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Changed line(s) 28 (click to see context) from:
* In Kolima forest, upon meeting Tret, Amiti realize that she's one of the "wise trees" (translated from my version) and immediatly get on his knees and bow to her. The rest of the party is confused, Amiti tells them they're in front of a divinity and must bow to her and Tret and Pewter tries (and fail at first) to convince him she's not a deity.
to:
* In Kolima forest, upon meeting Tret, Amiti realize that she's one of the "wise trees" (translated from my version) and immediatly immediately get on his knees and bow to her. The rest of the party is confused, Amiti tells them they're in front of a divinity and must bow to her and Tret and Pewter tries (and fail at first) to convince him she's not a deity.
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Changed line(s) 21 (click to see context) from:
* In the amusement park, having the final bosses replaced by carboard cutouts and a dragon made of wood with visible parts is hilarious.
to:
* In the amusement park, having the final bosses replaced by carboard cardboard cutouts and a dragon made of wood with visible parts is hilarious.
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Changed line(s) 7,8 (click to see context) from:
--->'''Karis''': [[DoubleEntendre "Keep your fireballs under control, Tyrell]]."\\
'''Tyrell''': "I'm gonna pretend I didn't hear that."
'''Tyrell''': "I'm gonna pretend I didn't hear that."
to:
--->'''Karis''': [[DoubleEntendre "Keep Keep your fireballs under control, Tyrell]]."\\
\\
'''Tyrell''':"I'm I'm gonna pretend I didn't hear that."
'''Tyrell''':
Changed line(s) 10,15 (click to see context) from:
-->"[[LampshadeHanging How did we arrive in this situation, exactly?]]"\\
"Because [[ButThouMust Matthew can be talked into anything]]."
* Tret has a moment. Can't think of the exact wording, but it boils down to this:
-->'''Tret''': "What? [[LampshadeHanging You assume that every ancient castle must have a secret entrance crawling with monsters and traps?]]\\
'''Amiti''': "Well... yes."\\
'''Tret''': "Well, you're right... THIS time."
"Because [[ButThouMust Matthew can be talked into anything]]."
* Tret has a moment. Can't think of the exact wording, but it boils down to this:
-->'''Tret''': "What? [[LampshadeHanging You assume that every ancient castle must have a secret entrance crawling with monsters and traps?]]\\
'''Amiti''': "Well... yes."\\
'''Tret''': "Well, you're right... THIS time."
to:
"Because
'''Tyrell:''' [[ButThouMust Matthew can be talked into
* Tret has
-->'''Tret''':
'''Amiti''':
'''Tret''':
Changed line(s) 20 (click to see context) from:
-->'''Karis''': "Wow...graphic!"
to:
-->'''Karis''': "Wow...graphic!"Wow...graphic!
Changed line(s) 26,27 (click to see context) from:
--->'''Eoleo''': "I think you made it madder!"\\
'''Himi''': "No, just...very, very sad."
'''Himi''': "No, just...very, very sad."
to:
--->'''Eoleo''': "I I think you made it madder!"\\
madder!\\
'''Himi''':"No, No, just...very, very sad."
'''Himi''':
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* When Arcanus appears in the final dungeon, literally everyone responds with shock and anger upon seeing him... except for Himi, who just says "Who?"
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Has nothing to do with familiarity with in-universe fiction.
Changed line(s) 14 (click to see context) from:
'''Amiti''': "Well... [[GenreSavvy yes]]."\\
to:
'''Amiti''': "Well... [[GenreSavvy yes]].yes."\\
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Changed line(s) 26 (click to see context) from:
--->'''Elelo''': "I think you made it madder!"\\
to:
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* Briggs gives Matthew and co. some Hermes' Water, recalling secondhand that Isaac used it to save a tree or a forest or something... But hey, it's pretty valuable anyway. Amiti (who wouldn't even be ''talking'' to a pirate if he could help it, being from a coastal kingdom), has this to say:
--> So you were given a treasure but cannot remember its value, so you "thank" us with it. Delightful.
--> So you were given a treasure but cannot remember its value, so you "thank" us with it. Delightful.
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* In Kolima forest, upon meeting Tret, Amiti realize that she's one of the "wise trees" (translated from my version) and immediatly get on his knees and bow to her. The rest of the party is confused, Amiti tells them they're in front of a divinity and must bow to her and Tret and Pewter tries (and fail at first) to convince him she's not a deity.
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slapping a monster and making it crying is funny.
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** After that, Sveta is ambushed by a monster, and is told to use Psyenergy on it. She uses slap...causing the monster to cry.
--->'''Elelo''': "I think you made it madder!"\\
'''Himi''': "No, just...very, very sad."
--->'''Elelo''': "I think you made it madder!"\\
'''Himi''': "No, just...very, very sad."
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The reveal of one of the antagonists brings a laugh
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* When Kraden reveals that [[spoiler:the masked man is really Alex]], the first four kids react with "shock ( ! ). The other four are notably confused, having no idea what's going on (responding with "?" ).
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Changed line(s) 22 (click to see context) from:
* When you meet Ikan the storyteller after helping his son & grandson, he tells you a prophecy about warriors with [[PsychicPowers weapons that aren't weapons]], who have to go [[spoiler:start the Watchtower to counter the Eclipse Tower]], and the [[{{Precursors}} Jenei's lust for power.]] Kraden then asks what more he can tell them.
to:
* When you meet Ikan the storyteller after helping his son & grandson, he tells you a prophecy about warriors with [[PsychicPowers weapons that aren't weapons]], who have to go [[spoiler:start the Watchtower to counter the Eclipse Tower]], and the [[{{Precursors}} Jenei's lust for power.]] power]]. This is also a CMOF in-game, as Kraden & Ikan immediately start laughing. Kraden then asks what more he can tell them.
Deleted line(s) 24 (click to see context) :
This is also a CMOF in-game, as Kraden & Ikan immediately start laughing.
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This is also a CMOF in-game, as Kraden & Ikan immediately start laughing.
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* When you meet Ikan the storyteller after helping his son & grandson, he tells you a prophecy about warriors with [[PsychicPowers weapons that aren't weapons]], who have to go [[spoiler:start the Watchtower to counter the Eclipse Tower]], and the [[{{Precursors}} Jenei's lust for power.]] Kraden then asks what more he can tell them.
-->"Nothing. I'm the village storyteller for an island you've probably never heard of before. What else do you want from me?"
-->"Nothing. I'm the village storyteller for an island you've probably never heard of before. What else do you want from me?"
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Changed line(s) 4,5 (click to see context) from:
--> Yes, Tyrell, this is the part where she just volunteers she's an enemy spy.
* In ''Dark Dawn'', the player is sometimes offered a choice of four emotional reactions, which [[ButThouMust mostly affect the next line or two of dialogue]]. One such instance, early in the game, involves [[PlayingWithFire Tyrell]] freaking out. If the player selects the "angry" response, Karis responds that "Yelling isn't helping. We have to calm him down!" - [[HypocriticalHumor and then turns to Tyrell and shouts at him to snap out of it]].
* In ''Dark Dawn'', the player is sometimes offered a choice of four emotional reactions, which [[ButThouMust mostly affect the next line or two of dialogue]]. One such instance, early in the game, involves [[PlayingWithFire Tyrell]] freaking out. If the player selects the "angry" response, Karis responds that "Yelling isn't helping. We have to calm him down!" - [[HypocriticalHumor and then turns to Tyrell and shouts at him to snap out of it]].
to:
*
Changed line(s) 7,8 (click to see context) from:
--> Karis: [[DoubleEntendre "Keep your fireballs under control, Tyrell."]]
--> Tyrell: "I'm gonna pretend I didn't hear that."
--> Tyrell: "I'm gonna pretend I didn't hear that."
to:
--> Tyrell:
'''Tyrell''': "I'm gonna pretend I didn't hear that."
Changed line(s) 10,11 (click to see context) from:
--->"[[LampshadeHanging How did we arrive in this situation, exactly?]]"
--->"Because [[ButThouMust Matthew can be talked into anything.]]"
--->"Because [[ButThouMust Matthew can be talked into anything.]]"
to:
--->"Because
"Because [[ButThouMust Matthew can be talked into
Changed line(s) 13,15 (click to see context) from:
--->Tret: "What? [[LampshadeHanging You assume that every ancient castle must have a secret entrance crawling with monsters and traps?]]
--->Amiti: "Well... [[GenreSavvy yes.]]"
--->Tret: "Well, you're right... THIS time."
--->Amiti: "Well... [[GenreSavvy yes.]]"
--->Tret: "Well, you're right... THIS time."
to:
--->Amiti:
'''Amiti''': "Well... [[GenreSavvy
--->Tret:
'''Tret''': "Well, you're right... THIS time."
Changed line(s) 17 (click to see context) from:
---> "It's not polite to stare at the elderly, you know."
to:
Changed line(s) 20 (click to see context) from:
--->Karis: "Wow...graphic!"
to:
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Changed line(s) 14 (click to see context) from:
--->Amiti: "Well... [[GenreSavvy yeah.]]"
to:
--->Amiti: "Well... [[GenreSavvy yeah.yes.]]"
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* In the amusement park, having the final bosses replaced by carboard cutouts and a dragon made of wood with visible parts is hilarious.
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Changed line(s) 11 (click to see context) from:
--->"Because Matthew can be talked into anything."
to:
--->"Because [[ButThouMust Matthew can be talked into anything."]]"
Changed line(s) 14 (click to see context) from:
--->Amiti: "Well... yeah."
to:
--->Amiti: "Well... [[GenreSavvy yeah."]]"
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Changed line(s) 7,8 (click to see context) from:
--> Karis: Keep your fireballs under control, Tyrell.
--> Tyrell: I'm gonna pretend I didn't hear that.
--> Tyrell: I'm gonna pretend I didn't hear that.
to:
--> Karis: Keep [[DoubleEntendre "Keep your fireballs under control, Tyrell.
Tyrell."]]
--> Tyrell:I'm "I'm gonna pretend I didn't hear that."
--> Tyrell:
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** From that same scene:
--> Karis: Keep your fireballs under control, Tyrell.
--> Tyrell: I'm gonna pretend I didn't hear that.
--> Karis: Keep your fireballs under control, Tyrell.
--> Tyrell: I'm gonna pretend I didn't hear that.
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None
Changed line(s) 5 (click to see context) from:
* In ''Dark Dawn'', the player is sometimes offered a choice of four emotional reactions, which [[ButThouMust mostly affect the next line or two of dialogue]]. One such instance, early in the game, involves [[PlayingWithFire Tyrell]] freaking out. If the player selects the "angry" response, Karis responds that "Yelling isn't helping. We have to calm him down!" - [[HypocriticaHumor and then turns to Tyrell and shouts at him to snap out of it]].
to:
* In ''Dark Dawn'', the player is sometimes offered a choice of four emotional reactions, which [[ButThouMust mostly affect the next line or two of dialogue]]. One such instance, early in the game, involves [[PlayingWithFire Tyrell]] freaking out. If the player selects the "angry" response, Karis responds that "Yelling isn't helping. We have to calm him down!" - [[HypocriticaHumor [[HypocriticalHumor and then turns to Tyrell and shouts at him to snap out of it]].
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None
Added DiffLines:
* In ''Dark Dawn'', the player is sometimes offered a choice of four emotional reactions, which [[ButThouMust mostly affect the next line or two of dialogue]]. One such instance, early in the game, involves [[PlayingWithFire Tyrell]] freaking out. If the player selects the "angry" response, Karis responds that "Yelling isn't helping. We have to calm him down!" - [[HypocriticaHumor and then turns to Tyrell and shouts at him to snap out of it]].
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None
Changed line(s) 8,9 (click to see context) from:
* Trett has a moment. Can't think of the exact wording, but it boils down to this:
--->Trett: "What? [[LampshadeHanging You assume that every ancient castle must have a secret entrance crawling with monsters and traps?]]
--->Trett: "What? [[LampshadeHanging You assume that every ancient castle must have a secret entrance crawling with monsters and traps?]]
to:
* Trett Tret has a moment. Can't think of the exact wording, but it boils down to this:
--->Trett: --->Tret: "What? [[LampshadeHanging You assume that every ancient castle must have a secret entrance crawling with monsters and traps?]]
Changed line(s) 11 (click to see context) from:
--->Trett: "Well, you're right... THIS time."
to:
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* Matthew responding 'angry' to how he feels about [[spoiler:Ryu Kou's betrayal]].
--->Karis: "Wow...graphic!"
--->Karis: "Wow...graphic!"