Follow TV Tropes

Following

History Fridge / Journey2012

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* The large number of gravestones at the end of the "underwater" section, hinting that many travelers got chased down by the war machines ''just barely'' short of the safe area at the Confluence.

Added: 134

Changed: 246

Is there an issue? Send a MessageReason:
Removing spoilers from this page, as per Spoilers Off policy. Added a courtesy spoiler warning.


'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
----



* Why do the "War Machines" have no weaponry? [[spoiler:They only "eat" the red cloth creatures and store them inside their bodies. The Ancients weren't using them to fight--they use them to steal resources from each other for survival. The machines aren't trying to kill you, they're trying to ''collect'' you (or rather, your clothes, especially the scarf) for their absent masters.]]

to:

* Why do the "War Machines" have no weaponry? [[spoiler:They They only "eat" the red cloth creatures and store them inside their bodies. The Ancients weren't using them to fight--they use them to steal resources from each other for survival. The machines aren't trying to kill you, they're trying to ''collect'' you (or rather, your clothes, especially the scarf) for their absent masters.]]



* Why does collecting all of the glyphs in the game unlock the ability to be a [[spoiler: White Cloak]]? Because you were focused on doing the exact same thing they did, [[spoiler: collecting as much energy as you could find with little thought for any consequences your actions may have caused]]. And why does [[spoiler: being a White Cloak]] let you [[spoiler: regenerate energy without singing to anyone]]? It is implies that all of the glyphs are [[spoiler: the spirits of dead cloaked beings]] which means that [[spoiler: the regeneration ability is caused by their spirits singing to you, just like how the spirits of the Six Ancient White Cloaks sing to you to give you the energy to ascend at the end.]]

to:

* Why does collecting all of the glyphs in the game unlock the ability to be a [[spoiler: White Cloak]]? Cloak? Because you were focused on doing the exact same thing they did, [[spoiler: collecting as much energy as you could find with little thought for any consequences your actions may have caused]]. caused. And why does [[spoiler: being a White Cloak]] Cloak let you [[spoiler: regenerate energy without singing to anyone]]? anyone? It is implies that all of the glyphs are [[spoiler: the spirits of dead cloaked beings]] beings which means that [[spoiler: the regeneration ability is caused by their spirits singing to you, just like how the spirits of the Six Ancient White Cloaks sing to you to give you the energy to ascend at the end.]]



* The ability to regenerate cloak energy when you're standing next to another player? [[spoiler: It's also a survival tip that sharing body heat can keep people alive for longer when caught in the cold.]]

to:

* The ability to regenerate cloak energy when you're standing next to another player? [[spoiler: It's also a survival tip that sharing body heat can keep people alive for longer when caught in the cold.]]



* Those crates that contain the little scarves? Those are [[spoiler:segments of the War Machines]].
* In the second-to-last level, the glowing symbols are implied to be [[spoiler:the souls of sacrificed robed beings]].
* All of the markers are implied to be the tombstones. You walk past dozens in the first section. [[spoiler:In the second-to-last level, you travel across a snowy hill with hundreds of tombstones, and soon after you and your partner collapse in the snow. During the ending, another tombstone one is created, implying that each tombstone on the hill was from a robed being that didn't make it.]]
** Why are there only two areas that have large groups of tombstones? [[spoiler: Well according to the complete tapestry the first group you encountered in the desert belong to the White Cloaks that died in the war, since it shows them buried underneath the markers before leading up to your character's "birth", while the ending implies the second set in the frozen mountains belong to the Red Cloaks that die trying to ascend by reaching the split peak, just like what happened to you.]]
* The War Machines/Guardians [[http://i567.photobucket.com/albums/ss115/ItalicsKing/journeyface_zpsexzohcvd.png faces]] are masked when inactive. ([[spoiler:or right after they turn red when they catch you]]) If you take a closer look, you can see that [[spoiler:aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]
* We do see the War Machines eating the red-cloth creatures, which makes sense, because of the [[spoiler: resource war]] the White Cloaks were embroiled in. But if you get [[spoiler: a White Cloak yourself]], the War Machines can't tell the difference. Does that mean that [[spoiler: the White Cloaks are really not so different from the red-cloth creatures, and they died because the war drove them to use ''each other'' as fuel?]]

to:

* Those crates that contain the little scarves? Those are [[spoiler:segments segments of the War Machines]].
Machines, and they are ''everywhere''.
* In the second-to-last level, the glowing symbols are implied to be [[spoiler:the the souls of sacrificed robed beings]].
beings.
* All of the markers are implied to be the tombstones. You walk past dozens in the first section. [[spoiler:In In the second-to-last level, you travel across a snowy hill with hundreds of tombstones, and soon after you and your partner collapse in the snow. During the ending, another tombstone one is created, implying that each tombstone on the hill was from a robed being that didn't make it.]]
it.
** Why are there only two areas that have large groups of tombstones? [[spoiler: Well Well, according to the complete tapestry tapestry, the first group you encountered in the desert belong to the White Cloaks that died in the war, since it shows them buried underneath the markers before leading up to your character's "birth", while the ending implies the second set in the frozen mountains belong to the Red Cloaks that die trying to ascend by reaching the split peak, just like what happened to you.]]
you.
* The War Machines/Guardians [[http://i567.photobucket.com/albums/ss115/ItalicsKing/journeyface_zpsexzohcvd.png faces]] are masked when inactive. ([[spoiler:or (or right after they turn red when they catch you]]) you) If you take a closer look, you can see that [[spoiler:aside aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]
''self''.
* We do see the War Machines eating the red-cloth creatures, which makes sense, because of the [[spoiler: resource war]] war the White Cloaks were embroiled in. But if you get [[spoiler: a White Cloak yourself]], yourself, the War Machines can't tell the difference. Does that mean that [[spoiler: the White Cloaks are really not so different from the red-cloth creatures, and they died because the war drove them to use ''each other'' as fuel?]]fuel?
Is there an issue? Send a MessageReason:
Moved the page per request


!The [[VideoGame/{{Journey}} video game]]:
Is there an issue? Send a MessageReason:
Dewicking Not So Different as it is now a disambig.


* We do see the War Machines eating the red-cloth creatures, which makes sense, because of the [[spoiler: resource war]] the White Cloaks were embroiled in. But if you get [[spoiler: a White Cloak yourself]], the War Machines can't tell the difference. Does that mean that [[spoiler: the White Cloaks are really NotSoDifferent from the red-cloth creatures, and they died because the war drove them to use ''each other'' as fuel?]]

to:

* We do see the War Machines eating the red-cloth creatures, which makes sense, because of the [[spoiler: resource war]] the White Cloaks were embroiled in. But if you get [[spoiler: a White Cloak yourself]], the War Machines can't tell the difference. Does that mean that [[spoiler: the White Cloaks are really NotSoDifferent not so different from the red-cloth creatures, and they died because the war drove them to use ''each other'' as fuel?]]
Is there an issue? Send a MessageReason:
None



to:

* The realization that all the glowing bridges you create during the game are formed out of the red cloth creatures, therefore you are walking over the backs of ''living things'' to get where you're going.
Is there an issue? Send a MessageReason:
Survival Tip isn't horror?



to:

* The ability to regenerate cloak energy when you're standing next to another player? [[spoiler: It's also a survival tip that sharing body heat can keep people alive for longer when caught in the cold.]]



* The ability to regenerate cloak energy when you're standing next to another player? [[spoiler: It's also a survival tip that sharing body heat can keep people alive for longer when caught in the cold.]]

to:

* The ability to regenerate cloak energy when you're standing next to another player? [[spoiler: It's also a survival tip that sharing body heat can keep people alive for longer when caught in the cold.]]
Is there an issue? Send a MessageReason:
None


* ExtraCredits brought up an example when comparing the game to the archetypical [[TheHerosJourney Hero's Journey]], involving the wind serving as {{Invisible Wall}}s at the start of the game; That it actually serves as as a subtle version of the RefusalOfTheCall, pushing the player back on the path when they inevitably try to wander off and explore instead of answering the call.

to:

* ExtraCredits ''WebAnimation/ExtraCredits'' brought up an example when comparing the game to the archetypical [[TheHerosJourney Hero's Journey]], involving the wind serving as {{Invisible Wall}}s at the start of the game; That it actually serves as as a subtle version of the RefusalOfTheCall, pushing the player back on the path when they inevitably try to wander off and explore instead of answering the call.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ability to regenerate cloak energy when you're standing next to another player? [[spoiler: It's also a survival tip that sharing body heat can keep people alive for longer when caught in the cold.]]
Is there an issue? Send a MessageReason:
fixed picture reference oops


* The War Machines/Guardians [[http://s-at-e.net/%E5%A0%B1%E5%91%8A%E3%81%AE%E9%A0%85/%E2%96%A0%E4%BD%9C%E5%93%81%E3%81%AE%E5%A0%B1%E5%91%8A/%E2%97%8Fia/%E5%90%84/Zle/Zle-JOURNEY/journey_wally_04.png faces]] are masked when inactive. ([[spoiler:or right after they turn red when they catch you]]) If you take a closer look, you can see that [[spoiler:aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]

to:

* The War Machines/Guardians [[http://s-at-e.net/%E5%A0%B1%E5%91%8A%E3%81%AE%E9%A0%85/%E2%96%A0%E4%BD%9C%E5%93%81%E3%81%AE%E5%A0%B1%E5%91%8A/%E2%97%8Fia/%E5%90%84/Zle/Zle-JOURNEY/journey_wally_04.[[http://i567.photobucket.com/albums/ss115/ItalicsKing/journeyface_zpsexzohcvd.png faces]] are masked when inactive. ([[spoiler:or right after they turn red when they catch you]]) If you take a closer look, you can see that [[spoiler:aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]
Is there an issue? Send a MessageReason:
added image reference


* The War Machines/Guardians faces are masked when inactive. ([[spoiler:or right after they turn red when they catch you]]) If you take a closer look, you can see that [[spoiler:aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]

to:

* The War Machines/Guardians faces [[http://s-at-e.net/%E5%A0%B1%E5%91%8A%E3%81%AE%E9%A0%85/%E2%96%A0%E4%BD%9C%E5%93%81%E3%81%AE%E5%A0%B1%E5%91%8A/%E2%97%8Fia/%E5%90%84/Zle/Zle-JOURNEY/journey_wally_04.png faces]] are masked when inactive. ([[spoiler:or right after they turn red when they catch you]]) If you take a closer look, you can see that [[spoiler:aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* We do see the War Machines eating the red-cloth creatures, which makes sense, because of the [[spoiler: resource war]] the White Cloaks were embroiled in. But if you get [[spoiler: a White Cloak yourself]], the War Machines can't tell the difference. Does that mean that [[spoiler: the White Cloaks are really NotSoDifferent from the red-cloth creatures, and they died because the war drove them to use ''each other'' as fuel?]]
Is there an issue? Send a MessageReason:
None



to:

* There is actually a way to communicate with the other players: Morse Code (if you know it).
Is there an issue? Send a MessageReason:
None


* Why does collecting all of the glyphs in the game unlock the ability to be a [[spoiler: White Cloak]]? Because you were focused on doing the exact same thing they did, [[spoiler: collecting as much energy as you could find with little thought for any consequences your actions may have caused]]. And why does [[spoiler: being a White Cloak]] let you [[spoiler: regenerate energy without singing to anyone]]? It is implies that all of the glyphs are [[spoiler: the spirits of dead cloaked beings]] which means that [[spoiler: the regeneration ability is caused by their spirits singing to you, just like how the spirits of the Six Ancient White Cloaks sing to you give you the energy to ascend at the end.]]

to:

* Why does collecting all of the glyphs in the game unlock the ability to be a [[spoiler: White Cloak]]? Because you were focused on doing the exact same thing they did, [[spoiler: collecting as much energy as you could find with little thought for any consequences your actions may have caused]]. And why does [[spoiler: being a White Cloak]] let you [[spoiler: regenerate energy without singing to anyone]]? It is implies that all of the glyphs are [[spoiler: the spirits of dead cloaked beings]] which means that [[spoiler: the regeneration ability is caused by their spirits singing to you, just like how the spirits of the Six Ancient White Cloaks sing to you to give you the energy to ascend at the end.]]

Added: 489

Changed: 708

Is there an issue? Send a MessageReason:
None



to:

* Why does collecting all of the glyphs in the game unlock the ability to be a [[spoiler: White Cloak]]? Because you were focused on doing the exact same thing they did, [[spoiler: collecting as much energy as you could find with little thought for any consequences your actions may have caused]]. And why does [[spoiler: being a White Cloak]] let you [[spoiler: regenerate energy without singing to anyone]]? It is implies that all of the glyphs are [[spoiler: the spirits of dead cloaked beings]] which means that [[spoiler: the regeneration ability is caused by their spirits singing to you, just like how the spirits of the Six Ancient White Cloaks sing to you give you the energy to ascend at the end.]]


Added DiffLines:

** Why are there only two areas that have large groups of tombstones? [[spoiler: Well according to the complete tapestry the first group you encountered in the desert belong to the White Cloaks that died in the war, since it shows them buried underneath the markers before leading up to your character's "birth", while the ending implies the second set in the frozen mountains belong to the Red Cloaks that die trying to ascend by reaching the split peak, just like what happened to you.]]
Is there an issue? Send a MessageReason:
None


* ExtraCredits brought up an example when comparing the game to the archetypical [[TheHerosJourney Hero's Journey]], involving the wind serving as {{Invisible Wall}}s at the start of the game, that it actually serves as as a subtle version of the RefusalOfTheCall, pushing the player back on the path when they inevitably try to wander off and explore instead of answering the call.

to:

* ExtraCredits brought up an example when comparing the game to the archetypical [[TheHerosJourney Hero's Journey]], involving the wind serving as {{Invisible Wall}}s at the start of the game, that game; That it actually serves as as a subtle version of the RefusalOfTheCall, pushing the player back on the path when they inevitably try to wander off and explore instead of answering the call.
Is there an issue? Send a MessageReason:
None



to:

* ExtraCredits brought up an example when comparing the game to the archetypical [[TheHerosJourney Hero's Journey]], involving the wind serving as {{Invisible Wall}}s at the start of the game, that it actually serves as as a subtle version of the RefusalOfTheCall, pushing the player back on the path when they inevitably try to wander off and explore instead of answering the call.
Is there an issue? Send a MessageReason:
None


* All of the markers are implied to be the tombstones. You walk past dozens in the first section.

to:

* All of the markers are implied to be the tombstones. You walk past dozens in the first section. [[spoiler:In the second-to-last level, you travel across a snowy hill with hundreds of tombstones, and soon after you and your partner collapse in the snow. During the ending, another tombstone one is created, implying that each tombstone on the hill was from a robed being that didn't make it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The War Machines/Guardians faces are masked when inactive. ([[spoiler:or right after they turn red when they catch you]]) If you take a closer look, you can see that [[spoiler:aside from a few added details, they resemble ''your'' ''character's'' ''face''. This was done not only to symbolize the Guardians with the darker parts of the past, but also the darker parts of the ''player's'' ''own'' ''self''.]]
Is there an issue? Send a MessageReason:
None


* Why do the "War Machines" have no weaponry? [[spoiler:They only "eat" the red cloth creatures and store them inside their bodies. The Ancients weren't using them to fight--they use them to steal resources from each other for survival. The machines aren't trying to kill you, they're trying to ''collect'' you for their absent masters.]]

to:

* Why do the "War Machines" have no weaponry? [[spoiler:They only "eat" the red cloth creatures and store them inside their bodies. The Ancients weren't using them to fight--they use them to steal resources from each other for survival. The machines aren't trying to kill you, they're trying to ''collect'' you (or rather, your clothes, especially the scarf) for their absent masters.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!The [[VideoGame/{{Journey}} video game]]:
!!FridgeBrilliance
* The reason for the game's relatively short length? So that you can finish your journey from beginning to end without any breaks, and with the same companion all the way, should you meet one.
* Why there are exactly six spirits of the Ancients who appear to you in the end? They are the spirits who've shown you the visions at the meditation stones in the Beginning, the Bridge, the Desert, the Descent, the Tunnels, and the Temple. That's right, you were seeing a different Ancient every time (they do look the same, but so do you and your Companion), and in the end, they simply all gathered together.
* Why do the "War Machines" have no weaponry? [[spoiler:They only "eat" the red cloth creatures and store them inside their bodies. The Ancients weren't using them to fight--they use them to steal resources from each other for survival. The machines aren't trying to kill you, they're trying to ''collect'' you for their absent masters.]]

!!FridgeHorror
* Those crates that contain the little scarves? Those are [[spoiler:segments of the War Machines]].
* In the second-to-last level, the glowing symbols are implied to be [[spoiler:the souls of sacrificed robed beings]].
* All of the markers are implied to be the tombstones. You walk past dozens in the first section.
----

Top