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** Bonus points if Adam was aware you were trying to take the Survivors to the Security Room, which not only had its door welded shut, but the Mall Entrance is also where all the zombies are entering the Mall from, not counting those stung inside the mall. To anyone who doesn't know everything that Frank does, attempting to reach the Security Room looks like a suicidal plan.

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** Bonus points if Adam was aware you were trying to take the Survivors to the Security Room, which not only had its only door welded shut, but the Mall Entrance is also where all the zombies are entering the Mall from, not counting those stung inside the mall. To anyone who doesn't know everything that Frank does, attempting to reach the Security Room looks like a suicidal Psychopath-caliber plan.
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* When making the first formula for the Zombie Parasite-retardant, Isabella mentions offhand that the last time she did it was with synthesized Queen Bee Hormones. In Dead Rising 3 the exhibit on Zombie Outbreaks show that the #4 Orphan, the one to cause the first outbreak after Willamette, was a young adult. Since there's no way the orphan would have known he was a Zombie Infectee (and thus wouldn't have taken any other drugs to prevent zombism since then), this means that Isabella's synthesized Hormones could actually suppress the zombie parasite for years as opposed to a mere few hours that the actual Zombrex did. Either she never put two and two together, or Zombrex was intentionally neutered by her as her own form of revenge. Given that Mallon doesn't seem to be aware of zombrex that can last longer than 24 hours, it's likely that the decision was fully Isabella's.
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* Adam MacIntyre, "I won't let you stop the ride gramps! If the ride stops, then the zombies come back, and that won't be any fun at all!" Adam is arguably the most benevolent Psychopath in the game. Not only was his job to entertain children in Wonderland Plaza, the playground of the mall, but he snapped after watching his audience get EATEN. When Frank meets him, there are no zombies around the ride and arguably one of the safer places in the mall (if there was any food), but Adam only attacks Frank to stop him from disabling the ride and attracting Zombies to Greg, who the demented clown was actually trying to protect. From Adam's point of view, you are the psychopath needlessly putting people in danger by trying to take them deeper into the mall.
** Also notable during the fight that Adam only targets Frank and the Zombies he encouters during the fight. He will never directly target a survivor even if they are shooting at him. However, most of his attacks can wound or kill a survivor if they get his Adam's way. It's likely that if Adam did kill Frank, he'd keep the others hostage on the ride or in the loading area away from the Zombies.
** Bonus points if Adam was aware you were trying to take the survivors to the Security room, which not only had it's door welded shut, but the Entrance is also where all the zombies are coming inside from, not counting those stung inside the mall. Without knowing everything that Frank does, attempting to reach the security room is suicide to most other people.

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* Adam MacIntyre, [=MacIntyre=], "I won't let you stop the ride gramps! If the ride stops, then the zombies come back, and that won't be any fun at all!" Adam is arguably the most benevolent Psychopath in the game. Not only was his job to entertain children in Wonderland Plaza, the playground of the mall, but he snapped after watching his audience get EATEN. When Frank meets him, there are no zombies around the ride and it's arguably one of the safer places in the mall (if there was any food), but Adam only attacks Frank to stop him from disabling the ride and attracting Zombies to Greg, who the demented clown was actually trying to protect. From Adam's point of view, you are the psychopath needlessly putting people in danger by trying to take them deeper into the mall.
mall. Sure enough, after Adam dies and the coaster is shut off, the ride gets just as covered in zombies as the rest of the Mall.
** Also notable during the fight is that Adam only targets Frank and the Zombies he encouters encounters during the fight. He will never directly target a survivor Survivor even if they are shooting at him. However, most of his attacks can wound or kill a survivor Survivor if they get his Adam's way. It's likely that if Adam did kill Frank, he'd keep the others hostage on the ride or in the loading area away from the Zombies.
** Bonus points if Adam was aware you were trying to take the survivors Survivors to the Security room, Room, which not only had it's its door welded shut, but the Mall Entrance is also where all the zombies are coming inside entering the Mall from, not counting those stung inside the mall. Without knowing To anyone who doesn't know everything that Frank does, attempting to reach the security room is suicide to most other people.Security Room looks like a suicidal plan.



* Fortune City itself, it is an adult playground without any children, red light district in plain sight and the mall's newstands sells porn magazines and even Frank West outright says "Who would bring a kid here?". Hint the toy stores are not for [[PsychopathicManchild children]].

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* Fortune City itself, it is an adult playground without any children, red light district in plain sight and the mall's newstands sells porn magazines and even Frank West outright says "Who would bring a kid here?". Hint Hint; the toy stores are not for [[PsychopathicManchild children]].
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This is completely untrue, getting bitten does infect you.


* In ''Dead Rising'', it's made clear that zombie bites do not cause infection, but zombie wasp stings do. By the second game, everyone is convinced zombie bites are the culprit. Why the change? Zombrex marketing. Those who are bitten but not stung and don't immediately go on Zombrex are probably statistically insignificant. Those who were stung but not bitten probably are assumed to have been concealing a bite. As for the stings themselves, likely they go unnoticed among all the other injuries survivors are likely to suffer.
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* As people have pointed out, the ''VideoGame/DeadRising'' games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original ''VideoGame/DeadRising'' to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of its inspiration—after all, it was George Romero's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

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* As people have pointed out, the ''VideoGame/DeadRising'' games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original ''VideoGame/DeadRising'' to be ''Film/DawnOfTheDead'', ''Film/DawnOfTheDead1978'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of its inspiration—after all, it was George Romero's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.
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* Carlito and Isabela being the faces for the [[spoiler:3 Day Survivor]] and [[spoiler:5 Day Survivor]] achievements respectively. On the surface it's just putting two vital characters' faces on to represent two hard-to-get accomplishments. But thinking about it, [[spoiler:the Keyes siblings ''are''' survivors, specifically of the Santa Cabeza incident. Furthermore, Isabela outlasts Carlito—while he dies in the process of the first game, she survives and even ends up becoming a lead scientist into cures for zombification as revealed by future installments—so it makes sense that she has the longer trophy.]]

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* Carlito and Isabela being the faces for the [[spoiler:3 Day Survivor]] and [[spoiler:5 Day Survivor]] achievements respectively. On the surface it's just putting two vital characters' faces on to represent two hard-to-get accomplishments. But thinking about it, [[spoiler:the Keyes siblings ''are''' ''are'' survivors, specifically of the Santa Cabeza incident. Furthermore, Isabela outlasts Carlito—while he dies in the process of the first game, she survives and even ends up becoming a lead scientist into cures for zombification as revealed by future installments—so it makes sense that she has the longer trophy.]]
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* As people have pointed out, the VideoGame/DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original VideoGame/DeadRising to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was Creator/GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

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* As people have pointed out, the VideoGame/DeadRising ''VideoGame/DeadRising'' games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original VideoGame/DeadRising ''VideoGame/DeadRising'' to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after its inspiration—after all, it was Creator/GeorgeRomero 's George Romero's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.
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* As people have pointed out, the VideoGame/DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original VideoGame/DeadRising to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

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* As people have pointed out, the VideoGame/DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original VideoGame/DeadRising to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero Creator/GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

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* Adam MacIntyre, "I won't let you stop the ride gramps! If the ride stops, then the zombies come back, and that won't be any fun at all!" Adam is arguably the most benevolent Psychopath in the game. Not only was his job to entertain children in Wonderland Plaza, the playground of the mall, but he snapped after watching his audience get EATEN. When Frank meets him, there are no zombies around the ride and arguably one of the safer places in the mall (if there was any food), but Adam only attacks Frank to stop him from disably the ride and attracting Zombies to Greg, who the demented clown was actually trying to protect. From Adam's point of view, you are the psychopath needlessly putting people in danger by trying to take them deeper into the mall.

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* Adam MacIntyre, "I won't let you stop the ride gramps! If the ride stops, then the zombies come back, and that won't be any fun at all!" Adam is arguably the most benevolent Psychopath in the game. Not only was his job to entertain children in Wonderland Plaza, the playground of the mall, but he snapped after watching his audience get EATEN. When Frank meets him, there are no zombies around the ride and arguably one of the safer places in the mall (if there was any food), but Adam only attacks Frank to stop him from disably disabling the ride and attracting Zombies to Greg, who the demented clown was actually trying to protect. From Adam's point of view, you are the psychopath needlessly putting people in danger by trying to take them deeper into the mall.mall.
** Also notable during the fight that Adam only targets Frank and the Zombies he encouters during the fight. He will never directly target a survivor even if they are shooting at him. However, most of his attacks can wound or kill a survivor if they get his Adam's way. It's likely that if Adam did kill Frank, he'd keep the others hostage on the ride or in the loading area away from the Zombies.
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None

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* Adam MacIntyre, "I won't let you stop the ride gramps! If the ride stops, then the zombies come back, and that won't be any fun at all!" Adam is arguably the most benevolent Psychopath in the game. Not only was his job to entertain children in Wonderland Plaza, the playground of the mall, but he snapped after watching his audience get EATEN. When Frank meets him, there are no zombies around the ride and arguably one of the safer places in the mall (if there was any food), but Adam only attacks Frank to stop him from disably the ride and attracting Zombies to Greg, who the demented clown was actually trying to protect. From Adam's point of view, you are the psychopath needlessly putting people in danger by trying to take them deeper into the mall.
**Bonus points if Adam was aware you were trying to take the survivors to the Security room, which not only had it's door welded shut, but the Entrance is also where all the zombies are coming inside from, not counting those stung inside the mall. Without knowing everything that Frank does, attempting to reach the security room is suicide to most other people.
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** Adam possibly is as much of a victim as Cliff when it comes to his status as a psychopath, if not worse. At first glance he is a crazy clown with dual chainsaws holding a man hostage on a nauseating ride in the middle of a zombie infested children's playground. Until you listen to what he says and realize that not only did he witness his audience get slaughtered by the zombies, mostly children and their parents, but he only intervenes to stop and fight you when you when you try to shut down the ride. In his mind, he was protecting Greg by keeping him in an area where the zombies couldn't reach him, and there is no indication he was hostile to any other survivors until they turned into zombies or attempted to stop him from protecting the people on the ride. In his mind you were as much of a psychopath as any of the other crazies.

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** Adam possibly is as much of a victim as Cliff when it comes to his status as a psychopath, if not worse. At first glance he is a crazy clown with dual chainsaws holding a man hostage on a nauseating ride in the middle of a zombie infested children's playground. Until you listen to what he says and realize that not only did he witness his audience get slaughtered by the zombies, mostly children and their parents, but he only intervenes to stop and fight attacks you when you when you try for trying to shut down turn off the ride. In his mind, He's gone insane from watching children get eaten and is doing what he was protecting Greg by keeping him in an area where can to protect the zombies couldn't reach him, and there is no indication he was hostile to any only other survivors until they turned into he knows of. Whether he believes the dolls are zombies or attempted are up to stop him from protecting the people on the ride. In debate, but in his mind you were as much of a psychopath as any of likely to get Greg killed if you pulled him off the other crazies.ride and lead him deeper into the infested mall.
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** Adam possibly is as much of a victim as Cliff when it comes to his status as a psychopath, if not worse. At first glance he is a crazy clown with dual chainsaws holding a man hostage on a nauseating ride in the middle of a zombie infested children's playground. Until you listen to what he says and realize that not only did he witness his audience get slaughtered by the zombies, mostly children and their parents, but he only intervenes to stop and fight you when you when you try to shut down the ride. In his mind, he was protecting Greg by keeping him in an area where the zombies couldn't reach him, and there is no indication he was hostile to any other survivors until they turned into zombies or attempted to stop him from protecting the people on the ride. In his mind you were as much of a psychopath as any of the other crazies.
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* As people have pointed out, the DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original DeadRising to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

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* As people have pointed out, the DeadRising VideoGame/DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original DeadRising VideoGame/DeadRising to be ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.



* In ''DeadRising'', you learn at the end of the game that [[spoiler: you're infected, and that no matter what you will do, you will become a zombie eventually. No one knows when.]] At the beginning of ''DeadRising2'', you learn that Las Vegas was destroyed and that Fortune City was the pre-planned remake of it. I wonder how Las Vegas was infected....

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* In ''DeadRising'', ''VideoGame/DeadRising'', you learn at the end of the game that [[spoiler: you're infected, and that no matter what you will do, you will become a zombie eventually. No one knows when.]] At the beginning of ''DeadRising2'', ''VideoGame/DeadRising2'', you learn that Las Vegas was destroyed and that Fortune City was the pre-planned remake of it. I wonder how Las Vegas was infected....
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* Ending S being the "best" ending vs. Ending A being the canon ending in the main game. The game is played from Chuck Green's POV, what with him being the main character, and ending S is [[spoiler:the only ending in which he, Stacey, and Katey all get to go home together]]. So it only makes sense that this would be the best ending. However, in the process of making this happen [[spoiler:he is forced to grab and retrieve a bunch of Phenotrans items lying around, which could mean the amount of evidence against them is reduced by some significant amount, in order to save them from the massively UngratefulBastard he saved from turning into a zombie]]. Ending S essentially requires that you bury a vital plot point for future installments of the series to expand on [[spoiler:by letting Phenotrans get away with their crimes]] in order to give Chuck Greene his happy ending. Ending A, on the other hand, [[spoiler:doesn't give Chuck his happy ending with Katey and Stacey. However, it's still a good ending, as the two girls escape safely. Furthermore, it becomes the lead-up to ''Case West'', where Chuck ends up teaming with Frank West to gather significant evidence against Phenotrans, in the process discovering very real possibility of a lifelong/permanent cure for zombification as well as its link to the {{high heel face turn}}ed SpicyLatina from the first ''Dead Rising''. Not to mention Marian Mallon's threat of another harvest, which ranks under possible {{foreshadowing}} for ''VideoGame/DeadRising3''.]] In essence, Ending S may be the ideal outcome for Chuck on a personal level, but it quietly lets the story recede, whereas Ending A [[spoiler:plus ''Case West'']] fundamentally continues the story.

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* Ending S being the "best" ending vs. Ending A being the canon ending in the main game. ''VideoGame/DeadRising2''. The game is played from Chuck Green's Greene's POV, what with him being the main character, and ending S is [[spoiler:the only ending in which he, Stacey, and Katey all get to go home together]]. So it only makes sense that this would be the best ending. However, in the process of making this happen [[spoiler:he is forced to grab and retrieve a bunch of Phenotrans items lying around, which could mean the amount of evidence against them is reduced by some significant amount, in order to save them from the massively UngratefulBastard he saved from turning into a zombie]]. Ending S essentially requires that you bury a vital plot point for future installments of the series to expand on [[spoiler:by letting Phenotrans get away with their crimes]] in order to give Chuck Greene his happy ending. Ending A, on the other hand, [[spoiler:doesn't give Chuck his happy ending with Katey and Stacey. However, it's still a good ending, as the two girls escape safely. Furthermore, it becomes the lead-up to ''Case West'', where Chuck ends up teaming with Frank West to gather significant evidence against Phenotrans, in the process discovering very real possibility of a lifelong/permanent cure for zombification as well as its link to the {{high heel face turn}}ed SpicyLatina from the first ''Dead Rising''. Not to mention Marian Mallon's threat of another harvest, which ranks under possible {{foreshadowing}} for ''VideoGame/DeadRising3''.]] In essence, Ending S may be the ideal outcome for Chuck on a personal level, but it quietly lets the story recede, whereas Ending A [[spoiler:plus ''Case West'']] fundamentally continues the story.
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* Ending S being the "best" ending vs. Ending A being the canon ending in the main game. The game is played from Chuck Green's POV, what with him being the main character, and ending S is [[spoiler:the only ending in which he, Stacey, and Katey all get to go home together]]. So it only makes sense that this would be the best ending. However, in the process of making this happen [[spoiler:he is forced to grab and retrieve a bunch of Phenotrans items lying around, which could mean the amount of evidence against them is reduced by some significant amount, in order to save them from the massively UngratefulBastard he saved from turning into a zombie]]. Ending S essentially requires that you bury a vital plot point for future installments of the series to expand on [[spoiler:by letting Phenotrans get away with their crimes]] in order to give Chuck Greene his happy ending. Ending A, on the other hand, [[spoiler:doesn't give Chuck his happy ending with Katey and Stacey. However, it's still a good ending, as the two girls escape safely. Furthermore, it becomes the lead-up to ''Case West'', where Chuck ends up teaming with Frank West to gather significant evidence against Phenotrans, in the process discovering very real possibility of a lifelong/permanent cure for zombification as well as its link to the {{high heel face turn}}ed SpicyLatina from the first ''Dead Rising''. Not to mention Marian Mallon's threat of another harvest, which ranks under possible {{foreshadowing}} for ''VideoGame/DeadRising3''.]] In essence, Ending S may be the ideal outcome for Chuck on a personal level, but it quietly lets the story recede, whereas Ending A [[spoiler:plus ''Case West'']] fundamentally continues the story.
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* As people have pointed out, the DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original DeadRising to be DawnOfTheDead , [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

to:

* As people have pointed out, the DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original DeadRising to be DawnOfTheDead , ''Film/DawnOfTheDead'', [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.
* Carlito and Isabela being the faces for the [[spoiler:3 Day Survivor]] and [[spoiler:5 Day Survivor]] achievements respectively. On the surface it's just putting two vital characters' faces on to represent two hard-to-get accomplishments. But thinking about it, [[spoiler:the Keyes siblings ''are''' survivors, specifically of the Santa Cabeza incident. Furthermore, Isabela outlasts Carlito—while he dies in the process of the first game, she survives and even ends up becoming a lead scientist into cures for zombification as revealed by future installments—so it makes sense that she has the longer trophy.]]



** Looking back after having played DR2 and Case West, this seems even more disturbing. With [[spoiler: Phenotrans's plan to continue causing outbreaks in order to allow more Zombrex production "for the sake of the important Infected people of the world,"]] this looks more like the inevitability of the future, with the zombies continuing to thrive, continuing to "live" in this world as [[spoiler: Phenotran's personal army and meal ticket.]]

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** Looking back after having played DR2 and Case West, this seems even more disturbing. With [[spoiler: Phenotrans's plan to continue causing outbreaks in order to allow more Zombrex production "for the sake of the important Infected people of the world,"]] this looks more like the inevitability of the future, with the zombies continuing to thrive, continuing to "live" in this world as [[spoiler: Phenotran's Phenotrans' personal army and meal ticket.]]



** If you look around the map, you will find that TIR has kids seating, and the city has 6 toy stores, three kids clothes stores,and " off the record" gives it a theme park. The Silver Strip ( which has the strip club, bars,and fetish shop) and the casinos are the only kid unfriendly areas. Besides the toys could be souvenirs.

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** If you look around the map, you will find that TIR has kids seating, and the city has 6 toy stores, three kids clothes stores,and " off kids' clothing stores, and ''Off the record" Record'' gives it a theme park. The Silver Strip ( which (which has the strip club, bars,and bars, and fetish shop) and the casinos are the only kid unfriendly areas. Besides the toys could be souvenirs.
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** Hell, "Justified" might as well be the RealWorldThemeSong for all the still-human characters you find in-game: not just Carlito and [[spoiler: Stacey]], but all the other [[AxCrazy Psychos]], [[ActionSurvivor Survivors]], and even the PlayerCharacter - no matter if they act as [[BadassBystander heroic]], [[ForTheEvulz evil]], [[TooDumbToLive or just plain stupid]], they all feel [[TitleDrop Justified]] in their actions.

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** Hell, "Justified" might as well be the RealWorldThemeSong RealSongThemeTune for all the still-human characters you find in-game: not just Carlito and [[spoiler: Stacey]], but all the other [[AxCrazy Psychos]], [[ActionSurvivor Survivors]], and even the PlayerCharacter - no matter if they act as [[BadassBystander heroic]], [[ForTheEvulz evil]], [[TooDumbToLive or just plain stupid]], they all feel [[TitleDrop Justified]] in their actions.




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* As people have pointed out, the DeadRising games have made a point of being {{Anvilicious}} about mass consumption in the United States, and how some of the [[TooDumbToLive Survivors]] [[NotSoDifferent are just as mindless as the zombies]]. But when you consider the original DeadRising to be DawnOfTheDead , [[TheMovie The Video Game]], it's less preachy than it is another ShoutOut to the message of it's inspiration - after all, it was GeorgeRomero 's idea to make a not-so-subtle analogy between zombies and mall walkers in the first place.

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* [[spoiler: Carlito reveals that his entire motivation revolved around the fact that Santa Cabeza was destroyed in a cover up just because of an experiment to make more meat products. The person who captured him late in the game ''was a butcher''.]]

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* [[spoiler: Carlito reveals that his entire motivation revolved around the fact that Santa Cabeza was destroyed in a cover up just because of an experiment to make more meat products. The person who captured him late in the game ''was ''[[DeathByIrony was a butcher''.butcher]]''.]]



* A bizarre, certainly unintentional one... the lyrics to the end credits song of ''Dead Rising'', "Justified", probably meant to talk about Carlito, also fit surprisingly well for the character of [[spoiler: Stacey [=/=] Agent S]] in ''Off the Record'', especially if you find a (completely cracked) way to composite the two different versions of the character from both games so that she's both sidekick and villain.

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* A bizarre, certainly unintentional one... the lyrics to the end credits song of ''Dead Rising'', "Justified", probably meant to talk about Carlito, also fit surprisingly well for the character of [[spoiler: Stacey [=/=] Agent S]] in ''Off the Record'', especially if you find a (completely cracked) way to composite the two different versions of the character from both games so that [[spoiler: she's both sidekick and villain.villain]].
** Hell, "Justified" might as well be the RealWorldThemeSong for all the still-human characters you find in-game: not just Carlito and [[spoiler: Stacey]], but all the other [[AxCrazy Psychos]], [[ActionSurvivor Survivors]], and even the PlayerCharacter - no matter if they act as [[BadassBystander heroic]], [[ForTheEvulz evil]], [[TooDumbToLive or just plain stupid]], they all feel [[TitleDrop Justified]] in their actions.



** If you look around the map, you will find that TIR has kids seating, and the city has 6 toy stores, three kids clothes stores,and " off the record" gives it a theme park.The silver strip ( which has the strip club, bars,and fetish shop) and the casinos are the only kid unfriendly areas. Besides the toys could be souvenirs.

!! FridgeLogic: If Carlito called Frank there to get the truth out about the zombie outbreak why doesn't he just give him a disc with information from his computers instead of trying to kill him multiple times and being all mysterious and secretive?

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** If you look around the map, you will find that TIR has kids seating, and the city has 6 toy stores, three kids clothes stores,and " off the record" gives it a theme park. The silver strip Silver Strip ( which has the strip club, bars,and fetish shop) and the casinos are the only kid unfriendly areas. Besides the toys could be souvenirs.

!! FridgeLogic: [[AC:FridgeLogic]]
*
If Carlito called Frank there to get the truth out about the zombie outbreak outbreak, why doesn't he just give him a disc with information from his computers computers, instead of trying to kill him multiple times and being all mysterious and secretive?



*** Carlito called a lot of media there, Frank was just the only one to make it through the military barricade. Carlito initially doesn't try to kill Frank directly, only Brad, and won't attack Frank unless he intervenes in those fights.

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*** Carlito called a lot of media there, Frank was just the only one to make it through the military barricade.barricade (or possibly [[TheRival Kent Swanson as well]]). Carlito initially doesn't try to kill Frank directly, only Brad, and won't attack Frank unless he intervenes in those fights.



** [[{{MalevolentArchitecture}} Willamette Parkview Mall]] is built around a small public park, but only has three ports of entry; the ''Entrance Plaza'', maintenance room, and [[spoiler: the hidden underground path to the army base next door where experimental tanks are tested out on massive numbers of zombies.]]
*** How ''ARE'' those convicts getting a new jeep into the park every night in the middle of a zombie apocalypse with the mall's architecture being how it is? For that matter, why can't Frank get their resurrection spell and give it to everyone he doesn't choose to disembowel barehanded?

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** *** Carlito was trying to ensure the media would see the horror of the ZombieApocalypse up close, the way he experienced it in Santa Cabeza. Since the StrawmanNewsMedia was evidently keeping mum on the outbreak at the behest of the government, Carlito had to rely on "freelance" journalists like Frank, who he hoped weren't tainted with the corruption as their Big Media counterparts. Carlito turns on Frank after he finds him helping [[CIAEvilFBIGood Brad]], as he is convinced Frank is lost to the same lies and deceit as the rest of the media - which only gets worse during his VillainousBreakdown, when Frank keeps foiling him at every turn.
*
[[{{MalevolentArchitecture}} Willamette Parkview Mall]] is built around a small public park, but only has three ports of entry; the ''Entrance Plaza'', maintenance room, and [[spoiler: the hidden underground path to the army base next door where experimental tanks are tested out on massive numbers of zombies.]]
*** ** How ''ARE'' those convicts getting a new jeep into the park every night in the middle of a zombie apocalypse with the mall's architecture being how it is? For that matter, why can't Frank get their resurrection spell and give it to everyone he doesn't choose to disembowel barehanded?
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** Katey can only turn into a zombie if you fail to give her Zombrex. In Off the Record, you can find Katey's personal belongings next to a puddle of blood. In the original Dead Rising, Cliff's granddaughter was eaten right in front of his eyes. It's pretty obvious that children are either too weak to repel or cannot outrun the zombies, and don't turn fast enough to stop the zombies from devouring them whole.
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** Also, [[spoiler: Carlito reveals that his entire motivation revolved around the fact that Santa Cabeza was destroyed in a cover up just because of an experiment to make more meat products. The person who captured him late in the game ''was a butcher''.]]

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** Also, * [[spoiler: Carlito reveals that his entire motivation revolved around the fact that Santa Cabeza was destroyed in a cover up just because of an experiment to make more meat products. The person who captured him late in the game ''was a butcher''.]]
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**If you look around the map, you will find that TIR has kids seating, and the city has 6 toy stores, three kids clothes stores,and " off the record" gives it a theme park.The silver strip ( which has the strip club, bars,and fetish shop) and the casinos are the only kid unfriendly areas. Besides the toys could be souvenirs.
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Natter


** [[FridgeHorror Or worse,]] [[HighOctaneNightmareFuel they are]].

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** [[FridgeHorror Or worse,]] [[HighOctaneNightmareFuel they are]].
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** Looking back after having played DR2 and Case West, this seems even more disturbing. With [[spoiler: Phenotrans's plan to continue causing outbreaks in order to allow more Zombrex production "for the sake of the important Infected people of the world,"]] this looks more like the inevitability of the future, with the zombies continuing to thrive, continuing to "live" in this world as [[spoiler: Phenotran's personal army and meal ticket.]]
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Fridge horror experience while reading fridge horror article. Pretty horrible.



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** [[FridgeHorror Or worse,]] [[HighOctaneNightmareFuel they are]].



*** How ''ARE'' those convicts getting a new jeep into the park every night in the middle of a zombie apocalypse with the mall's architecture being how it is? For that matter, why can't Frank get their resurrection spell and give it to everyone he doesn't choose to disembowel barehanded?

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*** How ''ARE'' those convicts getting a new jeep into the park every night in the middle of a zombie apocalypse with the mall's architecture being how it is? For that matter, why can't Frank get their resurrection spell and give it to everyone he doesn't choose to disembowel barehanded?
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* Fortune City itself, it is an adult playground without any children, red light district in plain sight and the mall's newstands sells porn magazines. Hint the toy stores are not for [[PsychopathicManchild children]].

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* Fortune City itself, it is an adult playground without any children, red light district in plain sight and the mall's newstands sells porn magazines.magazines and even Frank West outright says "Who would bring a kid here?". Hint the toy stores are not for [[PsychopathicManchild children]].

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** According to the loading screens, Leon was still alive. He was in hospital after an accident, Chuck stole the limelight however.




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* Fortune City itself, it is an adult playground without any children, red light district in plain sight and the mall's newstands sells porn magazines. Hint the toy stores are not for [[PsychopathicManchild children]].

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* In ''DeadRising'', you learn at the end of the game that [[spoiler: you're infected, and that no matter what you will do, you will become a zombie eventually. No one knows when.]] At the beginning of ''DeadRising2'', you learn that Las Vegas was destroyed and that Fortune City was the pre-planned remake of it. I wonder how Las Vegas was infected....
** It's even worse, but not for that reason. Frank West (the infected player character from the first game) is still alive and kicking thanks to a drug called Zombrex. [[spoiler: The problem is, to make the drug requires wasp queens that spread the virus initially. But they can't be made without zombies, and with so many infected people in all manner of positions and places, a constant supply is needed. So the Las Vegas and Fortune City outbreak is caused to help keep supplies up by the government, who willingly sacrifice entire cities to help make the drug. However, in Case West, it is revealed the company making Zombrex already have a complete cure. However, the owner of the company is content with keeping people desperate enough to buy Zombrex at bank-breaking prices to increase stock prices. Even worse, thanks to your work at the facility when you investigate the Fortune City outbreak, it hasn't been harvested properly, so not only is another harvest due and every life lost there for nothing, but the two protagonists both need Zombrex. One has a daughter who is infected, the other is Frank...]]

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!! FridgeBrilliance:

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!! FridgeBrilliance: [[AC:FridgeBrilliance]]



!! FridgeHorror

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!! FridgeHorror* In ''Dead Rising'', it's made clear that zombie bites do not cause infection, but zombie wasp stings do. By the second game, everyone is convinced zombie bites are the culprit. Why the change? Zombrex marketing. Those who are bitten but not stung and don't immediately go on Zombrex are probably statistically insignificant. Those who were stung but not bitten probably are assumed to have been concealing a bite. As for the stings themselves, likely they go unnoticed among all the other injuries survivors are likely to suffer.
[[AC:FridgeHorror]]
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* A bizarre, certainly unintentional one... the lyrics to the end credits song of ''Dead Rising'', "Justified", probably meant to talk about Carlito, also fit surprisingly well for the character of [[spoiler: Stacey [=/=] Agent S]] in ''Off the Record'', especially if you find a (completely cracked) way to composite the two different versions of the character from both games so that she's both sidekick and villain.
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* In ''Off The Record'', [[spoiler: Chuck Greene replaces Leon as the slicecycle riding psychopath.]] At first you may be wondering, [[spoiler: where'd Leon go? But right before the fight, Chuck tells you that he's been dealing with "nutbars" all day... so it's likely that Chuck killed him.]]

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