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* The Troll Grandmother mentioned in Safehouses where everyone, even the kids was armed? Given the timeline she would have lived through the Night of Rage. Other vignettes showed resulted in situations desperate enough that [[GrievousHarmWithABody average bystander trolls beat lynch mob members using another lynch mob member as a club]] and still wound up murdered. National guards and the police just drove them from their homes herded them like cattle to the slaughter and abandoned them to rioters. No wonder why everyone at [[ProperlyParanoid her suburban home is armed, especially her!]] Given the size and density of the mobs for active/awakened metahumans with a lethal area of an effect damaging spell at the time or a summoned elemental may very well have a body count which would put veteran mercenaries, assassins, and shadowrunners who regularly do lethal jobs to shame. Just from self defense on one night. Combine that with implications that Nomads or the Horrors sparked the riots and thus could potentially spark something like that again....

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* The Troll Grandmother Grandmother's suburban house mentioned in Safehouses where everyone, even the kids was armed? Given the timeline she would have lived through the Night of Rage. Other vignettes showed resulted in situations desperate enough that [[GrievousHarmWithABody average bystander trolls beat lynch mob members using another lynch mob member as a club]] and still wound up murdered. National guards and the police just drove them from their homes herded them like cattle to the slaughter and abandoned them to rioters. No wonder why everyone at [[ProperlyParanoid her suburban home is armed, especially her!]] Given the size and density of the mobs for active/awakened metahumans with a lethal area of an effect damaging spell at the time or a summoned elemental may very well have a body count which would put veteran mercenaries, assassins, and shadowrunners who regularly do lethal jobs to shame. Just from self defense on one night. Combine that with implications that Nomads or the Horrors sparked the riots and thus could potentially spark something like that again....
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* In most role-playing games the trope of classes is FighterMageThief. In TabletopGame/{{Shadowrun}}, it's samurai/mage/decker. Why replace thieves with hackers? Because not only are deckers doing the stealing uniquely (stealing data), but everyone on the team is expected to have '''physical''' stealth skills and often steals objects on a job. While only deckers have the expertise and tools for consistently (though '''not''' always) getting past your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of stealth. Similarly forensic abilities are far more limited in general.
* "Ghost" or "Spirits" is used by some at times where typically "god" would be used in Oaths. It seems a bit cheesy censorship at first until you remember that the Great Ghost Dance and the Spirits destroyed entire towns and helped to essentially bring down the old USA as a first exposure to magic. There weren't any recent examples attributed to God showing anywhere near that level of power or impact on the world. It also fits in well with the rise of shamanism, having been demonstrated as something very real, powerful, and worthy of respect.

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* In most role-playing games the trope of classes is FighterMageThief. In TabletopGame/{{Shadowrun}}, it's samurai/mage/decker. Why replace thieves with hackers? Because not only are deckers doing the stealing uniquely (stealing data), but everyone on the team is expected to have '''physical''' stealth skills and often steals objects on a job. While only deckers have the expertise and tools for consistently (though '''not''' always) getting past your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of stealth. Similarly forensic abilities are far more limited in general.
general in most other FighterMageThief formula following roleplaying games.
* "Ghost" or "Spirits" is used by some at times where typically "god" would be used in Oaths. oaths. It seems a bit cheesy censorship at first until you remember that the Great Ghost Dance and the Spirits destroyed entire towns towns, made armies look like fools in what should have been [[CurbStompBattle easy wins]], and helped to essentially bring down the old USA as a first general cultural exposure to magic.magic as a real force. There weren't any recent examples attributed to God showing anywhere near that level of power or impact on the world. It also fits in well with the rise of shamanism, having been demonstrated as something very real, powerful, and worthy of respect.
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* Things which the rules specify as [[NoCampaignForTheWicked turning the player into a NPC]] are actually a form of GameplayAndStoryIntegration. Becoming an insect shaman, toxic, or blood magician [[spoiler: while Darke's bridge is being built with every act of blood magic]] all involve contact with directly or attract darker forces which take away free will. Players cannot control PCs without free will, just like how they are unable to choose actions when the PC is under mind control.

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* Things which the rules specify as [[NoCampaignForTheWicked turning the player into a NPC]] are actually a form of GameplayAndStoryIntegration. Becoming an insect shaman, toxic, or blood magician [[spoiler: while Darke's bridge is being built with every act of blood magic]] all involve contact with directly or attract darker forces which take away free will. Players cannot control PCs [=PCs=] without free will, just like how they are unable to choose actions when the PC is under mind control.
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* Things which the rules specify as [[NoCampaignForTheWicked turning the player into a NPC]] are actually a form of GameplayAndStoryIntegration. Becoming an insect shaman, toxic, or blood magician [[spoiler: while Darke's bridge is being built with every act of blood magic]] all involve contact with directly or attract darker forces which take away free will. Players cannot control PCs without free will, just like how they are unable to choose actions when the PC is under mind control.



* The Troll Grandmother mentioned in Safehouses where everyone, even the kids was armed? Given the timeline she would have lived through the Night of Rage. Other vignettes showed resulted in situations desperate enough that [[GrievousHarmWithABody average bystander trolls beat lynch mob members using another lynch mob member as a club]] and still wound up murdered. National guards and the police just drove them from their homes herded them like cattle to the slaughter. No wonder why everyone at [[ProperlyParanoid her suburban home is armed, especially her!]] Given the size and density of the mobs for active/awakened metahumans with a lethal area of an effect damaging spell at the time or a summoned elemental may well have a body count which would put veteran mercenaries and shadowrunners who regularly do lethal jobs to shame. Just from self defense on one night. Combine that with implications that Nomads or the Horrors sparked the riots and thus could potentially spark something like that again....

to:

* The Troll Grandmother mentioned in Safehouses where everyone, even the kids was armed? Given the timeline she would have lived through the Night of Rage. Other vignettes showed resulted in situations desperate enough that [[GrievousHarmWithABody average bystander trolls beat lynch mob members using another lynch mob member as a club]] and still wound up murdered. National guards and the police just drove them from their homes herded them like cattle to the slaughter. slaughter and abandoned them to rioters. No wonder why everyone at [[ProperlyParanoid her suburban home is armed, especially her!]] Given the size and density of the mobs for active/awakened metahumans with a lethal area of an effect damaging spell at the time or a summoned elemental may very well have a body count which would put veteran mercenaries mercenaries, assassins, and shadowrunners who regularly do lethal jobs to shame. Just from self defense on one night. Combine that with implications that Nomads or the Horrors sparked the riots and thus could potentially spark something like that again....
Is there an issue? Send a MessageReason:
None



to:

* "Ghost" or "Spirits" is used by some at times where typically "god" would be used in Oaths. It seems a bit cheesy censorship at first until you remember that the Great Ghost Dance and the Spirits destroyed entire towns and helped to essentially bring down the old USA as a first exposure to magic. There weren't any recent examples attributed to God showing anywhere near that level of power or impact on the world. It also fits in well with the rise of shamanism, having been demonstrated as something very real, powerful, and worthy of respect.



* The Troll Grandmother mentioned in Safehouses where everyone even the kids was armed? She would have almost certainly lived through the Night of Rage where other vignettes showed resulted in situations desperate enough that [[GreviousHarmWithABody average bystanders beat lynch mob members using another lynch mob member as a club]]. National guards and the police just drove them from their homes herded them like cattle to the slaughter. No wonder why everyone at [[ProperlyParanoid her suburban home is armed!]] Given the size and density of the mobs active/awakened (potentially even a human one) with a lethal area of an effect combat spell at the time or a summoned spirit may well have [[OneManArmy a body count in the tens to hundreds]]. Combine that with implications that Nomads or the Horrors sparked the riots.

to:

* The Troll Grandmother mentioned in Safehouses where everyone everyone, even the kids was armed? She Given the timeline she would have almost certainly lived through the Night of Rage where other Rage. Other vignettes showed resulted in situations desperate enough that [[GreviousHarmWithABody [[GrievousHarmWithABody average bystanders bystander trolls beat lynch mob members using another lynch mob member as a club]].club]] and still wound up murdered. National guards and the police just drove them from their homes herded them like cattle to the slaughter. No wonder why everyone at [[ProperlyParanoid her suburban home is armed!]] armed, especially her!]] Given the size and density of the mobs for active/awakened (potentially even a human one) metahumans with a lethal area of an effect combat damaging spell at the time or a summoned spirit elemental may well have [[OneManArmy a body count in the tens which would put veteran mercenaries and shadowrunners who regularly do lethal jobs to hundreds]]. shame. Just from self defense on one night. Combine that with implications that Nomads or the Horrors sparked the riots.
riots and thus could potentially spark something like that again....

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[[/folder control][[folder:Fridge Horror]]

* The Troll Grandmother mentioned in Safehouses where everyone even the kids was armed? She would have almost certainly lived through the Night of Rage where other vignettes showed resulted in situations desperate enough that [[GreviousHarmWithABody average bystanders beat lynch mob members using another lynch mob member as a club]]. National guards and the police just drove them from their homes herded them like cattle to the slaughter. No wonder why everyone at [[ProperlyParanoid her suburban home is armed!]] Given the size and density of the mobs active/awakened (potentially even a human one) with a lethal area of an effect combat spell at the time or a summoned spirit may well have [[OneManArmy a body count in the tens to hundreds]]. Combine that with implications that Nomads or the Horrors sparked the riots.

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In most role-playing games the trope of classes is FighterMageThief. In TabletopGame/{{Shadowrun}}, it's samurai/mage/decker. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have '''physical''' stealth skills, while only deckers have the expertise and tools for consistently (though '''not''' always) getting past your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of stealth.

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[[folder:Fridge Brilliance]]

*
In most role-playing games the trope of classes is FighterMageThief. In TabletopGame/{{Shadowrun}}, it's samurai/mage/decker. Why replace thieves with hackers? Because not only are deckers doing the stealing, stealing uniquely (stealing data), but everyone on the team is expected to have '''physical''' stealth skills, while skills and often steals objects on a job. While only deckers have the expertise and tools for consistently (though '''not''' always) getting past your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of stealth.stealth. Similarly forensic abilities are far more limited in general.
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In most role-playing games the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have '''physical''' stealth skills, while only deckers have the expertise and tools for consistently (though '''not''' always) getting past your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of stealth.

to:

In most role-playing games the trope of classes is warrior/rogue/mage. FighterMageThief. In Shadowrun, TabletopGame/{{Shadowrun}}, it's samurai/decker/mage. samurai/mage/decker. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have '''physical''' stealth skills, while only deckers have the expertise and tools for consistently (though '''not''' always) getting past your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of stealth.stealth.
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Is there an issue? Send a MessageReason:
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In most role-playing games the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have '''physical''' stealth skills, while only deckers have the expertise and tools for consistently (though '''not''' always) getting past the state-of-the-art security systems of your average megacorp.

to:

In most role-playing games the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have '''physical''' stealth skills, while only deckers have the expertise and tools for consistently (though '''not''' always) getting past the your average megacorp's state-of-the-art security systems to shut down surveillance cameras and wipe away the group's digital trail, which serves as a decker's own unique brand of your average megacorp.stealth.
Is there an issue? Send a MessageReason:
None


In most role-playing games the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have stealth skills.

to:

In most role-playing games the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are deckers doing the stealing, but everyone on the team is expected to have '''physical''' stealth skills.skills, while only deckers have the expertise and tools for consistently (though '''not''' always) getting past the state-of-the-art security systems of your average megacorp.
Is there an issue? Send a MessageReason:
None


In most RPGs the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are decker a doing the stealing but everyone on the team is expected to have stealth skills.

to:

In most RPGs role-playing games the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are decker a deckers doing the stealing stealing, but everyone on the team is expected to have stealth skills.
Is there an issue? Send a MessageReason:
None

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In most RPGs the trope of classes is warrior/rogue/mage. In Shadowrun, it's samurai/decker/mage. Why replace thieves with hackers? Because not only are decker a doing the stealing but everyone on the team is expected to have stealth skills.

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