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* ''VideoGame/GuildWars'' consists of three campaigns that can be [[StandAloneEpisode played independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy, released in April 2005), ''Factions'' ([[FarEast East Asian]] themed, released in April 2006) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed, released in October 2006), as well as ''Eye of the North'' (released in August 2007), an expansion that acts more as a teaser to the second game, then in development.

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* ''VideoGame/GuildWars'' consists of three campaigns that can be [[StandAloneEpisode played independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy, released in April 2005), ''Factions'' ([[FarEast East Asian]] themed, released in April 2006) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays (North African/[[ArabianNightsDays Middle Eastern]] themed, released in October 2006), as well as ''Eye of the North'' (released in August 2007), an expansion that acts more as a teaser to the second game, then in development.
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* ''VideoGame/GuildWars'' consists of three campaigns that can be [[StandAloneEpisode played independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy, released in April 2005), ''Factions'' ([[FarEast East Asian]] themed, released in April 2006) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed, released in October 2006), as well as ''Eye of the North'' (released in August 2007), a more traditional expansion that acts more as a prequel to the second game, then in development.

to:

* ''VideoGame/GuildWars'' consists of three campaigns that can be [[StandAloneEpisode played independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy, released in April 2005), ''Factions'' ([[FarEast East Asian]] themed, released in April 2006) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed, released in October 2006), as well as ''Eye of the North'' (released in August 2007), a more traditional an expansion that acts more as a prequel teaser to the second game, then in development.
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* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be [[StandAloneEpisode played independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy), ''Factions'' ([[FarEast East Asian]] themed) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed), as well as ''Eye of the North'', a more traditional expansion that acts more as a prequel to the second game, then in development.
* ''VideoGame/GuildWars2'' (2012) moves the story 250 years later, significantly changing the geography and political situation in Tyria, and features five playable races in contrast to the first game, where only humans were playable.

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* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be [[StandAloneEpisode played independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy), MedievalEuropeanFantasy, released in April 2005), ''Factions'' ([[FarEast East Asian]] themed) themed, released in April 2006) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed), themed, released in October 2006), as well as ''Eye of the North'', North'' (released in August 2007), a more traditional expansion that acts more as a prequel to the second game, then in development.
* ''VideoGame/GuildWars2'' (2012) (released in August 2012) moves the story 250 years later, significantly changing the geography and political situation in Tyria, and features five playable races in contrast to the first game, where only humans were playable.playable.
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* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be played independently: ''Prophecies'' (traditional MedievalEuropeanFantasy), ''Factions'' ([[FarEast East Asian]] themed) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed), as well as ''Eye of the North'', a more traditional expansion that acts more as a prequel to the second game, then in development.

to:

* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be [[StandAloneEpisode played independently: independently]]: ''Prophecies'' (traditional MedievalEuropeanFantasy), ''Factions'' ([[FarEast East Asian]] themed) and ''Nightfall'' ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed), as well as ''Eye of the North'', a more traditional expansion that acts more as a prequel to the second game, then in development.

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* ''Literature/EdgeOfDestiny''
* ''Literature/SeaOfSorrows''
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* ''Literature/EdgeOfDestiny''
''Edge of Destiny''
* ''Literature/SeaOfSorrows''
[[/index]]
''Sea of Sorrows''
[[/index]]
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* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be played independently: ''Prophecies'' (traditional MedievalEuropeanFantasy), ''Factions'' (East Asian themed) and ''Nightfall'' (North African/Middle Eastern themed), as well as ''Eye of the North'', a more traditional expansion that acts more as a prequel to the second game, then in development.

to:

* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be played independently: ''Prophecies'' (traditional MedievalEuropeanFantasy), ''Factions'' (East Asian ([[FarEast East Asian]] themed) and ''Nightfall'' (North African/Middle Eastern ([[AncientAfrica North African]]/[[ArabianNightsDays Middle Eastern]] themed), as well as ''Eye of the North'', a more traditional expansion that acts more as a prequel to the second game, then in development.

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[[index]]




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[[/index]]



[[index]]



* ''Literature/SeaOfSorrows''

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* ''Literature/SeaOfSorrows''''Literature/SeaOfSorrows''
[[/index]]
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The ''Guild Wars'' video game franchise, developed by [=ArenaNet=] and published by Creator/{{NCSoft}}, takes place in the fantasy world of Tyria; all installments so far, except for the ''Factions'' and ''Nightfall'' campaigns in the original game, take place on the planet's main continent, [[PlanetEngland also named Tyria]].

There are two games released in the franchise so far, both in the {{MMORPG}} genre:
* ''VideoGame/GuildWars'' (2005) consists of three campaigns that can be played independently: ''Prophecies'' (traditional MedievalEuropeanFantasy), ''Factions'' (East Asian themed) and ''Nightfall'' (North African/Middle Eastern themed), as well as ''Eye of the North'', a more traditional expansion that acts more as a prequel to the second game, then in development.
* ''VideoGame/GuildWars2'' (2012) moves the story 250 years later, significantly changing the geography and political situation in Tyria, and features five playable races in contrast to the first game, where only humans were playable.

Both games are notable for their innovation and willingness to experiment with the MMORPG concept, each introducing unique features setting them apart from traditional hallmarks of the genre at the time of their release.

In addition, there are three tie-in novels, bridging the 250-year gap between the two games:

* ''Literature/GhostsOfAscalon''
* ''Literature/EdgeOfDestiny''
* ''Literature/SeaOfSorrows''

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