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* The Norns were redesigned in ''Creatures Online'' to be more human-like and easier to train and look. Seeing as the game was meant to take place on a Shee-populated planet (unlike past games, where the Shee had long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect their technologies even further.

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* The Norns were redesigned in ''Creatures Online'' to be more human-like and easier to train and look.look after. Seeing as the game was meant to take place on a Shee-populated planet (unlike past games, where the Shee had long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect their technologies even further.
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* The Norns were redesigned in ''Creatures Online'' to be more human-like and that it's now a lot easier train and look after them. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect their technologies even further.

to:

* The Norns were redesigned in ''Creatures Online'' to be more human-like and that it's now a lot easier to train and look after them. look. Seeing as the game takes was meant to take place on a Shee-populated planet (unlike past games games, where the Shee had long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect their technologies even further.



* Digging through the code in the original ''Creatures'' found that Grendels were coded to be physically unable to tickle or kiss (friendly actions) other creatures; the code would turn them into slaps or punches instead. Now, imagine if you were physically unable to touch someone in a harmless or friendly manner. Imagine if every time you tried, something beyond your control would turn it into an act of violence. A handshake would become a slap, a gentle nudge would become a punch, a kiss would become a vicious bite... All this makes the Grendels come off as ''victims'', not the vicious monsters they're supposed to be.

to:

* Digging through the code in the original ''Creatures'' found that Grendels were coded to be physically unable to tickle or kiss (friendly actions) other creatures; the code would turn them into slaps or punches instead. Now, imagine if you were physically unable to touch someone in a harmless or friendly manner. Imagine if every time you tried, something beyond your control would turn it into an act of violence. A handshake would become a slap, a gentle nudge would become a punch, a kiss would become a vicious bite...bite.... All this makes the Grendels come off as ''victims'', not the vicious monsters they're supposed to be.
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* What's with Albia's weird disc shape? [[BreakingTheFourthWall It's literally the CD that you play the game with.]]



* Digging through the code in the original ''Creatures'' found that Grendels were coded to be physically unable to tickle or kiss (friendly actions) other creatures; the code would turn them into slaps or punches instead. Now, imagine if you were physically unable to touch someone in a harmless or friendly manner. Imagine if every time you tried, something beyond your control would turn it into an act of violence. A handshake would become a slap, a gentle nudge would become a punch, a kiss would become a vicious bite... All this makes the Grendels come off as ''victims'', not the vicious monsters they're supposed to be.

to:

* Digging through the code in the original ''Creatures'' found that Grendels were coded to be physically unable to tickle or kiss (friendly actions) other creatures; the code would turn them into slaps or punches instead. Now, imagine if you were physically unable to touch someone in a harmless or friendly manner. Imagine if every time you tried, something beyond your control would turn it into an act of violence. A handshake would become a slap, a gentle nudge would become a punch, a kiss would become a vicious bite... All this makes the Grendels come off as ''victims'', not the vicious monsters they're supposed to be.
Is there an issue? Send a MessageReason:
None


* The Norns were redesigned in ''Creatures Online'' to be more human-like and that it's now a lot easier train and look after them. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect Norns even further.

to:

* The Norns were redesigned in ''Creatures Online'' to be more human-like and that it's now a lot easier train and look after them. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect Norns their technologies even further.
Is there an issue? Send a MessageReason:
None


* The Norns were redesigned in ''Creatures Online'' to be more human-like and that it's now a lot easier train and look after them. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect Norn-creation even further.

to:

* The Norns were redesigned in ''Creatures Online'' to be more human-like and that it's now a lot easier train and look after them. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-related utilities within the past three games were made before they managed to perfect Norn-creation Norns even further.
Is there an issue? Send a MessageReason:
None


* The Norns were redesigned in ''Creatures Online'' to be more human-like. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-creation utilities within the past three games were made before they managed to perfect Norn-creation even further.

to:

* The Norns were redesigned in ''Creatures Online'' to be more human-like. human-like and that it's now a lot easier train and look after them. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-creation Norn-related utilities within the past three games were made before they managed to perfect Norn-creation even further.

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[[AC:Fridge Brilliance]]
* The Norns were redesigned in ''Creatures Online'' to be more human-like. Seeing as the game takes place on a Shee-populated planet (unlike past games where the Shee long deserted the settings by the time the games take place), it's safe to assume the Norn-creation utilities within the past three games were made before they managed to perfect Norn-creation even further.
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[[AC:Fridge Horror]]
* Digging through the code in the original ''Creatures'' found that Grendels were coded to be physically unable to tickle or kiss (friendly actions) other creatures; the code would turn them into slaps or punches instead. Now, imagine if you were physically unable to touch someone in a harmless or friendly manner. Imagine if every time you tried, something beyond your control would turn it into an act of violence. A handshake would become a slap, a gentle nudge would become a punch, a kiss would become a vicious bite... All this makes the Grendels come off as ''victims'', not the vicious monsters they're supposed to be.

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