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Changed line(s) 11,14 (click to see context) from:
* Just like in [[VideoGame/HalfLife Half-Life]], At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
-->'''Vocoder Announcer:''' [[AC:Please. [[PunctuatedForEmphasis Move. Away. From. Door.]]]]\\
'''Vocoder Announcer:''' [[AC:Will. We. Do. This. All. Day?]]\\
'''Vocoder Announcer:''' [[AC:No. No. And. No.]]
-->'''Vocoder Announcer:''' [[AC:Please. [[PunctuatedForEmphasis Move. Away. From. Door.]]]]\\
'''Vocoder Announcer:''' [[AC:Will. We. Do. This. All. Day?]]\\
'''Vocoder Announcer:''' [[AC:No. No. And. No.]]
to:
* Just like in [[VideoGame/HalfLife Half-Life]], At some locked doors, the vocoder announcer announcement system will tell you that the door you're trying to open is locked. If you're stubbornly-persistent stubbornly persistent, you can actually tell that, despite it being an automated voice, it's getting very tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
-->'''Vocoder Announcer:''' -->'''VOX:''' [[AC:Please. [[PunctuatedForEmphasis Move. Away. From. Door.]]]]\\
'''Vocoder Announcer:''' '''VOX:''' [[AC:Will. We. Do. This. All. Day?]]\\
'''Vocoder Announcer:''' '''VOX:''' [[AC:No. No. And. No.]]
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Changed line(s) 12,14 (click to see context) from:
-->'''Vocoder Announcer:''' Please... [[PunctuatedForEmphasis Move-away-from-door.]]\\
'''Vocoder Announcer:''' Will we do this all day?\\
'''Vocoder Announcer:''' No. No. And NO!
'''Vocoder Announcer:''' Will we do this all day?\\
'''Vocoder Announcer:''' No. No. And NO!
to:
-->'''Vocoder Announcer:''' Please... [[AC:Please. [[PunctuatedForEmphasis Move-away-from-door.]]\\
Move. Away. From. Door.]]]]\\
'''Vocoder Announcer:'''Will we do this all day?\\
[[AC:Will. We. Do. This. All. Day?]]\\
'''Vocoder Announcer:'''No.[[AC:No. No. And NO!And. No.]]
'''Vocoder Announcer:'''
'''Vocoder Announcer:'''
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Changed line(s) 37 (click to see context) from:
*** Even the HECU soldiers get in on the action.
to:
*** Even the HECU soldiers get in on the action.[[note]]The dialogue that follows is DummiedOut material, but [[https://steamcommunity.com/sharedfiles/filedetails/?id=2496234328 at least one mod]] exists to restore it.[[/note]]
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Changed line(s) 13 (click to see context) from:
'''Vocoder Announcer:''' Will-we-do-this-all-day?\\
to:
'''Vocoder Announcer:''' Will-we-do-this-all-day?\\Will we do this all day?\\
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Changed line(s) 11 (click to see context) from:
* Just like in [[VideoGame/HalfLife]], At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
to:
* Just like in [[VideoGame/HalfLife]], [[VideoGame/HalfLife Half-Life]], At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
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Changed line(s) 11,12 (click to see context) from:
* At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
-->'''Vocoder Announcer:''' Please... [[PunctuatedForEmphasis Move-away-from-door.]]
-->'''Vocoder Announcer:''' Please... [[PunctuatedForEmphasis Move-away-from-door.]]
to:
* Just like in [[VideoGame/HalfLife]], At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
-->'''Vocoder Announcer:''' Please... [[PunctuatedForEmphasis Move-away-from-door.]]]]\\
'''Vocoder Announcer:''' Will-we-do-this-all-day?\\
'''Vocoder Announcer:''' No. No. And NO!
-->'''Vocoder Announcer:''' Please... [[PunctuatedForEmphasis Move-away-from-door.
'''Vocoder Announcer:''' Will-we-do-this-all-day?\\
'''Vocoder Announcer:''' No. No. And NO!
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Not sure if this is a proper use of Toilet Humor.
Added DiffLines:
*** Look behind the red makeshift sign in the beginning after the tram ride, the course is made from a retrofitted ''[[ToiletHumor Waste]]'' Facility.
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Changed line(s) 9,10 (click to see context) from:
*** With a little bit of GallowsHumor, [[https://www.youtube.com/watch?v=R949tlE5YrU&t=1m32s there's a part where a scientist manages to stop a headcrab by smashing it with a monitor]]. Ironically, [[FailedASpotCheck he gets mounted by another headcrab right behind his back]] [[DontCelebrateJustYet while celebrating his victory too early.]]
*** More GallowsHumor combined with a little bit of TooDumbToLive, the things the scientists say while attempting to hail the incoming soldiers before getting shot dead can be chuckle-worthy, but then there's the one guy who says "Take me with you! I'm the one man [[HeKnowsTooMuch who knows everything!]]"
*** More GallowsHumor combined with a little bit of TooDumbToLive, the things the scientists say while attempting to hail the incoming soldiers before getting shot dead can be chuckle-worthy, but then there's the one guy who says "Take me with you! I'm the one man [[HeKnowsTooMuch who knows everything!]]"
to:
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Changed line(s) 162 (click to see context) from:
'''Barney:''' ''(runs away, knocking over a chair)''\\
to:
'''Barney:''' ''(runs ''([[SeriousBusiness runs away, knocking over a chair)''\\chair]])''\\
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Changed line(s) 11 (click to see context) from:
* At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tried of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
to:
* At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting very tried tired of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
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Changed line(s) 12 (click to see context) from:
-->'''Vocoder Announcer:''' Please. [[PunctuatedForEmphasis Move-away-from-door.]]
to:
-->'''Vocoder Announcer:''' Please.Please... [[PunctuatedForEmphasis Move-away-from-door.]]
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Changed line(s) 11 (click to see context) from:
* At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting stick of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
to:
* At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting stick very tried of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
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Changed line(s) 12 (click to see context) from:
-->'''Vocoder Announcer:''' Please. [[PuncuatedForEmphasis Move-away-from-door.]]
to:
-->'''Vocoder Announcer:''' Please. [[PuncuatedForEmphasis [[PunctuatedForEmphasis Move-away-from-door.]]
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Added DiffLines:
* At some locked doors, the vocoder announcer will tell you that the door you're trying to open is locked. If you're stubbornly-persistent you can actually tell that, despite it being an automated voice, it's getting stick of your [[https://www.youtube.com/watch?v=HwoL9iAPTXg wasted effort]] at opening said locked door.
-->'''Vocoder Announcer:''' Please. [[PuncuatedForEmphasis Move-away-from-door.]]
-->'''Vocoder Announcer:''' Please. [[PuncuatedForEmphasis Move-away-from-door.]]
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Changed line(s) 148 (click to see context) from:
** Now with an [[https://www.youtube.com/watch?v=KH0fVLcjlDY animated version]], courtesy of Antoine Delak of ''Gorgeous Freeman'' fame!
to:
** Now with an [[https://www.youtube.com/watch?v=KH0fVLcjlDY animated version]], courtesy of Antoine Delak of ''Gorgeous Freeman'' ''WebAnimation/GorgeousFreeman'' fame!
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Changed line(s) 22 (click to see context) from:
** If you hear enough of the guards' lines for whenever Gordon throws something at them, it starts to make it sound like ''Black Mesa'''s Gordon is from ''Machinima/FreemansMind''!
to:
** If you hear enough of the guards' lines for whenever Gordon throws something at them, it starts to make it sound like ''Black Mesa'''s Gordon is from ''Machinima/FreemansMind''!''WebVideo/FreemansMind''!
Changed line(s) 82 (click to see context) from:
** You may get a feeling that someone in development had a thing for Machinima/FreemansMind given that fried chicken joke was in that series.
to:
** You may get a feeling that someone in development had a thing for Machinima/FreemansMind WebVideo/FreemansMind given that fried chicken joke was in that series.
Changed line(s) 151 (click to see context) from:
** Doubling as a ShoutOut to Machinima/FreemansMind, the icon for the achievement "Kinetic Repulsion" (kill a marine with their own grenade) references [[https://combineoverwiki.net/images/9/9d/Achievement_Kinetic_Repulsion.jpg a certain Ambassador]].
to:
** Doubling as a ShoutOut to Machinima/FreemansMind, WebVideo/FreemansMind, the icon for the achievement "Kinetic Repulsion" (kill a marine with their own grenade) references [[https://combineoverwiki.net/images/9/9d/Achievement_Kinetic_Repulsion.jpg a certain Ambassador]].
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Changed line(s) 159 (click to see context) from:
'''Officer Sezen:''' Yup... guess ''who'''s in the vents?\\
to:
'''Officer Sezen:''' Yup... guess ''who'''s ''who's'' in the vents?\\
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Changed line(s) 159 (click to see context) from:
'''Officer Sezen:''' Yup... guess ''who's'' in the vents?\\
to:
'''Officer Sezen:''' Yup... guess ''who's'' ''who'''s in the vents?\\
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Changed line(s) 159 (click to see context) from:
'''Officer Sezen:''' Yup... guess "who"s in the vents?\\
to:
'''Officer Sezen:''' Yup... guess "who"s ''who's'' in the vents?\\