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* ArtifactTitle: Not the original ''Biohazard'' title, but the localized English name of ''Resident Evil''. As the very first title took place within a mansion, "resident" makes sense within the context of the game, though this gradually loses its meaning as the later releases are mostly set in increasingly open outdoor areas, and not somebody's actual home. While actual manor houses and castles do pop up every now and then, most prominently in ''[=RECV=]'', ''4'' and ''5's'' ''Lost in Nightmares'' DLC, these are mostly set pieces rather than the entire encompassing setting of their respective games. It was not until the release of ''7'' that the setting was moved back inside an actual residence again. However, with all of that said, the word "resident" can simply mean "present within" or "latent", and does not have to refer to a house.

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* ArtifactTitle: ArtifactTitle:
**
Not the original ''Biohazard'' title, but the localized English name of ''Resident Evil''. As the very first title took place within a mansion, "resident" makes sense within the context of the game, though this gradually loses its meaning as the later releases are mostly set in increasingly open outdoor areas, and not somebody's actual home. While actual manor houses and castles do pop up every now and then, most prominently in ''[=RECV=]'', ''4'' and ''5's'' ''Lost in Nightmares'' DLC, these are mostly set pieces rather than the entire encompassing setting of their respective games. It was not until the release of ''7'' that the setting was moved back inside an actual residence again. However, with all of that said, the word "resident" can simply mean "present within" or "latent", and does not have to refer to a house.


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** ''VideoGame/ResidentEvil3Nemesis''' minigame "The Mercenaries" is so called because it features Carlos, Mikhail and Nicholai as the playable characters, all of whom are actual [[PrivateMilitaryContractors UBCS mercenaries]]. Similar minigames in future games retain the title "The Mercenaries" despite featuring characters who generally are not [=PMCs=] and are simply trying to rack up as big a kill streak as possible.
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Example does not sufficiently explain how it applies, Misuse of the page/link, Trope was cut/disambiguated due to cleanup


* ChineseGirl: Ada Wong and Fong Ling.
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* ArtifactTitle: Not the original ''Biohazard'' title, but the localized English name of ''Resident Evil''. As the very first title took place within a mansion, "resident" makes sense within the context of the game, though this gradually loses its meaning as the later releases are mostly set in increasingly open outdoor areas, and not somebody's actual home. While actual manor houses and castles do pop up every now and then, most prominently in ''[=RECV=]'', ''4'' and ''5's'' ''Lost in Nightmares'' DLC, these are mostly set pieces rather than the entire encompassing setting of their respective games. It was not until the release of ''7'' that the setting was moved back inside an actual residence again.

to:

* ArtifactTitle: Not the original ''Biohazard'' title, but the localized English name of ''Resident Evil''. As the very first title took place within a mansion, "resident" makes sense within the context of the game, though this gradually loses its meaning as the later releases are mostly set in increasingly open outdoor areas, and not somebody's actual home. While actual manor houses and castles do pop up every now and then, most prominently in ''[=RECV=]'', ''4'' and ''5's'' ''Lost in Nightmares'' DLC, these are mostly set pieces rather than the entire encompassing setting of their respective games. It was not until the release of ''7'' that the setting was moved back inside an actual residence again. However, with all of that said, the word "resident" can simply mean "present within" or "latent", and does not have to refer to a house.
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** Ported to [[UsefulNotes/IOSGames [=iOS=]]] as ''Resident Evil 4: Mobile Edition'' in 2009.

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** Ported to [[UsefulNotes/IOSGames [[Platform/IOSGames [=iOS=]]] as ''Resident Evil 4: Mobile Edition'' in 2009.



*** Ported to [[UsefulNotes/AndroidGames Android]] in 2013.

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*** Ported to [[UsefulNotes/AndroidGames [[Platform/AndroidGames Android]] in 2013.



** ''VideoGame/DeadRising'' was originally an attempt to make a ''Resident Evil'' style game that used the full capabilities of the then-new [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation consoles]], particularly for large environments with hordes of zombies.

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** ''VideoGame/DeadRising'' was originally an attempt to make a ''Resident Evil'' style game that used the full capabilities of the then-new [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation consoles]], particularly for large environments with hordes of zombies.
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* HopelessWar: It's a common theme throughout the series that the war against bioterrorism is a hopeless endeavor, exemplified through multiple series mainstays having crisis of confidence upon realizing that they're no closer to stopping it than when they started decades ago. Both Leon and Chris [[DrowningMySorrows turn alcoholic]] throughout the course of their careers to cope with it; Chris quit the force outright to spend his time getting drunk prior to the event of ''VideoGame/ResidentEvil6'', while Leon neglects his work to do the same during the event of ''Anime/ResidentEvilVendetta''. This is even brought up as a plot point during ''Anime/ResidentEvilDeathIsland'', with the main villain delivering a personalized ReasonYouSuckSpeech to each major protagonist for failing to make any lasting impact throughout their long crusade, no matter the cost. As of the latest chronological game in the series, ''VideoGame/ResidentEvilVillage'', the timeline has moved well into the late 2030s (over 20 years since said villain's speech) and the war against bioterrorism is still ongoing since the 1990s. Worse still, even the supposed good guys are getting [[https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fmv89n9hs6afc1.jpeg bioweapons]] of their own to combat bioterrorism, ensuring that the proliferation of it will never end.
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** Leon's "Silver Ghost". A heavily customized MUP (the H&K USP is the real world). This pistol was also made by Joseph Kendo.

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** Leon's "Silver Ghost". A heavily customized MUP (the H&K USP is in the real world). This pistol was also made by Joseph Kendo.
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* AceCustom: The "Samurai Edge" pistols made by Joseph Kendo for S.T.A.R.S.. They are customized and precisely machined Beretta 92fs (96fs for Barry's) pistols and issued only to RPD officers chosen to join the S.T.A.R.S. unit.
** Jill, Chris, Wesker, and Barry all received versions with additional customizations tailored to their own specifications. Making them AceCustom Customs!
** Leon's "Silver Ghost". A heavily customized MUP (the H&K USP is the real world). This pistol was also made by Joseph Kendo.
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* OneManArmy: Every single playable character is this by default, but the best examples are Leon and Ada in Resident Evil 4, who both manage to take out a swarm of Ganado and monsters by themselves over the course of the game.

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* OneManArmy: Every single playable character with the exception of Ashley in Resident Evil 4 is this by default, but the best examples are Leon and Ada in Resident Evil 4, who both manage to take out a swarm of Ganado and monsters by themselves over the course of the game.
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** {{VideoGame/ResidentEvil0}}: Two of the bosses the main protagonists Rebecca Chambers and Billy Coen face are the Stinger and the Centurion a giant scorpion and centipede respectively.

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** {{VideoGame/ResidentEvil0}}: ''VideoGame/ResidentEvil0'': Two of the bosses the main protagonists Rebecca Chambers and Billy Coen face are the Stinger and the Centurion a giant scorpion and centipede respectively.



** {{VideoGame/ResidentEvilCodeVeronica}}: One of the bosses fought by Chris Redfield is a giant black widow spider which was created by the T-Virus.

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** {{VideoGame/ResidentEvilCodeVeronica}}: ''VideoGame/ResidentEvilCodeVeronica'': One of the bosses fought by Chris Redfield is a giant black widow spider which was created by the T-Virus.
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** ''VideoGame/ResidentEvil4Remake'' starts at night, unlike the original game, but goes over multiple day/night cycles over the course of the story.
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The premise of the original ''Resident Evil'' was that the Umbrella Corporation was conducting sinister experiments in a mansion outside of the [[TheMountainsOfIllinois "Midwestern"]] town of Raccoon City, and a team of SWAT-like police called the Special Tactics and Rescue Service, or S.T.A.R.S., stumbles onto it in an investigation of several cannibalistic murders. Further games expanded on this premise, and it has since become one of the most critically and commercially successful action-horror games series of all time in addition to [[TropeNamer coining the term]] survival horror. This also includes four CGI films, ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'', ''[[Anime/ResidentEvilVendetta Vendetta]]'', and ''[[Anime/ResidentEvilDeathIsland Death Island]]'', set in the same universe as the games. The latest [[StoppedNumberingSequels installment]], ''VideoGame/ResidentEvilVillage'', was released in May 7, 2021 on the UsefulNotes/PlayStation5, [[UsefulNotes/XboxOne Xbox Series X]], and [=PC=].

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The premise of the original ''Resident Evil'' was that the Umbrella Corporation was conducting sinister experiments in a mansion outside of the [[TheMountainsOfIllinois "Midwestern"]] town of Raccoon City, and a team of SWAT-like police called the Special Tactics and Rescue Service, or S.T.A.R.S., stumbles onto it in an investigation of several cannibalistic murders. Further games expanded on this premise, and it has since become one of the most critically and commercially successful action-horror games series of all time in addition to [[TropeNamer coining the term]] survival horror. This also includes four CGI films, ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'', ''[[Anime/ResidentEvilVendetta Vendetta]]'', and ''[[Anime/ResidentEvilDeathIsland Death Island]]'', set in the same universe as the games. The latest [[StoppedNumberingSequels installment]], ''VideoGame/ResidentEvilVillage'', was released in May 7, 2021 on the UsefulNotes/PlayStation5, [[UsefulNotes/XboxOne Platform/PlayStation5, [[Platform/XboxOne Xbox Series X]], and [=PC=].



* ''VideoGame/ResidentEvil1'' (1996, [[UsefulNotes/PlayStation PS1]])
** [[/index]]Ported to UsefulNotes/SegaSaturn and PC in 1997.

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* ''VideoGame/ResidentEvil1'' (1996, [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]])
** [[/index]]Ported to UsefulNotes/SegaSaturn Platform/SegaSaturn and PC in 1997.



** Ported to UsefulNotes/NintendoDS as ''Resident Evil: Deadly Silence'' in 2006.
** [[index]][[VideoGame/ResidentEvilRemake Remade]][[/index]] for the UsefulNotes/NintendoGameCube in 2002.
*** Ported to UsefulNotes/{{Wii}} as ''Resident Evil Archives: Resident Evil'' in 2009.
*** Ported to UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 in 2014.
*** Ported to UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC in 2015.
*** Ported to UsefulNotes/NintendoSwitch in 2019

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** Ported to UsefulNotes/NintendoDS Platform/NintendoDS as ''Resident Evil: Deadly Silence'' in 2006.
** [[index]][[VideoGame/ResidentEvilRemake Remade]][[/index]] for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in 2002.
*** Ported to UsefulNotes/{{Wii}} Platform/{{Wii}} as ''Resident Evil Archives: Resident Evil'' in 2009.
*** Ported to UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/Xbox360 Platform/Xbox360 in 2014.
*** Ported to UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC in 2015.
*** Ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019



* ''VideoGame/ResidentEvil2'' (1998, [[UsefulNotes/PlayStation PS1]])

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* ''VideoGame/ResidentEvil2'' (1998, [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]])



** Ported to PC, UsefulNotes/SegaDreamcast and UsefulNotes/{{Nintendo 64}} in 1999.
** Ported to [[UsefulNotes/NintendoGameCube GameCube]] in 2003.
** [[index]][[VideoGame/ResidentEvil2Remake Remade]][[/index]] for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC in 2019.

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** Ported to PC, UsefulNotes/SegaDreamcast Platform/SegaDreamcast and UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} in 1999.
** Ported to [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] in 2003.
** [[index]][[VideoGame/ResidentEvil2Remake Remade]][[/index]] for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC in 2019.



* ''VideoGame/ResidentEvil3Nemesis'' (1999, [[UsefulNotes/PlayStation PS1]])
** [[/index]]Ported to PC and [[UsefulNotes/SegaDreamcast Dreamcast]] in 2000.
** Ported to [[UsefulNotes/NintendoGameCube GameCube]] in 2003.
** [[index]][[VideoGame/ResidentEvil3Remake Remade]][[/index]] for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC in 2020. [[note]]Includes multiplayer component ''Resident Evil Resistance''[[/note]]

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* ''VideoGame/ResidentEvil3Nemesis'' (1999, [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]])
** [[/index]]Ported to PC and [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] in 2000.
** Ported to [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] in 2003.
** [[index]][[VideoGame/ResidentEvil3Remake Remade]][[/index]] for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC in 2020. [[note]]Includes multiplayer component ''Resident Evil Resistance''[[/note]]



* ''VideoGame/ResidentEvilCodeVeronica'' (2000, [[UsefulNotes/SegaDreamcast Dreamcast]])
** [[/index]]Ported to [[UsefulNotes/PlayStation2 PS2]] as ''Resident Evil – Code: Veronica X'' in 2001.
** Ported to [[UsefulNotes/NintendoGameCube GameCube]] in 2003.
** Ported to [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 in 2011.
** Emulated version of the [[UsefulNotes/PlayStation2 PS2]] version available on [[UsefulNotes/Playstation4 PS4]], UsefulNotes/Xbox360 version available on UsefulNotes/XboxOne via Backwards Compatibility.

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* ''VideoGame/ResidentEvilCodeVeronica'' (2000, [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]])
** [[/index]]Ported to [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] as ''Resident Evil – Code: Veronica X'' in 2001.
** Ported to [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] in 2003.
** Ported to [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] and UsefulNotes/Xbox360 Platform/Xbox360 in 2011.
** Emulated version of the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] version available on [[UsefulNotes/Playstation4 [[Platform/Playstation4 PS4]], UsefulNotes/Xbox360 Platform/Xbox360 version available on UsefulNotes/XboxOne Platform/XboxOne via Backwards Compatibility.



* ''VideoGame/ResidentEvil0'' (2002, [[UsefulNotes/NintendoGameCube GCN]])
** [[/index]]Ported to UsefulNotes/{{Wii}} as ''Resident Evil Archives: Resident Evil 0'' in 2008.
** Ported to [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], UsefulNotes/Xbox360, UsefulNotes/XboxOne, and PC in 2016.
** Ported to UsefulNotes/NintendoSwitch in 2019.

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* ''VideoGame/ResidentEvil0'' (2002, [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GCN]])
** [[/index]]Ported to UsefulNotes/{{Wii}} Platform/{{Wii}} as ''Resident Evil Archives: Resident Evil 0'' in 2008.
** Ported to [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]], UsefulNotes/Xbox360, UsefulNotes/XboxOne, Platform/Xbox360, Platform/XboxOne, and PC in 2016.
** Ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019.



* ''VideoGame/ResidentEvil4'' (2005, [[UsefulNotes/NintendoGameCube GCN]])
** [[/index]]Ported to [[UsefulNotes/PlayStation2 PS2]] in 2005.
** Ported to PC and UsefulNotes/{{Wii}} in 2007.

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* ''VideoGame/ResidentEvil4'' (2005, [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GCN]])
** [[/index]]Ported to [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] in 2005.
** Ported to PC and UsefulNotes/{{Wii}} Platform/{{Wii}} in 2007.



** Ported to [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 in 2011.

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** Ported to [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] and UsefulNotes/Xbox360 Platform/Xbox360 in 2011.



** Ported to [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxOne in 2016.
** Ported to UsefulNotes/NintendoSwitch in 2019.
** Remade for the [[UsefulNotes/OculusQuest Oculus Quest 2]] in 2021.
** [[index]][[VideoGame/ResidentEvil4Remake Remade]][[/index]] for UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesX and PC in 2023.

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** Ported to [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] and UsefulNotes/XboxOne Platform/XboxOne in 2016.
** Ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019.
** Remade for the [[UsefulNotes/OculusQuest [[Platform/OculusQuest Oculus Quest 2]] in 2021.
** [[index]][[VideoGame/ResidentEvil4Remake Remade]][[/index]] for UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesX Platform/PlayStation5, Platform/XboxSeriesX and PC in 2023.



* ''VideoGame/ResidentEvil5'' (2009, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]PC)
** [[/index]]Re-released for [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/Xbox360 as ''Resident Evil 5: Gold Edition'' in 2010.
** Ported to [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxOne in 2016.
** Ported to UsefulNotes/NintendoSwitch in 2019.

to:

* ''VideoGame/ResidentEvil5'' (2009, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]PC)
[[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]PC)
** [[/index]]Re-released for [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] and UsefulNotes/Xbox360 Platform/Xbox360 as ''Resident Evil 5: Gold Edition'' in 2010.
** Ported to [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] and UsefulNotes/XboxOne Platform/XboxOne in 2016.
** Ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019.



* ''VideoGame/ResidentEvilRevelations'' (2012, UsefulNotes/Nintendo3DS)
** [[/index]]Ported to PC, [[UsefulNotes/PlayStation3 PS3]], UsefulNotes/Xbox360 and UsefulNotes/WiiU in 2013.
** Ported to UsefulNotes/NintendoSwitch, [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxOne in 2017.

to:

* ''VideoGame/ResidentEvilRevelations'' (2012, UsefulNotes/Nintendo3DS)
Platform/Nintendo3DS)
** [[/index]]Ported to PC, [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]], UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/WiiU Platform/WiiU in 2013.
** Ported to UsefulNotes/NintendoSwitch, [[UsefulNotes/PlayStation4 Platform/NintendoSwitch, [[Platform/PlayStation4 PS4]] and UsefulNotes/XboxOne Platform/XboxOne in 2017.



* ''VideoGame/ResidentEvil6'' (2012, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]PC)
** [[/index]]Ported to [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxOne in 2016.
** Ported to UsefulNotes/NintendoSwitch in 2019.

to:

* ''VideoGame/ResidentEvil6'' (2012, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]PC)
[[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]PC)
** [[/index]]Ported to [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] and UsefulNotes/XboxOne Platform/XboxOne in 2016.
** Ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019.



* ''VideoGame/ResidentEvilRevelations2'' (2015, PC, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]UsefulNotes/XboxOne[=/=][[UsefulNotes/PlayStation4 PS4]][=/=][[UsefulNotes/PlayStationVita Vita]])
** [[/index]]Ported to UsefulNotes/NintendoSwitch in 2017.

to:

* ''VideoGame/ResidentEvilRevelations2'' (2015, PC, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]UsefulNotes/XboxOne[=/=][[UsefulNotes/PlayStation4 PS4]][=/=][[UsefulNotes/PlayStationVita [[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]Platform/XboxOne[=/=][[Platform/PlayStation4 PS4]][=/=][[Platform/PlayStationVita Vita]])
** [[/index]]Ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2017.



* ''VideoGame/ResidentEvil7Biohazard'' (2017, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Windows PC)
** [[/index]]Has a Japan-only cloud version (with English language option) for UsefulNotes/NintendoSwitch in 2018.
** [[/index]]Has a cloud version for UsefulNotes/GoogleStadia in 2021.

to:

* ''VideoGame/ResidentEvil7Biohazard'' (2017, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, Windows PC)
** [[/index]]Has a Japan-only cloud version (with English language option) for UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2018.
** [[/index]]Has a cloud version for UsefulNotes/GoogleStadia Platform/GoogleStadia in 2021.



* ''VideoGame/ResidentEvilVillage'' (2021, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Windows PC) [[note]]Includes multiplayer component ''Resident Evil Re:Verse''[[/note]]

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* ''VideoGame/ResidentEvilVillage'' (2021, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Windows PC) [[note]]Includes multiplayer component ''Resident Evil Re:Verse''[[/note]]



* ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Survivor]]'' (2000, [[UsefulNotes/PlayStation PS1]])
** [[/index]]''Resident Evil: Survivor 2 – Code: Veronica'' (2001, AC/[[UsefulNotes/PlayStation2 PS2]])
** ''Resident Evil: Dead Aim'' (2003, [[UsefulNotes/PlayStation2 PS2]])

to:

* ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Survivor]]'' (2000, [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]])
** [[/index]]''Resident Evil: Survivor 2 – Code: Veronica'' (2001, AC/[[UsefulNotes/PlayStation2 AC/[[Platform/PlayStation2 PS2]])
** ''Resident Evil: Dead Aim'' (2003, [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]])



* ''VideoGame/ResidentEvilGaiden'' (2002, [[UsefulNotes/GameBoyColor GBC]])
* ''VideoGame/ResidentEvilOutbreak'' (2003, [[UsefulNotes/PlayStation2 PS2]])
** [[/index]]''Resident Evil Outbreak File #2'' (2004, [[UsefulNotes/PlayStation2 PS2]])

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* ''VideoGame/ResidentEvilGaiden'' (2002, [[UsefulNotes/GameBoyColor [[Platform/GameBoyColor GBC]])
* ''VideoGame/ResidentEvilOutbreak'' (2003, [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]])
** [[/index]]''Resident Evil Outbreak File #2'' (2004, [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]])



* ''VideoGame/ResidentEvilTheUmbrellaChronicles'' (2007, UsefulNotes/{{Wii}})
** ''VideoGame/ResidentEvilTheDarksideChronicles'' (2010, UsefulNotes/{{Wii}})
** [[/index]]''Resident Evil Chronicles HD Collection'' (2012, [[UsefulNotes/PlayStation3 PS3]])

to:

* ''VideoGame/ResidentEvilTheUmbrellaChronicles'' (2007, UsefulNotes/{{Wii}})
Platform/{{Wii}})
** ''VideoGame/ResidentEvilTheDarksideChronicles'' (2010, UsefulNotes/{{Wii}})
Platform/{{Wii}})
** [[/index]]''Resident Evil Chronicles HD Collection'' (2012, [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]])



* ''VideoGame/ResidentEvilTheMercenaries3D'' (2011, [[UsefulNotes/Nintendo3DS 3DS]])
* ''VideoGame/ResidentEvilOperationRaccoonCity'' (2012, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]PC)
* ''VideoGame/UmbrellaCorps'' (2016, [[UsefulNotes/PlayStation4 PS4]][=/=]PC)

to:

* ''VideoGame/ResidentEvilTheMercenaries3D'' (2011, [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS 3DS]])
* ''VideoGame/ResidentEvilOperationRaccoonCity'' (2012, [[UsefulNotes/PlayStation3 PS3]][=/=]UsefulNotes/Xbox360[=/=]PC)
[[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]PC)
* ''VideoGame/UmbrellaCorps'' (2016, [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]][=/=]PC)



** The UsefulNotes/Nintendo64 port of ''VideoGame/ResidentEvil2'' has an exclusive randomizer mode that randomizes ammo and health item types every playthrough.

to:

** The UsefulNotes/Nintendo64 Platform/Nintendo64 port of ''VideoGame/ResidentEvil2'' has an exclusive randomizer mode that randomizes ammo and health item types every playthrough.



* UpdatedRerelease: ''Resident Evil: Director's Cut'', ''[[ColonCancer Resident Evil: Director's Cut: Dual Shock Version]]'', ''Resident Evil 2: Dual Shock Version'', ''Resident Evil Code: Veronica X'', the [=GameCube=] remake of ''Resident Evil'', ''Resident Evil 4: UsefulNotes/{{Wii}} Edition'', ''Resident Evil Code: Veronica X HD'', ''Resident Evil 4 HD'', and now ''Resident Evil Chronicles HD Collection''. For a while there, it seemed it was Capcom's goal to release every game in the series for every platform available.

to:

* UpdatedRerelease: ''Resident Evil: Director's Cut'', ''[[ColonCancer Resident Evil: Director's Cut: Dual Shock Version]]'', ''Resident Evil 2: Dual Shock Version'', ''Resident Evil Code: Veronica X'', the [=GameCube=] remake of ''Resident Evil'', ''Resident Evil 4: UsefulNotes/{{Wii}} Platform/{{Wii}} Edition'', ''Resident Evil Code: Veronica X HD'', ''Resident Evil 4 HD'', and now ''Resident Evil Chronicles HD Collection''. For a while there, it seemed it was Capcom's goal to release every game in the series for every platform available.
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* FadeToBlack and FadeToWhite: Dying has the screen fade to white, followed by a quick scene of the character meeting their end (or a camera pan showing their dead body) before fading to black.

to:

* FadeToBlack and FadeToWhite: Dying has the screen fade to white, followed by a quick scene of the character meeting their end (or a camera pan {{pan}} showing their dead body) before fading to black.
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* TheComputerIsACheatingBastard: Outside of ''[=Zer0=]'' and ''Outbreak'', none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.

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* TheComputerIsACheatingBastard: Outside of ''[=Zer0=]'' ''Zero'' and ''Outbreak'', none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.
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* TheComputerIsACheatingBastard: Outside of ''Zer0'' and ''Outbreak'', none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.

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* TheComputerIsACheatingBastard: Outside of ''Zer0'' ''[=Zer0=]'' and ''Outbreak'', none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.
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Added DiffLines:

* TheComputerIsACheatingBastard: Outside of ''Zer0'' and ''Outbreak'', none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.
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* CovertGroupWithMundaneFront: The Umbrella Corporation poses as a pharmaceutical company, but they really deal with bio-organic weapons. Notably their pharmaceutical work is actually more profitable than their illegal dealings and some members of the group, like co-founder Edward Ashford and his son Alexander Ashford, wanted to [[CutLexLuthorACheck stick strictly to pharmaceutical work]]. [[spoiler:It's ultimately revealed the company's CEO Ozwell E. Spencer is an EvilutionaryBiologist with serious AGodAmI tendencies, and he couldn't care less about all the money Umbrella makes unless it's being used to push him toward his goal.]]

Changed: 25

Removed: 652

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Specifying that Totally Not A Criminal Front is for poorly-veiled fronts.


* CorporateConspiracy: Umbrella Corp is publicly your [[PeaceAndLoveIncorporated friendly neighborhood pharmaceuticals and cosmetics firm]], but it's all to cover up their real business — genetically engineering {{Synthetic Plague}}s and {{Bioweapon Beast}}s. In fact, they're less a corporation indulging in a little illegal behavior on the side, and more [[TotallyNotACriminalFront a criminal organization with a pharmaceutical corporation as its front]]. [[spoiler:And as it turns out the real conspiracy isn't creating bioweapons, but creating {{Immortality}}, the true goal of CEO Ozwell E. Spencer.]]

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* CorporateConspiracy: Umbrella Corp is publicly your [[PeaceAndLoveIncorporated friendly neighborhood pharmaceuticals and cosmetics firm]], but it's all to cover up their real business — genetically engineering {{Synthetic Plague}}s and {{Bioweapon Beast}}s. In fact, they're less a corporation indulging in a little illegal behavior on the side, and more [[TotallyNotACriminalFront a criminal organization with a pharmaceutical corporation as its front]].front. [[spoiler:And as it turns out the real conspiracy isn't creating bioweapons, but creating {{Immortality}}, the true goal of CEO Ozwell E. Spencer.]]



* TotallyNotACriminalFront: The Umbrella Corporation is this full stop. Posing as a pharmaceutical company, they really deal with bio-organic weapons. Notably their pharmaceutical work is actually more profitable than their illegal dealings and some members of the group, like co-founder Edward Ashford and his son Alexander Ashford, wanted to [[CutLexLuthorACheck stick strictly to pharmaceutical work]]. [[spoiler:It's ultimately revealed the company's CEO Ozwell E. Spencer is an EvilutionaryBiologist with serious AGodAmI tendencies, and he couldn't care less about all the money Umbrella makes unless it's being used to push him toward his goal.]]

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Legitimate Businessmens Social Club TRS cleanup, disambiguating to appropriate trope.


* CorporateConspiracy: Umbrella Corp is publicly your [[PeaceAndLoveIncorporated friendly neighborhood pharmaceuticals and cosmetics firm]], but it's all to cover up their real business — genetically engineering {{Synthetic Plague}}s and {{Bioweapon Beast}}s. In fact, they're less a corporation indulging in a little illegal behavior on the side, and more [[LegitimateBusinessmensSocialClub a criminal organization with a pharmaceutical corporation as its front]]. [[spoiler:And as it turns out the real conspiracy isn't creating bioweapons, but creating {{Immortality}}, the true goal of CEO Ozwell E. Spencer.]]

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* CorporateConspiracy: Umbrella Corp is publicly your [[PeaceAndLoveIncorporated friendly neighborhood pharmaceuticals and cosmetics firm]], but it's all to cover up their real business — genetically engineering {{Synthetic Plague}}s and {{Bioweapon Beast}}s. In fact, they're less a corporation indulging in a little illegal behavior on the side, and more [[LegitimateBusinessmensSocialClub [[TotallyNotACriminalFront a criminal organization with a pharmaceutical corporation as its front]]. [[spoiler:And as it turns out the real conspiracy isn't creating bioweapons, but creating {{Immortality}}, the true goal of CEO Ozwell E. Spencer.]]



* LegitimateBusinessmensSocialClub: The Umbrella Corporation is this full stop. Posing as a pharmaceutical company, they really deal with bio-organic weapons. Notably their pharmaceutical work is actually more profitable than their illegal dealings and some members of the group, like co-founder Edward Ashford and his son Alexander Ashford, wanted to [[CutLexLuthorACheck stick strictly to pharmaceutical work]]. [[spoiler:It's ultimately revealed the company's CEO Ozwell E. Spencer is an EvilutionaryBiologist with serious AGodAmI tendencies, and he couldn't care less about all the money Umbrella makes unless it's being used to push him toward his goal.]]


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* TotallyNotACriminalFront: The Umbrella Corporation is this full stop. Posing as a pharmaceutical company, they really deal with bio-organic weapons. Notably their pharmaceutical work is actually more profitable than their illegal dealings and some members of the group, like co-founder Edward Ashford and his son Alexander Ashford, wanted to [[CutLexLuthorACheck stick strictly to pharmaceutical work]]. [[spoiler:It's ultimately revealed the company's CEO Ozwell E. Spencer is an EvilutionaryBiologist with serious AGodAmI tendencies, and he couldn't care less about all the money Umbrella makes unless it's being used to push him toward his goal.]]
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Renamed to Clone Angst, cutting non-examples, ZCEs, and no-context potholes.


*** ''VideoGame/ResidentEvil6'': [[spoiler:[[CloningBlues Carla Radames]]]], leader of Neo-Umbrella spreading the C-Virus across the world and the one manipulating all parties through the events of the game.

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*** ''VideoGame/ResidentEvil6'': [[spoiler:[[CloningBlues Carla Radames]]]], [[spoiler:Carla Radames]], leader of Neo-Umbrella spreading the C-Virus across the world and the one manipulating all parties through the events of the game.



* CloningBlues: The plot of ''[=RE6=]'' is heavily driven by this, as the clone seeks revenge against their creator by destroying the world. [[spoiler: Simmons had one of his subordinates, Carla, turned into a copy of Ada Wong against her will. Robbed of her memories and identify, she was brainwashed into believing she was actually Ada -- just one that loved Simmons. As her memories and identity started to re-emerge, she went insane and decided to tear down the world order in revenge]].

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* CloningBlues: CloneAngst: The plot of ''[=RE6=]'' is heavily driven by this, as the clone seeks revenge against their creator by destroying the world. [[spoiler: Simmons [[spoiler:Simmons had one of his subordinates, Carla, turned into a copy of Ada Wong against her will. Robbed of her memories and identify, she was brainwashed into believing she was actually Ada -- just one that loved Simmons. As her memories and identity started to re-emerge, she went insane and decided to tear down the world order in revenge]].



** Uroboros monsters are nothing ''but'' combat tentacles.

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** %%** Uroboros monsters are nothing ''but'' combat tentacles.
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The premise of the original ''Resident Evil'' was that the Umbrella Corporation was conducting sinister experiments in a mansion outside of the [[TheMountainsOfIllinois "Midwestern"]] town of Raccoon City, and a team of SWAT-like police called the Special Tactics and Rescue Service, or S.T.A.R.S., stumbles onto it in an investigation of several cannibalistic murders. Further games expanded on this premise, and it has since become one of the most critically and commercially successful action-horror games series of all time in addition to [[TropeNamer coining the term]] survival horror. This also includes four CGI films, ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'', ''[[Anime/ResidentEvilVendetta Vendetta]]'', and the upcoming ''[[Anime/ResidentEvilDeathIsland Death Island]]'', set in the same universe as the games. The latest [[StoppedNumberingSequels installment]], ''VideoGame/ResidentEvilVillage'', was released in May 7, 2021 on the UsefulNotes/PlayStation5, [[UsefulNotes/XboxOne Xbox Series X]], and [=PC=].

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The premise of the original ''Resident Evil'' was that the Umbrella Corporation was conducting sinister experiments in a mansion outside of the [[TheMountainsOfIllinois "Midwestern"]] town of Raccoon City, and a team of SWAT-like police called the Special Tactics and Rescue Service, or S.T.A.R.S., stumbles onto it in an investigation of several cannibalistic murders. Further games expanded on this premise, and it has since become one of the most critically and commercially successful action-horror games series of all time in addition to [[TropeNamer coining the term]] survival horror. This also includes four CGI films, ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'', ''[[Anime/ResidentEvilVendetta Vendetta]]'', and the upcoming and ''[[Anime/ResidentEvilDeathIsland Death Island]]'', set in the same universe as the games. The latest [[StoppedNumberingSequels installment]], ''VideoGame/ResidentEvilVillage'', was released in May 7, 2021 on the UsefulNotes/PlayStation5, [[UsefulNotes/XboxOne Xbox Series X]], and [=PC=].

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