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** How does Samara have the Reave ability which explicitly targets the victim's nervous systems whilst simultaneously restoring health to the user? Well, according to Morinth it was Samara who gave her her own abilities as an Ardat-Yakshi. They specifically kill their victims by overloading their nervous system and eventually causing a brain hemorrage. Samara carries the genetic default that produces Ardat-Yakshi and therefore has the ability to cause the same harm to her opponents as one of her daughters could.
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* Next time you're playing through the prologue on the Normandy SR-1, stop a moment when you get to the breached section of the ship and look around. Take note of where the damage to the ship appears concentrated. It cuts right through the rear of the command deck, just above the Galaxy Map. Later in the game, you'll start finding indicators of the Collectors' vested interest in Shepard on behalf of the Reapers. Which means that yes, they ''were'' targeting that spot on the original Normandy in an effort to kill Commander Shepard.
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* A core plot point of the Overlord mission is [[spoiler: David Archer's autism.]] The real horror comes from the fact that [[spoiler: autism]] is a genetic trait, and therefore it is extremely likely that [[spoiler: ''Gavin'' is also on the autistic spectrum himself]], which is certainly plausible given that [[spoiler: he is an accomplished scientist in his own right]]. Why is this filed under horror then? Because with the pressure that the Illusive Man is putting on the entire project, [[spoiler: Gavin is so single-mindedly focused on getting results that he is missing the social cues of his own brother's extreme discomfort with the idea of hooking up directly to the Geth network]].
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* Jack's design seems too over the top at first. However, it is common for abuse survivors to get tattoos and piercings as a way to reassert control over their own body.

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* Jack's design seems too over the top at first. However, it is common for abuse survivors to get tattoos and piercings as a way to reassert control over their own body. They also hide the scars all over her body -- which are ''brutal''.
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** We learn in ''3'' she's also using that as a cover to spy on Liara.

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* Between games, Garrus takes up the sniper rifle as his weapon of choice. It goes along with his arc with Shepard in the first game. Renegade Shepard taught Garrus to be ruthless. A sniper rifle allows Garrus to stay at a distance, where he doesn't have to hear or think about his target's justifications and apologies. Paragon Shepard taught him to be patient and avoid putting innocents in danger. A sniper rifle allows him to take his time and choose his angles so as not to harm anyone but his intended target.

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* Between games, Garrus takes up focuses on the sniper rifle as his weapon of choice.more than he did previously. It goes along with his arc with Shepard in the first game. Renegade Shepard taught Garrus to be ruthless. A sniper rifle allows Garrus to stay at a distance, where he doesn't have to hear or think about his target's justifications and apologies. Paragon Shepard taught him to be patient and avoid putting innocents in danger. A sniper rifle allows him to take his time and choose his angles so as not to harm anyone but his intended target.target.
* Garrus and Tali being the only squadmates to rejoin Shepard makes sense considering their place on the Paragon/Renegade spectrum. In the first game, all of the squadmates are placed on a scale of most Paragon to most Renegade to determine when their dialogue plays and how they'll react to big decisions: Kaidan>Liara>Tali>Garrus>Ashley>Wrex. As the two squadmates closest to the center, Garrus and Tali are the best suited for dealing with the moral greys that come with [[EnemyMine working for Cerberus]]. Or, perhaps less charitably, their place closest to the center means that they're the most likely to see their reactions change to suit the third squadmate, and thus it's much more easy for Shepard to influence them. Shepard can attempt to convince Kaidan, Ashley, Liara, and Wrex to rejoin them, but is rebuffed every time; they are all closer to the extremes of the Paragon/Renegade scale, and thus more difficult for Shepard to influence.
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* Between games, Garrus takes up the sniper rifle as his weapon of choice. It goes along with his arc with Shepard in the first game. Renegade Shepard taught Garrus to be ruthless, while Paragon Shepard taught him to be patient and avoid putting innocents in danger. A sniper rifle allows for both at once; it keeps him disconnected enough to have his own way, but still allows him to take his time and choose his angles so as not to harm anyone but his intended target.

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* Between games, Garrus takes up the sniper rifle as his weapon of choice. It goes along with his arc with Shepard in the first game. Renegade Shepard taught Garrus to be ruthless, while ruthless. A sniper rifle allows Garrus to stay at a distance, where he doesn't have to hear or think about his target's justifications and apologies. Paragon Shepard taught him to be patient and avoid putting innocents in danger. A sniper rifle allows for both at once; it keeps him disconnected enough to have his own way, but still allows him to take his time and choose his angles so as not to harm anyone but his intended target.

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Points for knowing your lore, but if you're going to mention a character by name, you should use the name people are more likely to recognize. The name "Nazara" is only used once in a very easy-to-miss conversation with Legion. Every other instance that the Reaper is mentioned by name, he's called Sovereign.


** They start to capture human colonists en masse [[spoiler:to create a new Reaper based on humanity.]] This makes a lot of sense considering [[spoiler:the Battle of the Citadel and [[strike:Sovereign]] Nazara's destruction. With the Reaper fleet stranded in dark space after the death of their (presumably) only vanguard, a Reaper based on defiant and promising humans would be the perfect replacement and pave the way to the inevitable invasion. But Shepard ''comes back from death and destroys that too'', leaving the Reapers no choice but to power up and charge headlong into the galaxy to unleash hell.]]

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** They start to capture human colonists en masse [[spoiler:to create a new Reaper based on humanity.]] This makes a lot of sense considering [[spoiler:the Battle of the Citadel and [[strike:Sovereign]] Nazara's Sovereign's destruction. With the Reaper fleet stranded in dark space after the death of their (presumably) only vanguard, a Reaper based on defiant and promising humans would be the perfect replacement and pave the way to the inevitable invasion. But Shepard ''comes back from death and destroys that too'', leaving the Reapers no choice but to power up and charge headlong into the galaxy to unleash hell.]]



* So, why does it appear that HumansAreSpecial now? Well, they weren't. Until Shepard came along. [[spoiler:Originally, Saren made turians the candidate by working alongside Nazara. Then Shepard showed up, kicked his ass, and ''got Nazara killed''. By humans, no less. At this point, the Reapers made the practical decision of picking humans instead, since they've obviously shown their dominance. Then add to the fact that Shepard ''died and came back'' to foil their plans even more]]. HumansAreSpecial because ''Shepard made them special''.

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* So, why does it appear that HumansAreSpecial now? Well, they weren't. Until Shepard came along. [[spoiler:Originally, Saren made turians the candidate by working alongside Nazara. Sovereign. Then Shepard showed up, kicked his ass, and ''got Nazara Sovereign killed''. By humans, no less. At this point, the Reapers made the practical decision of picking humans instead, since they've obviously shown their dominance. Then add to the fact that Shepard ''died and came back'' to foil their plans even more]]. HumansAreSpecial because ''Shepard made them special''.




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* Between games, Garrus takes up the sniper rifle as his weapon of choice. It goes along with his arc with Shepard in the first game. Renegade Shepard taught Garrus to be ruthless, while Paragon Shepard taught him to be patient and avoid putting innocents in danger. A sniper rifle allows for both at once; it keeps him disconnected enough to have his own way, but still allows him to take his time and choose his angles so as not to harm anyone but his intended target.
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** On the other hand, the fact that fully indoctrinated individuals start openly freaking out around Shepard shows that the ''Reapers themselves'' are afraid as well. ''Arrival'' is really the first point where Shepard really becomes TheDreaded, and it would further be lampshaded in the ''Leviathan'' DLC of the third game.
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* Speaking of the Collector General, one might notice it has a nonstandard Collector appearance. It's not for decoration. One might notice when Sovereign "assumed direct control" of Saren or when Harbinger "assumes direct control" of regular Collectors, they burn out the bodies when they're done with it long enough. The Collector General is thicker and hardier, as Harbinger uses the General for long periods of time.
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* Miranda's shifting loyalties become obvious after the "derelict" Collector ship trap. If she's one of your chosen squadmates, she becomes openly upset and vulnerable, actually stumbling over her words, ''insisting'' that there has to be a reasonable explanation because "The Illusive Man wouldn't do this to us, he just--he just wouldn't!" ....only for TIM to ''immediately'' confirm that he set them up on purpose, nearly got them all killed, and feels no remorse for it. In the after-action briefing, Jacob recommends getting the Reaper IFF immediately on the logic that you'll need it eventually so might as well not waste time--the same course of action recommended by TIM. ''Miranda,'' who has been acting as the Illusive Man's voice, representative, and spy on the ship, openly pushes ''against'' taking up his most recent assignment despite TIM's insisting that they look into it as soon as possible. It's the first real sign that Miranda's loyalty to ''Shepard'' has overtaken her loyalty to Cerberus.
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** Considering how smashed up Shepard's body is seen to be in the beginning cinematic, plus the fact none of the rest of the armor they wore in the planetfall is ever seen or referenced, that's not a unreasonable theory. Shepard's head and neck vertebrae are the only parts of their body that remained more-or-less whole, so the helmet helped preserve their head and brain, even if they were separated from the rest of their body. That helmet may be the reason Shepard was revivable in the first place.

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** Considering how smashed up Shepard's body is seen to be in the beginning cinematic, plus the fact none of the rest of the armor they wore in the planetfall planetfall, other than the pieces Legion took to repair themselves, is ever seen or referenced, that's not a unreasonable theory. Shepard's head and neck vertebrae are the only parts of their body that remained more-or-less whole, so the helmet helped preserve their head and brain, even if they were separated from the rest of their body. That helmet may be the reason Shepard was revivable in the first place.
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* Why is Shepard surprised at the Quarians in the flotilla calling them "Captain" despite them having not ranked up to Captain yet? After all, human naval tradition also states that the commanding officer of a ship should be addressed as Captain. Reading the codex on the Alliance gives answers this - the Alliance was formed by combining all nations' space programs, not their navies. While navy men including an earlier Captain Shepard have gone to space, that seems to be only an American phenomenon. Most space programs select from the Air Force. And most space programs including NASA designate the commanding officer of shuttles, modules and stations as some variation of "Commander". Most likely this stems from the Air Force's use of terms such as Command Pilot or Aircraft Commander. Also astronauts tend to use actual rank, just like the Air Force. If a mission commander is a Lieutenant Colonel, they might address him as such, just like the Air Force. Only navies have a tradition of ignoring rank and calling someone Captain. Furthermore, Shepard is not a pilot. They are infantry and special ops, who use actual rank and address unit leaders as commanders.

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* Why is Shepard surprised at the Quarians quarians in the flotilla calling them "Captain" despite them having not ranked up to Captain yet? After all, human naval tradition also states that the commanding officer of a ship should be addressed as Captain. Reading the codex on the Alliance gives answers this - the Alliance was formed by combining all nations' space programs, not their navies. While navy men including an earlier Captain Shepard have gone to space, that seems to be only an American phenomenon. Most space programs select from the Air Force. And most space programs including NASA designate the commanding officer of shuttles, modules and stations as some variation of "Commander". Most likely this stems from the Air Force's use of terms such as Command Pilot or Aircraft Commander. Also astronauts tend to use actual rank, just like the Air Force. If a mission commander is a Lieutenant Colonel, they might address him as such, just like the Air Force. Only navies have a tradition of ignoring rank and calling someone Captain. Furthermore, Shepard is not a pilot. They are infantry and special ops, who use actual rank and address unit leaders as commanders.



** As a corollary, the other two loyalty fights do make sense. Jack had it in for Miranda the moment they met, so the loyalty fight is either due to Miranda stubbornly insisting that Jack's captors [[NoTrueScotsman wasn't really Cerberus]] even after visiting Pragia, or Jack petulantly choosing to pick a fight when Miranda is distracted by having to deal with Oriana's relocation. Meanwhile, Legion is a master hacker with a motivation to protect the geth from the Quarians, so of course it would scan Tali's omni tool to gain some intelligence on the Creators' plans.

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** As a corollary, the other two loyalty fights do make sense. Jack had it in for Miranda the moment they met, so the loyalty fight is either due to Miranda stubbornly insisting that Jack's captors [[NoTrueScotsman wasn't really Cerberus]] even after visiting Pragia, or Jack petulantly choosing to pick a fight when Miranda is distracted by having to deal with Oriana's relocation. Meanwhile, Legion is a master hacker with a motivation to protect the geth from the Quarians, quarians, so of course it would scan Tali's omni tool to gain some intelligence on the Creators' plans.



** Asari melding is a form of parthenogenesis and the mother passes on both sets of genes to the offspring, i.e. they reshuffle their own genes and the only variation comes from using their partner's genes as a template to reorganize one of those sets. This means Asari essentially reproduce via cloning, which can also explain why reproducing with ''other Asari'' is basically like inbreeding for them and why recessive traits, such as Ardat-Yakshi, occur as a result. Their 1000-year-long lifespans may also contribute, since a longer life may have lessened the need to reproduce and thus their DNA doesn't mutate anywhere near as much as a human's.

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** Asari melding is a form of parthenogenesis and the mother passes on both sets of genes to the offspring, i.e. they reshuffle their own genes and the only variation comes from using their partner's genes as a template to reorganize one of those sets. This means Asari asari essentially reproduce via cloning, which can also explain why reproducing with ''other Asari'' asari'' is basically like inbreeding for them and why recessive traits, such as Ardat-Yakshi, occur as a result. Their 1000-year-long lifespans may also contribute, since a longer life may have lessened the need to reproduce and thus their DNA doesn't mutate anywhere near as much as a human's.



** Krogan were once known for their explosive breeding capabilities, which evolved as a result of the hostile conditions on their homeworld. Removed from that, their populations grew exponentially. However, the Krogan Rebellions and subsequent deployment of the genophage put an end to that, and with the wars, drain of Krogan going off to join mercenary crews and gangs, and the general sense of hopelessness, it's likely the species has gone through a genetic bottleneck. Mordin points out that they ''were'' adapting a resistance to the genophage and a second version had to be dropped to keep their population stable.
** Similarly, the Quarians and Drell both once had populations of billions, but have both been reduced to just a few tens of millions.
** While they have very short lifespans, Vorcha both breed quickly and have the ability to adapt to virtually any environment and can eat and breathe almost anything. This is due to the presence of non-differentiated neoblast cells that can trigger somatic overhauls in response to environmental pressures. However, this ability to adapt as individuals has removed the need for them to evolve as a species. Vorcha DNA is described as having remained unchanged for millions of years.

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** Krogan were once known for their explosive breeding capabilities, which evolved as a result of the hostile conditions on their homeworld. Removed from that, their populations grew exponentially. However, the Krogan krogan Rebellions and subsequent deployment of the genophage put an end to that, and with the wars, drain of Krogan krogan going off to join mercenary crews and gangs, and the general sense of hopelessness, it's likely the species has gone through a genetic bottleneck. Mordin points out that they ''were'' adapting a resistance to the genophage and a second version had to be dropped to keep their population stable.
** Similarly, the Quarians quarians and Drell drell both once had populations of billions, but have both been reduced to just a few tens of millions.
** While they have very short lifespans, Vorcha vorcha both breed quickly and have the ability to adapt to virtually any environment and can eat and breathe almost anything. This is due to the presence of non-differentiated neoblast cells that can trigger somatic overhauls in response to environmental pressures. However, this ability to adapt as individuals has removed the need for them to evolve as a species. Vorcha vorcha DNA is described as having remained unchanged for millions of years.
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** The Vorcha have the ability to adapt to virtually any environment and can eat and breathe almost anything. This is due to the presence of non-differentiated neoblast cells that can trigger somatic overhauls in response to environmental pressures. However, this ability to adapt as individuals has removed the need for them to evolve. Vorcha DNA is described as having remained unchanged for millions of years.

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** The While they have very short lifespans, Vorcha both breed quickly and have the ability to adapt to virtually any environment and can eat and breathe almost anything. This is due to the presence of non-differentiated neoblast cells that can trigger somatic overhauls in response to environmental pressures. However, this ability to adapt as individuals has removed the need for them to evolve.evolve as a species. Vorcha DNA is described as having remained unchanged for millions of years.
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* As many have pointed out, Mordin's claim that humans are more genetically diverse than other species seems nonsensical. On average, humans only vary by about 0.4% and have only had spaceflight for about 37 years, while other species have been spreading out to other stars for millennia. However, when looking closely at other species, it starts to make a bit more sense:
** Asari melding is a form of parthenogenesis and the mother passes on both sets of genes to the offspring, i.e. they reshuffle their own genes and the only variation comes from using their partner's genes as a template to reorganize one of those sets. This means Asari essentially reproduce via cloning, which can also explain why reproducing with ''other Asari'' is basically like inbreeding for them and why recessive traits, such as Ardat-Yakshi, occur as a result. Their 1000-year-long lifespans may also contribute, since a longer life may have lessened the need to reproduce and thus their DNA doesn't mutate anywhere near as much as a human's.
** Salarians don't have hormone-driven reproductive urges. Instead, once a year, females of the species lay clutches of a dozen eggs, which will produce males if unfertilized and females if fertilized. It's their ancient codes and traditions that determine who gets to fertilize the eggs, which are motivated by political and dynastic alliances. This means that roughly 90% of the species is male and females are sequestered on their worlds out of tradition and respect.
** Krogan were once known for their explosive breeding capabilities, which evolved as a result of the hostile conditions on their homeworld. Removed from that, their populations grew exponentially. However, the Krogan Rebellions and subsequent deployment of the genophage put an end to that, and with the wars, drain of Krogan going off to join mercenary crews and gangs, and the general sense of hopelessness, it's likely the species has gone through a genetic bottleneck. Mordin points out that they ''were'' adapting a resistance to the genophage and a second version had to be dropped to keep their population stable.
** Similarly, the Quarians and Drell both once had populations of billions, but have both been reduced to just a few tens of millions.
** The Vorcha have the ability to adapt to virtually any environment and can eat and breathe almost anything. This is due to the presence of non-differentiated neoblast cells that can trigger somatic overhauls in response to environmental pressures. However, this ability to adapt as individuals has removed the need for them to evolve. Vorcha DNA is described as having remained unchanged for millions of years.
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** Considering how smashed up Shepard's body is seen to be in the beginning cinematic, plus the fact none of the rest of the armor they wore in the planetfall is ever seen or referenced, that's not a unreasonable theory. Shepard's head and neck vertebrae are the only parts of their body that remained more-or-less whole, so the helmet helped preserve their head and brain, even if they were separated from the rest of their body.

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** Considering how smashed up Shepard's body is seen to be in the beginning cinematic, plus the fact none of the rest of the armor they wore in the planetfall is ever seen or referenced, that's not a unreasonable theory. Shepard's head and neck vertebrae are the only parts of their body that remained more-or-less whole, so the helmet helped preserve their head and brain, even if they were separated from the rest of their body. That helmet may be the reason Shepard was revivable in the first place.
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** Considering how smashed up Shepard's body is seen to be in the beginning cinematic, plus the fact none of the rest of the armor they wore in the planetfall is ever seen or referenced, that's not a unreasonable theory.

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** Considering how smashed up Shepard's body is seen to be in the beginning cinematic, plus the fact none of the rest of the armor they wore in the planetfall is ever seen or referenced, that's not a unreasonable theory. Shepard's head and neck vertebrae are the only parts of their body that remained more-or-less whole, so the helmet helped preserve their head and brain, even if they were separated from the rest of their body.
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Cut as per TRS


* The Overlord mission gives us a terrifying preview of a possible outcome of [[spoiler: the synthesis ending of VideoGame/MassEffect3.]] The experiment was going right when [[TheRainman David Archer]] could communicate with a single geth platform. However, it was when David was plugged in to the entire ship's neural network that the experiment [[GoneHorriblyWrong went off the rails]]. His brain couldn't handle all off the crosstalk between millions of programs sharing everything. And this was without all those programs sharing sensory data. Now in [[spoiler: the synthesis ending, everyone is connected to everyone else including their sensory perception, from all the cybernetic implants. The sensory overload and crosstalk is going to be a billion times worse. Can a single mind handle it? Or will everyone be driven insane screaming QUIET PLEASE!! Make it stop!!" Except this time, it is permanent. There is no way to make it stop.]]

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* The Overlord mission gives us a terrifying preview of a possible outcome of [[spoiler: the synthesis ending of VideoGame/MassEffect3.]] The experiment was going right when [[TheRainman David Archer]] Archer could communicate with a single geth platform. However, it was when David was plugged in to the entire ship's neural network that the experiment [[GoneHorriblyWrong went off the rails]]. His brain couldn't handle all off the crosstalk between millions of programs sharing everything. And this was without all those programs sharing sensory data. Now in [[spoiler: the synthesis ending, everyone is connected to everyone else including their sensory perception, from all the cybernetic implants. The sensory overload and crosstalk is going to be a billion times worse. Can a single mind handle it? Or will everyone be driven insane screaming QUIET PLEASE!! Make it stop!!" Except this time, it is permanent. There is no way to make it stop.]]
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Direct link.


** When talking to Legion, Shepard mentions off-hand that the geth are immune to hacking. However, in what would normally look like a case of GameplayAndStorySegregation, the AI Hacking ability works on them just like any other MechaMook. It isn't until you think about ''why'' the geth are hack-proof that it makes sense. Their programming acts [[TruthInTelevision like a giant wiki, or a subversion repository like GitHub]] ([[IncrediblyLamePun GethHub?]]). If a couple of geth programs start acting weird, they can just replace them with older, unhacked versions. The reload, however, takes time, which is why the AI Hacking ability works, if only for a few seconds. Non-geth synthetics have anti-virus software or internal backups which accomplish pretty much the same purpose.

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** When talking to Legion, Shepard mentions off-hand that the geth are immune to hacking. However, in what would normally look like a case of GameplayAndStorySegregation, the AI Hacking ability works on them just like any other MechaMook.MechaMooks. It isn't until you think about ''why'' the geth are hack-proof that it makes sense. Their programming acts [[TruthInTelevision like a giant wiki, or a subversion repository like GitHub]] ([[IncrediblyLamePun GethHub?]]). If a couple of geth programs start acting weird, they can just replace them with older, unhacked versions. The reload, however, takes time, which is why the AI Hacking ability works, if only for a few seconds. Non-geth synthetics have anti-virus software or internal backups which accomplish pretty much the same purpose.
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* Mordin remarking on never having met a Krogan scientist worthy of the term seems like racist stereotyping, especially if Okeer and Fortack have been encountered. He isn't stating that Krogan can never become scientists; he is instead stating that the few Krogan scientists he met were appallingly inept. Consider Fortack's case; instead of debating the merits of his "invention" with a scientific peer, he gutted that peer. And while Okeer seems like a more conventional scientist, his statements reveal that his engineering of Grunt was due to brute force trial and error, creating multiple failures. Later during his own loyalty mission, Mordin reveals his utter distaste for simple brute force experimentation, opining that any scientist worth his salt should not have to rely on brute force. He correctly states that using ethics, knowledge and data to narrow down cases to test the theory is what a real scientist should be do; neither Fortack nor Okeer fit that description.

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* Mordin remarking on never having met a Krogan scientist worthy of the term seems like racist stereotyping, especially if Okeer and Fortack have been encountered. He isn't stating that Krogan can never become scientists; he is instead stating that the few Krogan scientists he met were appallingly inept. Consider Fortack's case; instead of debating the merits of his "invention" with a scientific peer, he gutted that peer. And while Okeer seems like a more conventional scientist, his statements reveal that his engineering of Grunt was due to brute force trial and error, creating multiple failures. Later during his own loyalty mission, Mordin reveals his utter distaste for simple brute force experimentation, opining that any scientist worth his salt should not have to rely on brute force. He correctly states that using ethics, knowledge and data to narrow down cases to test the theory is what a real scientist should be do; doing; neither Fortack nor Okeer fit that description.
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* Why was the [[ReplacementGoldfish SR2]] made twice as big as the original Normandy, when it would have been economical to build an exact duplicate? Doctrinal differences with the Alliance. The old Normandy had the armory, shuttle bay and engineering crammed onto the same deck, while the SR2 has them on three separate decks. Cerberus expects Shepard to scavenge and store mineral resources, as it doesn't have the same ubiquitous supply chain as the Alliance. They have a roomier galley and mess hall, because they can't exactly let the crew have extended Liberty whenever they dock somewhere (like an Alliance ship might typically do), so the crew needs to be kept happy onboard the ship. They added a tech lab, as the Illusive Man believes in compartmentalization to such an extent that one cell can't and shouldn't rely on other cells for research work. He also wanted to keep Shepard away from the nastier experiments that other labs may be carrying out. They made the captain's cabin more roomy and spacious specifically to sweeten the pot for Shepard to work with Cerberus.

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* Why was the [[ReplacementGoldfish SR2]] made twice as big as the original Normandy, when it would have been economical to build an exact duplicate? Doctrinal differences with the Alliance. The old Normandy had the armory, shuttle bay and engineering crammed onto the same deck, while the SR2 [=SR2=] has them on three separate decks. Cerberus expects Shepard to scavenge and store mineral resources, as it doesn't have the same ubiquitous supply chain as the Alliance. They have a roomier galley and mess hall, because they can't exactly let the crew have extended Liberty whenever they dock somewhere (like an Alliance ship might typically do), so the crew needs to be kept happy onboard the ship. They added a tech lab, as the Illusive Man believes in compartmentalization to such an extent that one cell can't and shouldn't rely on other cells for research work. He also wanted to keep Shepard away from the nastier experiments that other labs may be carrying out. They made the captain's cabin more roomy and spacious specifically to sweeten the pot for Shepard to work with Cerberus.
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* Why was the [[ReplacementGoldfish SR2]] made twice as big as the original Normandy, when it would have been economical to build an exact duplicate? Doctrinal differences with the Alliance. The old Normandy had the armory, shuttle bay and engineering crammed onto the same deck, while the SR-2 has them on three separate decks. Cerberus expects Shepard to scavenge and store mineral resources, as it doesn't have the same ubiquitous supply chain as the Alliance. They have a roomier galley and mess hall, because they can't exactly let the crew have extended Liberty whenever they dock somewhere (like an Alliance ship might typically do), so the crew needs to be kept happy onboard the ship. They added a tech lab, as the Illusive Man believes in compartmentalization to such an extent that one cell can't and shouldn't rely on other cells for research work. He also wanted to keep Shepard away from the nastier experiments that other labs may be carrying out. They made the captain's cabin more roomy and spacious specifically to sweeten the pot for Shepard to work with Cerberus.

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* Why was the [[ReplacementGoldfish SR2]] made twice as big as the original Normandy, when it would have been economical to build an exact duplicate? Doctrinal differences with the Alliance. The old Normandy had the armory, shuttle bay and engineering crammed onto the same deck, while the SR-2 SR2 has them on three separate decks. Cerberus expects Shepard to scavenge and store mineral resources, as it doesn't have the same ubiquitous supply chain as the Alliance. They have a roomier galley and mess hall, because they can't exactly let the crew have extended Liberty whenever they dock somewhere (like an Alliance ship might typically do), so the crew needs to be kept happy onboard the ship. They added a tech lab, as the Illusive Man believes in compartmentalization to such an extent that one cell can't and shouldn't rely on other cells for research work. He also wanted to keep Shepard away from the nastier experiments that other labs may be carrying out. They made the captain's cabin more roomy and spacious specifically to sweeten the pot for Shepard to work with Cerberus.
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* Why was the [[ReplacementGoldfish SR2]] made twice as big as the original Normandy? After all, it would have been economical to build an exact duplicate. Doctrinal differences with the Alliance. The old Normandy had the armory, shuttle bay and engineering crammed onto the same deck, while they are on three Seperate decks here. Cerberus expects Shepard to scavenge mineral resources and store them, as it doesn't have the same ubiquitous supply chain as the Alliance. They have a roomier galley and mess hall, because they can't exactly let the crew have extended Liberty whenever they dock somewhere like an Alliance ship might typically do, so the crew needs to be kept happy onboard the ship. They included a tech lab on the Normandy, as the Illusive Man believes in compartmentalization to such an extent that one cell can't and shouldn't rely on other cells for research work. He also wanted to keep Shepard away from the nastier experiments that other labs may be carrying out. They made the captain's cabin more roomy and spacious specifically to sweeten the pot for Shepard to work with Cerberus.

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* Why was the [[ReplacementGoldfish SR2]] made twice as big as the original Normandy? After all, Normandy, when it would have been economical to build an exact duplicate. duplicate? Doctrinal differences with the Alliance. The old Normandy had the armory, shuttle bay and engineering crammed onto the same deck, while they are the SR-2 has them on three Seperate decks here. separate decks. Cerberus expects Shepard to scavenge mineral resources and store them, mineral resources, as it doesn't have the same ubiquitous supply chain as the Alliance. They have a roomier galley and mess hall, because they can't exactly let the crew have extended Liberty whenever they dock somewhere like (like an Alliance ship might typically do, do), so the crew needs to be kept happy onboard the ship. They included added a tech lab on the Normandy, lab, as the Illusive Man believes in compartmentalization to such an extent that one cell can't and shouldn't rely on other cells for research work. He also wanted to keep Shepard away from the nastier experiments that other labs may be carrying out. They made the captain's cabin more roomy and spacious specifically to sweeten the pot for Shepard to work with Cerberus.
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* The Krogan Rite of Passage. If you listen to - and understand - the dialogue, of ''course'' it's exactly what a young Krogan needs to learn to channel their fury. It's a Krogan ''history and culture lesson'', and a breakdown of the Krogan's current situation and position as a race - presented in [[BloodKnight a format]] a young Krogan can ''understand and emotionally connect with'', and made as inspiring as it possibly can be to them, ''connecting'' their fury and passion to ''the goals and needs of their race''. The beasts represent the history and historical enemies of the Krogan, as explicitly stated - the varren the natural beasts and threats/predators of Tuchanka, the klixen aesthetically similar to the Rachni as giant insectoids.
** Even further symbolism is present through the representation of the Genophage by the Thresher Maw - it's an incredibly powerful threat the [[LeeroyJenkins usual methods]] of Krogan are ineffective against, as noted by a previous Fridge Brilliance entry. And the objective is to ''survive'' in ''defiance'' of it, not kill it. This is to teach the young Krogan that ''there are some things which cannot be defeated through brute force'', some "fights" which require a more novel (and defensive/attrition) approach - like surviving the Genophage - testing young Krogans' reaction to and restraint against such things (and, as the previous entry notes, ability to to adapt novel tactics against foes their ordinary ones fail against) - and, quite possibly, to weed out those who ''cannot'' accept or do this and try to attack the Thresher Maw in close quarters anyway (who might in turn be those likely to irrationally provoke aliens, and bring their wrath down on Tuchanka!).
** And the two Krogan who are confirmed to have killed the Thresher Maw in this phase anyway are also both symbolically connected to defeating the Genophage - Grunt through his creation in defiance of it, and intent to symbolically "overcome" it, and Wrex through his unification of the clans and reformation of Krogan society, in order to improve their future and odds of survival as a race despite it. And [[spoiler: eventual possible oversight of a cure]] in the third game.
** Oh, and [[PlayerCharacter Shepard]] helps kill it, too - guess who's ''also'' heavily involved in the third-game [[spoiler: cure]] events?
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* When Shepard regains consciousness after destroying the Human-Reaper, why does Joker say "all ''survivors'' on board" regardless whether there were casualties? There can be a lot of in-universe reasons, but out-of-universe, it maintains dramatic tension before the final conversation with the Illusive Man.

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* When Shepard regains consciousness after destroying the Human-Reaper, why does Joker say "all ''survivors'' on board" regardless whether even if there were casualties? There can be a lot of in-universe reasons, but out-of-universe, it maintains dramatic tension before the final conversation with the Illusive Man.
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* After heading down to Tuchanka for whatever reason, [[spoiler:provided he wasn't killed, Wrex meets Shepard.]] As they meet, Shepard is shook by the hand firmly, a second hand gripping roughly close to the elbow. Their name is then repeated, once before the shake, once after. To many, it seems like old friends reuniting. However, to shake someone's hand while gripping their wrist suggests distrust, used in the past to check visitors for any weapons hidden with the sleeves of their garments. It wasn't a friend's disbelief of seeing an ally return from the dead, it was him reassuring himself that Shepard wasn't an impostor! [[spoiler:Wreav doesn't greet Shepard the same way, simply threatening and talking down to them. Wreav clearly doesn't like Shepard, while Wrex needs to know that his friend is safe and indeed who they once knew.]]

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* After heading down to Tuchanka for whatever reason, [[spoiler:provided he wasn't killed, Wrex meets Shepard.]] As they meet, Shepard is shook by the hand firmly, a second hand gripping roughly close to the elbow. Their name is then repeated, once before the shake, once after. To many, it seems like old friends reuniting. However, to shake someone's hand while gripping their wrist suggests distrust, used in the past to check visitors for any weapons hidden with the sleeves of their garments. It wasn't a friend's disbelief of seeing an ally return from the dead, it was him reassuring himself that Shepard wasn't an impostor! [[spoiler:Wreav doesn't greet Shepard the same way, simply threatening and talking down to them. Wreav clearly doesn't like Shepard, while Wrex needs to know that his friend is safe and indeed who they he once knew.]]
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** And, of course, he has to calculate for how much power the gun can draw in an active combat situation, when the ship is actively dodging oncoming fire, regenerating shields and managing damage control systems. To boot, he has to factor in how ''quickly'' the gun can regenerate and reload in a situation where every second not spent firing is a liability. And then add in the accuracy of firing the weapon in combat conditions. Needless to say, the Turian has his hands full managing accuracy, energy and whatever other variables are required to fire the Thanix and ''keep'' it firing.
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* For all the debt of gratitude sci-fi fans owe Creator/HugoGernsback for creating the first sci-fi magazine, the fact remains that he was crooked and a douche. Well, the highest-ranking survivor of the wreck of the ''Hugo Gernsback'' makes him look like a paragon by comparison.
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* A bachelor party on Illium has the Salarian bachelor in question wonder why his human colleague would find the asari dancer they're all watching attractive, saying that she just looks like a salarian. The human and turian both disagree, stating that, aside from the head fringe and blue skin, asari look like turians/humans. Which prompts the human to ask if maybe asari have a way to mind-control other species into perceiving them as [[AFormYouAreComfortableWith attractive]] by their standards. Which adds a whole new, kind of terrifying level to the "everybody loves the asari"-thing.
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* The pods Collectors put people in are terrifying enough, but on the Collector Ship you can use them as cover. If [[spoiler: Kelly Chambers]] survived and you talk to her in ''VideoGame/MassEffect3'', she will tell you that she was conscious for the entire time. Imagine being stuck in one of those pods and having gunfire slamming into the sides. Your hopes come up when you hear people shouting in English, but their voices slowly fade away as they do nothing to help you. [[spoiler: Kelly Chambers]] saying that she was conscious brings up another question: what did the colonists eat? As far as we see, there is only [[IAmAHumanitarian one source of protein in the Collector Base.]]

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* The pods Collectors put people in are terrifying enough, but on the Collector Ship you can use them as cover. If [[spoiler: Kelly Chambers]] survived and you talk to her in ''VideoGame/MassEffect3'', she will tell you that she was conscious for the entire time. Imagine being stuck in one of those pods and having gunfire slamming into the sides. Your hopes come up when you hear people shouting in English, a human language, but their voices slowly fade away as they do nothing to help you. [[spoiler: Kelly Chambers]] saying that she was conscious brings up another question: what did the colonists eat? As far as we see, there is only [[IAmAHumanitarian one source of protein in the Collector Base.]]

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