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* The [[NerfArm Dart Gun]] seems like a very poor choice of firearm to start with, but including the entry below in FridgeHorror, it's implied through the descriptions of the 3rd Party Controller and Light Gun that the Dart Gun was instead a fallback weapon after the Cultist accidentally dropped them into pits.
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** Even worse, [[spoiler: a child that entirely grew up within the Gungeon]]. His initial past to change is implied to be [[PettyChildhoodGrudge blaming a juice spill on his sibling]], and his actual past, [[spoiler: [[DuelingPlayerCharacters a fight with the protagonist over being the protagonist]], is childishly petty, even [[HeelRealization regretting his victory if he wins]]]].
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The skeleton is the default appearance for characters when falling in the vortex section. If you have the Cormorant, Dallas, or Resourceful Rat appearances you also turn into a skeleton.


* The Cultist's starting equipment includes a dart/nerf gun and a cookie. They are surrounded by toys, crayons, and a juice box. They can only enter the Gungeon if accompanied by another character. [[spoiler:The Cultist is a child! Or rather, ''was'': the ending credits reveal him to actually be a skeleton.]]

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* The Cultist's starting equipment includes a dart/nerf gun and a cookie. They are surrounded by toys, crayons, and a juice box. They can only enter the Gungeon if accompanied by another character. [[spoiler:The Cultist is a child! Or rather, ''was'': the ending credits reveal him to actually be a skeleton.]]child!]]

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** Anyone else, if someone went back and killed there past it would change history slightly, your characters being saved by the butterfly effect of another gungeoneers victory

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** Anyone else, if someone went back and killed there their past it would change history slightly, your characters being saved by the butterfly effect of another gungeoneers victoryvictory.
** [[spoiler: In all likelihood, it's potentially The Lich. He's got the most access to The Gun being the Gungeon's Master, and it's likely in failed runs he has enough time to fetch it and cast its accompanying Bullet.]]
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* The "Escape Rope" item looks like a [[NooseNecktie noose]]... The fact that it shows up in shops only makes [[DrivenToSuicide the suicide implications]] worse.
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** Anyone else, if someone went back and killed there past it would change history slightly, your characters being saved by the butterfly effect of another gungeoneers victory

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*** More likely the Convict [[spoiler:did lash out in her past originally but got overpowered and arrested. She doesn't have the option to flee or surrender because she never did those things, instead repeating the mistake of the past would just be losing the fight.]]
** The Bullet also learned as well. [[spoiler:While the Blasphemy shoots sword beams and can cut bullets in the present day, it lacks the ability to do either in the Bullet's Past, and given how the Blasphemy is the only weapon the Bullet starts with, he likely learned how to live without those little perks during his trek through the Gungeon. Also, when Cannon is killed, the Bullet impales him in the head with the unpowered Blasphemy, which promptly powers it up — the Bullet sealed a StableTimeLoop by killing his own Past!]]
*** It could also be that The Bullet [[spoiler: doesn't have a regret in his Past since there's no signs of Cannon in the present and he still has the powered up Blasphemy, so going to his Past is just reliving his already successful glory days for some fun.]]
** [[spoiler: The Gunslinger is the inversion of this. After being yanked to the present by the paradox, he sees what he's destined to become as the Lich. Be it that he witnessed himself become a monster, or that he witnessed himself getting killed over and over again by the gungeoneers, he decided he'd rather not and simply throws down his gun and departs.]]
* The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: The Warglock.

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*** More likely the Convict [[spoiler:did lash out in her past originally but got overpowered and arrested. She doesn't have the option to flee or surrender because she never did those things, instead repeating the mistake of the past would just be losing the fight.]]
**
* The Bullet also learned as well. [[spoiler:While the Blasphemy shoots sword beams and can cut bullets in the present day, it lacks the ability to do either in the Bullet's Past, and given how the Blasphemy is the only weapon the Bullet starts with, he likely learned how to live without those little perks during his trek through the Gungeon. Also, when Cannon is killed, the Bullet impales him in the head with the unpowered Blasphemy, which promptly powers it up — the Bullet sealed a StableTimeLoop by killing his own Past!]]
***
Past!]] It could also be that The Bullet [[spoiler: doesn't have a regret in his Past since there's no signs of Cannon in the present and he still has the powered up Blasphemy, so going to his Past is just reliving his already successful glory days for some fun.]]
** * [[spoiler: The Gunslinger is the inversion of this. After being yanked to the present by the paradox, he sees what he's destined to become as the Lich. Be it that he witnessed himself become a monster, or that he witnessed himself getting killed over and over again by the gungeoneers, he decided he'd rather not and simply throws down his gun and departs.]]
* The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: could be: The Warglock.



* The Pilot's ending might not be such a happy one...yeah, he saved his partner but he just destroyed a Hegemony battleship, likely making him one of the most wanted people in the galaxy.

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* The Pilot's ending might not be such a happy one...yeah, he saved his partner partner, but he just destroyed a Hegemony battleship, likely making him one of the most wanted people in the galaxy.



* The reticle that appears when a character is killed is [[spoiler: the same as the one that appears when a character picks up the Gun That Can Kill the Past. This, of course, {{justif|iedTrope}}ies the same Gungeoneers taking multiple runs trying to kill their pasts, as it's implied that it is The Gun that is resetting them, but in that case... who is shooting them?]]

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* The reticle that appears when a character is killed is [[spoiler: the same as the one that appears when a character picks up the Gun That Can Kill the Past. This, of course, {{justif|iedTrope}}ies justifies the same Gungeoneers taking multiple runs trying to kill their pasts, as it's implied that it is The Gun that is resetting them, but in that case... who is shooting them?]]
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* The Pilot's ending might not be such a happy one...yeah, he saved his partner but he just destroyed a Hegemony battleship, likely making him one of the most wanted people in the galaxy.
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** Alternatively, [[spoiler:there's a hypothetical timeline where they got the Gun That Can Kill the Past, then looked back and realized they failed and died on the way, and use it to prevent that; and this repeated until they had a successful timeline where they didn't need to eliminate a mistake in the Gungeon and could focus on their original goal.]]
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** [[spoiler: The Gunslinger is the inversion of this. After being yanked to the present by the paradox, he sees what he's destined to become as the Lich. Be it that he witnessed himself become a monster, or that he witnessed himself getting killed over and over again by the gungeoneers, he decided he'd rather not and simply throws down his gun and departs.]]
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!!FridgeHorror
* The Cultist's starting equipment includes a dart/nerf gun and a cookie. They are surrounded by toys, crayons, and a juice box. They can only enter the Gungeon if accompanied by another character. [[spoiler:The Cultist is a child! Or rather, ''was'': the ending credits reveal him to actually be a skeleton.]]
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** [[You, the player, are. You're helping them achieve their goal by undoing their mistakes.]]

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** [[You, [[spoiler: You, the player, are. You're helping them achieve their goal by undoing their mistakes.]]
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** [[You, the player, are. You're helping them achieve their goal by undoing their mistakes.]]
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!!FridgeLogic

* The reticle that appears when a character is killed is [[spoiler: the same as the one that appears when a character picks up the Gun That Can Kill the Past. This, of course, {{justif|iedTrope}}ies the same Gungeoneers taking multiple runs trying to kill their pasts, as it's implied that it is The Gun that is resetting them, but in that case... who is shooting them?]]
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None

Added DiffLines:

*** It could also be that The Bullet [[spoiler: doesn't have a regret in his Past since there's no signs of Cannon in the present and he still has the powered up Blasphemy, so going to his Past is just reliving his already successful glory days for some fun.]]
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None

Added DiffLines:

*** More likely the Convict [[spoiler:did lash out in her past originally but got overpowered and arrested. She doesn't have the option to flee or surrender because she never did those things, instead repeating the mistake of the past would just be losing the fight.]]
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* The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: The Warglock.

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* The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: The Warglock.Warglock.
----
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** The Bullet also learned as well. [[spoiler:While the Blasphemy shoots sword beams and can cut bullets in the present day, it lacks the ability to do either in the Bullet's Past, and given how the Blasphemy is the only weapon the Bullet starts with, he likely learned how to live without those little perks during his trek through the Gungeon. Also, when Cannon is killed, the Bullet impales him in the head with the unpowered Blasphemy, which promptly powers it up -- the Bullet sealed a Stable Time Loop by killing his own Past!]]

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** The Bullet also learned as well. [[spoiler:While the Blasphemy shoots sword beams and can cut bullets in the present day, it lacks the ability to do either in the Bullet's Past, and given how the Blasphemy is the only weapon the Bullet starts with, he likely learned how to live without those little perks during his trek through the Gungeon. Also, when Cannon is killed, the Bullet impales him in the head with the unpowered Blasphemy, which promptly powers it up -- the Bullet sealed a Stable Time Loop StableTimeLoop by killing his own Past!]]
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None

Added DiffLines:

** The Bullet also learned as well. [[spoiler:While the Blasphemy shoots sword beams and can cut bullets in the present day, it lacks the ability to do either in the Bullet's Past, and given how the Blasphemy is the only weapon the Bullet starts with, he likely learned how to live without those little perks during his trek through the Gungeon. Also, when Cannon is killed, the Bullet impales him in the head with the unpowered Blasphemy, which promptly powers it up -- the Bullet sealed a Stable Time Loop by killing his own Past!]]
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fixing name so it doesn't link to nonexistent trope. Oops!


* The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: The WarGlock.

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* The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: The WarGlock.Warglock.
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I just realized this was possible.


** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.]]

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** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.]]]]
*The High Priest doesn't seem to follow the PunnyName setup of his fellow bosses either. The name seems like a trick to cover up his gun for a head. But working with that and his magic ability, an alternate name occured to me: The WarGlock.
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It's actually because they need to be charged up, and charging up weapons is not affected by fire rate bonuses


** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.]]
* Why [[spoiler:Blasphemy]] and Casey won't benefit from the Lichy Trigger Finger increased fire rate? Easy, Swords or Bats doesn't have a trigger in the first place

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** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.]]
* Why [[spoiler:Blasphemy]] and Casey won't benefit from the Lichy Trigger Finger increased fire rate? Easy, Swords or Bats doesn't have a trigger in the first place
]]
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None


* Why [[spoiler:Blasphemy]] and Casey doesn't benefit from the Lichy Trigger Finger increased fire rate? Easy, Swords or Bats doesn't have a trigger in the first place

to:

* Why [[spoiler:Blasphemy]] and Casey doesn't won't benefit from the Lichy Trigger Finger increased fire rate? Easy, Swords or Bats doesn't have a trigger in the first place
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None


** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.]]

to:

** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.]]]]
* Why [[spoiler:Blasphemy]] and Casey doesn't benefit from the Lichy Trigger Finger increased fire rate? Easy, Swords or Bats doesn't have a trigger in the first place
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None


* All of the Gungeoneers have learned a ChekhovsSkill from their time in the Gungeon during their past - [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience of them all, and his team wanted to keep him alive.]]

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* All of the Gungeoneers have learned a ChekhovsSkill from their time in the Gungeon during their past - -- [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience experienced of them all, and his team wanted to keep him alive.]]
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None


* All of the Gungeoneers have learned a ChekhovsSkill from their time in the Gungeon during their past - [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience of them all, and his team wanted to keep him alive.]]

to:

* All of the Gungeoneers have learned a ChekhovsSkill from their time in the Gungeon during their past - [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience of them all, and his team wanted to keep him alive.]]
** Of all the characters, The Convict is the only one who [[spoiler:doesn't get the option to repeat the mistakes of her past. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.
]]
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None


* All of the Gungeoneers have learned a ChekovsSkill from their time in the Gungeon during their past - [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience of them all, and his team wanted to keep him alive.]]

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* All of the Gungeoneers have learned a ChekovsSkill ChekhovsSkill from their time in the Gungeon during their past - [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience of them all, and his team wanted to keep him alive.]]
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None


* It felt weird that the TrueFinalBoss is just called "The Lich". No PunnyName, he's just "The Lich". Then it hit me that he follows the same naming conventions as the playable characters, which makes sense, since [[spoiler:he's implied to be the very first Gungeoneer]].

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* It felt weird that the TrueFinalBoss is just called "The Lich". No PunnyName, he's just "The Lich". Then it hit me that he follows the same naming conventions as the playable characters, which makes sense, since [[spoiler:he's implied to be the very first Gungeoneer]].Gungeoneer]].
* All of the Gungeoneers have learned a ChekovsSkill from their time in the Gungeon during their past - [[spoiler:The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks. The skill that the Marine learned is, well, general combat ability. Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experience of them all, and his team wanted to keep him alive.]]
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!!FridgeBrilliance

*It felt weird that the TrueFinalBoss is just called "The Lich". No PunnyName, he's just "The Lich". Then it hit me that he follows the same naming conventions as the playable characters, which makes sense, since [[spoiler:he's implied to be the very first Gungeoneer]].

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