard railing as it's biting her, then when Claire pushes it off, it will stumble over the railing and fall to its doom.doom.
* When Claire stumbles across Wesker, he launches into a monologue about how much he hates Chris, and he definitely seems to have it in for him throughout the game. However, considering that [[VideoGame/ResidentEvil the first game]] may have seen Chris stuck in a jail cell for the entirety of the adventure, this seems like a particularly funny case of {{Disproportionate Retribution}}.
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* In the prison barracks, if you examine the toilet, Claire has this to say via text.
--> (Examining the toilet) "This toilet has some rather disgusting stains, a horrible smell lingers."
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* There are hidden scenes in VideoGame/ResidentEvilCodeVeronica where if Steve goes back to Claire during his scene she dials the snark UpToEleven.
-->"Do you want me to take care of this for you, little boy?"

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* There are hidden scenes in VideoGame/ResidentEvilCodeVeronica where where, if Steve goes back to Claire during his scene scene, she dials the snark UpToEleven.
-->"Do --> "Do you want me to take care of this for you, little boy?"



* In Code Veronica X, when Wesker is duking it out with the mutated Alexia, he happens to look over and notice Chris Redfield and tells Chris Redfield to fight her since Wesker couldn't handle it and that Chris Redfield is one of Wesker's "best men".
* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), the author of the diary mentioned above.

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* In Code ''Code Veronica X, X'', when Wesker is duking it out with the mutated Alexia, he happens to look over and notice Chris Redfield and tells Chris Redfield him to fight her since Wesker couldn't handle it and that Chris Redfield is one of Wesker's "best men".
* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), In-Joke), the author of the diary mentioned above.

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Moments pages are Spoilers Off pages.


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? [[spoiler: It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), the author of the diary mentioned above.]]

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* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? [[spoiler: It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), the author of the diary mentioned above.]]
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I don't know if this counts as a trope, but I thought this was worth mentioning.


* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? [[spoiler: It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), the author of the diary mentioned above.]]

to:

* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? [[spoiler: It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), the author of the diary mentioned above.]]]]
* If Claire gets bitten by a zombie on the walkway between the gate to the military compound and the stairs to the mansion courtyard, and the zombie has its back to the guard railing as it's biting her, then when Claire pushes it off, it will stumble over the railing and fall to its doom.
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None


* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls on her butt and bounces right off, making a bit of a thumping sound.

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* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls on her butt and bounces right off, butt, making a bit of a thumping sound.sound, bouncing right off.
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* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt and bounces right off.

to:

* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt and bounces right off.off, making a bit of a thumping sound.
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* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt with a small thudding sound before bouncing right off.

to:

* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt with a small thudding sound before bouncing and bounces right off.
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None


* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt with a small thudding sound.

to:

* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt with a small thudding sound.sound before bouncing right off.
Is there an issue? Send a MessageReason:
None


* In the intro, after Claire blows up the soldiers with the fuel tank, a piece of debris falls right on her butt with a small thudding sound.

to:

* In the intro, after Claire blows up the soldiers with the fuel tank, a large piece of debris falls right on her butt with a small thudding sound.
Is there an issue? Send a MessageReason:
None


* In the intro, after Claire blows up the soldiers with the fuel tank, a piece of debris falls right on her butt.

to:

* In the intro, after Claire blows up the soldiers with the fuel tank, a piece of debris falls right on her butt.butt with a small thudding sound.
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* In the intro, after Claire blows up the soldiers with the fuel tank, some debris falls right on her butt.

to:

* In the intro, after Claire blows up the soldiers with the fuel tank, some a piece of debris falls right on her butt.
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Added DiffLines:

* In the intro, after Claire blows up the soldiers with the fuel tank, some debris falls right on her butt.
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--> "You're not done yet?"

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--> "You're not done yet?"yet..."
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Added DiffLines:

--> "What's wrong? Cold feet?"
--> "You're not done yet?"
--> "You still have plenty of ammo, and you don't have to worry about holding back."

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* D.I.J.'s Diary. Bet you never imagined a mouse could be so erudite. huh?
* In Code Veronica X, when Wesker is duking it out with the mutated Alexia, he happens to look over and notice Chris Redfield and tells Chris Redfield to fight her since Wesker couldn't handle it and that Chris Redfield is one of Wesker's "best men".

to:

* D.I.J.'s Diary. Bet you never imagined a mouse could be so erudite. erudite, huh?
* In Code Veronica X, when Wesker is duking it out with the mutated Alexia, he happens to look over and notice Chris Redfield and tells Chris Redfield to fight her since Wesker couldn't handle it and that Chris Redfield is one of Wesker's "best men".men".
* In the first save room at Antarctica, you will hear [[HellIsThatNoise an awful racket]] coming from... somewhere in the room. After pushing a piece of furniture, you find a secret room with a set of lockers on the wall, as well as the source of the noise: ''something'' is banging on the locker door from inside. You equip your weapon, approach the door, and open it, just knowing that a zombie or some other horrible thing is going to pop out and try to eat your face. What do you find? [[spoiler: It's a [[CatScare cute little mouse!]] And not just any mouse, it's D.I.J. (Dumb In Joke), the author of the diary mentioned above.]]
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* D.I.J.'s Diary. Bet you never imagined a mouse could be so erudite. huh?

to:

* D.I.J.'s Diary. Bet you never imagined a mouse could be so erudite. huh?huh?
* In Code Veronica X, when Wesker is duking it out with the mutated Alexia, he happens to look over and notice Chris Redfield and tells Chris Redfield to fight her since Wesker couldn't handle it and that Chris Redfield is one of Wesker's "best men".
Is there an issue? Send a MessageReason:
None


* Alfred's absurdly [[{{Narm}} narmy]] [[http://www.youtube.com/watch?v=k6dNIimDDus laughter]]. All seriousness he's supposed to have as a villain just gets thrown out of the window.

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* Alfred's absurdly [[{{Narm}} narmy]] [[http://www.youtube.com/watch?v=k6dNIimDDus laughter]]. All seriousness he's supposed to have as a villain just gets thrown out of the window.window.
* D.I.J.'s Diary. Bet you never imagined a mouse could be so erudite. huh?
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*Claire laughing at Steve when he finds out the guns she gave him are empty.
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* Alred's absurdly [[{{Narm}} narmy]] laughter. All seriousness he's supposed to have as a villain just gets thrown out of the window.

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* Alred's Alfred's absurdly [[{{Narm}} narmy]] laughter.[[http://www.youtube.com/watch?v=k6dNIimDDus laughter]]. All seriousness he's supposed to have as a villain just gets thrown out of the window.
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Added DiffLines:

* Alred's absurdly [[{{Narm}} narmy]] laughter. All seriousness he's supposed to have as a villain just gets thrown out of the window.
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* In Chris' Battle Game, you will end up trekking through a bathroom. If you walk up to the sink and interact with it, Chris actually looks at himself in the mirror and then fixes his hair up.

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* In Chris' Battle Game, you will end up trekking through a bathroom. If you walk up to the sink and interact with it, Chris actually looks at himself in the mirror and then fixes his hair up. Another part of his Battle Game also allows you to interact with a lion's head decoration, in which Chris looks into the mouth, reaches his hand inside and gets it stuck, and pulling it free.
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Added DiffLines:

* In Chris' Battle Game, you will end up trekking through a bathroom. If you walk up to the sink and interact with it, Chris actually looks at himself in the mirror and then fixes his hair up.
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Added DiffLines:

* There are hidden scenes in VideoGame/ResidentEvilCodeVeronica where if Steve goes back to Claire during his scene she dials the snark UpToEleven.
-->"Do you want me to take care of this for you, little boy?"

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