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* CosmicMotifs: Every game after ''Persona 2'' is identified by a type of light.
** ''Persona 3'''s story is governed by the phases of the moon, and its central dungeon can only be explored at night. Appropriately, the male protagonist's charisma is of a subtle but hypnotic kind, influencing events greatly without talking much or taking an assertive role.
** ''Persona 4'''s story is about breaking through fog both literal and metaphorical, like sunlight does. Its color motif is bright yellow, and its hero is the most confident and extroverted Wild Card seen yet.
** ''Persona 5'''s story is about empowering the masses, which shows in its "stars" motif. Its hero is subdued and must be even more secretive than other Persona-users, but loves acting flashy nonetheless.

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Trope was cut/disambiguated due to cleanup


** ''Eternal Punishment'' has a SerialKiller trying to recreate the Masked Circle, the [[HatePlague brainwashed serial killers that pop up in his wake]], and the NewWorldOrder, which is made up of several cooperating factions. And then it's revealed that [[spoiler:Nyarlathotep was ''once again'' manipulating everyone]].

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** ''Eternal Punishment'' has a SerialKiller trying to recreate the Masked Circle, the [[HatePlague brainwashed serial killers that pop up in his wake]], and the NewWorldOrder, New World Order, which is made up of several cooperating factions. And then it's revealed that [[spoiler:Nyarlathotep was ''once again'' manipulating everyone]].



* LostInTranslation: Arguably more prominent here than in ''Megami Tensei'' in general. The UpdatedReRelease of the earlier games generally fail to translate Japanese words which denote important concepts related to Jungian psychology, Japanese Buddhism or other religious concepts. For an example, Philemon and Nyarlathotep's explanations at the end of ''Innocent Sin'' lost so many meanings from the original Japanese that it actually paints Philemon as even more StupidGood than he really is. While games post ''Persona 3'' are generally better about this, certain elements and references to Japanese culture simply can't be translated and must be changed -- particularly prominent for class quizes and tests.

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* LostInTranslation: Arguably more prominent here than in ''Megami Tensei'' in general. The UpdatedReRelease of the earlier games generally fail to translate Japanese words which denote important concepts related to Jungian psychology, Japanese Buddhism or other religious concepts. For an example, Philemon and Nyarlathotep's explanations at the end of ''Innocent Sin'' lost so many meanings from the original Japanese that it actually paints Philemon as even more StupidGood than he really is. While games post ''Persona 3'' are generally better about this, certain elements and references to Japanese culture simply can't be translated and must be changed -- particularly prominent for class quizes quizzes and tests.


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* OnceAnEpisode: In games post-''3'', when [[HelloInsertNameHere the player is given the chance to name their protagonist]], they are told "one must take responsibility for their actions," though the context of this phrase changes depending on the game.
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** There is a primary ColorMotif that pervade the game's artwork and UI: Gray for PSP ports of ''[[VideoGame/Persona1 Persona]]'' and ''VideoGamePersona2: Eternal Punishment'', bright red for PSP port of ''Persona 2: Innocent Sin'' and ''VideoGame/Persona5'', blue for ''VideoGame/Persona3'' (and pink for the female protagonist in ''3''s remake), yellow in ''VideoGame/Persona4'', and purple in ''Q'' duology.

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** There is a primary ColorMotif that pervade the game's artwork and UI: Gray for PSP ports of ''[[VideoGame/Persona1 Persona]]'' and ''VideoGamePersona2: ''VideoGame/Persona2: Eternal Punishment'', bright red for PSP port of ''Persona 2: Innocent Sin'' and ''VideoGame/Persona5'', blue for ''VideoGame/Persona3'' (and pink for the female protagonist in ''3''s remake), yellow in ''VideoGame/Persona4'', and purple in ''Q'' duology.
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*** Quite a few enemies - especially the bosses - are Body Horror galore. Bonus Boss Pandora whose body is vertically split in half and led together by blood-like goo? Was Sugawara whose head has been bloated into a twitching incent-like monster [[AndIMustScream while he's still concious and begging you to kill him from the pain despite being immortal]]? The "stalker" that hunts down Eriko who apparently has no sense of pain and shows up with more injuries and bandages each and every time, not even bothered by his arm breaking? The JOKERS that were ''physically transformed'' to demons? How about the FinalBoss of ''Innocent Sin'' who is [[spoiler:a tentacled amalgamation of the fathers of each party member tied up in bondage gear]]?

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*** Quite a few enemies - especially the bosses - are Body Horror galore. Bonus Boss Pandora Persephone whose body is vertically split in half and led together by blood-like goo? Was Sugawara whose head has been bloated into a twitching incent-like monster [[AndIMustScream while he's still concious and begging you to kill him from the pain despite being immortal]]? The "stalker" that hunts down Eriko who apparently has no sense of pain and shows up with more injuries and bandages each and every time, not even bothered by his arm breaking? The JOKERS that were ''physically transformed'' to demons? How about the FinalBoss of ''Innocent Sin'' who is [[spoiler:a tentacled amalgamation of the fathers of each party member tied up in bondage gear]]?



** ''Persona 3'' has Koromaru (a dog) and Aigis (a robot). ''The Answer'' adds another robot named Metis.

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** ''Persona 3'' has Koromaru (a dog) and Aigis (a robot). ''The Answer'' adds another robot named Metis.Metis [[spoiler:who is implied to be Aigis' Shadow]].



** There is a primary ColorMotif that pervade the game's artwork and UI: Blue for ''VideoGame/Persona3'' (and pink for the female protagonist in ''3''s remake), yellow in ''VideoGame/Persona4'', and bright red for ''VideoGame/Persona5''.

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** There is a primary ColorMotif that pervade the game's artwork and UI: Blue Gray for PSP ports of ''[[VideoGame/Persona1 Persona]]'' and ''VideoGamePersona2: Eternal Punishment'', bright red for PSP port of ''Persona 2: Innocent Sin'' and ''VideoGame/Persona5'', blue for ''VideoGame/Persona3'' (and pink for the female protagonist in ''3''s remake), yellow in ''VideoGame/Persona4'', and bright red for ''VideoGame/Persona5''.purple in ''Q'' duology.



** When the party first forms, their initial navigator will [[EnemyScan scan]] any foes the player targets, though their scanning ability has a few weaknesses. Later in the game, a new character joins the party and has stronger scanning abilities than the first navigator. The new character takes over the role of navigator and the previous navigator becomes a full-time combatant.

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** When the party first forms, their initial navigator will [[EnemyScan scan]] any foes the player targets, though their scanning ability has a few weaknesses. Later in the game, a new character joins the party and has stronger scanning abilities than the first navigator. The new character takes over the role of navigator and the previous navigator becomes a full-time combatant.combatant (except in ''5'', where they already were one).



** ''Persona 2 Innocent Sin'' also received a PSP port, with upgraded graphics (mostly the menus), remixed soundtrack (and the option to switch between the original and the new version), reworked negotiations, and the Climax Theatre, which includes new sidequests. This was also the first official version of the game outside Japan.
** The ''Persona 2 Eternal Punishment'' PSP port, on top of the graphics and soundtrack work that was also done in ''IS'', added ''[[AnotherSideAnotherStory Tatsuya's Scenario]]'', which tells certains events from Tatsuya's POV, heavily expands on certain plot points and lore, introduces new characters, and includes a BonusDungeon and several new bosses. That version was never released out of Japan.

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** ''Persona 2 Innocent Sin'' also received a PSP port, with upgraded graphics (mostly the menus), remixed soundtrack (and the option to switch between the original and the new version), reworked negotiations, and the Climax Theatre, which includes new sidequests. This was also the [[RemadeForExport first official version of the game outside Japan.
Japan]].
** The ''Persona 2 Eternal Punishment'' PSP port, on top of the graphics and soundtrack work that was also done in ''IS'', added ''[[AnotherSideAnotherStory Tatsuya's Scenario]]'', which tells certains events from Tatsuya's POV, heavily expands on certain plot points and lore, introduces new characters, and includes a BonusDungeon and several new bosses. That version was [[NoExportForYou never released out of Japan.Japan]].



* WhatIf: How the entire series started. Long story short, the events of the [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] games prevented the events of ''VideoGame/ShinMegamiTenseiI'' from ever happening.

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* WhatIf: How the entire series started. Long story short, the events of the [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] games and ''VideoGame/ShinMegamiTenseiIf'' prevented the events of ''VideoGame/ShinMegamiTenseiI'' from ever happening.

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No context given or reasons for the similarities for those two. Rewording the "checklist" example.


** Goro Akechi from ''Persona 5'' is a dead ringer for ''Persona 4''[='=]s Naoto Shirogane. KidDetective? Check. Initially at odds with the party? Check. The last character to join the party? Check. Specializes in [[LightEmUp light]], [[CastingAShadow dark]], and [[InfinityPlusOneElement almighty]] spells? Check. [[spoiler:After TheReveal, he becomes one for ''Persona 4''[='=]s Tohru Adachi. DetectiveMole? Check. DarkMessiah who is half of a pair of DuelingMessiahs with the protagonist? Check. Does his victory spell the removal of free will? Check. Redeemed after you beat the ever-loving shit out of him? Check. Hell, even their last names sound similar!]]
** ''VideoGame/PersonaQShadowOfTheLabyrinth'' character, Rei, has alot of similarities to Maki Sonomura from ''VideoGame/Persona1''.
** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', Hikari has similarities to Futaba Sakura from ''Persona 5''.

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** Goro Akechi from ''Persona 5'' is a dead ringer for calls back to ''Persona 4''[='=]s Naoto Shirogane. KidDetective? Check. Initially Shirogane in several ways. He's also an [[KidDetective ace detective at a young age]], to the point where he's even called the second coming of the Detective Prince (a title originally given to Naoto), is initially at odds with the party? Check. The party, is the last character to join the party? Check. Specializes join, and specializes in [[LightEmUp light]], [[CastingAShadow dark]], and [[InfinityPlusOneElement almighty]] spells? Check. [[spoiler:After TheReveal, he becomes one for spells. Later in the game, [[spoiler:his true nature shows that he's pretty similar to ''Persona 4''[='=]s Tohru Adachi. DetectiveMole? Check. DarkMessiah who is half of He appears to be a pair of DuelingMessiahs detective on the force, [[DetectiveMole only to actually be in league with the protagonist? Check. Does his victory spell bad guys]], both are unhinged murderers, and both are also an EvilCounterpart to the removal of free will? Check. Redeemed after you beat protagonist. Their respective Social Link/Confidant also becomes more important in the ever-loving shit out of him? Check. Hell, UpdatedRerelease as well, and even their last names sound similar!]]
** ''VideoGame/PersonaQShadowOfTheLabyrinth'' character, Rei, has alot of similarities to Maki Sonomura from ''VideoGame/Persona1''.
** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', Hikari has similarities to Futaba Sakura from ''Persona 5''.
are kinda similar (both starting with a- and ending with -chi)]].
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[[caption-width-right:350:''Bonds between people are the true power.'']]

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[[caption-width-right:350:''Bonds [[caption-width-right:350:''[[ThePowerOfFriendship Bonds between people are the true power.'']]
]]'' [[labelnote:Who?]]Counter-clockwise from bottom-right: [[VideoGame/Persona5 Ren Amamiya]], [[VideoGame/Persona2 Maya Amano & Tatsuya Suou]], [[VideoGame/Persona4 Yu Narukami]], [[VideoGame/Persona1 P1 protagonist]], [[VideoGame/Persona3 Makoto Yuki & Kotone Shiomi]][[/labelnote]]]]
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* HealingMagicIsTheHardest: Downplayed. The original ''VideoGame/Persona1'' shows HealingHands Dia line of spells used by Personas, while effective on fellow Persona users and other supernatural entities, don't really work properly on people who have not awakened their Personas. At one point, the party members attempt to heal a schoolmate, and they find that healing spells only give an effect comparable to massaging. ''VideoGame/Persona3'' has Chidori being able to heal dead flowers back to life, but she does so with her unique EmpathicHealer ability rather than the standard HealingHands spells. [[spoiler:The same game also implies Persona users who are rendered unable or unwilling to evoke their Personas are also difficult to heal normally, as Shinjiro and Junpei can attest to.]] ''VideoGame/Persona4'' further affirms this, as [[spoiler:the Investigation Team cannot do anything to help Nanako recover even when in the TV world, as she is not a Persona user]].

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* HealingMagicIsTheHardest: Downplayed. Implied. The original ''VideoGame/Persona1'' shows HealingHands Dia line of spells used by Personas, the party members, while effective on fellow Persona users and other supernatural entities, don't really work properly on people who have not awakened their Personas. yet to awaken the Persona. At one point, the party members attempt attempts to heal a schoolmate, and they find that healing spells only give an effect comparable to massaging. ''VideoGame/Persona3'' has Chidori being able to heal dead flowers back to life, but she does so with her unique EmpathicHealer ability rather than the standard HealingHands spells. [[spoiler:The same game also implies Persona users who are rendered unable or unwilling to evoke their Personas are also difficult to heal normally, with ordinary healing, as Shinjiro and Junpei can attest to.]] to]]. ''VideoGame/Persona4'' further affirms this, as also has [[spoiler:the Investigation Team cannot do anything to help Nanako recover even when in the TV world, as she is not a Persona user]].user]]. The reason it is this trope is because entities ''other'' than human Persona users (Igor, Philemon, Trish) can use healing magic on ordinary humans just fine, showcasing a disparity between ordinary Persona users and actual practitioners of magic.
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* HealingMagicIsTheHardest: Downplayed. The original ''VideoGame/Persona1'' shows HealingHands Dia line of spells used by Personas, while effective on fellow Persona users and other supernatural entities, don't really work properly on people who have not awakened their Personas. At one point, the party members attempt to heal a schoolmate, and they find that healing spells only give an effect comparable to massaging. ''VideoGame/Persona3'' has Chidori being able to heal dead flowers back to life, but she does so with her unique EmpathicHealer ability rather than the standard HealingHands spells. [[spoiler:The same game also implies Persona users who are rendered unable or unwilling to evoke their Personas are also difficult to heal normally, as Shinjiro and Junpei can attest to.]]

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* HealingMagicIsTheHardest: Downplayed. The original ''VideoGame/Persona1'' shows HealingHands Dia line of spells used by Personas, while effective on fellow Persona users and other supernatural entities, don't really work properly on people who have not awakened their Personas. At one point, the party members attempt to heal a schoolmate, and they find that healing spells only give an effect comparable to massaging. ''VideoGame/Persona3'' has Chidori being able to heal dead flowers back to life, but she does so with her unique EmpathicHealer ability rather than the standard HealingHands spells. [[spoiler:The same game also implies Persona users who are rendered unable or unwilling to evoke their Personas are also difficult to heal normally, as Shinjiro and Junpei can attest to.]]]] ''VideoGame/Persona4'' further affirms this, as [[spoiler:the Investigation Team cannot do anything to help Nanako recover even when in the TV world, as she is not a Persona user]].
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** Justified in ''Persona 4'' as the party explores the TV world right after school. On Sundays they wear casual clothes.

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** Justified in ''Persona 4'' as the party explores the TV world World right after school. On However, they still wear their uniforms when venturing into the TV World on Sundays they wear casual clothes.and school holidays, with the justification that they're hiding their weapons under their uniforms.
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** ''VideoGame/Persona5Tactica'' (2023; PC, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/NintendoSwitch)

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** ''VideoGame/Persona5Tactica'' (2023; PC, Windows (Steam and Windows Store), Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/NintendoSwitch)Platform/NintendoSwitch StrategyRPG SpinOff)
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It's is now YMMV per TRS


* NintendoHard: Make no mistake; just because they're easier and LighterAndSofter than its parent series, that doesn't mean the games won't pummel you to submission if you make a mistake.
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General clarification on works content


** The UpdatedReRelease of ''Eternal Punishment'' introduces Kadath Mandala, also known as the Dreamlands by the first few Persona users in history. It also appears as an abyss with portals and shrines, but it exists one level above Monado, where "archetypes" as Jungian psychology defines them are formed. It contains memories from all which have lived, and thus also every single identity ever conceived by humankind (including multiple interpretations of any entity), the blueprints which give rise to gods and demons -- and by extension, Personas. The Shadow Self/Persona within every human resonates with an appropriate identity from here, one which reflects the human's own experiences, which is why they usually take the form and powers of gods and demons. The realm is guarded by all manners of entities, but especially Yog-Sothoth (a name given to the incarnation of boundaries within the mind which divides the conscious from the unconscious), as well as Philemon and Nyarlathotep. Normally, a human can only enter this realm (and implicitly, Monado) with assistance from one of these entities, but it is stated a sufficiently trained master of Persona could reach this realm through dreaming, while one person -- Randolph Carter -- is the only known person in all of history who can ''physically'' open a gate to the Kadath and enable others to enter it.

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** The UpdatedReRelease of ''Eternal Punishment'' introduces Kadath Mandala, also known as the Dreamlands by the first few Persona users in history. It also appears as an abyss with portals and shrines, but it exists one level above Monado, where "archetypes" as Jungian psychology defines them are formed. It contains memories from all which have lived, and thus also every single identity ever conceived by humankind (including multiple interpretations of any entity), the blueprints which give rise to gods and demons -- and by extension, Personas. The Shadow Self/Persona within every human resonates with an appropriate identity from here, one which reflects the human's own experiences, which is why they usually take the form and powers of gods and demons. The realm is guarded by all manners of entities, but especially Yog-Sothoth (a name given to Umr-At-Tawil (an avatar of the incarnation of boundaries within the mind which divides the conscious from the unconscious), all minds), as well as Philemon and Nyarlathotep. Normally, a human can only enter this realm (and implicitly, Monado) with assistance from one of these entities, but it is stated a sufficiently trained master of Persona could reach this realm through dreaming, while one person -- Randolph Carter -- is the only known person in all of history who can ''physically'' open a gate to the Kadath and enable others to enter it.
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Spelling/grammar fix(es)


** ''VideoGame/Persona4Arena'' (2012; UsefulNotes/{{Arcade|Game}}, Platform/PlayStation3, Platform/Xbob360 FightingGame SpinOff)

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** ''VideoGame/Persona4Arena'' (2012; UsefulNotes/{{Arcade|Game}}, Platform/PlayStation3, Platform/Xbob360 Platform/Xbox360 FightingGame SpinOff)
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** ''VideoGame/Persona4Arena'' (2012; UsefulNotes/{{Arcade|Game}}, Platform/PlayStation3, Platform/XBox360 FightingGame SpinOff)

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** ''VideoGame/Persona4Arena'' (2012; UsefulNotes/{{Arcade|Game}}, Platform/PlayStation3, Platform/XBox360 Platform/Xbob360 FightingGame SpinOff)



** ''VideoGame/Persona4DancingAllNight'' (2015; Platform/PlayStationVita RhythmGame SpinOff)

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** ''VideoGame/Persona4DancingAllNight'' (2015; Platform/PlayStationVita Platform/PlaystationVita RhythmGame SpinOff)



** ''VideoGame/Persona5DancingInStarlight'' (2018; Platform/PlayStation4, Platform/PlayStationVita RhythmGame SpinOff) [[/index]]

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** ''VideoGame/Persona5DancingInStarlight'' (2018; Platform/PlayStation4, Platform/PlayStationVita Platform/PlaystationVita RhythmGame SpinOff) [[/index]]
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Trope was cut/disambiguated due to cleanup


* WhatIf: How the entire series started, combined with ForWantOfANail. Long story short, the events of the [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] games prevented the events of ''VideoGame/ShinMegamiTenseiI'' from ever happening.

to:

* WhatIf: How the entire series started, combined with ForWantOfANail.started. Long story short, the events of the [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] games prevented the events of ''VideoGame/ShinMegamiTenseiI'' from ever happening.
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** ''VideoGame/Persona4Arena'' (2012; Platform/{{Arcade|Game}}, Platform/PlayStation3, Platform/XBox360 FightingGame SpinOff)
*** ''VideoGame/Persona4ArenaUltimax'' (2014; Platform/{{Arcade|Game}}, Platform/PlayStation3, Platform/Xbox360[[note]]outside Japan only[[/note]], 2022; Platform/Playstation4, Platform/NintendoSwitch, Windows Sequel)

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** ''VideoGame/Persona4Arena'' (2012; Platform/{{Arcade|Game}}, UsefulNotes/{{Arcade|Game}}, Platform/PlayStation3, Platform/XBox360 FightingGame SpinOff)
*** ''VideoGame/Persona4ArenaUltimax'' (2014; Platform/{{Arcade|Game}}, UsefulNotes/{{Arcade|Game}}, Platform/PlayStation3, Platform/Xbox360[[note]]outside Japan only[[/note]], 2022; Platform/Playstation4, Platform/NintendoSwitch, Windows Sequel)
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Namespacing.


* ''VideoGame/ShinMegamiTenseiIf'' (1994; [[UsefulNotes/SuperNES Super Famicom]], Japan only): While it doesn't carry the ''Persona'' name, it served as the inspiration and prototype for the franchise and many of its mechanics, its main character makes sizable cameos in the first two ''Persona'' titles, and ''If''[='s=] school uniforms are included with ''Persona 1-4''[='s=] in ''Persona 5'' DLC, so many consider it essentially ''Persona 0''.
** ''Shin Megami Tensei If...'' (2002; UsefulNotes/PlayStation UpdatedRerelease, Japan only)[[index]]
* ''VideoGame/Persona1''[[/index]] (1996; UsefulNotes/PlayStation, [[UsefulNotes/MicrosoftWindows Windows]][[note]]Japan-only[[/note]]): In the city of Mikage-cho, a group of high school students battle demonic incursions connected to a shadowy corporation researching a means to merge consciousness and reality.
** ''Persona'' (2009; UsefulNotes/PlayStationPortable UpdatedRerelease)[[index]]

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* ''VideoGame/ShinMegamiTenseiIf'' (1994; [[UsefulNotes/SuperNES [[Platform/SuperNES Super Famicom]], Japan only): While it doesn't carry the ''Persona'' name, it served as the inspiration and prototype for the franchise and many of its mechanics, its main character makes sizable cameos in the first two ''Persona'' titles, and ''If''[='s=] school uniforms are included with ''Persona 1-4''[='s=] in ''Persona 5'' DLC, so many consider it essentially ''Persona 0''.
** ''Shin Megami Tensei If...'' (2002; UsefulNotes/PlayStation Platform/PlayStation UpdatedRerelease, Japan only)[[index]]
* ''VideoGame/Persona1''[[/index]] (1996; UsefulNotes/PlayStation, [[UsefulNotes/MicrosoftWindows Platform/PlayStation, [[Platform/MicrosoftWindows Windows]][[note]]Japan-only[[/note]]): In the city of Mikage-cho, a group of high school students battle demonic incursions connected to a shadowy corporation researching a means to merge consciousness and reality.
** ''Persona'' (2009; UsefulNotes/PlayStationPortable Platform/PlayStationPortable UpdatedRerelease)[[index]]



** ''Persona 2: Innocent Sin'' (1999; UsefulNotes/PlayStation, Japan only): A supernatural menace known as Joker is blurring the line between perception and reality, and it is up to a new generation of high school students, led by the aloof Tatsuya Suou, to end Joker's threat.
*** ''Persona 2: Innocent Sin'' (2011; UsefulNotes/PlayStationPortable UpdatedRerelease)
** ''Persona 2: Eternal Punishment'' (2000; UsefulNotes/PlayStation): Reporter Maya Amano's investigation into the Joker phenomenon leads to a new threat emerging in the city of Sumaru, and confronting it will force her to contend with the nature of the world she lives in.
*** ''Persona 2: Eternal Punishment'' (2012; UsefulNotes/PlayStationPortable UpdatedRerelease, Japan only)[[index]]
* ''VideoGame/Persona3''[[/index]] (2006; UsefulNotes/PlayStation2): A new transfer student attending Gekkokan High School is recruited into a clandestine organization fighting the Shadows, monsters that emerge from a mysterious tower that appears during a hidden 25th hour of the day.
** ''Persona 3 FES'' (2007; UsefulNotes/PlayStation2 UpdatedRerelease)
** ''Persona 3 Portable'' (2009; UsefulNotes/PlayStationPortable, 2023; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease)
** ''VideoGame/Persona3Reload'' (2024; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, and UsefulNotes/PlayStation5 VideoGameRemake).
** [[index]] ''VideoGame/Persona3DancingInMoonlight'' (2018; UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita RhythmGame SpinOff)
* ''VideoGame/Persona4''[[/index]] (2008; UsefulNotes/PlayStation2): In the rural town of Inaba, a group of high school students investigate a harrowing series of serial murders and kidnappings related to an alternate reality hidden behind their TV screens.
** ''Persona 4 Golden'' (2012; UsefulNotes/PlayStationVita, 2020; Windows (UsefulNotes/{{Steam}}), 2023; [[UsefulNotes/XboxLive Windows Store]], UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease)[[index]]
** ''VideoGame/Persona4Arena'' (2012; UsefulNotes/{{Arcade|Game}}, UsefulNotes/PlayStation3, UsefulNotes/XBox360 FightingGame SpinOff)
*** ''VideoGame/Persona4ArenaUltimax'' (2014; UsefulNotes/{{Arcade|Game}}, UsefulNotes/PlayStation3, UsefulNotes/Xbox360[[note]]outside Japan only[[/note]], 2022; UsefulNotes/Playstation4, UsefulNotes/NintendoSwitch, Windows Sequel)
** ''VideoGame/Persona4DancingAllNight'' (2015; UsefulNotes/PlayStationVita RhythmGame SpinOff)

to:

** ''Persona 2: Innocent Sin'' (1999; UsefulNotes/PlayStation, Platform/PlayStation, Japan only): A supernatural menace known as Joker is blurring the line between perception and reality, and it is up to a new generation of high school students, led by the aloof Tatsuya Suou, to end Joker's threat.
*** ''Persona 2: Innocent Sin'' (2011; UsefulNotes/PlayStationPortable Platform/PlayStationPortable UpdatedRerelease)
** ''Persona 2: Eternal Punishment'' (2000; UsefulNotes/PlayStation): Platform/PlayStation): Reporter Maya Amano's investigation into the Joker phenomenon leads to a new threat emerging in the city of Sumaru, and confronting it will force her to contend with the nature of the world she lives in.
*** ''Persona 2: Eternal Punishment'' (2012; UsefulNotes/PlayStationPortable Platform/PlayStationPortable UpdatedRerelease, Japan only)[[index]]
* ''VideoGame/Persona3''[[/index]] (2006; UsefulNotes/PlayStation2): Platform/PlayStation2): A new transfer student attending Gekkokan High School is recruited into a clandestine organization fighting the Shadows, monsters that emerge from a mysterious tower that appears during a hidden 25th hour of the day.
** ''Persona 3 FES'' (2007; UsefulNotes/PlayStation2 Platform/PlayStation2 UpdatedRerelease)
** ''Persona 3 Portable'' (2009; UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, 2023; Windows (UsefulNotes/{{Steam}} (Platform/{{Steam}} and [[UsefulNotes/XboxLive [[Platform/XboxLive Windows Store]]), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch Platform/PlayStation4, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch UpdatedRerelease)
** ''VideoGame/Persona3Reload'' (2024; Windows (UsefulNotes/{{Steam}} (Platform/{{Steam}} and [[UsefulNotes/XboxLive [[Platform/XboxLive Windows Store]]), UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/PlayStation4, and UsefulNotes/PlayStation5 Platform/PlayStation5 VideoGameRemake).
** [[index]] ''VideoGame/Persona3DancingInMoonlight'' (2018; UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita Platform/PlayStation4, Platform/PlayStationVita RhythmGame SpinOff)
* ''VideoGame/Persona4''[[/index]] (2008; UsefulNotes/PlayStation2): Platform/PlayStation2): In the rural town of Inaba, a group of high school students investigate a harrowing series of serial murders and kidnappings related to an alternate reality hidden behind their TV screens.
** ''Persona 4 Golden'' (2012; UsefulNotes/PlayStationVita, Platform/PlayStationVita, 2020; Windows (UsefulNotes/{{Steam}}), (Platform/{{Steam}}), 2023; [[UsefulNotes/XboxLive [[Platform/XboxLive Windows Store]], UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch Platform/PlayStation4, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch UpdatedRerelease)[[index]]
** ''VideoGame/Persona4Arena'' (2012; UsefulNotes/{{Arcade|Game}}, UsefulNotes/PlayStation3, UsefulNotes/XBox360 Platform/{{Arcade|Game}}, Platform/PlayStation3, Platform/XBox360 FightingGame SpinOff)
*** ''VideoGame/Persona4ArenaUltimax'' (2014; UsefulNotes/{{Arcade|Game}}, UsefulNotes/PlayStation3, UsefulNotes/Xbox360[[note]]outside Platform/{{Arcade|Game}}, Platform/PlayStation3, Platform/Xbox360[[note]]outside Japan only[[/note]], 2022; UsefulNotes/Playstation4, UsefulNotes/NintendoSwitch, Platform/Playstation4, Platform/NintendoSwitch, Windows Sequel)
** ''VideoGame/Persona4DancingAllNight'' (2015; UsefulNotes/PlayStationVita Platform/PlayStationVita RhythmGame SpinOff)



* ''VideoGame/PersonaQShadowOfTheLabyrinth'' (2014; UsefulNotes/Nintendo3DS ''P3'' x ''P4'' {{Crossover}})
** ''VideoGame/PersonaQ2NewCinemaLabyrinth'' (2018; UsefulNotes/Nintendo3DS ''P3'' x ''P4'' x ''P5'' {{Crossover}})
* ''VideoGame/Persona5'' (2016; UsefulNotes/PlayStation3, UsefulNotes/PlayStation4): A juvenile delinquent, sent to Tokyo as part of a year-long probation for a crime he did not commit, discovers another world linked to people's distorted desires, and within it, a means to exact justice on those who abuse their power.
** ''VideoGame/Persona5DancingInStarlight'' (2018; UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita RhythmGame SpinOff) [[/index]]
** ''Persona 5 Royal'' (2019; UsefulNotes/Playstation4, 2022; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease) [[index]]
** ''VideoGame/Persona5Strikers'' (2020; UsefulNotes/Playstation4, UsefulNotes/NintendoSwitch, Windows [[VideoGame/DynastyWarriors Musou]] SpinOff)
** ''VideoGame/Persona5Tactica'' (2023; PC, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/NintendoSwitch)

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* ''VideoGame/PersonaQShadowOfTheLabyrinth'' (2014; UsefulNotes/Nintendo3DS Platform/Nintendo3DS ''P3'' x ''P4'' {{Crossover}})
** ''VideoGame/PersonaQ2NewCinemaLabyrinth'' (2018; UsefulNotes/Nintendo3DS Platform/Nintendo3DS ''P3'' x ''P4'' x ''P5'' {{Crossover}})
* ''VideoGame/Persona5'' (2016; UsefulNotes/PlayStation3, UsefulNotes/PlayStation4): Platform/PlayStation3, Platform/PlayStation4): A juvenile delinquent, sent to Tokyo as part of a year-long probation for a crime he did not commit, discovers another world linked to people's distorted desires, and within it, a means to exact justice on those who abuse their power.
** ''VideoGame/Persona5DancingInStarlight'' (2018; UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita Platform/PlayStation4, Platform/PlayStationVita RhythmGame SpinOff) [[/index]]
** ''Persona 5 Royal'' (2019; UsefulNotes/Playstation4, Platform/Playstation4, 2022; Windows (UsefulNotes/{{Steam}} (Platform/{{Steam}} and [[UsefulNotes/XboxLive [[Platform/XboxLive Windows Store]]), UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch UpdatedRerelease) [[index]]
** ''VideoGame/Persona5Strikers'' (2020; UsefulNotes/Playstation4, UsefulNotes/NintendoSwitch, Platform/Playstation4, Platform/NintendoSwitch, Windows [[VideoGame/DynastyWarriors Musou]] SpinOff)
** ''VideoGame/Persona5Tactica'' (2023; PC, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/NintendoSwitch)Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/NintendoSwitch)



* ''VideoGame/BlazBlueCrossTagBattle'' (2018; UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, PC): A FightingGame {{Crossover}} with ''VideoGame/Persona4Arena'', ''Franchise/BlazBlue'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'' and more.
* ''VideoGame/SuperSmashBrosUltimate'' (2018; UsefulNotes/NintendoSwitch): Joker from ''VideoGame/Persona5'' appears as a [[DownloadableContent DLC]] GuestFighter, alongside Mementos as a stage, music from the ''Persona'' series plus new remixes, and various cameos by the Phantom Thieves.
* ''[[VideoGame/{{Catherine}} Catherine: Full Body]]'' (2019; UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch): The Phantom Thieves have their own storyline in the game's Babel mode, with Joker as a playable character.

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* ''VideoGame/BlazBlueCrossTagBattle'' (2018; UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, Platform/NintendoSwitch, Platform/Playstation4, PC): A FightingGame {{Crossover}} with ''VideoGame/Persona4Arena'', ''Franchise/BlazBlue'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'' and more.
* ''VideoGame/SuperSmashBrosUltimate'' (2018; UsefulNotes/NintendoSwitch): Platform/NintendoSwitch): Joker from ''VideoGame/Persona5'' appears as a [[DownloadableContent DLC]] GuestFighter, alongside Mementos as a stage, music from the ''Persona'' series plus new remixes, and various cameos by the Phantom Thieves.
* ''[[VideoGame/{{Catherine}} Catherine: Full Body]]'' (2019; UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch): Platform/PlayStation4, Platform/NintendoSwitch): The Phantom Thieves have their own storyline in the game's Babel mode, with Joker as a playable character.



** ''Persona 5'' has ''Royal'', for one of its original consoles, and later Windows, UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS. Once again, it introduces new characters, dungeons, new and reworked Confidants, a third semester to the story and two new endings.

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** ''Persona 5'' has ''Royal'', for one of its original consoles, and later Windows, UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 Platform/NintendoSwitch, Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS.Platform/XboxSeriesXAndS. Once again, it introduces new characters, dungeons, new and reworked Confidants, a third semester to the story and two new endings.
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Most of the games are generally LighterAndSofter and a fair bit easier than the mainline ''Shin Megami Tensei'' games, though that doesn't mean they aren't afraid to kick your ass [[GutPunch emotionally]] or [[NintendoHard gameplay-wise]]. And be warned: these are ''long'' games, so you better have some free time.

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Most of the games are generally LighterAndSofter and a fair bit easier than the mainline ''Shin Megami Tensei'' games, though that doesn't mean they still aren't afraid to kick your ass [[NintendoHard gameplay-wise]], or [[GutPunch emotionally]] or [[NintendoHard gameplay-wise]].for that matter. And be warned: these are ''long'' games, so you better have some free time.
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** ''VideoGame/Persona3'': A downplayed example. While not outright ostracized, the protagonist is viewed with a certain amount of envy and jealousy due to having just arrived and yet getting to stay in the same dorm as some of the most popular students in school (in truth, this to make their WakeUpGoToSchoolSaveTheWorld activities easier). In addition, his aloof, detached air also makes him difficult to approach, something brought up by some of the Social Link characters. In fact, it's even brought up that bad rumours follow him around because he doesn't socialise and has been seen wandering around seedier parts of town. His female counterpart in ''Portable'' however completely averts this (aside from Akihiko's fangirls being jealous of him paying attention to her) by being the kind of bright and bubbly person who gets along with everyone.

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** ''VideoGame/Persona3'': A downplayed example. While not outright ostracized, the protagonist is viewed with a certain amount of envy and jealousy due to having just arrived and yet getting to stay in the same dorm as some of the most popular students in school (in truth, this is to make their WakeUpGoToSchoolSaveTheWorld activities easier). In addition, his aloof, detached air also makes him difficult to approach, something brought up by some of the Social Link characters. In fact, it's even brought up that bad rumours follow him around because he doesn't socialise and has been seen wandering around seedier parts of town. His female counterpart in ''Portable'' however completely averts this (aside from Akihiko's fangirls being jealous of him paying attention to her) by being the kind of bright and bubbly person who gets along with everyone.
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* RoomFullOfCrazy:
** Tatsuya Sudou's cell at the asylum in ''VideoGame/Persona2: Eternal Punishment''. The only readable part is a prophecy that was central to ''VideoGame/Persona2: Innocent Sin'' -- if you're familiar with that game, it's an early sign of just how bad things really are, and if you're not, it's still ominous.
** In ''VideoGame/Persona4'', during your first trip into the other world, you find a room created by the murdered announcer's repressed emotions, plastered with photos of Namatame's wife with her face cut out, and a noose hanging smack in the middle of the room. [[ComicallyMissingThePoint Also, Yosuke almost peed there]].
** ''VideoGame/Persona5'': [[spoiler:Sae Nijima's]] palace is a courthouse turned into an elaborate casino. The backrooms are lined with posters saying things like "Victory Addiction" and "Win At All Costs", showing how [[spoiler:her desperation to prove herself as a female prosecutor is turning her into an AmoralAttorney.]]

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* DoubleEdgedBuff: Stagnant Air makes everyone, allies and enemies included, more vulnerable to status effects for several turns.

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* DoubleEdgedBuff: DoubleEdgedBuff:
**
Stagnant Air makes everyone, allies and enemies included, more vulnerable to status effects for several turns.turns.
** Revolution raises both ally and enemy critical rates.
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* DoubleEdgedBuff: Stagnant Air makes everyone, allies and enemies included, more vulnerable to status effects for several turns.
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** ''VideoGame/Persona3Reload'' (2009; UsefulNotes/PlayStationPortable, 2023; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease)
** ''Persona 3 Reload'' (2024; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, and UsefulNotes/PlayStation5 VideoGameRemake).

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** ''VideoGame/Persona3Reload'' ''Persona 3 Portable'' (2009; UsefulNotes/PlayStationPortable, 2023; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease)
** ''Persona 3 Reload'' ''VideoGame/Persona3Reload'' (2024; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, and UsefulNotes/PlayStation5 VideoGameRemake).
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** ''Persona 3 Portable'' (2009; UsefulNotes/PlayStationPortable, 2023; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease)

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** ''Persona 3 Portable'' ''VideoGame/Persona3Reload'' (2009; UsefulNotes/PlayStationPortable, 2023; Windows (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch UpdatedRerelease)
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Crosswicking.

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* VagueStatValues: Attacks have a numerical Power statistic that factors into the damage formulas to determine how much damage they do, but the descriptions for attacks only vaguely refer to them as "light/moderate/heavy/severe [type] damage"
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** ''VideoGame/{{Persona}}'' eventually reveals Mikage-Cho as a whole [[spoiler:has been dragged into Maki's inner world, as a result of her being connected to the DEVA System. The machine itself is technology meant to connect an individual's ego with the world of unconscious, implied to be invented by Nyarlathotep -- one of the two masters of the collective unconscious]].

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** ''VideoGame/{{Persona}}'' ''VideoGame/Persona1'' eventually reveals Mikage-Cho as a whole [[spoiler:has been dragged into Maki's inner world, as a result of her being connected to the DEVA System. The machine itself is technology meant to connect an individual's ego with the world of unconscious, implied to be invented by Nyarlathotep -- one of the two masters of the collective unconscious]].
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** ''Persona 3 Reload'' (2024; Windows ([[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS VideoGameRemake)

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** ''Persona 3 Reload'' (2024; Windows ([[UsefulNotes/XboxLive (UsefulNotes/{{Steam}} and [[UsefulNotes/XboxLive Windows Store]]), UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS VideoGameRemake)UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, and UsefulNotes/PlayStation5 VideoGameRemake).
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** From ''Persona 3'' onwards, on many occasions you are asked to answer questions at school to check your knowledge. The problem is, the games assume that you ''actually learned the answers at school'' and thus do not really provide hints or an explanation. Made even worse for international releases, as these questions remain unchanged, and there's no way for a western player to know the answers even if they are acing school. In those cases, a guide is very much needed.

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** From ''Persona 3'' onwards, on many occasions you are asked to answer questions at school to check your knowledge. The problem is, the games assume that you ''actually learned the answers at school'' and thus do not don't really provide hints or an explanation. Made even worse for international releases, as these questions remain unchanged, and there's no way for a western player to know the answers even if they are acing school. In those cases, a guide is very much needed.



*** Shido is a corrupt politician who's running for Prime Minister, and has several groups like the Yakuza, the police and the media under his thumb. He has an illegitimate son and he's using the Metaverse to advance his agenda, with no care for how many people die. Sounds familiar? Well, unlike Kandori and Tatsuzou above, this guy has zero respect for the heroes, and instead of remaking this world into a pure one, his goal is to remake it so that he is on top. He also works together with that relative, has no idea that there are people out for his blood, and he does not knowingly obey any higher power. Also, he has never put any real effort in his scheme as all the research he's using is stolen and he always acts by proxies.

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*** Shido is a corrupt politician who's running for Prime Minister, and has several groups like the Yakuza, the police and the media under his thumb. He has an illegitimate son and he's using the Metaverse to advance his agenda, with no care for how many people die. Sounds familiar? Well, unlike Kandori and Tatsuzou above, this guy has zero respect for the heroes, and instead of remaking this world into a pure one, his goal is to remake it so that he is on top. He also works together with that relative, has no idea that there are people out for his blood, and he does not doesn't knowingly obey any higher power. Also, he has never put any real effort in his scheme as all the research he's using is stolen and he always acts by proxies.



** ''VideoGame/Persona4Arena'' introduces a domain around the deepest portions of the Sea of Souls, a region which existed ''before'' life took form and became sentient. Elizabeth describes it as a realm where the very concepts of 'up' and 'down' become fluid, and filled only with "the darkness of death and the radiance of life". [[spoiler:This is where Erebus, the incarnation of humanity's wish for death, forms and tries to awaken the spirit of Nyx, the maternal entity who influenced Earth lifeforms to evolve the collective unconscious itself, currently dormant at its deepest depth. The protagonist of ''VideoGame/Persona3'' sets themself up as the Great Seal here, barring Erebus from calling to Nyx, so the latter would not awaken to cause [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]

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** ''VideoGame/Persona4Arena'' introduces a domain around the deepest portions of the Sea of Souls, a region which existed ''before'' life took form and became sentient. Elizabeth describes it as a realm where the very concepts of 'up' and 'down' become fluid, and filled only with "the darkness of death and the radiance of life". [[spoiler:This is where Erebus, the incarnation of humanity's wish for death, forms and tries to awaken the spirit of Nyx, the maternal entity who influenced Earth lifeforms to evolve the collective unconscious itself, currently dormant at its deepest depth. The protagonist of ''VideoGame/Persona3'' sets themself up as the Great Seal here, barring Erebus from calling to Nyx, so the latter would not wouldn't awaken to cause [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]



* GameplayAndStorySegregation: Carried over from ''Franchise/ShinMegamiTensei'', a common point across all ''Persona'' games is that the gameplay elements of Personas used by player characters and party members do not necessarily reflect their abilities and traits in the story. A prominent example is how an in-game Persona can only carry a limited number of skills (usually 8), when in lore they carry ''a lot more'' abilities than that. The original game and especially ''Persona 2'' emphasize Persona users can use the abilities and traits displayed by the mythical beings they are using as a Persona [[note]]for example, Tatsuya attributes his talent with the sword, power to freely manipulate fire, and [[spoiler:ability to sense his existence is a paradox and the disaster which would come as a result of his continued existence]] to Apollo, who is a god born holding a sword, a sun god, and a god of prophecy[[/note]], though which one and how much they can draw out depends on both the user and the Persona in question.

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* GameplayAndStorySegregation: Carried over from ''Franchise/ShinMegamiTensei'', a common point across all ''Persona'' games is that the gameplay elements of Personas used by player characters and party members do not don't necessarily reflect their abilities and traits in the story. A prominent example is how an in-game Persona can only carry a limited number of skills (usually 8), when in lore they carry ''a lot more'' abilities than that. The original game and especially ''Persona 2'' emphasize Persona users can use the abilities and traits displayed by the mythical beings they are using as a Persona [[note]]for example, Tatsuya attributes his talent with the sword, power to freely manipulate fire, and [[spoiler:ability to sense his existence is a paradox and the disaster which would come as a result of his continued existence]] to Apollo, who is a god born holding a sword, a sun god, and a god of prophecy[[/note]], though which one and how much they can draw out depends on both the user and the Persona in question.



* TheMultiverse: Mentioned, but doesn't play an important role for most of the games. ''Persona 2'' shows the Sea of Souls [[spoiler:can create a whole new universe under certain conditions, which the protagonists of ''Innocent Sin'' facilitate in an effort to overwrite their current one. However, due to a mistake, the overwriting failed and the two become parallel universes; during the events of ''Eternal Punishment'' the old reality, called the Other Side, threatens to overwrite the newer one, but by the end of the game both now exist independently of each other]]. ''VideoGame/Persona4Arena'' and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' implicitly show, [[spoiler:while the Sea of Souls can create different universes and serve as a means of connection between them, it doesn't appear to be a singular expanse shared across dimensions -- it is shown only one Great Seal is present in the deepest depths of the Sea of Souls which Elizabeth visits in ''Arena'', while ''Q2'' shows there is another universe in which the female AlternateSelf of P3 Hero undergoes a Journey which would also end with her becoming Great Seal, which would not happen if the two universes share the same Sea of Souls]].

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* TheMultiverse: Mentioned, but doesn't play an important role for most of the games. ''Persona 2'' shows the Sea of Souls [[spoiler:can create a whole new universe under certain conditions, which the protagonists of ''Innocent Sin'' facilitate in an effort to overwrite their current one. However, due to a mistake, the overwriting failed and the two become parallel universes; during the events of ''Eternal Punishment'' the old reality, called the Other Side, threatens to overwrite the newer one, but by the end of the game both now exist independently of each other]]. ''VideoGame/Persona4Arena'' and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' implicitly show, [[spoiler:while the Sea of Souls can create different universes and serve as a means of connection between them, it doesn't appear to be a singular expanse shared across dimensions -- it is shown only one Great Seal is present in the deepest depths of the Sea of Souls which Elizabeth visits in ''Arena'', while ''Q2'' shows there is another universe in which the female AlternateSelf of P3 Hero undergoes a Journey which would also end with her becoming Great Seal, which would not wouldn't happen if the two universes share the same Sea of Souls]].



* OneHitPointWonder: Not in the sense Personas are fragile, but ''VideoGame/Persona4Arena'' shows whenever a Persona is struck by anything which actually causes damage, its projected form is forcefully dispelled and {{Synchronization}} transmits the pain to the user's mind. The Persona's SuperEmpowering remains when dispelled as long as the user does not dismiss it and they can reform instantly again, but if this happens too many times too quickly the Persona would be rendered unable to form for a certain amount of time, denying the user from using certain abilities (this is called Persona Break). Anime adaptations of ''Persona 3'' and ''5'' display this to a degree, but ''Persona 4 The Animation'' instead has Personas taking damage alongside the user (not unlike ''Manga/JoJosBizarreAdventure''), and displaying [[OminousVisualGlitch static-like effect]] when they are too damaged.

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* OneHitPointWonder: Not in the sense Personas are fragile, but ''VideoGame/Persona4Arena'' shows whenever a Persona is struck by anything which actually causes damage, its projected form is forcefully dispelled and {{Synchronization}} transmits the pain to the user's mind. The Persona's SuperEmpowering remains when dispelled as long as the user does not doesn't dismiss it and they can reform instantly again, but if this happens too many times too quickly the Persona would be rendered unable to form for a certain amount of time, denying the user from using certain abilities (this is called Persona Break). Anime adaptations of ''Persona 3'' and ''5'' display this to a degree, but ''Persona 4 The Animation'' instead has Personas taking damage alongside the user (not unlike ''Manga/JoJosBizarreAdventure''), and displaying [[OminousVisualGlitch static-like effect]] when they are too damaged.
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* TheMultiverse: Mentioned, but doesn't play an important role for most of the games. ''Persona 2'' displays the Sea of Souls is capable of [[spoiler:creating a whole new universe, which the protagonists of ''Innocent Sin'' facilitate in an effort to overwrite their current one. However, due to a mistake, the overwriting failed and the two become parallel universes, each now existing independently of each other.]] ''VideoGame/Persona4Arena'' and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' implicitly confirm that, [[spoiler:while the Sea of Souls are capable of creating whole universes and can assist interdimensional transport, it isn't a shared expanse between them -- it is shown only one Great Seal is present in the Sea of Souls which Elizabeth visits in ''Arena'', even though ''Q2'' shows there is another universe in which the female protagonist also undergoes a Journey which would end with her becoming the Great Seal]].

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* TheMultiverse: Mentioned, but doesn't play an important role for most of the games. ''Persona 2'' displays shows the Sea of Souls is capable of [[spoiler:creating [[spoiler:can create a whole new universe, universe under certain conditions, which the protagonists of ''Innocent Sin'' facilitate in an effort to overwrite their current one. However, due to a mistake, the overwriting failed and the two become parallel universes, each universes; during the events of ''Eternal Punishment'' the old reality, called the Other Side, threatens to overwrite the newer one, but by the end of the game both now existing exist independently of each other.]] other]]. ''VideoGame/Persona4Arena'' and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' implicitly confirm that, show, [[spoiler:while the Sea of Souls are capable of creating whole can create different universes and can assist interdimensional transport, serve as a means of connection between them, it isn't doesn't appear to be a shared singular expanse between them shared across dimensions -- it is shown only one Great Seal is present in the deepest depths of the Sea of Souls which Elizabeth visits in ''Arena'', even though while ''Q2'' shows there is another universe in which the female protagonist also AlternateSelf of P3 Hero undergoes a Journey which would also end with her becoming the Great Seal]].Seal, which would not happen if the two universes share the same Sea of Souls]].
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* EldritchLocation: The world of ''Persona'' is defined by one of these: the Collective Unconsciousness, also known as Sea of Hearts or Sea of Souls. While some form of a collective consciousness is often implied to exist in other ''Franchise/ShinMegamiTensei'' games, here it is the central source of almost all supernatural forces, with both protagonists and antagonists deriving their power (and in some cases, their very existence) to it. It is described as a "plane of information" which coexists with reality, [[MentalWorld formed from the collective psyches of all life on Earth]], but especially shaped and stirred by humans, who have the most complex psyches. The plane possesses countless [[LayeredWorld layers and realms]], which constantly expand and multiply, and capable of [[RealityBleed affecting the real world]] in the right ([[GoneHorriblyRight or wrong]]) circumstances. The nature and forms with which the collective consciousness can manifest are continuously explored with each subsequent game.
** The Velvet Room is a location aptly described by Igor as existing between dream and reality, mind and matter. As the description implies, it connects both to the physical world and to the realms in the collective consciousness, manifesting as a room saturated in velvet blue. It serves as a base of power for those chosen by Philemon, offering Persona fusion as a service. In the earlier games, the Demon Painter implies humans who are "attuned" to the world of conscious wander here and become residents, with himself having entered the Room an unspecified amount of decades prior to ''Persona 2''. The Velvet Room is also implied to predate Persona users (who first appeared during [[UsefulNotes/CarlJung Carl Jung]]'s lifetime), with the Nameless pianist stating it has been "90,000 and 155 nights" since he covered his eyes to play music. From ''Persona 3'' and onward, the Velvet Room also becomes an instrument to measure the hearts of its Guest: metaphorically changing its form to give a shape to their Journey, categorizing the bonds they make as Social Links (Confidants in ''Persona 5''), recording the Personas they acquire, in addition to assisting Persona fusions.
** ''VideoGame/{{Persona}}'' eventually reveals Mikage-Cho as a whole [[spoiler:has been dragged into Maki's inner world, as a result of her being connected to the DEVA System. The machine itself is technology meant to connect an individual's ego with the world of consciousness, implied to be invented by Nyarlathotep -- one of the two masters of the collective consciousness]].
** ''VideoGame/Persona2'' ''Innocent Sin'' has Xibalba, while ''Eternal Punishment'' has Ameno Torifune, both of which are mystical ships which spawn as a result of rumors becoming reality in Sumeru City. Both are actually entrances to a realm deep in the collective consciousness: Monado Mandala, described as the realm where all souls rise from and would return to upon death. Appearing like an endless abyss with a network of portals and shrines floating at the center, this is where all unconscious thoughts gather, and also where Philemon and Nyarlathotep -- the two entities embodying humanity's creative potential and existential contradictions -- rise from, with the shrines being their personal domains.

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* EldritchLocation: The world of ''Persona'' is defined by one of these: the Collective Unconsciousness, also known as Sea of Hearts or Sea of Souls. While some form of a collective consciousness conscious is often implied to exist in other ''Franchise/ShinMegamiTensei'' games, here it is the central source of almost all supernatural forces, with both protagonists and antagonists deriving their power (and in some cases, their very existence) to it. It is described as a "plane of information" which coexists with reality, [[MentalWorld formed from the collective psyches of all life on Earth]], but especially shaped and stirred by humans, who have the most complex psyches. The plane possesses countless [[LayeredWorld layers and realms]], which constantly expand and multiply, and capable of [[RealityBleed affecting the real world]] in the right ([[GoneHorriblyRight or wrong]]) circumstances. The nature and forms with which the collective consciousness unconscious can manifest take form across its layers are continuously explored with each subsequent game.
** The Velvet Room is a location aptly described by Igor as existing between dream and reality, mind and matter. As the description implies, it connects both to the physical world and to the realms in the collective consciousness, of unconscious, manifesting as a room saturated in velvet blue. It serves as a base of power for those chosen by Philemon, offering Persona fusion as a service. In the earlier games, the Demon Painter implies humans who are "attuned" to the world of conscious unconscious can wander here and become residents, with himself having entered the Room an unspecified amount of decades prior to ''Persona 2''. The Velvet Room is also implied to predate Persona users (who first appeared during [[UsefulNotes/CarlJung Carl Jung]]'s lifetime), with the Nameless pianist stating it has been "90,000 and 155 nights" since he covered his eyes to play music. From ''Persona 3'' and onward, the Velvet Room also becomes an instrument to measure the hearts of its Guest: metaphorically changing its form to give a shape to their Journey, categorizing the bonds they make as Social Links (Confidants in ''Persona 5''), recording the Personas they acquire, in addition to assisting Persona fusions.
** ''VideoGame/{{Persona}}'' eventually reveals Mikage-Cho as a whole [[spoiler:has been dragged into Maki's inner world, as a result of her being connected to the DEVA System. The machine itself is technology meant to connect an individual's ego with the world of consciousness, unconscious, implied to be invented by Nyarlathotep -- one of the two masters of the collective consciousness]].unconscious]].
** ''VideoGame/Persona2'' ''Innocent Sin'' has Xibalba, while ''Eternal Punishment'' has Ameno Torifune, both of which are mystical ships which spawn as a result of rumors becoming reality in Sumeru City. Both are actually entrances to a realm located deep in the collective consciousness: unconscious: Monado Mandala, described as the realm where all souls rise from Mandala. It appears similar to outer space filled with stars and would return to upon death. Appearing like an endless abyss nebulae, with a network of portals and shrines floating at the center, center. The 'stars' in the distance are in reality human souls, as this is the realm where all unconscious thoughts gather, human souls rise from and return to upon death. This is also where the unconscious, primal expressions of the mind gather, as Philemon and Nyarlathotep -- the two entities embodying humanity's creative potential and existential contradictions -- rise from, with reside here, the shrines being their personal domains.



** ''VideoGame/Persona3'''s Tartarus doesn't exactly arise from the collective consciousness, instead being an AlternateDimension and a PlaceBeyondTime formed as a result of dimensional distortions caused by a sufficient amount of Shadows roaming the real world. However, like the Velvet Room it serves as a pathway to the collective consciousness and allows for more Shadows to emerge from its depths and into reality. Being space-time anomalies, Tartarus isn't actually much of a physical place as it destroys and reconstructs itself to exist for about 1 hour in stopped time every midnight. [[spoiler:It serves as a metaphorical "antenna" for Shadows and Death to call down their "mother" in the Moon.]] The UpdatedReRelease's Abyss of Time is in many ways its inversion: distortions of space-time creates metaphorical "gaps" in space-time to form near Tartarus, as a literal Abyss. [[spoiler:These gaps existing outside of regular space-time make it possible to observe the past, and if sufficient amount of energy is concentrated, even time reversal]].
** ''VideoGame/Persona4Arena'' introduces a domain located at the absolute bottom, deepest part of Sea of Souls, which first formed before life even became ''sentient''. It appears similar to outer space, with 'stars' filling the sky being living souls and colorful auroras being the colors of life. Elizabeth describes it as a realm filled only with "the darkness of death and the radiance of life" -- here souls disperse into its constituent components and no longer remain tangible in the mortal world. [[spoiler:This is where Erebus, the incarnation of humanity's wish for death, tries to awaken the spirit of Nyx, the maternal entity who influenced life on Earth into ''evolving'' the collective consciousness. The protagonist of ''VideoGame/Persona3'' sets themself up as the Great Seal here, barring Erebus from calling to Nyx, so the latter would not awaken to cause [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]
** In the same game, Elizabeth elaborates the Sea of Souls also contain "the innumerable faces" of the world, various realms created by cognitions and thoughts, as well as by entities from the collective consciousness. The Midnight Channel from ''VideoGame/Persona4'' and Mementos from ''VideoGame/Persona5'' are both considered examples of these, each being realms created from a specific local region's inhabitants and shaped by a specific deity born from the collective consciousness.

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** ''VideoGame/Persona3'''s Tartarus doesn't exactly arise from the collective consciousness, unconscious, instead being an AlternateDimension and a PlaceBeyondTime formed as a result of dimensional distortions caused by a sufficient amount of Shadows roaming the real world. However, like the Velvet Room it serves as a pathway to the collective consciousness unconscious and allows for more Shadows to emerge from its depths and into reality. Being space-time anomalies, Tartarus isn't actually much of a physical place as it destroys and reconstructs itself to exist for about 1 hour in stopped time every midnight. [[spoiler:It serves as a metaphorical "antenna" for Shadows and Death to call down their "mother" in the Moon.]] The UpdatedReRelease's Abyss of Time is in many ways its inversion: distortions of space-time creates metaphorical "gaps" in space-time to form near Tartarus, as a literal Abyss. [[spoiler:These gaps existing outside of regular space-time make it possible to observe the past, and if sufficient amount of energy is concentrated, even time reversal]].
** ''VideoGame/Persona4Arena'' introduces a domain located at around the absolute bottom, deepest part portions of the Sea of Souls, a region which first formed before existed ''before'' life even took form and became ''sentient''. It appears similar to outer space, with 'stars' filling the sky being living souls and colorful auroras being the colors of life. sentient. Elizabeth describes it as a realm where the very concepts of 'up' and 'down' become fluid, and filled only with "the darkness of death and the radiance of life" -- here souls disperse into its constituent components and no longer remain tangible in the mortal world. life". [[spoiler:This is where Erebus, the incarnation of humanity's wish for death, forms and tries to awaken the spirit of Nyx, the maternal entity who influenced life on Earth into ''evolving'' lifeforms to evolve the collective consciousness.unconscious itself, currently dormant at its deepest depth. The protagonist of ''VideoGame/Persona3'' sets themself up as the Great Seal here, barring Erebus from calling to Nyx, so the latter would not awaken to cause [[TheEndOfTheWorldAsWeKnowIt the Fall]].]]
** In the same game, Elizabeth elaborates the Sea of Souls also contain "the innumerable faces" of the world, various realms created by cognitions and thoughts, as well as by entities from of the collective consciousness. unconscious. The Midnight Channel from ''VideoGame/Persona4'' and Mementos from ''VideoGame/Persona5'' are both can be considered examples of these, each being realms one created from a specific local real world region's inhabitants and further shaped by a specific deity born from the collective consciousness.unconscious.

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