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* TrueFinalBoss: The final route of each Variant Dungeon, which requires piecing together the knowledge gained from all the other routes to figure out the steps needed to unlock it, ends with a unique boss that caps off the dungeon's story with a massive discovery:
** The Sil'dihn Subterrane has [[spoiler:the Brume Knight, a Mammet warrior created by a a joint team of Amalj'aa and Ul'dahn minds to fight the ZombieApocalypse and is currently guarding a horde of knowledge proving the past alliance between the two peoples]].
** Mount Rokkon has [[spoiler:Enenra, a tsukumogami that corrupted the monk Gorai and kickstarted the demon takeover of the mountain. Defeating it stops the demons for good and allows the less corruptible Hancock to take possession of its true form, preventing it from causing havoc again.]]
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* ShadyLadyOfTheNight: Yotsuyu was hired as an expendable spy asset for the Doman Liberation Front. She was supposed to use her beauty to seduce Garlean customers and get information out of them that could be of use to the Resistance. But given that she was sold into [[SexSlave sex slavery]] and is a BoomerangBigot who hates Doma, she quickly grows frustrated with her position and reveals her hatred before Zenos, who was indifferent to her advances. Seeing this, he instates her as the acting viceroy of Doma, allowing her to crush the nation she hates so much under heel.
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* UnintentionallyUnwinnable: Halicarnassus, the final boss of Haukke Manor (Hard), can become this thanks to PowerCreep working against the party. Her gimmick is that she summons adds, which she eventually eats to deal raidwide damage based on how much health the adds had left. The last add she summons is Lady Amandine, but if Halicarnassus falls below a certain health threshold when Amandine is out, she will instantly consume Amandine. Combined with the massive PowerCreep much of the level 50 content suffers from, this leads to the very likely possibility of Amandine being consumed at full health, which will wipe the party. The only way around this is to stop damaging Halicarnassus once her health is low enough to summon Amandine.
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** The [=YoRHa=]: Dark Apocalypse story ends with [[spoiler:the Android invasion having been successfully stopped, but the fallout still lingers. Anogg and Konogg are still at fault for meddling with these affairs and letting them in, and the townfolk aren't quick to forgive them for nearly destroying their home. The destroyed town also doesn't fix itself immediately; it takes weeks to restore it back to its original state, enforced by the rebuilding questline being on a weekly basis. And even when the town is rebuilt, Konogg disappeared under the belief that he no longer belongs, and all the self-improvement doesn't guarantee he'll want to come back. Bridges have been burned.]]
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Hundred Percent Adoration Rating was renamed Universally Beloved Leader. If an example is removed it probably doesn't fit as written


** In "[[WhamEpisode The Parting Glass]]" and [[DarkestHour its immediate aftermath]], the culprit's plot goes off more or less without a hitch. [[spoiler:The Sultana is dead, as is Lord Lolorito's peer/rival Teledji Adeledji, Raubahn is in prison awaiting execution for [[PayEvilUntoEvil murdering Teledji]], and the Scions of the Seventh Dawn have been broken and branded as regicides]]. Afterwards, however, the culprit runs into the problem of trying to run a FrameUp on someone with a HundredPercentAdorationRating like the Warrior of Light. Most of the public only knows rumors about what happened, and almost nobody believes the accusations against the Warrior, so the FalseFlagOperation fails. The few that ''do'' believe that the Warrior is guilty decide they'd rather just turn a blind eye to the Warrior's presence, handily handwaving the fact that they can move around more or less freely despite supposedly being Eorzea's Most Wanted. The other leaders of the Eorzean Alliance further made it clear to the Ul'dahn Syndicate that they are not to go public with the charges against the Warrior until they can present concrete evidence, [[{{Realpolitik}} ostensibly because of the unrest that would occur]] if the realm's beloved hero and primal slayer were accused of something like what the culprit intended. Then ''Heavensward'' comes around, and reveals that things [[SpannerInTheWorks didn't go so smoothly after all]]. [[spoiler:Very little of what happened at the Bloody Banquet was intended by Lolorito. Teledji Adeledji may have wanted to overthrow the Sultanate and install himself and his fellow Monetarists as the rulers of Ul'dah, but Lolorito recognized that he was already running the show in all but name. He stood to lose far too much and gain too little by going along with Teledji's plan. As such, Lolorito had the poison intended for Sultana Nanamo [[FakingTheDead replaced with a sleeping potion]], and had intended to use his [[ScrewTheRulesIMakeThem influence]] to publicly acquit the Scions of the Seventh Dawn, including the Warrior of Light, of all charges. But the Scions' refusal to stand down and be brought in by guards -- who, for all they knew, intended to simply execute them all on the spot -- [[PoorCommunicationKills spoiled that part of the plan]].]]

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** In "[[WhamEpisode The Parting Glass]]" and [[DarkestHour its immediate aftermath]], the culprit's plot goes off more or less without a hitch. [[spoiler:The Sultana is dead, as is Lord Lolorito's peer/rival Teledji Adeledji, Raubahn is in prison awaiting execution for [[PayEvilUntoEvil murdering Teledji]], and the Scions of the Seventh Dawn have been broken and branded as regicides]]. Afterwards, however, the culprit runs into the problem of trying to run a FrameUp on someone with a HundredPercentAdorationRating beloved like the Warrior of Light. Most of the public only knows rumors about what happened, and almost nobody believes the accusations against the Warrior, so the FalseFlagOperation fails. The few that ''do'' believe that the Warrior is guilty decide they'd rather just turn a blind eye to the Warrior's presence, handily handwaving the fact that they can move around more or less freely despite supposedly being Eorzea's Most Wanted. The other leaders of the Eorzean Alliance further made it clear to the Ul'dahn Syndicate that they are not to go public with the charges against the Warrior until they can present concrete evidence, [[{{Realpolitik}} ostensibly because of the unrest that would occur]] if the realm's beloved hero and primal slayer were accused of something like what the culprit intended. Then ''Heavensward'' comes around, and reveals that things [[SpannerInTheWorks didn't go so smoothly after all]]. [[spoiler:Very little of what happened at the Bloody Banquet was intended by Lolorito. Teledji Adeledji may have wanted to overthrow the Sultanate and install himself and his fellow Monetarists as the rulers of Ul'dah, but Lolorito recognized that he was already running the show in all but name. He stood to lose far too much and gain too little by going along with Teledji's plan. As such, Lolorito had the poison intended for Sultana Nanamo [[FakingTheDead replaced with a sleeping potion]], and had intended to use his [[ScrewTheRulesIMakeThem influence]] to publicly acquit the Scions of the Seventh Dawn, including the Warrior of Light, of all charges. But the Scions' refusal to stand down and be brought in by guards -- who, for all they knew, intended to simply execute them all on the spot -- [[PoorCommunicationKills spoiled that part of the plan]].]]
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*** The initial launch patch has the expansion's Main Story Quest up until the level cap, with high-end content usually being relegated to a few max-level dungeons and the initial four trials of the expansion's 8-man raid series (Alexander for ''Heavensward'', Omega for ''Stormblood'', and Eden for ''Shadowbringers'').

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*** The initial launch patch has the expansion's Main Story Quest up until the level cap, with high-end content usually being relegated to a few max-level dungeons and the initial four trials of the expansion's 8-man raid series (Alexander for ''Heavensward'', Omega for ''Stormblood'', and Eden for ''Shadowbringers'').''Shadowbringers'', and Pandaemonium for ''Endwalker'').
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* TakingTheBullet:
** [[spoiler:Ser Haurchefant]] dies trying to block a magical spear meant for the Warrior of Light. It breaks [[spoiler:Haurchefant's shield]] and pierces his heart, which kills him a short while later.
** In ''Endwalker'', the Warrior throws themselves in the path of a magical attack intended for [[spoiler:Hythlodaeus]], getting sent hurtling off a raised platform down to the clouds below. [[spoiler:The Warrior is then rescued by Venat and Argos, who ferry the Warrior to safety while Emet-Selch and Hythlodaeus are left behind before Kairos is activated.]]
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disambiguated


** In "[[WhamEpisode The Parting Glass]]" and [[DarkestHour its immediate aftermath]], the culprit's plot goes off more or less without a hitch. [[spoiler:The Sultana is dead, as is Lord Lolorito's peer/rival Teledji Adeledji, Raubahn is in prison awaiting execution for [[KickTheSonOfABitch murdering Teledji]], and the Scions of the Seventh Dawn have been broken and branded as regicides]]. Afterwards, however, the culprit runs into the problem of trying to run a FrameUp on someone with a HundredPercentAdorationRating like the Warrior of Light. Most of the public only knows rumors about what happened, and almost nobody believes the accusations against the Warrior, so the FalseFlagOperation fails. The few that ''do'' believe that the Warrior is guilty decide they'd rather just turn a blind eye to the Warrior's presence, handily handwaving the fact that they can move around more or less freely despite supposedly being Eorzea's Most Wanted. The other leaders of the Eorzean Alliance further made it clear to the Ul'dahn Syndicate that they are not to go public with the charges against the Warrior until they can present concrete evidence, [[{{Realpolitik}} ostensibly because of the unrest that would occur]] if the realm's beloved hero and primal slayer were accused of something like what the culprit intended. Then ''Heavensward'' comes around, and reveals that things [[SpannerInTheWorks didn't go so smoothly after all]]. [[spoiler:Very little of what happened at the Bloody Banquet was intended by Lolorito. Teledji Adeledji may have wanted to overthrow the Sultanate and install himself and his fellow Monetarists as the rulers of Ul'dah, but Lolorito recognized that he was already running the show in all but name. He stood to lose far too much and gain too little by going along with Teledji's plan. As such, Lolorito had the poison intended for Sultana Nanamo [[FakingTheDead replaced with a sleeping potion]], and had intended to use his [[ScrewTheRulesIMakeThem influence]] to publicly acquit the Scions of the Seventh Dawn, including the Warrior of Light, of all charges. But the Scions' refusal to stand down and be brought in by guards -- who, for all they knew, intended to simply execute them all on the spot -- [[PoorCommunicationKills spoiled that part of the plan]].]]

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** In "[[WhamEpisode The Parting Glass]]" and [[DarkestHour its immediate aftermath]], the culprit's plot goes off more or less without a hitch. [[spoiler:The Sultana is dead, as is Lord Lolorito's peer/rival Teledji Adeledji, Raubahn is in prison awaiting execution for [[KickTheSonOfABitch [[PayEvilUntoEvil murdering Teledji]], and the Scions of the Seventh Dawn have been broken and branded as regicides]]. Afterwards, however, the culprit runs into the problem of trying to run a FrameUp on someone with a HundredPercentAdorationRating like the Warrior of Light. Most of the public only knows rumors about what happened, and almost nobody believes the accusations against the Warrior, so the FalseFlagOperation fails. The few that ''do'' believe that the Warrior is guilty decide they'd rather just turn a blind eye to the Warrior's presence, handily handwaving the fact that they can move around more or less freely despite supposedly being Eorzea's Most Wanted. The other leaders of the Eorzean Alliance further made it clear to the Ul'dahn Syndicate that they are not to go public with the charges against the Warrior until they can present concrete evidence, [[{{Realpolitik}} ostensibly because of the unrest that would occur]] if the realm's beloved hero and primal slayer were accused of something like what the culprit intended. Then ''Heavensward'' comes around, and reveals that things [[SpannerInTheWorks didn't go so smoothly after all]]. [[spoiler:Very little of what happened at the Bloody Banquet was intended by Lolorito. Teledji Adeledji may have wanted to overthrow the Sultanate and install himself and his fellow Monetarists as the rulers of Ul'dah, but Lolorito recognized that he was already running the show in all but name. He stood to lose far too much and gain too little by going along with Teledji's plan. As such, Lolorito had the poison intended for Sultana Nanamo [[FakingTheDead replaced with a sleeping potion]], and had intended to use his [[ScrewTheRulesIMakeThem influence]] to publicly acquit the Scions of the Seventh Dawn, including the Warrior of Light, of all charges. But the Scions' refusal to stand down and be brought in by guards -- who, for all they knew, intended to simply execute them all on the spot -- [[PoorCommunicationKills spoiled that part of the plan]].]]
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** In ''Heavensward'', [[spoiler:Azys Lla: an ancient Allagan research facility, which imprisons both the elder dragon Tiamat, and the game's iteration of [[VideoGame/FinalFantasyVI the Warring Triad.]]]]

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** In ''Heavensward'', [[spoiler:Azys Lla: an ancient [[spoiler:the final zone is Azys Lla, a FloatingContinent created by the Allagan research facility, Empire, which imprisons both the elder dragon Tiamat, Tiamat and the game's iteration of [[VideoGame/FinalFantasyVI the Warring Triad.]]]]Triad]]. The final dungeon proper is the Aetherochemical Research Facility at the heart of the ruins, from which Thordan plans to seize the Triad's power for his own.]]



** In ''Shadowbringers'', [[spoiler:you experience a flashback to the fall of Amaurot; the Ascian's old capital. Here we see first-hand the horrors that drove the Ascians to their initial summoning of Zodiark, and the beginning of the downfall of their once magnificent empire. The first two-thirds of the dungeon are set against the backdrop of a modern, art-deco inspired city that wouldn't look out of place in [[VideoGame/BioShock Rapture]], burning as it's assaulted by eldritch horrors. It culminates in an AstralFinale where you view the un-shattered Source from space, seeing how far-reaching the devastation is.]]

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** In ''Shadowbringers'', [[spoiler:you experience a flashback to the fall of Amaurot; Amaurot, the Ascian's old capital. capital of the ancient civilization that would become the Ascians. Here we see first-hand the horrors that drove the Ascians ancients to their initial summoning of Zodiark, and the beginning of the downfall of their once magnificent empire. The first two-thirds of the dungeon are set against the backdrop of a modern, art-deco inspired city that wouldn't look out of place in [[VideoGame/BioShock Rapture]], burning as it's assaulted by eldritch horrors. It culminates in an AstralFinale where you view the un-shattered unsundered Source from space, seeing how far-reaching the devastation is.]]
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* TalentVsTraining: Despite his dedicated study of aetherology, Ejika Tsunjika feels he will always be overshadowed by those who are simply gifted in the craft. It is for this reason that he is so [[TheResenter resentful]] towards the Warrior of Light who is gifted with the Echo and the Blessing of Light.
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** At one point in "Endwalker", the Warrior of Light, Thancred, and Urianger must take a trip to another continent with a proto-type aetheryte. Normally, one can simply travel to any given aetheryte and attune it, but as none of them had ever been to that continent before and time was of the essence, they used the prototype to get there. The scientist warned that they may experience some aether sickness upon arrival, but it becomes clear that she undersold the effect as all three are knocked flat on their asses by a violent bout of nausea seconds after arriving and can barely move for a while without risking throwing up.
** During the Fisher role quests for the Studium, the Warrior of Light is partnered with T'laqa Tia, a scientist with a condition that causes him to experience aether sickness upon attempting ''any'' manner of aether manipulation (simply attuning to an aetheryte is enough to make him throw up). At one point, he needs to travel to Thavnair and is forced to use the aforementioned proto-type. You arrive after the worst of his sickness had passed, but it was apparently a disgusting sight to behold. It also apparently caused him to hallucinate in the process.

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** At one point in "Endwalker", ''Endwalker'', the Warrior of Light, Thancred, and Urianger must take a trip to another continent with a proto-type prototype aetheryte. Normally, one can simply travel to any given aetheryte and attune it, but as none of them had ever been to that continent before and time was of the essence, they used the prototype to get there. The scientist warned that they may experience some aether sickness upon arrival, but it becomes clear that she undersold the effect as all three are knocked flat on their asses by a violent bout of nausea seconds after arriving and can barely move for a while without risking throwing up.
** During the Fisher role quests for the Studium, the Warrior of Light is partnered with T'laqa Tia, a scientist with a condition that causes him to experience aether sickness upon attempting ''any'' manner of aether manipulation (simply attuning to an aetheryte is enough to make him throw up). At one point, he needs to travel to Thavnair and is forced to use the aforementioned proto-type.prototype. You arrive after the worst of his sickness had passed, but it was apparently a disgusting sight to behold. It also apparently caused him to hallucinate in the process.
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** The story for the 2022 Moonfire Faire festivities centers around R'fhul Tia, now an adventurer of some renown and experience, becoming obsessed with his image after taking two less-experienced adventurers under his wing. He subsequently makes a fool of himself because he doesn't take the Eorzean Nimble Warrior challenge seriously, resulting in his pupils leaving him in disgust. He later reconciles with his mentees after he recaptures what it means to be an adventurer. In short, the entire story is a thinly veiled jab at player mentors who are more interested in the internet cred their status gives them than being actual helpful resources to new players.

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** The story for the 2022 Moonfire Faire festivities centers around R'fhul Tia, now an adventurer of some renown and experience, becoming obsessed with his image after taking two less-experienced adventurers under his wing. He subsequently makes a fool of himself because he doesn't take the Eorzean Nimble Warrior challenge seriously, resulting in his pupils leaving him in disgust. He later reconciles with his mentees after he discards his vanity and recaptures what it means to be an adventurer. In short, the entire story is a thinly veiled jab at player mentors who are more interested in the internet cred their status gives them than being actual actually helpful resources to new players.
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** The story for the 2022 Moonfire Faire festivities centers around R'fhul Tia, now an adventurer of some renown and experience, becoming obsessed with his image after taking two less-experienced adventurers under his wing. He subsequently makes a fool of himself because he doesn't take the Eorzean Nimble Warrior challenge seriously, resulting in his pupils leaving him in disgust. He later reconciles with his mentees after he recaptures what it means to be an adventurer. In short, the entire story is a thinly veiled jab at player mentors who are more interested in the internet cred their status gives them than being actual helpful resources to new players.
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Cross-wicking examples for new trope.

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* SummonBinding:
** Mhach was once a civilization specializing in the use of BlackMagic, summoning voidsent and creating rituals to bind them as a means of controlling them. These voidsent were used as living weapons against Mhach's enemies in its bid to conquer Eorzea as well as living power sources for creations like the Void Ark. However, these rituals were not foolproof, as even High Voidmage Cessair's binding rituals eventually failed 1,500 years after the fall of Mhach, freeing powerful voidsent like Scathach and Diabolos to wreak havoc in the present.
** Reapers normally enter a contract with their voidsent avatar to borrow its powers in exchange for the aether of the reaper's victims. However, Zenos's avatar was specifically summoned and chosen by Fandaniel. Instead of a contract, Fandaniel bound Zenos's avatar to him through unknown rituals, giving Zenos the avatar's power without requiring him to spare it aether.
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* UnfinishedBusiness: In the post-story quest of the 2018 Little Ladies' Day event, you encounter a whire-haired girl desperately looking for her parents' jewelry as she lsot them during the festivities. After you help her find them, she asks you to take them to a man named Tobyn at Crescent Cove and thanks you for being her seneschal for the day. [[spoiler:Tobyn informs you that the girl was in fact his late aunt, who was kidnapped by human traffickers disguising themselves as seneschals who lured in young girls to sell them to the highest bidder. Your actions granted her spirit peace, allowing her to move on as no one is able to find her afterward.]]

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* UnfinishedBusiness: In the post-story quest of the 2018 Little Ladies' Day event, you encounter a whire-haired white-haired girl desperately looking for her parents' jewelry as she lsot lost them during the festivities. After you help her find them, she asks you to take them to a man named Tobyn at Crescent Cove and thanks you for being her seneschal for the day. [[spoiler:Tobyn informs you that the girl was in fact his late aunt, who was kidnapped by human traffickers disguising disguised themselves as seneschals who lured in young girls to sell them to the highest bidder. Your actions granted her spirit peace, allowing her to move on as no one is able to find her afterward.]]
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* UnfinishedBusiness: In the post-story quest of the 2018 Little Ladies' Day event, you encounter a whire-haired girl desperately looking for her parents' jewelry as she lsot them during the festivities. After you help her find them, she asks you to take them to a man named Tobyn at Crescent Cove and thanks you for being her seneschal for the day. [[spoiler:Tobyn informs you that the girl was in fact his late aunt, who was kidnapped by human traffickers disguising themselves as seneschals who lured in young girls to sell them to the highest bidder. Your actions granted her spirit peace, allowing her to move on as no one is able to find her afterward.]]

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** 6.1, titled "Newfound Adventures", does a reversal of the previous examples, being the title of the very first quest of the patch to mark the beginning of a new story.
** 6.2, "Buried Memory", follows the trend, though with just a title card instead. It returns to making the patch name the story's capstone quest.

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** 6.1, titled "Newfound Adventures", does a reversal of the previous examples, being the title of the very first quest of the patch to mark the beginning of a new story.
**
story, and begins a trend of having their patch titles used as a card at the start of the Main Scenario. 6.2, "Buried Memory", follows the trend, though with just a title card instead. It returns to making the patch name the story's capstone quest.
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misunderstanding of effects of flow feeding into fandom misconceptions


** The "Flow" spell is considered a ForbiddenDangerousTechnique for good reason: its users rarely come out where they intended or unscathed, ''if at all''. [[spoiler:This is what happens to Thancred, Y'shtola, and Minfilia following the storyline of ''A Realm Reborn''. While Thancred managed to emerge from the Lifestream afterwards, he was prematurely aged and robbed of the ability to manipulate aether, leaving him unable to use magic at all. Y'shtola had to be retrieved from the Lifestream with help, and even then, she lost her eyesight as a result, forcing her to use a life-shortening technique to visualize the aether around her. Meanwhile, Minfilia never re-emerged and eventually became the avatar for the Mothercrystal (though this was, at least, an intended effect on Hydaelyn's part, since She had become too weak to communicate with her chosen after protecting them from the Ultima Weapon).]]

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** The "Flow" spell is considered a ForbiddenDangerousTechnique for good reason: its users rarely come out where they intended or unscathed, ''if at all''. [[spoiler:This is what happens to Thancred, Y'shtola, and Minfilia following the storyline of ''A Realm Reborn''. While Thancred managed to emerge from the Lifestream afterwards, he was prematurely aged and robbed of the ability to manipulate aether, leaving him unable to use magic at all. Y'shtola had to be retrieved from the Lifestream with help, and even then, she lost her eyesight as a result, forcing her to use a life-shortening technique to visualize the aether around her. Meanwhile, Minfilia never re-emerged and eventually became the avatar for the Mothercrystal (though this was, at least, an intended effect on Hydaelyn's part, since She had become too weak to communicate with her chosen after protecting them from the Ultima Weapon).]]
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** The EstablishingCharacterMoment for Gosetsu contains such an outcome, but it's PlayedForLaughs. Through sheer determination and a sense of duty, he managed to travel from Kugane to Eorzea in a small boat, intending on finding allies to help him in the liberation of Doma. Naturally, such efforts have left him starving for some food. Gosetsu, ever the {{Determinator}}, says that he won't listen to "the feeble grumblings of an empty belly" and that "duty comes before all". He psyches himself up, takes one step... and falls flat on his face from exhaustion and hunger.
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** In ''Stormblood'', every village you come across in Garlean occupied territory is [[DespairEventHorizon completely and utterly broken]]. The people live in destitution and suffer under Imperial taxation, conscriptions, and general cruelty. The people have lived like this for 25 years, and [[ConditionedToAcceptHorror have come to accept it as their lot in life]]. They believe that so long as they keep their heads down and obey, nothing worse will happen. As such, every time the Scions arrive to offer aid and a chance at fighting back, they're met with fear and hatred for it. Everyone in Ala Mhigo knows what they have is awful, but to take any action would mean they'd be butchered by the Empire. But when the Warrior of Light becomes a HopeBringer as they always do, [[HopeCrusher the Empire stomps it out]], stopping an uprising before it starts. Starting LaResistance isn't as easy as it sounds when there are eyes and ears everywhere.

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** In ''Stormblood'', every village you come across in Garlean occupied territory is [[DespairEventHorizon completely and utterly broken]]. The people live in destitution and suffer under Imperial taxation, conscriptions, and general cruelty. The people have lived like this for 25 years, and [[ConditionedToAcceptHorror have come to accept it as their lot in life]]. Lyse keeps trying to rally the peoples' spirits, and is consistently rebuffed each time, to the point that she's shocked when people tell Lyse that they don't want her help. They believe that so long as they keep their heads down and obey, nothing worse will happen. As such, every time Lyse and the Scions arrive to offer aid and a chance at fighting back, they're met with fear and hatred for it. Everyone in Ala Mhigo knows what they have is awful, but to take any action would mean they'd be butchered by the Empire. But when the Warrior of Light becomes a HopeBringer as they always do, [[HopeCrusher the Empire stomps it out]], stopping an uprising before it starts. Starting LaResistance isn't as easy as it sounds when there are eyes and ears everywhere.
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*** After Aymeric pushes to end the war between Ishgard and the dragons, the people are resistant to peace. Members of House Fortemps note that peace is generally popular, but some people are staunchly against it. Some Ishgardians even try to sabotage the peace proceedings. Emmanellain de Fortemps, shocked at what he's seeing, wonders why someone would ever try to stop peace talks, which has to be spelled ot to him later. [[spoiler:The revelation that the whole affair was started over a thousand-year-old lie on Ishgard's part was never going to be handled well. There are some people who think that Aymeric is making it all up and went about {{Patricide}} because he wanted power. Even those that don't think Aymeric is grabbing at power still want the war to keep going, because otherwise, the deaths of their loved ones will have been AllForNothing. Aymeric notes that this means perpetuating the CycleOfRevenge, but he also gets why people would think that way. Add in long-simmering class divides coming to the surface at the worst possible time due to a power vacuum and the airing of a large amount of dirty laundry by the Holy See, and the entire campaign for peace was ''never'' going to go smoothly.]]

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*** After Aymeric pushes to end the war between Ishgard and the dragons, the people are resistant to peace. Members of House Fortemps note that peace is generally popular, but some people are staunchly against it. Some Ishgardians even try to sabotage the peace proceedings. Emmanellain de Fortemps, shocked at what he's seeing, wonders why someone would ever try to stop peace talks, which has to be spelled ot out to him later. [[spoiler:The revelation that the whole affair was started over a thousand-year-old lie on Ishgard's part was never going to be handled well. There are some people who think that Aymeric is making it all up and went about {{Patricide}} because he wanted power. Even those that don't think Aymeric is grabbing at power still want the war to keep going, because otherwise, the deaths of their loved ones will have been AllForNothing. Aymeric notes that this means perpetuating the CycleOfRevenge, but he also gets why people would think that way. Add in long-simmering class divides coming to the surface at the worst possible time due to a power vacuum and the airing of a large amount of dirty laundry by the Holy See, and the entire campaign for peace was ''never'' going to go smoothly.]]

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Removing a few examples from Surprisingly Realistic Outcome which don't fit the trope.


** In a fantasy world filled with adventurers, monsters, gods, and magic, one of the biggest threats is [[WeAreStrugglingTogether having to navigate the political hellscape of the Eorzean Alliance]]. Rarely is there a long period of time where some issue with one of the three main factions doesn't crop up. And for all their attempts at unity, the citizens constantly end up at each other's throats for personal gain and power, with those at the top ironically being powerless to stop it all. This problem is a persistent one, even throughout the expansion storylines, and is part of the crux for Ala Mhigo's entire collapse when Eorzea refused to defend them from the Garlean takeover. Notably, this is also a large part of the reason why Garlemald itself is ineffective; constant internal conflict, everyone trying to one-up each other for their own ends and being a nation ran by nightmarish, megalomaniacal bastards results in mass inefficiency even if all of them can agree on the general conquest goal.



** Played for drama in the Leatherworker questline. [[spoiler: The leatherwork guildmaster Geva [[SinkOrSwimMentor acts incredibly mean all the time and constantly puts down the efforts of her guildmembers]], rather than rallying them to keep trying harder to surpass her expectations. As Geva is surprised to learn, this is an excellent way of getting people angry at you, even if they're passionate about their work. Geva learns this the hard way when almost the entire Leatherworkers' Guild leaves en masse, tired of listening to her constantly belittle the quality of their work, even if she's doing it in a DareToBeBadass kind of way. This mass resignation leaves Geva running herself to exhaustion trying to complete more work orders than is possible for any one person to handle, even if she's a master leatherworker. It takes Geva apologizing to everyone and vowing to cool her jets a bit that brings everyone back.]]
** In the ''Stormblood'' Astrologian quests, it's shown that there's a strong demand for geomancers in Kugane, as the local businesses consider their divinations to be essential to success. Unfortunately, this also means that there's no shortage of fraudsters willing to play on the general population's ignorance, aided by a general attitude of "buyer beware" and lack of regulatory authority. [[spoiler:And, as Kyokuho discovers the hard way, it's all too easy for a genuine and honest geomancer to be branded a fraud.]]

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** Played for drama in In the Leatherworker questline. [[spoiler: The questline, the leatherwork guildmaster Geva [[SinkOrSwimMentor acts incredibly mean all the time and constantly puts down the efforts of her guildmembers]], rather than rallying them to keep trying harder to surpass her expectations. As Geva is surprised to learn, this is an excellent way of getting people angry at you, even if they're passionate about their work. Geva learns this the hard way when almost the entire Leatherworkers' Guild leaves en masse, tired of listening to her Geva constantly belittle the quality of their work, even if she's doing it in a DareToBeBadass kind of way. This [[spoiler:This mass resignation leaves Geva running herself to exhaustion trying to complete more work orders than is possible for any one person to handle, even if she's a master leatherworker. It takes Geva apologizing to everyone and vowing to cool her jets a bit that brings everyone back.]]
** In the ''Stormblood'' Astrologian quests, it's shown that there's a strong demand for geomancers in Kugane, as the local businesses consider their divinations to be essential to success. Unfortunately, this also means that there's no shortage of fraudsters willing to play on the general population's ignorance, aided by a general attitude of "buyer "let the buyer beware" and lack of regulatory authority. [[spoiler:And, as Kyokuho discovers the hard way, is surprised to discover, it's all too easy for a genuine and honest geomancer to be branded a fraud.]]



*** The Ishgardians have spent almost their entire history as a nation fighting dragons. So when they have to face threats that ''aren't'' dragons, they do poorly because [[CripplingOverspecialization they haven't been trained or equipped to fight against anything except dragons]].
*** After Aymeric pushes to end the war between Ishgard and the dragons, the people are resistant to peace. Members of House Fortemps note that peace is generally popular, but some people are staunchly against it. Some Ishgardians even try to sabotage the peace proceedings because fighting dragons is all they know. [[spoiler:And the revelation that the whole affair was started over a thousand-year-old lie on Ishgard's part doesn't go over well, either. There are some people who think that Aymeric is making it all up and went about {{Patricide}} because he wanted power. Even those that don't think Aymeric is grabbing at power still want the war to keep going, because otherwise, the deaths of their loved ones will have been AllForNothing. Aymeric notes that this means perpetuating the CycleOfRevenge, but he also gets why people would think that way.]] Add the long-simmering class divides coming to the surface at the worst possible time into the mix, and the entire campaign for peace was ''never'' going to go smoothly, even if it was the best option.
*** The questline for the expansion's Machinist job also gives another good demonstration of what happens when a nation that has been doing its thing for a thousand years is presented with sudden and noticeable change - the nobility of a nation that trains soldiers all their lives to serve with distinction, and presents them as "better" than lesser folk because of it, doesn't take it well when one among the nobility suddenly starts attempting to arm that lesser class with cheap, widespread, easy to use and incredibly powerful firearms to bolster the nation's defenses, which turns "defending one's homeland" from being a mark of noble pride to something anyone - even the outcasts in the Brume, come the ''Stormblood'' class quests - can do, and makes friction between the classes heat up in both the 50-60 and 60-70 questlines.
** At various points in the game and the expansions, the Warrior of Light is ordered by their allies to rest, especially after a heavy battle or event. Even if the Warrior of Light is a powerful figure capable of slaying what are nearly PhysicalGods, they still are a living being who needs rest, or they run the risk of being tired or getting hurt because of it. [[spoiler: Come ''Endwalker'', with nobody around to stop them, the Warrior of Light immediately goes from fighting the Endsinger, a RealityWarper PhysicalGod far more powerful than even Zodiark and Hydaelyn, to Zenos, who gives the Warrior the chance to walk away. The only reason they don't end up bleeding out and dying at the edge of the universe after killing Zenos is that their active teleporter ends up landing next to them, returning them to the Ragnarok for immediate medical care.]]
** During the ''Heavensward'' side quest "The Fate of Stars", Krile gets grabbed by a Garlean Death Claw, at which point the player needs to kill it to free her. When Krile gets free, she is heavily injured and unable to proceed, and ends up sitting out for a while to heal. Due to being a Lalafell, her smaller size meant that a weapon designed to grab people of larger sizes is going to be much more painful as a result, and she ends up admitting she fears a rib might have been broken from the device trying to crush her.
** When the player is introduced to Radovan at the start of the Gunbreaker job quests, he had recently escaped from a Garlean prison where he was regularly subjected to ElectricTorture for ''years'' on end. That kind of damage doesn't just disappear, and Radovan still suffers from occasional fits of paralysis.
** In a world that's [[MedievalStasis stuck in the Middle Ages tech-wise]], the country to advance their tech fastest is the country to have an edge. The Garleans, initially shunned by the other people of Eorzea for being unable to use magic, promptly turned things around upon their discovery of ceruleum and magitek. This ended up not only putting them on par with the magic-using peoples, but even allowed the Garleans to surpass them in some areas, such as building a proper air force to subjugate far-off lands. Eorzea was the first and only nation to beat the Garleans back out of a combination of one of their most brilliant minds, Cid Garlond, defecting to Eorzea, and the bad luck of the aforesaid air force running afoul of Midgardsomr and his brood of dragons. The game also demonstrates how TechnologyMarchesOn, with you constantly encountering new and better magitek devices that, even as you defeat the early prototypes, still show enough success that they enter mass-production and become common enemies in later quests; at the original 1.0 release, the Garleans only had airships and the standard magitek armor, but by the end of 4.0 they've pulled out at least ''twenty'' different designs at different points. [[spoiler:And as even these keep failing to stop you, more unscrupulous elements among the Empire have begun delving into less savory methods of beating back the oddly-resistant "savages", including genetic engineering (artificially imbuing people with the Echo) and chemical warfare (the Black Rose DeadlyGas, which is so devastating that ''Shadowbringers'' reveals that, in a BadFuture, the use of it triggered the Eighth Umbral Calamity.]] By the end of the ''Stormblood'' story cycle, its final dungeon looks less like a traditional ''Final Fantasy'' dungeon than it does a battlefield of UsefulNotes/WorldWarI, complete with mortars, mass casualties, and a run through muddy trenches.[[invoked]]
** Overlapping with LeaningOnTheFourthWall, there's the changes to "old" Alliance Raids. Throughout the 3.x and 4.x content cycles, completing the Alliance Raids would award you with various ancient coins that could be exchanged for materials to upgrade your equipment. Later patches did away with this for all but the current expansion's raids, and the coins' tooltips now note that while they were previously sought by historians and collectors, "a sudden influx caused their value to plummet, rendering them almost worthless".
** Related to the above are the Valentione's and All Saints' Wake event tokens, giving out chocolates and pumpkin cookies respectively. These are used to trade in for seasonal goodies, but with each iteration of the holidays, the tokens being foodstuffs go stale and become worthless, preventing players from hoarding the tokens to easily get next year's goodies. After all, who would want sweets from a year ago?

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*** The Ishgardians have spent almost their entire history as a nation fighting dragons. So when they have to face threats that ''aren't'' dragons, they do poorly because [[CripplingOverspecialization they haven't been trained or equipped to fight against anything except dragons]].
*** After Aymeric pushes to end the war between Ishgard and the dragons, the people are resistant to peace. Members of House Fortemps note that peace is generally popular, but some people are staunchly against it. Some Ishgardians even try to sabotage the peace proceedings because fighting dragons is all they know. [[spoiler:And the proceedings. Emmanellain de Fortemps, shocked at what he's seeing, wonders why someone would ever try to stop peace talks, which has to be spelled ot to him later. [[spoiler:The revelation that the whole affair was started over a thousand-year-old lie on Ishgard's part doesn't go over well, either.was never going to be handled well. There are some people who think that Aymeric is making it all up and went about {{Patricide}} because he wanted power. Even those that don't think Aymeric is grabbing at power still want the war to keep going, because otherwise, the deaths of their loved ones will have been AllForNothing. Aymeric notes that this means perpetuating the CycleOfRevenge, but he also gets why people would think that way.]] Add the in long-simmering class divides coming to the surface at the worst possible time into due to a power vacuum and the mix, airing of a large amount of dirty laundry by the Holy See, and the entire campaign for peace was ''never'' going to go smoothly, even if it was the best option.
*** The questline for the expansion's Machinist job also gives another good demonstration of what happens when a nation that has been doing its thing for a thousand years is presented with sudden and noticeable change - the nobility of a nation that trains soldiers all their lives to serve with distinction, and presents them as "better" than lesser folk because of it, doesn't take it well when one among the nobility suddenly starts attempting to arm that lesser class with cheap, widespread, easy to use and incredibly powerful firearms to bolster the nation's defenses, which turns "defending one's homeland" from being a mark of noble pride to something anyone - even the outcasts in the Brume, come the ''Stormblood'' class quests - can do, and makes friction between the classes heat up in both the 50-60 and 60-70 questlines.
** At various points in the game and the expansions, the Warrior of Light is ordered by their allies to rest, especially after a heavy battle or event. Even if the Warrior of Light is a powerful figure capable of slaying what are nearly PhysicalGods, they still are a living being who needs rest, or they run the risk of being tired or getting hurt because of it. [[spoiler: Come ''Endwalker'', with nobody around to stop them, the Warrior of Light immediately goes from fighting the Endsinger, a RealityWarper PhysicalGod far more powerful than even Zodiark and Hydaelyn, to Zenos, who gives the Warrior the chance to walk away. The only reason they don't end up bleeding out and dying at the edge of the universe after killing Zenos is that their active teleporter ends up landing next to them, returning them to the Ragnarok for immediate medical care.
smoothly.]]
** During *** The questline for the ''Heavensward'' side quest "The Fate expansion's Machinist job gives a demonstration of Stars", Krile gets grabbed by what happens when a Garlean Death Claw, at which point the player needs to kill it to free her. When Krile gets free, she is heavily injured and unable to proceed, and ends up sitting out nation that has been doing its thing for a while to heal. Due to being thousand years is presented with sudden and noticeable change. The nobility of a Lalafell, her smaller size meant nation that a weapon designed trains soldiers all their lives to grab people of larger sizes is going to be much more painful as a result, serve with distinction, and she ends up admitting she fears a rib might have been broken from the device trying to crush her.
** When the player is introduced to Radovan at the start
presents them as "better" than lesser folk because of the Gunbreaker job quests, he had recently escaped from a Garlean prison where he was regularly subjected to ElectricTorture for ''years'' on end. That kind of damage it, doesn't just disappear, take it well when Stephanivien de Haillenarte suddenly starts attempting to arm that lesser class with cheap, widespread, easy-to-use, and Radovan still suffers incredibly powerful guns to bolster the nation's defenses. This turns "defending one's homeland" from occasional fits being a mark of paralysis.
** In a world that's [[MedievalStasis stuck
noble pride to something anyone - even the outcasts in the Middle Ages tech-wise]], the country to advance their tech fastest is the country to have an edge. The Garleans, initially shunned by the other people of Eorzea for being unable to use magic, promptly turned things around upon their discovery of ceruleum and magitek. This ended up not only putting them on par with the magic-using peoples, but even allowed the Garleans to surpass them in some areas, such as building a proper air force to subjugate far-off lands. Eorzea was the first and only nation to beat the Garleans back out of a combination of one of their most brilliant minds, Cid Garlond, defecting to Eorzea, and the bad luck of the aforesaid air force running afoul of Midgardsomr and his brood of dragons. The game also demonstrates how TechnologyMarchesOn, with you constantly encountering new and better magitek devices that, even as you defeat the early prototypes, still show enough success that they enter mass-production and become common enemies in later quests; at the original 1.0 release, the Garleans only had airships and the standard magitek armor, but by the end of 4.0 they've pulled out at least ''twenty'' different designs at different points. [[spoiler:And as even these keep failing to stop you, more unscrupulous elements among the Empire have begun delving into less savory methods of beating back the oddly-resistant "savages", including genetic engineering (artificially imbuing people with the Echo) and chemical warfare (the Black Rose DeadlyGas, which is so devastating that ''Shadowbringers'' reveals that, in a BadFuture, the use of it triggered the Eighth Umbral Calamity.]] By the end of Brume, come the ''Stormblood'' story cycle, its final dungeon looks less like a traditional ''Final Fantasy'' dungeon than it does a battlefield of UsefulNotes/WorldWarI, complete class quests - can do. Stephanivien inadvertenly makes friction between the classes heat up throughout the questline, and is consistently frustrated that he has to keep dealing with mortars, mass casualties, and a run through muddy trenches.[[invoked]]
** Overlapping with LeaningOnTheFourthWall, there's
the changes political fallout of wanting to "old" Alliance Raids. Throughout defend his country in the 3.x and 4.x content cycles, completing the Alliance Raids would award you with various ancient coins that could be exchanged for materials to upgrade your equipment. Later patches did away with this for all but the current expansion's raids, and the coins' tooltips now note that while they were previously sought by historians and collectors, "a sudden influx caused their value to plummet, rendering them almost worthless".
best way he knows how.
** Related to the above are the The Valentione's and All Saints' Wake event tokens, giving out tokens are chocolates and pumpkin cookies respectively. These are used to trade in for seasonal goodies, but with each iteration of goodie. Try to turn the holidays, the same tokens in next year, and it won't work. The tokens being foodstuffs go means that they went stale and become became worthless, preventing players from you hoarding the tokens to easily get next year's goodies. After all, who would want to eat sweets from that are over a year ago?old?
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* TimeLimitBoss: Extreme Trials and Savage Raids, while typically have a time limit from an hour to 90 minutes, have boss fights that last for only a fraction of the duty's time limit before the boss unleashes an attack that will wipe out your party. You're allowed to retry the encounter as many times as your timer allows before the duty fails and kicks you out.
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* StockMarketGame: The Island Sanctuary has a pseudo-stock market in which you can gather materials to produce items to ship back to the mainland in exchange for cowries. The supply and demand of these manufactured items fluctuates based on hidden patterns every week, both of which greatly affect potential payouts. This encourages players to gather lots of materials and carefully plan what items to make on a given day to maximize profits.
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* TheSacredDarkness: ''Shadowbringers'' in general exudes this trope, especially with the Night's Blessed, a friendly religion that worships darkness, avoids the daylight by living under the shroud of a forest, and believes that souls will find their eternal resting place in the "sunless sea", their name for the night sky that's been hidden by the EndlessDaytime the planet's been stuck in for a century. They become staunch allies of the Scions of the Seventh Dawn, and their religious beliefs are treated with the utmost respect.

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* TheSacredDarkness: ''Shadowbringers'' in general exudes this trope, especially with the Night's Blessed, a friendly religion that worships darkness, avoids the daylight by living under the shroud of a forest, and believes that souls will find their eternal resting place in the "sunless sea", their name for the night sky that's been hidden by the EndlessDaytime the planet's been stuck in for a century. They become staunch allies of the Scions of the Seventh Dawn, and their religious beliefs are treated with the utmost respect.respect with Y'shtola in particular somewhat going native as she'd been living with them for some time.
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Asskicking Equals Authority has been renamed.


* SmashCut: M'zhet Tia is a swaggering M'qote who wants to become the leader of his tribe via its AsskickingEqualsAuthority rule. But he's so pathetic that the chief of the tribe sends the Warrior of Light to train M'zhet. When this is pointed out to him, M'zhet tries to demonstrate just how strong he is by fighting the Warrior. Only, he's so weak that there isn't even a fight, just a quick fade to black before returning to see M'zhet lying and groaning on the ground.

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* SmashCut: M'zhet Tia is a swaggering M'qote who wants to become the leader of his tribe via its AsskickingEqualsAuthority AsskickingLeadsToLeadership rule. But he's so pathetic that the chief of the tribe sends the Warrior of Light to train M'zhet. When this is pointed out to him, M'zhet tries to demonstrate just how strong he is by fighting the Warrior. Only, he's so weak that there isn't even a fight, just a quick fade to black before returning to see M'zhet lying and groaning on the ground.
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* UniquenessRule:
** Green gear acquired from dungeons and blue gear acquired from raids typically come with the "Unique" modifier, meaning that a player cannot own two of that item at once. This also means that it's impossible for a player to equip two identical rings that have the Unique modifier.
** In Triple Triad, you are only allowed to play one copy of a card in your deck under most circumstances. In addition, players can only have one 5-star and one 4-star rarity in each of their decks, preventing someone from simply stacking high-rarity cards to overpower a less experienced player. [[TheComputerIsACheatingBastard However, the NPC players are not subject to the same rules.]]
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* {{Stripperiffic}}: Heavy armor worn by the Tank-roles, for the most part, {{avert|ed}}s this, as they're supposed to be protective. That said, we have examples such as the Subligars, which can be succinctly described as "leather-padded briefs", and the Coloseum Shawl, which leaves little to the imagination no matter who wears it. Some female versions of armor are a bit skimpier, but examples are rather tame, usually consisting of exposed cleavage or shorts instead of pants. Not even the men are exempt from this, as the Elezen Hempen Undershirt, for example, is some kind of inverted shirt--sleeves, but [[WalkingShirtlessScene nothing on the torso whatsoever.]]

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* {{Stripperiffic}}: Heavy armor worn by the Tank-roles, for the most part, {{avert|ed}}s this, as they're supposed While there is a slight lean to be protective. more revealing female outfits, they amount to lower necklines, shorts instead of pants, or cutaways that don't reveal too much skin, making this heavily downplayed. That said, we have straighter examples such as the include Subligars, which can be succinctly described as "leather-padded briefs", and the Coloseum Shawl, which leaves little to the imagination no matter who wears it. Some female versions of armor are a bit skimpier, but examples are rather tame, usually consisting of exposed cleavage or shorts instead of pants. Not even Even the men are exempt from this, as the Elezen Hempen Camise and Undershirt, for example, is which are rather modestly-covered smallclothes, can have some kind of inverted shirt--sleeves, but [[WalkingShirtlessScene nothing on revealing variations such as Female Highlander Hyur's version amounting to straps and cloth strips that cover the torso whatsoever.]] important places, and the Male Elezen's sleeves-only, chest-baring top. Then there's the bunny suits from the Gold Saucer and the Thavnairian Bustier, which were ''previously'' women-only glamour until updates allowed men to wear them too.
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** Played for drama in the Leatherworker's questline. [[spoiler: [[SinkOrSwimMentor Acting incredibly mean all the time and constantly putting down the efforts of your guildmembers]], rather than rallying them to keep trying harder to surpass her expectations, is an excellent way of losing them, unlike in other games where it's usually played for laughs. Geva learns this the hard way when almost the entire Leatherworkers' Guild leaves en masse, tired of listening to her constantly belittle the quality of their work, leaving her running herself to exhaustion trying to complete more work orders than is possible for any single person.]]
** In the Stormblood Astrologian quests, it's shown that there's a strong demand for geomancers in Kugane, as the local businesses consider their divinations to be essential to success. Unfortunately, this also means that there's no shortage of fraudsters willing to play on the general population's ignorance, aided by a general attitude of "buyer beware" and lack of regulatory authority. [[spoiler:And, as Kyokuho discovers the hard way, it's all too easy for a genuine and honest geomancer to be branded a fraud.]]

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** Played for drama in the Leatherworker's Leatherworker questline. [[spoiler: The leatherwork guildmaster Geva [[SinkOrSwimMentor Acting acts incredibly mean all the time and constantly putting puts down the efforts of your her guildmembers]], rather than rallying them to keep trying harder to surpass her expectations, expectations. As Geva is surprised to learn, this is an excellent way of losing them, unlike in other games where it's usually played for laughs. getting people angry at you, even if they're passionate about their work. Geva learns this the hard way when almost the entire Leatherworkers' Guild leaves en masse, tired of listening to her constantly belittle the quality of their work, leaving her even if she's doing it in a DareToBeBadass kind of way. This mass resignation leaves Geva running herself to exhaustion trying to complete more work orders than is possible for any single person.one person to handle, even if she's a master leatherworker. It takes Geva apologizing to everyone and vowing to cool her jets a bit that brings everyone back.]]
** In the Stormblood ''Stormblood'' Astrologian quests, it's shown that there's a strong demand for geomancers in Kugane, as the local businesses consider their divinations to be essential to success. Unfortunately, this also means that there's no shortage of fraudsters willing to play on the general population's ignorance, aided by a general attitude of "buyer beware" and lack of regulatory authority. [[spoiler:And, as Kyokuho discovers the hard way, it's all too easy for a genuine and honest geomancer to be branded a fraud.]]
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Speedrun is now definition-only


* SpeedRun:
** Popular at endgame as a means of farming gil and endgame gear currency in dungeons. In 1.0, instanced dungeons offered more rewards and achievements if completed in fifteen minutes or less, leading to all kind of SpeedRun strategies.
** In the current state of the game, the team has mostly killed off speed running content, as best as they could. Speed running things such as the Main Scenario roulettes have been actively killed due to people leaving new players in the dust and actively abusing them for it, making it content that takes between 30 minutes to an hour. Most dungeons too now have walls set up that only fall once a certain wave of enemies has been cleared out, forcing rushing tanks to pause so the party can kill whatever's been collected.

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