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* MasochistsMeal: Zero prefers her curry ''hot'' when ordering from Merhyde's Meyhane. Despite being accustomed to spicy food, at least one Hannish local collapses from sniffing the tingly, burning scent alone. Those brave enough to eat the curry itself have steam pouring out of their ears. Even the MadeOfIron Warrior of Light [[MyLifeFlashedBeforeMyEyes can say that their life flashed before their eyes]] while enjoying it.



* MasochistsMeal: The people of the island nation of Radz-at-Han cultivate spices for use in cuisine and trade. For this reason, their popular curries are known to be extremely hot to the uninitiated. The special curry made to the taste of [[spoiler:Zero, the last memoriate of the Thirteenth]], includes even hotter specialty spices. Passerby with sensitive noses are instantly knocked to the floor by the tingly, burning scent, while those brave enough to eat the curry itself have steam pouring out of their ears. Even the MadeOfIron Warrior of Light [[MyLifeFlashedBeforeMyEyes can say that their life flash before their eyes]] while enjoying it.
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* MasochistsMeal: The people of the island nation of Radz-at-Han cultivate spices for use in cuisine and trade. For this reason, their popular curries are known to be extremely hot to the uninitiated. The special curry made to the taste of [[spoiler:Zero, the last memoriate of the Thirteenth]], includes even hotter specialty spices. Passerby with sensitive noses are instantly knocked to the floor by the tingly, burning scent, while those brave enough to eat the curry itself have steam pouring out of their ears. Even the MadeOfIron Warrior of Light [[MyLifeFlashedBeforeMyEyes can say that their life flash before their eyes]] while enjoying it.
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* MayItNeverHappenAgain:
** This is invoked by [[spoiler:Alexander itself]] at the end of the Alexander raid series. Only one instance of a primal can be summoned at a time, preventing multiple factions from summoning the same primal. With full knowledge of this, [[spoiler:Alexander suspends itself in a single moment in time after trapping itself in a StableTimeLoop]], ensuring that Alexander can never be summoned again to threaten the world with its potential to drain the land dry of aether.
** Nidhogg's eyes are used as a source of aether to summon the primal Shinryu, a being that threatens to bring about another Calamity with its sheer potential for destruction. After the events of ''Stormblood'', Estinien destroys eyes with his lance at the site of Shinryu's demise, ensuring that they can never be used for evil again.
** In the later patches of ''Shadowbringers'', Merlwyb sees the opportunity to end Limsa Lominsa's ForeverWar with the Kobolds and the Sahagin when [[spoiler:Alisaie and G'raha develop a cure for tempering]]. Now able to negotiate with the leaders of both tribes, Merlwyb swears to end the feud and is willing to let patriarch Za Da shoot her if it means another peace treaty can be signed. This approach soon extends to the rest of the city-states, who offer reconciliation and peace to end the constant cycle of war and primal summoning. [[spoiler:By the end of ''Shadowbringers'', executive leaders representing each of the tribes arrive in Ala Mhigo to pledge their support for the Grand Company of Eorzea. This cements their new friendship with the city-states and marks the end of regular primal summoning in Eorzea.]]
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* MoneySpider: ZigZagged. Enemies usually don't drop gil when defeated, but they do drop a small amount if you fight them in a dungeon. However, certain dungeons don't have enemies drop gil at all and have the bosses drop a large amount of gil when defeated instead. Played straight in treasure map dungeons, where there's a random chance one of these guys[[note]]Goblin Adventurers in the Aquapolis, Gold Whiskers in the Lost Canals of Uznair, Fuath Tricksters in the Dungeons of Lyhe Ghiah, and Golden Supporters in the Excitatron 6000.[[/note]] spawn, and can potentially drop 10,000 to 30,000 gil upon defeat. The catch is that [[MetalSlime they can flee if left alive for too long,]] and they like to run all over the place.

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* MoneySpider: ZigZagged. Enemies usually don't drop gil when defeated, but they do drop a small amount if you fight them in a dungeon. However, certain dungeons don't have enemies drop gil at all and have the bosses drop a large amount of gil when defeated instead. Played straight in treasure map dungeons, where there's a random chance one of these guys[[note]]Goblin Adventurers in the Aquapolis, Gold Whiskers in the Lost Canals of Uznair, Fuath Tricksters in the Dungeons of Lyhe Ghiah, and Golden Supporters in the Excitatron 6000.6000, and Gymnasiou Lampas in the Shifting Gymnasion Agonon.[[/note]] spawn, and can potentially drop 10,000 to 30,000 gil upon defeat. The catch is that [[MetalSlime they can flee if left alive for too long,]] and they like to run all over the place.
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* MoneySpider: ZigZagged. Enemies usually don't drop gil when defeated, but they do drop a small amount if you fight them in a dungeon. However, certain dungeons don't have enemies drop gil at all and have the bosses drop a large amount of gil when defeated instead. The Goblin Adventurer encountered in the Aquapolis is a straight example where [[MetalSlime he can potentially drop 10,000 to 30,000 gil upon defeat.]]

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* MoneySpider: ZigZagged. Enemies usually don't drop gil when defeated, but they do drop a small amount if you fight them in a dungeon. However, certain dungeons don't have enemies drop gil at all and have the bosses drop a large amount of gil when defeated instead. The Goblin Adventurer encountered in the Aquapolis is a Played straight example in treasure map dungeons, where [[MetalSlime he there's a random chance one of these guys[[note]]Goblin Adventurers in the Aquapolis, Gold Whiskers in the Lost Canals of Uznair, Fuath Tricksters in the Dungeons of Lyhe Ghiah, and Golden Supporters in the Excitatron 6000.[[/note]] spawn, and can potentially drop 10,000 to 30,000 gil upon defeat.]]defeat. The catch is that [[MetalSlime they can flee if left alive for too long,]] and they like to run all over the place.
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** The Baldesion Arsenal, the final dungeon of the Eureka exploratory zones, requires multiples parties entering (up to 6 parties of 8 players and one more joining during the run for up to 56 people inside) and takes about an hour to complete. Players [[{{Permadeath}} can't be resurected normaly]] during all this time (it is advised to use a self buffed called ''Spirit of the Remembered'' that let you roll the dice and avoid your fate in case of death, and if you do die, another player has to cast a [[HeroicSacrifice sacrifice spell]] to get you up and hope that his own ''Spirit of the Remembered'' buff works in his favor). Also, the final boss in the dungeon can kick you out of the fight entirely with no coming back if you fail a particular mecanic. And if too much people fail that mecanic, that's a TotalPartyWipe and everyone going home without reaching the end of that hour long dungeon.

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* MoneySpider: ZigZagged. Enemies usually don't drop gil when defeated, but they do drop a small amount if you fight them in a dungeon. However, certain dungeons don't have enemies drop gil at all and have the bosses drop a large amount of gil when defeated instead. The Goblin Adventurer encountered in the Aquapolis is a straight example where [[MetalSlime he can potentially drop 10,000 to 30,000 gil upon defeat.]]



* MoneySpider: ZigZagged. Enemies usually don't drop gil when defeated, but they do drop a small amount if you fight them in a dungeon. However, certain dungeons don't have enemies drop gil at all and have the bosses drop a large amount of gil when defeated instead. The Goblin Adventurer encountered in the Aquapolis is a straight example where [[MetalSlime he can potentially drop 10,000 to 30,000 gil upon defeat.]]
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* MonsAsCharacterization: The brutish and money-grubbing Daguza is accompanied by a menagerie of equally brutish lions, peistes, and cyclopses. After watching in awe of the red chocobo's destructive power, he goes on to train dozens of them for use against the Bozjan Resistance, including one particularly destructive chocobo named "Red Comet II", after the red chocobo whose rampage is compared to [[ColonyDrop the second coming of Dalamud.]]
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* OrderReborn: The story line of the Legacy 1.0 "7th Umbral Era" revolved around this. With the Garlean Empire knocking on Eorzea's door, and building its first fort in Mor Dhona, Castrum Novum (Latin for "The New Fortress"), Gridania, Limsa Lominsa, and Ul'Dah all decide to reform their individual Grand Companies. The three being the Twin Adders, Maelstrom, and Immortal Flames respectively. Which the players join, and help out. However, initially, they each refuse to work with each other, all trying to secure resources for themselves, or refusing to accept assistance. However, as the threat became more dire, the leaders of the Grand Companies, began to question their methods. Between the player's help (with a bit of a push from the Circle of Knowing) they become convinced to put aside their differences, and reform an even greater order, the Eorzean Alliance. [[spoiler: This almost backfires spectacularly at the end of the 2.0 storyline, when the leaders of the Grand Companies realize that they have to unite to respond to Garlemald's ultimatum, but fail to realize that they can unite their forces to share the burden of battle, still thinking of the Alliance in terms of their own forces rather than the combined might. As a result, they almost surrender when in fact they are more powerful than the Garlean forces in Eorzea.]]

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* OrderReborn: The story line of the Legacy 1.0 "7th Umbral Era" revolved around this. With the Garlean Empire knocking on Eorzea's door, and building its first fort in Mor Dhona, Castrum Novum (Latin for "The New Fortress"), Gridania, Limsa Lominsa, and Ul'Dah all decide to reform their individual Grand Companies. The three being Companies, respectively the Twin Adders, Maelstrom, and Immortal Flames respectively. Which Flames, one of which the players join, and help out. player joins. However, initially, they each refuse to work with each other, all trying to secure resources for themselves, or refusing to accept assistance. However, as the threat became more dire, the leaders of the Grand Companies, Companies began to question their methods. Between the player's help (with and a bit of a push from the Circle of Knowing) Knowing, they become convinced to put aside their differences, differences and reform an even greater order, the Eorzean Alliance. [[spoiler: This [[spoiler:This almost backfires spectacularly at the end of the 2.0 storyline, when the leaders of the Grand Companies realize that they have to unite to respond to Garlemald's ultimatum, but fail to realize that they can unite their forces to share the burden of battle, still thinking of the Alliance in terms of their own forces rather than the combined might. As a result, they almost surrender when in fact they are more powerful than the Garlean forces in Eorzea.]]
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* OneStatToRuleThemAll: After the unique stat for a class's role, most get the most use out of CriticalHit, due to it not only increasing the frequency of crits, but increasing their scaling as well, on top of applying to outgoing healing. A few classes, such as Astrologian, get the most use out of Spell Speed (Skill Speed for physical classes), which lets them cast faster.

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* OneStatToRuleThemAll: After You have several base stats (strength, vitality, dexterity, mind, intelligence, and piety), but the unique game automatically prioritizes whichever one is most beneficial to your class whenever you level up because that one stat for a class's role, dictates 90% of what that class is supposed to be doing. The game particularly exemplifies this with more recent patches, since several classes now have one stat handle more than one thing depending on what that class needs - tanks have both their high health and their damage scale off of vitality, healers have both their healing potency and their magic damage scale off of mind, etc. - and gear encourages this by having several sets of gear that are restricted to one role that would most benefit from its stats. Beyond that, players can improve other stats through gear and/or materia, and at least as of 6.0 the current meta is to focus on Skill/Spell Speed, to get the most use abilities out of faster, and CriticalHit, due to it not only increasing which increases the frequency of crits, but increasing their and scaling as well, on top of applying to outgoing healing. A few classes, such as Astrologian, get the most use out of Spell Speed (Skill Speed crits both for physical classes), which lets them cast faster.damage dealt and healing.
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** The level 30 to 50 Summoner storyline deals with the fallout of this as well. The main antagonist of the storyline is an Immortal Flames soldier who was part of a unit that fought Ifrit. His brother was tempered by Ifrit and the soldier volunteered to mercy-kill him. The trauma of having to kill his own brother drove him mad, and an Ascian was able to convince him to become a Summoner and cause chaos using the same power that had taken his brother.
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Gag Boobs has been renamed to Boob Based Gag. Changing to the proper trope where appropriate and cutting misuse.


** "Nophica's tits!" or "Matron's teats!" have been heard as an exclamation in Gridania where they worship Nophica the Matron, made extra amusing in patch 6.3 when [[GagBoobs you get to see for yourself that they're worth swearing by]].

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** "Nophica's tits!" or "Matron's teats!" have been heard as an exclamation in Gridania where they worship Nophica the Matron, made extra amusing in patch 6.3 when [[GagBoobs you get to see for yourself that they're worth swearing by]].by.
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*** Parley, a game introduced in the 1.0 version of the game[[note]]It was originally used as a means of communicating with beast tribes who may not speak the same language as the Spoken races. With the introduction of [[TranslationMicrobes the Echo]] in ''ARR'', the game was relegated to an optional diversion[[/note]] revolving around collecting tiles in straight lines to earn points.

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*** Parley, a game introduced in the 1.0 version of the game[[note]]It was originally used as a means of communicating with beast tribes who may not speak the same language as the Spoken races. With the introduction of [[TranslationMicrobes [[TranslatorMicrobes the Echo]] in ''ARR'', the game was relegated to an optional diversion[[/note]] revolving around collecting tiles in straight lines to earn points.
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this page is for things that are part of the game, not community antics


* OddNameOut: On a community level, the Ultimate difficulty fights are always referred either to by name or by their initials (ie UCoB, TEA, DSR, and TOP for Unending Coil of Bahamut, The Epic of Alexander, Dragon Song's Reprise, and The Omega Protocol). The one exception to this is the second Ultimate fight, The Weapon's Refrain. Instead of calling the fight TWR, the community unanimously have referred to the fight as Ultima Weapon Ultima, or UWU. This is no doubt both for being a catchier name and for the silliness of the abreviation, but it is essentially community wide. People might have to take a second to remember what you are talking about if you refer to "The Weapon's Refrain" or even more so "TWR".
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* OddNameOut: On a community level, the Ultimate difficulty fights are always referred either to by name or by their initials (ie UCoB, TEA, DSR, and TOP for Unending Coil of Bahamut, The Epic of Alexander, Dragon Song's Reprise, and The Omega Protocol). The one exception to this is the second Ultimate fight, The Weapon's Refrain. Instead of calling the fight TWR, the community unanimously have referred to the fight as Ultima Weapon Ultima, or UWU. This is no doubt both for being a catchier name and for the silliness of the abreviation, but it is essentially community wide. People might have to take a second to remember what you are talking about if you refer to "The Weapon's Refrain" or even more so "TWR".
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Crosswicking new trope

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* OutcastRefuge: Idyllshire is a "free city" founded by Slowfix Cointoss in the ruins of the Sharlayan colony. Slowfix only imposes one rule: everyone who settles there is a friend and you should always respect your friends. As a consequence of this and the city's location deep in Dravania, it became a haven for all sorts of misfits. Known settlers include adventurers, homesteaders, refugees, sky pirates, those fleeing {{Loan Shark}}s among others. So long as no one infringes on each other's quest ForHappiness, all are welcome to stay in Idyllshire.

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* OhMyGods: "By the Twelve!" and "Seven hells!" can be used more-or-less interchangeably on Eorzea to express surprise or shock. By the same token, "Thal's balls" frequently gets used as a swear in Ul'dah, related to Nald'thal, one of the Twelve and god of the underworld and commerce. Nald'thal is also the patron deity of Ul'dah, which is why it's a common phrase there.
** Ishgardians naturally tend to swear either directly or indirectly by their patron goddess Halone the Fury. "Nophica's tits!" has been heard as an exclamation in Gridania where they worship Nophica the Matron, made extra amusing in patch 6.3 [[spoiler:when [[GagBoobs you get to see for yourself that they're worth swearing by]].]]

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* OhMyGods: OhMyGods:
**
"By the Twelve!" and "Seven hells!" can be are used more-or-less interchangeably on across Eorzea to express surprise or shock. By the same token, shock.
**
"Thal's balls" frequently gets used as a swear in Ul'dah, related to Nald'thal, one of the Twelve and god of the underworld and commerce. Nald'thal is also the patron deity of Ul'dah, which is why it's a common phrase there.
** Ishgardians naturally tend to swear either directly or indirectly by their patron goddess Halone by saying "By the Fury. Fury!" whenever they're surprised or upset.
**
"Nophica's tits!" has or "Matron's teats!" have been heard as an exclamation in Gridania where they worship Nophica the Matron, made extra amusing in patch 6.3 [[spoiler:when when [[GagBoobs you get to see for yourself that they're worth swearing by]].]]by]].
** In the Far East cultures visited in ''Stormblood'', "by the kami!" is used isntead, as the culture there is more akin to real-life Shinto animism as the driving belief system of Doma.
** In the First of ''Shadowbringers'', the Twelve and subsequent belief systems aren't touched upon very often. Instead, the people of the First say "Wicked white!" instead, since [[LightIsNotGood the world has been overtaken by too much light]], and [[TheSacredDarkness darkness and night are valued rather highly]].

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* NotTheFallThatKillsYou: If you're not in combat, you can never be brought below [[HPToOne one HP]] by falling damage, no matter how long the drop. If you ''are'' in combat, on the other hand, it is entirely possible to die from falling damage. Rogues/Ninjas have a trait that lets them take less falling damage, but a great drop will still wreck them. The Stormblood expansion introduced deep water, but in an aversion of SoftWater, it hurts just as much.

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* NotTheFallThatKillsYou: NotTheFallThatKillsYou:
**
If you're not in combat, falling damage can bring you can never be brought below to [[HPToOne one HP]] by falling damage, HP remaining]], but it won't kill you no matter how long the drop. If you ''are'' in combat, on the other hand, it is entirely possible to die from falling damage. damage will be fatal if you fall from a great enough distance. Rogues/Ninjas have a passive trait that lets them take less falling damage, but a great drop will still wreck them. The Stormblood ''Stormblood'' expansion introduced deep water, but in an aversion of SoftWater, it falling into water hurts just as much.much as falling onto land.
** The Frontlines PVP mode has a few places where a player character can fall far enough to take damage. And since you're always considered to be "in combat" during a PVP match, falling damage is always lethal. The Warrior's "Blota" and the Monk's "Enlightenment" can even yank or push someone over a cliff respectively, and the falling damage will still kill the target if the drop was great enough.
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** Ishgardians naturally tend to swear either directly or indirectly by their patron goddess Halone the Fury. "Nophica's tits!" has been heard as an exclamation in Gridania where they worship Nophica the Matron, made extra amusing in patch 6.3 [[spoiler:when [[GagBoobs you get to see for yourself that they're worth swearing by]].]]
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* MyNewGiftIsLame: The 2022 Starlight Celebration event involves numerous characters acting as the Saint's little helpers and distributing gifts to the good children of Gridania. Beatin, an EccentricArtist and the guildmaster of the Carpenters' Guild, offers a child samples of some of the finest lumber in the Twelveswood. Given that it's not a toy or sweets, the child is disappointed until Fufucha instead describes them as building blocks.
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* OldShame: As a child, Y'shtola invented a cutesy water-based familiar called a Nixie, and gave it a MagicalGirl-esque rhyming poem for a summoning ritual, all of which clashes humorously with her far more mature self-image of the present. When she has to dig it back up [[spoiler:to investigate Vrtra's voidgate]], she expresses regret that her younger self hadn't made the ritual a little more dignified.
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** During the Stormblood Hildebrand questline, Hildebrand infiltrates a private meeting as a geisha. Nearly everyone in the room is confused and angered by his presence. Everyone except Yojimbo, hired to guard a priceless treasure for the host. Yojimbo proceeds to be completely smitten with Hildebrand in makeup. Notably, Yojimbo has never been treated as a comical character in the franchise before this and has generally had an air of coolness and professionalism about him. [[spoiler:This is a hint towards his true identity as Gilgamesh.]]

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** During the Stormblood Hildebrand Hildibrand questline, Hildebrand Hildibrand infiltrates a private meeting as a geisha. Nearly everyone in the room is confused and angered by his presence. Everyone except Yojimbo, hired to guard a priceless treasure for the host. Yojimbo proceeds to be completely smitten with Hildebrand Hildibrand in makeup. Notably, Yojimbo has never been treated as a comical character in the franchise before this and has generally had an air of coolness and professionalism about him. [[spoiler:This is a hint towards his true identity as Gilgamesh.]]



* NotThatTheresAnythingWrongWithThat: During the Heavensward Hildebrand questline, at one point you are searching for the mammet Vivi and talk to a guard to see if he's seen him. The guard confuses the mammet for a lalafell (which are not common in Ishgard at all) and refers to them as being "funny little buggers". If the player is a lalafell, he immediately stumbles over his words to say that he of course wasn't referring to you. He then has an extra line awkwardly talking about how lalafells are a fine and hard working race of people. Later in the quest, another character refers to rumors about how Lalafells are all scheming moneygrubbers who would stab you in the thigh for some gil, only to quickly say (if you are a lalafell) that he doesn't actually believe such rumors, of course. Ahem.

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* NotThatTheresAnythingWrongWithThat: During the Heavensward Hildebrand Hildibrand questline, at one point you are searching for the mammet Vivi and talk to a guard to see if he's seen him. The guard confuses the mammet for a lalafell (which are not common in Ishgard at all) and refers to them as being "funny little buggers". If the player is a lalafell, he immediately stumbles over his words to say that he of course wasn't referring to you. He then has an extra line awkwardly talking about how lalafells are a fine and hard working race of people. Later in the quest, another character refers to rumors about how Lalafells are all scheming moneygrubbers who would stab you in the thigh for some gil, only to quickly say (if you are a lalafell) that he doesn't actually believe such rumors, of course. Ahem.



** Hildebrand will be sent flying into the region the next expansion takes place in [[spoiler:(or in the case of the end of the ''Stormblood'' questline, sucked into the Rift)]].

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** Hildebrand Hildibrand will be sent flying into the region the next expansion takes place in [[spoiler:(or in the case of the end of the ''Stormblood'' questline, sucked into the Rift)]].
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** The player cannot use a Level 3 LimitBreak as a base class such as Thaumaturge - they need to equip a Job Crystal to transform the base class into a Job before using Level 3 limit breaks. And yet, when fighting [[FinalBoss Ultima Weapon]] with a party of [[GuestStarPartyMember Duty Support]] NPCs, one of said NPCs will use a Level 3 limit break despite being a Thaumaturge (though she only does if the player is a tank or a healer).

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** The player cannot use a Level 3 LimitBreak as a base class such as Thaumaturge - they need to equip a Job Crystal to transform the base class into a Job before using Level 3 limit breaks. And yet, when fighting [[FinalBoss Ultima Weapon]] with a party of [[GuestStarPartyMember Duty Support]] NPCs, [=NPCs=], one of said NPCs [=NPCs=] will use a Level 3 limit break despite being a Thaumaturge (though she only does if the player is a tank or a healer).

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-->-'''Konogg:''' Everyone knows you're the soul of generosity! A sinner who cannot help but render aid to his/her fellow sinner in their hour of need! Not for fame or fortune or any other reward, but simply for the joy of it! Am I wrong?\\

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-->-'''Konogg:''' --->'''Konogg:''' Everyone knows you're the soul of generosity! A sinner who cannot help but render aid to his/her fellow sinner in their hour of need! Not for fame or fortune or any other reward, but simply for the joy of it! Am I wrong?\\



* MundaneMadeAwesome: The "In The Company of Heroes" quest is this on its face, in essence making a quest out of enjoying the celebration that you had set up, worth eight thousand experience points by itself, and even ramps it up further at one point when you taste the meal you provided for the party.
---> "Tasting the exotic feast triggers a divine revelation. In that brief transcendent moment you glimpse the true form of reality, comprehend its fleeting nature, and cry out to the heavens in celebration." Even playing the [[ShoutOut victory theme from the original NES/Famicom version]] of ''VideoGame/FinalFantasyI''.
** And Lampshaded by your fellow Scion, Y'shtola, who thinks they're wasting time on the frivolity of the HiddenPurposeTest, when the threat the hero has to face is looming with little time to spare.

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* MundaneMadeAwesome: The "In The Company of Heroes" quest is this on its face, in essence making a quest out of enjoying the celebration that you had set up, worth eight thousand experience points by itself, and even ramps it up further at one point when you taste the meal you provided for the party. \n---> Even playing the [[ShoutOut victory theme from the original NES/Famicom version]] of ''VideoGame/FinalFantasyI''. Lampshaded by Y'shtola, who thinks they're wasting time on the frivolity of the HiddenPurposeTest, when the threat the hero has to face is looming with little time to spare.
-->
"Tasting the exotic feast triggers a divine revelation. In that brief transcendent moment you glimpse the true form of reality, comprehend its fleeting nature, and cry out to the heavens in celebration." Even playing the [[ShoutOut victory theme from the original NES/Famicom version]] of ''VideoGame/FinalFantasyI''.
** And Lampshaded by your fellow Scion, Y'shtola, who thinks they're wasting time on the frivolity of the HiddenPurposeTest, when the threat the hero has to face is looming with little time to spare.
"



* MyGodWhatHaveIDone: Several minor antagonists (especially those met early on in the story) come to regret their actions and turn themselves in to the authorities. [[spoiler:Gaius also has this in the form of shock when he realises the true destructive potential of the Ultima Weapon.]]

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* MyGodWhatHaveIDone: MyGodWhatHaveIDone:
**
Several minor antagonists (especially those met early on in the story) come to regret their actions and turn themselves in to the authorities. [[spoiler:Gaius also has this in the form of shock when he realises the true destructive potential of the Ultima Weapon.]]



** Player characters have fixed rules on how quickly they can cast their spells and how much cooldown they have following casts. Computer enemies can cast ''much'' faster and in more rapid succession. The result is especially scary for light armor wearers, who often have less magic defense than casters ''or'' tanks, on top of SquishyWizard-level HP. Enemy AI also have infinite MP (you can absorb their MP all you want and they'll never run out) while players have to rely on RegeneratingMana to keep up.

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** Player characters have fixed rules on how quickly they can cast their spells and how much based on the global cooldown they have following casts. and MP limitations. Computer enemies can cast ''much'' faster and in more rapid succession. The result is especially scary for light armor wearers, who often have less magic defense than casters ''or'' tanks, on top of SquishyWizard-level HP. Enemy AI also have infinite MP (you can absorb their MP all you want and they'll never run out) while players have to rely on RegeneratingMana to keep up.
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** In the same trailer for ''Shadowbringers'', a gremlin is seen taunting the Warrior of Light as they are about to be attacked by a massive sin eater. In the game proper, the sin eater shown in the trailer is a semi-common enemy type, rather than the massive final boss-scale threat the trailer played it up to be. While you can find gremlins in the First, none of them take part in the main story; the lines spoken by a gremlin in the trailer are spoken by another character entirely, [[spoiler:Emet-Selch]].

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** In the same trailer for ''Shadowbringers'', a gremlin is seen taunting the Warrior of Light as they are about to be attacked by a massive sin eater. In the game proper, the sin eater shown in the trailer is a semi-common enemy type, rather than the massive final boss-scale threat the trailer played it up to be. While you can find gremlins in the First, none of them take part they only have a minor cameo as dungeon mooks in the main story; the lines spoken by a gremlin in the trailer are spoken by another character entirely, [[spoiler:Emet-Selch]].
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gremlins do appear, just not in main story


** In the same trailer for ''Shadowbringers'', a gremlin is seen taunting the Warrior of Light as they are about to be attacked by a massive sin eater. In the game proper, the sin eater shown in the trailer is a semi-common enemy type, rather than the massive final boss-scale threat the trailer played it up to be. There is also no gremlin in the story, and the lines they speak are spoken by another character entirely, [[spoiler:Emet-Selch]].

to:

** In the same trailer for ''Shadowbringers'', a gremlin is seen taunting the Warrior of Light as they are about to be attacked by a massive sin eater. In the game proper, the sin eater shown in the trailer is a semi-common enemy type, rather than the massive final boss-scale threat the trailer played it up to be. There is also no While you can find gremlins in the First, none of them take part in the main story; the lines spoken by a gremlin in the story, and the lines they speak trailer are spoken by another character entirely, [[spoiler:Emet-Selch]].
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* TheOutsiderBefriendsTheBest: The [[PlayerCharacter Warrior of Light]] is introduced as either a fresh-faced adventurer coming to Eorzea by boat or carriage or one of the adventurers at the Battle of Carteneau [[FishOutOfTemporalWater transported forward in time]]. Their possession of the Echo and heroic feats get them recruited by the Scions of the Seventh Dawn. From there, it isn't long before the Warrior becomes FireForgedFriends with kings, admirals, seedseers, and sultanas.
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* OrphanedEtymology: The Last Stand serves huge, decadent hamburgers known as "Archon Burgers". But Germany, much less Hamburg, doesn't exist in the fantasy setting, leaving the origin of the dish's name a mystery.
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* NoodleIncident: In the level 60 Summoner quest, Y'mhitra fails to make a planned meeting with the Warrior at Saint Coinarch's dig. When they meet her instead in Revenant's Toll, the only explanation she gives is she had some unavoidable business. A later ''Tales from the Storm'' story would un-noodle this, explaining that Y'mhitra had been visiting Y'shtola after she was badly injured by Zenos and the delay was due to her chewing her sister out for putting herself in harm's way again.
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** Main quests are pretty light on these, with a very-early-game quest tasking you to kill three each of three different types of low-level mobs around your starting city being the most the game will ever demand before you can continue. [=FATEs=], however, regularly take the form of spawning half a dozen of one or two enemies and tasking you to kill them several times over.

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** Main quests are pretty light on these, with a very-early-game quest tasking you to kill three each of three different types of low-level mobs around your starting city being the most the game will ever demand before you can continue. [=FATEs=], however, regularly take the form of spawning half a dozen of one or two enemies and tasking you to kill them several times over. In most cases, it's explained that the outbreak is caused by the species reaching high enough numbers to be invasive to the environment, justifying the need to cull the population to a normal amount.

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