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* TakeThatAudience: A scene with a disbanding party pokes fun at players that bicker at their party for not doing their jobs in battle properly; two of the party members blame the healer for not healing their leader fast enough, getting him killed in the process while the healer blames the victim for running outside of the range of her healing magic.
** Takes a ''much'' darker turn during the events of Tam-Tara Deepcroft hard mode where the healer who got blamed for the death of her fiance snaps and uses a dark power to merge the man's head and soul onto a body, but said body [[CameBackWrong was an Ahriman]]. The healer then commits suicide by jumping into a BottomlessPit once you defeat the monstrosity and she goes out with a creepy smile.

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* TakeThatAudience: TakeThatAudience:
**
A scene with a disbanding party pokes fun at players that bicker at their party for not doing their jobs in battle properly; two of the party members blame the healer for not healing their leader fast enough, getting him killed in the process while the healer blames the victim for running outside of the range of her healing magic.
** Takes
magic. It takes a ''much'' darker turn during the events of Tam-Tara Deepcroft hard mode where the healer who got blamed for the death of her fiance snaps and uses a dark power to merge the man's head and soul onto a body, but said body [[CameBackWrong was an Ahriman]]. The healer then commits suicide by jumping into a BottomlessPit once you defeat the monstrosity and she goes out with a creepy smile.
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** A humorous one occurs when unlocking the Rogue class, post 2.4. Players, typically having long stuffed or discarded their starting gear, often end up spending their first few levels in their underwear when starting a new class. SE took notice of this, and has the Rogue Guildmaster informing the player that he's gotten quite annoyed at the recent influx of new rogues showing up wearing nothing but their smallclothes, [[PleasePutSomeClothesOn so he'd like it if you came to him in appropriate, yet loose fitting, non-bulky attire, not nearly naked]].
** Complaints were made by the fans, that one of the pre-order items for the ''Heavensward'' expansion, was yet another chocobo chick minion. Namely, a black chocobo chick, which already existed in game as a "veteran" bonus for loyal players, with the only difference being the Heavensward pre-order one didn't have half it's egg shell still, and a courier's hat on its head. Not to mention the boredom of their already being a half-dozen other chocobo chick minions. The Dev's caught wind of this, and decided to intentionally poke fun at the player's complaints, by making this one actually fly around the player, rather than walk around, and had this message on it's description from the Minion list:

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** A humorous one occurs when unlocking the Rogue class, post 2.4. Players, typically having long stuffed or discarded their starting gear, often end up spending their first few levels in their underwear when starting a new class. SE took notice of this, and has the Rogue Guildmaster informing the player that he's gotten quite annoyed at the recent influx of new rogues showing up wearing nothing but their smallclothes, [[PleasePutSomeClothesOn so he'd like it if you came back to speak with him in appropriate, yet loose fitting, non-bulky after equipping your first set of daggers, while also wearing appropriate attire rogue attire, not nearly naked]].
** Complaints were made by the fans, that one of the pre-order items for the ''Heavensward'' expansion, was yet another chocobo chick minion. Namely, a black chocobo chick, which already existed in game as a "veteran" bonus for loyal players, with the only difference being the Heavensward pre-order one didn't have half it's egg shell still, and a courier's hat on its head. Not to mention the boredom of their there already being a half-dozen other chocobo chick minions. The Dev's caught wind of this, and decided to intentionally poke fun at the player's complaints, by making this one actually fly around the player, rather than walk around, and had this message on it's description from the Minion list:
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** Eorzea generally has a "Renaissance", pre-powered-locomotion technology base - they do have non-repeating guns and cannon (most prominently used by Lominsans) but the majority of their armed forces still use melee and non-powder ranged weapons. This is offset by "ranged combat" including throwing ''Final Fantasy attack spells'' around, however, meaning that powder weapons are more a niche appliance for things like ships, who need the extra range at sea. There's also not been as great an incentive for powered locomotion thanks to Aetherytes and the preponderance of chocobos, although Garlond Ironworks has introduced airships and Ul'dah is finally experimenting with freight rail in certain, secure parts of the realm.

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** Eorzea generally has a "Renaissance", pre-powered-locomotion technology base - they do have non-repeating guns and cannon (most prominently used by Lominsans) but the majority of their armed forces still use melee and non-powder ranged weapons. This is offset by "ranged combat" including throwing ''Final Fantasy attack spells'' around, however, meaning that powder weapons are more a niche appliance for things like ships, who need the extra range at sea. There's also not been as great an incentive for powered locomotion thanks to Aetherytes and the preponderance of chocobos, although Garlond Ironworks has introduced airships and Ul'dah is finally experimenting with freight rail in certain, secure parts of the realm.realm, and in ''Heavensward'' firearms technology picking up significantly is a cornerstone of the Machinist questline.
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** [[spoiler: And in Heavensward, we have the melancholy, chiming tune used in the very first dungeon, the ruined fortress of Dusk Vigil.]] Like the Lost City's theme, it plays without interruption through the whole of the instance.

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** [[spoiler: And in Heavensward, ''Heavensward,'' we have the melancholy, chiming tune used in the very first dungeon, the ruined fortress of Dusk Vigil.]] Like the Lost City's theme, it plays without interruption through the whole of the instance.



** [[spoiler: To say nothing of what the player sees in the Heavensward expansion - in particular, the pre-Ishgardian Avalonian ruins in the Dravanian Forelands or the desolate, charred landscape of the Churning Mists.]]

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** [[spoiler: To say nothing of what the player sees in the Heavensward ''Heavensward'' expansion - in particular, the pre-Ishgardian Avalonian ruins in the Dravanian Forelands or the desolate, charred landscape of the Churning Mists.]]
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** [[spoiler: And in Heavensward, we have the melancholy, chiming tune used in the very first dungeon, the ruined fortress of Dusk Vigil.]]

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** [[spoiler: And in Heavensward, we have the melancholy, chiming tune used in the very first dungeon, the ruined fortress of Dusk Vigil.]]]] Like the Lost City's theme, it plays without interruption through the whole of the instance.

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** [[spoiler: And in Heavensward, we have the melancholy, chiming tune used in the very first dungeon, the ruined fortress of Dusk Vigil.]]



** [[spoiler: To say nothing of the pre-Ishgardian Avalonian ruins laying about the Dravanian Forelands or the Churning Mists in Heavensward.]]

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** [[spoiler: To say nothing of what the player sees in the Heavensward expansion - in particular, the pre-Ishgardian Avalonian ruins laying about in the Dravanian Forelands or the desolate, charred landscape of the Churning Mists in Heavensward.Mists.]]
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** [[spoiler: To say nothing of the pre-Ishgardian Avalonian ruins laying about the Dravanian Forelands or the Churning Mists in Heavensward.]]
** [[spoiler: Or the frozen battlefields in the Coerthas Western Highlands, with Dravanians reeling from the impact of Dragonkillers and Bertha cannon fire, all of it locked in the moment from the flash-freeze brought on by the Calamity.]]
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* TechnicolorEyes: Au Ra have an option for "Limbal Rings", which is a second and much more striking ring on the outside of their corneas, and you can color both the rings and the actual corneas separately. Combined with the option to have a race with [[MismatchedEyes Heterochromia]], an Au Ra can have their eyes be at least three different colors.

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* TechnicolorEyes: Au Ra have an option for "Limbal Rings", which is a second and much more striking ring on the outside of their corneas, irises, and you can color both the rings and the actual corneas iris separately. Combined with the option to have a race with [[MismatchedEyes Heterochromia]], an Au Ra can have their eyes be at least three different colors.
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* SinsOfOurFathers: [[spoiler: The ultimate reason for the Dragonsong War between Ishgard and the Dravanian Horde under Nidhogg. Centuries ago, the King of Ishgard Thordan I and his forces attacked the elder dragon Ratatoskr, killing her and taking her eyes that they might consume them and gain her power. In vengeance, Nidhogg attacked Thordan and his Knights; Nidhogg was driven back with his eyes taken, but still alive, while Thordan and many of his Knights were killed. The survivors returned to rule Ishgard, while Nidhogg declared unending war upon the city, even centuries later when the people of Ishgard no longer remembered the reason for the war.]]

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Better to just fuse those two examples, since it is the same topic. There was no need for a second level bullet point in the first place.


* SeriousBusiness:
** Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.
** They show up again in ''Heavensward'', and they still want the cheese.
* ShootTheMedicFirst: Invoked by ''enemies'' rather than the players. Nearly every new appearance from enemies that appear as backups for the current enemy or group during dungeon raids and trials will always target your party's Conjurer/White Mage if they had casted Cure or Regen before their appearance. Likewise, if someone is healing large amounts of HP in quick succession, enemies will start to go after that player since rapid and/or massive healing attracts the most hate. Its still a valid tactic for the players of course but medics with significant healing abilities aren't that common in boss fights.

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* SeriousBusiness:
**
SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.
**
up. They show up again in ''Heavensward'', and they still want the cheese.
* ShootTheMedicFirst: ShootTheMedicFirst:
**
Invoked by ''enemies'' rather than the players. Nearly every new appearance from enemies that appear as backups for the current enemy or group during dungeon raids and trials will always target your party's Conjurer/White Mage if they had casted Cure or Regen before their appearance. Likewise, if someone is healing large amounts of HP in quick succession, enemies will start to go after that player since rapid and/or massive healing attracts the most hate. Its still a valid tactic for the players of course but medics with significant healing abilities aren't that common in boss fights.

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Example Indentation. Again.


* SadBattleMusic: "[[https://www.youtube.com/watch?v=n2EWB6we6BY Breaking Boundaries]]" [[note]]Video contains spoilers for the final bosses of the Warrior, Dragoon, and Bard! Beware![[/note]], the song that plays during the level 50 and 60 job quests is a very sorrowful sounding melody that sounds like a fight that shouldn't be happening, [[spoiler:In pretty much every circumstance, your final opponent is tragic at best and well-intentioned at worst.]]

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* SadBattleMusic: SadBattleMusic:
**
"[[https://www.youtube.com/watch?v=n2EWB6we6BY Breaking Boundaries]]" [[note]]Video contains spoilers for the final bosses of the Warrior, Dragoon, and Bard! Beware![[/note]], the song that plays during the level 50 and 60 job quests is a very sorrowful sounding melody that sounds like a fight that shouldn't be happening, [[spoiler:In pretty much every circumstance, your final opponent is tragic at best and well-intentioned at worst.]]



* SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.

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* SeriousBusiness: SeriousBusiness:
**
Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.



* SwallowedWhole: The fight against the Cerberus involves having one alliance getting shrunk and then being eaten by the monster to fight it on the inside while the other alliances continue fighting on the outside. The party that gets swallowed up will build up cumalitive damage from the beast's digestive juices while they attack the stomach wall and defend themselves from creatures inside. Destroying all parts of the stomach wall causes the boss to collapse and become immobilized while the party gets forced out via regurgitation.

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* SwallowedWhole: SwallowedWhole:
**
The fight against the Cerberus involves having one alliance getting shrunk and then being eaten by the monster to fight it on the inside while the other alliances continue fighting on the outside. The party that gets swallowed up will build up cumalitive damage from the beast's digestive juices while they attack the stomach wall and defend themselves from creatures inside. Destroying all parts of the stomach wall causes the boss to collapse and become immobilized while the party gets forced out via regurgitation.

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** They show up again in ''Heavensward'', and they still want the cheese.



* SpeedRun: Popular at endgame as a means of farming gil and endgame gear currency in dungeons. In 1.0, instanced dungeons offered more rewards and achivements if completed in fifteen minutes or less, leading to all kind of SpeedRun strategies.

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* SpeedRun: Popular at endgame as a means of farming gil and endgame gear currency in dungeons. In 1.0, instanced dungeons offered more rewards and achivements achievements if completed in fifteen minutes or less, leading to all kind of SpeedRun strategies.



** A few other bosses will do this to one player at a time, basically taking them out of the battle for a while while damaging them through digestion.



* TheArtifact: Several gameplay elements from 1.0 (elemental resistances, resistances to specific types of attacks, etc) were carried over into 2.0, but they are never used beyond the one or two raids where they are a factor, such as boosting your fire resistence to make Scylia's Ancient Flare do less damage. Likewise, certain equipment are no longer used beyond 2.0; shields for Conjurers/White Mages and Thamaturges/Black Mages are quickly forgotten by level 50 since all future weapons are two handed for better stats and gear that take up multiple slots when worn (such as a robe that takes up the chest and head slots) aren't used anymore due to the difficulties they present when glamours are involved.

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* TheArtifact: Several gameplay elements from 1.0 (elemental resistances, resistances to specific types of attacks, etc) were carried over into 2.0, but they are never used beyond the one or two raids where they are a factor, such as boosting your fire resistence resistance to make Scylia's Ancient Flare do less damage. damage (which is largely done through the encounter mechanics). Likewise, certain equipment are is no longer used beyond 2.0; shields for Conjurers/White Mages and Thamaturges/Black Mages are quickly forgotten by level 50 since all future weapons are two handed for better stats and gear that take takes up multiple slots when worn (such as a robe that takes up the chest and head slots) aren't used anymore due to the difficulties they present when glamours are involved.



* TurnsRed: Ifrit and Garuda get significantly more difficult when you reduce their health below 30%, and Titan does the same after shattering his heart, which is generally the point where an unsuccessful party goes to pieces.

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* TurnsRed: Ifrit and Garuda get significantly more difficult when you reduce their health below 30%, and Titan does the same after shattering his heart, which is generally the point where an unsuccessful party goes to pieces. It'd probably be easier to list the Primals that ''don't'' use this trope in some form.



* UselessItem: Elemental ward potions, which are supposed to boost your resistance to an element, are practically never used due the effect being too marginal to make any significant difference.[[note]]Most top tier ward potions boosts your resistance by 80 points or so. When fighting Scylla in the Syrcus Tower, standing in the puddles of water boosts your resistance to fire by ''2000'' points, which is enough to make her Ancient Flare spell go from 3000+ damage to just 200+. Ward potions are never that strong.[[/note]] Various tiers of potions, ethers, and elixirs can help, but the amount of HP/MP they recover is pitiful when you're at a high level and all the potions have cooldown, meaning you can't use other potions or other related items for a few minutes. Likewise, Phoenix Downs, which are difficult to obtain, only work if the user is not in battle and if the target is in the player's party. Most players will just opt to respawn and return to the party rather than suffer the Weakness status or wait for the party's healer to revive them with a spell in the middle of the battle.

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* UselessItem: Elemental ward potions, which are supposed to boost your resistance to an element, are practically never used due the effect being too marginal to make any significant difference.[[note]]Most top tier ward potions boosts your resistance by 80 points or so. When fighting Scylla in the Syrcus Tower, standing in the puddles of water boosts your resistance to fire by ''2000'' points, which is enough to make her Ancient Flare spell go from 3000+ damage to just 200+. Ward potions are never that strong.[[/note]] Various tiers of potions, ethers, and elixirs can help, but the amount of HP/MP they recover is pitiful when you're at a high level and all the potions have cooldown, meaning you can't use other potions or other related items for a few minutes. Likewise, Phoenix Downs, which are difficult to obtain, only work if the user is not in battle and if the target is in the player's party. Most players will just opt to respawn and return to the party rather than suffer the Weakness status or wait for the party's healer to revive them with a spell even in the middle of the battle.
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* TheArtifact: Several gameplay elements from 1.0 (elemental resistances, resistances to specific types of attacks, etc) were carried over into 2.0, but they are never used beyond the one or two raids where they are a factor, such as boosting your fire resistence to make Scylia's Ancient Flare do less damage.

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* TheArtifact: Several gameplay elements from 1.0 (elemental resistances, resistances to specific types of attacks, etc) were carried over into 2.0, but they are never used beyond the one or two raids where they are a factor, such as boosting your fire resistence to make Scylia's Ancient Flare do less damage. Likewise, certain equipment are no longer used beyond 2.0; shields for Conjurers/White Mages and Thamaturges/Black Mages are quickly forgotten by level 50 since all future weapons are two handed for better stats and gear that take up multiple slots when worn (such as a robe that takes up the chest and head slots) aren't used anymore due to the difficulties they present when glamours are involved.
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* TastesLikeChicken: Parodied with an NPC at the camp in Outer La Noseca where he's clearly eating a chicken leg and says "Tastes like chicken...because it ''is'' chicken."
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* UnreliableNarrator: The framing device for [[spoiler: Ultima Weapon's]] hard mode. After telling a minstrel about the story of you defeated [[spoiler: Ultima Weapon]], it's implied that you relive a heavily embellished and abridged memory of the encounter through his music.

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* UnreliableNarrator: The framing device for [[spoiler: Ultima [[spoiler:Ultima Weapon's]] hard mode. After telling a minstrel about the story of you defeated [[spoiler: Ultima Weapon]], it's implied that you relive a heavily embellished and abridged memory of the encounter through his music. The same set-up is used for the Savage raids.
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The original example was absolutely horrible - Impulse Drive is actually the dragoon\'s highest damage dealer until level 26 and even then it\'s still far from useless... And blood for blood is literally a mainstay on any class that can use it, traited or not.


** Some abilities start out as borderline useless when first acquired until they receive passive upgrades or synergy with other abilities. For example, the Lancers Impulse Drive seems entirely redundant to their usual combo rotation of Thrusts until a full 30 levels later when it starts it's own combo with Disembowel and Chaos Thrust. Likewise, Blood for Blood seems almost suicidal to use (10% more damage for 25% more damage ''taken'') before the upgrade pretty much flips the numbers around (30% more damage for 15% more damage taken).

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** Some abilities start out as borderline useless when first acquired until they receive passive upgrades or synergy with other abilities. For example, The monk's Mantra is a great example - it's a 5% increase in healing power to the Lancers Impulse Drive seems entirely redundant to their usual combo rotation of Thrusts entire party, which is effectively nothing, that is, until a full 30 few levels later when where you get its related trait, at which point it starts it's own combo with Disembowel and Chaos Thrust. Likewise, Blood for Blood seems almost suicidal to use (10% more damage for 25% more damage ''taken'') before the upgrade pretty much flips the numbers around (30% more damage for 15% more damage taken).becomes a 20% healing increase, which is not only significant, it can be life-saving.
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* SadBattleMusic: "Bonds", the song that plays during the level 50 job quests is a very sorrowful sounding melody that sounds like a fight that shouldn't be happening, [[spoiler:In pretty much every circumstance, your final opponent is tragic at best and well-intentioned at worst.]]

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* SadBattleMusic: "Bonds", "[[https://www.youtube.com/watch?v=n2EWB6we6BY Breaking Boundaries]]" [[note]]Video contains spoilers for the final bosses of the Warrior, Dragoon, and Bard! Beware![[/note]], the song that plays during the level 50 and 60 job quests is a very sorrowful sounding melody that sounds like a fight that shouldn't be happening, [[spoiler:In pretty much every circumstance, your final opponent is tragic at best and well-intentioned at worst.]]
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* UnflinchingWalk: Okay, so you're not actually walking, but when The Manipulator is destroyed in the final floor of Alexander Gordias it collapses in a heap and explodes. As the camera zooms out to show your party they all have their backs so it as it blows up.
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** Some abilities start out as borderline useless when first acquired until they receive passive upgrades or synergy with other abilities. For example, the Lancers Impulse Drive seems entirely redundant to their usual combo rotation of Thrusts until a full 30 levels later when it starts it's own combo with Disembowel and Chaos Thrust. Likewise, Blood for Blood seems almost suicidal to use (10% more damage for 25% more damage ''taken'') before the upgrade pretty much flips the numbers around (30% more damage for 15% more damage taken).

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* SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.
* ShootTheMedicFirst: Invoked by ''enemies'' rather than the players. Nearly every new appearance from enemies that appear as backups for the current enemy or group during dungeon raids and trials will always target your party's Conjurer/White Mage if they had casted Cure or Regen before their appearance. Likewise, if someone is healing large amounts of HP in quick succession, enemies will start to go after that player since rapid and/or massive healing attracts the most hate.

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* SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati.Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.
* ShootTheMedicFirst: Invoked by ''enemies'' rather than the players. Nearly every new appearance from enemies that appear as backups for the current enemy or group during dungeon raids and trials will always target your party's Conjurer/White Mage if they had casted Cure or Regen before their appearance. Likewise, if someone is healing large amounts of HP in quick succession, enemies will start to go after that player since rapid and/or massive healing attracts the most hate. Its still a valid tactic for the players of course but medics with significant healing abilities aren't that common in boss fights.



* SuperDrowningSkills: In the Leviathan Extreme battle, your characters can get knocked off the platform you're on and into the water below, causing instant death. Justified as there ''is'' Sahagin and a Leviathan in the water, and the waters are too fierce for your character to swim.

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* SuperDrowningSkills: In the Leviathan Extreme battle, your characters can get knocked off the platform you're on and into the water below, causing instant death. Justified as there ''is'' Sahagin and a Leviathan in the water, and the waters are too fierce for your character to swim. Otherwise, you just can't swim at all.



** Currently the giant Kraken at the end of Hullbreaker Isle; you only force it to leave by fighting its tentacles. Then like Siren above, Patch 2.4 introduced the Hardmode version of Sastasha with a rematch against the Kraken at the end, instead of just its tentacles.

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** Currently the The giant Kraken at the end of Hullbreaker Isle; Isle initially; you only force it to leave by fighting its tentacles. Then like Siren above, Patch 2.4 introduced the Hardmode version of Sastasha with a rematch against the Kraken at the end, instead of just its tentacles.tentacles.
** Ramuh and Leviathan were this in the main story among the Primals, but were also added in later patches.


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** Duties also universally have time limits, but chances are you'll complete them in about a quarter of the allotted time or less unless you run into serious issues with a boss battle.

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* TemptingFate: In patch 2.55, [[spoiler: Alphinaud's words at the alliance celebration--in which he celebrates their successes and declares that a new age of peace is about to descend on Eorzea with the re-entry of Ishgard into the Alliance--absolutely reek of this. Naturally, things fall apart rapidly shortly after, with the assassination of the sultana and the Crystal Braves' betraying the Scions.]]

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* TemptingFate: In patch 2.55, [[spoiler: Alphinaud's words at the alliance celebration--in which he celebrates their successes and declares that a new age of peace is about to descend on Eorzea with the re-entry of Ishgard into the Alliance--absolutely reek of this. Naturally, things fall apart rapidly shortly after, with the assassination of the sultana and the Crystal Braves' Braves betraying the Scions.]]



** Two cases in ''Heavensward'': the bodyguards of the Archbishop of the Church of Ishgard are collectively named the Heavens' Ward [[spoiler: and are the final bosses of the 3.0 storyline]] and the final quest of the 3.0 story is itself named "Heavensward."
* TimedMission: Nearly every event has a time limit when you start it and you'll fail the quest if the timer runs out.
** The FATE against Odin takes the trope to the next level; alongside with the standard FATE time limit, when Odin reaches low HP it will begin preparing [[OneHitKill Zantetsuken]]. Failure to beat him before the move is readied time results in everyone in the FATE being instantly KO'd and the FATE immediately ending in failure, regardless of the time remaining on the clock.



* TopHeavyGuy: Titan is built with a massive frame and huge arms, but he has a small waist and short legs. The Amalj'aa beastmen also have a similar build, but it's not as extreme.



* TimedMission: Nearly every event has a time limit when you start it and you'll fail the quest if the timer runs out.
** The FATE against Odin takes the trope to the next level; alongside with the standard FATE time limit, when Odin reaches low HP it will begin preparing [[OneHitKill Zantetsuken]]. Failure to beat him before the move is readied time results in everyone in the FATE being instantly KO'd and the FATE immediately ending in failure, regardless of the time remaining on the clock.

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* TheAlliance: The Eorzean Alliance that was formed from the unity of the 3 main city states during the first Garlean war that happened 15 years before the start of the game. [[spoiler: Events in the Grand Company questlines have you reform the Alliance due to the threat the empire suddenly poses... again.]]



** In 3.0, [[spoiler: Azys Lla: an ancient Allagan research facility, which imprisons both the elder dragon Tiamat, and the game's iteration of [[FinalFantasyVI the Warring Triad.]]]]



* TheAlliance: The Eorzean Alliance that was formed from the unity of the 3 main city states during the first Garlean war that happened 15 years before the start of the game. [[spoiler: Events in the Grand Company questlines have you reform the Alliance due to the threat the empire suddenly poses... again.]]

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* SoundtrackDissonance: The special mounts dropped from the extreme Primal battles now play the battle theme of the respective Primal while you ride. All well in good if you're riding into battle, not so much on a pleasant stroll through Mist or other residential areas.

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* SoundtrackDissonance: SoundtrackDissonance:
**
The special mounts dropped from the extreme Primal battles now play the battle theme of the respective Primal while you ride. All well in good if you're riding into battle, not so much on a pleasant stroll through Mist or other residential areas. areas.
** Customizing the music that plays during your eternal bond ceremony can also invoke this. You can use some classic ''Final Fantasy'' themes, use themes from the grand companies to give the event a military like feel, or you can decide to go the silly route and play Hilidibrand's ''Inspector'' theme for an event that's supposed to be about two people joining their souls in love and harmony.
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* UnexpectedCharacter: Heavensward introduced brand new primals, such as Ravana and Bismark, on top of Alexander who became the new end-game dungeon. However, [[spoiler:another primal was actually added, one which many hadn't seen since Final Fantasy VII: The Knights of the Round Table, as the final bosses of Heavensward]].
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* UtilityMagic: Thaumaturgy was originally magic used in funerary rites for the ritual cleansing and preservation of corpses, and was later adapted to combat -- for obvious reasons, Player Characters only learn the latter application.

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* UtilityMagic: Thaumaturgy was originally magic used in funerary rites for the ritual cleansing and preservation of corpses, and was later adapted to combat -- for obvious reasons, Player Characters only learn the latter application.application.
** Conjurers likewise play an important rule in Gridanian society and culture, but players do little of what that entails outside of class quests.
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** Losing by certain conditions against Bismarck treats you to a scene of the massive primal sailing towards you mouth agape, implying to swallow you and the entire mini-island whole.
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** Complaints were made by the fans, that one of the pre-order items for the ''Heavensward'' expansion, was yet another chocobo chick minion. Namely, a black chocobo chick, which already existed in game as a "veteran" bonus for loyal players, with the only difference being the Heavensward pre-order one didn't have half it's egg shell still, and a courier's hat on its head. Not to mention the boredom of their already being a half-dozen other chocobo chick minions. The Dev's caught wind of this, and decided to intentionally poke fun at the player's complaints, by making this one actually fly around the player, rather than walk around, and had this message on it's description from the Minion list:
---> "Spiteful claims that this adorable black chocobo hatchling is, infact, simply another yellow chocobo colored with pine tar in a feeble attempt to prey on prospective buyers have only fueled the natural-born flyer's passion to take to the skies"
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[[{{VideoGame/FinalFantasyXIV}} Back to the main index]]
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* TemptingFate: In patch 2.55, [[spoiler: Alphinaud's words at the alliance celebration--in which he celebrates their successes and declares that a new age of peace is about to descend on Eorzea with the re-entry of Ishgard into the Alliance--absolutely reek of this. Naturally, things fall apart rapidly shortly after, with the assassination of the sultana and the Crystal Braves' betraying the Scions.]]
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* SadBattleMusic: "Bonds", the song that plays during the level 50 job quests is a very sorrowful sounding melody that sounds like a fight that shouldn't be happening, [[spoiler:In pretty much every circumstance, your final opponent is tragic at best and well-intentioned at worst.]]
** The BGM for the Lost City of Amdapor plays uninterrupted throughout the dungeon save for boss fights, and fits the desolate, somber ruins nicely.
%% Whether you need a good computer or not to run the game at high settings is really quite tangential to the SceneryPorn trope.
* SceneryPorn: From the beaches of Limsa Lominsa, the sprawling forests of Gridania, to the sweeping deserts of Ul'dah, this game is very, very pretty.
* SceneryGorn: Should you survive a run to Mor Dhona, you'll be greeted by [[spoiler: the wreckage of the Garlean mothership from [[WhereItAllBegan the FMV opening]], encircled by the dessicated corpse of a dragon]].
* SchizoTech: Fairly deliberately done:
** Eorzea generally has a "Renaissance", pre-powered-locomotion technology base - they do have non-repeating guns and cannon (most prominently used by Lominsans) but the majority of their armed forces still use melee and non-powder ranged weapons. This is offset by "ranged combat" including throwing ''Final Fantasy attack spells'' around, however, meaning that powder weapons are more a niche appliance for things like ships, who need the extra range at sea. There's also not been as great an incentive for powered locomotion thanks to Aetherytes and the preponderance of chocobos, although Garlond Ironworks has introduced airships and Ul'dah is finally experimenting with freight rail in certain, secure parts of the realm.
** Garlemald, by contrast, possesses substantial powered locomotion including walking robotics, large-scale airships, large-scale trains (unseen in the game but discussed at length in dialogue) and also repeating, semi-automatic gunpowder weaponry reliably capable of reasonably high rates of fire, as well as metallurgy beyond what Eorzea seems capable of. This is all posited, however, as a lack of skill in any kind of "magic" - without the ability to throw Flares around and whatnot, Garlemald was pushed into the development of higher levels of technology to compete.
** The Ancient Allegan Empire was, and still is, ''ages'' of progress ahead of anyone (even real life) technology and Magitek of the entire world of Hydaelyn. Wonder Materials stronger and ligher than anything that can be produced (real or fantasy ore alike), drones still active, and fully operational millennia after the empire fell.
** With Patch 2.4, the Schizo tech now goes further, as Cid Garlond's Ironworks is now producing Alegan tech inspired ''carbon fiber'' based armors, and ''powered weapons'' (The Ironworks bow for example, looks like it features magnetic rails or a WaveMotionTuningFork to assist with the launch of arrows). Players can purchase these primarily with Allegan Tomestones of Poetics.
* ShootTheDog: Standard policy in Ul'dah (and, presumably, the other city-states as well) towards people who've been [[{{Brainwashed}} tempered]] by the Primals is to put them to death. Even if they're innocent victims, the Primals are still [[GodsNeedPrayerBadly feeding off their devotion]] and becoming more powerful - and more dangerous - as a result, and nobody's found a way to reverse the process.
* SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up.
* ShootTheMedicFirst: Invoked by ''enemies'' rather than the players. Nearly every new appearance from enemies that appear as backups for the current enemy or group during dungeon raids and trials will always target your party's Conjurer/White Mage if they had casted Cure or Regen before their appearance. Likewise, if someone is healing large amounts of HP in quick succession, enemies will start to go after that player since rapid and/or massive healing attracts the most hate.
** The Wolves' Den [=PvP=] arena has the trope played straight by both teams.
* ShoutOut: [[ShoutOut/FinalFantasyXIV Has its own page.]]
* SidetrackedByTheGoldenSaucer: The 2.51 patch gives us the Manderville Golden Saucer, along with new mini-games. Why bother doing dungeon runs or leveling up your characters when you can play cards or race with your chocobo?
* SlasherSmile: [[spoiler:Edda Pureheart]] gives one to Paiyo Reiyo at the end of the ''"Corpse Groom"'' quest. Double as a KubrickStare.
* SlaveryIsASpecialKindOfEvil: The Arcanist's guild questline has a slaver as its BigBad, he's a completely horrific individual that's been on Limsa's most wanted list for years. As well, you deal with slavers in a Rogue's guild quest, and the thieves' code, while willing to let live stealing from Lominsans or other pirates and just steal the loot back, mark the entire crew for death without mercy when the slave trade is involved.
* SolidGoldPoop: At the end of the Halloween event, it was revealed that the cookies given by the Imps were actually Chocobo dung. [[GoMadFromTheRevelation The reporter that discovered this wasn't very happy]].
* SoundtrackDissonance: The special mounts dropped from the extreme Primal battles now play the battle theme of the respective Primal while you ride. All well in good if you're riding into battle, not so much on a pleasant stroll through Mist or other residential areas.
* SpeedRun: Popular at endgame as a means of farming gil and endgame gear currency in dungeons. In 1.0, instanced dungeons offered more rewards and achivements if completed in fifteen minutes or less, leading to all kind of SpeedRun strategies.
* StatuesqueStunner: Several examples.
** Amoung Hyur, Highlanders tend to be at least a few inches taller than Midlanders.
** Elzen (both male and female) are at least OneHeadTaller than Hyur.
** Roegadyn of both genders are even taller than that, [[AmazonianBeauty with an extra helping of muscle on the side]].
* StatusBuff: Every class has some kind of way to increase their power in a fight.
* SticksToTheBack: Most two handed weapons and shields work this way. One handed weapons usually stick to the hip.
* {{Stripperiffic}}: Subligars are already confirmed to return. In addition, some female versions of armor are a bit skimpier, and for some reason the base Elezen male outfit is some kind of inverted shirt--sleeves, but [[WalkingShirtlessScene nothing on the torso whatsoever.]] The developers have also responded to requests for more sexy, or at least better gender defined, gear as requested by fans.
** Heavy plate armor worn by gladiators, marauders, paladins and warriors, however, covers up everything, regardless of who's wearing it.
* StupidityIsTheOnlyOption: One section in the hard mode version of Copperbell Mines requires you to jump down an elevator shaft due to said elevator not being functional. The drop is long enough to bring your HP to critically low levels once you hit the ground, but you'll never actually die unless you're in combat. There's no other way to progress but to jump down. Also happens in the final stretch of Hullbreaker Isle where the only way forward after the 2nd boss is to jump off a high cliff.
* SuicideAttack: The giant wasps in the Sunken Temple of Quarn and Hullbreaker Isle will use an attack called Final Sting when their HP is critically low. Final Sting kills the wasp who used it, but it also deals massive damage to the player, regardless of their defense, and is powerful enough to knock out said player instantly if their HP isn't topped off.
* SuperDrowningSkills: In the Leviathan Extreme battle, your characters can get knocked off the platform you're on and into the water below, causing instant death. Justified as there ''is'' Sahagin and a Leviathan in the water, and the waters are too fierce for your character to swim.
* SuspiciouslySpecificDenial: A quest description in Limsa Lominsa reads "Mordyn would like to make you a completely legal proposition." The person he sends you to talk to welcomes you to "the Seventh Sage, purveyors of the finest spices from the East. All of our products are guaranteed obtained through completely ''legal'' means." [[spoiler:This turns out to be true - he's "a heavily armed trader" who "engages in a form of ''trade'' with Garlean ships." Since the Garleans are waging an aggressive war against Eorzea as a whole, raiding and sinking their supply ships is the only form of piracy that's still legal and officially sanctioned in Limsa Lominsa.]]
** Another quest gives the player a succulent bone to give to a wolf. Said bone "was not made using a plump Lalafell".
* SwallowedWhole: The fight against the Cerberus involves having one alliance getting shrunk and then being eaten by the monster to fight it on the inside while the other alliances continue fighting on the outside. The party that gets swallowed up will build up cumalitive damage from the beast's digestive juices while they attack the stomach wall and defend themselves from creatures inside. Destroying all parts of the stomach wall causes the boss to collapse and become immobilized while the party gets forced out via regurgitation.
* TakeThatAudience: A scene with a disbanding party pokes fun at players that bicker at their party for not doing their jobs in battle properly; two of the party members blame the healer for not healing their leader fast enough, getting him killed in the process while the healer blames the victim for running outside of the range of her healing magic.
** Takes a ''much'' darker turn during the events of Tam-Tara Deepcroft hard mode where the healer who got blamed for the death of her fiance snaps and uses a dark power to merge the man's head and soul onto a body, but said body [[CameBackWrong was an Ahriman]]. The healer then commits suicide by jumping into a BottomlessPit once you defeat the monstrosity and she goes out with a creepy smile.
** A humorous one occurs when unlocking the Rogue class, post 2.4. Players, typically having long stuffed or discarded their starting gear, often end up spending their first few levels in their underwear when starting a new class. SE took notice of this, and has the Rogue Guildmaster informing the player that he's gotten quite annoyed at the recent influx of new rogues showing up wearing nothing but their smallclothes, [[PleasePutSomeClothesOn so he'd like it if you came to him in appropriate, yet loose fitting, non-bulky attire, not nearly naked]].
* TalkLikeAPirate: Everyone in Limsa Lominsa, obviously.
* TeamMom: "Mother" Miounne, the proprietor of the Gridanian Adventurers' Guild. She is very warm and welcoming to the player, and when they advance to certain points in the low-level portions of the main questline she tells them she is SoProudOfYou, or simply comments on how you know how to make "Mother" proud. If you talk to her after completing the final quest in the 2.0 storyline, she'll express happy surprise at your return, and ask you to sit and regale some greenhorn adventurers with your tales (though you don't actually do that).
* TechnicolorEyes: Au Ra have an option for "Limbal Rings", which is a second and much more striking ring on the outside of their corneas, and you can color both the rings and the actual corneas separately. Combined with the option to have a race with [[MismatchedEyes Heterochromia]], an Au Ra can have their eyes be at least three different colors.
* ThatsNoMoon: Dalamud isn't really a moon but a prison for Bahamut! The Binding Coils of Bahamet and the Crystal Tower quests then reveal that [[spoiler: this was no mere prison either, but a way to use Bahamut's immense power to help gather solar energy, much like the Crystal Tower itself. Emperor Xande of the Allegan Empire however, used it to gather the power of darkness for his own purposes]]
* TheArtifact: Several gameplay elements from 1.0 (elemental resistances, resistances to specific types of attacks, etc) were carried over into 2.0, but they are never used beyond the one or two raids where they are a factor, such as boosting your fire resistence to make Scylia's Ancient Flare do less damage.
* TheUnfought: A boss fight with Siren is set up...but you only wind up taking out her minions. Patch 2.1 introduced the Pharos Sirius where Siren awaits and is fought there.
** Currently the giant Kraken at the end of Hullbreaker Isle; you only force it to leave by fighting its tentacles. Then like Siren above, Patch 2.4 introduced the Hardmode version of Sastasha with a rematch against the Kraken at the end, instead of just its tentacles.
* TheVeryDefinitelyFinalDungeon: The Praetorium marks the end of the game's first main story arc of [[spoiler: the Garlean Empire having suddenly made their move after the steady build up the entire game.]] After that the story consists of dealing with The Binding Coil of Bahamut to start a new subplot. Patch 2.1 will pick things up where the main story left off following the player's victory.
* TitleDrop: From the final cutscene in the main storyline:
--> [[spoiler:'''The three leaders of the Grand Companies:''' Let it be writ that on this day...by the light of the Crystal...Eorzea ushered in a NEW era! The Seventh Astral Era is come! And thus ours is a realm reborn!]]
** Parodied with the hairstylist quest where a rather eccentric 'aesthetician' declares people that are transformed by his hairstyling work "a beauty reborn".
** While we're on the topic of puns and snowclones, the quests needed to get your relic weapons are called "A Relic Reborn".
** In a straighter use, you can buy a brand of champagne called "Realm Reborn Red" during the rising event, using it has the action load as "a Realm Reborn".
* TheAlliance: The Eorzean Alliance that was formed from the unity of the 3 main city states during the first Garlean war that happened 15 years before the start of the game. [[spoiler: Events in the Grand Company questlines have you reform the Alliance due to the threat the empire suddenly poses... again.]]
* TookALevelInBadass: The "Midlander" guy in the opening cinematic for the first version of the game. He's a rogue-like archer in the opening cinematic. By the time of the ending cinematic depicting the release of Bahamut, he's clad in heavy armor and wielding [[AnAxeToGrind a giant axe.]] In the ''Heavensward'' trailer, the same Midlander character makes an appearance as he ditches his axe and Warrior attire to become a Dragoon.
* TooAwesomeToUse: Averted for high end potions like X-Ethers and Hi-Elixirs, where they used to be too rare for people to want to use freely until patch 2.1 made them a common loot drop for end game dungeons.
* TrademarkFavoriteFood: Qiqirn are just ''crazy'' for eggs.
* TrailersAlwaysLie: Combat in ''1.0'' was nowhere near as flashy as in the CGI intro trailer. ''A Realm Reborn'', however, had its combat redesigned to be much closer to that in pre-rendered cinematics.
* TrainingDummy: Some settlements will have wooden dummies that you can attack to gauge your damage and other abilities. You can also see an NPC using a dummy as well.
* TrashTheSet: 1.0 ends with Eorzea getting razed by Bahamut.
* TreasureMap: Starting at level 40, miners and fishers can find treasure maps that show a small portion of the world map where the treasure chest is located. Every chest is rigged to unleash monsters on you and defeating all of them will grant you access to the loot inside, which is usually gil, crafting materials, and sometimes rare armor or accessories. Each map has different tiers of loot depending on what material the map is made out of. There's also an Unhidden Leather Map that you can sometimes get from a treasure hunt, which is basically a bonus map for you to use and its treasures may sometimes contain ''very'' rare loot.
* TronLines: This seems to be a recurring feature of Allagan technology. Amon's cape is covered with glowing blue lines, [[spoiler:as is Xande's body.]]
* TroublingUnchildlikeBehavior: Lalafells can provoke this reaction among players. While the Lalafells you interact with are undoubtedly adults, it can be a little jarring to hear them talk dirty or act ruthless, which many of them, especially in The Syndicate, frequently do.
* TrueNeutral: In-Universe, Sharlayans are agreed to be this by everyone else. They accumulate knowledge for knowledge's sake, but as Urianger notes when [[spoiler: posthumously]] talking about Moenbryda's reasons for coming to Eorzea, he mentions that Louisoix choosing to leave Sharlayan and share their knowledge with the outside world, even to ''prevent a world-ending disaster'', was considered such a breach of their morality that he went from one of the biggest members of their society to a social pariah. However, the fact that the Astrologians that are going to be playable in ''Heavensward'' are Sharlayan, it's likely that something, [[spoiler: most likely the complete disappearance of the students of Baldesion including ''their entire island'']], has forced them to review this standing.
* TimedMission: Nearly every event has a time limit when you start it and you'll fail the quest if the timer runs out.
** The FATE against Odin takes the trope to the next level; alongside with the standard FATE time limit, when Odin reaches low HP it will begin preparing [[OneHitKill Zantetsuken]]. Failure to beat him before the move is readied time results in everyone in the FATE being instantly KO'd and the FATE immediately ending in failure, regardless of the time remaining on the clock.
* TurnsRed: Ifrit and Garuda get significantly more difficult when you reduce their health below 30%, and Titan does the same after shattering his heart, which is generally the point where an unsuccessful party goes to pieces.
* UndesirablePrize: Many of the hard mode version of some dungeons will have some good gear to obtain after a tough boss fight. Many other times, the chests will contain nothing but crafting material, which you will likely be unable to use or sell on the market for a good price (due to the market being flooded with the items) unless you're a crafter yourself that can take advantage of the materials and make them into items to be sold.
* UnscrupulousHero: 30 minutes in Ul'dah/Thanalan is usually enough to put any discussions of "the good guys" to bed. The Syndicate-backed government is astonishingly corrupt, merchants are often seen openly bullying civilians, and even the Immortal Flames are described as being the most bellicose of the three Grand Companies.
** The Sultana does genuinely care about the people and wants to institute reforms and help the disenfranchised... but she has virtually no power to actually do so under the current system -- she's little more than a figurehead... and some parties are interested in her losing the support needed to be even that, for fear of her gaining more power and fighting the city-state's corruption.
* TheUnpronounceable: Seeker of the Sun and some Keeper of the Moon Miqo'te names have aitched H'es in them that most people have to give an uncomfortable phlegmy, hissing noise to make. Only other Miqo'te can reliably make this noise in-universe, so names like this tend to either have a second, softer pronunciation for the sake of dealing with other races, or (for the sake of simplicity) drop the H entirely.
* UnreliableNarrator: The framing device for [[spoiler: Ultima Weapon's]] hard mode. After telling a minstrel about the story of you defeated [[spoiler: Ultima Weapon]], it's implied that you relive a heavily embellished and abridged memory of the encounter through his music.
* UnwinnableByDesign: Dungeons and boss fights all have a time limit and it is possible that you can't win simply because you don't have enough time left to beat them.
* UnwittingInstigatorOfDoom: [[spoiler:Momodi gives the Warrior of Light a message to meet with Alianne at a specified place. She never shows but [=he/she=] finds a suspicious vial at the rendezvous point. Upon returning to The Quicksand, Momodi advises [=him/her=] to keep it just in case. The same vial would be used as evidence to pin the Sultana's murder on the Warrior of Light.]]
* UselessItem: Elemental ward potions, which are supposed to boost your resistance to an element, are practically never used due the effect being too marginal to make any significant difference.[[note]]Most top tier ward potions boosts your resistance by 80 points or so. When fighting Scylla in the Syrcus Tower, standing in the puddles of water boosts your resistance to fire by ''2000'' points, which is enough to make her Ancient Flare spell go from 3000+ damage to just 200+. Ward potions are never that strong.[[/note]] Various tiers of potions, ethers, and elixirs can help, but the amount of HP/MP they recover is pitiful when you're at a high level and all the potions have cooldown, meaning you can't use other potions or other related items for a few minutes. Likewise, Phoenix Downs, which are difficult to obtain, only work if the user is not in battle and if the target is in the player's party. Most players will just opt to respawn and return to the party rather than suffer the Weakness status or wait for the party's healer to revive them with a spell in the middle of the battle.
* UselessUsefulSpell: Averted for most spells and abilities. Most enemies are vulnerable to handful of debuffs and even crippling ones like Stun and Sleep work quite well. Of course, there's stronger enemies and bosses that can resist certain effects.
** Shockingly, played straight for some limit breaks. A tank's limit break involves the use of barriers on the party that can either reduce damage or even make the party invincible for a few seconds, which would be handy except that a healer can easily negate the damage done to the party. Healers have a limit break that can heal the entire party, which is handy for low level healers, but it quickly gets outclassed by a healer's stronger healing spells. A level 3 limit break for a healer can fully restore the party's HP and fully revive KO'd allies, but the person using the limit break is rooted in place for several seconds and the revived players are forced to accept the raise, which means they could get attacked without having time to get away and recoup.
** A prime example is Monk's One Ilm Punch. An attack that offers the game's one and only player-available dispel effect. You'd be forgiven for forgetting that the attack even exists because the amount of enemies that are affected by it can be counted on one hand, and amount of those that are bosses at level 50 can be counted with one finger. To top it off, the attack has pathetically low potency, and absurdly high TP cost, to the point where whatever damage you make up for by removing a buff is immediately lost by reducing your DPS and potentially burning out your TP.
** The Lancer's Feint weaponskill. It's primary purpose is to inflict the Slow status, with a max duration of 20 seconds. However, at Level 50, enemies are either completely immune to Slow, such as Primals and bosses, or die so quickly, there's no point using it. The ones who aren't immune, but also have the HP to make somewhat worthwhile, likewise build resistance with each usage until Slow hasn't been used on them for over a minute, each time cutting duration by about half with each usage, and takes time away from a Dragoon doing what they do best, ultra focused high output burst damage. Final nail in the coffin? A Blackmage get's an ability on a less than a half-minute recast that inflicts a slightly lower duration Slow, but also includes Heavy with it, and cost no resources to use and is instant cast, while those of the Arcanist class and it's jobs, get Shadow Flare, which provides a 30 second long, reduced effectiveness (but not resistance increasing) slow for any enemy inside of it who isn't immune to slows.
** Hey, do you all know about, or seen regular use of the Ninja's Hyoton Ice Ninjutsu? No? That's because it' has the lowest potency of the Ninjutsu abilities (baring the [[{{Whammy}} Rabbit Medium]] EpicFail one), and applies the Bind Status to a single target, and Bind is removed if the enemy receives any damage to it. Every single other proper ninjutsu does more damage or has a more beneficial effect.
** While we're talking about binds and ice spells, let's talk about Thaumaturge and it's Black Mage job. The Frost spell is basically NEVER used outside of showing off in cities and towns. For the same reasons above as Hyoton, low damage, mediocre status effect, with the added "fun" of having a significant MP cost, and being an area targeted spell, meaning if a foe runs out of the targeted area before you finish it's about 3 second long casting time, it does nothing. Blizzard II works on a similar principle, and the area is centered on the caster themselves. which means the SquishyWizard needs to intentionally get up close with several enemies.
* UtilityMagic: Thaumaturgy was originally magic used in funerary rites for the ritual cleansing and preservation of corpses, and was later adapted to combat -- for obvious reasons, Player Characters only learn the latter application.

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