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* On the other side of the coin, there's Toad, who picks things up quickly and runs faster even when carrying something. When you are a retainer for a Princess, you have to be able to do jobs quicky and efficiently, and working for Peach has definitely prepared Toad for this.

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* On the other side of the coin, there's Toad, who picks things up quickly and runs faster even when carrying something. When you are a retainer for a Princess, you have to be able to do jobs quicky quickly and efficiently, and working for Peach has definitely prepared Toad for this.
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* Peach is playable for the first time, and she struggles with doing the basic things the other characters don't like picking things up and running. Turns out a Princess who hasn't had much opportunity to do menial labor would have a harder time, and being in [[ErmineCapeEffect her royal ensemble]] (crown, poofy dress, heels) means she certainly isn't ''dressed'' for the occasion, either.
* On the other side of the coin, there's Toad, who picks things up quickly and runs faster even when carrying something. When you are a retainer for a Princess, you have to be able to do jobs quicky and efficiently, and working for Peach has definitely prepared Toad for this.
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Has more to do with fan reception than anything in the game itself


[[AC: FridgeLogic]]
* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the '''TRUE''' sequel... Even though that's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument it should be just as terrible a game.
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* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though it's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument, it should be just as terrible a game.

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* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE '''TRUE''' sequel... Even though it's that's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument, argument it should be just as terrible a game.
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Renamed one trope.


* ''Super Mario Bros. 2'' is notable for being the only main Mario platformer where the [[GoombaStomp Goomba Stomp]] proves to have no significant effect. The events of the game take place in Sub-Con, a world corrupted by nightmares. Being in a world where Mario's [[GoombaStomp trademark attack]] does not hurt enemies makes this more of a nightmare for him, would it not?
* [[DistressedDamsel Peach]] and [[NonActionGuy Toad]] aren't just playable (for once), but they actually excel at things (Toad's speed/strength, Peach's flight). What's more, [[CowardlySidekick Luigi]] is one of the best characters to use due to his high jump. Now, remember that the game takes place in a dream world. You know what this means? Mario, who usually works alone, secretly dreams of getting some decent backup.

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* ''Super Mario Bros. 2'' is notable for being the only main Mario platformer where the [[GoombaStomp Goomba Stomp]] GoombaStomp proves to have no significant effect. The events of the game take place in Sub-Con, a world corrupted by nightmares. Being in a world where Mario's [[GoombaStomp trademark attack]] does not hurt enemies makes this more of a nightmare for him, would it not?
* [[DistressedDamsel [[DamselInDistress Peach]] and [[NonActionGuy Toad]] aren't just playable (for once), but they actually excel at things (Toad's speed/strength, Peach's flight). What's more, [[CowardlySidekick Luigi]] is one of the best characters to use due to his high jump. Now, remember that the game takes place in a dream world. You know what this means? Mario, who usually works alone, secretly dreams of getting some decent backup.
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* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though it's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument it should be just as horrible.

to:

* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though it's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument argument, it should be just as horrible.
terrible a game.
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* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though it's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument it should be just as awful.

to:

* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though it's "just" [=SMB1=] with loads of FakeDifficulty, so by their own argument it should be just as awful.
horrible.
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* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though by their same argument, it's "just" SMB1 with loads of FakeDifficulty. A-yup.

to:

* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[SuperMarioBrosTheLostLevels [[VideoGame/SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though by their same argument, it's "just" SMB1 [=SMB1=] with loads of FakeDifficulty. A-yup.
FakeDifficulty, so by their own argument it should be just as awful.
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[[AC: FridgeLogic]]
* Detractors are quick to bash the game and rave about how much it "sucks" because "It's just ''VideoGame/DokiDokiPanic'' with Mario characters!" and then lionize the [[SuperMarioBrosTheLostLevels Japanese version]] as the TRUE sequel... Even though by their same argument, it's "just" SMB1 with loads of FakeDifficulty. A-yup.

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Changed: 1126

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Moved from Super Mario Bros.


* You've got a wildly-popular game that has strictly linear maps with ratchet scrolling, and you want to bring out[[note]]okay, rebrand[[/note]] a sequel that features vertical scrolling and no ratcheting. How do you communicate that to the player right from the beginning? [[spoiler:You drop the character from a great height (vertical scrolling) and let the sprite wrap around the sides of the screen ([=SMB1=]'s rules about forward motion are off the table).]]
* Wart doesn't like vegetables, and it's how you beat him. Well, yeah, he's a ''toad''! Toads are insectivores, so of ''course'' he wouldn't eat vegetables.

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* ''Super Mario Bros. 2'' is notable for being the only main Mario platformer where the [[GoombaStomp Goomba Stomp]] proves to have no significant effect. The events of the game take place in Sub-Con, a world corrupted by nightmares. Being in a world where Mario's [[GoombaStomp trademark attack]] does not hurt enemies makes this more of a nightmare for him, would it not?
* [[DistressedDamsel Peach]] and [[NonActionGuy Toad]] aren't just playable (for once), but they actually excel at things (Toad's speed/strength, Peach's flight). What's more, [[CowardlySidekick Luigi]] is one of the best characters to use due to his high jump. Now, remember that the game takes place in a dream world. You know what this means? Mario, who usually works alone, secretly dreams of getting some decent backup.
* Shy Guys aren't just a creation of Mario's mind, he's just subconsciously remembering them from when he saw them as a baby in ''VideoGame/YoshisIsland''.
* You've got a wildly-popular game that has strictly linear maps with ratchet scrolling, and you want to bring out[[note]]okay, rebrand[[/note]] a sequel that features vertical scrolling and no ratcheting. How do you communicate that to the player right from the beginning? [[spoiler:You You drop the character from a great height (vertical scrolling) and let the sprite wrap around the sides of the screen ([=SMB1=]'s rules about forward motion are off the table).]]
table).
* Wart doesn't like vegetables, and it's how you beat him. Well, yeah, he's a ''toad''! Toads are insectivores, so of ''course'' he wouldn't eat vegetables.vegetables.
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* You've got a wildly-popular game that has strictly linear maps with ratchet scrolling, and you want to bring out[[note]]okay, rebrand[[/note]] a sequel that features vertical scrolling and no ratcheting. How do you communicate that to the player right from the beginning? [[spoiler:You drop the character from a great height (vertical scrolling) and let the sprite wrap around the sides of the screen ([=SMB1=]'s rules about forward motion are off the table).]]

to:

* You've got a wildly-popular game that has strictly linear maps with ratchet scrolling, and you want to bring out[[note]]okay, rebrand[[/note]] a sequel that features vertical scrolling and no ratcheting. How do you communicate that to the player right from the beginning? [[spoiler:You drop the character from a great height (vertical scrolling) and let the sprite wrap around the sides of the screen ([=SMB1=]'s rules about forward motion are off the table).]]]]
* Wart doesn't like vegetables, and it's how you beat him. Well, yeah, he's a ''toad''! Toads are insectivores, so of ''course'' he wouldn't eat vegetables.
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[[AC:FridgeBrilliance]]
* You've got a wildly-popular game that has strictly linear maps with ratchet scrolling, and you want to bring out[[note]]okay, rebrand[[/note]] a sequel that features vertical scrolling and no ratcheting. How do you communicate that to the player right from the beginning? [[spoiler:You drop the character from a great height (vertical scrolling) and let the sprite wrap around the sides of the screen ([=SMB1=]'s rules about forward motion are off the table).]]

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