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* GondorCallsForAid: Near the end of the main ''Endwalker'' storyline, our heroes need to find a certain type of Allagan metal so that [[spoiler:they can power the spaceship needed to travel the stars]]. The Warrior of Light is ready to hop to it, but Alphinaud decides they need to go faster and calls in virtually every favor he has to do so. [[spoiler:This not only leads to every city-state coming to the Scions' aid, but virtually every surviving ally on the Star that appeared in the post-MSQ events you completed joining in]].
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** To start the quest to obtain the Unicorn mount, you must be a Conjurer. Not a White Mage, a ''Conjurer.'' The quest does not appear if you have a White Mage's soul stone equipped, which most players will do as soon as they hit Level 30 -- coincidentally the exact level the Unicorn quest becomes available.

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* HideYourChildren: Averted. No explicit violence is done upon children, but some of the storyline moments feature child characters very prominently (Gridania's main story especially), young characters find themselves in serious danger more than once, and the game does not shy from exploring the consequences.
** ''Heavensward'' eventually averts it entirely. Through some side quests, you're introduced to a StreetUrchin little girl stealing firewood and gil to save up and find a new life elsewhere. The last side quest involving her has you discovering her frozen corpse and being tasked to lay her to rest.
** Surprisingly averted in probably the last place you'd expect to see it. During the 2018 Little Ladies Festival, which was an event where you get glowsticks to cheer on the fantasy equivalent of {{Idol Singer}}s, there is a small sidequest that has one of the darkest storylines in the game. [[spoiler:Specifically, many years ago, a young girl, not even a teenager, who had wanted to see the festival in Ul'Dah got kidnapped by slavers, sold off to a sex ring, and sometime later was murdered. The only consolation is that you help her spirit find peace by helping her see the festival she had wanted to see while alive.]]
** Averted in ''Shadowbringers'' (MAJOR SPOILER) [[spoiler: In Eulmore you meet a young girl who has hurt her throat and is scared because the only reason she's allowed to live in Eulmore is her singing voice. She is later granted "mercy" by being granted "ascension". You later find out that "ascension" is being turned into a Sin Eater and most people turned into Sin Eaters are later butchered and fed to the population as a food named "Meol".]]
** In ''Shadowbringers'' [[spoiler:Pixies are said to be the spirits of children who drowned during a great flood in Il Mheg many years ago. Your interactions with the Fuarth strongly suggest it's true.]]
** ''Endwalker'' also averts this, with several children [[spoiler: not only attacked by Terminus beasts, but transforming into them - on-screen. One sequence in Thavnair even has ''an infant'' beginning to turn, and only Vrtra and Estinien's intervention saves its life.]]



* HollywoodToneDeaf: In the sidequest "Songstress of the Sea", an aspiring songstress living in Gatetown hopes to earn her place in Eulmore for her singing. But her singing is so bad that the other residents complain and insult her if she practices in town. Even when she goes to a secluded area to practice, her terrible singing riles up the local wildlife into attacking her, forcing her to ask the Warrior of Light to clear out any beasts in her practice area. Her singing is so bad that a separate sidequest shows people from a nearby town mistake her voice for the haunted cries of a sea witch.
* HopeSpot: 3.2's story line leads into one. [[spoiler:After securing an Ishgardian victory in the Grand Melee, the peace conference that follows seems to be working out greatly. Nidhogg in Estinien's body arrives to dig his lance into Vidofnir for "betraying" her kind, and vows to the audience that their judgment will be nigh. What was supposed to be hope for a new future turns into a hate chant for Nidhogg's blood and destroys the message of peace]].

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* HollywoodToneDeaf: In the sidequest "Songstress of the Sea", an aspiring songstress living in Gatetown hopes to earn her place in Eulmore for her singing. But her singing is so bad that the other residents complain and insult her if she practices in town. Even when she goes to a secluded area to practice, her terrible singing riles up the local wildlife into attacking her, forcing her to ask the Warrior of Light to clear out any beasts in her practice area. Her singing is so bad that a A separate sidequest shows has people from a nearby town mistake her voice for the haunted cries of a sea witch.
* HopeSpot: 3.2's story line leads into one. [[spoiler:After securing an Ishgardian victory in the Grand Melee, the peace conference that follows seems to be working out greatly. Nidhogg in Estinien's body arrives to dig his lance into Vidofnir for "betraying" her kind, and vows to the audience that their judgment will be nigh. What was supposed to be hope for a new future turns into a hate chant for Nidhogg's blood that threatens to destroy any hope of peace between Ishgard and destroys the message of peace]].Dravania]].



* HubUnderAttack: Rhalgr's Reach is established early on in ''Stormblood'' as the Ala Mhigan Resistance's safe haven. Concealed by powerful glamour magicks, the hidden alcove serves as the hub for the heroes' efforts to free the country from Garlemald's grasp. But the base is besieged by Garlean forces not long after the Resistances' first major victory in years. Led by Zenos yae Galvus, the crown prince of the Garlean Empire, many members of the Resistance are slaughtered in the ensuing attack. Even [[TheHero the Warrior of Light]] is powerless to stop Zenos, only buying enough time for the wounded to escape and only surviving due to Zenos deciding that they're NotWorthKilling.

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* HubUnderAttack: Rhalgr's Reach is established early on in ''Stormblood'' as the Ala Mhigan Resistance's safe haven. Concealed by powerful glamour magicks, the hidden alcove serves as the hub for the heroes' efforts to free the country from Garlemald's grasp. But the base is besieged by Garlean forces not long after the Resistances' Resistance's first major victory in years. Led by Zenos yae Galvus, the crown prince of the Garlean Empire, many members of the Resistance are slaughtered in the ensuing attack. Even [[TheHero the Warrior of Light]] is powerless to stop Zenos, only buying enough time for the wounded to escape and only surviving due to Zenos deciding that they're NotWorthKilling.
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* HeroicSacrifice:
** [[spoiler:Ser Haurchefant]] dies shielding the Warrior of Light from an attack meant to kill them. Although the fallen is given a hero's buriel, the Warrior of Light never quite gets over it, quoting [[spoiler:Haurchefant's]] last words to them well into the events of ''Endwalker''.
** [[spoiler:Ysayle]] dies battling the Garlean airship ''Gration'', distracting it long enough for the Warrior of Light's party to reach Azys Lla. [[spoiler:As the primal Shiva, she permanently grounds the dreadnought by freezing its ceruleum engines, preventing it from ever threatening Eorzea again.]]
** At the end of the Sigmascape raids, Omega traps the Warrior of Light in the same style of electric field it used to imprison Shinryu and give a final ultimatum that if they do not escape within less than three minutes, they will die. [[spoiler:Midgardsormr expends all of his available aether to ''partially reconstruct his original body'' and proceeds to crush Omega's field apart with his jaws. All while delivering to Omega TheReasonYouSuckSpeech before fading away to slumber for an indefinite amount of time.]]
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** The ''Heavensward'' Miner's quests take the player to Ishgard to work for House Fortemps, and one of the first steps is reporting to a knight of the House who treats you like a random adventurer. This despite that the only way it's even possible for the player to enter Ishgard is them becoming a ward of the House first. Depending on when you do the quest, the knight you talk to could be standing less than ten feet from another Fortemps knight who'll tell you you're a de-facto member of the family.
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Per her Triple Triad card, most (though not all) depictions of the kami Tsukuyomi, in-universe, are actually male.


** In the Far East, the goddess Tsukuyomi is the kami associated with the moon, worshipped throughout the Ruby Sea and Doma. [[spoiler:Yotsuyu uses a Kojin relic along with Asahi's stores of crystals to perform a summoning to transform herself into the primal Tsukuyomi, threatening to swallow all of Doma in eternal night in the process.]]

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** In the Far East, the goddess Tsukuyomi is the kami associated with the moon, worshipped throughout the Ruby Sea and Doma. [[spoiler:Yotsuyu uses a Kojin relic along with Asahi's stores of crystals to perform a summoning to transform herself into the primal Tsukuyomi, threatening to swallow all of Doma in eternal night in the process.]]
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* GenderedOutfit: Although many pieces of gear look the same on men and women (so you can have a female character 100% hidden by armor and a {{Stripperific}} man leaving nothing to the imagination), there are still plenty of subtle and flagrant differences. Some examples are the level 50 artifact armor for Dragoons having an [[BareYourMidriff abs window]] on women, the bliaud and coatee tops show skin and cleavage on women, and "bottom" items are usually trousers on men, a miniskirt and long socks for women. There is also gender-''locked'' gear, which is found in starting racial gear and certain items intended to be used only for glamouring that can only be worn by men or women. The latter example tends to be few and far in-between with several previously locked outfits having their locks lifted to allow anyone to wear them.

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* GenderedOutfit: Although many pieces of gear look the same on men and women (so you can have a female character 100% hidden by armor and a {{Stripperific}} man leaving nothing to the imagination), there are still plenty of subtle and flagrant differences. Some examples are the level 50 artifact armor for Dragoons having an [[BareYourMidriff abs window]] window on women, the bliaud and coatee tops show skin and cleavage on women, and "bottom" items are usually trousers on men, a miniskirt and long socks for women. There is also gender-''locked'' gear, which is found in starting racial gear and certain items intended to be used only for glamouring that can only be worn by men or women. The latter example tends to be few and far in-between with several previously locked outfits having their locks lifted to allow anyone to wear them.
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* GrandFinale: ''Endwalker'' is, as the name implies, the end of the MythArc about the Ascians, Hydaelyn, and Zodiark that started in 1.0, wrapping up the majority of the mysteries and plot points involving them. Though it isn't the end of the game itself, as subsequent patches introduced new story arcs involving other plotlines, such as the Twelve, the remaining seven great wyrms, and the Void.

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* GrandFinale: ''Endwalker'' is, as the name implies, the end of the MythArc about the Ascians, Hydaelyn, and Zodiark that started in 1.0, wrapping up the majority of the mysteries and plot points involving them. Though it It isn't the end of the game itself, though, as subsequent patches introduced new story arcs involving other plotlines, such as the Twelve, the remaining seven great wyrms, and the Void.
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* ImagineSpot: All Savage Raids and Ultimate Raids as well as all Extreme Trials after ''Heavensward'' are turbulent reimaginings of the Warrior of Light's previous battles. They're spurred on by embellished retellings by the Wandering Minstrel or some other person or thing recording how the battles went down, explaining why the fights are so much harder than they are in the main story.
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** Area-of-effect markers for powerful or wide-hitting enemy attacks are justified as some combination of the enemy in question tipping their hand before a big attack and/or actual precognition granted by the Echo. Despite this, it appears to purely by nothing more than a gameplay mechanic wholly insulated from the story - most enemies that have area-of-effect markers simply stand still with the same animation they normally have when an [=AoE=] marker shows up, and, more strangely, those that ''do'' have a unique animation for a big attack, like diresaurs in ''Heavensward'' and vanaras in ''Stormblood'', don't have an [=AoE=] marker. The Coincounter from the Aurum Vale dungeon was a particularly infamous example for not having markers, enough that the devs went out of their way to give his attacks proper markers for 5.3, because he shares the model and several animations and attacks with Steropes, a boss FATE whose attacks ''do'' have those markers (save for the large instant-death AOE, which also had to have a marker added in that patch).

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** Area-of-effect markers for powerful or wide-hitting enemy attacks are justified as some combination of the enemy in question tipping their hand before a big attack and/or actual precognition granted by the Echo. Despite this, it appears to purely by be nothing more than a gameplay mechanic wholly insulated from the story - most enemies that have area-of-effect markers simply stand still with the same animation they normally have when an [=AoE=] marker shows up, and, more strangely, those that ''do'' have a unique animation for a big attack, like diresaurs in ''Heavensward'' and vanaras in ''Stormblood'', don't have an [=AoE=] marker. The Coincounter from the Aurum Vale dungeon was a particularly infamous example for not having markers, enough that the devs went out of their way to give his attacks proper markers for 5.3, because he shares the model and several animations and attacks with Steropes, a boss FATE whose attacks ''do'' have those markers (save for the large instant-death AOE, which also had to have a marker added in that patch).
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** Despite the justification for area-of-effect markers being some combination of the enemy in question tipping their hand before a big attack and/or actual precognition granted by the Echo, there have been a few enemies with area-of-effect or other powerful attacks who don't get any markers despite ''visibly'' preparing for the attacks in question, including diresaurs from ''Heavensward'' and vanaras in ''Stormblood''. The Coincounter from the Aurum Vale dungeon was a particularly infamous example, enough that the devs went out of their way to give his attacks proper markers for 5.3, because he shares the model and several animations and attacks with Steropes, a boss FATE whose attacks ''do'' have those markers (save for the large instant-death AOE, which also had to have a marker added in that patch).

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** Despite the justification for area-of-effect Area-of-effect markers being for powerful or wide-hitting enemy attacks are justified as some combination of the enemy in question tipping their hand before a big attack and/or actual precognition granted by the Echo, there have been Echo. Despite this, it appears to purely by nothing more than a few gameplay mechanic wholly insulated from the story - most enemies with that have area-of-effect or other powerful attacks who don't get any markers despite ''visibly'' preparing simply stand still with the same animation they normally have when an [=AoE=] marker shows up, and, more strangely, those that ''do'' have a unique animation for the attacks in question, including a big attack, like diresaurs from in ''Heavensward'' and vanaras in ''Stormblood''. ''Stormblood'', don't have an [=AoE=] marker. The Coincounter from the Aurum Vale dungeon was a particularly infamous example, example for not having markers, enough that the devs went out of their way to give his attacks proper markers for 5.3, because he shares the model and several animations and attacks with Steropes, a boss FATE whose attacks ''do'' have those markers (save for the large instant-death AOE, which also had to have a marker added in that patch).



** The Sharlayan Studium alchemist and culinarian quests revolve around improving the recipe for a nutritious but disgusting meal, and it is stressed early on that any ingredients used must be easily accessible. Despite this, the recipe for the very first quest item calls for ingredients only found in zones from the previous expansion - a journey impossible for anyone but the player character due to [[spoiler:being located in an entirely different dimension!]]

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** The Sharlayan Studium alchemist and culinarian quests revolve around improving the recipe for a nutritious but disgusting meal, and it is stressed early on that any ingredients used must be easily accessible. Despite this, the recipe for the very first quest item calls for ingredients only found in zones from the previous expansion - a journey impossible for anyone but the player character due to [[spoiler:being located in an entirely different dimension!]]dimension.]]



** Gaius says that the Eorzean Twelve are the exact same: "They ''will'' answer [your prayers], so long as you lavish them with crystals and gorge them on aether." He raises a valid point, but the Twelve have not physically appeared in person to temper anyone, as of yet, [[spoiler:though the Primals accuse you of being tempered by Hydaelyn, a claim which makes a disturbing amount of sense even ''before'' the revelation in ''Shadowbringers'' that Hydaelyn and Zodiark were the ''first'' Primals. Not until ''quite'' late in ''Endwalker'' is it finally confirmed that you're protected by something other than a OneCurseLimit]].

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** Gaius says that the Eorzean Twelve are the exact same: "They ''will'' answer [your prayers], [[NotSoDifferentRemark so long as you lavish them with crystals and gorge them on aether.aether]]." He raises a valid point, but the Twelve have not physically appeared in person to temper anyone, as of yet, [[spoiler:though the Primals accuse you of being tempered by Hydaelyn, a claim which makes a disturbing amount of sense even ''before'' the revelation in ''Shadowbringers'' that Hydaelyn and Zodiark were the ''first'' Primals. Not until ''quite'' late in ''Endwalker'' is it finally confirmed that you're protected by something other than a OneCurseLimit]].
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this trope text doesn't describe Gotta Catch Them All (a trope about a game directly tasking you with collecting all of something)


* GottaCatchThemAll: There's a ''ton'' of stuff you can collect in the game that are 100% optional and doesn't affect your gameplay in any way, but players do collect as much as they can for the sake of it (some are gone for good due to being linked to a limited time event). Minions, mounts, cards, and gear from achievements are just a handful of things you can make a collection of.
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* GottaCollectThemAll: There's a ''ton'' of stuff you can collect in the game that are 100% optional and doesn't affect your gameplay in any way, but players do collect as much as they can for the sake of it (some are gone for good due to being linked to a limited time event). Minions, mounts, cards, and gear from achievements are just a handful of things you can make a collection of.

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* GottaCollectThemAll: GottaCatchThemAll: There's a ''ton'' of stuff you can collect in the game that are 100% optional and doesn't affect your gameplay in any way, but players do collect as much as they can for the sake of it (some are gone for good due to being linked to a limited time event). Minions, mounts, cards, and gear from achievements are just a handful of things you can make a collection of.
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* GloriousDeath: The Dotharl clan of Xaela are fixated on fighting and dying in glorious combat as they believe that they reincarnate only by dying when their soul burns brightest. As a result, they're the most vicious {{Blood Knight}}s on a steppe full of {{Proud Warrior Race Guy}}s who regularly attack and slaughter other tribes. This is also {{deconstructed|trope}}, as this fixation on dying gloriously has left the Dotharl with a dwindling population and many, many enemies.
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* GenderedOutfit: Although many pieces of gear look the same on men and women (so you can have a female character 100% hidden by armor and a {{Stripperific}} man leaving nothing to the imagination), there are still plenty of subtle and flagrant differences. Some examples are the level 50 artifact armor for Dragoons having an [[BareYourMidriff abs window]] on women, the bliaud and coatee tops show skin and cleavage on women, and "bottom" items are usually trousers on men, a miniskirt and long socks for women. There is also gender-''locked'' gear, which is found in starting racial gear and certain items intended to be used only for glamouring that can only be worn by men or women.

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* GenderedOutfit: Although many pieces of gear look the same on men and women (so you can have a female character 100% hidden by armor and a {{Stripperific}} man leaving nothing to the imagination), there are still plenty of subtle and flagrant differences. Some examples are the level 50 artifact armor for Dragoons having an [[BareYourMidriff abs window]] on women, the bliaud and coatee tops show skin and cleavage on women, and "bottom" items are usually trousers on men, a miniskirt and long socks for women. There is also gender-''locked'' gear, which is found in starting racial gear and certain items intended to be used only for glamouring that can only be worn by men or women. The latter example tends to be few and far in-between with several previously locked outfits having their locks lifted to allow anyone to wear them.
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** Earlier in 3.0, Hraesvelgr effectively explains what the primals are, making this lean a little away from this trope: what is summoned isn't actually a god, but the aetheric manifestation of their fervent prayers and desires. You can see this as early as the final Hildebrand quest in 2.5 when Gilgamesh summons Enkidu in this manner by simply reminiscing about him while standing next to a large quantity of crystals. This ends up breaking Ysayle, as she wholeheartedly believed that she was the reincarnation of Shiva.

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** Earlier in 3.0, Hraesvelgr effectively explains what the primals are, making this lean a little away from this trope: what is summoned isn't actually a god, but the aetheric manifestation of their fervent prayers and desires. You can see this as early as the final Hildebrand Hildibrand quest in 2.5 when Gilgamesh summons Enkidu in this manner by simply reminiscing about him while standing next to a large quantity of crystals. This ends up breaking Ysayle, as she wholeheartedly believed that she was the reincarnation of Shiva.
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* HornyDevils:
** Despite having an overall draconian appearance, the Au Ra associate more with demons, meaning their imposing (but attractive in their own way) males and beautiful, waif-like women have more in common with incubi and succubi, respectively.
** Succubi themselves have been a recurring foe for most of the game. According to their Triple Triad card, Succubi are normally formless spirits, but can enter the physical world by (and only by) possessing recently-deceased women, morphing them into the Succubi's form.
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An Axe To Grind is no longer a trope


** In ''Shadowbringers'', the Warrior of Light earns the mantle of Warrior of Darkness for their ability to [[spoiler: absorb the essence of the Lightwardens and end their corruption of Norvrandt]]. However, the only reason the Warrior is able to do this is because [[spoiler: of Hydaelyn's blessing of ''light'', which they are imbued with]]. To top it off, during the final battle, [[spoiler: the Warrior finishes off Hades - the ''true'' villain of the expansion and another [[DarkIsEvil dark-aligned Ascian]] - by expelling all the absorbed Lightwarden energy into their trademark Blade (or in this case, [[AnAxeToGrind Axe]]) of Light.]]

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** In ''Shadowbringers'', the Warrior of Light earns the mantle of Warrior of Darkness for their ability to [[spoiler: absorb the essence of the Lightwardens and end their corruption of Norvrandt]]. However, the only reason the Warrior is able to do this is because [[spoiler: of Hydaelyn's blessing of ''light'', which they are imbued with]]. To top it off, during the final battle, [[spoiler: the Warrior finishes off Hades - the ''true'' villain of the expansion and another [[DarkIsEvil dark-aligned Ascian]] - by expelling all the absorbed Lightwarden energy into their trademark Blade (or in this case, [[AnAxeToGrind Axe]]) Axe) of Light.]]
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** ''Endwalker'' has the Manderville weapons, ancestral masterpieces passed down the Manderville line for generations. Though the original weapons are long gone, the blueprints for them have not, with Godbert collaborating with Gerolt to recreate them.

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** In the Ixali beast tribe quests, you craft a variety of airship parts to help make their prototype ship flight worthy. However, you can use ''any'' crafter class to make the parts, so you can end up using Culinarian to somehow cook ship parts into being. The game doesn't even try to justify it, it just works. This is good as the quests are a good source of experience when leveling crafters from 1 to 50.

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** In the Ixali crafting related activities that aren't bound to a single class (crafting beast tribe quests, you craft a variety custom deliveries, etc.) the items the player will be producing will be the same regardless of airship parts to help make their prototype ship flight worthy. However, you can use ''any'' crafter what class they are using to make the parts, so you can end up using them. This results in oddities like a Culinarian to somehow cook cooking ship parts into being.being or a Blacksmith forging upholstery. The game doesn't even try to justify it, it just works. This is good as the quests such activities are a good source of experience when leveling crafters from 1 to 50.crafters.


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** It can be assumed this is in play for Gold Saucer. The rules and structure of the casino prohibit purchasing MGP (the equivalent of chips) beyond an initial starter amount and while it's hard to win big it's also hard to really lose. [=GATEs=] offer chances to win MGP without costing any, the lowest payouts of Cactpot tickets are higher than they cost, and while you can lose MGP from failing at minigames and Triple Triad matches, these games are easy enough and the prices low enough that it would almost take a concentrated effort to really lose big. All of which is to say, Gold Saucer operates almost the exact opposite way a real casino would but is well designed for a video game sidequest where the player can slowly but surely grind MGP for the cosmetic prizes.


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** When the story moves to [[spoiler:Garlemald,]] much is made of how deadly cold the region is and [=NPCs=] change into heavier attire to account for this with the player being given a cosmetic coat item they can glamour over their gear to do the same. However, there is also mention of "warming tonics" that the group has access to that will [[ExactlyWhatItSaysOnTheTin keep people warm]] in lieu of heavy clothes, with the supply being limited enough they shouldn't be relied on exclusively. Ostensibly for warming people the group encounters who aren't dressed for the elements, this also provides a nice excuse for why the player doesn't freeze to death if they didn't follow the story's prompting and dress appropriately.
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** ''A Realm Reborn'' has "A Relic Reborn", where you have to go through a ChainOfDeals (with a mixture of item gathering and boss fights) in order to get an ancient weapon restored to their former glory, and there's one for each class available in that time. Prior to 2.1 changing it to [Relic Weapon Name] Zenith, it literally had a +1 when upgraded. Once it becomes a Nexus weapon, it then takes on a completely new form, namely the legendary Zodiac Braves Weapon, recreated and infused with your Nexus weapon's energy. Then ''that'' weapon reaches its peak as a Zodiac Zeta weapon.

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** ''A Realm Reborn'' has "A Relic Reborn", where you have to go through a collection of legendary weapons of varying histories that underwent ExcaliburInTheRust in some way. Through a ChainOfDeals (with a mixture of item gathering and boss fights) in order fights), you work with the resident UltimateBlacksmith to get an ancient your chosen weapon restored to their former glory, and there's one for each class available in that time. Prior to 2.1 changing it to [Relic Weapon Name] Zenith, it literally had a +1 when upgraded. Once it becomes a Nexus weapon, it then takes on a completely new form, namely the legendary Zodiac Braves Weapon, recreated and infused with your Nexus weapon's energy. Then ''that'' weapon reaches its peak as a Zodiac Zeta weapon.



** ''Stormblood'' combines this trope with InfinityMinusOneSword with the Eureka weapons: the Antiquated weapon you get as a reward for finishing the your job's level 70 quest gets progressively upgraded with materials painstakingly gathered from the mobs in Eureka, with fully upgraded Anemos and Elemental gears having 5 materia slots. Eureka Pyros and Hydratos replaces the quintuple material slots with a crystal grind that increases the substats even greater than the materias but has a completely randomized buff for each roll. With some persistence, you can have the weapon's stats tailored to your exact needs.

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** ''Stormblood'' combines this trope with InfinityMinusOneSword with the Eureka weapons: the Antiquated weapon you get as a reward for finishing the your job's level 70 quest gets progressively upgraded with materials painstakingly gathered from the mobs in Eureka, with fully upgraded Anemos and Elemental gears having 5 materia slots. Eureka Pyros and Hydratos replaces the quintuple material slots with a crystal grind that increases the substats even greater than the materias but has a completely randomized buff for each roll. With some persistence, you can have the weapon's stats tailored to your exact needs.
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** Yet another MMO staple is the siloed nature of questlines where things you do in one questline will have no bearing on what you do in another. For example, you may have completed the alchemist questline and become one of the finest alchemists in the land, but if the heroes need the services of an alchemist in the main storyline they will turn to an NPC while you help out by doing grunt work like gathering ingredients. At best, there may be a one-off line of dialogue that since you are such a good alchemist, you'll know what will make for quality ingredients but don't expect to be doing anything that a non-alchemist Warrior of Light couldn't do.
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** In the Warring Triad storyline, Unukalhai says that in his world, heroes could trap the essence of primals in crystals called auracite, like the crystals used in the Source to trap ascians. In ''Endwalker'', the crystals used were [[{{Retcon}} renamed memoria]]. When Y'shtola brings up the name, [[spoiler:Zero]] remarks that the crystal's name is different from region to region.

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* HumansAreSpecial: Hyur avoid the HumansAreAverage trope by being decently smart and well learned, and are the perpetuators of many magical and scholarly pursuits. Midlanders are consistently some of the more magical folk, and the player character midlanders have an almost non-effecting advantage in intelligencee. The other things humans are excellent at go without saying, both the hyur of The Source and the humes of The First.
* HumansAreTheRealMonsters: A recurring theme with the beast tribes is that humans are just as much to blame for the existence for primals. As Y'shtola doesn't hesitate to point out ''to the Maelstrom's faces'', the Kobolds and Sahagin only summoned Titan and Leviathan because humanity was encroaching on their territory; in the Kobolds' case, Limsa outright broke a land treaty they had signed with them. The Sylphs also only summoned Ramuh because they were absolutely terrified of the Garleans, and the tempering process for Sylphs specifically makes them even more wary and hostile towards humans. [[spoiler: Ultimately, even Bahamut himself exists because of human cruelty. The ancient Allagans went out of their way to torture his subjects into summoning him and then proceeded to trap them all inside of Dalamud. Alisae outright states that Bahamut's rage is justified, if misplaced by a few eras]].

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* HumansAreSpecial: Hyur avoid the HumansAreAverage trope by being decently smart and well learned, and are the perpetuators of many magical and scholarly pursuits. Midlanders are consistently some of the more magical folk, and the player character midlanders have an almost non-effecting advantage in intelligencee. intelligence. The other things humans are excellent at go without saying, both the hyur of The the Source and the humes of The the First.
* HumansAreTheRealMonsters: HumansAreTheRealMonsters:
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A recurring theme with the beast tribes is that humans are just as much to blame for the existence for primals. As Y'shtola doesn't hesitate to point out ''to the Maelstrom's faces'', the Kobolds and Sahagin only summoned Titan and Leviathan because humanity was encroaching on their territory; in the Kobolds' case, Limsa outright broke a land treaty they had signed with them. The Sylphs also only summoned Ramuh because they were absolutely terrified of the Garleans, and the tempering process for Sylphs specifically makes them even more wary and hostile towards humans. [[spoiler: Ultimately, even Bahamut himself exists because of human cruelty. The ancient Allagans went out of their way to torture his subjects into summoning him and then proceeded to trap them all inside of Dalamud. Alisae outright states that Bahamut's rage is justified, if misplaced by a few eras]].


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* HybridizationPlot: The mastermind of the events of the Pandæmonium raid series intends to fuse mankind with mythic creations to create "hemitheos", or demigods, to transcend the limits of humanity and AscendToAHigherPlaneOfExistence. Unfortunately for everyone involved, all of the hybrids are created by brainwashing the warders of Pandæmonium into fanatical subservience before fusing them with monsters into horrible monstrosities.
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* ImStandingRightHere: In the post-''Shadowbringers'' storyline, the Warrior of Light, Alphinaud, Alisaie, and Ryne are discussing how the term "Warrior of Light" is used in both the Source and in the First's past as a synonym for "hero". After they have been discussing the matter for some time Moren, the librarian who helped them find some of the books they were using and who isn't in the loop when it comes to details of the Source and its reflections, interrupts to ask if he should actually be privy to this conversation.
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** The Sharlayan Studium alchemist and culinarian quests revolve around improving the recipe for a nutritious but disgusting meal, and it is stressed early on that any ingredients used must be easily accessible. Despite this, the recipe for the very first quest item calls for ingredients only found in zones from the previous expansion - a journey impossible for anyone but the player character due to [[spoiler:being located in an entirely different dimension!]]
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* HandmadeIsBetter: NPC store-bought equipment will always have stats below the listed item level, meaning that it will be significantly weaker than it should be. By contrast, player-made items can be made "high quality", giving it stats appropriate for its level.
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** The Warrior of Light and their party take on [[spoiler:the Diamond Weapon, the Garlean Empire's newest and most powerful warmachina]] atop a platform being tugged by a HumungousMecha. The battle takes place so high that the very clouds can be seen rushing by underneath.

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** The Warrior of Light and their party take on [[spoiler:the Diamond Weapon, the Garlean Empire's newest and most powerful warmachina]] atop a platform being tugged by a HumungousMecha.HumongousMecha. The battle takes place so high that the very clouds can be seen rushing by underneath.
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* HighAltitudeBattle:
** Ysayle, in the form of the primal Shiva, battles the Agrius-class Garlean battleship ''Gration'' thousands of fulms above the ground just outside the floating isles of Azys Lla. [[spoiler:They take each other out in a mutual kill, as Ysayle manages to freeze the engines of the ship, rendering them permanently inert and useless, leaving the ''Gration'' stranded in Azys Lla. But her battle with the vessel leaves her so exhausted that she's unable to dodge the battleship's cannonfire, dying and DissolvingIntoLight after taking repeated hits to protect the heroes.]]
** In Eden's Gate: Descent and Eden's Verse: Iconoclasm, the player party battles the Voidwalker and the Antithesis Coruscant atop the eponymous sin eater in a battle high above the clouds.
** The Warrior of Light and their party take on [[spoiler:the Diamond Weapon, the Garlean Empire's newest and most powerful warmachina]] atop a platform being tugged by a HumungousMecha. The battle takes place so high that the very clouds can be seen rushing by underneath.
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** In general, the Class and Job Quests will gradually guide you through most of your abilities and a rough gist of the playstyle, and there's a tutorial around level 15 intended to help teach players their role factors so they understand the game itself. But actually grasping your rotations and optimal play will require looking at skill tooltips combined with either a lot of work or online guides. Ninja in particular gives you the first two Ninjutsu Mudra signs and places you in tutorial battles for their case uses -- and then dumps the third Mudra off on you and throws you into battle before you even have time to really figure out how it works if you jump quest to quest.

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