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The video games were published in 1995 less than a month apart. They bore little semblance (other than mentioning Darkfall), were set on the opposite sides of the continent and featured unrelated plots. For years they stayed {{Abandonware}}, but were picked up by [[Website/GOGDotcom GOG.com]] in 2014. They are:

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The video games were published in 1995 less than a month apart. They bore little semblance (other than mentioning Darkfall), were set on the opposite sides of the continent and featured unrelated plots. For years they stayed {{Abandonware}}, but were picked up by [[Website/GOGDotcom [[Platform/GOGDotcom GOG.com]] in 2014. They are:
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Trope was cut/disambiguated due to cleanup


* AuthorityGrantsAsskicking: How other rulers managed to stay in power.
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Link to new SSI creator page


In the early 1990s game publisher SSI was churning up {{RPG}}s based on ''Advanced TabletopGame/DungeonsAndDragons'' and was the leader in that area. But the [=ADnD=] license was going to expire and relations with its owner Creator/{{TSR}} were getting progressively sour. Something new was needed. Thus ''Thunderscape: the World of Aden'' was born.

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In the early 1990s game publisher SSI [[Creator/StrategicSimulationsInc SSI]] was churning up {{RPG}}s based on ''Advanced TabletopGame/DungeonsAndDragons'' and was the leader in that area. But the [=ADnD=] license was going to expire and relations with its owner Creator/{{TSR}} were getting progressively sour. Something new was needed. Thus ''Thunderscape: the World of Aden'' was born.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: How Lord Urbane came to power. He was a barely known mercenary warlord until he managed to knock together an army that stopped a large horde of nocturnals devastating Urbana.
* AuthorityEqualsAsskicking: How other rulers managed to stay in power.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: How Lord Urbane came to power. He was a barely known mercenary warlord until he managed to knock together an army that stopped a large horde of nocturnals devastating Urbana.
* AuthorityEqualsAsskicking: AuthorityGrantsAsskicking: How other rulers managed to stay in power.
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Corrected internal name


* ArtifactName: The internal name of the starting level is "greymt_1", which likely refers to the ''TabletopGame/{{Greyhawk}}'' ''TabletopGame/DungeonsAndDragons'' setting. This also implies that development of ''Thunderscape'' started when SSI still had a healthy relationship with TSR.

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* ArtifactName: The internal name of the starting level is "greymt_1", "graymt_1", which likely refers to the ''TabletopGame/{{Greyhawk}}'' ''TabletopGame/DungeonsAndDragons'' setting. This also implies that development of ''Thunderscape'' started when SSI still had a healthy relationship with TSR.

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Missing end of line.


** The source of the transforming substance is [[spoiler:the queen of Phoros, who got transformed by a cursed scarab planted by an agent of Darkfall.]]* GodSaveUsFromTheQueen: All hives are ruled by queens. You'll have to kill them all eventually. In other words they are bosses, ranging from ThatOneBoss through PuzzleBoss to FinalBoss.

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** The source of the transforming substance is [[spoiler:the queen of Phoros, who got transformed by a cursed scarab planted by an agent of Darkfall.]]* ]]
*
GodSaveUsFromTheQueen: All hives are ruled by queens. You'll have to kill them all eventually. In other words they are bosses, ranging from ThatOneBoss through PuzzleBoss to FinalBoss.
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Read Jason Meloy's rev 1.1 guide and confirmed that the third shop was found; updating.


* DramaticThunder: This happens nearly every time you move between menus, advance dialogue, or enter combat, which means you will hear the sound of thunder every few seconds while playing. The only action that consistently {{avert|edTrope}}s this trope is accessing the automap.
* DumpStat: The Pickpocket skill serves only one purpose: to steal items being sold in shops. This is not as useful as it sounds since there are very few shops in the game, the penalty for being caught stealing is to be barred from entering the shop, there will always be a chance for the steal to fail regardless of how many points a character has in the Pickpocket skill, and having over 100 points in a character's Merchant skill means you will sell equipment and items for a higher price than what the shop is selling them for, essentially giving you a risk-free and consistent alternative supply of gold.

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* DramaticThunder: This happens nearly every time you move between menus, advance dialogue, or enter combat, which means you will hear the sound of thunder every few seconds quite often while playing. The only action that consistently {{avert|edTrope}}s this trope is accessing viewing the automap.
* DumpStat: The Pickpocket skill serves only one purpose: to steal items being sold in shops. This is not as useful as it sounds since there are very few shops in the game, the penalty for being caught stealing is to be permanently barred from entering the shop, there will always be a chance for the steal to fail regardless of how many points a character has in the Pickpocket skill, and having over 100 points in a character's Merchant skill means you will sell equipment and items for a higher price than what the shop is selling them for, essentially giving you a risk-free and consistent alternative supply of gold.



* MoneyForNothing: Gold is used to purchase equipment and items in shops. However, there are only two confirmed shops in the entire game[[note]]a third shop can be found in the game's resource files, but no player has ever found it over the course of normal gameplay[[/note]], the quality of their goods pale in comparison to some of the unique gear you can find strewn all over the levels, and once any character in the party has over 100 points in the Merchant skill, you will always buy low and sell high with any equipment.

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* MoneyForNothing: Gold is used to purchase equipment and items in shops. However, there are only two confirmed three shops in the entire game[[note]]a third shop can be found in the game's resource files, but no player has ever found it over the course of normal gameplay[[/note]], game, the quality of their goods pale in comparison to some of the unique gear you can find strewn all over the levels, and once any character in the party has over 100 points in the Merchant skill, you will always buy low and sell high with any equipment.

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