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* MassMonsterSlaughterSidequest:
** Main quests are pretty light on these, with a very-early-game quest tasking you to kill three each of three different types of low-level mobs around your starting city being the most the game will ever demand before you can continue. [=FATEs=], however, regularly take the form of spawning half a dozen of one or two enemies and tasking you to kill them several times over.
** There's a sidequest in Thanalan's Camp Drybone that plays this for tragedy. You're tasked by a woman to go kill several wild dogs in the immediate area, then report back to her. After you do so, you talk to another person, who reveals why she sent you on this quest: his brother, who was the woman's fiancé, was slain by those same dogs, and now she tries to work through her grief by sending adventurers to kill them.

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TRS cleanup: unclear use


* {{Magitek}}: Present and accounted for. The Garleans use all manner of high- tech weapons and gadgets, up to and including [[MiniMecha magitek armor]]. The long-lost Allagan civilization had even ''more'' advanced magiteknology, from cloning and genetic manipulation to means with which they could [[MainliningTheMonster harness the power of primals]].

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* {{Magitek}}: Present and accounted for. The Garleans use all manner of high- tech high-tech weapons and gadgets, up to and including [[MiniMecha magitek armor]]. The long-lost Allagan civilization had even ''more'' advanced magiteknology, from cloning and genetic manipulation to means with which they could [[MainliningTheMonster harness the power of primals]].primals.
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* NewGamePlus: ''XIV'' has a version that allows players to replay previously completed main scenario quests, including cutscenes, dialogue, and battles. It was introduced in Patch 5.1. When you are in New Game Plus mode, your quest list is replaced with a New Game Plus guide. This will tell you what your next quest in your currently selected chapter is called, and clicking on its name will show you the location of the current quest target. Replaying it will let you replay story quests and Role Quests, with what you have at the time, but instanced battles will be level synced and no quest rewards will be given.
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Crosswicking new trope.

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* MageHuntingMonster: Voidsent are ravenous fiends from the void, a world of eternal darkness, who are constantly starved of aether. As such, they continually try to cross the rift between worlds to feed on the denizens of other worlds and possess their bodies. Mages like thaumaturges and conjurers are especially tasty snacks for voidsent, as mages are required to possess more internal aether than other people in order to cast spells. Morno, a powerful succubus and the focus of the thaumaturge questline, immediately begins murdering and feasting upon every thaumaturge she can get her hands on once she's freed from her cage. Her taste for thaumaturges is so profound that [[spoiler:Cocobuki is able to lure her out of Cocobusi's body by allowing her to gorge upon his aether. This gives the Warrior of Light and the other thaumaturge guildmasters time to fight and kill her without harming Cocobusi.]]
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* NavelDeepNeckline: For the most part, this trope is few and far in-between as mage robes are long and flowing while armor is big and bulky whether your character is male or female. That said, there are several outfits that feature this for female Player Characters (and a few [=NPCs=]). The most notable examples are the variations of the [[http://i.imgur.com/rl1mRPP.jpg Bard's level 50 Artifact Armor]] and, on female player characters, Scylla's armor from the Syrcus Tower dungeon, which features a long, fur covered robe that exposes a lengthy vertical section of the body, from neck to navel, mirroring [[https://finalfantasy.fandom.com/wiki/File:ScyllaFFXIVRender.jpg the boss of the same name you get the armor from]].
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* OutsideContextProblem: [[spoiler: YoRHa The Dark Apocalypse raids deal with a threat originating from a completely different franchise.]]
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* NoFinalBossForYou: Played entirely for laughs at the expense of the player. [[spoiler: Reaching the 200th floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the 200th floor! No boss fight at all!]]

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* NoFinalBossForYou: Played entirely for laughs at the expense of the player. [[spoiler: Reaching laughs. [[spoiler:Reaching the 200th floor in the Palace of the Dead has a monochrome looking area that seems to appear rather peaceful with grass, trees, and some weird structures. At the end of the path is a bench you can sit on and an orange orb. Interacting with the orb automatically renders the duty complete, along with the usual victory fanfare. All you have to do is touch the orb to beat the 200th floor! No final floor. There's not even a ZeroEffortBoss or something similar; there's just plain no boss fight at all!]]fight.]]



** ''Shadowbringers'' introduces the Archon Loaf, favored sustenance of overworked Sharlayan scholars. This bread, made from blended fish and vegetables, was designed solely for nutritional value with no regard to taste. The result will keep you going, but it's an acquired taste at ''best''. G'raha Tia finds it nostalgic, and Urianger somehow ''unironically'' likes it, but most non-Sharlayans would rather find something else to eat.

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** ''Shadowbringers'' introduces the Archon Loaf, favored sustenance of overworked Sharlayan scholars. This bread, made from blended fish and vegetables, was designed solely for nutritional value with no regard to taste. The result will keep you going, but it's an acquired taste at ''best''. best. G'raha Tia finds and Krile find it nostalgic, nostalgic since it reminds them of home, and Urianger somehow ''unironically'' unironically likes it, but it. But most non-Sharlayans would rather find something else to eat.
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* NoSavingThrow: Played with. Primal tempering affects the target with MindControl. There is no way to prevent, dodge, or block being affected by a primal's tempering unless you have the Echo, and only a small handful of people do. Also, there is no known way to reverse the process. Tempered victims are routinely killed off by the good guys as a result of this. It's treated by the heroes as a MercyKill, because they view it as a FateWorseThanDeath. Plus, leaving the primal's thralls alive only serves to [[GodsNeedPrayerBadly potentially strengthen the primal that has them under control]]. A boss battle against a primal even requires you to play defence at one point with [=NPCs=], as even the resident {{Badass Normal}}s will still be tempered if they're hit. [[spoiler:The in-universe creation of a cure for tempering is seen as something of a miracle, as it was thought to be impossible. However, a cure isn't the same as prevention, and there's still no in-universe way to prevent it besides the Echo.]]

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* NoSavingThrow: Played with. Primal tempering affects the target with MindControl. There is no way to prevent, dodge, or block being affected by a primal's tempering unless you have the Echo, and only a small handful of people do. Also, there is no known way to reverse the process. Tempered victims are routinely killed off by the good guys as a result of this. It's treated by the heroes as a MercyKill, because they view it as a FateWorseThanDeath. Plus, leaving the primal's thralls alive only serves to [[GodsNeedPrayerBadly potentially strengthen the primal that has them under control]]. A boss battle against a primal even requires you to play defence at one point with [=NPCs=], as even the resident {{Badass Normal}}s will still be tempered if they're hit. [[spoiler:The in-universe creation of a cure for tempering in patch 5.4 is seen as something of a miracle, as it was thought to be impossible. However, a cure isn't the same as prevention, and there's still no in-universe way to prevent it besides the Echo.Echo, and it's still possible to be too far gone for the cure to save. So people still have to be careful.]]

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oh, it wasn't alphabetized properly


* OverlyGenerousTimeLimit: Every duty has a time limit of at least an hour. The chances of this time limit actually being reached is so remote that duties almost always end in only one of two ways: victory for the players, or a vote to end the duty early.



* OverlyGenerousTimeLimit: Every multi-man instance is on some sort of time limit, but it's so lenient in all cases that you almost never have to worry about it. Dungeons and trials generally have a time limit of an hour, while 24-man raid dungeons have a time limit of two hours. Generally speaking for Normal and Hard difficulties, dungeons can be completed in about twenty minutes, 24-man raids will take around half an hour, and a Trial might take ten minutes. In all cases, pressure to complete the duty before the time limit runs out is technically always there, but cases of parties running out of time are almost nonexistent in practice.

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* OverlyGenerousTimeLimit: Every multi-man instance is on some sort of time limit, but it's so lenient in all cases that you almost never have to worry about it. Dungeons and trials generally have a time limit of an hour, while 24-man raid dungeons have a time limit of two hours. Generally speaking for Normal and Hard difficulties, dungeons can be completed in about twenty minutes, 24-man raids will take around half an hour, and a Trial might take ten minutes. In all cases, pressure to complete the duty before the time limit runs out is technically always there, but cases of parties running out of time are almost nonexistent in practice. The only duties that regularly run up to the time limit are [[HarderThanHard Savage and higher content]], which might need multiple lockouts' worth of practice before the team gets it down, and solo runs of Deep Dungeons.

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* OverworldNotToScale: An NPC near Vesper Bay complains that he is miles away from Vesper Bay while in-game, it's just a walk away. It's also implied the world is bigger than what's presented.
** Similarly, the gap between the port city of Hingashi and the mainland of Othard is presented as comparable to the gap between Japan and the Asian continental mainland. However, the Ruby Price, the Hingan outpost, is evidently close enough to teleport to via the Aethernet, which in other cities usually deposits you just outside the gate - the longest such distances tend to visible from either side as a long bridge, as in the Steps of Faith and the Middle La Noscea entrance to Limsa Lominsa. The presence of the Confederacy and the Garleans does make crossing tricky regardless of the distance, but the game space between Hingashi and Othard feels like a few miles at most as opposed to a near 600 mile gap (as between Japan and South Korea at their closest points).

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* OverworldNotToScale: OverlyGenerousTimeLimit: Every multi-man instance is on some sort of time limit, but it's so lenient in all cases that you almost never have to worry about it. Dungeons and trials generally have a time limit of an hour, while 24-man raid dungeons have a time limit of two hours. Generally speaking for Normal and Hard difficulties, dungeons can be completed in about twenty minutes, 24-man raids will take around half an hour, and a Trial might take ten minutes. In all cases, pressure to complete the duty before the time limit runs out is technically always there, but cases of parties running out of time are almost nonexistent in practice.
* OverworldNotToScale:
**
An NPC near Vesper Bay complains that he is miles away from Vesper Bay while in-game, it's just a walk away. It's also implied the world is bigger than what's presented.
** Similarly, the The gap between the port city of Hingashi and the mainland of Othard is presented as comparable to the gap between Japan and the Asian continental mainland. However, the Ruby Price, the Hingan outpost, is evidently close enough to teleport to via the Aethernet, which in other cities usually deposits you just outside the gate - the longest such distances tend to visible from either side as a long bridge, as in the Steps of Faith and the Middle La Noscea entrance to Limsa Lominsa. The presence of the Confederacy and the Garleans does make crossing tricky regardless of the distance, but the game space between Hingashi and Othard feels like a few miles at most as opposed to a near 600 mile gap (as between Japan and South Korea at their closest points).

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* NiceJobBreakingItHero: The Garlean Empire successfully manage to conquer Ala Mhigo, but accidentally make things far worse for both themselves and the entire planet: [[spoiler:they kill off the guardian Midgardsormr, which opens some SealedEvilInACan and allows the beastmen to summon their primals. Not only are the primals themselves such an unknown factor that the Garlean Empire wants them eliminated just as a precautionary measure, but the process of summoning a primal distorts the natural flow of aether so much that - left unchecked - it could destroy the ecosystem of the world]]. Nice job, Empire.
** This being the [[FantasticRacism Garlean Empire]], they decide to try and "fix" that previous foul up, [[spoiler:by unearthing ancient Allagan tech, in the form of the Lunar Transmitter. While testing it, and trying to discover its purpose, they find out it controls the smaller moon Dalamud, when it performs a KillSat attack on the Garlean city they're experimenting with the device in, destroying most of it. Cid Garlond decides to perform a HeelFaceTurn and flees to Eorzea to redeem himself, while Nael van Darnus loses it and decides he'd rather use it as a kill-sat on Eorzea for allowing the beast tribes and Primals to exist. Except for two problems: A) Dalamud is really a prison for Bahamut, and B) as Dalamud gets closer, Bahamut begins to temper Nael with the plan of being released from it. End result, the Battle of Carteneau between the reformed Eorzean Alliance and the Garlean Empire ends with Bahamut freed, severe casualties on both sides, and the various regions permanently changed from the destruction, leading to a 5-year lull in any major aggressive actions aside from the Garleans consolidating, and building bases.]] Two for Two, Empire.
** Apparently, not able to take a hint that they suck at "saving" the world, the Garleans decide to try yet ''again'' for A Realm Reborn's storyline. This time, they unearth [[spoiler:the Allagan "Ultima Weapon". With some help from the Ascians, they get it functioning again, and use it to destroy and absorb the essences of Ifrit, Titan, and Garuda. Except the Ascians have their own plan in using the power source for the Ultima Weapon, to release the spell Ultima and destroy parts of the world with it and bring chaos. While the players do destroy the Ultima Weapon, its short time of use causes panic amongst the Beast Tribes, who begin summoning even stronger versions of the Primals]].
** As if to hang a lampshade on the previous examples, late in the 4.x storyline it's revealed that the root of the Empire's incompetence [[spoiler:was ''deliberately'' baked into the system by the first emperor, an Ascian who continues to rule from the shadows even after he allowed his human guise as the first Emperor to die of old age. And while the current emperor is aware of this, he plays along because he hopes to turn Solus's plot to his own ends of creating a unified world with a single, perfect human race.]]

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* NiceJobBreakingItHero: NiceJobBreakingItHero:
** The Garlean Empire:
***
The Garlean Empire successfully manage to conquer Ala Mhigo, but accidentally make things far worse for both themselves and the entire planet: [[spoiler:they kill off the guardian Midgardsormr, which opens some SealedEvilInACan and allows the beastmen to summon their primals. Not only are the primals themselves such an unknown factor that the Garlean Empire wants them eliminated just as a precautionary measure, but the process of summoning a primal distorts the natural flow of aether so much that - left unchecked - it could destroy the ecosystem of the world]]. Nice job, Empire.
** *** This being the [[FantasticRacism Garlean Empire]], they decide to try and "fix" that previous foul up, [[spoiler:by unearthing ancient Allagan tech, in the form of the Lunar Transmitter. While testing it, and trying to discover its purpose, they find out it controls the smaller moon Dalamud, when it performs a KillSat attack on the Garlean city they're experimenting with the device in, destroying most of it. Cid Garlond decides to perform a HeelFaceTurn and flees to Eorzea to redeem himself, while Nael van Darnus loses it and decides he'd rather use it as a kill-sat on Eorzea for allowing the beast tribes and Primals to exist. Except for two problems: A) Dalamud is really a prison for Bahamut, and B) as Dalamud gets closer, Bahamut begins to temper Nael with the plan of being released from it. End result, the Battle of Carteneau between the reformed Eorzean Alliance and the Garlean Empire ends with Bahamut freed, severe casualties on both sides, and the various regions permanently changed from the destruction, leading to a 5-year lull in any major aggressive actions aside from the Garleans consolidating, and building bases.]] Two for Two, Empire.
** *** Apparently, not able to take a hint that they suck at "saving" the world, the Garleans decide to try yet ''again'' for A Realm Reborn's storyline. This time, they unearth [[spoiler:the Allagan "Ultima Weapon". With some help from the Ascians, they get it functioning again, and use it to destroy and absorb the essences of Ifrit, Titan, and Garuda. Except the Ascians have their own plan in using the power source for the Ultima Weapon, to release the spell Ultima and destroy parts of the world with it and bring chaos. While the players do destroy the Ultima Weapon, its short time of use causes panic amongst the Beast Tribes, who begin summoning even stronger versions of the Primals]].
** *** As if to hang a lampshade on the previous examples, late in the 4.x storyline it's revealed that the root of the Empire's incompetence [[spoiler:was ''deliberately'' baked into the system by the first emperor, an Ascian who continues to rule from the shadows even after he allowed his human guise as the first Emperor to die of old age. And while the current emperor is aware of this, he plays along because he hopes to turn Solus's plot to his own ends of creating a unified world with a single, perfect human race.]]



** The ending of ''Heavensward'' has a couple. [[spoiler:While Archbishop Thordan VII and his Heaven's Ward was able to not be tempered or manipulated by the Ascians, their transformation into Primals by draining [[FloatingContinent Azys Lla]] weakened the [[SealedEvilInACan seal]] on the [[VideoGame/FinalFantasyVI Warring Triad]], three ancient Elder Primals. For context, Bahamut, a ''single'' elder Primal, was the being that razed a continent to the ground. Real good job creating your "world of order" there. The Warrior of Light also arguably has one, [[spoiler:their overpowering might forces the Ascians in a [[GodzillaThreshold desperate bid to balance Light and Dark]] to summon the Warrior of Darkness, the champion of their dark god]].
** In ''Shadowbringers'', [[spoiler:the plan to dispel the Light threatening to destroy Norvrandt is to have the Warrior of Light destroy the Lightwardens and absorb their power, the heroes believing that Hydaelyn's blessing would prevent them from turning into another Lightwarden. Unfortunately, about halfway through the process, it turns out that the blessing was not protecting them, and that the accumulated Light would eventually turn the Warrior into probably the strongest sin eater ever seen. They continue on regardless, for lack of a better plan (and with the Exarch having his own plan to perform a HeroicSacrifice to ensure the Warrior doesn't turn).]]

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** The ending of ''Heavensward'' has a couple. [[spoiler:While Archbishop While [[spoiler:Archbishop Thordan VII and his Heaven's Ward was Ward]] were able to not be tempered or manipulated by the Ascians, their transformation [[spoiler:transformation into Primals by draining [[FloatingContinent Azys Lla]] Lla]]]] weakened the [[SealedEvilInACan seal]] on the [[VideoGame/FinalFantasyVI Warring Triad]], three ancient Elder Primals. For context, Bahamut, a ''single'' elder Primal, was the being that razed a continent to the ground. Real good job creating your "world of order" there. The Warrior of Light also arguably has one, [[spoiler:their overpowering might forces the Ascians in a [[GodzillaThreshold desperate bid to balance Light and Dark]] to summon the Warrior of Darkness, the champion of their dark god]].
** In ''Shadowbringers'', [[spoiler:the ''Shadowbringers'':
*** The
plan to dispel the Light threatening to destroy Norvrandt is to have the Warrior of Light destroy [[spoiler:destroy the Lightwardens and absorb their power, power]], the heroes believing that Hydaelyn's blessing would prevent them from turning [[spoiler:turning into another Lightwarden. Lightwarden]]. Unfortunately, about halfway through the process, it turns out that the blessing was not protecting them, and that the [[spoiler:the accumulated Light would eventually turn the Warrior into probably the strongest sin eater Sin Eater ever seen. seen]]. They continue on regardless, for lack of a better plan (and with the Crystal Exarch having [[spoiler:having his own plan to perform a HeroicSacrifice to ensure the Warrior doesn't turn).]]]]
*** In pursuing Emet-Selch towards the end of the main storyline, the Scions of the Seventh Dawn follow him to the Tempest, an area found at the bottom of the ocean. They find a way to do this, but doing so involves creating a massive bubble of air that significantly disrupts the ecosystem in general and the lives of the Ondo fishmen that live there in particular. As a specific example, one set of sidequests involves the Ondo clutchmother's upcoming egg-laying being made significantly more difficult due to the sudden lack of seawater. Both story quests and side quests taking place in and around the Ondo Cups, the Ondo village, involve helping repair the damage you've caused or otherwise helping the Ondo adapt to their new situation.



* NiceJobFixingItVillain: [[spoiler: Late in the 3.1 story line the priests in Ishgard take some refugees hostage, as they disagree with the revelation that their ancestors started the dragonsong war and do not want peace between Ishgard and the dragons. One of these priests dangles a child above a large drop and then lets her go...only for her to be saved by a dragon which had been invited to visit Ishgard. How this event is perceived by the people of Ishgard is not clear, but it is likely this has put the priest's cause back quite significantly.]]
** [[spoiler: In TheStinger of ''Shadowbringers'' Zenos essentially derails the Empire's plans to use Black Rose by driving Elidibus out of his body followed by killing Varis. He states that he doesn't want the Warrior of Light to be killed by cowardly weapons]].
** At the end of Heavensward, [[spoiler:Thordan's ascension]] is a problem unto itself, but he does do the player one favor. [[spoiler:The Warrior of Light had a single vessel of white auracite, and was able to use it and the power of the Eye of Nidhogg to end one of the two Ascians they faced, Igeyohrm. However, Lahabrea was still there, and the eye was mostly spent of its charge. Using the OTHER Eye of Nidhogg, Thordan became a Primal, per the Ascian's instructions... and promptly slew his mentor Lahabrea in such a way that he has yet to return and is considered vanquished by all the other Ascians we meet.]]

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* NiceJobFixingItVillain: [[spoiler: NiceJobFixingItVillain:
** ''Heavensward'':
***
Late in the 3.1 story line the priests in Ishgard take some refugees hostage, as they disagree with the revelation that their [[spoiler:their ancestors started the dragonsong war Dragonsong War and do not want peace between Ishgard and the dragons.dragons]]. One of these priests dangles a child above a large drop and then lets her go... only for her to be saved by a [[spoiler:a dragon which had been invited to visit Ishgard. Ishgard]]. How this event is perceived by the people of Ishgard is not clear, but it is likely this has put undoubtedly puts the priest's priests' cause back quite significantly.]]
** [[spoiler: In TheStinger of ''Shadowbringers'' Zenos essentially derails the Empire's plans to use Black Rose by driving Elidibus out of his body followed by killing Varis. He states that he doesn't want the Warrior of Light to be killed by cowardly weapons]].
**
significantly.
***
At the end of Heavensward, [[spoiler:Thordan's ascension]] is a problem unto itself, but he does do the player one favor. [[spoiler:The Warrior of Light had a single vessel of white auracite, and was able to use it and the power of the Eye of Nidhogg to end one of the two Ascians they faced, Igeyohrm. However, Lahabrea was still there, and the eye was mostly spent of its charge. Using the OTHER Eye of Nidhogg, Thordan became a Primal, per the Ascian's instructions... and promptly slew his mentor Lahabrea in such a way that he has yet to return and is considered vanquished by all the other Ascians we meet.]]]]
** In TheStinger of ''Shadowbringers'' Zenos essentially [[spoiler:derails the Empire's plans to use Black Rose by driving Elidibus out of his body followed by killing Varis]]. He states that he doesn't want [[spoiler:the Warrior of Light to be killed by cowardly weapons]].

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* OlderIsBetter: Present on anything of Allagan origin, thanks to their status as {{Precursors}}. They reached levels of technology that far surpass anything made in the game's current era, and so any piece of old Allagan machinery found is guaranteed to be better than whatever Eorzea's best engineers can make.

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* OlderIsBetter: OhMyGods: "By the Twelve!" and "Seven hells!" can be used more-or-less interchangeably on Eorzea to express surprise or shock. By the same token, "Thal's balls" frequently gets used as a swear in Ul'dah, related to Nald'thal, one of the Twelve and god of the underworld and commerce. Nald'thal is also the patron deity of Ul'dah, which is why it's a common phrase there.
* OlderIsBetter:
**
Present on anything of Allagan origin, thanks to their status as {{Precursors}}. They reached levels of technology that far surpass anything made in the game's current era, and so any piece of old Allagan machinery found is guaranteed to be better than whatever Eorzea's best engineers can make.



** [[spoiler:The final act of ''Shadowbringers'' shows that the Ascians' society before the world was split was on a scale near incomprehensible to the Scions, with vast metropolises, no war or conflict, and the citizens being near immortal with ThePowerOfCreation to an extent. Little wonder why Emet-Selch and the other Ascians find the sundered worlds wanting]].
** Shadowbringers shows use that this is true in [[spoiler:the First]] as well. The empire of Ronka seems to have held a similar role, at least in the Rak'tika Greatwood, and their culture still impacts the present hundreds of years after their fall. During the Role quests, you [[spoiler:flashback to members of Ardbert's party at various points in their career. The Magic DPS quest gives you control of Nyellbert for a bit, and though his spells are reminiscent of typical Thaumaturgy/Black Magic, they all have the Ronkan prefix and hit WAY harder.]]

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** [[spoiler:The The final act of ''Shadowbringers'' shows that the [[spoiler:the Ascians' society before the world was split was on a scale near incomprehensible to the Scions, with vast metropolises, no war or conflict, and the citizens being near immortal with ThePowerOfCreation to an extent. Little wonder why Emet-Selch and the other Ascians find the sundered worlds wanting]].
** Shadowbringers ''Shadowbringers'' shows use that this is true in [[spoiler:the First]] the First as well. The empire of Ronka seems to have held a similar role, at least in the Rak'tika Greatwood, and their culture still impacts the present hundreds of years after their fall. During the Role quests, you [[spoiler:flashback to members of Ardbert's party at various points in their career. The Magic DPS quest gives you control of Nyellbert for a bit, and though his spells are reminiscent of typical Thaumaturgy/Black Magic, they all have the Ronkan prefix and hit WAY harder.]]
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* MagicMustDefeatMagic: [[FourStarBadass Merlwyb]] witnesses a Sahagin priest developing the power of the Echo and tries to shoot him dead. To everyone's alarm, the Sahagin is able to BodySurf into the bodies of his subordinates no matter how many of them she shoots. It's not until the Sahagins finish summoning Leviathan that the primal, [[{{Tulpa}} a magical construct in the shape of the Sahagin's god]], devours the soul of the priest completely that the priest stays dead for good. This is what inspires the Scions and Moenbryda to use white auracite to imprison an Ascian's soul long enough to blast it with a Blade of Light, an enormous surge of aether, to put the undying chaos bringers down permanently.
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Amazonian Beauty should not be used as a descriptor for any muscular female character. This trope is for muscular female character being portrayed as attractive. Entries need to provide context from the work that makes it clear the character is muscular and portrayed as attractive (Fanservice Tropes, making them a Love Interest, tropes typical used to present a character as attractive). Same with Statuesque Stunner and tall women


** Roegadyn women are [[StatuesqueStunner taller]] and [[AmazonianBeauty more muscular]] than the women of other races, but are still comparatively petite next to [[TheBigGuy the extra-beefy Roegadyn men]].

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** Roegadyn women are [[StatuesqueStunner taller]] are taller and [[AmazonianBeauty more muscular]] muscular than the women of other races, but are still comparatively petite next to [[TheBigGuy the extra-beefy Roegadyn men]].

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* MadScientist: Marcette is a researcher who does some incredibly questionable research such as torturing a mole pup.
* MagicFeather: During the final Crystal Mean quest for Blacksmith/Armorer/Goldsmith, you help Iola get back her father's ring from a loanshark who is asking for an obscene amount. A Nu Mou helps you out by giving you an enchanted ingot with the idea that you will craft it into a ring that you'll trade for the other ring with. When you show it to him, he instantly becomes enamored with it and quickly trades you the other ring for it. Iola's assistant assumes the metal was somehow enchanted to make him become obsessed with it, but the Nu Mou clarifies that his obsession with the ring was purely because of the Warrior of Light's craftsmanship. The enchantment on the ring is actually a curse that will soon cause the loan shark's financial situation to take a downward turn. The assistant is disturbed at this revelation.

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* MadScientist: Marcette is a researcher naturalist, essentially an ecologist and biologist rolled into one, who does some incredibly questionable research such as torturing a mole pup.
* MagicFeather: During the final Crystal Crystalline Mean quest for Blacksmith/Armorer/Goldsmith, you help Iola get back her father's ring from a loanshark who is asking for an obscene amount. A Nu Mou helps you out by giving you an enchanted ingot with the idea that you will craft it into a ring that you'll trade for the other ring with. When you show it to him, he instantly becomes enamored with it and quickly trades you the other ring for it. Iola's assistant assumes the metal was somehow enchanted to make him become obsessed with it, but the Nu Mou clarifies that his obsession with the ring was purely because of the Warrior of Light's craftsmanship. The enchantment on the ring is actually a curse that will soon cause the loan shark's financial situation to take a downward turn. The assistant is disturbed at this revelation.revelation.
* TheMagicVersusTechnologyWar: The Eorzea vs. Garlemald conflict is fought between the Eorzeans, who use magic in their day-to-day lives, and the Garleans, are unable to cast any magic whatsoever. Outside of Ironworks Industries and the airships (both of which are mainly headed by a Garlean defector), Eorzea's technology is rather primtiive compared to the Garleans, who overwhelm most forms of resistance with its superior air force and ceruleum-powered magitek weaponry.
* {{Magitek}}: Present and accounted for. The Garleans use all manner of high- tech weapons and gadgets, up to and including [[MiniMecha magitek armor]]. The long-lost Allagan civilization had even ''more'' advanced magiteknology, from cloning and genetic manipulation to means with which they could [[MainliningTheMonster harness the power of primals]].



* TheMagicVersusTechnologyWar: The Eorzea vs. Garlemald conflict seems to be this. The former being people that use magic in their day to day lives while the latter being people that are unable to cast any magic whatsoever. Outside of Ironworks Industries and the airships (both of which are mainly headed by a Garlean defector), Eorzea's technology is rather low compared to the Garleans.
* {{Magitek}}: Present and accounted for. The Garleans use all manner of high tech weapons and gadgets, up to and including [[MiniMecha magitek armor]]. The long-lost Allagan civilization had even ''more'' advanced magiteknology, from cloning and genetic manipulation to means with which they could [[MainliningTheMonster harness the power of primals]].



* MentalWorld: [[spoiler:Ultima Thule, TheVeryDefinitelyFinalDungeon of ''Endwalker'' turns out to be a variant of this, due to the strong presence of Dynamis in the area. The obstacles the Scions face to progressing have less to do with physical impediments and more to do with the despair permeating the place, with progression being essentially locked behind determining who's despair is blocking their path.]]

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* MentalWorld: [[spoiler:Ultima Thule, TheVeryDefinitelyFinalDungeon of ''Endwalker'' turns out to be a variant of this, due to the strong presence of Dynamis in the area. The obstacles the Scions face to progressing have less to do with physical impediments and more to do with the despair permeating the place, with progression being essentially locked behind determining who's whose despair is blocking their path.]]
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* MysteriousPurple: The World of Darkness, better known as the Void, is a realm consumed by darkness-aligned energies. The plane is inhabited entirely by voidsent, a form of twisted EldritchAbomination starved of aether and seeking to cross over to other planes to feast on the aether of others. Owing to how difficult it is breach the walls of reality that separate it from the world of Hydaelyn, the place is largely cloaked in shadow and mystery. Holes in reality that allow voidsent through are typically wreathed in purple to emphasize the bottomless darkness on the other side. When the [[TheHero Warrior of Light]] and their friends venture inside to confront the Cloud of Darkness, the path is lit with sickly purple and green lights to emphasize how alien the place is.
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* MiserableMassage: In the sidequest "Ancient Goblin Secrets", a goblin gives an adventurer an "ancient secret goblin massage" that is apparently "quite painful and quite embarrassing" to receive, to the point that Notched Bones initially mistakes it for torture. To its credit, the massage does work, though the thought of actually getting it is enough to elicit a BigNo, as Notched Bone describes it as being the most painful thing he's ever experienced in his life.
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* NoSavingThrow: Played with. Primal tempering affects the target with MindControl. There is no way to prevent, dodge, or block being affected by a primal's tempering unless you have the Echo, and only a small handful of people do. Also, there is no known way to reverse the process. Tempered victims are routinely killed off by the good guys as a result of this. It's treated by the heroes as a MercyKill, because they view it as a FateWorseThanDeath. Plus, leaving the primal's thralls alive only serves to [[GodsNeedPrayerBadly potentially strengthen the primal that has them under control]]. A boss battle against a primal even requires you to play defence at one point with [=NPCs=], as even the resident {{Badass Normal}}s will still be tempered if they're hit. [[spoiler:The in-universe creation of a cure for tempering is seen as something of a miracle, as it was thought to be impossible. However, a cure isn't the same as prevention, and there's still no in-universe way to prevent it besides the Echo.]]

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* MercyInvincibility: Averted. Players and enemies can rack up massive amounts of damage to themselves if they are hit with multiple attacks at once. Being revived after losing all your HP doesn't protect you from further attacks, which makes it possible to be downed again as soon as you get up; that reason alone is why most players choose to accept a revive later when the coast is clear. This makes using the level 3 healer limit break difficult because you don't get to wait to accept the resurrection. You get up right then and there taking whatever attacks happen to be pointed in your direction. However, patch 2.1 changed the revive mechanics where players can move sooner after being revived and they have a few seconds of invulnerability to prevent being knocked out again. They are still vulnerable to the unsavory secondary effects of any attacks during this time, such as knock-back, petrification, paralysis, heavy, etc.
** Played straight in the fight against Alexander, the party members who enter the timegates will receive mercy invincibility when they return to the main fight to prevent them from being killed off by a poorly timed Mega Holy.

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* MercyInvincibility: Averted. Players and enemies can rack up massive amounts of When a player is revived, they will be immune to taking damage to themselves if as long as they are hit with multiple attacks at once. Being revived after losing all your HP doesn't protect you from further attacks, which makes it possible to be downed again as soon as you get up; that reason alone is why most players choose to accept a revive later when the coast is clear. This makes using the level 3 healer limit break difficult because you don't get attempt to wait to accept enact an action, represented by the resurrection. You get up right then and there taking whatever attacks happen to be pointed in your direction. However, patch 2.1 changed the revive mechanics where players can move sooner after being revived and they have a few seconds of invulnerability to prevent being knocked out again. Transcendent status. They are still vulnerable to the unsavory secondary effects of any attacks during this time, such as knock-back, petrification, paralysis, heavy, etc.
** Played straight in
etc., so players have to be careful when to accept the fight against revive. It's not uncommon to see reckless players get back into action in haste, squander the invulnerability, and proceed to get knocked out immediately. Previously, players had no such thing, making it possible to be downed again as soon as you get up. In cases where players are spirited away to another area of a fight, such as Alexander, the party members who enter return back to the timegates will main arena receive mercy invincibility when they return to the main fight to prevent them from being killed off by a poorly timed Mega Holy.poorly-timed raid-wide attacks.
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''Tropes:'' [[FinalFantasyXIV/TropesAToC A to C]] | [[FinalFantasyXIV/TropesDToF D to F]] | [[FinalFantasyXIV/TropesGToI G to I]] ([[GameplayAndStoryIntegration/FinalFantasyXIV Gameplay and Story Integration]]) | [[FinalFantasyXIV/TropesJToL J to L]] | '''M to O''' | [[FinalFantasyXIV/TropesPToR P to R]] | [[FinalFantasyXIV/TropesSToU S to U]] | [[FinalFantasyXIV/TropesVToZ V to Z]]\\

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''Tropes:'' [[FinalFantasyXIV/TropesAToC A to C]] | [[FinalFantasyXIV/TropesDToF D to F]] ([[Foreshadowing/FinalFantasyXIV Foreshadowing]]) | [[FinalFantasyXIV/TropesGToI G to I]] ([[GameplayAndStoryIntegration/FinalFantasyXIV Gameplay and Story Integration]]) | [[FinalFantasyXIV/TropesJToL J to L]] | '''M to O''' | [[FinalFantasyXIV/TropesPToR P to R]] | [[FinalFantasyXIV/TropesSToU S to U]] | [[FinalFantasyXIV/TropesVToZ V to Z]]\\
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** The Sharlayan dish "archon loaf" is designed to be a compact, easily-made foodstuff packed with all the nutritions one could possibly need. Unfortunately, it's also disgusting, and its successor panaloaf is even worse. The Faculty of Medicine Studium Deliveries revolve around Debroye's efforts to make it palatable so Sharlayan doesn't suffer a FateWorseThanDeath by having to eat it constantly in the event of a food crisis.

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** The Sharlayan dish "archon loaf" is designed to be a compact, easily-made foodstuff packed with all the nutritions one could possibly need. Unfortunately, [[NondescriptNastyNutritious it's also disgusting, disgusting]], and its successor panaloaf is even worse. The Faculty of Medicine Studium Deliveries revolve around Debroye's efforts to make it palatable so Sharlayan doesn't suffer a FateWorseThanDeath by having to eat it constantly in the event of a food crisis.
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* MedicinalCuisine:
** Food produced by a culinarian offers stat boosts to the consumer on top of a 3% bonus to experience gained in combat, by crafting, or by gathering for 30 minutes. While low-level recipes offer minuscule bonuses, high-level recipes can offer sizable stat buffs that can lead to a much sharper increase in performance comparable to major buffing skills or multiple materia melds.
** When an amaro named Skip is poisoned by poachers, Bethric, head of the Facet of Nourishing, commissions the Warrior of Darkness to prepare a series of delicious and highly nutritious meals to assist in the amaro's rehabilitation process. This proves especially important as Skip has lasting trauma from having his fodder poisoned. As such, he won't eat anything unless the Warrior prepares it and someone else tastes it in front of him to prove it's safe to eat.
** Frithik, head of the Facet of Fishing, notes that there's been an uptick in disease at the Crystarium. His scholarly research points to a nutritional deficiency caused by a lack of food variety. So he asks the Warrior of Darkness to catch varieties of fish consumed before the Flood in hopes of correcting this nutritional deficit. This includes catching eighteye eels to treat "night blindness", creamy oysters to treat pica, and longmirror clams to treat heart palpitations and dizziness. Their efforts work with flying colors.
** The Sharlayan dish "archon loaf" is designed to be a compact, easily-made foodstuff packed with all the nutritions one could possibly need. Unfortunately, it's also disgusting, and its successor panaloaf is even worse. The Faculty of Medicine Studium Deliveries revolve around Debroye's efforts to make it palatable so Sharlayan doesn't suffer a FateWorseThanDeath by having to eat it constantly in the event of a food crisis.
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** The player cannot use a Level 3 LimitBreak as a base class such as Thaumaturge - they need to equip a Job Crystal to transform the base class into a Job before using Level 3 limit breaks. And yet, when fighting [[FinalBoss Ultima Weapon]] with a party of [[GuestStarPartyMember Duty Support]] NPCs, one of said NPCs will use a Level 3 limit break despite being a Thaumaturge (though she only does if the player is a tank or a healer).
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* OurSoulsAreDufferent: While souls are understood to be the real source of a person, the true extent of it is only clarified in Endwalker: [[spoiler:an individual's core self and personality are actually their soul itself, however they can express themselves differently across lifetimes depending on circumstances, despite being the same being at core (on top of losing most of their memories at each rebirth). While a lot of people tend to stay quite constant across their lifetimes, it can also leads to complicated situations like Fandaniel's. Throughout Endwalker, he keeps on insisting that he's a whole different person from his previous incarnation, Hermes. Yet, when the Warrior of Light meets the man in question, it turns out they're actually very similar. This denial of a part of himself in turn hurts Amon in the worst of ways, and at the end of Aitiascope, he's all but stated to have stopped fighting the fact that he really hasn't changed that much, and that doing so only brought him an answer he truly didn't wish for.]]

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* OurSoulsAreDufferent: OurSoulsAreDifferent: While souls are understood to be the real source of a person, the true extent of it is only clarified in Endwalker: [[spoiler:an individual's core self and personality are actually their soul itself, however they can express themselves differently across lifetimes depending on circumstances, despite being the same being at core (on top of losing most of their memories at each rebirth). While a lot of people tend to stay quite constant across their lifetimes, it can also leads to complicated situations like Fandaniel's. Throughout Endwalker, he keeps on insisting that he's a whole different person from his previous incarnation, Hermes. Yet, when the Warrior of Light meets the man in question, it turns out they're actually very similar. This denial of a part of himself in turn hurts Amon in the worst of ways, and at the end of Aitiascope, he's all but stated to have stopped fighting the fact that he really hasn't changed that much, and that doing so only brought him an answer he truly didn't wish for.]]
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* OurSoulsAreDufferent: While souls are understood to be the real source of a person, the true extent of it is only clarified in Endwalker: [[spoiler:an individual's core self and personality are actually their soul itself, however they can express themselves differently across lifetimes depending on circumstances, despite being the same being at core (on top of losing most of their memories at each rebirth). While a lot of people tend to stay quite constant across their lifetimes, it can also leads to complicated situations like Fandaniel's. Throughout Endwalker, he keeps on insisting that he's a whole different person from his previous incarnation, Hermes. Yet, when the Warrior of Light meets the man in question, it turns out they're actually very similar. This denial of a part of himself in turn hurts Amon in the worst of ways, and at the end of Aitiascope, he's all but stated to have stopped fighting the fact that he really hasn't changed that much, and that doing so only brought him an answer he truly didn't wish for.]]
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** Done again with the ''Endwalker'' Trailer: [[spoiler:The ''Endwalker'' trailers paint Zenos and Fandaniel as the main antagonists of the Expansion and heavily build up the confrontation with Zodiark as the final boss. They also heavily suggest that Anima is the first Trial Boss. However, come the actual expansion and it turns out that Anima is actually the second Dungeon boss, and the first trial is fought against ''Zodiark himself'' at [[DiscOneFinalBoss Level 83]] after he merges with Fandaniel, and Zenos pulls a VillainExitStageLeft to go and come up with another way to have his big battle with the Warrior of Light. Then it's revealed that Zodiark was a LoadBearingBoss and that by killing him, [[NiceJobBreakingItHero we have set in motion the ''True'' Final Days]], [[ThanatosGambit exactly as Fandaniel wanted.]]]]

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** Done again with the ''Endwalker'' Trailer: [[spoiler:The ''Endwalker'' trailers paint Zenos and Fandaniel as the main antagonists of the Expansion and heavily build up the confrontation with Zodiark as the final boss. They also heavily suggest that Anima is the first Trial Boss. However, come the actual expansion and it turns out that Anima is actually the second Dungeon dungeon's final boss, and the first trial is fought against ''Zodiark himself'' at [[DiscOneFinalBoss Level 83]] after he merges with Fandaniel, and Zenos pulls a VillainExitStageLeft to go and come up with another way to have his big battle with the Warrior of Light. Then it's revealed that Zodiark was a LoadBearingBoss and that by killing him, [[NiceJobBreakingItHero we have set in motion the ''True'' Final Days]], [[ThanatosGambit exactly as Fandaniel wanted.]]]]
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** The trailer for 6.1 has a scene where it shows several cultists in the process of summoning demons, implying that the destroyed and mostly forgotten about Lambs of Dalamud may have been making a resurgence and causing problems with Voidsent. In reality, the scene is just a visual example the players are given alongside Y'shtola's exposition about summoning Voidsent of greater power than your common imp. [[spoiler: and then it's subverted when cutaways reveal the next major antagonists are Voidsent, meaning the trailer was ''technically'' true in regards to Voidsent becoming a bigger problem]]
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*** Healers in general could do some basic DPS so healers can do quests and fates without needing a party or needing to switch to another class to advance the storyline. The developers were adamant that all content is created with the healer (and tank) doing 0 DPS. This didn't stopped the more hardcore players in the playerbase from insisting that healers juggle their role and that of a DPS during dungeons. After Cleric Stance was removed from the game and more DPS options were given to Healers, the content expects healers to pitch in damage in order to speed up the fight or to beat the Enrage timer.

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*** Healers in general could do some basic DPS so healers can do quests and fates without needing to bring together a party or needing to switch to another class to advance the storyline. The developers were adamant that all content is created with the healer (and tank) doing 0 DPS. This didn't stopped the stop more hardcore players in the playerbase from insisting that healers juggle their role and that of a DPS during dungeons. After Cleric Stance was removed from the game and more DPS options were given to Healers, the content expects was rebalanced to expect healers to pitch in damage in order to speed up the fight or to beat the Enrage timer.
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** ''Shadowbringers'' introduces the Archon Loaf, favored sustenance of overworked Sharlayan scholars. This bread, made from blended fish and vegetables, was designed solely for nutritional value with no regard to taste. The result will keep you going, but it's an acquired taste at ''best''.

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** ''Shadowbringers'' introduces the Archon Loaf, favored sustenance of overworked Sharlayan scholars. This bread, made from blended fish and vegetables, was designed solely for nutritional value with no regard to taste. The result will keep you going, but it's an acquired taste at ''best''. G'raha Tia finds it nostalgic, and Urianger somehow ''unironically'' likes it, but most non-Sharlayans would rather find something else to eat.
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* NoHeroDiscount: Zigzagged. After progressing the main story quest far enough, the innkeepers of the Adventurer's Guilds will reserve a room for the Warrior, explaining that talented adventurers get free room and board as thanks for their efforts and to help them keep adventuring. But everyone else will still charge you full price for everything even if you've saved Eorzea time and time again.

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