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** On a related note, stealing Agent 17s clothes in St. Petersburh revisited gives you the wonderful message "Guards now looking for suspicious ''[[UnusuallyUninterestingSight clone]]''".

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** On a related note, stealing Agent 17s clothes in St. Petersburh Petersburg revisited gives you the wonderful message "Guards now looking for suspicious ''[[UnusuallyUninterestingSight clone]]''".
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* In "Tracking Hayamoto", one of the assassinations options is to improperly prepare Hayamoto's Jr's Fugu fish so that he ingests a lethal does of poisoning. What's funny is how the game's logic handles his death: he dies at the dinner table and you are alerted that guards (in the same room!) have [[CaptainObvious "found" his corpse]], as opposed to something like "witnessed Hayamoto Jr. die".

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* In "Tracking Hayamoto", one of the assassinations options is to improperly prepare Hayamoto's Jr's Fugu fish fugu so that he ingests a lethal does of poisoning.tetrodotoxin. What's funny is how the game's logic handles his death: he dies at the dinner table and you are alerted that guards (in the same room!) have [[CaptainObvious "found" his corpse]], as opposed to something like "witnessed Hayamoto Jr. die".
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* Trying to figure out why the hell are the Don's car keys in a ''tree'' of all places in the first mission "Anathema".

Added: 326

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* The solution to "The Jacuzzi Job". Charlie is enjoying a threesome with three busty bodyguards in his hot tub. Eventually, the ladies will leave to take a powder, and you can have way with Charlie. When the girls return, they won't notice Charlie's disappearance or even try to look for him -- say, behind the vibrating bed.


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* The solution to "The Jacuzzi Job". Charlie is enjoying a threesome with three busty bodyguards in his hot tub. Eventually, the ladies will leave to take a powder, and you can have way with Charlie. When the girls return, they won't notice Charlie's disappearance or even try to look for him -- say, behind the vibrating bed.
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-->"WARNING: THE GUARDS HAVE FOUND THE CORPSE OF HAYAMOTO JR."

to:

-->"WARNING: -->WARNING: THE GUARDS HAVE FOUND THE CORPSE OF HAYAMOTO JR."
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* In "Tracking Hayamoto", one of the assassinations options is to improperly prepare Hayamoto's Jr's Fugu fish so that he ingests a lethal does of poisoning. What's funny is how the game's logic handles his death: he dies at the dinner table and you are alerted that guards have [[CaptainObvious "found" his corpse]], as opposed to something like "witnessed Hayamoto Jr. die".

to:

* In "Tracking Hayamoto", one of the assassinations options is to improperly prepare Hayamoto's Jr's Fugu fish so that he ingests a lethal does of poisoning. What's funny is how the game's logic handles his death: he dies at the dinner table and you are alerted that guards (in the same room!) have [[CaptainObvious "found" his corpse]], as opposed to something like "witnessed Hayamoto Jr. die".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In "Tracking Hayamoto", one of the assassinations options is to improperly prepare Hayamoto's Jr's Fugu fish so that he ingests a lethal does of poisoning. What's funny is how the game's logic handles his death: he dies at the dinner table and you are alerted that guards have [[CaptainObvious "found" his corpse]], as opposed to something like "witnessed Hayamoto Jr. die".
-->"WARNING: THE GUARDS HAVE FOUND THE CORPSE OF HAYAMOTO JR."

Changed: 8

Removed: 582

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* "St. Petersburg Stakeout": Once you take the shot, just drop your gun. A solider will come barreling in once the rifle hits the floor, but as long as you're dressed appropriately, he won't make the connection.
* "Tubeway Torpedo": The idea behind the mini-bomb is to demolish a breakable wall and lead Smith to safety before the guards come. If you destroy it and hide ''before'' freeing Smith, everybody and their grandma will run to check out your handiwork--but you're nowhere nearby, so let them have their fun. They'll be long gone by the time you return with your CIA friend.



* In the "Hidden Valley", "At The Gates" and "Shogun Showdown" levels of ''Silent Assassin'', the blow of being so [[NintendoHard frequently spotted]] gets softened by the rather unintentionally hilarious alert message when disguised as a guard:

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* In the "Hidden "The Hidden Valley", "At The Gates" and "Shogun Showdown" levels of ''Silent Assassin'', the blow of being so [[NintendoHard frequently spotted]] gets softened by the rather unintentionally hilarious alert message when disguised as a guard:



** On a related note, stealing Agent 17s clothes in St. Petersburh revisited gives you the wonderful message "Guards now looking for suspicious [[UnusuallyUninterestingSight clone]]".

to:

** On a related note, stealing Agent 17s clothes in St. Petersburh revisited gives you the wonderful message "Guards now looking for suspicious [[UnusuallyUninterestingSight clone]]".''[[UnusuallyUninterestingSight clone]]''".



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* The Silverballers. Just how comically overpowered are they? Shooting someone with them will result in some absolutely hilarious RagdollPhysics with most victims being BlownAcrossTheRoom.
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* If you use the "Strangle Sergei glitch" before emptying the church in the final mission, his character model will be completely broken when you do. It looks just as ridiculous as you can imagine.

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* If you use the "Strangle Sergei glitch" before emptying the church in the final mission, his character model will be completely broken when you do. [[https://www.youtube.com/watch?v=nBxcSF1RFM4 It looks just as ridiculous ridiculous]] as you can imagine.
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* If you use the "Strangle Sergei glitch" before emptying the church, his character model will be completely broken when you do. It looks just as ridiculous as you can imagine.

to:

** On a related note, stealing Agent 17s clothes in St. Petersburh revisited gives you the wonderful message "Guards now looking for suspicious [[UnusuallyUninterestingSight clone]]".
* If you use the "Strangle Sergei glitch" before emptying the church, church in the final mission, his character model will be completely broken when you do. It looks just as ridiculous as you can imagine.

Added: 908

Changed: 24

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* "St. Petersburg Stakeout": Once you take the shot, just drop your gun. A solider will come barreling in once the rifle hits the floor, but as long as you're dressed appropriately, he won't make the connection.
* "Tubeway Torpedo": The idea behind the mini-bomb is to demolish a breakable wall and lead Smith to safety before the guards come. If you destroy it and hide ''before'' freeing Smith, everybody and their grandma will run to check out your handiwork--but you're nowhere nearby, so let them have their fun. They'll be long gone by the time you return with your CIA friend.
* The solution to "The Jacuzzi Job". Charlie is enjoying a threesome with three busty bodyguards in his hot tub. Eventually, the ladies will leave to take a powder, and you can have way with Charlie. When the girls return, they won't notice Charlie's disappearance or even try to look for him -- say, behind the vibrating bed.



--> GUARDS NOW LOOKING FOR [[CaptainObvious SUSPICIOUS NINJA]].

to:

--> GUARDS NOW LOOKING FOR [[CaptainObvious [[SuspectIsHatless SUSPICIOUS NINJA]].
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to:

* If you use the "Strangle Sergei glitch" before emptying the church, his character model will be completely broken when you do. It looks just as ridiculous as you can imagine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the "Hidden Valley", "At The Gates" and "Shogun Showdown" levels of ''Silent Assassin'', the blow of being so [[NintendoHard frequently spotted]] gets softened by the rather unintentionally hilarious alert message when disguised as a guard:
--> GUARDS NOW LOOKING FOR [[CaptainObvious SUSPICIOUS NINJA]].

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