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** Slightly more humorous one is that snakes are shy creatures, who spend most of their life hiding. Captive snakes feel uncomfortable if they aren't provided with a hide. In MGS4 Snake's stress level goes down when he hides in a box.

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** Slightly more humorous one is that snakes are shy creatures, who spend most of their life hiding. Captive snakes feel uncomfortable if they aren't provided with a hide. In MGS4 [=MGS4=] Snake's stress level goes down when he hides in a box.
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* Otacon having a romantic relationship with his own step-mother comes off as contrived and forced... until you think about who his own father is. A similar face, similar interests, even the same voice-actor, put it together and it makes sense that his step-mother would feel for him in the same way she felt for his father. They're practically the same person
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---> 141.96 is the frequency for saving, which is mostly covered by {{adorkable}} characters, such as Mai Ling, Otacon and [=ParaMedic=].

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---> 141.96 is the frequency for saving, which is mostly covered by {{adorkable}} dorky characters, such as Mai Ling, Otacon and [=ParaMedic=].
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** A few species, like garter snakes or hognoses play dead to deter predators. In Snake eater, Naked Snake can take a fake death pill to make enemies ignore him, only to revive himself and either escape or attack.

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* Playable Snakes use tactics borrowed from the animal they're named after
** Many species of snakes are ambush predators, who lay low and still, waiting untill prey comes to them, only to quickly strike and coil around it. Reminiscent of how Snakes can lure enemies to them, only to jump out and knock them out with CQC.
** Real life snakes often have camouflaging scales, with colors that blend into their surroundings, or with keeled scales that reflect light in a way that makes them harder to spot. Reminiscent of optic camo or even the camo index in Snake eater.
** Snakes are reptiles, which makes them cold blooded and very difficult to spot with noctovision. Various sneaking suits hide the wearers heat signature.
** Many snakes species have heat sensing pits along their lips, so they can better spot and track their warm blooded prey. Snakes in metal gear frequently use noctovisors.
** Snakes in game frequently use tranquiliser guns to incapacitate enemies. Some families of IRL snakes use venom to hunt.
** Slightly more humorous one is that snakes are shy creatures, who spend most of their life hiding. Captive snakes feel uncomfortable if they aren't provided with a hide. In MGS4 Snake's stress level goes down when he hides in a box.
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* In the very first ''Metal Gear'' game on the MSX2, radar is not used. [[EarlyInstallmentWeirdness It may seem weird, at first]], especially since the prequel game ''Snake Eater'' used one, but it could also be [[spoiler: Big Boss]] neglected to give Snake radar to use, as an attempt to sabotage his mission.
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** And the simple yet blatant fact that Otacon has been in love with no less than TWO women over the course of the series. Bisexuality is possible, but he definitely has a thing for women if nothing else
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**Not to mention that Otacon was hiding in a locker not a closet.
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* Snake's signature weapon is the [[RareGuns/{{Handguns}} Mark 23 SOCOM]], a .45 caliber pistol noted for being infamously large and heavy and having terrible ergonomics in real life. The devs have stated that the SOCOM was chosen because its huge size was easy to model and Snake handling the SOCOM well enough to take advantage of its full capabilities made him look really cool. But why do many players end up using the SOCOM as their main weapon? PunchPackingPistol aside, the SOCOM was originally designed to be used as a primary weapon in place of a rifle or SMG, and was found to be very accurate and reliable in extreme environments. Which means it's ''perfect'' for protagonists in the Metal Gear universe, who always operate in the wilderness. After all, most players end up using their handguns the most for [[PunchPackingPistol a reason]].

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* Snake's signature weapon is the [[RareGuns/{{Handguns}} Mark 23 SOCOM]], a .45 caliber pistol noted for being infamously large and heavy and having terrible ergonomics in real life. The devs have stated that the SOCOM was chosen because its huge size was easy to model and Snake handling the SOCOM well enough to take advantage of its full capabilities made him look really cool. But why do many players end up using the SOCOM as their main weapon? PunchPackingPistol aside, the SOCOM was originally designed to be used as a primary weapon in place of a rifle or SMG, and was found to be very accurate and reliable in extreme environments. Which means it's This makes it ''perfect'' for protagonists in the Metal Gear universe, who always operate in the wilderness. After all, most players end up using their handguns the most for [[PunchPackingPistol a reason]].
Snake.
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* Snake's signature weapon is the [[RareGuns/{{Handguns}} Mark 23 SOCOM]], a .45 caliber pistol noted for being infamously large and heavy and having terrible ergonomics in real life. The devs have stated that the SOCOM was chosen because its huge size was easy to model and Snake handling the SOCOM well enough to take advantage of its full capabilities made him look really cool. But why do many players end up using the SOCOM as their main weapon? PunchPackingPistol aside, the SOCOM was originally designed to be used as a primary weapon in place of a rifle or SMG, and was found to be very accurate and reliable in extreme environments.

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* Snake's signature weapon is the [[RareGuns/{{Handguns}} Mark 23 SOCOM]], a .45 caliber pistol noted for being infamously large and heavy and having terrible ergonomics in real life. The devs have stated that the SOCOM was chosen because its huge size was easy to model and Snake handling the SOCOM well enough to take advantage of its full capabilities made him look really cool. But why do many players end up using the SOCOM as their main weapon? PunchPackingPistol aside, the SOCOM was originally designed to be used as a primary weapon in place of a rifle or SMG, and was found to be very accurate and reliable in extreme environments. \n Which means it's ''perfect'' for protagonists in the Metal Gear universe, who always operate in the wilderness. After all, most players end up using their handguns the most for [[PunchPackingPistol a reason]].
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[[index]]
* ''Fridge/MetalGearSolid''
* ''Fridge/MetalGearSolid2SonsOfLiberty''
* ''Fridge/MetalGearSolid3SnakeEater''
* ''Fridge/MetalGearSolid4GunsOfThePatriots''
* ''Fridge/MetalGearSolidPeaceWalker''
* ''Fridge/MetalGearSolidV''
* ''Fridge/MetalGearSolidPortableOps''
* ''Fridge/MetalGearRisingRevengeance''
* ''Fridge/MetalGearSurvive''
[[/index]]
----
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* During the short period of time you have EVA in your party in VideoGame/MetalGearSolid3, so to speak, you can check her medical history. Turns out she has breast implants, eaten a Tsuchinoko, and [[{{Squick}} Proctitis]] ([[https://en.wikipedia.org/wiki/Proctitis NSFW image on Wikipedia page]]). Is it possible for Kojima to troll his own series? Considering that the proctitis is usually in the midst of electrical burns and other wounds caused by the BigBad, who's a [[DepravedBisexual sadistic pervert]].
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* Snake's signature weapon is the [[RareGuns/{{Handguns}} Mark 23 SOCOM]], a .45 caliber pistol noted for being infamously large and heavy and having terrible ergonomics in real life. The devs have stated that the SOCOM was chosen because its huge size was easy to model and Snake handling the SOCOM well enough to take advantage of its full capabilities made him look really cool. But why do many players end up using the SOCOM as their main weapon? PunchPackingPistol aside, the SOCOM was originally designed to be used as a primary weapon in place of a rifle or SMG, and was found to be very accurate and reliable in extreme environments.
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*** In MetalGearSolidV, turns out that one specific Patriot member (who's in this for himself) helped turn [[spoiler:Huey]] into a sociopath. ''Now how many other significant characters in the series has he worked on''.

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*** In MetalGearSolidV, ''VideoGame/MetalGearSolidV'', turns out that one specific Patriot member (who's in this for himself) helped turn [[spoiler:Huey]] into a sociopath. ''Now how many other significant characters in the series has he worked on''.
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**** Who's to say [[spoiler:''Kaz'']] couldn't have gotten his revenge on the Emerichs?
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*** In MetalGearSolidV, turns out that one specific Patriot member (who's in this for himself) helped turn [[spoiler:Huey]] into a sociopath. ''Now how many other significant characters in the series has he worked on''.
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*** Considering that The Patriots [[spoiler: manipulated Raiden and Rose to get together]], it isn't far-fetched to believe that they could have [[spoiler: manipulated Huey, who's not the most moral character to begin with, into marrying an {{ephebophile}}]]
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** That is a fallacy, on par with "Hitler ate sugar". By that logic every game, book, movie/etc where character can hide in closed somehow "indicates" that he/she is gay. Very cryptic, yeah right.

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** That is a fallacy, on par with "Hitler ate sugar". By that logic every game, book, movie/etc where character can hide in closed closet somehow "indicates" that he/she is gay. Very cryptic, yeah right.of course it is.
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** That is a fallacy, on par with "Hitler ate sugar". By that logic every game, book, movie/etc where character can hide in closed somehow "indicates" that he/she is gay. Very cryptic, yeah right.
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* Big Boss was thought to carry on the emotion of The Boss, the Joy [of battle]. However, he's a conflicted individual that feels that he lives for battle and only battle, yet gets no enjoyment from it besides as a being that 'is a gun', in his own words. Who was the true inheritor of The Boss' emotion, [[spoiler: and, unwittingly, her will for a world united as one in peace in the long run?]] Solid Snake, who Liquid outright states to his face was filled with the joy for battle while fighting FOXHOUND in ''VideoGame/MetalGearSolid''.

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* Big Boss was thought to carry on the emotion of The Boss, the Joy [of battle]. However, he's a conflicted individual that feels that he lives for battle and only battle, yet gets no enjoyment from it besides as a being that 'is a gun', in his own words. Who was the true inheritor of The Boss' emotion, [[spoiler: and, unwittingly, her will for a world united as one in peace in the long run?]] Solid Snake, who Liquid outright states to his face was filled with the joy for battle while fighting FOXHOUND in ''VideoGame/MetalGearSolid''.
''VideoGame/MetalGearSolid'', even despite his claims to the opposite.
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* Big Boss was thought to carry on the emotion of The Boss, the Joy [of battle]. However, he's a conflicted individual that feels that he lives for battle and only battle, yet gets no enjoyment from it besides as a being that 'is a gun', in his own words. Who was the true inheritor of The Boss' emotion, [[spoiler: and, unwittingly, her will for a world united as one in peace in the long run?]] Solid Snake, who Liquid outright states to his face was filled with the joy for battle while fighting FOXHOUND in ''VideoGame/MetalGearSolid1''.

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* Big Boss was thought to carry on the emotion of The Boss, the Joy [of battle]. However, he's a conflicted individual that feels that he lives for battle and only battle, yet gets no enjoyment from it besides as a being that 'is a gun', in his own words. Who was the true inheritor of The Boss' emotion, [[spoiler: and, unwittingly, her will for a world united as one in peace in the long run?]] Solid Snake, who Liquid outright states to his face was filled with the joy for battle while fighting FOXHOUND in ''VideoGame/MetalGearSolid1''.
''VideoGame/MetalGearSolid''.
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* Big Boss was thought to carry on the emotion of The Boss, the Joy [of battle]. However, he's a conflicted individual that feels that he lives for battle and only battle, yet gets no enjoyment from it besides as a being that 'is a gun', in his own words. Who was the true inheritor of The Boss' emotion, [[spoiler: and, unwittingly, her will for a world united as one in peace in the long run?]] Solid Snake, who Liquid outright states to his face was filled with the joy for battle while fighting FOXHOUND in ''VideoGame/MetalGearSolid1''.

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* The Codec/Transceiver frequencies are often quite a big hint when you look at the big picture.
---> 141.80 is the codec/tranceiver frequency for Master Miller in [=MGS1=], Iroquois Pliskin in [=MGS2=] and The Boss in [=MGS3=], [[spoiler: All characters who deceive the protagonist and are really someone else, Liquid Snake, Solid Snake, and an agent working for the US as opposed to the defector she leads you to believe, respectively).]] Metal Gear Solid 4 kind of reverses this with Raiden, [[spoiler: who was lied to, in this case, by Rose and the Colonel.]]
---> 141.96 is the frequency for saving, which is mostly covered by {{adorkable}} characters, such as Mai Ling, Otacon and [=ParaMedic=].
---> 141.52 is usually your tech support, Nastasha in [=MGS1=] and Emma in [=MGS2=].
---> 140.48 in Metal Gear Solid 1 and 2 [[spoiler: are both augmented ninjas who go by obvious aliases.]]
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* The Fact that in the first game. [[spoiler: Otacon is hiding in a closet]], which indicates that he and Snake may be gay. Cryptic Metaphor indeed.
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* The controls and techniques for CQC change with each game. Like any good hand-to-hand combat system, it's constantly being updated to deal with new threats.
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* Snake's real name is David, and Raiden's real name is Jack. Since the two of them are known for going up against two-story Metal Gears and winning, it's appropriate that they're named after legendary giant-killers.
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* The series can be seen as an analysis of the nature of narrative and of the roles ascribed to its characters. In most instances, the villains seek to become heroes and desire to embrace that position, whereas the heroes resist this, often expressing displeasure with their narrative role, considering themselves killers. That's what separates our protagonists and antagonists. A noteworthy exception to this are [[spoiler: The Patriots, who seek to control the flow of the franchise's story.]]
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*** Who's to say the Patriots couldn't have caused that?
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* Snake is an anagram of Sneak. No wonder they keep using it as a codename...
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* I got into the ''VideoGame/MetalGearSolid'' series after hearing so much about it on this wiki. I finished MGS 2, and it occured to me that the whole thing was Hideo Kojima telling the world that he simply didn't believe that he could make a good sequel to MGS that could live up to fans expectations. After I came to this conclusion, I realised that ''the very first action the player would take'' - saving - ''lampshades this,'' with [[IceCreamKoan Otacon's inability to quote correctly, unlike Mei Ling.]] Maybe I'm slow, but it seemed pretty clever to me. - {{randomfanboy}}
** Also, I was very confused by the fact that Naked Snake kept on referring to EVA as Eva even after discovering her real name. Later I realised it was a deliberate reference to Rose referring to Raiden as Jack. In fact, the whole of MGS 3 is simply retelling MGS 2 in a way that people can swallow. Consider: A man named Jack is sent into a battlezone with no clue that his superiors are betraying him. His formally absent parental figure is the villain of the game. The woman he is in love with betrays him. He ends up killing his parental figure because an ancient conspiracy told him to, and he discovers that the whole mission he's been lied to and jerked around. I think it goes deeper than that, but there you go.

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* I got into the ''VideoGame/MetalGearSolid'' series after hearing so much about it on this wiki. I finished MGS Metal Gear Solid 2, and it occured occurred to me that the whole thing was Hideo Kojima telling the world that he simply didn't believe that he could make a good sequel to MGS Metal Gear Solid that could live up to fans expectations. After I came to this conclusion, I realised realized that ''the very first action the player would take'' - saving - ''lampshades this,'' with [[IceCreamKoan Otacon's inability to quote correctly, unlike Mei Ling.]] Maybe I'm slow, but it seemed pretty clever to me. - {{randomfanboy}}
** Also, I was very confused by the fact that Naked Snake kept on referring to EVA as Eva even after discovering her real name. Later I realised realized it was a deliberate reference to Rose referring to Raiden as Jack. In fact, the whole of MGS Metal Gear Solid 3 is simply retelling MGS Metal Gear Solid 2 in a way that people can swallow. Consider: A man named Jack is sent into a battlezone with no clue that his superiors are betraying him. His formally absent parental figure is the villain of the game. The woman he is in love with betrays him. He ends up killing his parental figure because an ancient conspiracy told him to, and he discovers that the whole mission he's been lied to and jerked around. I think it goes deeper than that, but there you go.



* In Big Boss's era of the Metal Gear Solid series all 3 of his games have the antagonist try to fire nuclear weapons at the United States. Think about that for a moment, this was during the Cold War when Americans and Russians alike lived in fear that their homelands could be turned into craters of radioactive dust at any moment, this illustrates how realistic the Cold War paranoia really was. Had it not been for the timely intervention of heroes like Big Boss the world could have ended like so many had feared during the Cold War.

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* In Big Boss's era of the Metal Gear Solid series all 3 three of his games have the antagonist try to fire nuclear weapons at the United States. Think about that for a moment, this was during the Cold War when Americans and Russians alike lived in fear that their homelands could be turned into craters of radioactive dust at any moment, this illustrates how realistic the Cold War paranoia really was. Had it not been for the timely intervention of heroes like Big Boss the world could have ended like so many had feared during the Cold War.

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