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Announced in 2022, it will be the first ''Tekken'' installment released for a ninth-generation console. It is also, seemingly, the first mainline installment that bypasses arcades completely in favor of home consoles.

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Announced in 2022, , it will be the first ''Tekken'' installment released to release for a ninth-generation console. It is also, ninth gen consoles, and seemingly, the first mainline installment that bypasses arcades completely in favor of home consoles.
consoles. Introduces the Heat system, a franchise-first SuperMode that powers up a character’s moveset and encourages aggressive play. Total playable characters: 32.
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Crosswicking.

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* HealthyGreenHarmfulRed: ''Tekken 2'': The characters' full health bar is shown in green colour. As the player beats their opponent (and vice-versa), their health bar drops [[https://gamefaqs.gamespot.com/ps/198899-tekken-2/images?pid=198899&img=102 and turns red]].
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** ''Tekken 7'' adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. ''Fated Retribution'' included Rage Drives which function similarly but are not cinematic and also increased damage output the closer the character is to defeat. Rage Mode itself still grants a power-up but the damage increase it provides is substantially less significant than in ''6'' in order to sway players to using the Rage moves instead.

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** ''Tekken 7'' adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. ''Fated Retribution'' included Rage Drives which function similarly but are not cinematic and also increased damage output of the Rage attacks the closer the character is to defeat. Rage Mode itself still grants a power-up but the damage increase it provides is substantially less significant than in ''6'' in order to sway players to using the Rage moves instead.
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** ''Tekken 7'' adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. ''Fated Retribution'' included Rage Drives which function similarly but are not cinematic. Rage Mode itself still grants a power-up but the damage increase it provides is substantially less significant than in ''6'' in order to sway players to using the Rage moves instead.

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** ''Tekken 7'' adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. ''Fated Retribution'' included Rage Drives which function similarly but are not cinematic.cinematic and also increased damage output the closer the character is to defeat. Rage Mode itself still grants a power-up but the damage increase it provides is substantially less significant than in ''6'' in order to sway players to using the Rage moves instead.
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** The ''Tekken 8'' Heat mechanic can technically serve this function, but it's available from the beginning of each round and is intended to serve as an incentive to be as aggressive as possible against your opponent. Rage is still present in this game, so both mechanics can be used in conjunction with one another to swiftly turn the tide of a round. Rage Arts still remain (now with a universal input for every character, d/f+1+2) but Rage Drives were dropped in order to make way for the new Heat Burst move (an powerful one-shot attack that is somewhat similar in concept to Rage Drives but now tied to the Heat gauge instead of character health).

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** The ''Tekken 8'' Heat mechanic can technically serve this function, but it's available from the beginning of each round and is intended to serve as an incentive to be as aggressive as possible against your opponent. Rage is still present in this game, so both mechanics can be used in conjunction with one another to swiftly turn the tide of a round. Rage Arts still remain (now with a universal input for every character, d/f+1+2) but Rage Drives were dropped in order to make way for the new Heat Burst Smash move (an powerful one-shot attack that is somewhat similar in concept to Rage Drives but now tied to the Heat gauge instead of character health).
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** ''Tekken 7'' adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. ''Fated Retribution'' included Rage Drives which function similarly but are not cinematic.
** The ''Tekken 8'' Heat mechanic can technically serve this function, but it's available from the beginning of each round and is intended to serve as an incentive to be as aggressive as possible against your opponent. Rage is still present in this game, so both mechanics can be used in conjunction with one another to swiftly turn the tide of a round.

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** ''Tekken 7'' adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. ''Fated Retribution'' included Rage Drives which function similarly but are not cinematic.
cinematic. Rage Mode itself still grants a power-up but the damage increase it provides is substantially less significant than in ''6'' in order to sway players to using the Rage moves instead.
** The ''Tekken 8'' Heat mechanic can technically serve this function, but it's available from the beginning of each round and is intended to serve as an incentive to be as aggressive as possible against your opponent. Rage is still present in this game, so both mechanics can be used in conjunction with one another to swiftly turn the tide of a round. Rage Arts still remain (now with a universal input for every character, d/f+1+2) but Rage Drives were dropped in order to make way for the new Heat Burst move (an powerful one-shot attack that is somewhat similar in concept to Rage Drives but now tied to the Heat gauge instead of character health).
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* BattleIntro: Experimented with starting in ''6'' (certain character matchups will grant a special introduction pose, such as Miguel hatefully telling Jin that all his anger is directed solely at him) but fully embraced in ''8'' where significant matchups will be given a totally unique intro scene up to the point where the characters assume their neutral stances and the announcer ushers in the match start.

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* BattleIntro: Experimented ''Tekken 3'' was the first game to give characters intro animations and ''4'' was the first one where the camera would focus on the fighters as they perform their intros (also the first game with starting in dialogue from the fighters during their intros). ''6'' was the first game where character-specific intros were experimented with (certain character matchups will grant a special introduction pose, such as Miguel hatefully telling Jin that all his anger is directed solely at him) but it was fully embraced in ''8'' where significant matchups will be given a totally unique intro scene up to the point where the characters assume their neutral stances and the announcer ushers in the match start.
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* CrossCounter: The Bandai Namco logo for Tekken Project games features Jin and Kazuya about to commit to one in slow-motion until the scene cuts away abruptly before they make contact. This scene was updated for ''8'', featuring Jin and Kazuya's new outfits and the new Bandai Namco logo. This scene is also replicated in-game in ''Tag 2'' as joint victory pose (when their team wins with a tag team move) and as their special BattleIntro in ''8''.

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* CrossCounter: The Bandai Namco logo for Tekken Project games features Jin and Kazuya [[ImpendingClashShot about to commit to one one]] in slow-motion until the scene cuts away abruptly before they make contact. This scene was updated for ''8'', featuring Jin and Kazuya's new outfits and the new Bandai Namco logo. This scene is also replicated in-game in ''Tag 2'' as joint victory pose (when their team wins with a tag team move) and as their special BattleIntro in ''8''.
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* BattleIntro: Experimented with starting in ''6'' (certain character matchups will grant a special introduction pose, such as Miguel hatefully telling Jin that all his anger is directed solely at him) but fully embraced in ''8'' where significant matchups will be given a totally unique intro scene up to the point where the characters assume their neutral stances and the announcer ushers in the match start.


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* CrossCounter: The Bandai Namco logo for Tekken Project games features Jin and Kazuya about to commit to one in slow-motion until the scene cuts away abruptly before they make contact. This scene was updated for ''8'', featuring Jin and Kazuya's new outfits and the new Bandai Namco logo. This scene is also replicated in-game in ''Tag 2'' as joint victory pose (when their team wins with a tag team move) and as their special BattleIntro in ''8''.
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* MultiSlotCharacter: Devil Jin and Devil Kazuya combine this trope with GameplayAndStoryIntegration; Devil Jin is always a separate character from Jin, while Devil Kazuya is only a separate character in ''2'' and ''Tag Tournament 1,'' with every other appearance having him be a part of Kazuya's moveset. This is fitting because Jin [[BlessedWithSuck hates his Devil side]] and views it as an EnemyWithin, while Kazuya [[FullyEmbracedFiend embraces his Devil]] and eventually [[SplitPersonalityMerge masters it.]]
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* KryptoniteIsEverywhere: Surprisingly there are at least 5 different and unrelated things that counter the devil gene in some way. [[DownplayedTrope Downplayed]] since they mostly don't get used:
** Angel, who at least in Tag games is shown to be able to suppress the devil gene.
** Kazamas can do the same. Kazama blood is used to explain why Devil Jin's transformation isn't as drastic as Kazuya's.
** Heihachi's ending in ''Tekken 4'' has chains being used to chain up Kazuya, and he says the chains suppress the power of anyone with the devil gene to the point this is why Kazuya can't break them. [[PlotHole Oddly enough]] it's only in that ending where the chains do that, in Jin's and Kazuya's endings, Jin can break them just fine.
** Julia's Genocell research. G-Corporation was planning to use it for the Devil-Human Integration Program. This particular detail was quietly dropped after ''Tekken 4''.
** Claudio, and perhaps Archers of Sirius in general, are the latest characters capable of doing so as of ''Tekken 7''.
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* AbortedArc: Both Armor King's ending in ''Tekken 2'' and King II's ending in ''Tekken 3'' hint that the former has some sort of medical problem that causes him to cough up blood. However, because he gets killed by Marduck in ''Tekken 4,'' that doesn't get resolved.
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* SurprisinglyGoodEnglish: The very first fully-voiced cutscene back in ''3'' had it (for its time), and every English speaker since has carried it on. The French (Lili/Sebastian), Portuguese (Eddy, Christie and Katarina), Russian (Dr. Bosconovitch), German (Leo), Spanish (Miguel), Korean (Baek/Hwoarang), Arabic (Shaheen), Italian (Claudio) and Mandarin (Wang/Feng Wei) voice acting is also well done.
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* ContinueCountdown: A big perpetrator. Each game has one, usually happening over your beaten character laying on the ground, or otherwise expressing frustration or disappointment in some way.
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Eventually, Heihachi comes back and reclaims his place after Kazuya, [[BaitTheDog seemingly the hero of the first story]], turns out to be even worse of a person than he is, so after his victory he kills Kazuya by throwing him into a volcano. The third game takes place after a TimeSkip and deals with Kazuya's son, Jin Kazama. The fourth deals with the [[BackFromTheDead return of Kazuya]], and later games continue to cover the struggle inside the Mishima family, with the Devil Gene complicating matters, and [[SerialEscalation even involving an]] EldritchAbomination. The seventh game, featuring the appearance of Heihachi's wife and Kazuya's mother, [[MissingMom Kazumi Mishima]] in flashback sequences, resolves the blood feud between the father and son, but does not end the ''Tekken'' series as a whole, with the story's ending setting up a new narrative.

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Eventually, Heihachi comes back and reclaims his place after Kazuya, [[BaitTheDog seemingly the hero of the first story]], turns out to be even worse of a person than he is, so after his victory he kills Kazuya by throwing him into a volcano. The third game takes place after a TimeSkip and deals with Kazuya's son, Jin Kazama. The fourth deals with the [[BackFromTheDead return of Kazuya]], and later games continue to cover the struggle inside the Mishima family, with the Devil Gene complicating matters, and [[SerialEscalation even involving an]] EldritchAbomination. The seventh game, featuring the appearance of Heihachi's wife and Kazuya's mother, [[MissingMom Kazumi Mishima]] in flashback sequences, resolves the blood feud between the father and son, but does not end the ''Tekken'' series as a whole, with the story's ending setting up a new narrative.
narrative. The eighth moves the family rivalry to the next generation with Kazuya seeking to bring the world under his control, while his son Jin, with the help of several allies, mounts a rebellion to stop him.



* ArcWords: "Power is everything", as of ''6''. Repeated by either Kazuya or Jin often during the series recap in the Scenario Campaign prologue, as well as in some game trailers.

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* ArcWords: "Power is everything", as of ''6''. Repeated by either Kazuya or Jin often during the series recap in the Scenario Campaign prologue, as well as in some game trailers. Inverted in ''8'' as Jin now declares that "Strength isn't everything."



** The first reveal trailer for Tekken 8 depicts a duel between Kazuya and Jin in the midst of a thunderstorm.



** ''8'' now features chip damage from certain attacks, which can actually be recovered by attacking in return.



** The ''Tekken 8'' Heat mechanic can technically serve this function, but it's available from the beginning of each round and is intended to serve as an incentive to be as aggressive as possible against your opponent. Rage is still present in this game, so both mechanics can be used in conjunction with one another to swiftly turn the tide of a round.



** There is a special category of attacks in the game many Tekken players refer to as "Just Frame" moves that require highly precise inputs performed within a significantly narrow time frame. With a few exceptions, these moves tend to be either unlisted on a character's movelist, or they are listed but without any indication of there being a Just Frame version. More often than not, being considered an expert in using a particular character who has Just Frame moves involves mastering said commands and being able to reliably use them when necessary during fights. The most famous example is the Mishima characters' EWGF (Electric Wind God Fist), an offensively faster (as well as slightly more damaging) and defensively safer variant of the Wind God Fist attack. In fact, part of the reason the Mishimas are so notoriously this trope is the fact that many of their best combos involve using the EWGF ''multiple times'' in juggles.

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** There is a special category of attacks in the game many Tekken players refer referred to as "Just Frame" moves that require highly precise inputs performed within a significantly narrow time frame. With a few exceptions, these moves tend to be either unlisted on a character's movelist, or they are listed but without any indication of there being a Just Frame version. More often than not, being considered an expert in using a particular character who has Just Frame moves involves mastering said commands and being able to reliably use them when necessary during fights. The most famous example is the Mishima characters' EWGF (Electric Wind God Fist), an offensively faster (as well as slightly more damaging) and defensively safer variant of the Wind God Fist attack. In fact, part of the reason the Mishimas are so notoriously this trope is the fact that many of their best combos involve using the EWGF ''multiple times'' in juggles.



** Paul went from a dedicated warrior who wanted to be the strongest fighter in the world to a bumbling self absorbed jackass who's only fighting for fame and money, generally losing to joke characters.

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** Paul went from a dedicated warrior who wanted to be the strongest fighter in the world to a bumbling self absorbed jackass who's only fighting for fame and money, generally losing to joke characters. ''5'' even gave him an absurd obsession with aliens and becoming the "strongest in the universe," which has carried over to ''8'' as shown in his Rage Art in that game.



** Jun finally returns in ''8'' after being missing for at least 20 years in-game, but looks much younger than Kazuya, particularly emphasized by the next-gen graphics and more aged and scarred look that he has in the game.



** ''8'' gives more emphasis to this trope, with several characters like King and Jack-8 gaining armor properties from their respective stances when Heat is activated. Also, in line with the general push towards "aggression," players are encouraged to make ample use of this ability in order to keep opponents in check.



** With the introduction of Heat in ''8'', several moves that normally just push opponents away or even simply leave them standing are now designated as "Heat Engagers." Not only do they activate Heat when an opponent is hit by such a move, but doing the same moves while Heat is active will allow players to start combos after they hit, even if they don't technically launch the opponent in the air.



** ''8'' retains the general layout of the Arena stage from ''7'' with several graphical and aesthetic updates.



** ''8'' all but officially codifies this as a natural trait of the Mishimas -- even including Lars as a son of Heihachi.



** The ending of ''7's'' story has [[spoiler:Kazuya supposedly killing Heihachi. However, Jin has successfully left his coma, appears to have his Devil in control now, and joins Lars, Alisa and Lee in stopping Kazuya, setting the stage for the next game]].

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** The ending of ''7's'' story has [[spoiler:Kazuya Kazuya supposedly killing Heihachi. However, Jin has successfully left his coma, appears to have his Devil in control now, and joins Lars, Alisa and Lee in stopping Kazuya, setting the stage for the next game]].game.

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''Tekken'' is a very demanding game to play, as it makes judicious use of extremely precise hitboxes for all of its characters -- if someone punches for example, you can just duck under it entirely. Punches and kicks are uniquely mapped to the four face buttons, with each one corresponding to a limb. If you press a button that uses the right arms, then the character will almost certainly strike with that arm, for example. Characters also have massive movelists -- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimitsu or Hwoarang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe and extreme success in arcades (and later in console ports), and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.

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''Tekken'' is a very renowned for its fast paced and demanding gameplay. The game to play, as it makes judicious use of extremely precise hitboxes for all of its characters -- if and places heavy emphasis on frame data. If someone punches for example, you can just duck under it entirely. Punches and kicks are uniquely mapped to the four face buttons, with each one corresponding to a limb. If you press a button that uses the right arms, then the character will almost certainly strike with that arm, arm. Combos and special inputs are thus a bit more intuitive than other fighting games, making the series surprisingly accessible for example. newcomers.

Characters also have massive movelists -- for movelists, often far exceeding almost every other fighting game series. For example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimitsu or Hwoarang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe and extreme success in arcades (and later in console ports), and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.
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*** Jun is also believed to be dead, but [[PanderingToTheBase let's see about that]]. (WordOfGod gives her status as "missing", for what it's worth.)
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority:

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership:
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** The Mishima family all share similar, iconic techniques with each other, including "Flash Punch Combo", "Wind God Fist", and "Dragon Uppercut". Kazuya and his father Heihachi in particular were MovesetClone{{s}} in their debut before gradually differentiating across the series. Then ''VideoGame/Tekken3'' introduced Kazuya's son, Jin, who later distanced himself from the family and recreated his fighting style, but with some VariantPowerCopying to retain functions of the first. Though his SuperpoweredEvilSide, Devil Jin, retains his original Mishima style.

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** The Mishima family all share similar, iconic techniques with each other, including "Flash Punch Combo", "Wind God Fist", and "Dragon Uppercut". Kazuya and his father Heihachi in particular were MovesetClone{{s}} {{Moveset Clone}}s in their debut before gradually differentiating across the series. Then ''VideoGame/Tekken3'' introduced Kazuya's son, Jin, who later distanced himself from the family and recreated his fighting style, but with some VariantPowerCopying to retain functions of the first. Though his SuperpoweredEvilSide, Devil Jin, retains his original Mishima style.
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* PunchKickLayout: ''Tekken'' works on a 3D plane, and so rather than a series of light to heavy punches like the 2D ''Street Fighter'', you instead have four buttons corresponding to each individual limb; right-punch, right-kick, left-punch, and left-kick. ''Tekken'''s attacks are thus built around unique combo strings for each character, every fighter having upwards of several dozen attack chains formed by inputting each button in the right order.
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Cleanup. Besides the fact that superficial resemblences and being a composite aren't what make an expy, these should be in the character subapges.


* {{Expy}}:
** Kazuya and Paul of Ryu and Ken, the Law family of Bruce and Brandon Lee, King of Tiger Mask, Lei of Jackie Chan - the list goes on.
** In addition to sharing a color scheme with [[Franchise/StreetFighter Ryu]], Kazuya also bears a surprising resemblance to [[Franchise/DragonBall Vegeta]]. Likewise, Lee Chaolan bears a passing resemblance to Vegeta's son, Trunks. (the fully-grown version from the Android Saga of ''Anime/DragonBallZ'', anyway.)
** Nina and Anna are expies of the sister characters from ''Film/HonorAndGlory'' (with the hairstyles swapped), and much like the characters in that movie, a source of tension is that Anna absolutely despises their father whereas Nina likes him.
** Most everything Devil related brings to mind Franchise/{{Devilman}}.
** Take a look at Julia's ending in ''Tekken 6'', then have fun making up [[Franchise/TombRaider Lara Croft]].
** The newcomer Lars Alexandersson, which looks a lot like [[VisualNovel/FateStayNight Archer]]. (As a bonus, Lars is voiced by the [[Creator/JunichiSuwabe same voice actor]] as Archer.)
** Leo looks a lot like [[VideoGame/FatalFury Rock Howard]].
** A fat blonde-haired man wearing suspenders? And his name is Bob? [[VideoGame/{{Gungrave}} Wasn't there another guy fitting that description?]]
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** In addition to sharing a color scheme with [[Franchise/StreetFighter Ryu]], Kazuya also bears a surprising resemblance to [[Manga/DragonBallZ Vegeta]]. Likewise, Lee Chaolan bears a passing resemblance to Vegeta's son, Trunks. (the fully-grown version from the Androids Saga, anyway.)
** Nina and Anna are expies of the sister characters from [[Honor And Glory]] (with the hairstyles swapped), and much like the characters in that movie, a source of tension is that Anna absolutely despises their father whereas Nina likes him.
** Most everything Devil related brings to mind Manga/{{Devilman}}.

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** In addition to sharing a color scheme with [[Franchise/StreetFighter Ryu]], Kazuya also bears a surprising resemblance to [[Manga/DragonBallZ [[Franchise/DragonBall Vegeta]]. Likewise, Lee Chaolan bears a passing resemblance to Vegeta's son, Trunks. (the fully-grown version from the Androids Saga, Android Saga of ''Anime/DragonBallZ'', anyway.)
** Nina and Anna are expies of the sister characters from [[Honor And Glory]] ''Film/HonorAndGlory'' (with the hairstyles swapped), and much like the characters in that movie, a source of tension is that Anna absolutely despises their father whereas Nina likes him.
** Most everything Devil related brings to mind Manga/{{Devilman}}.Franchise/{{Devilman}}.
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*** Brimstone & Fire, [[spoiler: the cliff where Heihachi threw 5-year-old Kazuya from]], lets you play ''[[SerialEscalation on the lava]]'' itself.

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*** Brimstone & Fire, [[spoiler: the [[spoiler:the cliff where Heihachi threw 5-year-old Kazuya from]], lets you play ''[[SerialEscalation on the lava]]'' itself.



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** Kazuya's son Jin has also become this. He was TheHero for about three games, then at the beginning of the sixth game, takes over the mega corporation and uses it to start WorldWarIII so he can awaken [[GreaterScopeVillain Azazel]] and eradicate the Devil Gene. He's aware that he's become this and [[spoiler: seems to be on the path of redemption at the end of ''7'' by setting out to kill Kazuya and put and end to the war he himself started.]]

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** Kazuya's son Jin has also become this. He was TheHero for about three games, then at the beginning of the sixth game, takes over the mega corporation and uses it to start WorldWarIII so he can awaken [[GreaterScopeVillain Azazel]] and eradicate the Devil Gene. He's aware that he's become this and [[spoiler: seems [[spoiler:seems to be on the path of redemption at the end of ''7'' by setting out to kill Kazuya and put and end to the war he himself started.]]



** Heihachi Mishima used to be deeply in love with his wife, Kazumi. However, when she reveals that the only reason she married him was [[spoiler: to assassinate him before his ambitions for world conquest ruined the world, he is forced to kill her in self-defense]]. In turn, this made Heihachi bitter towards not only her, but their son (because he had the same supernatural curse in his blood that she did). Likewise, when a young Kazuya learned that Heihachi had killed his beloved mother, Kazuya attacked him. Then, both as a test to see if the boy would succumb to his curse and out of spite, he tossed Kazuya off a cliff. Sure enough, the Devil took hold and from that moment on, both father and son were mortal enemies.

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** Heihachi Mishima used to be deeply in love with his wife, Kazumi. However, when she reveals that the only reason she married him was [[spoiler: to [[spoiler:to assassinate him before his ambitions for world conquest ruined the world, he is forced to kill her in self-defense]]. In turn, this made Heihachi bitter towards not only her, but their son (because he had the same supernatural curse in his blood that she did). Likewise, when a young Kazuya learned that Heihachi had killed his beloved mother, Kazuya attacked him. Then, both as a test to see if the boy would succumb to his curse and out of spite, he tossed Kazuya off a cliff. Sure enough, the Devil took hold and from that moment on, both father and son were mortal enemies.



** After Jin himself underwent a FaceHeelTurn upon seizing control of the Mishima Zaibatsu, one of his strongest subordinates in the Tekken Force was Lars Alexandersson, who is later revealed to be Kazuya's half-brother (and thus, Jin's half-uncle). While their relationship was mostly that of commander and loyal subordinate (as neither knew they were family at the time), the moment that Jin betrayed him and got the men under his command killed, Lars and Jin became bitter enemies, and in fact, being part of the same family they both despised only made their animosity that much greater. In ''VideoGame/Tekken7'', the two are forced to [[EnemyMine bury the hatchet]] to deal with [[spoiler: Kazuya, who had finally killed Heihachi and was now poised to conquer the world unopposed.]]

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** After Jin himself underwent a FaceHeelTurn upon seizing control of the Mishima Zaibatsu, one of his strongest subordinates in the Tekken Force was Lars Alexandersson, who is later revealed to be Kazuya's half-brother (and thus, Jin's half-uncle). While their relationship was mostly that of commander and loyal subordinate (as neither knew they were family at the time), the moment that Jin betrayed him and got the men under his command killed, Lars and Jin became bitter enemies, and in fact, being part of the same family they both despised only made their animosity that much greater. In ''VideoGame/Tekken7'', the two are forced to [[EnemyMine bury the hatchet]] to deal with [[spoiler: Kazuya, [[spoiler:Kazuya, who had finally killed Heihachi and was now poised to conquer the world unopposed.]]



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''Tekken 7'' shows what happens when [[SurprisinglyRealisticOutcome this trope is actually played out]]. Jin is obsessed with his Mishima lineage so much, he thinks that all things bad are because the family is cursed with the Devil Gene, beginning way back with Jinpachi. In truth, the family ''is'' cursed, but because of Heihachi's {{Greed}} more than anything. The Devil Gene, meanwhile, comes from [[spoiler: Kazuya's ''mother'', Kazumi Mishima. So it isn't unique to the family at all!]]

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''Tekken 7'' shows what happens when [[SurprisinglyRealisticOutcome this trope is actually played out]]. Jin is obsessed with his Mishima lineage so much, he thinks that all things bad are because the family is cursed with the Devil Gene, beginning way back with Jinpachi. In truth, the family ''is'' cursed, but because of Heihachi's {{Greed}} more than anything. The Devil Gene, meanwhile, comes from [[spoiler: Kazuya's [[spoiler:Kazuya's ''mother'', Kazumi Mishima. So it isn't unique to the family at all!]]



** Speaking of ''7'', the plot is affected by this, as well, especially in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene is not endemic to the Mishimas, and [[BigScrewedUpFamily their personal issues]] are a different can of worms altogether. [[spoiler: And as has been promised since the beginning, the game turns out to be ADeathInTheLimelight episode for Heihachi, one of the series' most iconic characters.]]

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** Speaking of ''7'', the plot is affected by this, as well, especially in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene is not endemic to the Mishimas, and [[BigScrewedUpFamily their personal issues]] are a different can of worms altogether. [[spoiler: And [[spoiler:And as has been promised since the beginning, the game turns out to be ADeathInTheLimelight episode for Heihachi, one of the series' most iconic characters.]]



** Subverted with Kazumi in ''Tekken 7'', who initially seems to be a smack-dab example of this trope as she does not look ''remotely'' like a septuagenarian (or a grandmother, for that matter). [[spoiler: That is because she is a ghost; the real Kazumi has been dead for like 45 years.]]

to:

** Subverted with Kazumi in ''Tekken 7'', who initially seems to be a smack-dab example of this trope as she does not look ''remotely'' like a septuagenarian (or a grandmother, for that matter). [[spoiler: That [[spoiler:That is because she is a ghost; the real Kazumi has been dead for like 45 years.]]



[[folder: P to T]]

to:

[[folder: P [[folder:P to T]]



* RedHerring: The promotional materials for ''7'' sets up Kazumi as the BigBad of the game. [[spoiler: In the actual Story Mode, Kazuya is the BigBad and FinalBoss, while Heihachi is the VillainProtagonist. Kazumi appears in precisely one flashback chapter, where we witness Heihachi kill her. That's it.]]

to:

* RedHerring: The promotional materials for ''7'' sets up Kazumi as the BigBad of the game. [[spoiler: In [[spoiler:In the actual Story Mode, Kazuya is the BigBad and FinalBoss, while Heihachi is the VillainProtagonist. Kazumi appears in precisely one flashback chapter, where we witness Heihachi kill her. That's it.]]



** The identity of Unknown. [[spoiler: The ''Tekken 6'' artbook mentions that Unknown was meant to be Jun's younger sister, which explains a lot of inconsistencies when she appears again in ''Tekken Tag Tournament 2''. Unknown in the first ''Tekken Tag Tournament'' is shorter than Jun in height, and if you look at her CGI ending, you will realize that she bears little resemblance to Jun (Unknown has noticeably sharper, more Caucasian features, not to mention green eyes, rather than Jun's brown).]]
** The Devil Gene's true origin has changed a lot in between games. The first time, it is explained to be a spontaneous mutation within Kazuya (more on this in the next bullet). The second time, Jinpachi is told to be case zero, thus [[TheRuntAtTheEnd skipping Heihachi and Lars]] in the process. The third time, Azazel is said to be the source, meaning that he and Jinpachi must be connected somehow. The fourth (and probably final) time, [[spoiler: it is revealed that Jinpachi is a RedHerring (his case is because of DemonicPossession); Kazumi is actually the true case zero, which explains why Heihachi and Lars do not inherit it.]]

to:

** The identity of Unknown. [[spoiler: The [[spoiler:The ''Tekken 6'' artbook mentions that Unknown was meant to be Jun's younger sister, which explains a lot of inconsistencies when she appears again in ''Tekken Tag Tournament 2''. Unknown in the first ''Tekken Tag Tournament'' is shorter than Jun in height, and if you look at her CGI ending, you will realize that she bears little resemblance to Jun (Unknown has noticeably sharper, more Caucasian features, not to mention green eyes, rather than Jun's brown).]]
** The Devil Gene's true origin has changed a lot in between games. The first time, it is explained to be a spontaneous mutation within Kazuya (more on this in the next bullet). The second time, Jinpachi is told to be case zero, thus [[TheRuntAtTheEnd skipping Heihachi and Lars]] in the process. The third time, Azazel is said to be the source, meaning that he and Jinpachi must be connected somehow. The fourth (and probably final) time, [[spoiler: it [[spoiler:it is revealed that Jinpachi is a RedHerring (his case is because of DemonicPossession); Kazumi is actually the true case zero, which explains why Heihachi and Lars do not inherit it.]]



* SuperpoweredEvilSide: The Devil Gene, which transforms its inheritors to demonic forms. Kazumi, Kazuya, and Jin all possess this, but only Kazumi (being the case zero) has full control over it. There are unnamed other demonic powers as well, such as the evil spirit who possesses Jinpachi [[spoiler: and the wolf spirit who possesses Jun, turning her into Unknown]].

to:

* SuperpoweredEvilSide: The Devil Gene, which transforms its inheritors to demonic forms. Kazumi, Kazuya, and Jin all possess this, but only Kazumi (being the case zero) has full control over it. There are unnamed other demonic powers as well, such as the evil spirit who possesses Jinpachi [[spoiler: and [[spoiler:and the wolf spirit who possesses Jun, turning her into Unknown]].



[[folder: U to X]]

to:

[[folder: U [[folder:U to X]]
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No chained sinkholes.


* BoxingKangaroo: Roger and his family. Parodied with Alex, a [[PaletteSwap boxing]] ''[[RaptorAttack velociraptor]]''.

to:

* BoxingKangaroo: Roger and his family. Parodied with Alex, a [[PaletteSwap boxing]] boxing ''[[RaptorAttack velociraptor]]''.



* BullyingADragon: In 4, [[SmugSnake Jeff Slater,]] the current Vale Tudo champion, challenges Craig Marduk to "the biggest unofficial bout of the century." Problem is, not only is [[TheGiant Marduk]] significantly bigger than Slater, but he was a Vale Tudo champion as well. [[UseYourHead All it takes is a headbutt]] [[CurbStompBattle to bring Slater down.]]

to:

* BullyingADragon: In 4, [[SmugSnake Jeff Slater,]] the current Vale Tudo champion, challenges Craig Marduk to "the biggest unofficial bout of the century." Problem is, not only is [[TheGiant Marduk]] significantly bigger than Slater, but he was a Vale Tudo champion as well. [[UseYourHead All it takes is a headbutt]] [[CurbStompBattle headbutt to bring Slater down.]]



** Music/SnoopDogg appears in a special stage featuring background music from a single he performed just for ''Tag 2''. Evidently he's a [[JustForFun/OneOfUs big]] ''[[JustForFun/OneOfUs Tekken]]'' [[JustForFun/OneOfUs fan.]]

to:

** Music/SnoopDogg appears in a special stage featuring background music from a single he performed just for ''Tag 2''. Evidently Evidently, he's a [[JustForFun/OneOfUs big]] ''[[JustForFun/OneOfUs Tekken]]'' [[JustForFun/OneOfUs big fan.]]



** A fat blonde-haired man wearing suspenders? And his name is Bob? [[VideoGame/{{Gungrave}} Wasn't there another guy]] [[http://vignette4.wikia.nocookie.net/gungrave/images/6/64/Pagungravebobpoundmax.jpg/revision/latest?cb=20120208185648 fitting that description?]]

to:

** A fat blonde-haired man wearing suspenders? And his name is Bob? [[VideoGame/{{Gungrave}} Wasn't there another guy]] [[http://vignette4.wikia.nocookie.net/gungrave/images/6/64/Pagungravebobpoundmax.jpg/revision/latest?cb=20120208185648 guy fitting that description?]]



** [[Franchise/StreetFighter Akuma]], appearing in ''Tekken 7: Fated Retribution''. Joined on the console versions by [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] and [[VideoGame/FinalFantasyXV Noctis Lucis Caelum]].

to:

** [[Franchise/StreetFighter Akuma]], appearing in ''Tekken 7: Fated Retribution''. Joined on the console versions by [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Geese Howard]] and [[VideoGame/FinalFantasyXV Noctis Lucis Caelum]].



* InteractiveStartUp: For a long time, [[Creator/BandaiNamcoEntertainment Namco]] [[DisneyOwnsThisTrope held the patent for playing a minigame while a game loads]]. Most famously this was used in Tekken, which let you play a game of ''VideoGame/Galaga'' while you waited for the game to load. The original ''Tekken 5'' on [=PS2=], meanwhile, started up with a playable portion of Namco's old 3D space shooter ''VideoGame/{{Starblade}}'' while the game loaded, and a full version of it could be unlocked later on. The patent finally expired in 2015.

to:

* InteractiveStartUp: For a long time, [[Creator/BandaiNamcoEntertainment Namco]] [[DisneyOwnsThisTrope Namco held the patent for playing a minigame while a game loads]]. Most famously famously, this was used in Tekken, ''Tekken'', which let you play a game of ''VideoGame/Galaga'' while you waited for the game to load. The original ''Tekken 5'' on [=PS2=], meanwhile, started up with a playable portion of Namco's old 3D space shooter ''VideoGame/{{Starblade}}'' while the game loaded, and a full version of it could be unlocked later on. The patent finally expired in 2015.



** Kazuya's name is a subtler example that is unrelated to meaning. The kanji of his name (一八) is a combination of the first name kanji of his mother, Kazumi ('''一'''美), who was kind and caring, and the second name kanji of his father, Heihachi (平'''八'''), who is ruthless. Kazuya was once [[UsedToBeASweetKid kind and caring]] [[FaceHeelTurn before turning into the ruthless man he is today]].

to:

** Kazuya's name is a subtler example that is unrelated to meaning. The kanji of his name (一八) is a combination of the first name kanji of his mother, Kazumi ('''一'''美), who was kind and caring, and the second name kanji of his father, Heihachi (平'''八'''), who is ruthless. Kazuya was once [[UsedToBeASweetKid kind and caring]] [[FaceHeelTurn caring before turning into the ruthless man he is today]].



** Namco may have picked up on this, as in ''Tag 2'' she's a pro wrestler, filling in for a friend. Or it may be a ShoutOut to La Mariposa/Lisa in ''VideoGame/DeadOrAlive''.
** In ''Tag 2'', Angel looks a lot like actress [[Creator/SaoirseRonan Saoirse]] [[https://i.redd.it/k28299z1m5u31.jpg Ronan]].

to:

** Namco may have picked up on this, as in ''Tag 2'' she's a pro wrestler, wrestler filling in for a friend. Or it may be a ShoutOut to La Mariposa/Lisa in ''VideoGame/DeadOrAlive''.
friend.
** In ''Tag 2'', Angel looks a lot like actress [[Creator/SaoirseRonan Saoirse]] [[https://i.redd.it/k28299z1m5u31.jpg Ronan]].SaoirseRonan.



** His son, Jin, has been [[CursedWithAwesome "cursed"]] to inherit his father's devil gene. Since the fifth game, a second Jin aka Devil Jin has been playable. This version of Jin is not only [[CrazyIsCool bat]][[WithGreatPowerComesGreatInsanity shit]] [[AxCrazy insane]], but embraces his Devil powers and uses them in combat, in conjunction with a new fighting style (a mix of the Mishima-style Karate that normal Jin unlearned and the more traditional Karate that post-''Tekken 4'' Jin uses).

to:

** His son, Jin, has been [[CursedWithAwesome "cursed"]] to inherit his father's devil gene. Since the fifth game, a second Jin aka Devil Jin has been playable. This version of Jin is not only [[CrazyIsCool bat]][[WithGreatPowerComesGreatInsanity shit]] [[AxCrazy insane]], batshit insane, but embraces his Devil powers and uses them in combat, in conjunction with a new fighting style (a mix of the Mishima-style Karate that normal Jin unlearned and the more traditional Karate that post-''Tekken 4'' Jin uses).



** Hidden in the second ''Tag'' game, [[http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/System/Netsu_Relationship_Chart and they can get a little wonky.]] [[NatureHero Jun]] fist bumping [[ProfessionalKiller Nina]] while ignoring her own son? [[http://www.gamefaqs.com/boards/652997-/64116005 A trick to]] [[https://www.youtube.com/watch?v=dBk5e0LwEGI select tag win poses]] goes some way to resolve this. The strangeness of it all is that many teams with good synergy are actually counter-intuitive to what you'd expect given what canon (and the Netsu Power chart) dictates. One of the only exceptions to this is Kazuya; notorious in that almost all of his specific relationships are ''negative'' ones, the one positive relationship he has (with Jinpachi) results in what is widely regarded as a very dangerous team to face in the right hands.

to:

** Hidden in the second ''Tag'' game, [[http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/System/Netsu_Relationship_Chart and they can get a little wonky.]] [[NatureHero Jun]] fist bumping [[ProfessionalKiller Nina]] while ignoring her own son? [[http://www.gamefaqs.com/boards/652997-/64116005 wonky. A trick to]] [[https://www.youtube.com/watch?v=dBk5e0LwEGI to select tag win poses]] poses goes some way to resolve this. The strangeness of it all is that many teams with good synergy are actually counter-intuitive to what you'd expect given what canon (and the Netsu Power chart) dictates. One of the only exceptions to this is Kazuya; notorious in that almost all of his specific relationships are ''negative'' ones, the one positive relationship he has (with Jinpachi) results in what is widely regarded as a very dangerous team to face in the right hands.



** Prior to the concept of the Devil Gene (which appeared for the first time in ''4''), in the very two first games, Kazuya's Devil powers were in fact the doing of Devil, who at the time was a supernatural entity independent from Kazuya (as opposed to being simply a mutated Kaz, as seen in the more recent installments). When kid Kaz was dropped into the "Precipice of Fate" by Heihachi that day, he made a literal Faustian DealWithTheDevil, in order to both survive his fall and to gain power enabling him to exact {{Revenge}} on his father. Devil gave the power to Kaz, presumably as a mutation granting him inhuman powers, by the looks of it anyway, though it was never made wholly clear if this form was [[OneWingedAngel a mutation Devil gave to Kazuya for him to use]], or simply [[DemonicPossession Devil taking over Kazuya's body]] [[GrandTheftMe and using it as a medium to manifest himself physically]], but whatever the case, Kaz didn't have complete control over his Devil form/power until ''4'' when he fully "assimilated" Devil into himself upon reuniting with a captured Jin in the Hon-Maru temple. Why is Devil's existence as his own character independent from Kaz important you ask? Well, for one, because [[GoodAngelBadAngel Angel's role in the story was to be a force opposing Devil]] and trying to "save Kazuya's soul" (in ''Tekken 2'', anyway). As soon as Devil ceased to exist as a standalone character, so did Angel, since her sole purpose was to be Devil's enemy, and with him gone, there was no reason for her to continue existing in the story.

to:

** Prior to the concept of the Devil Gene (which appeared for the first time in ''4''), in the very two first games, Kazuya's Devil powers were in fact the doing of Devil, who at the time was a supernatural entity independent from Kazuya (as opposed to being simply a mutated Kaz, as seen in the more recent installments). When kid Kaz was dropped into the "Precipice of Fate" by Heihachi that day, he made a literal Faustian DealWithTheDevil, in order to both survive his fall and to gain power enabling him to exact {{Revenge}} on his father. Devil gave the power to Kaz, presumably as a mutation granting him inhuman powers, by the looks of it anyway, though it was never made wholly clear if this form was [[OneWingedAngel a mutation Devil gave to Kazuya for him to use]], or simply [[DemonicPossession Devil taking over Kazuya's body]] [[GrandTheftMe body and using it as a medium to manifest himself physically]], but whatever the case, Kaz didn't have complete control over his Devil form/power until ''4'' when he fully "assimilated" Devil into himself upon reuniting with a captured Jin in the Hon-Maru temple. Why is Devil's existence as his own character independent from Kaz important you ask? Well, for one, because [[GoodAngelBadAngel Angel's role in the story was to be a force opposing Devil]] and trying to "save Kazuya's soul" (in ''Tekken 2'', anyway). As soon as Devil ceased to exist as a standalone character, so did Angel, since her sole purpose was to be Devil's enemy, and with him gone, there was no reason for her to continue existing in the story.



* StatusQuoIsGod: Averted in some aspects, played straight in others. As of the sixth game, the storyline has spanned 23 years and it shows: technology evolves, characters age and some are outright KilledOffForReal. However, some older character plots (not to mention physical appearances) seem to be stuck in perpetual limbo, perhaps because [[TheArtifact they've been around for a long while]] and nobody has any idea what to do with them (Paul wants to win the tournament, Law's short on money, Hwoarang has a rivalry with Jin, Xiaoyu has a crush on Jin, Nina & Anna [[TheGloriousWarOfSisterlyRivalry have]] [[CainAndAbel issues]]...)

to:

* StatusQuoIsGod: Averted in some aspects, played straight in others. As of the sixth game, the storyline has spanned 23 years and it shows: technology evolves, characters age and some are outright KilledOffForReal. However, some older character plots (not to mention physical appearances) seem to be stuck in perpetual limbo, perhaps because [[TheArtifact they've been around for a long while]] and nobody has any idea what to do with them (Paul wants to win the tournament, Law's short on money, Hwoarang has a rivalry with Jin, Xiaoyu has a crush on Jin, Nina & Anna [[TheGloriousWarOfSisterlyRivalry have]] [[CainAndAbel have issues]]...)



* TagTeam: One of the [[DreamMatchGame two]] main selling points of the aptly-named ''Tag Tournament'' titles. Certain characters even gain access to unique tag throws and hidden moves/stances from pairing up with specific fighters, and ''Tag 2'' ups the ante by having specific teams benefit from additional tag-out openings normally not available to the player (signified by blue sparks appearing during certain moves), allowing for more combo possibilities and even hidden [[https://www.youtube.com/watch?v=Iwu8pRrsfi8 Tag]] [[https://www.youtube.com/watch?v=SC3j2iOuEas Combos.]]

to:

* TagTeam: One of the [[DreamMatchGame two]] main selling points of the aptly-named ''Tag Tournament'' titles. Certain characters even gain access to unique tag throws and hidden moves/stances from pairing up with specific fighters, and ''Tag 2'' ups the ante by having specific teams benefit from additional tag-out openings normally not available to the player (signified by blue sparks appearing during certain moves), allowing for more combo possibilities and even hidden [[https://www.youtube.com/watch?v=Iwu8pRrsfi8 Tag]] [[https://www.youtube.com/watch?v=SC3j2iOuEas Tag Combos.]]



* WhyDontYouJustShootHim: In [[{{Ninja}} Raven's]] ending in ''Tekken 6'', Dragunov does, but [[DopplegangerSpin misses]]. In Dragunov's ending, he takes a [[CrazyPrepared different]] [[StuffBlowingUp approach]].

to:

* WhyDontYouJustShootHim: In [[{{Ninja}} Raven's]] ending in ''Tekken 6'', Dragunov does, but [[DopplegangerSpin misses]]. In Dragunov's ending, he takes a [[CrazyPrepared different]] [[StuffBlowingUp different approach]].
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Dewicked trope


* BoxingKangaroo: Roger and his family. Parodied with Alex, a [[PaletteSwap boxing]] ''[[EverythingsBetterWithDinosaurs velociraptor]]''.

to:

* BoxingKangaroo: Roger and his family. Parodied with Alex, a [[PaletteSwap boxing]] ''[[EverythingsBetterWithDinosaurs ''[[RaptorAttack velociraptor]]''.



* RuleOfCool: Realistically, certain characters like [[EverythingsBetterWithDinosaurs Alex]], [[BearsAreBadNews Kuma]], [[PandaingToTheAudience Panda]], [[KangaroosRepresentAustralia Roger Jr.]], [[CoolSword Yoshimitsu]], [[KillerRobot Jack]] and [[ChainsawGood Alisa]] should not have been allowed into fighting tournaments alongside humans, for the simple reason that they'd kill all of their opponents within seconds. Then again, who cares about being realistic when you can pit a panda bear against a kangaroo?

to:

* RuleOfCool: Realistically, certain characters like [[EverythingsBetterWithDinosaurs Alex]], Alex, [[BearsAreBadNews Kuma]], [[PandaingToTheAudience Panda]], [[KangaroosRepresentAustralia Roger Jr.]], [[CoolSword Yoshimitsu]], [[KillerRobot Jack]] and [[ChainsawGood Alisa]] should not have been allowed into fighting tournaments alongside humans, for the simple reason that they'd kill all of their opponents within seconds. Then again, who cares about being realistic when you can pit a panda bear against a kangaroo?
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None


* ''Film/{{Tekken}}'' (2010)\\

to:

* ''Film/{{Tekken}}'' (2010)\\(2010)[[/index]]\\



A prequel revolving around Kazuya Mishima. While the original film made an attempt to feature some elements and plot of its source material, ''Kazuya's Revenge'' is an InNameOnly adaptation that bears very little resemblance to the games.

to:

A prequel revolving around Kazuya Mishima. While the original film made an attempt to feature some elements and plot of its source material, ''Kazuya's Revenge'' is an InNameOnly adaptation that bears very little resemblance to the games.[[index]]

Changed: 1638

Removed: 257

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None


Released in 1997 for the arcades and 1998 for PS. Gameplay is overhauled, with an emphasis in third axis fighting and more fluid movement; this is arguably the moment where [[GrowingTheBeard the series fully gains its voice]]. The console version features a guest character (Manga/{{Gon}}), something that would not be repeated again until ''Tekken 7''. Total playable characters: 21 (arcades), 23 (PS).

to:

Released in 1997 for the arcades and 1998 for PS. Gameplay is overhauled, with an emphasis in on third axis fighting and more fluid movement; this is arguably the moment where [[GrowingTheBeard the series fully gains its voice]].voice. The console version features a guest character (Manga/{{Gon}}), something that would not be repeated again until ''Tekken 7''. Total playable characters: 21 (arcades), 23 (PS).



Released in 2001. It is a non-canonical 2D FightingGame developed by Creator/EightingRaizing, loosely based on ''Tekken 3''. Total playable characters : 10.

to:

Released in 2001. It is a non-canonical 2D FightingGame developed by Creator/EightingRaizing, loosely based on ''Tekken 3''. Total playable characters : characters: 10.



Released in 1999 for the arcades and 2000 for [=PS2=]. A DreamMatchGame with TagTeam mechanics, each battle is 2 vs 2. The player is encouraged to perform tag team combination attacks as part of their repertoire. The game also introduces "Rage" (known as "Netsu" in-game), wherein the reserve character will gain a momentary stat increase if the main is sufficiently damaged as an incentive for them to tag; it will not be featured again until ''Tekken 6''. The console port is the first iteration of the series in a sixth generation console and [[SceneryPorn shows it]]; the graphics, lighting, details, and music are enhanced. Total playable characters: 38 (arcades), 39 ([=PS2=]).

to:

Released in 1999 for the arcades and 2000 for [=PS2=]. A DreamMatchGame with TagTeam mechanics, each battle is 2 vs 2. The player is encouraged to perform tag team combination attacks as part of their repertoire. The game also introduces "Rage" (known as "Netsu" in-game), wherein where the reserve character will gain a momentary stat increase if the main is sufficiently damaged as an incentive for them to tag; it will not be featured again until ''Tekken 6''. The console port is the first iteration of the series in released for a sixth generation console and [[SceneryPorn shows it]]; the graphics, lighting, details, and music are enhanced. Total playable characters: 38 (arcades), 39 ([=PS2=]).



Released in 2011 as part of the ''Tekken Hybrid'' collection. It is a HD {{Remaster}} of the [=PS2=] port. [[index]]

to:

Released in 2011 as part of the ''Tekken Hybrid'' collection. It is a an HD {{Remaster}} of the [=PS2=] port. [[index]]



* ''Death By Degrees'' (UsefulNotes/PlayStation2) \\

to:

* ''Death By by Degrees'' (UsefulNotes/PlayStation2) \\



Released in 2012. It is an UpdatedRerelease of ''Tekken Tag Tournament 2'' that most notably adds the ability to play with a single character instead of a TagTeam. It is the first in the series to be released in an eighth-generation console. Total playable characters: 44 (arcades), 59 ([=PS3=], [=X360=], Wii U).
* ''Tekken Revolution'' (UsefulNotes/{{PlayStation Network}}) \\
A {{Defunct Online Video Game|s}} running from 2013 to 2017. It was a free-to-play game based on ''Tekken Tag Tournament 2'', removing the Bound system and the tag team system while instead adding in special attack mechanics and character leveling with a roster that can be slowly accumulated over time through microtransactions or in-game currency that could be earned while fighting. Total playable characters: 29.
* ''Tekken X Street Fighter'' \\
A {{crossover}} game with Creator/{{Capcom}}'s ''Franchise/StreetFighter'' series, and sister title to ''VideoGame/StreetFighterXTekken'' in the ''Street Fighter'' series. Currently stuck in {{vaporware}} purgatory. [[index]]

to:

Released in 2012. It is an UpdatedRerelease of ''Tekken Tag Tournament 2'' that most notably adds the ability to play with a single character instead of a TagTeam. It is the first in the series to be released in for an eighth-generation console. Total playable characters: 44 (arcades), 59 ([=PS3=], [=X360=], Wii U).
* ** ''Tekken Revolution'' (UsefulNotes/{{PlayStation Network}}) \\
A {{Defunct Online Video Game|s}} running from 2013 to 2017. It was a free-to-play game based on ''Tekken Tag Tournament 2'', removing the Bound system and the tag team system while instead adding in special attack mechanics and character leveling with a roster that can be slowly accumulated over time through microtransactions or in-game currency that could be earned while fighting. Total playable characters: 29.
* ''Tekken X Street Fighter'' \\
A {{crossover}} game with Creator/{{Capcom}}'s ''Franchise/StreetFighter'' series, and sister title to ''VideoGame/StreetFighterXTekken'' in the ''Street Fighter'' series. Currently stuck in {{vaporware}} purgatory.
29.[[index]]



Released in 2016 for the arcades and 2017 for [=PS4=], [=XOne=], and PC. It is an UpdatedRerelease of ''Tekken 7'', introducing Rage Drive and an adjusted Rage Art. Total playable characters: 46 (arcades), 49 ([=PS4=], [=XOne=], and PC).

to:

Released in 2016 for the arcades and 2017 for [=PS4=], [=XOne=], and PC. It is an UpdatedRerelease of ''Tekken 7'', introducing Rage Drive and an adjusted Rage Art. Total playable characters: 46 (arcades), 49 ([=PS4=], [=XOne=], and PC).52.



The back-porting of the content and changes not included in the previous ''Fated Retribution'' arcade update that brings it up to par with the console's second season pass (including the new Wall Bounce feature added in Season 2).

to:

The Released in 2019, it is the back-porting of the content and changes not included in the previous ''Fated Retribution'' arcade update that brings it up to par with the console's second season pass (including the new Wall Bounce feature added in Season 2).



* ''VideoGame/Tekken8'' (UsefulNotes/PlayStation5[=/=]UsefulNotes/XboxSeriesXAndS[=/=]PC)[[/index]]

to:

* ''VideoGame/Tekken8'' (UsefulNotes/PlayStation5[=/=]UsefulNotes/XboxSeriesXAndS[=/=]PC)[[/index]]
(UsefulNotes/PlayStation5[=/=]UsefulNotes/XboxSeriesXAndS[=/=]PC)[[/index]]\\
Announced in 2022, it will be the first ''Tekken'' installment released for a ninth-generation console. It is also, seemingly, the first mainline installment that bypasses arcades completely in favor of home consoles.



* ''Anime/TekkenTheMotionPicture'' (1998)
* ''Film/{{Tekken}}'' (2010, a live-action film)
** ''Tekken: Kazuya's Revenge'' (2014 sequel)
* ''Anime/TekkenBloodVengeance'' \\
Released in 2011. An AllCGICartoon movie in the same canon as the games expanding on the series lore of the Devil Gene. [[/index]]
** ''Tekken Hybrid'' \\
Released in 2011. A Blu-ray release of ''Blood Vengeance'', packaged with ''Tag Tournament HD'' & the demo ''Tag Tournament 2 Prologue'' for the UsefulNotes/PlayStation3.
[[index]]
* ''Anime/TekkenBloodline'' \\
An anime released by Creator/{{Netflix}} on August 2022 with six episodes released. Focuses on Jin Kazama's origin.

to:

* ''Anime/TekkenTheMotionPicture'' (1998)
(1998)\\
A non-canon {{anime}} film loosely based on ''Tekken 2''.
* ''Film/{{Tekken}}'' (2010, a (2010)\\
An American
live-action film)
adaptation that focuses on Jin Kazama as he enters the "Tekken Tournament". None of the games' producers were consulted during production, and lead producer Katsuhiro Harada was dismayed by how it turned out, leading him to sponsor ''Blood Vengeance''.
** ''Tekken: Kazuya's Revenge'' (2014 sequel)
(2014)\\
A prequel revolving around Kazuya Mishima. While the original film made an attempt to feature some elements and plot of its source material, ''Kazuya's Revenge'' is an InNameOnly adaptation that bears very little resemblance to the games.
* ''Anime/TekkenBloodVengeance'' \\
Released in 2011.
(2011)\\
An AllCGICartoon movie in the same canon as the games expanding on the series lore of the Devil Gene. [[/index]]
** ''Tekken Hybrid'' \\
Released in 2011. A Blu-ray release of ''Blood Vengeance'', packaged with ''Tag Tournament HD'' & the demo ''Tag Tournament 2 Prologue'' for the UsefulNotes/PlayStation3.
[[index]]
Gene.
* ''Anime/TekkenBloodline'' \\
An anime released by
(2022)\\
A six-episode
Creator/{{Netflix}} on August 2022 with six episodes released. Focuses anime focusing on Jin Kazama's origin.



Lars appears as a playable character.

to:

Lars appears as a playable character.character, wearing a costume designed by Creator/MasashiKishimoto (the costume was originally designed for him as part of a mangaka collaboration set in ''Tekken 6'').
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Released in 2004. In response to criticisms directed at the previous game's slower gameplay, it is advertised as RevisitingTheRoots, featuring faster gameplay reminiscent of ''Tekken 3'' and a mechanic designed to make the game less of a juggle-fest (although it is still present). The console version has embedded versions of the first three arcade versions ''Tekken'', as well as ''VideoGame/StarBlade''. Total playable characters: 32. [[/index]]

to:

Released in 2004. In response to criticisms directed at the previous game's slower gameplay, it is advertised as RevisitingTheRoots, featuring faster gameplay reminiscent of ''Tekken 3'' and a mechanic designed to make the game less of a juggle-fest (although it is still present). The console version has embedded versions of the first three arcade versions of ''Tekken'', as well as ''VideoGame/StarBlade''. Total playable characters: 32. [[/index]]

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