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* The easiest way to Damn a follower with their sin (by making them generate a Sin resource 3 times in a single day) is with the Sinner's Pride ritual which makes them take on the sin of every other cultist. Of the seven sins, Pride is considered to be the deadliest, so it makes sense that would be the easiest one to push them past the brink, as opposed to just drinking alcohol, partaking of pagan dance or showing off their body in an act of lust.
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* Why do the postgame doors render the follower you have to offer to them KilledOffForReal? Because the reason for the crusade is for the Lamb to come into their role as a newfound god of ''death''. While they can flaunt the laws of nature in their cult and do it, they're having to act on behalf of the cosmic balance and their new domain of godhood, it would run counter to that for the Followers to be able to come back to life.

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Added example(s), General clarification on works content


* Kallamar is stated to be the Bishop most afraid of The One Who Waits. Well, of course. Kallamar is a sea creature and The One Who Waits is a cat.
* The Offering Chest has varying prices for each item sold to The One Who Waits. Most items sell for 10 gold or less, but the rarer fish sell for ''20'' gold. After all, cats do love their fish.

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** It's also possible that anyone who worships the Bishop of Death (without being a vessel) has their natural lifespan shortened, which explains some the [=NPCs=] above are ageless -- it's not that they're immortal, it's just that the Lamb's followers traded most of their lives away.
* On the One Who Waits being a cat:
**
Kallamar is stated to be the Bishop most afraid of The One Who Waits. Well, of course. Kallamar is a sea creature and The One Who Waits is a cat.
* ** The Offering Chest has varying prices for each item sold to The One Who Waits. Most items sell for 10 gold or less, but the rarer fish sell for ''20'' gold. After all, cats do love their fish.fish.
** Of course the One Who Waits rebelled against his siblings -- cats are well-known for doing what they want.



* Shamura and the One Who Waits seemed to have been very close before his imprisonment. War and Death often go hand in hand.

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* Shamura and the One Who Waits seemed to have been very close before his imprisonment. War This makes sense when looking at their aspects -- while pestilence, famine, and Death often go hand chaos either happens naturally or can be cultivated, war must be planned and sought out. As seen throughout the game, the One Who Waits prefers people who actively causes death around them. As for Shamura, death is essential to defining war, both in hand.its strategies and its tragedies.
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** There's no practical benefit at the end of the game for allowing yourself to be sacrificed to The One Who Waits for the BadEnding. But the fact that the choice ''exists'' shows that the Lamb is no longer helpless. This is ''not'' a case of [[ButThouMust But Thou Musn't]]; they stand up to fight because they ''want to'', not because the game railroads them into it.

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** There's no practical benefit at the end of the game for allowing yourself to be sacrificed to The One Who Waits for the BadEnding. But the fact that the choice ''exists'' shows that the Lamb Lamb, unlike the beginning, [[CharacterDevelopment is no longer helpless. now capable of deciding their own fate]]. This is ''not'' a case of [[ButThouMust But Thou Musn't]]; they stand up to fight back because they ''want to'', not because the game railroads them into it.
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!Unmarked Spoilers Below!
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** There's no practical benefit at the end of the game for allowing yourself to be sacrificed to get the BadEnding. But the fact that the choice ''exists'' shows that the Lamb is no longer helpless. They're standing up to fight because they ''want to'', not because the game railroads them into it.

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** There's no practical benefit at the end of the game for allowing yourself to be sacrificed to get The One Who Waits for the BadEnding. But the fact that the choice ''exists'' shows that the Lamb is no longer helpless. They're standing This is ''not'' a case of [[ButThouMust But Thou Musn't]]; they stand up to fight because they ''want to'', not because the game railroads them into it.

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** There's no practical benefit at the end of the game for allowing yourself to be sacrificed to get the BadEnding. But the fact that the choice ''exists'' shows that the Lamb is no longer helpless. They're standing up to fight because they ''want to'', not because the game railroads them into it.



** The ability to do this is unlocked by declaring a doctrine ("Return to the Earth"), which probably means they're well aware of it but are [[PredationItsNatural taught that it's the right thing to do]].

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** The ability to do this is unlocked by declaring a doctrine ("Return to the Earth"), which probably means they're well aware of it but are [[PredationItsNatural [[PredationIsNatural taught that it's the right thing to do]].

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* You unlock the Wolf follower form by doing one of the most evil actions the game lets you do -- sacrificing a harmless old man who's done nothing but be kind to you and practically sees you as if you were his own child -- because by doing so, you've proven without a doubt that's what you are: [[WolfInSheepsClothing a wolf in (literal) sheep's clothing]].

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* You unlock the Wolf follower form by doing one of the most evil actions the game lets you do -- sacrificing a harmless old man who's done nothing but be kind to you and practically sees you as if you were his own child -- because by doing so, you've proven without a doubt that's what you are: a [[WolfInSheepsClothing a wolf in Wolf In (literal) sheep's clothing]].Sheep's Clothing]].


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** The ability to do this is unlocked by declaring a doctrine ("Return to the Earth"), which probably means they're well aware of it but are [[PredationItsNatural taught that it's the right thing to do]].
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* Sozo appears to be an ant, which combined with his love of mushrooms, appears to be a reference to [[https://en.wikipedia.org/wiki/Ophiocordyceps_unilateralis the zombie-ant fungus]], a fungus that similarly infects ants and grows from their heads.
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** After defeating The One Who Waits but before encountering ???, the shrine produces gold instead of devotion. Perhaps the offering chest’s gold comes from the same place?
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!!FridgeLogic
* The game justifies its item selling mechanic by making it an offering to The One Who Waits. So who gets the items in the postgame? After he's defeated, TOWW is either dead or in your service, but the offering chest is unaffected.

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* Speaking of resurrections, followers witnessing it -- including ones who specifically ask for you to do so -- probably lose faith because the cutesy art style obscures [[CameBackWrong what a messy affair resurrection actually is]]. Even with what we ''do'' see, the resurrected follower's corpse makes a horrible gurgling noise before life suddenly pops back into them. In short: [[WesternAnimation/{{Aladdin}} They don't like doing it. It's not a pretty sight.]]
* You unlock the Wolf follower form by doing one of the most evil actions the game lets you do -- sacrificing a harmless old man who's done nothing but be kind to you and practically sees you as if you were his own child -- because by doing so, you've proven without a doubt that's what you are: [[WolfInSheepsClothing a wolf in (literal) sheep's clothing]].
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* It can seem odd that a Follower can ask you to sacrifice another "as a prank", which is... [[DeadlyPrank rather ruthless for a prank. Are they not as innocent as they seem? Or are they just GenreSavvy and [[DeathIsCheap know you can just bring them back whenever you want]]? And that if you're the kind of person who takes issue with their making this request, you probably ''will'' bring them back as soon as possible.

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* It can seem odd that a Follower can ask you to sacrifice another "as a prank", which is... [[DeadlyPrank rather ruthless for a prank.prank]]. Are they not as innocent as they seem? Or are they just GenreSavvy and [[DeathIsCheap know you can just bring them back whenever you want]]? And that if you're the kind of person who takes issue with their making this request, you probably ''will'' bring them back as soon as possible.
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* It can seem odd that a Follower can ask you to sacrifice another "as a prank", which seems... ruthless. Are they not as innocent as they seem? Or are they just GenreSavvy and [[DeathIsCheap know you can just bring them back whenever you want]]? And that if you're the kind of person who takes issue with their making this request, you probably ''will'' bring them back as soon as possible.

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* It can seem odd that a Follower can ask you to sacrifice another "as a prank", which seems... ruthless.is... [[DeadlyPrank rather ruthless for a prank. Are they not as innocent as they seem? Or are they just GenreSavvy and [[DeathIsCheap know you can just bring them back whenever you want]]? And that if you're the kind of person who takes issue with their making this request, you probably ''will'' bring them back as soon as possible.
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* It can seem odd that a Follower can ask you to sacrifice another "as a prank", which seems... ruthless. Are they not as innocent as they seem? Or are they just GenreSavvy and [[DeathIsCheap know you can just bring them back whenever you want]]? And that if you're the kind of person who takes issue with their making this request, you probably ''will'' bring them back as soon as possible.
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!!FridgeLogic
* The Bishops' plan had some holes. Did they ''not'' think that Narinder would intervene in their [[GenocideBackfire wiping out the sheep]]? [[DeathIsCheap Death and the dead are HIS jurisdiction, after all]]. That said, they didn't exactly have many options...
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!!FridgeLogic
* The Bishops' plan had some holes. Did they ''not'' think that Narinder would intervene in their [[GenocideBackfire wiping out the sheep]]? [[DeathIsCheap Death and the dead are HIS jurisdiction, after all]]. That said, they didn't exactly have many options...
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* Chemach is surrounded by "followers" that [[CompanionCube appear to be haphazardly thrown together]]. The Lamb can attack and destroy them (which Chemach will fret over but not do anything about). A sign that something's very wrong, though, is that they may drop Follower Meat when destroyed -- one would easily assume this means Chemach made them out of corpses. However, if wearing the [[EvolvingWeapon Golden Fleece]], you can find that destroying them adds to the Lamb's KillStreak, powering up the Fleece's effect. [[AndIMustScream Whatever Chemach did to them, they're still alive]].

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* Chemach is surrounded by "followers" that [[CompanionCube appear to be haphazardly thrown together]].together dummies]]. The Lamb can attack and destroy them (which Chemach will fret over but not do anything about). A sign that something's very wrong, though, is that they may drop Follower Meat when destroyed -- one would easily assume this means Chemach made them out of corpses. However, if wearing the [[EvolvingWeapon Golden Fleece]], you can find that destroying them adds to the Lamb's KillStreak, powering up the Fleece's effect. [[AndIMustScream Whatever Chemach did to them, they're still alive]].
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* Chemach is surrounded by "followers" that [[CompanionCube appear to be haphazardly thrown together]]. The Lamb can attack and destroy them (which Chemach will fret over but not do anything about). A sign that something's very wrong, though, is that they may drop Follower Meat when destroyed -- one would easily assume this means Chemach made them out of corpses. However, if wearing the [[EvolvingWeapon Golden Fleece]], you can find that destroying them adds to the Lamb's KillStreak, powering up the Fleece's effect. [[AndIMustScream Whatever Chemach did to them, they're still alive]].
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* Repeatedly hurting the giant snail behind Rakshasa will eventually cause him to attack the Lamb. After being defeated, Rakshasa will give the Lamb a blueprint for the Massive Monster shrine. Almost as if he's calling the Lamb (and the player, to an extant) a ''massive'' monster for daring to attack his wife...

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* Repeatedly hurting the giant snail behind Rakshasa will eventually cause him to attack the Lamb. After being defeated, Rakshasa will give the Lamb a blueprint for the Massive Monster shrine. Almost as if he's calling the Lamb (and the player, to an extant) extent) a ''massive'' monster for daring to attack his wife...
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* Repeatedly hurting the giant snail behind Rakshasa will eventually cause him to attack the Lamb. After being defeated, Rakshasa will give the Lamb a blueprint for the Massive Monster shrine. Almost as if he's calling the Lamb (and the player, to an extant) a ''massive'' monster for daring to attack his wife...

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Forneus is uninvolved with TOWW. Shamura sacrificed her kits, not TOWW


* Marrying multiple followers will cause them to become jealous of each other. While annoying to deal with, it does make a good deal of sense - even though they're all aware of the Lamb's importance and how they can basically do what he wants in their campaign to release The One Who Waits, they still have their own thoughts and feelings that will be affected, unless the Lamb decides to brainwash them of course.
* Murdering a follower will cause other followers (if they witness the deed) to become very upset and your Faith to take a serious hit. Apart from the obvious shock of watching someone die, it also reveals how much they can tolerate - they'll be kind of upset if the Lamb performs a Sacrifice or harvest a dead follower's body for resources, but reassure themselves that it's for a reason. Killing a follower in broad daylight, though? It can very well fly in the face of the Lamb's benevolent tendencies and make it much harder to worship him. If they're willing to kill you for no apparent reason, what kind of leader are they, really?

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* Marrying multiple followers will cause them to become jealous of each other. While annoying to deal with, it does make a good deal of sense - even though they're all aware of the Lamb's importance and how they can basically do what he wants they want in their campaign to release The One Who Waits, they still have their own thoughts and feelings that will be affected, unless the Lamb decides to brainwash them of course.
* Murdering a follower will cause other followers (if they witness the deed) to become very upset and your Faith to take a serious hit. Apart from the obvious shock of watching someone die, it also reveals how much they can tolerate - they'll be kind of upset if the Lamb performs a Sacrifice or harvest a dead follower's body for resources, but reassure themselves that it's for a reason. Killing a follower in broad daylight, though? It can very well fly in the face of the Lamb's benevolent tendencies and make it much harder to worship him.them. If they're willing to kill you for no apparent reason, what kind of leader are they, really?



** There are a few [=NPCs=] that can last forever. Of them, the Fisherman, Plimbo, Helob and Rakshasa are the only ones without some explanation for their agelessness. Ratau presumably still has some power left over from his time as the One Who Waits' vessel, extending this to his Knucklebones buddies, Ratoo is presumably undead or just can't die without his heart, Claunek and Kudaai make it clear that they're immortal, Haro knows more than anybody else and may also be immortal, Forneus was involved with the One Who Waits and may have gained long life because of it (possibly so Narinder could [[{{Sadist}} make her suffer longer]]), the Axolotls are non-specific enough such that you may not meet the same ones every time, Sozo is most likely a zombie possessed by his mushrooms by the time you run into him, Midas has magic and may be immortal and the Fox is clearly not your average fox and is likely immortal.

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** There are a few [=NPCs=] that can last forever. Of them, the Fisherman, Plimbo, Helob Helob, Rakshasa, and Rakshasa Forneus are the only ones without some explanation for their agelessness. Ratau presumably still has some power left over from his time as the One Who Waits' vessel, extending this to his Knucklebones buddies, Ratoo is presumably undead or just can't die without his heart, Claunek and Kudaai make it clear that they're immortal, Haro knows more than anybody else and may also be immortal, Forneus was involved with the One Who Waits and may have gained long life because of it (possibly so Narinder could [[{{Sadist}} make her suffer longer]]), the Axolotls are non-specific enough such that you may not meet the same ones every time, Sozo is most likely a zombie possessed by his mushrooms by the time you run into him, Midas has magic and may be immortal and the Fox is clearly not your average fox and is likely immortal.



* The Bishops of the Old Faith are stated to represent the Four Horsemen of the Apocalypse, with Leshy being the only odd one out with no corresponding horseman. Yet looking at the passage containing their descriptions, there is one who accompanies the four horsemen that Leshy could correspond to and that's the Hell that followed after them all. Considering Leshy represents Chaos and is considered the youngest of the Bishops, it makes sense that he would represent a very chaotic place and the last, aka ''youngest'', who followed the Four Horsemen.



* Shamura and the One Who Waits seemed to have been very close before his imprisonment. War and Death often go hand in hand.



* The Bishops of the Old Faith are stated to represent the Four Horsemen of the Apocalypse, with Leshy being the only odd one out with no corresponding horseman. Yet looking at the passage containing their descriptions, there is one who accompanies the four horsemen that Leshy could correspond to and that's the Hell that followed after them all. Considering Leshy represents Chaos and is considered the youngest of the Bishops, it makes sense that he would represent a very chaotic place and the last, aka ''youngest'', who followed the Four Horsemen.
* Shamura and the One Who Waits seemed to have been very close before his imprisonment. War and Death often go hand in hand.

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