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** Repeatedly enforced in ''Full Frontal Assault'': while the weapon upgrades carry over each time, every time you start a level you have to seek them out first before you can you them.

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** Repeatedly enforced in ''Full Frontal Assault'': while the weapon upgrades carry over each time, every time you start a level you have to seek them out first before you can you use them.
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-->-- Tagline from [[https://blog.playstation.com/2012/10/23/ratchet-clank-10th-anniversary-limited-edition-poster-series-revealed/ a 10th anniversary poster]]

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-->-- Tagline '''{{Tagline}}''' from [[https://blog.playstation.com/2012/10/23/ratchet-clank-10th-anniversary-limited-edition-poster-series-revealed/ a 10th anniversary poster]]



* ''VideoGame/RatchetAndClankFullFrontalAssault'' (2012/2013, [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PS Vita]]) -- A competitive multiplayer spin-off combining classic ''Ratchet & Clank'' gameplay with TowerDefense mechanics. As multiple planets have their defenses compromised by a shady character from Ratchet, Clank and Captain Qwark's history, the three mobilize as the Q-Force to restore these defenses before they face destruction by invading forces.

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* ''VideoGame/RatchetAndClankFullFrontalAssault'' (2012/2013, [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} [[Platform/PlayStation3 PS3]]/[[Platform/PlayStationVita PS Vita]]) -- A competitive multiplayer spin-off combining classic ''Ratchet & Clank'' gameplay with TowerDefense mechanics. As multiple planets have their defenses compromised by a shady character from Ratchet, Clank and Captain Qwark's history, the three mobilize as the Q-Force to restore these defenses before they face destruction by invading forces.



* ''Ratchet & Clank Collection'' (2012/2014, [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PS Vita]]) -- A high-definition remaster of the first three games in the series, with porting done by Creator/IdolMinds.

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* ''Ratchet & Clank Collection'' (2012/2014, [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} [[Platform/PlayStation3 PS3]]/[[Platform/PlayStationVita PS Vita]]) -- A high-definition remaster of the first three games in the series, with porting done by Creator/IdolMinds.



* ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012/2013, [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PSVita]]) -- A crossover fighting game where Ratchet and Clank are playable fighters.

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* ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012/2013, [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} [[Platform/PlayStation3 PS3]]/[[Platform/PlayStationVita PSVita]]) -- A crossover fighting game where Ratchet and Clank are playable fighters.
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** In general, the humor of the [=PS2=] entries is far more satirical and anti-capitalistic, with a big emphasis on predatory marketing, awful labor conditions and {{Big Bad}}s that are outright {{Corrupt Corporate Executive}}s, and whose subordinates tend to be media personalities that are often just as amoral. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.

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** In general, the humor of the [=PS2=] entries is far more satirical and anti-capitalistic, with a big emphasis on predatory marketing, awful labor conditions and {{Big Bad}}s that are outright {{Corrupt Corporate Executive}}s, and whose subordinates tend to be media personalities that are often just as amoral. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.stories and jokes.
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** In general, the humor of the [=PS2=] entries is far more satirical and anti-capitalistic, with a big emphasis on predatory marketing, awful labor conditions and {{Big Bad}}s that are outright {{Corrupt Corporate Executive}}s, and whose subordinates tend to be media personalities that are often just as evil. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.

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** In general, the humor of the [=PS2=] entries is far more satirical and anti-capitalistic, with a big emphasis on predatory marketing, awful labor conditions and {{Big Bad}}s that are outright {{Corrupt Corporate Executive}}s, and whose subordinates tend to be media personalities that are often just as evil.amoral. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.
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** In general, the humor of the PS2 entries is far more satirical and anti-capitalistic, with a big emphasis on predatory commercials, awful working conditions and {{Big Bad}}s that are outright CorruptCorporateExecutives, and whose subordinates tend to be media personalities that are often just as evil. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.

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** In general, the humor of the PS2 [=PS2=] entries is far more satirical and anti-capitalistic, with a big emphasis on predatory commercials, marketing, awful working labor conditions and {{Big Bad}}s that are outright CorruptCorporateExecutives, {{Corrupt Corporate Executive}}s, and whose subordinates tend to be media personalities that are often just as evil. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.
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** In general, the humor of the PS2 entries is far more satirical and anti-capitalistic, with a big emphasis on predatory commercials, awful working conditions and {{Big Bad}}s that are outright CorruptCorporateExecutives, and whose subordinates tend to be media personalities that are often just as evil. From ''Tools of Destruction'' onwards, this is downplayed in order to focus on more conventional space stories.

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* AlwaysOverTheShoulder: The "Lock-Strafe" mode.
* AmericanKirbyIsHardcore: In the Japanese release of ''Tools of Destruction'', Ratchet has a slightly-altered character model with green clothing, anime eyes, and thick, black eyebrows which brings Ratchet's in-game look into line with the official Japanese art and ''Ratchet & Clank'' manga.
* AndroidsArePeopleToo: The robots, like Clank, are treated on the same level as the organic characters.
* AntiFrustrationFeatures: In ''Going Commando'', you can buy five Gadgetron weapons from a Gadgetron store on Barlow. Despite the fact that the main weapon producer in this game is Megacorp, you can still get ammo for the Gadgetron weapons from Megacorp's ammo crates or weapon vendors, and in Challenge Mode you can even purchase their Mega variants from Megacorp vendors, because [[RuleOfFun having to go back to the sole Gadgetron store in the game just to keep a few weapons stocked wouldn't add anything of value to the game]]. The same can be said of the Megacorp weapons in ''Up Your Arsenal'', where Gadgetron is once again the main manufacturer of Ratchet's armaments; you won't have to go back to [[FriendInTheBlackMarket Slim]] on Aquatos to make sure you can still use Megacorp's weapons.
* ArmorOfInvincibility: One in every game that has armor, of course. It always covers Ratchet completely. Humorously, the best armor has consistently provided ''less'' protection from one game to the next, except for ''Into the Nexus'', where it stays the same.

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* AlwaysOverTheShoulder: The "Lock-Strafe" mode.
mode, which forces Ratchet to face the same direction the camera is pointing at all times and forcing him to straft, hence the name. It was introduced in ''Up Your Arsenal'', and proved so popular that whether or not it was coming back was one of the most frequently-asked questions leading up to ''Tools of Destruction'',
* AmericanKirbyIsHardcore: AmericanKirbyIsHardcore:
**
In the Japanese release of ''Tools of Destruction'', Ratchet has a slightly-altered character model with green clothing, anime eyes, and thick, black eyebrows which brings Ratchet's in-game look into line with the official Japanese art and ''Ratchet & Clank'' manga.
** In the [=PS2=] era, the inverse was true: Ratchet was usually a lot angier and swarmy on the US covers, compared to his more fun-loving and adventerous look on the Japanese covers that were closer to his in-game personality.
* AndroidsArePeopleToo: The robots, like Clank, are treated on the same level as the organic characters.
characters. Most of the time, anyway; there are robots who are treated as lesser-than, but the racial politics and implications of this are never explored.
* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In ''Going Commando'', you can buy five Gadgetron weapons from a Gadgetron store on Barlow. Despite the fact that the main weapon producer in this game is Megacorp, you can still get ammo for the Gadgetron weapons from Megacorp's ammo crates or weapon vendors, and in Challenge Mode you can even purchase their Mega variants from Megacorp vendors, because [[RuleOfFun having to go back to the sole Gadgetron store in the game just to keep a few weapons stocked wouldn't add anything of value to the game]]. The same can be said of the Megacorp weapons in ''Up Your Arsenal'', where Gadgetron is once again the main manufacturer of Ratchet's armaments; you won't have to go back to [[FriendInTheBlackMarket Slim]] on Aquatos to make sure you can still use Megacorp's weapons.
** ''Rift Apart'' added many accessibility and player-forward features like high-contrast filters and being able to skip every puzzle, as is Insomniac's style starting with the ''VideoGame/SpiderManPS4'' games.
* ArmorOfInvincibility: One in every game that has armor, of course. It course, and it always covers Ratchet completely. Humorously, the best armor has consistently provided ''less'' protection from one game to the next, except for ''Into the Nexus'', where it stays the same.



** The Omniwrench has become this in later games. While it was a very practical default weapon in the first game, the abundance of long range, hard hitting and heavily armed foes in the sequels, which mandate the heavy amount of firepower you acquire throughout them, makes the Wrench seem like an emergency weapon, mainly useful for smashing crates.

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** The Omniwrench has become this in later games. While it was a very practical default weapon in the first game, the abundance of long range, hard hitting and heavily armed foes in the sequels, which mandate the heavy amount of firepower you acquire throughout them, makes the Wrench seem like an emergency weapon, mainly useful weapon. These days its only real use is for smashing crates.crates, which may be why it still has a dedicated button.
* ArtifactTitle: To a certain degree, ''Ratchet & Clank Future: Quest for Booty'', where Clank makes only three appearances: in the prologue book, Ratchet's hallucination on the beach, and in the final cutscene. It must be said however that finding Clank's location is Ratchet's main objective in the game.



* BabyPlanet: Has appeared in ''Going Commando'', ''Up Your Arsenal'' and ''A Crack in Time'' as small spheroids you can walk around, similar to ''VideoGame/SuperMarioGalaxy'' When it was brought back for ''A Crack in Time'', many accused it of [[FollowTheLeader ripping off Mario]] despite ''Going Commando'' doing it five years before Mario Galaxy (although Nintendo had ideas for it as early as post-''[[VideoGame/SuperMario64]]'').



* BrawnHilda: Helga, Qwark's "pleasantly plump" personal fitness trainer.
* BreatherEpisode: ''Deadlocked'' serves as the main bridge between the original and ''Future'' trilogies, being one of the few games without an OmnicidalManiac as the BigBad. Being a DarkerAndEdgier game and giving Ratchet some CharacterDevelopment as a [=DreadZone=] contestant helps set up the ''Future'' trilogy.

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* BrawnHilda: Helga, Qwark's "pleasantly plump" personal fitness trainer.
trainer, as well as the Valkyries from ''A Crack in Time''.
* BreatherEpisode: ''Deadlocked'' serves as the main bridge between the original and ''Future'' trilogies, being one of the few games without an OmnicidalManiac as the BigBad. Being a DarkerAndEdgier game and giving game, it gives Ratchet some CharacterDevelopment on fame as a [=DreadZone=] contestant helps to set up the ''Future'' trilogy.



** A subtle one. In ''Up Your Arsenal'', in the first vid-comic, it is stated that Qwark fought a crew of "Robotic Pirate Ghosts", which is lampshaded accordingly by the narrator of the comic. Cut to ''Quest for Booty'', guess what you're fighting? That's right, Robotic Pirate Ghosts.
** In ''Going Commando'', a one-off gag mentions "lawn ninjas" (lawn gnomes DualWielding katanas). In ''Up Your Arsenal'', lawn ninjas are actual enemies.
* CallAHitPointASmeerp: The series uses "[[NanoMachines Nanotech]]" to represent HP. In theory, this means that the characters have nanomites inside their body that will instantly repair any damage taken -- until the supply runs out and the character succumbs to their injuries. In practice, this functions identically to a standard health bar.
* CameraCentering
* CaptainSuperhero: Qwark.

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** A subtle one. In ''Up Your Arsenal'', in the first vid-comic, it is stated that Qwark fought a crew of "Robotic Pirate Ghosts", which is mockingly lampshaded accordingly by the narrator of the comic. Cut to ''Quest for Booty'', guess what you're fighting? That's right, Robotic Pirate Ghosts.
** In ''Going Commando'', a one-off gag mentions "lawn ninjas" (lawn gnomes DualWielding katanas). katanas) from Megacorp. In ''Up Your Arsenal'', lawn ninjas are actual enemies.
enemies in the level where you find Qwark, who previously disguised himself as the CEO of Megacorp.
** In the original 2002 game, after doing a hoverboard commercial for Gadgetron, Ratchet finds out it doesn't kick in for another two years. If you play 2004's ''Up Your Arsenal'', you get a 10% discount if you have a save of the first game!
* CallAHitPointASmeerp: The series uses "[[NanoMachines Nanotech]]" to represent HP. In theory, this means that the characters have nanomites inside their body that will instantly repair any damage taken -- until the supply runs out and the character succumbs to their injuries. In practice, this functions identically to a standard health bar.
bar. Similarly, Nanomites are dropped by enemies and absorbed into your health and weapons, and with enough, either will upgrade. So XP, in other words.
* CameraCentering
CameraCentering: Many titles allow you to tap a button to automatically center the camera in the direction your character is facing. The Lock-Strafe mode enforces this at all times.
* CaptainSuperhero: Qwark. As Rusty Pete notes, it's unbelievable that he's the captain of anything.



* CatFolk: Lombaxes.
* CerebusSyndrome: The first four games and the two games on the [=PSP=] are episodic and have moderate continuity between them. The ''Future'' series is a long arc covering two full-length games and one downloadable game and it deals with some fairly heavy issues.
* ChainsawGripBFG: Heavier guns tend to have two grips on them. A slight variation in that the second grip is usually on the side. Presumably, it was done in the [=PS2=] games so that Ratchet only has to use one animation for most of the guns, and continued in the [=PS3=] ones [[GrandfatherClause because of how it was used throughout the series]].
* ChickMagnet: Clank seems to put no effort in attracting half the female {{NPC}}s he and Ratchet ever encounter, despite being a robot.

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* CatFolk: Lombaxes.
Lombaxes. Although the concept artist was intending to have Ratchet be a mix of cat and dog-like features, the pointy ears and whisker dots around the nose means they lean closer to cats.
* CerebusSyndrome: The first four games and the two games on the [=PSP=] are episodic and have moderate continuity between them. them, and are closer to episodic one-shot shows like in the 80s and 90s. The ''Future'' series is a long arc covering two full-length games and one downloadable game and it deals with some fairly heavy issues.
personal issues, with backstory and continuity becoming much more important, more like cartoons in the 2010s and 2020s.
* ChainsawGripBFG: Heavier guns tend to have two grips on them. A slight variation in that the second grip is usually on the side. Presumably, it was done in the [=PS2=] games so that Ratchet only has to use one animation for most of the guns, and continued in the [=PS3=] ones [[GrandfatherClause because of how it was used throughout the series]].
series]]. That said, some weapons are held like this with the weapon hanging below the handles, like the Blackhole Storm and Meteor Gun.
* ChickMagnet: Clank seems to put no effort in attracting half the female {{NPC}}s he and Ratchet ever encounter, despite being a robot. Or in a few cases, ''because'' he's a robot.



** Big Al. He upgraded Clank with the Heli-Pack in the original game, joined the Q-Force in ''Up Your Arsenal'', was kidnapped along with Ratchet and Clank in ''Deadlocked'', and then disappeared (although you can hear an ad for "Big Al's Roboshack and Gaming Superstore" in ''A Crack in Time'').

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** Big Al. He upgraded Clank with the Heli-Pack in the original game, joined the Q-Force in ''Up Your Arsenal'', was kidnapped along with Ratchet and Clank in ''Deadlocked'', and then disappeared (although you can hear an ad for "Big Al's Roboshack and Gaming Superstore" in ''A Crack in Time''). His last canon appearance is during the 2010 comic book.



* CoolButInefficient: Given the sheer number of weapons that have appeared in the game, it's unsurprising that some would fall into this category, but special mention should be given to the Hover Bomb Launcher in ''Going Commando''. It fires a powerful but [[PainfullySlowProjectile agonizingly slow moving]] explosive projectile that must be manually steered to its target. You can't move while the projectile is active, the projectile automatically detonates if Ratchet takes damage, and the camera is fixed looking at Ratchet while it's moving, so you can't use it to attack anything that's out of Ratchet's line of sight. Its flaws are especially noticeable given that the same game features another weapon, the Spider Bot, which functions almost identically to it except that the camera follows the Spider Bot around and can therefore be used to attack enemies while safely away from them.

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* CoolButInefficient: Given the sheer number of weapons that have appeared in the game, it's unsurprising that some would fall into this category, but special mention should be given to the Hover Bomb Launcher in ''Going Commando''. It fires a powerful but [[PainfullySlowProjectile agonizingly slow moving]] explosive projectile that must be manually steered to its target. You can't move while the projectile is active, the projectile automatically detonates if Ratchet takes damage, and the camera is fixed looking at Ratchet while it's moving, so you can't use it to attack anything that's out of Ratchet's line of sight. Its flaws are especially noticeable given that the same game features another weapon, the Spider Bot, which functions almost identically to it except that the camera follows the Spider Bot around and can therefore be used to attack enemies while safely away from them. The only upshot is that it has the highest damage output for a single shot of any weapon in the game, making it handy on bosses despite not being the intended use-case.



** Ratchet's Star Explorer in ''Going Commando'' and ''Up Your Arsenal''.

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** Ratchet's Star Explorer in ''Going Commando'' and ''Up Your Arsenal''. Arsenal'', especially once you upgrade it with weapons and give it a slick paint job.



** The ''Aphelion'' in all of the [=PS3=] games.

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** The ''Aphelion'' in all of the [=PS3=] games.games, with a twin-prong hull and wings that split open like an X-Wing.
** The Nefarious ship from ''Rift Apart'', whose front hull is a glass dome that splits open to allow access.



* CuteMachines: Clank and Kit.

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--> '''Clank''': What a load of bull-
--> '''Ratchet''': Shhh!
* CuteMachines: Clank and Kit.Kit, which makes sense as they're designed to look like infants.



** ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'' is the most infuriating one: L1 is first person mode, R1 is crouch. But unlike in earlier games, crouch in itself is not used for long/high jumps and wrench throwing; one must hold both L1 and R1 together for that.
** In ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', ''Quest for Booty'' and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', L2 becomes the solitary strafe button, crouch is moved from R1 to R2, and R1 becomes the fire button. You ''will'' kill yourself while trying to long jump over a gap for the first time. (Even then, the crouch was replaced in ''[=QfB=]'' with the ability to move while being able to throw your wrench or do high jumps and long jumps.)

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** ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'' is the most infuriating one: L1 L is first person mode, R1 R is crouch. But unlike in earlier games, crouch in itself is not used for long/high jumps and wrench throwing; one must hold both L1 L and R1 R together for that.
that. This is mainly because the [=PSP=] lacks L2 and R2 buttons.
** In ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', ''Quest for Booty'' and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', L2 becomes the solitary strafe button, crouch is moved from R1 to R2, and R1 becomes the fire button. You ''will'' kill yourself while trying to long jump over a gap for the first time. (Even Even then, the crouch was replaced in ''[=QfB=]'' with Ratchet holding the ability to Wrench out, the idea being that you can move while being able to throw your wrench or do high jumps and long jumps.)



** ''Tools of Destruction'' isn't much more darker than ''Deadlocked'', but the game involves a galaxy mostly conquered by an omnicidal emperor who is the last of an AlwaysChaoticEvil race wiped out by the lombaxes at least 50 years before the events of the first game. Said emperor is looking for the secret weapon used by the lombaxes to bring back his evil race. Meanwhile, Ratchet would learn that the lombaxes have [[spoiler:been subjected to a genocide 20 years earlier, and he is the last known lombax left (asides from Angela Cross and Alister Azimuth)]].
* DeathCourse: Lampshaded. Our Lombax friend provides the page quote.

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** ''Tools of Destruction'' isn't much more darker than ''Deadlocked'', and visually is brighter and more saturated than any of the games before it, but the game involves a galaxy mostly conquered by an omnicidal emperor who is the last of an AlwaysChaoticEvil race wiped out by the lombaxes at least 50 years before the events of the first game. Said emperor is looking for the secret weapon used by the lombaxes to bring back his evil race. Meanwhile, Ratchet would learn that the lombaxes have [[spoiler:been subjected to a genocide 20 years earlier, and he is the last known lombax left (asides from Angela Cross and Alister Azimuth)]].
* DeathCourse: Lampshaded. Our Lombax friend provides the page quote.quote before travelling to an arena that's like a Gladiators stage with deathbots and all the foam padding replaced with spikes and lava.



* DenserAndWackier: The manga series is this to the entire franchise, as it focuses more on the characters getting into light-hearted and silly situations and responding to them in increasingly bizarre ways. It also uses more ToiletHumor than the rest of the franchise.
* DerivativeDifferentiation: According to an interview with Ted Price, after making [[Franchise/SpyroTheDragon a trilogy of collect-a-thon games]] in the vein of ''VideoGame/SuperMario64'' and [[FollowTheLeader its many other imitators]], Insomniac Games realized that making yet another game like that would be a dead end in the long run, so for the first Ratchet and Clank they tried to start playing up the combat aspects of the game over just jumping around and collecting things, and they even tried to avoid calling it a platformer in development (which didn't stop critics from calling it one anyway). The sequels would continue playing up the combat aspects over the platforming, to the point where games like ''Ratchet: Deadlocked'' have almost no platforming at all, and even the 2016 re-imagining of the first game downplays the platforming in favor of combat.

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* DenserAndWackier: DenserAndWackier:
**
The manga series is this to the entire franchise, as it focuses more on the characters getting into light-hearted and silly situations and responding to them in increasingly bizarre ways. It also uses more ToiletHumor than the rest of the franchise.
** The 2016 movie / game is this compared to the original it's based on, replacing the tense relationship Ratchet and Clank have during Act 2 with crudery and less witty humor.
* DerivativeDifferentiation: According to an interview with Ted Price, after making [[Franchise/SpyroTheDragon a trilogy of collect-a-thon games]] in the vein of ''VideoGame/SuperMario64'' and [[FollowTheLeader its many other imitators]], Insomniac Games realized that making yet another game like that would be a dead end in the long run, so run. So for the first Ratchet and Clank they tried to start playing up the combat aspects of the game over just jumping around and collecting things, and they even tried to avoid calling it a platformer in development (which didn't stop critics from calling it one anyway). The sequels would continue playing up the combat aspects over the platforming, to the point where games like ''Ratchet: Deadlocked'' have almost no platforming at all, and even the 2016 re-imagining of the first game downplays the platforming in favor of combat.



** One of the Megacorp weapons facilities opens up with a guided tour of some of their rockets and missiles, where you can accompany a bunch of bots around to learn the history of Megacorp. You can [[DieChairDie destroy each of the rockets you're seeing, and they all get destroyed in different ways]]. The second rocket will hurt you if it falls on you, and can kill any enemies and/or tourists it lands on. The third one, the robot version of Mr. Fizzwidget, will tell you "sent Bobo the Squirrel into space" as a test, but they never saw said squirrel again. Blow it up and sure enough, a squirrel will appear. Finally, the last one launches up into space, disappearing completely. Furthermore, [[VideoGameCaringPotential protecting all the tourists]] from the killer squirrels in the area nets you a skill point, but [[VideoGameCrueltyPotential deliberately destroying tourists as they exit the bus]] (the tour won't start until there's a large enough group ready to go around) means you get [[EasterEgg a series of increasingly threatening warning messages]]. However, there's more to it than that. Then, later in the level, you'll encounter a very large and very tough security bot, who you will have a hard time beating with all your weapons, [[BrickJoke or it will be destroyed by the rocket that launched earlier]].
* DisneySchoolOfActingAndMime: The [=PS2=] era games constantly used these kind of broad gestures and acting. This started getting downplayed in the ''Future'' era games, and the in-game cutscenes from the 2016 reimagining of the first game outright avoid it.
* TheDitz: Captain Qwark in ''Size Matters''.
* DoorToBefore: ''All. The. Time.''

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** One of the Megacorp weapons facilities opens up with a guided tour of some of their rockets and missiles, where you can accompany a bunch of bots around to learn the history of Megacorp. You can [[DieChairDie destroy each of the rockets you're seeing, and they all get destroyed in different ways]]. The second rocket will hurt you if it falls on you, and can kill any enemies and/or tourists it lands on. The third one, the robot version of Mr. Fizzwidget, will tell you "sent Bobo the Squirrel into space" as a test, but they never saw said squirrel again. Blow it up and sure enough, a squirrel will appear. Finally, the last one launches up into space, disappearing completely. Furthermore, [[VideoGameCaringPotential protecting all the tourists]] from the killer squirrels in the area nets you a skill point, but [[VideoGameCrueltyPotential deliberately destroying tourists as they exit the bus]] (the tour won't start until there's a large enough group ready to go around) means you get [[EasterEgg a series of increasingly threatening warning messages]]. However, there's more to it than that. Then, later Later in the level, you'll encounter a very large and very tough security bot, who you will have a hard time beating with all your weapons, [[BrickJoke or it will be destroyed by the rocket that launched earlier]].
* DisneySchoolOfActingAndMime: The [=PS2=] era games constantly used these kind of broad gestures and acting.acting, both for comedy and the smaller size of [=TVs=] and render resolutions of the early 2000s. This started getting downplayed in the ''Future'' era games, and the in-game cutscenes from the 2016 reimagining of the first game outright avoid it.
* TheDitz: Captain Qwark in ''Size Matters''.
Matters'', or any entry after the original. An entire page could be filled with the number of stupid things he's said and done whilst believing otherwise.
* DoorToBefore: ''All. The. Time.''One of the game's trademark features and a way it set itself apart from other platformers of its day. In other games, you would either have to backtrack through the part you just did, or would get booted back to the level select to go back in again. ''Ratchet & Clank'' however would always end each path with some convenient way to get back to the beginning, including flying taxis, ziplines, grind rails, doors, ladders, or when all else fails, a teleporter, which was praised in more than a few reviews at the time.



** This only applies to the American releases of certain games -- ''Going Commando'' either had no subtitle or was renamed to ''Locked and Loaded'' in Europe, ''Up Your Arsenal'' just became ''Ratchet & Clank 3'', and ''Full Frontal Assault'' became ''[=QForce=]''. ''Size Matters'' and most of the [=PS3=] games have avoided the title changes, however, except for the removal of the "Future" from the eponymous releases.

to:

** This only applies to the American releases of certain games -- ''Going Commando'' either had no subtitle or was renamed to ''Locked and Loaded'' in Europe, ''Up Your Arsenal'' just became ''Ratchet & Clank 3'', and ''Full Frontal Assault'' became ''[=QForce=]''. ''Size Matters'' and most of the [=PS3=] games Ratchet & Clank Future entries have avoided the title changes, however, except for the removal of the "Future" from the eponymous releases.



** Ratchet can, of course. All 4 characters can in ''All 4 One'', and all 3 can in ''Full Frontal Assault''. Clank can do this in the [=PS4=] re-imagining.

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** Ratchet can, of course.course, although it's less of a second jump and more of a mid-air flip that nudges him higher a bit. All 4 characters can in ''All 4 One'', and all 3 can in ''Full Frontal Assault''. Clank can do this in the [=PS4=] re-imagining.



* EarlyInstallmentWeirdness: The first game is basically from a whole different series from the other three [=PS2=] main titles and the [=PS3=] games.
** The art direction is somewhat different; the lighting is brighter and the design and general aesthetic are more cartoony, unlike the sleeker, more futuristic look the series quickly adapted to.

to:

* EarlyInstallmentWeirdness: The first game is basically from a whole different series from the other three [=PS2=] main titles and the [=PS3=] games.
every entry that came after it:
** The art direction is somewhat different; the lighting is brighter and the design and general aesthetic are more cartoony, cartoony and mechanical, unlike the sleeker, more futuristic look the series quickly adapted to. Case in point: all the ships in the first game have landing gear, while in all other games they hover over the ground.



** Combat as a whole is more "puzzle-like", with enemies having simple attack patterns and weapons seemingly being designed with certain enemies or environments in mind, to the point that some weapons act as hard-counters to certain enemies, and others are near-useless unless the level design accommodates them.

to:

** Combat as a whole is more "puzzle-like", with enemies having simple attack patterns and weapons seemingly being designed with certain enemies or environments in mind, to the point that some weapons act as hard-counters to certain enemies, and others are near-useless unless the level design accommodates them. This is partially because, as mentioned above, none of the weapons upgrade, meaning they're all viable until the end of the game.



** While the game has a fairly large cast of characters, several of who would becoming [[AscendedExtra recurring extras]], many of them only appear briefly, and outside of Ratchet, Clank, Qwark and Drek, there are no other major characters you interact with.

to:

** While the game has a fairly large cast of characters, several of who would becoming [[AscendedExtra recurring extras]], many of them only appear briefly, and outside of Ratchet, Clank, Qwark and Drek, there are no other major characters you interact with.with, making it feel more in line with the Spyro games.



** Ratchet being the last Lombax wasn't brought up until ''Tools of Destruction'', where before that it was assumed that there were other Lombaxes that simply hadn't been met yet. This has become a point of fan contention regarding Angela, the Lombax from ''Going Commando'', regarding where she was during the later games and whether she even ''is'' a Lombax in the first place.



* EverythingMakesAMushroom: The Mini Nuke isn't actually nuclear.

to:

* EverythingMakesAMushroom: The Mini Nuke isn't actually nuclear.nuclear, but the mushroom fireball definitely makes it look that way.



* FakeDifficulty: More often than not, success or failure relies less on skill and more on how big your weapon is. That, plus the fact that despite having armor suits (in later games) that are supposed to reduce damage, some enemies can still finish you off in a few hits.

to:

* FakeDifficulty: More often than not, success or failure relies less on skill and more on how big your weapon is. That, plus the fact that despite having armor suits (in later games) that are supposed to reduce damage, some enemies can still finish you off in a few hits. hits: it will just take slightly more hits with better armor.



** Qwark, who later on does try to make a few attempts at becoming a real hero, mainly by tagging along with Ratchet.

to:

** Qwark, who later falls into this trope after he finally realizes his life was in genuine danger and becomes a coward to avoid putting his life on the line. While he still is a coward, after ''Up Your Arsenal'' he does try to make a few attempts at becoming a real hero, mainly by tagging along with Ratchet.



* FirstPersonShooter: In ''Going Commando's'' NewGamePlus, ''Up Your Arsenal'', and ''Deadlocked'', the series has had the option of being played as one.

to:

* FirstPersonShooter: In ''Going Commando's'' NewGamePlus, ''Up Your Arsenal'', and ''Deadlocked'', the series has had the option of being played as one. Yes, even in the platforming sections.



* GirlOfTheWeek:
** Though Sasha, Ratchet's love interest from the third game, has a brief cameo at the beginning of the fourth.
** Additionally, Talwyn (though not necessarily a love interest) has a large role in ''Quest for Booty'' as well as her first game, ''Tools of Destruction''. She's back for ''Into The Nexus'', and there's a colossal amount of ShipTease for her and Ratchet.

to:

* GirlOfTheWeek:
GenreMashup: On two levels:
** Though The original game was one of the first platformers to take its combat gameplay as seriously as a game like ''VideoGame/{{Doom}}'', with plenty of options to choose from.
** ''Going Commando'' meanwhile reinvented the franchise by introducing RPGElements in the form of XP for health and weapons, allowing weapons to upgrade through use. This was very forward-thinking, as now nearly every video game will have XP and leveling up to some degree.
* GirlOfTheWeek: Well, Girl of the Console Generation, anyway:
**
Sasha, Ratchet's love interest from the third game, has a brief cameo at the beginning of the fourth.
fourth and has a prominent role in the comic book as Ratchet's ex.
** Additionally, Talwyn (though not necessarily a love interest) has a large role in ''Quest for Booty'' as well as her first game, ''Tools of Destruction''. She's back for ''Into The Nexus'', and there's a colossal amount of ShipTease for her and Ratchet. The comic book also alludes to their relationship, with Sasha giving Ratchet some advice and support on the matter.



** [[VideoGame/RatchetAndClank2002 The first game]] allows you to upgrade 10 weapons into Gold Weapons through the use of hidden Gold Bolts and several regular bolts.
** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' lets you upgrade the Groovitron, into the Gold Groovitron, which has infinite ammo.

to:

** [[VideoGame/RatchetAndClank2002 The first game]] allows you to upgrade 10 weapons into Gold Weapons through the use of hidden Gold Bolts and several more than a few regular bolts.
** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' lets you upgrade the Groovitron, Groovitron into the Gold Groovitron, which has infinite ammo.



* GrapplingHookPistol: The Swingshot, which has multiple forms and abilities. In the first game, it's a wrist-mounted grappling hook shooter that shoots out a tether, and can be used to swing from or pull Ratchet to grappling points. ''Going Commando'' keeps the design, but adds the ability to pull things to Ratchet. In ''Up Your Arsenal'', it's replaced with the Hypershot, which is a wrist-mounted Swingshot-Dynamo hybrid that shoots out an energy beam that latches onto the target, and can also activate certain platforms. ''Deadlocked'' keeps the energy beam rope, but removes the platform-activating ability. From ''Tools of Destruction'' onward, the Swingshot takes the form of a blue and orange glove.

to:

* GrapplingHookPistol: The Swingshot, which has multiple forms and abilities. In the first game, it's a wrist-mounted grappling hook shooter that shoots out a tether, metal cable, and can be used to swing from or pull Ratchet to grappling points. ''Going Commando'' keeps the design, but adds the ability to pull things to Ratchet. In ''Up Your Arsenal'', it's replaced with the Hypershot, which is a wrist-mounted Swingshot-Dynamo hybrid that shoots out an energy beam that latches onto the target, and can also activate certain platforms. ''Deadlocked'' keeps the energy beam rope, but removes the platform-activating ability. From ''Tools of Destruction'' onward, the Swingshot takes returns in the form of a blue and orange glove.glove, but is functionally the same energy beam from ''Deadlocked''.



* HeroicBSOD: Ratchet gets one after [[spoiler:Qwark tries to kill him in the first game.]] He's eventually pulled out of it by the realization that if he doesn't stop Chairman Drek, no one will.

to:

* HeroicBSOD: HeroicBSOD:
**
Ratchet gets one after [[spoiler:Qwark tries to kill him in the first game.]] He's eventually pulled out of it by the realization that if he doesn't stop Chairman Drek, no one will.will.
** Ratchet also suffers from this after the events of ''A Crack in Time'', which is explored in the comics but isn't fully resolved until the end of ''All 4 One''.



* HollywoodBoardGames: ''Tools of Destruction'' parodied ''TabletopGame/{{Battleship}}'' with the "You Sank My Battleship" skill point. You earn it when you destroy (sunk) 3 of the battleships in the Rakar Star Cluster by shooting them with a blue orb.

to:

* HollywoodBoardGames: ''Tools of Destruction'' parodied ''TabletopGame/{{Battleship}}'' with the "You Sank My Battleship" skill point. You earn it when you destroy (sunk) (sink) 3 of the battleships in the Rakar Star Cluster by shooting them with a blue orb.



* HoverSkates: Ratchet uses a pair of hoverboots to speed around and jump off ramps in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', and ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.

to:

* HoverSkates: Ratchet uses a pair of hoverboots to speed around and jump off ramps in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', and ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.Nexus]]'' and ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]''. Considering they were a Lombax invention, with the ''A Crack in Time'' pair belonging to Ratchet's father, they have become almost as associated with the series as Lombaxes and the Omniwrench.



** The Markazian species (which characters like Talwyn Apogee from ''Tools of Destruction'' and Cora Veralux from the 2016 movie are) look very similar to humans and are only differentiated by their pointed ears and tails.

to:

** The Markazian species (which characters like Talwyn Apogee from ''Tools of Destruction'' and Cora Veralux from the 2016 movie are) look very similar to humans and are only differentiated by their pointed ears ears, dotted skin and tails.



* IconicSequelCharacter: Doctor Nefarious came about in the third game, ''Up Your Arsenal'', yet he's since become the series' most recognizable villain, even being made playable in ''All 4 One'' alongside series mainstays Captain Qwark and the titular duo.
* ImpossiblyCoolWeapon: The games are even hyped on this trope.

to:

* IconicSequelCharacter: Doctor Nefarious came about in the third game, ''Up Your Arsenal'', yet he's since become the series' most recognizable villain, even being made playable in ''All 4 One'' alongside series mainstays Captain Qwark and the titular duo.
duo. Thus far he's appeared or been mentioned in eight games.
* ImpossiblyCoolWeapon: The games are even hyped on this trope.trope, where many fans are as excited to see what cool new weapons will be features as much as any story element or gameplay mechanic.



''Bad guys blow up the world the narrator was about to talk about''\\

to:

''Bad ''-bad guys blow up the world the narrator was about to talk about''\\about-''\\



* InconsistentSpelling:
** In ''A Crack in Time'', at one point, the Blarg get mentioned, but an extra "A" has been added to their name.
** The famous hoverboarder and member of the Q-Force is either named "Skid [=McMarx=]", "Skidd [=McMarxx=]" or "Skidd [=McMarx=]".
** Speaking of the Q-Force, that was their name in ''Up Your Arsenal'', but in ''Full Frontal Assault'', the team name became the "[=QForce=]" (notice the lack of a dash).



* InevitableTournament: Every game from ''Going Commando'' onwards features at least one, including the entirety of ''Deadlocked''.

to:

* InevitableTournament: Every game from ''Going Commando'' onwards features at least one, including the entirety of ''Deadlocked''. They tend to award new weapons, armor, and of course bolts for prize money.



** The Golden Groovitron in ''Tools''. Infinite uses of a disco ball that stops ''everything'' from attacking in range, except for Tachyon, the Kerchu Guardian (They are stopped for far less time than normal), and dropships. Simply put, it can turn the game into a cakewalk, though it ''does'' cost so much that by the time you get it, it's just a time saver.

to:

** The Golden Groovitron in ''Tools''. Infinite uses of a disco ball that stops ''everything'' from attacking in range, except for Tachyon, the Kerchu Guardian (They (they are stopped for far less time than normal), and dropships. Simply put, it can turn the game into a cakewalk, though it ''does'' cost so much that by the time you get it, it's just a time saver.



** The Zurkons seem to have adopted "(Measly) Furball" for Ratchet.

to:

** The Zurkons seem to have adopted "(Measly) Furball" for Ratchet. Most of the villains usually go with "furball".
** Inversely, a RunningGag in the movie universe is that nobody knows ''what'' species Ratchet is, often guessing something else like a squirrel. This is because Lombaxes being from the Polaris galaxy was [[RetCanon retroactively applied]] to his first adventure in the Solana galaxy, where logically nobody would have heard of them.



* ItsASmallWorldAfterAll: Most of the time, when you go to a planet, you just go to one area, and the entire rest of the planet is ignored. This is somewhat lampshaded in some games, as a few of them give you a "planet - location" name in the planet selection screen, like "Planet Kerwan - Metropolis".
* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons, so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss, including tanks and dropships, in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''over''powered and also allowing them to upgrade the same way as the others.

to:

* ItsASmallWorldAfterAll: Most of the time, when you go to a planet, you just go to one area, and the entire rest of the planet is ignored. This is somewhat lampshaded in some games, as a few of them give you a "planet - location" name in the planet selection screen, like "Planet Kerwan - Metropolis".
Metropolis". Partially excused in that you are usually visiting a specific location on that planet for a defined story reason.
* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons, so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss, including tanks and dropships, in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place.place (where it will promptly last five seconds because its health wasn't adjusted either). ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''over''powered and also allowing them to upgrade the same way as the others.



* LaughablyEvil: Dr. Nefarious is this in spades. Every time he gets [[LargeHam hammy]], he'll likely malfunction and play a soap opera until one big knock to his head gets him back into consciousness.

to:

* LaughablyEvil: Dr. Nefarious is this in spades. Every time he gets [[LargeHam hammy]], he'll likely malfunction overload and play a soap opera until one big knock to his head gets him back into consciousness.



* LethalJokeWeapon: Almost every game has a weapon that turns enemies into animals. They have fairly short range, are slow, and only one enemy can be targeted at the time. However, their speed and range increase as the gun levels up, the morphed targets start dealing damage to other enemies a few upgrades in, and the gun (usually) doesn't consume ammo - at max level, they can even outdo their peers in damage output without costing a dime after the initial purchase. The only downside across most of the games is that [[ContractualBossImmunity they don't work on bosses]].
* LevelInReverse: The "mirrored level" cheat that appears in most games, which reflects the level across the Y-axis.

to:

* LethalJokeWeapon: Almost every game has a weapon that turns enemies into animals. They have fairly short range, are slow, and only one enemy can be targeted at the time. However, their speed and range increase as the gun levels up, the morphed targets start dealing damage to other enemies a few upgrades in, and the gun (usually) doesn't consume ammo - at max level, they can even outdo their peers in damage output without costing a dime after the initial purchase. The only downside across most of the games is that [[ContractualBossImmunity they don't work on bosses]].
bosses]], but for bolt grinding they are more than ideal.
* LevelInReverse: The "mirrored level" cheat that appears in most games, which reflects the level across the Y-axis. There have also been a few times where Ratchet has to escape a ship he just fought through as it blows up, like the Blarg Warship in the first game and the Leviathan in the third.



* LighterAndSofter: After the increasing action and innuendo focus in the [=PS2=] games, ''Tools of Destruction'' walked things back to a more Disney/Dreamworks mix, with a stronger focus on characterization and a more exagerrated and saturated art direction, which the series has remained at ever since.



* MascotWithAttitude: Mostly in the [=PS2=] games, wherein Ratchet occasionally had a bit of jerk to go with his heart of gold. Around the [=PS3=] era, he started to be played more as a traditional hero.

to:

* MascotWithAttitude: Mostly in the [=PS2=] games, wherein Ratchet occasionally had a bit of jerk to go with his heart of gold. gold, but especially the original after Qwark double-crossed him and he vented his anger on Clank. Around the [=PS3=] era, he started to be played more as a traditional hero.hero, particularly in making it his life goal over just "making it big".



** After slightly denting the FourthWall on a couple of prior occasions, the Plumber really presses against it in ''Tools of Destruction'', as he "almost didn't recognize [Ratchet and Clank] in high-def". This refers to the fact that the Plumber was wearing glasses (which he had never worn before), but also to the fact that ''Tools'' is the first ''RAC'' game on the HD-capable [=PlayStation 3=].
** Captain Slag further demolishes it in ''Quest For Booty'', accusing Ratchet of unplugging his controller during their boss fight in the previous game. Rusty Pete says Ratchet beat Slag "After several lucky shots and a few cheat codes..."

to:

** After slightly denting the FourthWall on a couple of prior occasions, occasions (like saying he'd see the duo in a year or so, referring to the game's release schedule), the Plumber really presses against it in ''Tools of Destruction'', as he "almost didn't recognize [Ratchet and Clank] in high-def". This refers to the fact that the Plumber was wearing glasses (which he had never worn before), but also to the fact that ''Tools'' is the first ''RAC'' game on the HD-capable [=PlayStation 3=].
** Captain Slag further demolishes it in ''Quest For Booty'', accusing Ratchet of unplugging his controller during the recap of their boss fight in the previous game. Rusty Pete says Ratchet beat Slag "After several lucky shots and a few cheat codes..."



** Dr. Nefarious gets a good one in ''A Crack in Time'': Initiate super-wavy flashback effect!

to:

** Dr. Nefarious gets a good one in ''A Crack in Time'': Initiate [[FlashbackEffects super-wavy flashback effect!effect!]]



* TheMusketeer: Ratchet wields his trusty [[WrenchWhack Omniwrench]] on top of his HyperspaceArsenal. It's quite useful early in the game, though it gets less and less relevant as things progress.
** Due to the way the hit points system operated in the first game, it was possible - though sometimes difficult - to progress through the whole game using only the wrench. In later installments, it receives a number of upgrades to ensure that it remains useful for puzzle-solving even after it becomes redundant as a weapon.

to:

* TheMusketeer: Ratchet wields his trusty [[WrenchWhack Omniwrench]] on top of his HyperspaceArsenal. It's quite useful early in the game, though it gets less and less relevant as things progress.
progress. Although the boxes may disagree!
** Due to the way the hit points system operated in the first game, it was possible - though sometimes difficult - to progress through the whole game using only the wrench. In later installments, it receives a number of upgrades to ensure that it remains useful for puzzle-solving even after it becomes redundant as a weapon. To this day, a speedrunning type for Ratchet games is beating it with only the wrench, called Wrench Ninja runs after two skill points from the second game.



** In ''A Crack In Time'', the Buzz Blades, Mag-Net Launcher, Mr. Zurkon, and Groovitron Glove will be discounted if you have a ''Tools of Destruction'' save, and you'll get a skin of Ratchet in his current armor plus a pirate hat if you have a ''Quest for Booty'' save.
* OneManArmy: Ratchet regularly mows down enemies in numbers upwards of 50 on every planet he visits, with only his weapons, armor, and a little platforming assistance from Clank.

to:

** In ''A Crack In Time'', the Buzz Blades, Mag-Net Launcher, Mr. Zurkon, and Groovitron Glove will be discounted if you have a ''Tools of Destruction'' save, and you'll get a skin of Ratchet in his current armor plus a pirate hat if you have a ''Quest for Booty'' save.
save (often used as a hack to show Ratchet's face in the final armour, which otherwise covers his entire body).
* OneManArmy: Ratchet regularly mows down enemies in numbers upwards of 50 or more on every planet he visits, with only his weapons, armor, and a little platforming assistance from Clank.



** Repeatedly enforced in ''Full Frontal Assault'': while the weapon upgrades carry over each time, every time you start a level you have to seek them out first before you can you them.



** This is especially notable with Talwyn, who was a prominent role in ''Tools of Destruction'' and teased as Ratchet's girlfriend, but has since been put in the background in favour of other character stories like Azimuth and Rivet. Her most prominent appearances were in the 2010 comic book, and in most of the scenes in ''Into the Nexus'' (where she doesn't appear in person until the very end).



** ''Tools of Destruction'' has sections where you use the Robo-Wings. The first time at least, because after successfully completing the ring passing, you're free to fly around the entire level.

to:

** ''Tools of Destruction'' has sections where you use the Robo-Wings. The first time at least, because after successfully completing the ring passing, you're free to fly around the entire level. Also applies to the Aphelion sections to regain health, as a nod to the Starfox inspiration her sequences have.



%%* {{Planetville}}
* PowerUpMagnet: Some games have an upgrade that increases the range at which you pick up bolts.

to:

%%* {{Planetville}}
* {{Planetville}}: Per the trope, all planets are treated as individual locations despite their enormous size. For example, the planet Pokitaru is known for the tropical Jowai Resort and absolutely nothing else. Notably, in the original Ratchet game the planets were sometimes referred to as being in a single solar system rather than an entire galaxy.
** Averted however with ''All 4 One'', the only Ratchet game to date set entirely on a single planet: Magnus, while still having the usual amount of biome diversity to be expected in a Ratchet game.
* PowerUpMagnet: Some games have an upgrade that increases the range at which you pick up bolts. It's almost required in the first game, as bolts aren't gold with a yellow shine and thus are much harder to see and pick up.



** And in ''Deadlocked'' when you're battling Vox, at one point the announcer says to Juanita, "Don't pretend that you care...YOU...NEVER...CARED!"

to:

** And in ''Deadlocked'' when you're battling Vox, at one point the announcer Dallas says to Juanita, "Don't pretend that you care...YOU...NEVER...CARED!"



* RealTimeWeaponChange: When the "Quick Select" menu is not set to pause when using.
* RecurringElement: The guns Ratchet generally begins with are something pistol-related and something bomb-related. If he doesn't start with them, you can bet your bottom bolt that both of the weapon types will be obtainable very early on in the game.

to:

* RealTimeWeaponChange: When the "Quick Select" menu is not set to pause when using. Can also be done by double-tapping the Triangle button to swap back to the weapon you were previously using. In ''Up Your Arsenal, this became the Tri-Select that let you tap Triangle to cycle between the last ''three'' weapons you were using.
* RecurringElement: The guns Ratchet generally begins with are something pistol-related and something bomb-related. If he doesn't start with them, you can bet your bottom bolt that both of the weapon types will be obtainable very early on in the game. And while the franchse is well-known for its wide array of weapon types, many of them have been series staples since at least the second game, including a rapid-fire pistol, a shotgun, a bomb lobber, a rocket launcher, a morpher, a defense drone, and a superweapon.



* RecurringTraveller: The Plumber, lampshaded in the fourth game where he doesn't show up and is mentioned in the credits as such. A lesser example would be The Smuggler, who appears in all three of the "Future" games.

to:

* RecurringTraveller: The Plumber, lampshaded in the fourth game where he doesn't show up and is mentioned in the credits as such. A lesser example would be The Smuggler, who appears in all three of the "Future" games.games, and ''Into the Nexus'', which is an epilogue to them.



* RewardingVandalism: Almost everything can be smashed. Smashing almost anything gives you at least a few bolts. This means that randomly tossing explosives at scenery can result in profit.

to:

* RetCanon: The 2016 movie / game compared to the 2002 original they're based on. Aspects like Megacorp, [=GrummelNet=], the Solana Galaxy, and several species appear in this title instead of much later like in the original run of games. Notably, Ratchet being the last Lombax is directly highlighted a few times, compared to the originals where nobody seemed to care until Tachyon brought it up.
* RewardingVandalism: Almost everything can be smashed. Smashing almost anything gives you at least a few bolts. This means that randomly tossing explosives at scenery can result in profit. In some cases, there are skill points awarded for breaking stuff!



--->'''Narrator Captain Qwark:''' The Lombax displayed a flagrant disregard for public property. Look at him, smashing crates. The hubris!\\
'''Shiv Helix:''' Maybe he was just saving up bolts so he could buy a new weapon to protect the galaxy with.
* RidiculouslyHumanRobots: Where to ''begin''?

to:

--->'''Narrator Captain Qwark:''' The Lombax displayed a flagrant disregard for public property. Look at him, smashing crates. crates, hrmph! The hubris!\\
'''Shiv Helix:''' Maybe he was just saving up bolts so he could buy a new weapon to protect the galaxy with.
with!
* RidiculouslyHumanRobots: Where to ''begin''?''begin''? Nearly every robot you meet will be humanoid in some fashion. If they're not, they're almost always non-sentient.



** Several, such as "[[NoAnimalsWereHarmed No <animals of the game> were harmed in the making of this game.]]", a variation of the Morph-O-Ray and R.Y.N.O. in (almost) every game, the inclusion of Dan Johnson (before it became out of respect), Dr. Nefarious malfunctioning, Dr. Nefarious [[SayMyName yelling someone's name]] (usually Lawrence or Qwark), Qwark's [[TerribleArtist crudely drawn "plans,"]] et cetera.

to:

** Several, such as "[[NoAnimalsWereHarmed No <animals of the game> were harmed in the making of this game.]]", ]]" (usually that game's morph weapon animal), a variation of the Morph-O-Ray Morph-o-ray and R.Y.N.O. in (almost) every game, the inclusion of Dan Johnson (before it became out of respect), Dr. Nefarious malfunctioning, Dr. Nefarious [[SayMyName yelling someone's name]] (usually Lawrence or Qwark), Qwark's [[TerribleArtist crudely drawn "plans,"]] et cetera.



** The very first ''trailer'' for ''Tools of Destruction'' was nothing more than the camera showing off HD, [=PS3=]-era Metropolis before panning to show the ''Ratchet & Clank'' logo on a blimp.

to:

** The very first ''trailer'' for ''Tools of Destruction'' was nothing more than the camera showing off HD, [=PS3=]-era Metropolis before panning to show the ''Ratchet & Clank'' logo on a blimp. The second trailer directly lampshades it with Captain Qwark boasting about the game's high-definition detail.
* SerialEscalation:
** Each game in the [=PS2=] era focused more and more on the action with more explosive weaponry, until you get to ''Deadlocked'' which featured almost no platforming and whose levels were based on the online multiplayer maps rather than the other way around. They also go progressively cruder, until ''Up Your Arsenal'' had very balant sexual humor and ''Deadlocked'' featured bleeped swears in the United Kingdom release. This was corrected by ''Tools of Destruction'' and has remained consistent ever since.
** In the original name, Chairman Drek added a new word to his official title as the story goes on, until by the end of the game an ad calls him "Ultimate Supreme Executive Chairman Drek".



** ''Secret Agent Clank'', which plays a large role in ''Up Your Arsenal'' and is the basis for the duo's second PSP venture.

to:

** ''Secret Secret Agent Clank'', Clank, which plays a large role in ''Up Your Arsenal'' and fools many characters into thinking Clank is actually a secret agent, including Dr. Nefarious and ''the President of Solana''.
** On a meta level,
the basis for ''Secret Agent Clank'' PSP game, which is described in ''Tools of Destruction'' as an "upcoming episode" of the duo's second PSP venture.show, making it a [[{{Defictionalization}} defictionalized]] Game Within A Game.



* SlidingScaleOfLinearityVsOpenness: The games hold a consistent level 4 on the scale.

to:

* SlidingScaleOfLinearityVsOpenness: The games hold Almost all levels are at a consistent level 4 "Level 3.5" on the scale.scale, usually being made up of a starting area with 2-3 routes to explore that are themselves linear. There are a few exceptions:
** Starting with ''Going Commando'', "mining sandboxes" were introduced, huge wide-open levels filled with enemies and valuable crystals to collect and trade in for cash. These have tended to feature in every mainline game.
** "Quest for Booty" gave us Hoolefar Island, which is a sandbox made up of linear criss-crossing paths, like a bowl of spaghetti. This template proved so popular it was brought back for Krell Canyon in ''A Crack in Time''.
** ''A Crack in Time'' also features space sectors, with lots of open space to fly around, get into dogfights, and land on tiny moons you can walk around.



** The [[http://ratchet.wikia.com/wiki/Zodiac Zodiac]] in ''Going Commando". [[https://www.youtube.com/watch?v=oosZX9tXTJ4&t=5m24s Pull the trigger, electricity begins flying everywhere, the screen turns white, and pretty much every enemy onscreen will be turned to dust.]]

to:

** The [[http://ratchet.wikia.com/wiki/Zodiac Zodiac]] in ''Going Commando". [[https://www.youtube.com/watch?v=oosZX9tXTJ4&t=5m24s Pull the trigger, electricity begins flying everywhere, the screen turns white, and pretty much every enemy onscreen will be turned to dust.]]]] In effect, it's the health upgrade smart bomb that you can trigger manually.



** The Blarg Fighter from the end of the first game certainly has the appearance of one, but a different fighter is used for the starfighter segments on Pokitaru and Veldin Orbit.



** Ratchet's Galactic Ranger ship in the 2016 game is also capable of space battles.

to:

** Ratchet's The Star Jumpers used by the Galactic Ranger ship Rangers in the 2016 game / movie is also capable of space battles.battles, as shown during the Deplanetizer assault halfway in.



* SpaceOpera: Especially in later games.
* SpellMyNameWithAnS:
** Outside of the games, Captain Qwark occasionally gets hit with this. Is he "Captain Qwark" or "Captain Quark"?
** In ''A Crack in Time'', at one point, the Blarg get mentioned, but an extra "A" has been added to their name.
** The famous hoverboarder and member of the Q-Force is either named "Skid [=McMarx=]", "Skidd [=McMarxx=]" or "Skidd [=McMarx=]".
** Speaking of the Q-Force, that was their name in ''Up Your Arsenal'', but in ''Full Frontal Assault'', the team name became the "[=QForce=]" (notice the lack of a dash).

to:

* SpaceOpera: Especially in later games.
* SpellMyNameWithAnS:
** Outside of the
games, Captain Qwark occasionally gets hit where the technology is often a driving plot device but is used for character drama and development. For example, in ''Going Commando'' game the plot was about stopping an invasion of self-duplicating pets. In ''Tools of Destruction'' it's Ratchet trying to find the Lombax Secret while grappling with this. Is whether he "Captain Qwark" or "Captain Quark"?
** In ''A Crack in Time'', at one point, the Blarg get mentioned, but an extra "A" has been added
wants to their name.
** The famous hoverboarder and member of the Q-Force is either named "Skid [=McMarx=]", "Skidd [=McMarxx=]" or "Skidd [=McMarx=]".
** Speaking of the Q-Force, that was their name in ''Up Your Arsenal'', but in ''Full Frontal Assault'', the team name became the "[=QForce=]" (notice the lack of a dash).
use it to return to his race.



* StandardFPSGuns: Along with the crazy stuff like portable black hole launchers and devices that make your enemies dance uncontrollably, Ratchet's weaponry in each game usually includes a [[WrenchWhack wrench]], a pistol (which eventually becomes an automatic), a grenade launcher, a rocket launcher, a shotgun, a gun that turns your enemies into animals, and the [[{{BFG}} RYNO]] -- with the occasional sniper rifle or flamethrower thrown in. These guns usually also have their own quirks, such as ricocheting bullets or buckshot that freezes your enemies. [[StuffBlowingUp And then explodes.]]
* StealthInsult: Pretty much any other line Lawrence has about his boss.

to:

* StandardFPSGuns: Along with the crazy stuff like portable black hole launchers and devices that make your enemies dance uncontrollably, Ratchet's weaponry in each game usually includes a [[WrenchWhack wrench]], a pistol (which eventually becomes an automatic), rapid-fire pistol, a grenade launcher, bomb lobber, a rocket launcher, a shotgun, a gun that turns your enemies into animals, and the [[{{BFG}} RYNO]] -- with the occasional sniper rifle or flamethrower thrown in. These guns usually also have their own quirks, such as ricocheting bullets or buckshot that freezes your enemies. [[StuffBlowingUp And then explodes.]]
* StealthInsult: Pretty much any other line Lawrence has about his boss. It's rare that Nefarious notices these, making them even funnier.



** Captain Qwark's "video-comics" in ''Up Your Arsenal'', and the "My Blaster Runs Hot" arcade machine in ''A Crack in Time''.

to:

** Captain Qwark's "video-comics" "vid-comics" in ''Up Your Arsenal'', and the "My Blaster Runs Hot" arcade machine in ''A Crack in Time''.Time''.
** Also Captain Qwark's plans, which are always drawn in crayon. In one debreifing, ''he's still holding one''.



* TemptingFate: The writers love to punish those who tempt fate. Even Qwark's managed to catch on by ''A Crack in Time'':

to:

* TemptingFate: The writers love to punish those who tempt fate. Even Qwark's Qwark managed to catch on by ''A Crack in Time'':



* ThemeAndVariationsSoundtrack: Came into effect in 2009 and has been applied to every game since, including ''A Crack in Time'', ''All 4 One'', ''Full Frontal Assault'' and ''Into the Nexus''. Each game will introduce their primary (and sometimes only) theme triumphantly at the Main Menu, with reprises and variations of it heard throughout the rest of the game.

to:

* ThemeAndVariationsSoundtrack: Came into effect in 2009 and has been applied to every game since, including ''A Crack in Time'', ''All 4 One'', ''Full Frontal Assault'' and Assault'', ''Into the Nexus''.Nexus'', the [=PS4=] game / movie and ''Rift Apart''. Each game will introduce their primary (and sometimes only) theme triumphantly at the Main Menu, with reprises and variations of it heard throughout the rest of the game. Bizzarely, the 2016 game has a different main theme from the movie, but both can be heard in the game thanks to its use of clips from the movie.



* ThirdPersonPerson: Anyone who is part of the Mr. Zurkon brand of synthenoids will do this in their lines. Expect to hear "Mr. Zurkon", "Mrs. Zurkon", "Little Zurkon", and in ''Ratchet & Clank '16'', "Evil Zurkon".
* TimePolice: The Zoni, to some degree.
* TopHeavyGuy: Qwark.

to:

* ThirdPersonPerson: Anyone who is part of the Mr. Zurkon brand of synthenoids will do this in their lines. Expect to hear "Mr. Zurkon", "Mrs. Zurkon", "Little Zurkon", and in the ''Ratchet & Clank '16'', '16'' movie, "Evil Zurkon".
* TimePolice: The Zoni, to some degree.
degree. They can see the future, and take steps to assist Clank in surviving the conflict with Tachyon.
* TopHeavyGuy: Qwark. This has impeded him in small spaces more than once.



* UnreliableNarrator: Many times throughout the series, we find out about Qwark's latest endeavors via animations scripted and narrated by Qwark himself -- needless to say, there's very little truth in Qwark's own words, though the accompanying images usually show the true story.

to:

* UnreliableNarrator: Many times throughout the series, we find out about Qwark's latest endeavors via animations scripted and narrated by Qwark himself -- needless to say, there's very little truth in Qwark's own words, though the accompanying images usually show the true story.story, if not exposed by Qwark's BlatantLies.



** The Pyrocitor in the first game is actually an aversion of this trope... [[CrutchCharacter at the start of the game.]] Since most enemies are weak anklebiters with pathetic range early game and your weapon choices are limited, the Pyrocitor is a rather effective way at spewing your own InstantDeathRadius. Unfortunately, enemy health and range grows throughout the game, and the later weapons that you can buy [[CantCatchUp leave the Pyrocitor in the dust.]]
** The Lava Gun in ''Going Commando'' acts like a real-life flamethrower, and is consequently quite effective. Unfortunately, it upgrades into the much less useful Meteor Gun. ''Up Your Arsenal'' fixes this, upgrading it into the Liquid Nitrogen Gun, an even more powerful colour-swapped version.

to:

** The Pyrocitor in the first game is actually an aversion of this trope... [[CrutchCharacter at the start of the game.]] Since most enemies are weak anklebiters with pathetic range early game and your weapon choices are limited, the Pyrocitor is a rather effective way at spewing your own InstantDeathRadius. Unfortunately, enemy health and range grows throughout the game, and the later weapons that you can buy [[CantCatchUp leave the Pyrocitor in the dust.]]
dust]]... unless you come across another swarm of anklebiters again.
** The Lava Gun in ''Going Commando'' acts like a real-life flamethrower, and is consequently quite effective. Unfortunately, it upgrades into the much less useful Meteor Gun.Gun (which can be semi-fixed with the Lock-On upgrade). ''Up Your Arsenal'' fixes this, upgrading it into the Liquid Nitrogen Gun, an even more powerful colour-swapped version.



*** The Glider, found on Tabora, lets you fly forever -- but again, it's only used in certain locations, and it can't be used to fly upwards unless you want to stall and crash.

to:

*** The Glider, found on Tabora, lets you fly glide forever -- but again, it's only used in certain locations, and it can't be used to fly upwards unless you want to stall and crash.


Added DiffLines:

* WritingAroundTrademarks:
** Captain Qwark is spelt with a W thanks to the existence of Quark from ''Series/StarTrekDeepSpaceNine'' (who is ironically played by Creator/ArminShimerman, who voices Dr. Nefarious, Captain Qwark's archnemesis). This has sometimes caused folks to spell it as "Quark", which is a real-world subatomic particle.
** Apparnetly, the spelling of "Thyrranoids" was also for this reason.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FallGuysUltimateKnockout'' (2020, [[Platform/{{PlayStation 4}} PS4]]/[[Platform,/{{PlayStation 5}} PS5]]/PC): Cosmetic items and emotes based on Ratchet and Clank were made available as rewards for completing special limited time live events. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.

to:

* ''VideoGame/FallGuysUltimateKnockout'' (2020, [[Platform/{{PlayStation 4}} PS4]]/[[Platform,/{{PlayStation PS4]]/[[Platform/{{PlayStation 5}} PS5]]/PC): Cosmetic items and emotes based on Ratchet and Clank were made available as rewards for completing special limited time live events. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/RatchetAndClankSizeMatters'' (2007/2008, [[Platform/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation 2}} PS2]]) — A GaidenGame where Ratchet, Clank and Captain Qwark find themselves wrapped up in a conspiracy surrounding the tiny Technomite race, a lost civilization apparently responsible for the technology used across the Solana Galaxy.
* ''VideoGame/SecretAgentClank'' (2008/2009, [[Platform/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation 2}} PS2]]) — A GaidenGame [[https://twitter.com/insomniacgames/status/818609388260716544 taking place as]] an episode of the series' ShowWithinAShow. Big crime is up in Solana. Ratchet is in jail for a theft he (hopefully) didn't commit. Captain Qwark is putting together his autobiography. When the chips are down, it's up to Secret Agent Clank to solve the case.

to:

* ''VideoGame/RatchetAndClankSizeMatters'' (2007/2008, [[Platform/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation PSP]]/[[Platform/{{PlayStation 2}} PS2]]) — A GaidenGame where Ratchet, Clank and Captain Qwark find themselves wrapped up in a conspiracy surrounding the tiny Technomite race, a lost civilization apparently responsible for the technology used across the Solana Galaxy.
* ''VideoGame/SecretAgentClank'' (2008/2009, [[Platform/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation PSP]]/[[Platform/{{PlayStation 2}} PS2]]) — A GaidenGame [[https://twitter.com/insomniacgames/status/818609388260716544 taking place as]] an episode of the series' ShowWithinAShow. Big crime is up in Solana. Ratchet is in jail for a theft he (hopefully) didn't commit. Captain Qwark is putting together his autobiography. When the chips are down, it's up to Secret Agent Clank to solve the case.



* ''[[VideoGame/JakX Jak X: Combat Racing]]'' (2005/2017, [[Platform/{{PlayStation 2}} PS2]]/[[UsefulNotes/{{PlayStation 4}} PS4]]) — Ratchet appears as an unlockable racer in the game for having ''[[VideoGame/RatchetDeadlocked Deadlocked]]'' save data on the [=PS2=] version and ''[[VideoGame/RatchetAndClank2016 Ratchet & Clank]]'' [[VideoGame/RatchetAndClank2016 (2016)]] save data on the [=PS4=] version.

to:

* ''[[VideoGame/JakX Jak X: Combat Racing]]'' (2005/2017, [[Platform/{{PlayStation 2}} PS2]]/[[UsefulNotes/{{PlayStation PS2]]/[[Platform/{{PlayStation 4}} PS4]]) — Ratchet appears as an unlockable racer in the game for having ''[[VideoGame/RatchetDeadlocked Deadlocked]]'' save data on the [=PS2=] version and ''[[VideoGame/RatchetAndClank2016 Ratchet & Clank]]'' [[VideoGame/RatchetAndClank2016 (2016)]] save data on the [=PS4=] version.



* ''VideoGame/FallGuysUltimateKnockout'' (2020, [[Platform/{{PlayStation 4}} PS4]]/[[Platfor,/{{PlayStation 5}} PS5]]/PC): Cosmetic items and emotes based on Ratchet and Clank were made available as rewards for completing special limited time live events. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.

to:

* ''VideoGame/FallGuysUltimateKnockout'' (2020, [[Platform/{{PlayStation 4}} PS4]]/[[Platfor,/{{PlayStation PS4]]/[[Platform,/{{PlayStation 5}} PS5]]/PC): Cosmetic items and emotes based on Ratchet and Clank were made available as rewards for completing special limited time live events. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' (2002, [[UsefulNotes/{{PlayStation 2}} PS2]]) — The original game, where a fuzzy mechanic named Ratchet and a diminutive robot named Clank must team up to stop the Blarg from destroying planets across the Solana Galaxy.
* ''VideoGame/RatchetAndClankGoingCommando'' (2003, [[UsefulNotes/{{PlayStation 2}} PS2]]) — Takes place in a new galaxy and introduces RPG-like progression elements to the established gameplay formula, along with collection quests and arena battles. Ratchet and Clank are hired by the Bogon Galaxy's Megacorp to rescue the experimental Protopet from a mysterious thief, only for the duo to change course once they learn how much danger it truly poses.
* ''VideoGame/RatchetAndClankUpYourArsenal'' (2004, [[UsefulNotes/{{PlayStation 2}} PS2]]) — Continues developing the gameplay formula established in ''Going Commando'' further and included an online multiplayer mode. Ratchet and Clank return to Solana to learn that a mad supervillain named Dr. Nefarious is planning to exterminate all organic life in the galaxy, so they join forces with a few other heroes (or close enough) to stop him.
* ''VideoGame/RatchetDeadlocked'' (2005, [[UsefulNotes/{{PlayStation 2}} PS2]]) — A darker, far more combat-oriented follow-up to the original trilogy. Ratchet and friends are captured by the underground TV executive Gleeman Vox, fitted with explosive collars and made to compete in ''[=DreadZone=]'', a gladiatorial reality game show where heroes are forced to fight one another to the death.
* ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' (2007, [[UsefulNotes/{{PlayStation 3}} PS3]]) — The first installment of the ''Future'' saga, and the first game in the series to make use of high-definition graphics and occasionally motion controls. Emperor Tachyon, the tyrannical ruler of the Polaris Galaxy, is dead-set on exterminating the last of the Lombaxes. After the despot and our duo meet face-to-face, Ratchet thus sets out with Clank to foil his plans, all while learning about his species' history and fate along the way.
* ''VideoGame/RatchetAndClankFutureQuestForBooty'' (2008, [[UsefulNotes/{{PlayStation 3}} PS3]]) — The second installment of the ''Future'' trilogy, a short downloadable title that serves to set up the plot of ''A Crack In Time'' while also experimenting with a few gameplay elements. After ''Tools of Destruction'', Ratchet travels across a space pirate-ruled planet for clues as to Clank's whereabouts, getting caught up in some robotic pirate business along the way.
* ''VideoGame/RatchetAndClankFutureACrackInTime'' (2009, [[UsefulNotes/{{PlayStation 3}} PS3]]) — The third and final installment of the ''Future'' trilogy, known for its more exploration-based approach to spaceship gameplay as well as its more unique approach to Clank's levels. When Dr. Nefarious returns and plans to use the mysterious Great Clock to take over time and space, Ratchet and Clank each set out to foil him, while learning even more about their own pasts.
* ''VideoGame/RatchetAndClankAll4One'' (2011, [[UsefulNotes/{{PlayStation 3}} PS3]]) — A co-operative multiplayer spin-off game, essentially combining the multiplayer style of ''VideoGame/{{Gauntlet}}'' with the series' usual jumping and shooting gameplay. After being abducted and stranded on a mysterious planet together, Ratchet, Clank, Captain Qwark and Dr. Nefarious must work together in order to escape, while at the same time unraveling the mystery surrounding the planet's strange creatures.
* ''VideoGame/RatchetAndClankFullFrontalAssault'' (2012/2013, [[UsefulNotes/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PS Vita]]) — A competitive multiplayer spin-off combining classic ''Ratchet & Clank'' gameplay with TowerDefense mechanics. As multiple planets have their defenses compromised by a shady character from Ratchet, Clank and Captain Qwark's history, the three mobilize as the Q-Force to restore these defenses before they face destruction by invading forces.
* ''VideoGame/RatchetAndClankIntoTheNexus'' (2013, [[UsefulNotes/{{PlayStation 3}} PS3]]) — An epilogue to the ''Future'' trilogy, known for toying with gravity-manipulation gameplay and interaction with the "Netherverse" dimension. Learning that the brother-sister crime duo Neftin and Vendra Prog aim to bring the creatures of the Netherverse into their reality, Ratchet and Clank pursue them across the Zarkov sector to foil their plans.
* ''[[VideoGame/RatchetAndClank2016 Ratchet & Clank]]'' (2016, [[UsefulNotes/{{PlayStation 4}} PS4]]) — A "re-imagining" of the original ''Ratchet & Clank'' game that implements elements and weapons from later entries in the series, meant to tie into [[WesternAnimation/RatchetAndClank2016 the film]]. While following the same basic story as the original game, this version has a few differences, and is narrated by Captain Qwark.
* ''VideoGame/RatchetAndClankRiftApart'' (2021/2023, [[UsefulNotes/{{PlayStation 5}} PS5]]/PC) — A new game with the first original story since ''Into the Nexus'', featuring the duo trying to stop a CosmicFlaw that threatens all reality.

to:

* ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' (2002, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 2}} PS2]]) — The original game, where a fuzzy mechanic named Ratchet and a diminutive robot named Clank must team up to stop the Blarg from destroying planets across the Solana Galaxy.
* ''VideoGame/RatchetAndClankGoingCommando'' (2003, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 2}} PS2]]) — Takes place in a new galaxy and introduces RPG-like progression elements to the established gameplay formula, along with collection quests and arena battles. Ratchet and Clank are hired by the Bogon Galaxy's Megacorp to rescue the experimental Protopet from a mysterious thief, only for the duo to change course once they learn how much danger it truly poses.
* ''VideoGame/RatchetAndClankUpYourArsenal'' (2004, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 2}} PS2]]) — Continues developing the gameplay formula established in ''Going Commando'' further and included an online multiplayer mode. Ratchet and Clank return to Solana to learn that a mad supervillain named Dr. Nefarious is planning to exterminate all organic life in the galaxy, so they join forces with a few other heroes (or close enough) to stop him.
* ''VideoGame/RatchetDeadlocked'' (2005, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 2}} PS2]]) — A darker, far more combat-oriented follow-up to the original trilogy. Ratchet and friends are captured by the underground TV executive Gleeman Vox, fitted with explosive collars and made to compete in ''[=DreadZone=]'', a gladiatorial reality game show where heroes are forced to fight one another to the death.
* ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' (2007, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — The first installment of the ''Future'' saga, and the first game in the series to make use of high-definition graphics and occasionally motion controls. Emperor Tachyon, the tyrannical ruler of the Polaris Galaxy, is dead-set on exterminating the last of the Lombaxes. After the despot and our duo meet face-to-face, Ratchet thus sets out with Clank to foil his plans, all while learning about his species' history and fate along the way.
* ''VideoGame/RatchetAndClankFutureQuestForBooty'' (2008, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — The second installment of the ''Future'' trilogy, a short downloadable title that serves to set up the plot of ''A Crack In Time'' while also experimenting with a few gameplay elements. After ''Tools of Destruction'', Ratchet travels across a space pirate-ruled planet for clues as to Clank's whereabouts, getting caught up in some robotic pirate business along the way.
* ''VideoGame/RatchetAndClankFutureACrackInTime'' (2009, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — The third and final installment of the ''Future'' trilogy, known for its more exploration-based approach to spaceship gameplay as well as its more unique approach to Clank's levels. When Dr. Nefarious returns and plans to use the mysterious Great Clock to take over time and space, Ratchet and Clank each set out to foil him, while learning even more about their own pasts.
* ''VideoGame/RatchetAndClankAll4One'' (2011, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — A co-operative multiplayer spin-off game, essentially combining the multiplayer style of ''VideoGame/{{Gauntlet}}'' with the series' usual jumping and shooting gameplay. After being abducted and stranded on a mysterious planet together, Ratchet, Clank, Captain Qwark and Dr. Nefarious must work together in order to escape, while at the same time unraveling the mystery surrounding the planet's strange creatures.
* ''VideoGame/RatchetAndClankFullFrontalAssault'' (2012/2013, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PS Vita]]) — A competitive multiplayer spin-off combining classic ''Ratchet & Clank'' gameplay with TowerDefense mechanics. As multiple planets have their defenses compromised by a shady character from Ratchet, Clank and Captain Qwark's history, the three mobilize as the Q-Force to restore these defenses before they face destruction by invading forces.
* ''VideoGame/RatchetAndClankIntoTheNexus'' (2013, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — An epilogue to the ''Future'' trilogy, known for toying with gravity-manipulation gameplay and interaction with the "Netherverse" dimension. Learning that the brother-sister crime duo Neftin and Vendra Prog aim to bring the creatures of the Netherverse into their reality, Ratchet and Clank pursue them across the Zarkov sector to foil their plans.
* ''[[VideoGame/RatchetAndClank2016 Ratchet & Clank]]'' (2016, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 4}} PS4]]) — A "re-imagining" of the original ''Ratchet & Clank'' game that implements elements and weapons from later entries in the series, meant to tie into [[WesternAnimation/RatchetAndClank2016 the film]]. While following the same basic story as the original game, this version has a few differences, and is narrated by Captain Qwark.
* ''VideoGame/RatchetAndClankRiftApart'' (2021/2023, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 5}} PS5]]/PC) — A new game with the first original story since ''Into the Nexus'', featuring the duo trying to stop a CosmicFlaw that threatens all reality.



* ''VideoGame/RatchetAndClankSizeMatters'' (2007/2008, [[UsefulNotes/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation 2}} PS2]]) — A GaidenGame where Ratchet, Clank and Captain Qwark find themselves wrapped up in a conspiracy surrounding the tiny Technomite race, a lost civilization apparently responsible for the technology used across the Solana Galaxy.
* ''VideoGame/SecretAgentClank'' (2008/2009, [[UsefulNotes/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation 2}} PS2]]) — A GaidenGame [[https://twitter.com/insomniacgames/status/818609388260716544 taking place as]] an episode of the series' ShowWithinAShow. Big crime is up in Solana. Ratchet is in jail for a theft he (hopefully) didn't commit. Captain Qwark is putting together his autobiography. When the chips are down, it's up to Secret Agent Clank to solve the case.

to:

* ''VideoGame/RatchetAndClankSizeMatters'' (2007/2008, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation 2}} PS2]]) — A GaidenGame where Ratchet, Clank and Captain Qwark find themselves wrapped up in a conspiracy surrounding the tiny Technomite race, a lost civilization apparently responsible for the technology used across the Solana Galaxy.
* ''VideoGame/SecretAgentClank'' (2008/2009, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation Portable}} PSP]]/[[UsefulNotes/{{PlayStation 2}} PS2]]) — A GaidenGame [[https://twitter.com/insomniacgames/status/818609388260716544 taking place as]] an episode of the series' ShowWithinAShow. Big crime is up in Solana. Ratchet is in jail for a theft he (hopefully) didn't commit. Captain Qwark is putting together his autobiography. When the chips are down, it's up to Secret Agent Clank to solve the case.



* ''Ratchet & Clank Collection'' (2012/2014, [[UsefulNotes/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PS Vita]]) — A high-definition remaster of the first three games in the series, with porting done by Creator/IdolMinds.
* ''Ratchet: Deadlocked HD'' (2013, [[UsefulNotes/{{PlayStation 3}} PS3]]) — A high-definition remaster of ''Deadlocked'', once again ported by Creator/IdolMinds. It was initially given away as an apology gift to buyers of ''Full Frontal Assault'' due to the Vita port of the game not releasing on time.

to:

* ''Ratchet & Clank Collection'' (2012/2014, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PS Vita]]) — A high-definition remaster of the first three games in the series, with porting done by Creator/IdolMinds.
* ''Ratchet: Deadlocked HD'' (2013, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — A high-definition remaster of ''Deadlocked'', once again ported by Creator/IdolMinds. It was initially given away as an apology gift to buyers of ''Full Frontal Assault'' due to the Vita port of the game not releasing on time.



* ''[[VideoGame/JakX Jak X: Combat Racing]]'' (2005/2017, [[UsefulNotes/{{PlayStation 2}} PS2]]/[[UsefulNotes/{{PlayStation 4}} PS4]]) — Ratchet appears as an unlockable racer in the game for having ''[[VideoGame/RatchetDeadlocked Deadlocked]]'' save data on the [=PS2=] version and ''[[VideoGame/RatchetAndClank2016 Ratchet & Clank]]'' [[VideoGame/RatchetAndClank2016 (2016)]] save data on the [=PS4=] version.
* ''[[VideoGame/HotShotsGolf Hot Shots Golf Fore!]]'' (2003, [[UsefulNotes/{{PlayStation 2}} PS2]]) — Ratchet appears as an unlockable golfer in the game. Clank takes up the role of his caddy.
* ''VideoGame/PlaystationMoveHeroes'' (2011, [[UsefulNotes/{{PlayStation 3}} PS3]]) — A crossover mini-game collection centered around the [=PlayStation=] Move accessory. Ratchet and Clank are featured in this game, as are the protagonists of ''VideoGame/JakAndDaxter'' and ''VideoGame/SlyCooper''.
* ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012/2013, [[UsefulNotes/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PSVita]]) — A crossover fighting game where Ratchet and Clank are playable fighters.
* ''[[VideoGame/SuperBomberman Super Bomberman R]]'' (2017/2018, [[UsefulNotes/{{Nintendo Switch}} Switch]]/[[UsefulNotes/{{Xbox One}} XBONE]]/[[UsefulNotes/{{PlayStation 4}} PS4]]/PC) — Ratchet and Clank appear as bonus characters exclusive to the [[UsefulNotes/{{PlayStation 4}} PS4]] version of the game.

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* ''[[VideoGame/JakX Jak X: Combat Racing]]'' (2005/2017, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 2}} PS2]]/[[UsefulNotes/{{PlayStation 4}} PS4]]) — Ratchet appears as an unlockable racer in the game for having ''[[VideoGame/RatchetDeadlocked Deadlocked]]'' save data on the [=PS2=] version and ''[[VideoGame/RatchetAndClank2016 Ratchet & Clank]]'' [[VideoGame/RatchetAndClank2016 (2016)]] save data on the [=PS4=] version.
* ''[[VideoGame/HotShotsGolf Hot Shots Golf Fore!]]'' (2003, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 2}} PS2]]) — Ratchet appears as an unlockable golfer in the game. Clank takes up the role of his caddy.
* ''VideoGame/PlaystationMoveHeroes'' (2011, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]) — A crossover mini-game collection centered around the [=PlayStation=] Move accessory. Ratchet and Clank are featured in this game, as are the protagonists of ''VideoGame/JakAndDaxter'' and ''VideoGame/SlyCooper''.
* ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012/2013, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{PlayStation Vita}} PSVita]]) — A crossover fighting game where Ratchet and Clank are playable fighters.
* ''[[VideoGame/SuperBomberman Super Bomberman R]]'' (2017/2018, [[UsefulNotes/{{Nintendo [[Platform/{{Nintendo Switch}} Switch]]/[[UsefulNotes/{{Xbox Switch]]/[[Platform/{{Xbox One}} XBONE]]/[[UsefulNotes/{{PlayStation XBONE]]/[[Platform/{{PlayStation 4}} PS4]]/PC) — Ratchet and Clank appear as bonus characters exclusive to the [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 4}} PS4]] version of the game.



* ''VideoGame/ResistanceFallOfMan'' (2006, [[UsefulNotes/{{PlayStation 3}} PS3]]): A Clank backpack, Ratchet's Omniwrench, and the Gravity Boots can be unlocked in the multiplayer mode.
* ''VideoGame/Resistance2'' (2008, [[UsefulNotes/{{PlayStation 3}} PS3]]): A Clank backpack can be unlocked in the multiplayer mode.
* ''VideoGame/ModNationRacers'' (2010, [[UsefulNotes/{{PlayStation 3}} PS3]]): A downloadable costume pack of Ratchet and Clank is available for purchase.
* ''[[VideoGame/LittleBigPlanet LittleBigPlanet 2]]'' (2011, [[UsefulNotes/{{PlayStation 3}} PS3]]): A downloadable costume pack of Ratchet and Clank based on ''[[VideoGame/PlayStationMoveHeroes PlayStation Move Heroes]]'' is available for purchase.
* ''VideoGame/PlantsVsZombiesGardenWarfare'' (2014, [[UsefulNotes/{{Xbox 360}} 360]]/[[UsefulNotes/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{Xbox One}} XBONE]]/[[UsefulNotes/{{PlayStation 4}} PS4]]/PC): Ratchet's ears can be obtained as a bonus costume in the [=PlayStation 3=] and [=PlayStation 4=] versions of the game.
* ''VideoGame/RocketLeague'' (2015/2016/2017, PC/[[UsefulNotes/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{Xbox One}} XBONE]]/[[UsefulNotes/{{Nintendo Switch}} Switch]]): Decals featuring stylized artwork of Ratchet and Clank as well as balloon toppers of the duo made to promote ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'' were given away for free to players that logged onto the game between August 17th, 2021 and January 3rd, 2022.
* ''[[VideoGame/TonyHawksProSkater Tony Hawk's Pro Skater 5]]'' (2015, [[UsefulNotes/{{Xbox 360}} 360]]/[[UsefulNotes/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{Xbox One}} XBONE]]/[[UsefulNotes/{{PlayStation 4}} PS4]]): Ratchet's head appears as a bonus head piece in the [=PlayStation 4=] version of the game.
* ''VideoGame/AmongUs'' (2018/2020/2021, PC/[=iOS=]/[[UsefulNotes/{{Nintendo Switch}} Switch]]/[[UsefulNotes/{{Xbox One}} XBONE]]/[[UsefulNotes/{{Xbox Series X}} Series X/S]]/[[UsefulNotes/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{PlayStation 5}} PS5]]): The [=PlayStation=] 4 and 5 versions of the game receive exclusive costume pieces in the form of a Ratchet hat, outfit, and a Clank pet.
* ''[[VideoGame/LittleBigPlanet Sackboy: A Big Adventure]]'' (2020, [[UsefulNotes/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{PlayStation 5}} PS5]]): Downloadable costumes of Ratchet, Clank, and [[VideoGame/RatchetAndClankRiftApart Rivet]] are available for free.
* ''VideoGame/FallGuysUltimateKnockout'' (2020, [[UsefulNotes/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{PlayStation 5}} PS5]]/PC): Cosmetic items and emotes based on Ratchet and Clank were made available as rewards for completing special limited time live events. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.

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* ''VideoGame/ResistanceFallOfMan'' (2006, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]): A Clank backpack, Ratchet's Omniwrench, and the Gravity Boots can be unlocked in the multiplayer mode.
* ''VideoGame/Resistance2'' (2008, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]): A Clank backpack can be unlocked in the multiplayer mode.
* ''VideoGame/ModNationRacers'' (2010, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]): A downloadable costume pack of Ratchet and Clank is available for purchase.
* ''[[VideoGame/LittleBigPlanet LittleBigPlanet 2]]'' (2011, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 3}} PS3]]): A downloadable costume pack of Ratchet and Clank based on ''[[VideoGame/PlayStationMoveHeroes PlayStation Move Heroes]]'' is available for purchase.
* ''VideoGame/PlantsVsZombiesGardenWarfare'' (2014, [[UsefulNotes/{{Xbox [[Platform/{{Xbox 360}} 360]]/[[UsefulNotes/{{PlayStation 360]]/[[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{Xbox PS3]]/[[Platform/{{Xbox One}} XBONE]]/[[UsefulNotes/{{PlayStation XBONE]]/[[Platform/{{PlayStation 4}} PS4]]/PC): Ratchet's ears can be obtained as a bonus costume in the [=PlayStation 3=] and [=PlayStation 4=] versions of the game.
* ''VideoGame/RocketLeague'' (2015/2016/2017, PC/[[UsefulNotes/{{PlayStation PC/[[Platform/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{Xbox PS4]]/[[Platform/{{Xbox One}} XBONE]]/[[UsefulNotes/{{Nintendo XBONE]]/[[Platform/{{Nintendo Switch}} Switch]]): Decals featuring stylized artwork of Ratchet and Clank as well as balloon toppers of the duo made to promote ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'' were given away for free to players that logged onto the game between August 17th, 2021 and January 3rd, 2022.
* ''[[VideoGame/TonyHawksProSkater Tony Hawk's Pro Skater 5]]'' (2015, [[UsefulNotes/{{Xbox [[Platform/{{Xbox 360}} 360]]/[[UsefulNotes/{{PlayStation 360]]/[[Platform/{{PlayStation 3}} PS3]]/[[UsefulNotes/{{Xbox PS3]]/[[Platform/{{Xbox One}} XBONE]]/[[UsefulNotes/{{PlayStation XBONE]]/[[Platform/{{PlayStation 4}} PS4]]): Ratchet's head appears as a bonus head piece in the [=PlayStation 4=] version of the game.
* ''VideoGame/AmongUs'' (2018/2020/2021, PC/[=iOS=]/[[UsefulNotes/{{Nintendo PC/[=iOS=]/[[Platform/{{Nintendo Switch}} Switch]]/[[UsefulNotes/{{Xbox Switch]]/[[Platform/{{Xbox One}} XBONE]]/[[UsefulNotes/{{Xbox XBONE]]/[[Platform/{{Xbox Series X}} Series X/S]]/[[UsefulNotes/{{PlayStation X/S]]/[[Platform/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{PlayStation PS4]]/[[Platform/{{PlayStation 5}} PS5]]): The [=PlayStation=] 4 and 5 versions of the game receive exclusive costume pieces in the form of a Ratchet hat, outfit, and a Clank pet.
* ''[[VideoGame/LittleBigPlanet Sackboy: A Big Adventure]]'' (2020, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{PlayStation PS4]]/[[Platform/{{PlayStation 5}} PS5]]): Downloadable costumes of Ratchet, Clank, and [[VideoGame/RatchetAndClankRiftApart Rivet]] are available for free.
* ''VideoGame/FallGuysUltimateKnockout'' (2020, [[UsefulNotes/{{PlayStation [[Platform/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{PlayStation PS4]]/[[Platfor,/{{PlayStation 5}} PS5]]/PC): Cosmetic items and emotes based on Ratchet and Clank were made available as rewards for completing special limited time live events. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.
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One of the most iconic and long-running UsefulNotes/{{PlayStation}} video game franchises. The series follows the adventures of FunnyAnimal alien Ratchet and his RobotBuddy Clank as they save the galaxy through [[{{Platformer}} Platforming]], puzzle-solving, humor, and [[MoreDakka prodigious firepower]].

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One of the most iconic and long-running UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} video game franchises. The series follows the adventures of FunnyAnimal alien Ratchet and his RobotBuddy Clank as they save the galaxy through [[{{Platformer}} Platforming]], puzzle-solving, humor, and [[MoreDakka prodigious firepower]].
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* ''VideoGame/RatchetAndClankRiftApart'' (2021, [[UsefulNotes/{{PlayStation 5}} PS5]]/PC) — A new game with the first original story since ''Into the Nexus'', featuring the duo trying to stop a CosmicFlaw that threatens all reality.

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* ''VideoGame/RatchetAndClankRiftApart'' (2021, (2021/2023, [[UsefulNotes/{{PlayStation 5}} PS5]]/PC) — A new game with the first original story since ''Into the Nexus'', featuring the duo trying to stop a CosmicFlaw that threatens all reality.
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Trope was cut/disambiguated due to cleanup, Examples Are Not General


* BonusBoss: Several of the optional [[MonsterArena arena]] bosses throughout the series, and [[spoiler:the final battle with Lord Vorselon in "Crack in Time."]]
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Whip It Good has been disambiguated


* WhipItGood: The Plasma Whip in ''Up Your Arsenal'' and ''Secret Agent Clank'', and the Lightning Ravager in ''Tools of Destruction''.
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* ''VideoGame/RatchetAndClankRiftApart'' (2021, [[UsefulNotes/{{PlayStation 5}} PS5]]) — A new game with the first original story since ''Into the Nexus'', featuring the duo trying to stop a CosmicFlaw that threatens all reality.

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* ''VideoGame/RatchetAndClankRiftApart'' (2021, [[UsefulNotes/{{PlayStation 5}} PS5]]) PS5]]/PC) — A new game with the first original story since ''Into the Nexus'', featuring the duo trying to stop a CosmicFlaw that threatens all reality.
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Trope is now Definition Only


* OffModel: For some reason it appears that most companies outside of Insomniac themselves cannot get Clank's head completely right. These differences can range from giving him turquoise-colored eyes instead of his standard green ones like in the PSP games[[note]]which even Insomniac was guilty of doing in some of the renders for the first two games[[/note]] to completely changing the shape of his head, such as what happened in the film where his normally sphere-shaped head was made to be more oval-shaped.
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* HollywoodBoardGames: ''Tools of Destruction'' parodied ''TabletopGame/{{Battleship}}'' with the "You Sank My Battleship" skill point. You earn it when you destroy (sunk) 3 of the battleships in the Rakar Star Cluster by shooting them with a blue orb.
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Removal of malformed wicks due to GCPTR cleanup


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* Berserk Button: Twice. Both Drek and Nefarious should have known that threatening Veldin, which just happens to be Ratchet's home planet, was their biggest (and possibly, last) mistake.

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* Berserk Button: BerserkButton: Twice. Both Drek and Nefarious should have known that threatening Veldin, which just happens to be Ratchet's home planet, was their biggest (and possibly, last) mistake.
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* Berserk Button: Twice. Both Drek and Nefarious should have known that threatening Veldin, which just happens to be Ratchet's home planet, was their biggest (and possibly, last) mistake.
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The series was created and developed by Creator/InsomniacGames after they were finished with the first three ''VideoGame/SpyroTheDragon'' games and it is published by Creator/SonyInteractiveEntertainment. This series maintains the whimsy and humor of the Spyro games, with a kitchen sink of sci-fi elements and a bunch of {{Impossibly Cool Weapon}}s.

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The series was created and developed by Creator/InsomniacGames after they were finished with the first three ''VideoGame/SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games and it is published by Creator/SonyInteractiveEntertainment. This series maintains the whimsy and humor of the Spyro games, with a kitchen sink of sci-fi elements and a bunch of {{Impossibly Cool Weapon}}s.



** The "[[NoAnimalsWereHarmed No <animals of the game> were harmed]]" message takes it even further, being a gag in the credits for the original ''[[VideoGame/SpyroTheDragon Spyro]]'' trilogy before ''Ratchet and Clank''!

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** The "[[NoAnimalsWereHarmed No <animals of the game> were harmed]]" message takes it even further, being a gag in the credits for the original ''[[VideoGame/SpyroTheDragon Spyro]]'' ''Franchise/{{Spyro|TheDragon}}'' trilogy before ''Ratchet and Clank''!
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* ''VideoGame/RocketLeague'' (2015/2016/2017, PC/[[UsefulNotes/{{PlayStation 4}} PS4]]/[[UsefulNotes/{{Xbox One}} XBONE]]/[[UsefulNotes/{{Nintendo Switch}} Switch]]): Decals featuring stylized artwork of Ratchet and Clank as well as balloon toppers of the duo made to promote ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'' were given away for free to players that logged onto the game between August 17th, 2021 and January 3rd, 2022.
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* MoneyIsExperiencePoints: Bolts are typically used to buy and upgrade weapons. You could also use bolts to refill health and ammo, but that was usually for a pitiful amount.
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* ArtificialGills: The O2 mask allows Ratchet to survive in toxic atmospheres, underwater, and even {{space|Mask}} with unlimited air supply. In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' and ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', the Megacorp Helmet serves this purpose instead.

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* ArtificialGills: ArtificialGill: The O2 mask allows Ratchet to survive in toxic atmospheres, underwater, and even {{space|Mask}} with unlimited air supply. In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' and ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', the Megacorp Helmet serves this purpose instead.
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* ArtificialGills: The O2 mask allows Ratchet to survive in toxic atmospheres, underwater, and even {{space|Mask}} with unlimited air supply. In ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' and ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', the Megacorp Helmet serves this purpose instead.

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Removed: 886

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Baleful Polymorph is no longer a trope


* BalefulPolymorph: [[VideoGame/RatchetAndClank2002 The Morph-O-Ray]], [[VideoGame/RatchetAndClankGoingCommando the Sheepinator]] ([[VideoGame/RatchetAndClank2016 twice]]), [[VideoGame/RatchetAndClankUpYourArsenal the Qwack-O-Ray]], [[VideoGame/RatchetAndClankGoingMobile the Boar-Zooka]], [[VideoGame/RatchetAndClankSizeMatters the Mootator]], [[VideoGame/RatchetDeadlocked any weapon with the Morph Mod]], [[VideoGame/SecretAgentClank the Pork Bomb Gun]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction the Transmorpher]], [[VideoGame/RatchetAndClankFutureACrackInTime the Chimp-o-Matic]], [[VideoGame/RatchetAndClankAll4One the Critter Strike]], [[VideoGame/RatchetAndClankFullFrontalAssault Transmorpher Mines]], [[VideoGame/RatchetAndClankIntoTheNexus the Winterizer]], and [[VideoGame/RatchetAndClankRiftApart the Topiary Sprinkler]] (which is actually plant-based), to date.


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* ForcedTransformation: [[VideoGame/RatchetAndClank2002 The Morph-O-Ray]], [[VideoGame/RatchetAndClankGoingCommando the Sheepinator]] ([[VideoGame/RatchetAndClank2016 twice]]), [[VideoGame/RatchetAndClankUpYourArsenal the Qwack-O-Ray]], [[VideoGame/RatchetAndClankGoingMobile the Boar-Zooka]], [[VideoGame/RatchetAndClankSizeMatters the Mootator]], [[VideoGame/RatchetDeadlocked any weapon with the Morph Mod]], [[VideoGame/SecretAgentClank the Pork Bomb Gun]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction the Transmorpher]], [[VideoGame/RatchetAndClankFutureACrackInTime the Chimp-o-Matic]], [[VideoGame/RatchetAndClankAll4One the Critter Strike]], [[VideoGame/RatchetAndClankFullFrontalAssault Transmorpher Mines]], [[VideoGame/RatchetAndClankIntoTheNexus the Winterizer]], and [[VideoGame/RatchetAndClankRiftApart the Topiary Sprinkler]] (which is actually plant-based), to date.
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* MonsterArena: From the second game onwards, there's at least one arena where you face off against waves of enemies, sometimes with special conditions attached. They include the Gladiator Games and Megacorp Games in ''Going Commando'', Annihilation Nation in ''Up Your Arsenal'', the ''entire fricking game'' in ''Deadlocked'', the Imperial Fight Festival in ''Tools of Destruction'', Ratchet's segments in ''Secret Agent Clank'', the Battleplex in ''A Crack in Time'', and the Destructapalooza in ''Into the Nexus''.

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* MonsterArena: From the second game onwards, there's at least one arena where you face off against waves of enemies, sometimes with special conditions attached. They include the Gladiator Games and Megacorp Games in ''Going Commando'', Annihilation Nation in ''Up Your Arsenal'', the ''entire fricking game'' in ''Deadlocked'', the Imperial Fight Festival in ''Tools of Destruction'', Ratchet's segments in ''Secret Agent Clank'', the Battleplex in ''A Crack in Time'', and the Destructapalooza in ''Into the Nexus''.Nexus'' and Zurkie's Battleplex in ''Rift Apart''.
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** One final, ridiculously powerful gun in almost every game: the [[VideoGame/RatchetAndClank2002 RYNO]] ([[VideoGame/RatchetAndClankSizeMatters three]] [[VideoGame/RatchetAndClank2016 times]]), [[VideoGame/RatchetAndClankGoingCommando RYNO II]], [[VideoGame/RatchetAndClankUpYourArsenal RY3NO/RYNOCERATOR]], [[VideoGame/RatchetDeadlocked Harbinger/Supernova]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction RYNO IV/RYNO 4-EVER]], [[VideoGame/RatchetAndClankFutureACrackInTime RYNO V/MEGA RYNO V]], [[VideoGame/RatchetAndClankAll4One RYNO VI Protosuit]], and [[VideoGame/RatchetAndClankIntoTheNexus RYNO VII/RYNO VII Xtreme]]. It's actually pretty noticeable that ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' averts this.

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** One final, ridiculously powerful gun in almost every game: the [[VideoGame/RatchetAndClank2002 RYNO]] ([[VideoGame/RatchetAndClankSizeMatters three]] [[VideoGame/RatchetAndClank2016 times]]), [[VideoGame/RatchetAndClankGoingCommando RYNO II]], [[VideoGame/RatchetAndClankUpYourArsenal RY3NO/RYNOCERATOR]], [[VideoGame/RatchetDeadlocked Harbinger/Supernova]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction RYNO IV/RYNO 4-EVER]], [[VideoGame/RatchetAndClankFutureACrackInTime RYNO V/MEGA RYNO V]], [[VideoGame/RatchetAndClankAll4One RYNO VI Protosuit]], and [[VideoGame/RatchetAndClankIntoTheNexus RYNO VII/RYNO VII Xtreme]].Xtreme]] and [[VideoGame/RatchetAndClankRiftApart RYNO 8/RYNO Infinity]]. It's actually pretty noticeable that ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' averts this.

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