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* Way back in the original ''VideoGame/SuperMarioBros1'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
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* Way back in the original ''VideoGame/SuperMarioBros1'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
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* At first, [[spoiler:Peach's Castle]] seems to be breaking the EdibleThemeNaming rule. Then you think about the fruit...
* It always seemed weird that Bowser Jr [[spoiler: [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] And then I played VideoGame/SonicLostWorld, and the Giant [[spoiler: Zavok]] fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!
* It always seemed weird that Bowser Jr [[spoiler: [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] And then I played VideoGame/SonicLostWorld, and the Giant [[spoiler: Zavok]] fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!
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* At first, [[spoiler:Peach's Castle]] Peach's Castle seems to be breaking the EdibleThemeNaming rule. Then you think about the fruit...
* It always seemed weird that BowserJr [[spoiler: Jr. [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] ]] And then I played VideoGame/SonicLostWorld, ''VideoGame/SonicLostWorld'', and the Giant [[spoiler: Zavok]] Zavok fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!
* It always seemed weird that Bowser
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* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into his head with the Junior Clown Car (or if you deal enough damage to him with fireballs or Bowser Jr.'s shell]] and what he does afterwards. [[spoiler: It's the same pose the Koopalings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]].
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* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into his head with the Junior Clown Car (or if you deal enough damage to him with fireballs or Bowser Jr.'s shell]] shell and what he does afterwards. [[spoiler: It's the same pose the Koopalings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]].him!.
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** It must have had with the fact that Bowser Jr. has infinite health in that fight and can easily be bopped and thrown around without trouble, so he just jumped to escape.
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* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into with the Junior Clown Car]] and what he does afterwards. [[spoiler: It's the same pose the Koopalings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]]
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* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into his head with the Junior Clown Car]] Car (or if you deal enough damage to him with fireballs or Bowser Jr.'s shell]] and what he does afterwards. [[spoiler: It's the same pose the Koopalings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]]him!]].
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* Way back in the original ''Franchise/SuperMarioBros1'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
to:
* Way back in the original ''Franchise/SuperMarioBros1'', ''VideoGame/SuperMarioBros1'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
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Changed line(s) 2 (click to see context) from:
* Way back in the original ''Franchise/SuperMarioBros'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
to:
* Way back in the original ''Franchise/SuperMarioBros'', ''Franchise/SuperMarioBros1'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
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** He's seen alive and well during a later cutscene, though.
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* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into with the Junior Clown Car]] and what he does afterwards. [[spoiler: It's the same pose the Kooaplings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]]
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* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into with the Junior Clown Car]] and what he does afterwards. [[spoiler: It's the same pose the Kooaplings Koopalings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]]
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* Why does the thief character in this game resemble a rabbit? What animal have you had to catch for a reward in previous games?
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* Why does the thief character in this game resemble a rabbit? What animal have you had to catch for a reward in previous games?games?
* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into with the Junior Clown Car]] and what he does afterwards. [[spoiler: It's the same pose the Kooaplings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]]
* Take careful note of the pose Bowser makes when he is [[spoiler: slammed into with the Junior Clown Car]] and what he does afterwards. [[spoiler: It's the same pose the Kooaplings make and he retreats into his shell. You're effectively ''stomping'' on Bowser to beat him!]]
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* Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
to:
* Way back in the original SuperMarioBros, ''Franchise/SuperMarioBros'', it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
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* It always seemed weird that Bowser Jr [[spoiler: [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] And then I played VideoGame/SonicLostWorld, and the Giant [[spoiler: Zavok]] fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!
to:
* It always seemed weird that Bowser Jr [[spoiler: [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] And then I played VideoGame/SonicLostWorld, and the Giant [[spoiler: Zavok]] fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!ignored''!
* Why does the thief character in this game resemble a rabbit? What animal have you had to catch for a reward in previous games?
* Why does the thief character in this game resemble a rabbit? What animal have you had to catch for a reward in previous games?
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* At first, [[spoiler:Peach's Castle]] seems to be breaking the EdibleThemeNaming rule. Then you think about the fruit...
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* At first, [[spoiler:Peach's Castle]] seems to be breaking the EdibleThemeNaming rule. Then you think about the fruit...fruit...
* It always seemed weird that Bowser Jr [[spoiler: [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] And then I played VideoGame/SonicLostWorld, and the Giant [[spoiler: Zavok]] fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!
* It always seemed weird that Bowser Jr [[spoiler: [[DrivenToSuicide jumps off Peach's Castle once you beat Bowser.]]]] And then I played VideoGame/SonicLostWorld, and the Giant [[spoiler: Zavok]] fight reminded me of Bowser's giant mechanism in the Mario & Luigi series ([[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] and [[VideoGame/MarioAndLuigiDreamTeam Dream Team]]). And then I realised: It's a biological function. Junior must have thought he had the ability to do the same. Which is FridgeHorror at the same time, because either a) Bowser Jr died because of a chance or b) there is a giant, presumably angry Koopa that ''Mario completely ignored''!
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* Why is it that Bowser can move so freely in this game's final boss sequence, whereas in the previous games, it seemed like everything was a monumental effort to do? One must remember he has always been ''indoors'' before now, in constructs made for smaller people...but here, he's actually outside and free of obstructions.
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* Why is it that Bowser can move so freely in this game's final boss sequence, whereas in the previous games, it seemed like everything was a monumental effort to do? One must remember he has always been ''indoors'' before now, in constructs made for smaller people...but here, he's actually outside and free of obstructions.obstructions.
* At first, [[spoiler:Peach's Castle]] seems to be breaking the EdibleThemeNaming rule. Then you think about the fruit...
* At first, [[spoiler:Peach's Castle]] seems to be breaking the EdibleThemeNaming rule. Then you think about the fruit...
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** This is awesome. People wonder where Bowser gets the lava, or how volcanic elements could appear just about anywhere? People forget Bowser ''does'' know dark magic. He just likes a "flaming doom" decor.
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** This is awesome. People wonder where Bowser gets the lava, or how volcanic elements could appear just about anywhere? People forget Bowser ''does'' know dark magic. He just likes a "flaming doom" decor.decor.
*Why is it that Bowser can move so freely in this game's final boss sequence, whereas in the previous games, it seemed like everything was a monumental effort to do? One must remember he has always been ''indoors'' before now, in constructs made for smaller people...but here, he's actually outside and free of obstructions.
*Why is it that Bowser can move so freely in this game's final boss sequence, whereas in the previous games, it seemed like everything was a monumental effort to do? One must remember he has always been ''indoors'' before now, in constructs made for smaller people...but here, he's actually outside and free of obstructions.
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* Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]
to:
* Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition.]]]]
** This is awesome. People wonder where Bowser gets the lava, or how volcanic elements could appear just about anywhere? People forget Bowser ''does'' know dark magic. He just likes a "flaming doom" decor.
** This is awesome. People wonder where Bowser gets the lava, or how volcanic elements could appear just about anywhere? People forget Bowser ''does'' know dark magic. He just likes a "flaming doom" decor.
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* Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition, just like he does to Peach's Castle in this game]]
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[[AC:FridgeBrilliance]]
* Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, KoopaEdition, just like he does to Peach's Castle in this game]]Edition.]]
* Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa
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Changed line(s) 1 (click to see context) from:
Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition, just like he does to Peach's Castle in this game]]
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Created the page and added the first example
Added DiffLines:
Way back in the original SuperMarioBros, it was implied that the castles you fought the fake Bowsers in were Mushroom Kingdom property, and the Koopa Troop was holding them as part of their military conquest. People have always wondered why were they so dark and lava-filled, things that were shown in later games to be Dark Land architectural norms. As of this game, we can see that [[spoiler:Bowser used his dark magic to give all the castles an Extreme Makevover, Koopa Edition, just like he does to Peach's Castle in this game]]