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** Throughout "Somehow Further Hildibrand Adventures", the characters end up batting around various dangerous items like sports balls, from bumping a lit bomb around like a volleyball to the Warrior of Light slam-dunking a coblyn into an enemy's charging laser.
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* PerfectionIsStatic:
** [[spoiler:The world before the Sundering, more specifically the city of Amaurot]] was a genuine paradise. Disease and war were unknown as the people there could live for an age. Conflicts were settled largely through peaceful debate. But this place was such a paradise that few people saw the need to leave, resulting in a society that gradually succumbed to CreativeSterility. Those who didn't fit the mold of the average citizen often struggled, with [[spoiler:Hermes]] wondering if he's the OnlySaneMan or the only insane one for having concerns about his people's wanton and sometimes careless use of ThePowerOfCreation.
** One of the ''Endwalker'' expansion's recurring themes is the impossibility of perfection and the inevitability of change. In the final zone of the story, [[spoiler:Ultima Thule]], you encounter the remnants of numerous civilizations who pursued perfection at the expense of all else. The last of these civilizations, the Nibirun, achieved endless lives free of war, hunger, disease, and differences thanks to the HiveMind they created. But without anything to drive them, they fell into indolence. When asked what exactly makes them happy now that they've achieved perfection, [[GoMadFromTheRevelation they went mad trying and failing to come up with an answer.]] They then collectively decided that there's NothingLeftToDoButDie.
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* PlayEveryDay: There are several mechanics which reset each day -- duty roulettes mostly, but also beast tribes and certain other repeatable quests, Grand Company missions, the Mini Cactpot at the Gold Saucer, and the like. There are more mechanics which reset each ''week'' -- raid rewards, tomestone caps, a different set of repeatable quests, Wondrous Tails, the Challenge Log, Fashion Report, and others. However, the developers have largely gone out of their way to avert this, as they don't want players to feel like they "have to" log in and play every single day, [[https://www.reddit.com/r/ffxiv/comments/517ql0/a_player_asks_on_how_to_maintain_motivation_and/ as confirmed by Yoshi-P in interviews]]. It's not that there'd nothing to do every day; it's that the development team doesn't want the game to be a chore.

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* PlayEveryDay: There are several mechanics which reset each day -- duty roulettes mostly, but also Duty Roulettes, beast tribes and certain other repeatable quests, Grand Company missions, the Mini Cactpot at the Gold Saucer, and the like. a few other things. There are more mechanics which reset each ''week'' -- raid rewards, tomestone caps, a different set of repeatable quests, Wondrous Tails, the Challenge Log, the Cactpot, and the Fashion Report, and others.Report. However, the developers have largely gone out of their way to avert this, as they don't want players to feel like they "have to" log in and play every single day, [[https://www.reddit.com/r/ffxiv/comments/517ql0/a_player_asks_on_how_to_maintain_motivation_and/ as confirmed by Yoshi-P in interviews]]. It's not that there'd there's nothing to do every day; it's that the development team doesn't want the game to be a chore.



* PurelyAestheticGender: The Warrior of Light can be either male or female, and it will have no effect on their stats whatsoever. Although races have a few (negligible) points of difference in starting stats, there is no stat difference at all between genders. There's a few pieces of cosmetic gear that can only be worn by men and some that can only be worn by women, but these are all at Level 1 and only for the purpose of glamours. And later patches have removed the gender lock on many of these.

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* PurelyAestheticGender: The Warrior of Light can be being either male or female, and it will have female has no effect on their stats whatsoever. Although races have a few (negligible) points of difference in starting stats, there is no stat difference at all between genders. There's a few pieces of cosmetic gear that can only be worn by men and some that can only be worn by women, but these are all at Level 1 and only for the purpose of glamours. And later patches have removed the gender lock on many of these. Also, certain flirtatious dialogue lines said by or to the Warrior of Light don't change based on their gender, such as potentially accepting the idea of marrying a female Au Ra in the Warrior job questline or the male Elezen Haurchefant commenting on the Warrior's physique with suggestive undertones.

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* ParrotPetPosition: Certain minions, namely the the ones that are [[RidiculouslyCuteCritter adorable animals]], will sometimes take up this position on player characters' shoulders. On the tiny Lalafells, they become [[HeadPet Head Pets]].

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* ParrotPetPosition: Certain minions, namely the the ones that are [[RidiculouslyCuteCritter adorable animals]], will sometimes take up this position on player characters' shoulders. On the tiny Lalafells, they become [[HeadPet Head Pets]].{{Head Pet}}s instead because of [[LittlePeople how short Lalafells are]].



* PlayEveryDay: There are several mechanics which reset each day -- duty roulettes mostly, but also beast tribes and certain other repeatable quests, Grand Company missions, the Mini Cactpot at the Gold Saucer, and the like. There are more mechanics which reset each ''week'' -- raid rewards, tomestone caps, a different set of repeatable quests, Wondrous Tails, the Challenge Log, Fashion Report...

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* PlayEveryDay: There are several mechanics which reset each day -- duty roulettes mostly, but also beast tribes and certain other repeatable quests, Grand Company missions, the Mini Cactpot at the Gold Saucer, and the like. There are more mechanics which reset each ''week'' -- raid rewards, tomestone caps, a different set of repeatable quests, Wondrous Tails, the Challenge Log, Fashion Report...Report, and others. However, the developers have largely gone out of their way to avert this, as they don't want players to feel like they "have to" log in and play every single day, [[https://www.reddit.com/r/ffxiv/comments/517ql0/a_player_asks_on_how_to_maintain_motivation_and/ as confirmed by Yoshi-P in interviews]]. It's not that there'd nothing to do every day; it's that the development team doesn't want the game to be a chore.
-->'''Yoshi-P:''' It's alright not to play [''Final Fantasy XIV''] everyday. Since it's just a game, you can stop forcing yourself if it's hard on you to keep that up. Rather, it'll just pile up unnecessary stress if you limit yourself into playing just that one game since there are so many other games out there. So, do come back and play it to your heart's content when the major patch kicks in, then stop it to play other games before you got burnt out, and then come back for another major patch. This will actually make me happier, and in the end, I think this is the best solution I can answer for keeping your motivation up for the game.
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* RealMoneyTrade: It exists, but only through third-party websites, and Square Enix is not happy about it. Simply put, if you're caught using one of these services, you're out of the game.

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* RealMoneyTrade: It exists, but only some of it is through third-party websites, and Square Enix is not happy about it. Simply put, if you're caught using one of these services, you're out of the game.



** As of ''Endwalker'' (6.0), you can skip some of this, getting instantly to level 80 in a job and doing all the content up to the end of ''Shadowbringers''. The only thing is, it costs $50 as of the time of writing to buy the requisite items in the Square Enix store (one levelling item and one story item). And you've still then got to go through a fair chunk of the story to unlock Radz-at-Han, which will involve levelling to around level 86. While this could be done in a week, there is still the fact you've spent $50 and needed to grind for about a week to get access to both ''Endwalker'' cities (Sharlayan and Radz-at-Han). This is a nothing to a real player, but an RMT seller has to grind and sell around 20 to 50 million gil to break even for this money/time investment. So RMT spam in the expansion zones is as unheard of now as it was in ''Heavensward'', a ban on any account that's had this done puts the RMT seller back considerably.

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** As of ''Endwalker'' (6.0), you can skip some of this, getting instantly to level 80 in a job and doing all the content up to the end of ''Shadowbringers''. The only thing is, it costs $50 quite a bit of real-world money to do this, as of the time of writing you have to both buy the requisite items in the Square Enix store (one levelling item and one a story item).skip and a level boost. And you've still then got to go through a fair chunk of the story to unlock Radz-at-Han, which will involve levelling to around level 86. While this could be done in a week, there is still the fact you've spent $50 fifty bucks and needed to grind for about a week to get access to both ''Endwalker'' cities (Sharlayan and Radz-at-Han). This is a nothing to As before, a real player, player could do this without spending any more money in just a matter of time, but an RMT seller has to grind and sell around 20 to 50 million gil to break even for this money/time investment. So RMT spam in the expansion zones is as unheard of now as it was in ''Heavensward'', as a ban on any account that's had this done puts the RMT seller back considerably.

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** Square-Enix has done a commendable amount to [[AntiRageQuitting top rage quitting in this game]]. Players new to an instance, who might require some instruction and/or get the party killed, bring with them a bonus to completing the instance. Also, an instance cannot be abandoned until 15 minutes have passed, anyone that quits in the middle of a quest will get slapped with a 30-minute timeout preventing them from joining anything else, and fights against some bosses have a mechanism called the 'Echo' which boosts stats for every failed attempt.

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** Square-Enix has done a commendable amount to [[AntiRageQuitting top stop rage quitting in this game]]. Players new to an instance, who might require some instruction and/or get the party killed, bring with them a bonus to completing the instance. Also, an instance cannot be abandoned until 15 minutes have passed, anyone that quits in the middle of a quest will get slapped with a 30-minute timeout preventing them from joining anything else, and fights against some bosses have a mechanism called the 'Echo' which boosts stats for every failed attempt.



* RealMoneyTrade:
** The highly controversial lack of an Auction House in 1.0 was supposedly to combat the [=RMTs=] that plagued ''FFXI'', but as some on forums put it, it threw the baby out with the bath water. Note that [=RMTs=] are still in the game even without the Auction House. Of note, however, the Special Task Force [[strike:[[FunWithAcronyms Unit]]]] that went to town on the [=RMTers=] back in ''FFXI'' (albeit a bit late) are back in force. Also, in a testament to ''someone's'' stupidity, the RMT crowd were actually attempting to sell gil made during the ''open beta''. You know, after Square-Enix had stated categorically that characters and their possessions would '''not be carried over to the retail version of the game.'''
** In ''A Realm Reborn'' (2.0), they changed the Market Wards, to the Market Boards to the game. And yet frustratingly the RMT companies keep coming up with new ways to be obnoxious or to get around filters of the Special Task Force. There have been at least four companies with bots who shout, yell and even sent tells like in [=FF11=]. Amongst their latest tricks a year after relaunch, is to send friend requests to players they send tells to, to either trick the player in adding them as a friend, or just add more step of having to decline the request before being able to blacklist them. What's worse is that the blacklist function has a cap of two-hundred names, which can easily be filled up depending on how much travelling a player does, and while the player can freely delete the older RMT names from their list several weeks latter, is still tedious, and required to open up space to black list new ones. About every two weeks the STF puts out a post informing they just banned several thousand accounts or characters tied to RMT activity, and the [=RMTs=] still keep showing up.
** ''Heavensward'' (3.0) has a fairly steep requirement just to access the new city (Ishgard) and the new player hub (Idyllshire) - a player has to level to 50 then do all the storyline quests up to and including those released in 2.5. For a genuine player this is simply a matter of time, but for those creating characters for the purpose of advertising RMT it is a serious hurdle, as losing an account wipes out at least a month of work to get to Ishgard/Idyllshire that's difficult, if not impossible, to automate. For this reason RMT advertising in the Heavensward zones is unheard of, and generally is only found in the starter cities - where only new players reside who have no idea whether 4 dollars is a good price for 1 million gil, or why they would want 1 million gil. All of the players who might actually have a use for that magnitude of in-game money very rarely find themselves in the places where the RMT advertisers are.
** As of patch 3.4, RMT spam has gone way down, largely from Square-Enix adding a proper report button, accessed by right-clicking the offending person's name in chat. Whereas previously, reporting RMT involved writing the trader's name, the message they sent, and the world you are in into a support form that was hidden away in the support desk window. Many weren't aware that it was even possible, and those that did never bothered since it was incredibly tedious, often taking long enough that you'd get more spam while you were typing everything down.

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* RealMoneyTrade:
RealMoneyTrade: It exists, but only through third-party websites, and Square Enix is not happy about it. Simply put, if you're caught using one of these services, you're out of the game.
** The highly controversial lack of an Auction House in 1.0 was supposedly to combat the [=RMTs=] that plagued ''FFXI'', but as some on forums put it, it threw the baby out with the bath water. Note that [=RMTs=] are still in the game even without the Auction House. Of note, however, the Special Task Force [[strike:[[FunWithAcronyms Unit]]]] that went to town on the [=RMTers=] back in ''FFXI'' (albeit a bit late) are back in force. Also, in a testament to ''someone's'' stupidity, the RMT crowd were actually attempting to sell gil made during the ''open beta''. You know, after Square-Enix had stated categorically that characters and their possessions would '''not be carried over to the retail version of the game.'''
water by preventing anyone from trading anything.
** In ''A Realm Reborn'' (2.0), they changed the Market Wards, to the Market Boards to the game. And yet frustratingly frustratingly, the RMT companies keep kept coming up with new ways to be obnoxious or to get around filters of the Special Task Force. There have been at least four companies with bots who shout, yell and even sent tells like in [=FF11=]. Amongst their latest tricks a year after relaunch, is to send friend requests to players they send tells to, to either trick the player in adding them as a friend, or just add more step of having to decline the request before being able to blacklist them. What's worse is Force that the blacklist function has a cap was designed to get rid of two-hundred names, which can easily be filled up depending on how much travelling a player does, and while the player can freely delete the older RMT names from their list several weeks latter, is still tedious, and required to open up space to black list new ones. About every two weeks the STF puts out a post informing they just banned several thousand accounts or characters tied to RMT activity, and the [=RMTs=] still keep showing up.
them.
** ''Heavensward'' (3.0) has a fairly steep requirement just to access the new city (Ishgard) and the new player hub (Idyllshire) - a player has to level to 50 then do all the storyline quests up to and including those released in 2.5. 5 and beyond. For a genuine player this is player, it's simply a matter of time, but time until you get there. But for those creating characters for the purpose of advertising RMT it is RMT, it's a serious hurdle, as hurdle -- losing an account wipes out at least a month of work to get to Ishgard/Idyllshire that's difficult, if not impossible, to automate. For this reason reason, RMT advertising in the Heavensward zones ''Heavensward'' and beyond is outright unheard of, and generally is only found in the starter cities - where only new players reside who have no idea whether 4 dollars is a good price for 1 million gil, or why they would want 1 million gil. All of the players who might actually have a use for that magnitude of in-game money very rarely find themselves in the places where the RMT advertisers are.
**
of. As of patch 3.4, RMT spam has gone way down, largely from Square-Enix adding a proper report button, accessed by right-clicking the offending person's name in chat. Whereas previously, Previously, reporting RMT involved writing the trader's name, the message they sent, and the world you are in into a support form that was hidden away in the support desk window. Many weren't aware that it was even possible, and those that did never bothered since it was incredibly tedious, often taking long enough that you'd get more spam while you were typing everything down. With this very quick option, along with making it so free accounts [[AntiTrollingFeatures can't do a lot of things to bug players anymore]], RMT spam in ''XIV'' plummeted.

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** Square-Enix has done a commendable amount to stop rage quitting in this game. Players new to an instance (i.e. who might require some instruction and/or get the party killed) bring with them a bonus to completing the instance, an instance cannot be abandoned until 15 minutes have been spent in it (to stop one failure causing a sudden exit), the 30 minute penalty mentioned below applies (to stop players leaving to 'game' the instances to find a party they like) and fights against the primals have a mechanism called the 'echo' which boosts stats for every failed attempt at killing the primal (even where this would be a plot hole - see the above entry on plot holes).
** Rage quitting is also quite common in the game after a few failed runs in an instance. Anyone that quits in the middle of an organized quest (ones requiring a party) will get slapped with a 30 minute timeout, preventing them from joining any other instance. Party leaders are immune to the penalty.

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** Square-Enix has done a commendable amount to stop [[AntiRageQuitting top rage quitting in this game. game]]. Players new to an instance (i.e. instance, who might require some instruction and/or get the party killed) killed, bring with them a bonus to completing the instance, instance. Also, an instance cannot be abandoned until 15 minutes have been spent passed, anyone that quits in it (to stop one failure causing a sudden exit), the 30 minute penalty mentioned below applies (to stop players leaving to 'game' the instances to find middle of a party they like) quest will get slapped with a 30-minute timeout preventing them from joining anything else, and fights against the primals some bosses have a mechanism called the 'echo' 'Echo' which boosts stats for every failed attempt at killing the primal (even where this would be a plot hole - see the above entry on plot holes).
** Rage quitting is also quite common in the game after a few failed runs in an instance. Anyone that quits in the middle of an organized quest (ones requiring a party) will get slapped with a 30 minute timeout, preventing them from joining any other instance. Party leaders are immune to the penalty.
attempt.
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* PacifismIsCowardice: Sharlayan has an extremely strict non-interventionist policy, its leaders declaring that the nation will only record history, not make it. This continuously baffles the Eorzean Alliance as time goes on.

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* PacifismIsCowardice: Sharlayan has an extremely strict non-interventionist policy, its leaders declaring that the nation will only record history, not make it. This continuously baffles the Eorzean Alliance as time goes on.on, especially when the Garleans are knocking at the door.



-->'''Louisoix:''' To ignore the plight of those one might conceivably save is not wisdom--it is indolence.

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-->'''Louisoix:''' --->'''Louisoix:''' To ignore the plight of those one might conceivably save is not wisdom--it is indolence.
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* PushPolling: The [[HolidayMode Valentione's Day 2020]] event offers the players a choice of three [=NPCs=] to vote for as the Emissary of Love, with unique cutscenes that would play at the conclusion of the event depending on who wings. However, Astrid is pushed as the blatantly correct option (existing ties to the event, the traditional color scheme, etc), as a result of which she ends up winning the election on every server in the entire game. The [[https://na.finalfantasyxiv.com/blog/002945.html dev blog]] details WhatCouldHaveBeen if Rodrigault or Bert had won.
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you only need the latest story skip, not all of them


** As of ''Endwalker'' (6.0), you can skip some of this, getting instantly to level 80 in a job and doing all the content up to the end of ''Shadowbringers''. The only thing is, it costs $86 as of the time of writing to buy the requisite five items in the Square Enix store (one levelling item and four story items). And you've still then got to go through a fair chunk of the story to unlock Radz-at-Han, which will involve levelling to around level 86. While this could be done in a week, there is still the fact you've spent $86 and needed to grind for about a week to get access to both ''Endwalker'' cities (Sharlayan and Radz-at-Han). This is a nothing to a real player, but an RMT seller has to grind and sell around 20 to 50 million gil to break even for this money/time investment. So RMT spam in the expansion zones is as unheard of now as it was in ''Heavensward'', a ban on any account that's had this done puts the RMT seller back considerably.

to:

** As of ''Endwalker'' (6.0), you can skip some of this, getting instantly to level 80 in a job and doing all the content up to the end of ''Shadowbringers''. The only thing is, it costs $86 $50 as of the time of writing to buy the requisite five items in the Square Enix store (one levelling item and four one story items).item). And you've still then got to go through a fair chunk of the story to unlock Radz-at-Han, which will involve levelling to around level 86. While this could be done in a week, there is still the fact you've spent $86 $50 and needed to grind for about a week to get access to both ''Endwalker'' cities (Sharlayan and Radz-at-Han). This is a nothing to a real player, but an RMT seller has to grind and sell around 20 to 50 million gil to break even for this money/time investment. So RMT spam in the expansion zones is as unheard of now as it was in ''Heavensward'', a ban on any account that's had this done puts the RMT seller back considerably.
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*PawprintStamping: Anden lacks opposable thumbs due to being transformed into a leafman a century ago. This means he has to sign all of his Custom Delivery documents with one of his leaves dipped in ink for a stamp. [[spoiler:After being restored to his true form as a Viis, he starts signing his deliveries in the Vrandtic script.]]
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Crosswicking

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* {{Pilgrimage}}:
** In the side story "[[https://na.finalfantasyxiv.com/lodestone/special/2016/short_stories/#sidestory_05 What Remains of a Knight]]", Archbishop Thordan explains Ser Vaindreau's absence from the Heavens' Ward as the elderly knight taking a final religious pilgrimage as part of a well-deserved retirement. [[SubvertedTrope In truth]], this is a cover for Charlbert murdering Vaindreau on Thordan's orders after Vaindreau attempted to confront Thordan over the latter's dealings with Lahabrea.
** At the end of ''Stormblood'', [[spoiler:Gosetsu]] leaves on a religious pilgrimage to offer repose to all the people of Othard who left life in suffering over the past few decades. To emphasize his resolve, he shaves his head, signifying [[spoiler:his retirement as a samurai of Doma and a retainer in Hien's service.]]
** Invoked in the Namazu Tribe Quest, "Pilgrim's Regress". Seigetsu the Enlightened sends the festival-goers with the Seven Hundred and Seventy-Seven on a pilgrimage to sites on the Azim Steppe of apparent cultural significance to the Namazu. Upon completing the quest, Seigetsu admits that he made it up and the sites he specified have no connection to the Namazu. When he gets a disapproving glare from the Warrior, he argues that the authenticity of the sites matters less than the spirituality the Namazu experience from such a journey.
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** During Margrat's custom delievery storyline, she initially doesn't realize that Theopauldin had commissioned the Warrior of Light, savior of the entire planet, to make something comfortable for her to sit on while she does her research. She is initially shocked and horrified about what she had such a powerful and important person doing and is angry that Theopauldin "neglected" to tell her, but quickly gets over it as she asks you to help with the other scientists' generally mundane requests (one person asks for cat toys to entertain the cats they are researching, another asks for miniatures of monsters to study for weapon and armor crafting, etc). Just like Theopauldin before her, Margat "neglects" to tell the other requesting scientists who you are, so when they realize the "gleaner" who helped them is one of the most famous people on the planet, they in turn are horrified at what they've asked of you and run off in embarassment.
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* PseudoSanta: There's the [[YouMeanXMas Starlight Celebration]], with a snowy-bearded captain of a group of Ishgardian knights who led efforts to shelter thousands of orphaned children from the Coerthan winter in defiance of Ishgardian law. He snuck these children into the barracks in the jackets of the soldiers' scarlet uniforms. The children saved by this man grew up to [[PayingItForward pay this kindness forward]], wearing similar uniforms to distribute gifts to children on the coldest week of the year. The captain and his knights have since been mythologized as the Saint of Nymeia and "the Saint's little helpers", bringing presents to children and ferrying their hopes and prayers to Nymeia, goddess of the stars and fate.
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* PlayingTheFamilyCard:
** Aymeric, the HeroicBastard of Archbishop Thordan, believes that his ties to Thordan could help him convince the archbishop to reveal the truth of the [[ForeverWar Dragonsong War]] instead of continuing the toxic status quo. But Thordan remains unmoved and has Aymeric imprisoned in the Vault. At the very least, Aymeric's assumption that Thordan would be conflicted about sentencing his son to die for heresy proves correct, buying time for the heroes to mount a rescue operation to free Aymeric.
** Haurchefant Greystone is the illegitimate son of Count Edmont de Fortemps, born of the count's sole affair. While Edmont loved Haurchefant and wanted to raise him as a trueborn son, Edmont's wife objected, forcing Edmont to disown Haurchefant and deny him the family name. Edmont's guilt over the decision makes it hard for him to say no to Haurchefant's requests. This is what lets Haurchefant convince Edmont to take in the Warrior of Light, Tataru, and Alphinaud as wards of House Fortemps, letting them find refuge from Teledji's FrameUp job.
** It's revealed in the Dark Knight quest "Original Sins" that Ystride, the crazed woman leading the hunt for Rielle, is none other than [[spoiler:Rielle's mother.]] In "Absolution", the heroes attempts to appeal to Ystride's ties to [[spoiler:her daughter]] to convince Ystride to stop her mad pursuit. Ystride refuses, having disowned [[spoiler:her daughter for being born with her father's heretical blood]]. Ystride then declares that she will ''never'' stop hunting Rielle.
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* RhymingWizardry: Y'shtola recites a rhyming incantation in ''Endwalker'' to create a pair of nixies as part of an experiment. Given that she developed the ritual as a girl, she's terribly embarrassed by the cutesy nature of it.
-->'''Y'shtola:''' From ocean rise, and cloudbanks form, from mountain spring and rainfalls storm, from river flow and life be born... ''[spins around and in a cutesy voice]'' Water, water froth and foam! ''?''
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* ParrotPetPosition: Certain minions, namely the the ones that are [[RidiculouslyCuteCritter adorable animals]], will sometimes take up this position on player characters' shoulders. On the tiny Lalafells, they become [[HeadPet Head Pets]].
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** Savage and and especially Ultimate raid bosses are all examples on release. Unlike Normal raids, which feature straightforward and clearly telegraphed mechanics that rarely kill players even if failed, Savage and Ultimate raid mechanics tend to be untelegraphed and cryptic, requiring specific strategies to successfully resolve. Deciphering these mechanics and formulating consistent strategies to pass them is a significant part of world-first races. Most players who attempt Savage and Ultimate bypass this puzzle aspect by following a guide, but executing the strategies as a group while dealing enough damage within the fight's time limit is still quite difficult.
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* PunchClockVillain: There's a Garlean soldier who doesn't want to fight you and says he was forced to join the the empire by his mother so that he could make something of himself like father instead of sitting at home playing cards all day. Naturally, the soldier is happy to play cards with you if you decide to challenge him. Similarly, there's another soldier who is so bored by his job with the empire that he'll also be happy to play a card game with you, but he'll refuse to play when it's not the right time, saying that his commanding officer could be watching him.

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* PunchClockVillain: There's a Garlean soldier who doesn't want to fight you and says he was forced to join the the empire by his mother so that he could make something of himself like father instead of sitting at home playing cards all day. Naturally, the soldier is happy to play cards with you if you decide to challenge him. Similarly, there's another soldier who is so bored by his job with the empire that he'll also be happy to play a card game with you, but he'll refuse to play when it's not the right time, saying that his commanding officer could be watching him.

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Crosswicking new trope.


* RandomLootExchanger:
** Mutamix is able to take five unwanted materia and transmute them into another materia that will always be different from the materia used in the process. In addition, transmutation has a small chance to create materia a grade higher than what was spent, potentially turning weaker materia into more valuable ones.
** Upon reaching Captain rank with your Grand Company, you gain the ability to purchase [[LootBoxes "Materiel Containers"]] that contain a random minion or mount with Grand Company Seals. Given that unwanted dungeon and raid gear can be converted into GC Seals, this lets you turn that equipment into fun cosmetic minions or more valuable mounts on rare occasions.



* RareRandomDrop: All over the place, especially in higher-end content. Cosmetic items like mounts and minions are particularly coveted, as many aren’t guaranteed to drop every dungeon/trial run, and only one player will win the roll if they do.

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* RareRandomDrop: All over the place, especially in higher-end content. Cosmetic items like mounts and minions are particularly coveted, as many aren’t aren't guaranteed to drop every dungeon/trial run, and only one player will win the roll if they do.
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* RiddleForTheAges: The final area of ''Endwalker'' raises the question of [[spoiler:what in the worlds happened to the denizens of Ostrakon Hena, called "The Nekropolis" -- the place appears to have been a thriving bar or cafe, and every sign shows that it was well-populated, but when Meteion found it, it was completely empty, with not even spirits or corpses left behind, and there's not a scrap of evidence explaining what happened in between]].

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* RiddleForTheAges: The final area of ''Endwalker'' raises the question of [[spoiler:what in the worlds happened to the denizens of Ostrakon Hena, called "The Nekropolis" -- the place appears to have been a thriving bar or cafe, and every sign shows that it was well-populated, but when Meteion found it, it was completely empty, with not even spirits or corpses left behind, and there's not a scrap of evidence explaining what happened in between]].between. To compound the mystery, the area looked as if only a few weeks have passed according to Meteion]].
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** In ''Shadowbringers,'' most entities related to the ancient Empire of Ronka have apostrophes somewhere in their names, from locations (Rak'tika Greatwood, Lake Tusi Mek'ta, Ox'dalan Gap) to the entirety of the empire's pantheon of gods (Ox'Gatorl, Ox'Charl, Yx'Lokwa, YxAnpa).
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* RareRandomDrop: All over the place, especially in higher-end content. Cosmetic items like mounts and minions are particularly coveted, as many aren’t guaranteed to drop every dungeon/trial run, and only one player will win the roll if they do.
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** In Heavensward (3.0), the new Jobs, Dark Knight, Astrologian, and Machinist start at level 30 and require players to complete the entire ''A Realm Reborn'' storyline from base game to Patch 2.55 to unlock.
** In ''Stormblood'', the Jobs, Samurai and Red Mage, both start at a high level 50. However, unlike the Heavensward Jobs, the trainers are in Eorzea proper, and you're capable of becoming them as soon as you finish the Praetorium. A later patch also adds Blue Mage as a "limited class".

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** In Heavensward (3.0), ''Heavensward'', the new Jobs, Dark Knight, Astrologian, and Machinist start at level 30 and require players to complete the entire ''A Realm Reborn'' storyline from base game to Patch 2.55 to unlock.
** In ''Stormblood'', the Jobs, Samurai and Red Mage, both start at a high level 50. However, unlike the Heavensward ''Heavensward'' Jobs, the trainers are in Eorzea proper, and you're capable of becoming them as soon as you finish the Praetorium. A later patch also adds Blue Mage as a "limited class".



** The trend continues with ''Endwalker'' and the level 70 starting Sage and Reaper. Sage does play with it just a little bit though; it ''starts'' in Limsa, but its job trainer eventually sets up base in Idyllshire.

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** The trend continues with ''Endwalker'' and the level 70 starting Sage and Reaper. Sage does play playd with it just a little bit though; bit; it ''starts'' starts in Limsa, Limsa Lominsa, but its job trainer eventually sets up base in Idyllshire.Idyllshire, which requires you to reach ''Heavensward'' in order to progress.



* The second boss of Bardam's Mettle puts you under an "Out of the Action" debuff that makes it so you can't attack and can't cast spells. All you can do is dodge. Getting hit the by boss's attacks also doesn't subtract your HP. However, if you get hit twice in any of the three sections, you fail and get bound in place. If the entire party fails a section, you have to start over.

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* ** The second boss of Bardam's Mettle puts you under an "Out of the Action" debuff that makes it so you can't attack and can't cast spells. All you can do is dodge. Getting hit the by boss's attacks also doesn't subtract your HP. However, if you get hit twice in any of the three sections, you fail and get bound in place. If the entire party fails a section, you have to start over.

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* PuzzleBoss: While many bosses can be beaten with a good old fashioned smackdown, other bosses require methods beyond whacking them with swords over and over again. One example is the fight against Diabolos, whose ultimate attack can almost instantly knock out anyone who gets caught unless the party can manipulate the correct pair of doors that will let them avoid the attack.

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* PuzzleBoss: While many bosses can be beaten with a good old fashioned smackdown, other bosses require methods beyond whacking them with swords over and over again. One example is the again.
** The
fight against Diabolos, whose Diabolos sees the boss with an ultimate attack that can almost instantly knock out anyone who gets caught in it. That is, unless the party can manipulate the correct pair of doors that will let them avoid the attack.attack.
* The second boss of Bardam's Mettle puts you under an "Out of the Action" debuff that makes it so you can't attack and can't cast spells. All you can do is dodge. Getting hit the by boss's attacks also doesn't subtract your HP. However, if you get hit twice in any of the three sections, you fail and get bound in place. If the entire party fails a section, you have to start over.
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** Inside the special zone, the Bozjan Southern Front, there are 3 duels that can be accessed by players who clear the boss fight that spawns the duel without taking any avoidable damage and then win the lottery for the duel. These duels are of Savage difficulty and tend to have many one hit kill mechanics and require certain abilities just to clear. However, with the release of Delubrum Reginae, multiple new skills were added that were a lot more powerful than what could be obtained in the Southern Front. Particularly, the Flarestar ability is a DoT that is extremely powerful and can absolutely chew through even the duel bosses' healthbars (the first duel, being a robot that is extra weak to magic, can die before the attack that requires having Manawall equipped JUST from nothing but Flarestar and your standard attacks). However, when the sequel zone Zadnor was released, it's duels were balanced around these new powerful skills existing. Not only are they no longer GameBreakers, they can feel outright mandatory to beat the DPS checks on the new duels.
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* PayEvilUntoEvil: After "finding out" the Sultana has been poisoned, Teledji Adeledji arrests the player, orders the Brass Blades to arrest all the other Scions, and then starts ''mocking Raubahn'' about her death. Raubahn takes it poorly, given Teledji's constant political machinations and destabilizing actions, and ''kills Teledji''. He would have killed Lolorito too, but for Ilberd's intervention. Few players would say that both of them didn't deserve it.
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* RankScalesWithAsskicking: All of the Eorzean leaders (with a notable exception of Nanamo) are particularly skilled in battle. Even [[LadyOfWar Kan-E-Senna]] is a gifted healer who takes to the front lines.
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* PowerCreep: While thankfully averted in most ways, it still has happened over the course of the game's life in other mechanical ways:
** Because the stat(s) and damage output of max level player(s) often doubles over an expansion's time as being "Current", this means the next expansion has to feature higher number(s) in order to encourage players to use the gear. Fortunately, newcomer(s) are often given a set of gear that increases their stat(s), and other duties oft scale their stat(s) up and down
** Power Creep has also had an effect on lower level content too. Content from past expansion(s) will scale the player's stat(s) and level down. However, the scaling skews high, meaning players are technically approaching the duties with stat(s) that are on the higher end of things, ''especially'' if they are a higher level (ie approaching level 50/60 content at 80/90) and are using raid-tier gear. This is one reason players often pay less attention to mechanic(s) in ''A Realm Reborn'' content since they would be approaching it with optimised gear and can sometimes even just burn down the boss. While there is a way to turn the scaling to a much higher level, players must approach it with a premade party.
** Because of the exponential growth for stat(s) from ''A Realm Reborn'' to just ''Shadowbringers'', ''Endwalker'' brought about a stat squish in order to make dealing with this easier. Tank(s) had to keep generating [[DrawAggro Enmity]] as part of their job, but they could generate so much that it actually caused an integer overflow and thus they suddenly would lose their aggro.

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