Follow TV Tropes

Following

History Fridge / TheBelkoExperiment

Go To

OR

Added: 562

Changed: 1535

Is there an issue? Send a MessageReason:
None


[[AC: FridgeBrilliance]]
* When Round 3 is announced, The Voice [[spoiler: says whoever has killed the most people lives, but never says that ties aren't allowed.]] This retroactively makes the entire experiment a prisoner dilemma, because [[spoiler: if everyone had cooperated and refused to kill, 20 people would have been "tied" with 0 kills, and everyone would have a 25% chance of survival, instead of the measly 1.25% they ended up with.]] That said, each person can always increase their chances of survival by killing, in classic prisoner dilemma fashion.
** There's technically an even better way to game the system through cooperation, but it would have required advanced foreknowledge of Round 3. [[spoiler: If 40 people each killed one person, they'd all be tied with one kill, without 60 deaths in round 2, giving everyone a 50/50 shot.]]
** Then again, with what the ending shot - [[spoiler:other "winners" exiting Belko buildings and "Stage One" ending]] - reveals, it's highly unlikely the Voice would have allowed such loopholes to be implemented, and would have demanded more deaths [[spoiler:until there was only one person left.]]

to:

[[AC: FridgeBrilliance]]
!As this is a Fridge page, all spoilers will be unmarked ahead. Administrivia/YouHaveBeenWarned!
----
!!FridgeBrilliance:
* When Round 3 is announced, The Voice [[spoiler: says whoever has killed the most people lives, but never says that ties aren't allowed.]] allowed. This retroactively makes the entire experiment a prisoner dilemma, because [[spoiler: if everyone had cooperated and refused to kill, 20 people would have been "tied" with 0 kills, and everyone would have a 25% chance of survival, instead of the measly 1.25% they ended up with.]] That said, each person can always increase their chances of survival by killing, in classic prisoner dilemma PrisonersDilemma fashion.
** There's technically an even better way to game the system through cooperation, but it would have required advanced foreknowledge of Round 3. [[spoiler: If 40 people each killed one person, they'd all be tied with one kill, without 60 deaths in round 2, giving everyone a 50/50 shot.]]
shot.
** Then again, with what the ending shot - [[spoiler:other other "winners" exiting Belko buildings and "Stage One" ending]] ending - reveals, it's highly unlikely the Voice would have allowed such loopholes to be implemented, and would have demanded more deaths [[spoiler:until until there was only one person left.]]



[[AC: FridgeLogic]]

to:

[[AC: FridgeLogic]]
!!FridgeLogic:



* The game only truly ends when [[spoiler:"Stage Two" starts. This is after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other Belko buildings shown have their own "Voice"; who was gaming them as much as "The Voices" were gaming their original test subjects?]]

to:

* The game only truly ends when [[spoiler:"Stage "Stage Two" starts. This is after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other Belko buildings shown have their own "Voice"; who was gaming them as much as "The Voices" were gaming their original test subjects?]]subjects?
Is there an issue? Send a MessageReason:
Not fridge horror, that's the point of the scene. Calculating the exact number afterwards doesn't make it more horrifying than the fact that it happened in 40 locations at all.



[[AC:FridgeHorror]]
* The ending makes it clear that the experiment we witness, which killed 79 people (not counting [[spoiler: Mike's killing of five of the experiment's operators]]) and traumatized the sole survivor for life, is only one of ''forty'' such incidents staged at Belko facilities around the world. Forty events, which presumably ''all'' involved similar numbers of people dying horribly in each and every one. Do the math...Which this troper has, and that is over 3,000 dead.
Is there an issue? Send a MessageReason:
None


* The ending makes it clear that the experiment we witness, which killed 79 people (not counting [[spoiler: Mike's killing of five of the experiment's operators]]) and traumatized the sole survivor for life, is only one of ''forty'' such incidents staged at Belko facilities around the world. Forty events, which presumably ''all'' involved similar numbers of people dying horribly in each and every one. Do the math...

to:

* The ending makes it clear that the experiment we witness, which killed 79 people (not counting [[spoiler: Mike's killing of five of the experiment's operators]]) and traumatized the sole survivor for life, is only one of ''forty'' such incidents staged at Belko facilities around the world. Forty events, which presumably ''all'' involved similar numbers of people dying horribly in each and every one. Do the math...Which this troper has, and that is over 3,000 dead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[AC:FridgeHorror]]
* The ending makes it clear that the experiment we witness, which killed 79 people (not counting [[spoiler: Mike's killing of five of the experiment's operators]]) and traumatized the sole survivor for life, is only one of ''forty'' such incidents staged at Belko facilities around the world. Forty events, which presumably ''all'' involved similar numbers of people dying horribly in each and every one. Do the math...
Is there an issue? Send a MessageReason:
Natter


*** Care to name an example?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** They also kept people with relationships to each other. There were many people in the basement tunnel, but the one who had a kill and his secretary were the only ones to not have their heads blown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Nazi experiments were insanely unnecessary, yielded no significant results, and resulted in a horrible amount of deaths. With that said, things such as the Stanford Prison Experiment is similar when exploring how far the human psyche can be pushed when given some measure of power. Or Thomas Edison electrocuting multiple animals just to see how electricity affected them, not humans but still horrific. While Henrietta Lacks' cells were useful to scientific advancement, it was still unbelievably immoral. The fact is, this isn't that far fetched.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Care to name an example?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Scientists have done worse in real life.
Is there an issue? Send a MessageReason:
None


* The game only truly ends when [[spoiler:"Stage Two" starts. This is after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other Belko buildings shown have their own "Voice"; who was gaming them as much as they were gaming the original test subjects?]]

to:

* The game only truly ends when [[spoiler:"Stage Two" starts. This is after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other Belko buildings shown have their own "Voice"; who was gaming them as much as they "The Voices" were gaming the their original test subjects?]]
Is there an issue? Send a MessageReason:
None


* The game only ends [[spoiler:when "Stage Two" starts after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other buildings have their own "Voice" who was gaming them as much as they were the oirginal test subjects?]]

to:

* The game only truly ends [[spoiler:when "Stage when [[spoiler:"Stage Two" starts starts. This is after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other Belko buildings shown have their own "Voice" "Voice"; who was gaming them as much as they were gaming the oirginal original test subjects?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The game only ends [[spoiler:when "Stage Two" starts after Mike has killed his "Voice". Does this mean that all of "The Voices" in all the other buildings have their own "Voice" who was gaming them as much as they were the oirginal test subjects?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: FridgeLogic]]
* I know this isn't the kind of movie where I should question, but did these people really spend billions of dollars just to find out whether or not people would kill each other if you threaten to blow up their heads if they don't?
Is there an issue? Send a MessageReason:
None


* The workers who are left at the end of the ultimatum-mass kill are mostly all lead characters, kills to their name, and those without significant injury. What's brilliant about this is, as a film we still have characters we can identify easily; but ''as the experiment'', the Voiceless has kept on people who are either willing to kill, have shown strong attempts at adverting the game, and those who can still play. So they can continue whatever study they're doing with the widest range of variables, and used the mass kill to eliminate the fodder and those too injured to keep things interesting.

to:

* The workers who are left at the end of the ultimatum-mass kill are mostly all lead characters, kills to their name, and those without significant injury. What's brilliant about this is, as a film we still have characters we can identify easily; but ''as the experiment'', the Voiceless Voice has kept on people who are either willing to kill, have shown strong attempts at adverting the game, and those who can still physically play. So they used the mass kill to eliminate the fodder so they can continue whatever study they're doing with the widest range of variables, and used the mass kill to eliminate the fodder and those too injured to ultimately keep things interesting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** And this is only ''this game's'' version of Round 3. Had 30 people been killed in the required time, who knows what the next round would have been with 50 people left.


Added DiffLines:

* The workers who are left at the end of the ultimatum-mass kill are mostly all lead characters, kills to their name, and those without significant injury. What's brilliant about this is, as a film we still have characters we can identify easily; but ''as the experiment'', the Voiceless has kept on people who are either willing to kill, have shown strong attempts at adverting the game, and those who can still play. So they can continue whatever study they're doing with the widest range of variables, and used the mass kill to eliminate the fodder and those too injured to keep things interesting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Then again, with what the ending shot - [[spoiler:other "winners" exiting Belko buildings and "Stage One" ending]] - reveals, it's highly unlikely the Voice would have allowed such loopholes to be implemented, and would have demanded more deaths [[spoiler:until there was only one person left.]]
Is there an issue? Send a MessageReason:
None



to:

* The brain bombs look like ball bearings, but that ensures that they can be transported inconspicuously.
Is there an issue? Send a MessageReason:
None


** There's technically an even better way to game the system through cooperation, but it would have required advanced foreknowledge of Round 3. [[spoiler: If 40 people each killed one person, they'd all be tied with one kill, without 60 deaths in round 2, giving everyone a 50/50 shot.]]

to:

** There's technically an even better way to game the system through cooperation, but it would have required advanced foreknowledge of Round 3. [[spoiler: If 40 people each killed one person, they'd all be tied with one kill, without 60 deaths in round 2, giving everyone a 50/50 shot.]]]]

-----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: FridgeBrilliance]]
* When Round 3 is announced, The Voice [[spoiler: says whoever has killed the most people lives, but never says that ties aren't allowed.]] This retroactively makes the entire experiment a prisoner dilemma, because [[spoiler: if everyone had cooperated and refused to kill, 20 people would have been "tied" with 0 kills, and everyone would have a 25% chance of survival, instead of the measly 1.25% they ended up with.]] That said, each person can always increase their chances of survival by killing, in classic prisoner dilemma fashion.
**There's technically an even better way to game the system through cooperation, but it would have required advanced foreknowledge of Round 3. [[spoiler: If 40 people each killed one person, they'd all be tied with one kill, without 60 deaths in round 2, giving everyone a 50/50 shot.]]

Top