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** As of patch 3.4, RMT spam has gone way down, largely from Square-Enix adding a proper report button, accessed by right-clicking the offending person's name in chat. Whereas previously, reporting RMT involved writing the traders name, the message they sent, and the world you are in into a support form that was hidden away in the support desk window, meaning many weren't aware that it was even possible.
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* PleaseWakeUp: [[spoiler:A kobold child named Ga Bu alerts the Warrior of Light and the twins that along with summoning Titan, the kobolds intend to sacrifice those against the summoning to further Titan's strength, Ga Bu's parents being among those prisoners. By the time the party reaches the Navel, it is too late, both of Ga Bu's parents are dead. Ga Bu desperately pleads with his parents to wake up, repeating that he'd come for them like he said]].
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* PowerIncontinence: The Palace of the Dead can potentially turn you into this if one of the floor effects is Amnesia, which disables your Job/Class abilities (spells and weapon skills still work). If you're in a certain stance, such as Sword Oath or Cleric Stance for example, you'll be locked in those stances and you can't undo it until the next floor or if you find an item that can dispel enchantments.
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* PlayboyBunny: The female employees of the Manderville Gold Saucer all wear bunny suits. Female player characters can purchase the outfit themselves for MGP.
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* RainbowPimpGear: Dear God. The dying of armor simply makes it ''worse'', as players can't tell what color an item will be before buying it/accepting it from a quest reward, and don't unlock the ability to dye armor in the first place until level 15. Those first fifteen levels are eye-searing. A patch somewhat alleviates the problems by showing the player what color the gear is dyed in via the item window. However, if it's not the colors, then it's the type of gear worn. For example, it's possible for a mage player to wear a robe, a pair of tights, sandals, and a straw hat with a flower on it. Even if you have matching colors, they won't matter if you look ridiculous with the kind of gear you wear and it gets even worse when you get gear that ''can't'' be dyed at all; most of the unique gear are unable to be dyed. Hope you enjoy looking gaudy and mismatched! Patch 2.2 finally fixes the problem by allowing players to glamour their gear to take on the appearance of another piece of gear without affecting their stats. However, patch 3.1 brings back the trope in spades with gear obtained from the Diadem where ''all'' the gear found there have randomized glamours. Luckily, you can remove the glamours and replace them with your own.

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* RainbowPimpGear: Dear God. The dying of armor simply makes it ''worse'', as players can't tell what color an item will be before buying it/accepting it from a quest reward, and don't unlock the ability to dye armor in the first place until level 15. Those first fifteen levels are eye-searing. A patch somewhat alleviates the problems by showing the player what color the gear is dyed in via the item window. However, if it's not the colors, then it's the type of gear worn. For example, it's possible for a mage player to wear a robe, a pair of tights, sandals, mittens, and a straw hat with a flower on it. Even if you have matching colors, they won't matter if you look ridiculous with the kind of gear you wear and it gets even worse when you get gear that ''can't'' be dyed at all; most of the unique gear are unable to be dyed. Hope you enjoy looking gaudy and mismatched! Patch 2.2 finally fixes the problem by allowing players to glamour their gear to take on the appearance of another piece of gear without affecting their stats. However, patch 3.1 brings back the trope in spades with gear obtained from the Diadem where ''all'' the gear found there have randomized glamours. Luckily, you can remove the glamours and replace them with your own.
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* PickUpGroup: One of Square-Enix's goals with FFXIV is to make these more probable and successful, thanks to the new questing system used by the Duty Finder. The Duty Finder basically lets a player pick a quest, then wait for the game to find other players in proper roles to appear who are also looking to play the same quest. Patch 2.1 takes it a step further by adding the Party Finder feature, which allows players to create a party with specific roles and goals of their choosing, thus making it easier for people to find groups that cater to their needs.
** Beyond dungeons and duty finders, higher level [=FATEs=] tend to work like this, especially ones with [[BossInMookClothing Notorious Monsters]]. ''Someone'' has to tank that thing's damage...which means ''someone'' has to heal the tank...meanwhile ''someone'' has to actually kill the thing...and there you have it. Sometimes it's an example of beautiful teamwork and camaraderie among people who have never seen each other before nor ever will again. [[EpicFail Sometimes it's not so pretty]].

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* PickUpGroup: One of Square-Enix's goals with FFXIV is to make these more probable and successful, thanks to the new questing system used by the Duty Finder. The Duty Finder basically lets a player pick a quest, then wait for the game to find other players in proper roles to appear who are also looking to play the same quest. Patch 2.1 takes it a step further by adding the Party Finder feature, which allows players to create a party with specific roles and goals of their choosing, thus making it easier for people to find groups that cater to their needs.
** Beyond dungeons and duty finders, higher level [=FATEs=] tend to work like this, especially ones with [[BossInMookClothing Notorious Monsters]]. ''Someone'' has to tank that thing's damage...damage, which means ''someone'' has to heal the tank...tank, meanwhile ''someone'' has to actually kill the thing...thing... and there you have it. Sometimes it's an example of beautiful teamwork and camaraderie among people who have never seen each other before nor ever will again. [[EpicFail Sometimes it's not so pretty]].



** In ''A Realm Reborn'' (2.0), they changed the Market Wards, to the Market Boards to the game. And yet frustratingly the RMT companies keep coming up with new ways to be obnoxious or to get around filters of the Special Task Force. There have been at least four companies with bots who shout, yell and even sent tells like in [=FF11=]. Amongst their latest tricks a year after relaunch, is to send friend requests to players they send tells to, to either trick the player in adding them as a friend, or just add more step of having to decline the request before being able to blacklist them. What's worse is that the blacklist function has a cap of two-hundred names, which can easily be filled up depending on how much travelling a player does, and while the player can freely delete the older RMT names from their list several weeks latter, is still tedious, and required to open up space to black list new ones. About every two weeks the STF puts out a post informing they just banned several thousand accounts or characters tied to RMT activity, and the RMTs still keep showing up.

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** In ''A Realm Reborn'' (2.0), they changed the Market Wards, to the Market Boards to the game. And yet frustratingly the RMT companies keep coming up with new ways to be obnoxious or to get around filters of the Special Task Force. There have been at least four companies with bots who shout, yell and even sent tells like in [=FF11=]. Amongst their latest tricks a year after relaunch, is to send friend requests to players they send tells to, to either trick the player in adding them as a friend, or just add more step of having to decline the request before being able to blacklist them. What's worse is that the blacklist function has a cap of two-hundred names, which can easily be filled up depending on how much travelling a player does, and while the player can freely delete the older RMT names from their list several weeks latter, is still tedious, and required to open up space to black list new ones. About every two weeks the STF puts out a post informing they just banned several thousand accounts or characters tied to RMT activity, and the RMTs [=RMTs=] still keep showing up.



** Bismarck joins the fun, though with very, very few mechanics to exploit it this aspect of the arena. At least in the Hard Mode version. In extreme, players who were comfortable standing on Bismarck's back until they were flung off will find that Bismarck wised up and will now toss them off into the limitless blue instead.

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** Bismarck joins the fun, though with very, very few mechanics to exploit it this aspect of the arena. At least in the Hard Mode version. In extreme, players who were comfortable standing on Bismarck's back until they were flung off will find that Bismarck wised up and will now toss them off into the limitless blue instead.
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** Sephirot's fight takes place on a circular spire and when [[AttackOfTheFiftyFootWhatever grows massive for phase 2]], he can use attacks that will shove players back and off the edge if they're not careful. The design of the fight was also made by the same person who designed the Titan fight, so there's some similarities.

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** Sephirot's fight takes place on a circular spire and when he [[AttackOfTheFiftyFootWhatever grows massive for phase 2]], he can use attacks that will shove players back and off the edge if they're not careful. The design of the fight was also made by the same person who designed the Titan fight, so there's some similarities.

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** The fight against the Demon Wall has bottomless pits on both sides of the walkway and it [[AdvancingWallOfDoom approaches the party every so often to make the battle arena smaller]]. Demon Wall also uses a high knock back attack that can potentially shove you off the walkway if you happen to be facing the boss at a wrong angle.

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** The fight against the Demon Wall has bottomless pits on both sides of the walkway and it [[AdvancingWallOfDoom approaches the party every so often to make the battle arena smaller]]. Demon Wall also uses a high knock back knockback attack that can potentially shove you off the walkway if you happen to be facing the boss at a wrong angle.


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** The final boss of the grand melee event will create a ring of fire that acts as a barrier. He will gladly cause massive knockback to you to push you towards the fire, causing damage the longer you stay in the fire.
** Sephirot's fight takes place on a circular spire and when [[AttackOfTheFiftyFootWhatever grows massive for phase 2]], he can use attacks that will shove players back and off the edge if they're not careful. The design of the fight was also made by the same person who designed the Titan fight, so there's some similarities.
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* ReviveKillsZombie: The mechanic is omitted from the game since healing magic cannot be used on enemies normally. However, the final boss in the hard mode version of the Lost City of Amdapor can use the trope against your party by using Reverse on itself and then casting Cure III and Cure IV on you to deal damage instead of healing.
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It's not said that the echo was sealed, but is stated that the blessing was removed, which are two separate things.


** In Heavensward the release of patch 3.1 [[spoiler: brought with it the introduction of the 'echo' to the Ravana and Bismarck fights - in other words, if all the party is killed while doing this fight they can rechallenge it with a stat boost, and this boost stacks with each failure - despite the fact that the player is not supposed to have the echo back until the very end of the 3.0 story line, long after these two primal fights take place. This was done to prevent the rage quits common to these fights during the 3.0 period.]]
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Added to Plot Hole and Rage Quit

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** In Heavensward the release of patch 3.1 [[spoiler: brought with it the introduction of the 'echo' to the Ravana and Bismarck fights - in other words, if all the party is killed while doing this fight they can rechallenge it with a stat boost, and this boost stacks with each failure - despite the fact that the player is not supposed to have the echo back until the very end of the 3.0 story line, long after these two primal fights take place. This was done to prevent the rage quits common to these fights during the 3.0 period.]]


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** Square-Enix has done a commendable amount to stop rage quitting in this game. Players new to an instance (i.e. who might require some instruction and/or get the party killed) bring with them a bonus to completing the instance, an instance cannot be abandoned until 15 minutes have been spent in it (to stop one failure causing a sudden exit), the 30 minute penalty mentioned below applies (to stop players leaving to 'game' the instances to find a party they like) and fights against the primals have a mechanism called the 'echo' which boosts stats for every failed attempt at killing the primal (even where this would be a plot hole - see the above entry on plot holes).
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** Player characters can deliberately invoke this with gear by dying any item to whatever color they can find a dye for.
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** ''Heavensward'' (3.0) has a fairly steep requirement just to access the new city (Ishgard) and the new player hub (Idyllshire) - a player has to level to 50 then do all the storyline quests up to and including those released in 2.5. For a genuine player this is simply a matter of time, but for those creating characters for the purpose of advertising RMT it is a serious hurdle, as losing an account wipes out at least a month of work to get to Ishgard/Idyllshire. For this reason RMT advertising in the Heavensward zones is unheard of, and generally is only found in the starter cities - where only new players reside who have no idea whether 4 dollars is a good price for 1 million gil, or why they would want 1 million gil. All of the players who might actually have a use for that magnitude of in-game money very rarely find themselves in the places where the RMT advertisers are.
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* RecurringLocation: Done for at least two dungeons; Halatali is revisited in 3.0 in the main story where you and several allies explore the dungeon to save a key character from his execution. 3.1 has the player revisit the Vault to rescue captive hostages.

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* RainbowPimpGear: Dear God. The dying of armor simply makes it ''worse'', as players can't tell what color an item will be before buying it/accepting it from a quest reward, and don't unlock the ability to dye armor in the first place until level 15. Those first fifteen levels are eye-searing.
** If it's not the colors, then it's the type of gear worn. For example, it's possible for a mage player to wear a robe, a pair of tights, sandals, and a straw hat with a flower on it. Even if you have matching colors, they won't matter if you look ridiculous with the kind of gear you wear.
** It gets even worse when you get gear that ''can't'' be dyed at all; most of the unique gear are unable to be dyed. Hope you enjoy looking gaudy and mismatched!
** Finally averted with the glamour system from patch 2.2. Players can have their gear take the appearance of other pieces of gear without having to sacrifice their stats.

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* RainbowPimpGear: Dear God. The dying of armor simply makes it ''worse'', as players can't tell what color an item will be before buying it/accepting it from a quest reward, and don't unlock the ability to dye armor in the first place until level 15. Those first fifteen levels are eye-searing.
** If
eye-searing. A patch somewhat alleviates the problems by showing the player what color the gear is dyed in via the item window. However, if it's not the colors, then it's the type of gear worn. For example, it's possible for a mage player to wear a robe, a pair of tights, sandals, and a straw hat with a flower on it. Even if you have matching colors, they won't matter if you look ridiculous with the kind of gear you wear.
** It
wear and it gets even worse when you get gear that ''can't'' be dyed at all; most of the unique gear are unable to be dyed. Hope you enjoy looking gaudy and mismatched!
** Finally averted with
mismatched! Patch 2.2 finally fixes the problem by allowing players to glamour system from patch 2.2. Players can have their gear to take on the appearance of other pieces another piece of gear without having to sacrifice affecting their stats.stats. However, patch 3.1 brings back the trope in spades with gear obtained from the Diadem where ''all'' the gear found there have randomized glamours. Luckily, you can remove the glamours and replace them with your own.
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** [[spoiler: The Guidance Node in ''Heavensward'' also counts, to the point where Wedge sends you on a dangerous mission into an ancient Allagan museum full of still-lethal "exhibits" to recover replacement parts for her.]]
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* {{Precursors}}: The Allagans. If the [[BonusDungeon Binding Coil of Bahamut]] is any indication, the Allagans were far more advanced than even the Garleans, who are currently the most advanced civilization known in present day Eorzea, or other civilizations that existed during the Allagan's era. They are nowhere to be found in present day, at least for now, and its unknown how a race so advanced could disappear overnight, but remnants of their technology and history still remain.

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* {{Precursors}}: The Allagans. If the [[BonusDungeon Binding Coil of Bahamut]] is any indication, the Allagans were far more advanced than even the Garleans, who are currently the most advanced civilization known in present day Eorzea, or other civilizations that existed during the Allagan's era. They are nowhere to be found in present day, at least for now, and its unknown how due to a race so advanced could disappear overnight, massive earthquake caused by [[spoiler: their emperor Xande's attempt to fulfill a DealWithTheDevil]], but remnants of their technology and history still remain.
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* RammingAlwaysWorks: The climax of the Ixali questline is a showdown in midair between two airships. This trope is the natural conclusion.
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* PaletteSwap: Many pieces of gear are simply copied models of a different piece of gear with either a different color or some minor details added.

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* PaletteSwap: Many pieces of gear are simply copied models of a different piece of gear with either a different color or some minor details added. Also happens with many non-human enemies, naturally, such as the series staple flans. Chocobos can be fed to change their plumage colors, though they are further customizable with barding.
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** [[spoiler: Ultimately subverted in Nanamo's case with the Culinarian, assuming the player then waits until past a certain point in ''Heavensward,'' where it's revealed the Sultana was [[FakingTheDead only faking it.]]]]
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* PromotedToPlayable: Of sorts with two mounts. Twintania and the ADS, boss enemies in the Binding Coil of Bahamut, can be summoned as mounts you can ride on. Twintania even retains her signature dive bomb attack, which you can use purely to show it off.
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* RemixedLevel: The majority of the "hard" mode dungeons serve as this. New enemies populate the dungeons and the paths taken are either slightly different or are new paths entirely. Amdapor Keep's hard version has you going to the boss room of the previous version and [[LevelInReverse working your way backwards]].
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* PunchClockVillain: There's a Garlean soldier who doesn't want to fight you and says he was forced to join the the empire by his mother so that he could make something of himself like father instead of sitting at home playing cards all day. Naturally, the soldier is happy to play cards with you if you decide to challenge him.

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* PunchClockVillain: There's a Garlean soldier who doesn't want to fight you and says he was forced to join the the empire by his mother so that he could make something of himself like father instead of sitting at home playing cards all day. Naturally, the soldier is happy to play cards with you if you decide to challenge him. Similarly, there's another soldier who is so bored by his job with the empire that he'll also be happy to play a card game with you, but he'll refuse to play when it's not the right time, saying that his commanding officer could be watching him.
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* RecurringRiff: different passages from Heavensward's opening theme song are remixed into almost half of the expansion's soundtrack, up to and including nearly all the boss themes, most of the town themes, and even most of the field themes.
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** Bismarck joins the fun, though with very, very few mechanics to exploit it this aspect of the arena. At least in the Hard Mode version. In extreme, players who were comfortable standing on Bismarck's back until they were flung off will find that Bismarck wised up and will now toss them off into the limitless blue instead.
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* PintsizedPowerHouse: Lalafellin Disciples of War. Just because they come up to your knee and look adorable in their armor doesn't mean they can't knock you on your ass.

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* PintsizedPowerHouse: Lalafellin Disciples of War. Just because they come up to your knee waist and look adorable in their armor doesn't mean they can't knock you on your ass.
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[[{{VideoGame/FinalFantasyXIV}} Back to the main index]]
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** Ravana borrows a page from Titan's playbook in the final phase of his boss fight: he takes out chunks of the fence around the arena, and periodically does an [=AoE=] knockback on the party. If your back isn't to one of the fence sections that's still intact, you go flying over the edge. [[BossArenaUrgency Oh, and more pieces of the fence break off as the fight wears on.]]
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* PaletteSwap: Many pieces of gear are simply copied models of a different piece of gear with either a different color or some minor details added.
* PickUpGroup: One of Square-Enix's goals with FFXIV is to make these more probable and successful, thanks to the new questing system used by the Duty Finder. The Duty Finder basically lets a player pick a quest, then wait for the game to find other players in proper roles to appear who are also looking to play the same quest. Patch 2.1 takes it a step further by adding the Party Finder feature, which allows players to create a party with specific roles and goals of their choosing, thus making it easier for people to find groups that cater to their needs.
** Beyond dungeons and duty finders, higher level [=FATEs=] tend to work like this, especially ones with [[BossInMookClothing Notorious Monsters]]. ''Someone'' has to tank that thing's damage...which means ''someone'' has to heal the tank...meanwhile ''someone'' has to actually kill the thing...and there you have it. Sometimes it's an example of beautiful teamwork and camaraderie among people who have never seen each other before nor ever will again. [[EpicFail Sometimes it's not so pretty]].
* PintsizedPowerHouse: Lalafellin Disciples of War. Just because they come up to your knee and look adorable in their armor doesn't mean they can't knock you on your ass.
* PlantMooks: A variation occurs in this game, where you can get special seeds which, when planted, produces a pet-like minion.
* PlayerGeneratedEconomy: The market board is a place where players can post items to sell to other players. Items that are hard to craft, hard to find, just released with a new patch, or are in high demand tend to have their prices set ''very'' high. While it is entirely possible to survive on just dungeon loot drops or ignore the vanity items, if you want to have optimized stats or must have that ultra cute minion in your collection, then you better have the gil to spend.
* PlotHole: When you begin the level 50 Culinarian quest, you're tasked with making a meal for Nanamo, who is the Sultanate of Ul'dah. [[spoiler: If you happen to do the quest after she's KilledOffForReal in the 2.5 story line, she appears in the Culinarian quest without any explanation. However, being an MMO, the game is full of similar instances where the order of unrelated events are left up to the player. In this regard, new content takes place after old content, so even if you didn't do the Culinarian class quests until after finishing the story, the class quests still take place prior to the conclusion of the story, timeline-wise.]]
* PostfinalBoss: [[spoiler: Lahabrea is the post final boss to the Ultima Weapon for the 2.0 story line. Lahabrea's attacks are not too threatening and the party has the blessing from the mother crystal, which grants them boosted power and HP regeneration. Compared to the Ultima Weapon, Lahabrea is a total joke.]]
* PowerCrystal: In the original version of the game, big ones called 'aetherytes' recover your HP and MP and let you start guildleve quests, small ones are elemental and used for crafting. In ''A Realm Reborn'', the aetherytes are now used exclusively for travel.
* PowerGlows: [[InfinityPlusOneSword Relic weapons]] pulse with a light that increases in intensity as they are upgraded.
* ThePowerOfLove: A 1.0 Gridanian questline involved a woman, Fye, making a ritual mask for her brother, Dunstan, who has been claimed by the Elementals as a Wildling for transgressions against the forest. No Gridanian knows if saving a Wildling is possible, and further events over the course of the quest raise the risk that Dunstan might die in the attempt. The Ritual of Clensing works, however, and according to Brother E-Sumi, it was Fye's love for her brother that made the difference.
* PowerUpFood: There's numerous types of food available to get (from soups, to breads, to cookies, and more!) and all of them give temporary stat boosts and boosted EXP for half an hour. Food is a common quest reward and the Culinarian job allows you to make your own food.
* {{Precursors}}: The Allagans. If the [[BonusDungeon Binding Coil of Bahamut]] is any indication, the Allagans were far more advanced than even the Garleans, who are currently the most advanced civilization known in present day Eorzea, or other civilizations that existed during the Allagan's era. They are nowhere to be found in present day, at least for now, and its unknown how a race so advanced could disappear overnight, but remnants of their technology and history still remain.
* PrestigeClass: Patch 1.21 added a "Job System" on top of the already implemented Disciplines. Jobs are more streamlined variants of the game's base classes that can equip skills from less jobs at once, but have stronger equipment and job-specific abilities to compensate. Current jobs CallBack to the job classes of the various ''Final Fantasy'' games -- bar the Bard, a hybrid of the traditional party-buffing singers and distance-fighting archers.
** In Heavensward (3.0), the new Jobs, Dark Knight, Astrologian, and Machinist start at level 30 and require players to complete the entire ''A Realm Reborn'' storyline from base game to Patch 2.55 to unlock.
* {{Privateer}}: Merlwyb appears to have invented this in Eorzea, talk about the town in Limsa Lominsa indicates that the pirates now work for her and are ordered to prey on Garlean ships, and this is part of why Merlwyb is so powerful.
* ProudWarriorRaceGuy: The Amalj'aa were revealed to have ''originally'' been this in the ''A Realm Awoken'' patch. While most of the Amalj'aa are serving under Ifrit's influence, the rest of the race live a warrior lifestyle where they only fight people that try to get in their way and they live and die by the ways of a warrior in order to maintain their honor. The problem being... Ifrit's taken a good ninety-percent-plus of the Amalj'aa at this point, and the [=PWRGs=] are a tiny minority at this point, which is a fact they deeply lament, and is the reason the survivors now refer to themselves as the "Brotherhood of Ash". The tribe are also open to taking in people who are not the same race as long as they uphold the tribe's values.
** In fact, the only way to gain access to them as a Beastmen quest faction is to have defeated Ifrit, a storyline boss fought at Level 20 approx. during the 2.0 storyline. By doing so, you prove not only that you are a very capable fighter, but also that you can go toe-to-toe with him and those who serve him.
* {{Pun}}:
** All of the achievement titles, FATE titles, or quest titles that aren't [[ShoutOut Shout Outs]] are puns, including some that are, such as [[Series/GameOfThrones "The Bear and the Young'un's Cares]].
** Each of the major cities has a network of Aetheryte shards to make getting around quicker and easier. This network is called the Aethernet.
* PunchClockVillain: There's a Garlean soldier who doesn't want to fight you and says he was forced to join the the empire by his mother so that he could make something of himself like father instead of sitting at home playing cards all day. Naturally, the soldier is happy to play cards with you if you decide to challenge him.
* PunctuationShaker: Miqo'te. With the exception of female Keepers of the Moon, their names make extensive use of apostrophes (supposedly something to do with easy address while hunting) which follows [[http://forum.square-enix.com/ffxiv/threads/61150-Miqo-te-Naming-Conventions a set of elaborate rules]] that are related to tribal affiliation, parentage and birth order. Ironically, in ''1.0'', player characters ''couldn't name their characters this way'' due to naming restrictions. ''A Realm Reborn'' remedied this.
* PuzzleBoss: While many bosses can be beaten with a good old fashioned smackdown, other bosses require methods beyond whacking them with swords over and over again. One example is the fight against Diabolos, whose ultimate attack can almost instantly knock out anyone who gets caught unless the party can manipulate the correct pair of doors that will let them avoid the attack.
* RageQuit:
** A shareholder who owned 1% of Square-Enix [[http://www.pcgamer.com/2010/10/16/investor-ragequits-square-enix-over-final-fantasy-xiv-sells-1-of-the-company/ sold his entire stock portfolio]] for $26M, stating, "First thing in the morning tomorrow, I intend to instruct those who manage my precious Creator/SquareEnix stock to arrange to sell all of it. To Square, thank you for the enjoyment of your products up until now, with the exception of this last one. Goodbye." The sale caused a dive in Square-Enix stock, though share prices recovered inside the day.
** Rage quitting is also quite common in the game after a few failed runs in an instance. Anyone that quits in the middle of an organized quest (ones requiring a party) will get slapped with a 30 minute timeout, preventing them from joining any other instance. Party leaders are immune to the penalty.
* RainbowPimpGear: Dear God. The dying of armor simply makes it ''worse'', as players can't tell what color an item will be before buying it/accepting it from a quest reward, and don't unlock the ability to dye armor in the first place until level 15. Those first fifteen levels are eye-searing.
** If it's not the colors, then it's the type of gear worn. For example, it's possible for a mage player to wear a robe, a pair of tights, sandals, and a straw hat with a flower on it. Even if you have matching colors, they won't matter if you look ridiculous with the kind of gear you wear.
** It gets even worse when you get gear that ''can't'' be dyed at all; most of the unique gear are unable to be dyed. Hope you enjoy looking gaudy and mismatched!
** Finally averted with the glamour system from patch 2.2. Players can have their gear take the appearance of other pieces of gear without having to sacrifice their stats.
* RaisedByNatives: Loohn Gah, a young female Miqo'te, is a part of the Brotherhood of Ash warrior tribe, which consist of nothing but the Amalj'aa lizard beastmen. It's revealed that Loohn, when she was a child, was caught in the middle of a kidnapping raid by a group of Ifrit worshipping Amalj'aa that left her gravely wounded. The leader of the Brotherhood of Ash found her and gave her a choice; die or join their ranks. Loohn chose the latter and she was raised by the Amalj'aa since then, becoming a part of their tribe and a capable fighter. Loohn eventually runs into people from her old hometown who tell her that her parents are worried about her, but she scoffs at them due to finding the Amalj'aa a much closer family and that she also has very few memories of her birth parents to begin with.
* RealIsBrown: When entering the Sylphlands in East Shroud, a brown filter is applied to the scenery.
* RealMoneyTrade:
** The highly controversial lack of an Auction House in 1.0 was supposedly to combat the [=RMTs=] that plagued ''FFXI'', but as some on forums put it, it threw the baby out with the bath water. Note that [=RMTs=] are still in the game even without the Auction House. Of note, however, the Special Task Force [[strike:[[FunWithAcronyms Unit]]]] that went to town on the [=RMTers=] back in ''FFXI'' (albeit a bit late) are back in force. Also, in a testament to ''someone's'' stupidity, the RMT crowd were actually attempting to sell gil made during the ''open beta''. You know, after Square-Enix had stated categorically that characters and their possessions would '''not be carried over to the retail version of the game.'''
** In ''A Realm Reborn'' (2.0), they changed the Market Wards, to the Market Boards to the game. And yet frustratingly the RMT companies keep coming up with new ways to be obnoxious or to get around filters of the Special Task Force. There have been at least four companies with bots who shout, yell and even sent tells like in [=FF11=]. Amongst their latest tricks a year after relaunch, is to send friend requests to players they send tells to, to either trick the player in adding them as a friend, or just add more step of having to decline the request before being able to blacklist them. What's worse is that the blacklist function has a cap of two-hundred names, which can easily be filled up depending on how much travelling a player does, and while the player can freely delete the older RMT names from their list several weeks latter, is still tedious, and required to open up space to black list new ones. About every two weeks the STF puts out a post informing they just banned several thousand accounts or characters tied to RMT activity, and the RMTs still keep showing up.
* RedOniBlueOni: In the Hildibrand storyline, Briardien, a detective who is basically an elezen CaptainErsatz of Sherlock Holmes, is introduced as the passionate Hildibrand's rival, and he does indeed wear a blue bliaud and have icy blue eyes, in contrast to Hildibrand's red rose motif and red eyes.
* ReplayMode: The game has a book/desk in the inns with this feature available, so the player can rewatch unlocked cutscenes.
* RewardedAsATraitorDeserves: [[spoiler:Ungust and a Traitorous Immortal Flames Soldier, who betray the Player Character and Immortal Flames to the Amalj'aa to be sacrificed to Ifrit, end up being sacrificed as well.]]
* RidiculouslyCuteCritter:
** Moogles are back and are cuter than ever.
** Spriggans, little black fuzzy things.
** The lambs around La Noscea are the most adorable little buggers you'll ever violently slaughter.
** When minions aren't Ugly Cute, they're this.
* RingOut: Several bosses have this as a mechanic against the player:
** Titan's battle has the party on top of a rocky spire that gets smaller throughout the fight while Titan himself has one attack that causes massive knock back. Get caught in the knock back and you'll plummet to your death.
** The fight against the Demon Wall has bottomless pits on both sides of the walkway and it [[AdvancingWallOfDoom approaches the party every so often to make the battle arena smaller]]. Demon Wall also uses a high knock back attack that can potentially shove you off the walkway if you happen to be facing the boss at a wrong angle.
** The extreme version of Leviathan has no guardrails on the platform and the boss himself will rock the platform to make you slide to one side. Slide off the platform and [[SuperDrowningSkills you'll quickly drown]].
** The battle against Ultros and Typhon is a non lethal version of the trope. Typhon will sometimes try blow players off the ring and anyone who gets pushed out of bounds will be stunned for a few seconds and are unable to use any abilities. If the entire party is shoved out of the ring, the party loses the fight. If a player happens to be knocked out and falls out of the ring at once, the healers won't be able to revive them due to the knocked out player being considered out of bounds. Luckily, players can jump back into the ring if they are shoved out.
* RobotBuddy: [[spoiler: Late in the story you procure a suit of [[MiniMecha magitek armor]] and unintentionally give it sentience by using a special stone to power it up; it grows attached to you and performs a heroic sacrifice at least twice before ''still'' coming back in the ending to help you OutrunTheFireball when Gaius' base is collapsing.]]
* RunningGag: A level 15 story quest set around Aleport leading up to the first dungeon, Sastasha, is titled "It's Probably Pirates". A level ''42'' quest that takes place in the same area is "It's Probably Not Pirates". Patch 2.4 introduces the quest to unlock Sastasha (Hard) in Aleport -- "It's Definitely Pirates".

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