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Turns out example is already in.


-->'''Echo''': Uhh... I didn't mean that literally.
* A NonStandardGameOver at the beginning of ''Red Faction: Guerilla'''s 'Welcome To Mars' mission features Alec Mason and his brother Daniel Mason at an abandoned research outpost to look for salvage. As soon as you gain control of your character, the player could walk up to Daniel and [[SiblingMurder whack him dead with your sledgehammer]] for no good reason. The instant GameOver screen [[WhatTheHellPlayer calls you out for it]].
--> '''[WELCOME TO MARS: FAILED]''' [[PrecisionFStrike WTF?!]] ''YOU KILLED YOUR BROTHER!!!''

to:

-->'''Echo''': Uhh... I didn't mean that literally.
* A NonStandardGameOver at the beginning of ''Red Faction: Guerilla'''s 'Welcome To Mars' mission features Alec Mason and his brother Daniel Mason at an abandoned research outpost to look for salvage. As soon as you gain control of your character, the player could walk up to Daniel and [[SiblingMurder whack him dead with your sledgehammer]] for no good reason. The instant GameOver screen [[WhatTheHellPlayer calls you out for it]].
--> '''[WELCOME TO MARS: FAILED]''' [[PrecisionFStrike WTF?!]] ''YOU KILLED YOUR BROTHER!!!''
literally.
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-->'''Echo''': Uhh... I didn't mean that literally.

to:

-->'''Echo''': Uhh... I didn't mean that literally.literally.
* A NonStandardGameOver at the beginning of ''Red Faction: Guerilla'''s 'Welcome To Mars' mission features Alec Mason and his brother Daniel Mason at an abandoned research outpost to look for salvage. As soon as you gain control of your character, the player could walk up to Daniel and [[SiblingMurder whack him dead with your sledgehammer]] for no good reason. The instant GameOver screen [[WhatTheHellPlayer calls you out for it]].
--> '''[WELCOME TO MARS: FAILED]''' [[PrecisionFStrike WTF?!]] ''YOU KILLED YOUR BROTHER!!!''
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minor grammar edit


* Upon exiting a submarine in the cavern leading to Capek's secret lab, you will stumble upon an elevator. The button doesn't work, presumably the elevator being disabled by Capek, however pressing said button leads to following exchange:

to:

* Upon exiting a submarine in the cavern leading to Capek's secret lab, you will stumble upon an elevator. The button doesn't work, presumably the elevator being having been disabled by Capek, however pressing said button leads to the following exchange:
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* In ''Guerrilla'', you can kill your brother Dan during the first mission by hitting him with your hammer after he's don't talking. This leads to a NonStandardGameOver screen with an extra message: "WTF? You Killed Your Brother!"

to:

* In ''Guerrilla'', you can kill your brother Dan during the first mission by hitting him with your hammer after he's don't talking. This leads to a NonStandardGameOver screen with an extra message: "WTF? You Killed Your Brother!"Brother!"
* ''Red Faction II'' has a particular moment at the beginning of "Shrike's Wild Ride":
-->'''Echo''': Yes! We've got him in our sights.
-->'''Quill''': Then shoot him!
-->'''Echo''': Uhh... I didn't mean that literally.
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Added an example from the first game.

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* Upon exiting a submarine in the cavern leading to Capek's secret lab, you will stumble upon an elevator. The button doesn't work, presumably the elevator being disabled by Capek, however pressing said button leads to following exchange:
--> '''Capek:''' No Parker. I will not make it that easy.
--> (upon player pressing the button again)
--> '''Capek:''' Keep pressing the button parker, perhaps it will suddenly work!
--> (upon player pressing the button 3 more times)
--> '''Capek:''' I weary of this Parker. ''Perhaps'' you should find another way.
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** During the raid on the Public Information Building, there is a closet with a man and a woman. The man starts to ramble on how they were only having a meeting, and that the woman (named Stewie) was scared. The woman tells the man, Charlie, to shut up, and the player to go away and shut the door(which may be already shut).

to:

** During the raid on the Public Information Building, there is a closet with a man and a woman. The man starts to ramble on how they were only having a meeting, and that the woman (named Stewie) was scared. The woman tells the man, Charlie, to shut up, and the player to go away and shut the door(which door (which may be already shut).
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Added DiffLines:

** "When Darius is fleeing from angry civilians"
-->'''Darius:''' This guy is becoming a major pain in my ass--
-->'''S.A.M.:''' I detect no pain in the guttural area.
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* At the very start of the first RedFaction, you're supposed to watch a fellow miner get into an argument with a guard and then get killed, sparking a riot and subsequently the rebellion. However, if you go past the guard and miner grappling with each other you'll trigger the script where the guards start shooting at you prematurely. Normally, this would have been a bad thing since you can't fight back until you grab the baton from the soon-to-be-dead guard, but if you stand behind the grappling duo the guards will shoot the grappling guard, killing him - and the miner will keep wrestling with empty air before falling to the ground and dying for no particular reason.

to:

* At the very start of the first RedFaction, game, you're supposed to watch a fellow miner get into an argument with a guard and then get killed, sparking a riot and subsequently the rebellion. However, if you go past the guard and miner grappling with each other you'll trigger the script where the guards start shooting at you prematurely. Normally, this would have been a bad thing since you can't fight back until you grab the baton from the soon-to-be-dead guard, but if you stand behind the grappling duo the guards will shoot the grappling guard, killing him - and the miner will keep wrestling with empty air before falling to the ground and dying for no particular reason.

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Changed: 22

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* To say Games for Windows Live was a hated element of Red Faction Guerrilla would be an understatement. When Nordic bought the series from THQ, they eventually stripped it out of the game... and added a new Wrecking Crew map that consists of the letters 'GFWL' in an otherwise empty space, letting the players take out their hatred directly.

to:

* To say Games for Windows Live was a hated element of Red the PC version of ''Red Faction Guerrilla Guerrilla'' would be an understatement. When Nordic bought the series from THQ, they eventually stripped it out of the game... and added a new Wrecking Crew map that consists of the letters 'GFWL' in an otherwise empty space, letting the players take out their hatred directly.directly.
* In ''Guerrilla'', you can kill your brother Dan during the first mission by hitting him with your hammer after he's don't talking. This leads to a NonStandardGameOver screen with an extra message: "WTF? You Killed Your Brother!"
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None


** In the Catacombs, two G.I. Jones are setting up an automated turret. They get nervous about Alias after hearing Spencer's team get wasted(the soldiers at the start), then they talk about the Processed. One asks if they (the Processed) have sex, and the other replies if he's hard up for a date.

to:

** In the Catacombs, two G.I. Jones are setting up an automated turret. They get nervous about Alias after hearing Spencer's team get wasted(the wasted (the soldiers at the start), then they talk about the Processed. One asks if they (the Processed) have sex, and the other replies if he's hard up for a date.

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Changed: 405

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** In the Catacombs level, two G.I. Jones are setting up an automated turret. They get nervous about Alias after hearing Spencer's team get wasted(the soldiers at the start), then they talk about the Processed. One asks if they (the Processed) have sex, and the other replies if he's hard up for a date.

to:

**During the raid on the Public Information Building, there is a closet with a man and a woman. The man starts to ramble on how they were only having a meeting, and that the woman (named Stewie) was scared. The woman tells the man, Charlie, to shut up, and the player to go away and shut the door(which may be already shut).
** In the Catacombs level, Catacombs, two G.I. Jones are setting up an automated turret. They get nervous about Alias after hearing Spencer's team get wasted(the soldiers at the start), then they talk about the Processed. One asks if they (the Processed) have sex, and the other replies if he's hard up for a date.
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None


** In the first level of the Nano Base, two technicians are talking about the Processed. One states that they smell like roadkill, while the other says that they are the way of the future, and that they both might as well be dead. The first then says that they at least bathe every now and then.

to:

** In the first level of the Nano Base, two technicians are talking about the Processed. One states that they smell like roadkill, while the other says that they are the way of the future, and that they both (the technicians) might as well be dead. The first then says that they at least bathe every now and then.

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* In ''Red Faction II'', there are several conversations you can hear between enemy troops:
** In the second level of the first mission, you can hear Sammy and R.B. talking outside of a ventilation shaft. Sammy asks R.B. to loan him twenty grand. He declines, as Sammy begs. R.B. walks away, as Sammy asks if he can give him a ride back home over the weekend, but gets no response.
** In the Catacombs level, two G.I. Jones are setting up an automated turret.

to:

* In ''Red Faction II'', there are several conversations you can hear between enemy troops:
NPC's:
** In the second level of the first mission, you can hear Sammy and R.B. talking outside of a ventilation shaft. Sammy asks R.B. to loan him twenty grand. He declines, as Sammy begs. R.B. walks away, as away while Sammy asks if he can give him a ride back home over the weekend, but gets no response.
weekend.
** In the Catacombs level, two G.I. Jones are setting up an automated turret. They get nervous about Alias after hearing Spencer's team get wasted(the soldiers at the start), then they talk about the Processed. One asks if they (the Processed) have sex, and the other replies if he's hard up for a date.
** Another conversation can be heard between two more G.I. Jones in the same level. When you're out of the burial area, one soldier states that the Processed in the area were the last ones they sent up. Another states that the last one looked like his cousin Todd, to which the first replies that Todd was already ugly to began with.
**In the first level of the Nano Base, two technicians are talking about the Processed. One states that they smell like roadkill, while the other says that they are the way of the future, and that they both might as well be dead. The first then says that they at least bathe every now and then.
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None

Added DiffLines:

*In ''Red Faction II'', there are several conversations you can hear between enemy troops:
**In the second level of the first mission, you can hear Sammy and R.B. talking outside of a ventilation shaft. Sammy asks R.B. to loan him twenty grand. He declines, as Sammy begs. R.B. walks away, as Sammy asks if he can give him a ride back home over the weekend, but gets no response.
**In the Catacombs level, two G.I. Jones are setting up an automated turret.
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None

Added DiffLines:

** And Mr. Toots... need I say more?
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-->'''Darius:''' Run? That's not a plan!

to:

-->'''Darius:''' Run? That's not a plan!plan!
* To say Games for Windows Live was a hated element of Red Faction Guerrilla would be an understatement. When Nordic bought the series from THQ, they eventually stripped it out of the game... and added a new Wrecking Crew map that consists of the letters 'GFWL' in an otherwise empty space, letting the players take out their hatred directly.
Is there an issue? Send a MessageReason:
None


* How does Alias force [[spoiler: Sopot]] to comply with him when they meet face-to-face halfway through ''Red Faction 2''? By slapping him across the face in what should be a serious scene, that [[Narm comes off as hilarious.]] Like how Alias swings a ''grenade launcher'' at them but only has a light slapping sound, or wears the guy's hat almost immediately afterwards.

to:

* How does Alias force [[spoiler: Sopot]] to comply with him when they meet face-to-face halfway through ''Red Faction 2''? By slapping him across the face in what should be a serious scene, that [[Narm comes off as hilarious.]] hilarious. Like how Alias swings a ''grenade launcher'' at them but only has a light slapping sound, or wears the guy's hat almost immediately afterwards.
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Added DiffLines:

* How does Alias force [[spoiler: Sopot]] to comply with him when they meet face-to-face halfway through ''Red Faction 2''? By slapping him across the face in what should be a serious scene, that [[Narm comes off as hilarious.]] Like how Alias swings a ''grenade launcher'' at them but only has a light slapping sound, or wears the guy's hat almost immediately afterwards.
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Kinda famous bug.

Added DiffLines:

* At the very start of the first RedFaction, you're supposed to watch a fellow miner get into an argument with a guard and then get killed, sparking a riot and subsequently the rebellion. However, if you go past the guard and miner grappling with each other you'll trigger the script where the guards start shooting at you prematurely. Normally, this would have been a bad thing since you can't fight back until you grab the baton from the soon-to-be-dead guard, but if you stand behind the grappling duo the guards will shoot the grappling guard, killing him - and the miner will keep wrestling with empty air before falling to the ground and dying for no particular reason.
Is there an issue? Send a MessageReason:
None


* Throwing a remote mine on ExpositionFairy characters in the first Red Faction game. Their animations would still show them talking civilly with you, but all of the dialogue will be replaced with them screaming. After they're done, they'll go right into flailing their arms and acting frantic. [[CompleteMonster Funny!]]

to:

* Throwing a remote mine on ExpositionFairy characters in the first Red Faction game. Their animations would still show them talking civilly with you, but all of the dialogue will be replaced with them screaming. After they're done, they'll go right into flailing their arms and acting frantic. [[CompleteMonster Funny!]]Funny!
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** "When Darious first encounters a walker"

to:

** "When Darious Darius first encounters a walker"
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-->'''Darius:''' Run? That's your plan?

to:

-->'''Darius:''' Run? That's your plan?not a plan!
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-->'''Sgt. Winters:''' You ever notice how when bad things happen - I mean the absolute '''WORST''' things imaginable. Horrible stuff - there's always a Mason around? Now I'm talking about shit you couldn't even dream of happening... y'know, it never fails!

to:

-->'''Sgt. Winters:''' You ever notice how when bad things happen - I mean the absolute '''WORST''' things imaginable. Horrible stuff - there's always a Mason around? Now I'm talking about shit you couldn't even dream of happening... y'know, it never fails!fails!
* When Darious punches out the JerkAss Colonel, which doubles as a CMOA:
-->'''CO:''' Don't think this changes things. I'm still bringing you in.
-->'''Mason:''' With all due respect, sir- *punches the CO* You're an idiot.
-->'''Sgt. Winters:''' Damn, Mason, you just punched out my CO. Now what am I going to do with you?
-->'''Mason:''' Well, you sure as hell can't detain me.
-->'''Sgt. Winters''': No, but I can thank you.
* Pretty much any conversation between Darius and S.A.M. whenever something bad happens and he asks her for a solution:
** "When Darious first encounters a walker"
-->'''Darius:''' Got any ideas S.A.M.?
-->'''S.A.M.:''' Run
-->'''Darius:''' Run? That's your plan?
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->'''Sgt. Winters:''' You ever notice how when bad things happen - I mean the absolute '''WORST''' things imaginable. Horrible stuff - there's always a Mason around? Now I'm talking about shit you couldn't even dream of happening... y'know, it never fails!

to:

->'''Sgt.-->'''Sgt. Winters:''' You ever notice how when bad things happen - I mean the absolute '''WORST''' things imaginable. Horrible stuff - there's always a Mason around? Now I'm talking about shit you couldn't even dream of happening... y'know, it never fails!

Added: 330

Changed: 2

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* Throwing a remote mine on ExpositionFairy characters in the first Red Faction game. Their animations would still show them talking civilly with you, but all of the dialouge will be replaced with them screaming. After they're done, they'll go right into flailing their arms and acting frantic. [[CompleteMonster Funny!]]
* Red Faction developers seem to have a habit of including silly weapons. [[http://www.youtube.com/watch?v=bQ_XFQqmNxs Behold the development cycle of the mighty Ostrich Hammer]]

to:

* Throwing a remote mine on ExpositionFairy characters in the first Red Faction game. Their animations would still show them talking civilly with you, but all of the dialouge dialogue will be replaced with them screaming. After they're done, they'll go right into flailing their arms and acting frantic. [[CompleteMonster Funny!]]
* Red Faction developers seem to have a habit of including silly weapons. [[http://www.youtube.com/watch?v=bQ_XFQqmNxs Behold the development cycle of the mighty Ostrich Hammer]]Hammer]]
* Sgt. Winters from ''Armageddon'' has this comedic gem in the lava level:
->'''Sgt. Winters:''' You ever notice how when bad things happen - I mean the absolute '''WORST''' things imaginable. Horrible stuff - there's always a Mason around? Now I'm talking about shit you couldn't even dream of happening... y'know, it never fails!

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