Follow TV Tropes

Following

History Funny / NoahCaldwellGervais

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The campus of MIT, which contains a dome prominently featured in Fallout 4's Institute, is closed to people who don't have the access cards to let themselves in. Noah, slightly drunk, wandered around the edges hopefully trying doors until a student just let him in, at which point Noah tried to look like he belonged, saying that as an overweight nerdy white guy that was pretty easy, though as a man who'd never gone to college he certainly didn't feel like he fit in.
---> [MIT] feels overwhelmingly ''professional'', which I am not. I'm a weirdo who drove into town in a beat up Thunderbird, walked 12 miles, and had three shots of whiskey before coming in here to try to find something that I only knew from a video game.
*** He found the dome in a small library with its own lock, and rather than press his luck he just took a couple seconds of footage through a window and got out. Back out on the street he started laughing as he realized what he'd done.
----> I had ''snuck into the Institute'' just like in god damn Fallout 4. What I assumed might not be possible at all I managed with a positive attitude and a heavy buzz. Now, ''now'' I truly felt the Fallout Vibe. I was Wasteland scum, skulking about where I didn't belong, in the beating heart of American technology and education.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Complaining about some dully anonymous buildings, Noah calls them "great glass hamsterwheels for bankers and investment brokers" only to brighten as he says that turning away from them he found a the kind of character-ful trait he was looking for: a [[LargeHam genuine portal to hell]] under the freeway! (It's a doorway with graffiti calling it "Entrance 2 Hell")

Added: 214

Changed: 173

Is there an issue? Send a MessageReason:
None



to:

** Earlier in the travelogue he compares the Capitol Mall in ''Fallout 3'' to what it's like in real life. In the game, it's a warzone crowded with enemies. In real life...
--> The invading army is food trucks. Dozen and dozens of food trucks, all swarming the area with standardized stadium pricing, loudly competing to be the one who sells your child a ten dollar strawberry milkshake.
Is there an issue? Send a MessageReason:
actually that's a long quote huh


** Noah ''detests'' VideoGame/FalloutBrotherhoodOfSteel, finding it "aggressively" boring and full of strange choices.
--> We've already put it (what characters like Ruby, Wasteland Prostitute represent) in the most concise terms possible: it's hot, it's wet, and it's bad. So instead of being annoyed at the sophomorically horny 2000s game for being that way, let's reframe things for a moment. In a game with something like eight total side quests, fully one of those is helping Ruby look for her lost cat, Mr. Pussy. Leaving out any of the obvious judgments let's just focus in on opportunity cost. Brotherhood of Steel [...] is the first pivot that the franchise makes towards having fully voiced and lip synced characters for all the NPCs, no matter how small the role. Which takes time, and takes money, and limits the amount of that kind of thing you can actually ''have'' in the game. Creatively a development team must pick and choose which ideas and characters are worth making the cut. They need to figure out how to tell the best story and create the most vibrant world with the most limited amount of resources and somehow, in spite of this, Mr Pussy made the cut. The Mr Pussy quest was passed through several stages of design! Someone had to write the Mr Pussy dialogue, a voice actress had to record the Mr Pussy lines, Ruby's 3D model had to be rigged and animated to convey the Mr Pussy quest to the player. Bad dialogue and bad ideas in a movie are actually more understandable because there are so many fewer steps and so much less expense to realizing a bad idea in a movie than in game development. Bad dialogue in books is most understandable of all, since all it takes is one person sitting alone having a brain fart. In games these things have ''so many layers'' of production to trickle down through before being fully realized! At some point, around some large office table, someone said something close to "I'm happy with how damage animations are coming but I haven't gotten any updates on Mr Pussy at all in a few days and I'm wondering where we're at with implementation!"

to:

** Noah ''detests'' VideoGame/FalloutBrotherhoodOfSteel, finding it "aggressively" boring and full of strange choices.
--> We've already put
choices, but mainly, he's frustrated with what it (what characters like Ruby, Wasteland Prostitute represent) in chose to focus and spend what would have taken significant time and money on, such as the most concise terms possible: it's hot, it's wet, and it's bad. So instead of being annoyed at quest where the sophomorically horny 2000s game for being that way, let's reframe things for player is tasked with finding a moment. lost cat called "Mr Pussy". In a game with something like eight total side only a handful of quests, fully one of those is helping Ruby look for her lost cat, Mr. Pussy. Leaving out any of the obvious judgments let's just focus in on opportunity cost. Brotherhood of Steel [...] is the first pivot that the franchise makes towards having fully voiced and lip synced characters for all the NPCs, no matter how small the role. Which takes time, and takes money, and limits the this represents a substantial amount of that kind of thing you can actually ''have'' in the game. effort put into development.
-->
Creatively a development team must pick and choose which ideas and characters are worth making the cut. They need to figure out how to tell the best story and create the most vibrant world with the most limited amount of resources and somehow, in spite of this, Mr Pussy "Mr Pussy" made the cut. The Mr Pussy quest was passed through several stages of design! Someone had to write the Mr Pussy dialogue, a voice actress had to record the Mr Pussy lines, Ruby's 3D model had to be rigged and animated to convey the Mr Pussy quest to the player. Bad dialogue and bad ideas in a movie are actually more understandable because there are so many fewer steps and so much less expense to realizing a bad idea in a movie than in game development. Bad dialogue in books is most understandable of all, since all it takes is one person sitting alone having a brain fart. In games these things have ''so many layers'' of production to trickle down through before being fully realized! At some point, around some large office table, someone said something close to "I'm happy with how damage animations are coming but I haven't gotten any updates on Mr Pussy at all in a few days and I'm wondering where we're at with implementation!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Noah ''detests'' VideoGame/FalloutBrotherhoodOfSteel, finding it "aggressively" boring and full of strange choices.
--> We've already put it (what characters like Ruby, Wasteland Prostitute represent) in the most concise terms possible: it's hot, it's wet, and it's bad. So instead of being annoyed at the sophomorically horny 2000s game for being that way, let's reframe things for a moment. In a game with something like eight total side quests, fully one of those is helping Ruby look for her lost cat, Mr. Pussy. Leaving out any of the obvious judgments let's just focus in on opportunity cost. Brotherhood of Steel [...] is the first pivot that the franchise makes towards having fully voiced and lip synced characters for all the NPCs, no matter how small the role. Which takes time, and takes money, and limits the amount of that kind of thing you can actually ''have'' in the game. Creatively a development team must pick and choose which ideas and characters are worth making the cut. They need to figure out how to tell the best story and create the most vibrant world with the most limited amount of resources and somehow, in spite of this, Mr Pussy made the cut. The Mr Pussy quest was passed through several stages of design! Someone had to write the Mr Pussy dialogue, a voice actress had to record the Mr Pussy lines, Ruby's 3D model had to be rigged and animated to convey the Mr Pussy quest to the player. Bad dialogue and bad ideas in a movie are actually more understandable because there are so many fewer steps and so much less expense to realizing a bad idea in a movie than in game development. Bad dialogue in books is most understandable of all, since all it takes is one person sitting alone having a brain fart. In games these things have ''so many layers'' of production to trickle down through before being fully realized! At some point, around some large office table, someone said something close to "I'm happy with how damage animations are coming but I haven't gotten any updates on Mr Pussy at all in a few days and I'm wondering where we're at with implementation!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While reflecting that Fallout 2's endgame isn't as thematically complex as the early and midgame, Noah describes the Hubologists.
--> Without that aspect of going to the stars, the Hubologists are just a cartoonish and exceptionally broad caricature of Scientology. Which is a fine and good thing to make fun of in general, because Scientology is ''stupid'' and hurts people.
Is there an issue? Send a MessageReason:
edited to use the actual phrasing


-->"There is no justice as there is no Santa Claus so I continue to critique. I'm going to tackle the Quake series from narrative perspective, and there's nothing you fuckers can do to stop me."

to:

-->"There --> ''But there is no justice as justice, and there is no Santa Claus Claus, so I continue to critique. critique as I please. I'm going to tackle the Quake series from a narrative perspective, and there's nothing you fuckers can do to stop me."
''

Added: 194

Changed: 71

Is there an issue? Send a MessageReason:
None



to:

* On the improbability of playing VideoGame/{{Quake}} for the story:
-->"There is no justice as there is no Santa Claus so I continue to critique. I'm going to tackle the Quake series from narrative perspective, and there's nothing you fuckers can do to stop me."



-->'''Noah:''' In the morning, I got up with the dawn and hit the Nevada border early; early enough that my first taste of this mysterious and underpopulated part of the country was to encounter a herd of cattle completely blocking the pass from the lower desert valley to the upper desert valley towards Gerlach. I drove up to the cowboy, asked him how he wanted me to handle it, and he said "Oh, they're real gentle. Just drive on through, and they'll move for ya." [[ViolationOfCommonSense And Goddamned if they didn't!]] I shifted into a tentative first gear, and they parted like a smelly, furry river around a boulder. We were quite the mashup, the traveller with his herd, the bearded traveller with his Volkswagen, both of us around 30, both of us looking like some echo from the past, [and] I think we were equally entertained by the situation, too; I caught him cracking up in the rearview to see the high prow of the bus moving through the moving, farting herd. For the most part, they seemed willing to let me get on past, but ''one'' cow stopped right in front of me [[RoadApples to take a massive and defiant piss right on the pavement.]] [[ActuallyPrettyFunny I gave him his moment; it's not often a cow gets to pull a power move on a guy like that]]. I honestly could hardly believe the scene as it was unfolding; ranching is one of the most iconic professions in America, but it's infrequently that city people like me actually encounter it so directly as this. Most people's world is one of stoplights and strip malls, mine included. This guy's world is so quiet that he can drive a herd of cattle through the byway and still be surprised to see someone rolling up on him.

to:

-->'''Noah:''' In the morning, I got up with the dawn and hit the Nevada border early; early enough that my first taste of this mysterious and underpopulated part of the country was to encounter a herd of cattle completely blocking the pass from the lower desert valley to the upper desert valley towards Gerlach. I drove up to the cowboy, asked him how he wanted me to handle it, and he said "Oh, they're real gentle. Just drive on through, and they'll move for ya." [[ViolationOfCommonSense And Goddamned if they didn't!]] I shifted into a tentative first gear, and they parted like a smelly, furry river around a boulder. We were quite the mashup, the traveller traveler with his herd, the bearded traveller traveler with his Volkswagen, both of us around 30, both of us looking like some echo from the past, [and] I think we were equally entertained by the situation, too; I caught him cracking up in the rearview rear view to see the high prow of the bus moving through the moving, farting herd. For the most part, they seemed willing to let me get on past, but ''one'' cow stopped right in front of me [[RoadApples to take a massive and defiant piss right on the pavement.]] [[ActuallyPrettyFunny I gave him his moment; it's not often a cow gets to pull a power move on a guy like that]]. I honestly could hardly believe the scene as it was unfolding; ranching is one of the most iconic professions in America, but it's infrequently that city people like me actually encounter it so directly as this. Most people's world is one of stoplights and strip malls, mine included. This guy's world is so quiet that he can drive a herd of cattle through the byway and still be surprised to see someone rolling up on him.
Is there an issue? Send a MessageReason:
None


** It also makes for a more subtle and [[BlackComedy much darker]] joke when you realize that not only does it apply to the series, it can also apply to his making a second Soulsborne video, after his first soulsborne video resulted in his being severely harassed by Dark Souls fans for months because of his views on the the (in)famous difficulty level of Fromsoft's games, and how it's discussed in the community.

to:

** It also makes for a more subtle and [[BlackComedy much darker]] joke when you realize that not only does it apply to the series, it can also apply to his making a second Soulsborne video, after as his first soulsborne video effort resulted in his being severely harassed by months of harassment from Dark Souls fans for months because of due to his views on the the (in)famous difficulty level of Fromsoft's games, and how it's discussed in the community.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It also makes for a more subtle and [[BlackComedy much darker]] joke when you realize that not only does it apply to the series, it can also apply to his making a second Soulsborne video, after his first soulsborne video resulted in his being severely harassed by Dark Souls fans for months because of his views on the the (in)famous difficulty level of Fromsoft's games, and how it's discussed in the community.
Is there an issue? Send a MessageReason:
None


-->'''Noah:''' Next to the museum is the Mothman statue, which I love with all my heart, because not only did they go hard on the design, the artists spent what seems like a great deal of effort making sure that Mothman has what can only be described as ''a seriously rockin' ass''. Look at this taut sumnabitch! ''VideoGame/Fallout76'' made Mothman very mysterious and creepy, but I wonder now this is simply because they lacked the courage to make him swole.

to:

-->'''Noah:''' Next to the museum is the Mothman statue, which I love with all my heart, because not only did they go hard on the design, the artists spent what seems like a great deal of effort making sure that Mothman has what can only be described as ''a seriously rockin' ass''. Look at this taut sumnabitch! ''VideoGame/Fallout76'' made Mothman very mysterious and creepy, but I wonder now if this is simply because they lacked the courage to make him swole.

Top