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* HyperSpaceArsenal: Wherein your off-hand equipment is stored. Main hand too, with the '/display mh off' command.

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* HyperSpaceArsenal: Wherein your off-hand equipment is stored. Main hand too, with the '/display mh off' command. Not to mention the whole Armory system (though it cant be accessed in combat or while in a dungeon), which allows you to store up to 25 entire sets of weapons and armor for your various classes without using any of your inventory space.


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** Some of the titles awarded in ''Heavensward'' from the story quests can spoil or at least foreshadow some of the events that will take place, including enemy factions returning to oppose you.

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* HPToOne: The first boss in Satasha Hard has the Tail Screw attack that reduces a party member's HP to 1 (or close to it since your HP always regenerates per tick). Normally, this is a non issue since the player acting as the tank will never get hit by this attack and the boss will focus on them anyway so other players don't need to worry about being struck again after being hit by Tail Screw. However, the boss likes to constantly hit the party with the debuff Slime, which acts like a poison; if the slimed player is hit by Tail Screw without being cured first, they're good as dead.

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* HorseOfADifferentColor: As usual in the series, the giant birds known as Chocobos all but replace horses in Eorzea (they are new to the Doman Refugees, who tend to call them horsebirds, so regular horses do seem to exist elsewhere), including the first mount given to the player character. The beast tribes prefer other kinds of mounts (and players can acquire them from the respective friendly factions) and yet more creatures from the setting can also be acquired as mounts in various other ways. Actual horses are limited to PVP milestone awards and drops from Primals in Extreme difficulty.
* HPToOne: The first boss in Satasha Hard has the Tail Screw attack that reduces a party member's HP to 1 (or close to it since your HP always regenerates per tick). Normally, this is a non issue since the player acting as the tank will never get hit by this attack and the boss will focus on them anyway so other players don't need to worry about being struck again after being hit by Tail Screw. However, the boss likes to constantly hit the party with the debuff Slime, which acts like a poison; if the slimed player is hit by Tail Screw without being cured first, they're as good as dead.



* InterfaceScrew: The Hydra boss has an attack that inflicts Hysteria status, you to lose complete control of your character, forcing you to watch helplessly as they run in random directions, potentially into another attack that will finish you off. Siren's Charm effect not only makes you lose control of yourself, you are also forced to sit and watch your character attacking your own party members.

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* InterfaceScrew: The Hydra boss has an attack that inflicts Hysteria status, causing you to lose complete control of your character, forcing you to watch helplessly as they run in random directions, potentially into another attack that will finish you off. Siren's Charm effect not only makes you lose control of yourself, you are also forced to sit and watch your character attacking your own party members.
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** After achieving the Nexus level, the original weapons simply cannot become any more powerful. Instead, new weapons replicating the legendary weapons of the ancient Zodiac Braves are forged out of incredibly rare materials, in the most convoluted set of side quests in the chain. The Nexus relics are then converted into super powerful materia and infused into the new Zodiac Braves Weapon. Finally, the Zodiac Weapon can be upgraded into a Zodiac Zeta Weapon with more grinding against endgame content (akin to the Nexus stage). And it's well worth the incredible grind: because the Novus stage allowed the player to customize their relic's stats, the Zodiac Zeta Weapons are absolutely the most powerful weapons available in ''A Realm Reborn,'' equal or perhaps surpassing to the Dreadwyrm Weapons available in [[BonusDungeon the Final Coil of Bahamut]].

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** After achieving the Nexus level, the original weapons simply cannot become any more powerful. Instead, new weapons replicating the legendary weapons of the ancient Zodiac Braves are forged out of incredibly rare materials, in the most convoluted set of side quests in the chain. The Nexus relics are then converted into super powerful materia and infused into the new Zodiac Braves Weapon. Finally, the Zodiac Weapon can be upgraded into a Zodiac Zeta Weapon with more grinding against endgame content (akin to the Nexus stage). And it's well worth the incredible grind: because the Novus stage allowed the player to customize their relic's stats, the Zodiac Zeta Weapons are absolutely the most powerful weapons available in ''A Realm Reborn,'' equal to or perhaps surpassing to the Dreadwyrm Weapons available in [[BonusDungeon the Final Coil of Bahamut]].
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** Ultimately, over the course of the 2.X patches and several convoluted side quests, the relic weapons are upgraded to Zodiac Weapons, going from Zenith weapons to Atma (which requires grinding upgrades from [=FATEs=], to Animus (which requires completing several different missions like dungeons, killing mobs, and [=FATEs=]), to Novus (which requires obtaining Alexandrite from treasure maps or [=FATEs=] to meld materia into the weapon for customizing secondary stats), and finally to Nexus (which requires tons of grinding against endgame content). And because PowerGlows, the relic weapons shine brighter and brighter as they upgrade.

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** Ultimately, over the course of the 2.X patches and several convoluted side quests, the relic weapons are upgraded to Zodiac Weapons, going from Zenith weapons to Atma (which requires grinding upgrades from [=FATEs=], [=FATEs=]), to Animus (which requires completing several different missions like dungeons, killing mobs, and [=FATEs=]), to Novus (which requires obtaining Alexandrite from treasure maps or [=FATEs=] to meld materia into the weapon for customizing secondary stats), and finally to Nexus (which requires tons of grinding against endgame content). And because PowerGlows, the relic weapons shine brighter and brighter as they upgrade.
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** Ultimately, over the course of the 2.X patches and several convoluted side quests, the relic weapons are upgraded to Zodiac Weapons, going from Zenith weapons to Atma (which requires grinding upgrades from [=FATEs=], to Animus (which requires completing several different missions like dungeons, killing mobs, and [=FATEs=]), to Novus (which requires obtaining Alexandrite from treasure maps or [=FATEs=] to meld materia into the weapon for customizing secondary stats), and finally to Nexus (which requires tons of grinding against endgame content). And because PowerGlows, the relic weapons shine brighter and brighter as they upgrade.
** After achieving the Nexus level, the original weapons simply cannot become any more powerful. Instead, new weapons replicating the legendary weapons of the ancient Zodiac Braves are forged out of incredibly rare materials, in the most convoluted set of side quests in the chain. The Nexus relics are then converted into super powerful materia and infused into the new Zodiac Braves Weapon. Finally, the Zodiac Weapon can be upgraded into a Zodiac Zeta Weapon with more grinding against endgame content (akin to the Nexus stage). And it's well worth the incredible grind: because the Novus stage allowed the player to customize their relic's stats, the Zodiac Zeta Weapons are absolutely the most powerful weapons available in ''A Realm Reborn,'' equal or perhaps surpassing to the Dreadwyrm Weapons available in [[BonusDungeon the Final Coil of Bahamut]].
** ''Heavensward'' [[SoLastSeason obsoletes the Zodiac Zeta weapons]] by endgame, but a new relic weapon chain is promised in patch 3.1.
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* ILetYouWin: Various [=NPCs=] will claim they went easy on you if you happen to beat them in Triple Triad.

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* InterfaceSpoiler: Zigzagged. All the dungeon and duty names themselves are spoiled through achievements in most places, but most duties have names that refer to their location, rather than the boss within. Some are easy enough to discern by location (Bowl of Embers = Ifrit), but most are quite vague. Dungeons themselves will also reveal the next objective, and often times the name of the boss you need to kill as a result, as you progress through them.

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* InterfaceSpoiler: Zigzagged.InterfaceSpoiler:
** Zigzagged at times.
All the dungeon and duty names themselves are spoiled through achievements in most places, but most duties have names that refer to their location, rather than the boss within. Some are easy enough to discern by location (Bowl of Embers = Ifrit), but most are quite vague. Dungeons themselves will also reveal the next objective, and often times the name of the boss you need to kill as a result, as you progress through them.


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** Players can accidentally spoil the identity of [[spoiler: Matoya]] if they play a game of Triple Triad against Morning Dew before meeting the character in question since she has a card that is modeled after that character.
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* HarderThanHard: The "Extreme" version of the primal fights, which require near perfect coordination with your team and knowing the mechanics inside out. The savage version of the Binding Coils of Bahamut also fall under this.

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* HarderThanHard: The "Extreme" version of the primal fights, which require near perfect coordination with your team and knowing the mechanics inside out. The savage version There are also "Savage" versions of the Binding Coils Second Coil of Bahamut also fall under this.and Alexander: Gordias that are far more punishing than the normal raids.



* HaveAGayOldTime: A modern example thanks to the pseudo-antiquated script in the English version. One of the major players in the Ninja questlines is known as "Queer Maid" before her true identity's revealed, among other examples.

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* HaveAGayOldTime: A modern example thanks to the pseudo-antiquated script in the English version. One of the major players in the Ninja questlines The word "queer" is known as "Queer Maid" before her true identity's revealed, often used to mean strange, among other examples. examples.
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** As usual for an MMO as well, DeathIsASlapOnTheWrist for players but almost always permanent for NPCs in the story.

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** As usual for an MMO as well, DeathIsASlapOnTheWrist for players but almost always permanent for NPCs [=NPCs=] in the story.



** Saint Shiva (if she was a real person and not folklore before being summoned) is heralded as a champion by the heretics and the most despised villain of the Ishgardians because she "laid with a dragon", as the npcs phrase it.

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** Saint Shiva (if she was a real person and not folklore before being summoned) is heralded as a champion by the heretics and the most despised villain of the Ishgardians because she "laid with a dragon", as the npcs [=NPCs=] phrase it.

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** During certain cutscenes, [=NPC=]s (and the player character) will openly use Aetheryte teleportation. In a few other cutscenes, spells such as Protect are also used.

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** During certain cutscenes, [=NPC=]s (and the player character) will openly use Aetheryte teleportation.teleportation or explicitly refer to it. In a few other cutscenes, spells such as Protect are also used.


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** The fact that you can fight Primals over and over is also integrated into the plot: They cannot really be killed and can just be summoned again. No such excuse for every other boss, though.


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** As usual for an MMO as well, DeathIsASlapOnTheWrist for players but almost always permanent for NPCs in the story.

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* GlobalCurrencyException: Gil is generally accepted everywhere for most purchases. However, the Grand Companies allow access to their stocks only with Company Seals, which can only be spent with the company that gave them to you. There are also Allied Seals, which are earned from participating the various Hunts available at level 50, which can only be turned into a Huntmaster, and the Allegan Tomes of Soldiery, Poetics and Aesthetics.

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* GlobalCurrencyException: Gil is generally accepted everywhere for most purchases. However, the Grand Companies allow access to their stocks only with Company Seals, which can only be spent with the company that gave them to you. There are also Allied Seals, which are earned from participating the various Hunts available at level 50, which can only be turned into a Huntmaster, and the Allegan Tomes Huntmaster. Endgame gear is usually bought with Allagan Tomes, of which a new variety is introduced every few patches: Philosophy, Mythology, Soldiery, Poetics Poetics, and Aesthetics.Law. Lastly, ''Heavensward'' introduces Centurio Seals, which are earned from Hunts in Ishgardian areas.


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** [[spoiler: Exploited by the BigBad of the 3.0 storyline: the leader of the Church of Ishgard, Archbishop Thordan VII. He uses centuries of Ishgardian worship and the energies of the Warring Triad bound in Azys Lla to make himself into a god-king by becoming the primal Knights of the Round.]]


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** Becomes especially prominent in the 3.0 storyline, as Alphinaud accompanies you across Ishgard and Dravania, often helping you throughout quests. You're also later accompanied by the Azure Dragoon Estinien [[spoiler: and the leader of the Ishgardian heretics Ysayle, the Lady Iceheart, and later still Y'shtola, rescued from the Lifestream after her HeroicSacrifice in the conclusion of the 2.55 story.]]
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* HalfHumanHybrid: According to WordOfGod, each of the five (Au Ra haven't been mentioned yet) can mate with and produce viable offspring with each other, [[HotSkittyOnWailordAction even Lalafell and Roegadyn]]. [[spoiler: In ''Heavensward you meet your first halfblood, Hilda the Mongrel, the daughter of an Elezen nobleman and Hyur maid. She looks more like a Hyur then Elezen, but also has pointy ears.]]

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** As the game is an MMO, a lot of bosses are fought in a party. However, in some cases, the lore heavily implies you fought them alone, this is further strengthened when you notice your party is missing from the cutscenes invoking this. [[spoiler:This is clearly the case at the end of Heavensward, the Ascians and Thordan all speak in a manner suggesting you are the only person there. Thordan is actually absolutely terrified after being beaten, actually wondering '''what''' the hell you are, not who you are. You are the only person present in the cutscene.]]
*** In fact the main questline (and some of the job quests too) generally makes the player out to be a chosen and unique individual, even though in reality every single player has the same power.

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** As the game is an MMO, a lot of bosses are fought in a party. However, in some cases, the lore heavily implies you fought them alone, this is further strengthened when you notice your party is missing from the cutscenes invoking this. [[spoiler:This is clearly the case at the end of Heavensward, the Ascians and Thordan all speak in a manner suggesting you are the only person there. Thordan is actually absolutely terrified after being beaten, actually wondering '''what''' the hell you are, not who you are. You are the only person present in the cutscene.]]
***
]] In fact the main questline (and some of the job quests too) generally makes the player out to be a chosen and unique individual, even though in reality every single player has the same power.
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* GravityBarrier: Scattered everywhere in the form of steep cliffs and deep water. ''Heavensward'' continues the trend, though once you get the ability to fly, the barriers become trivial.


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* InvisibleWall: Certain instances that take place outside of a dungeon will have some areas blocked off to you with red dotted lines so that you stick to the area the fight is supposed to be in. For areas where flying is allowed, trying to go past the map's borders, fly too high, or fly too low below the GravityBarrier will erect a shield like effect that prevents you from going past that point, but there's no explanation for why they appear. There's also invisible barriers around certain rock formations to prevent players from climbing up to places they weren't meant to be.
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* HarderThanHard: The "Extreme" version of the primal fights, which require near perfect coordination with your team and knowing the mechanics inside out. The savage version of the Binding Coils of Bahamut also fall under this.

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*** In fact the main questline (and some of the job quests too) generally makes the player out to be a chosen and unique individual, even though in reality every single player has the same power.



*** In fact the main questline (and some of the job quests too) generally makes the player out to be a chosen and unique individual, even though in reality every single player has the same power.
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* GayGroomInAWhiteTux: Two male players can invoke this trope at their eternal bonding event, though they can go with any color they wish.
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*** In fact the main questline (and some of the job quests too) generally makes the player out to be a chosen and unique individual, even though in reality every single player has the same power.
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** Actually enforced throughout Heavensward, at least visually. The game will automatically toggle your helmet off in select cutscenes, possibly for dramatic effect.
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** Heavensward has this as a huge point of contention for whether or not humans started the war. [[spoiler: The Dragon Song War was started by Ishgard, attacking Nidhogg and his sister in a time of peace in order to steal their eyes. Butchering the latter and sending the former into a rage so intense that it disturbs even those who think him justified. The Warrior of Light and crew attempt to make amends for the sake of peace, but despite generations of time having passed, from the Dragons' perspective it may as well have been days ago. Not helped by the Holy See refusing to acknowledge the past wrongdoings, and squashing any attempt to bring it to light.]]
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Lore concerning some party bosses heavily implies it wasn\'t a party battle at all

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** As the game is an MMO, a lot of bosses are fought in a party. However, in some cases, the lore heavily implies you fought them alone, this is further strengthened when you notice your party is missing from the cutscenes invoking this. [[spoiler:This is clearly the case at the end of Heavensward, the Ascians and Thordan all speak in a manner suggesting you are the only person there. Thordan is actually absolutely terrified after being beaten, actually wondering '''what''' the hell you are, not who you are. You are the only person present in the cutscene.]]
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* ItsAWonderfulFailure: Failing to stop the giant dragon from destroying the last barrier in the "Steps of Faith" duty shows the dragon roaring in victory while your character is knelt down in pain and exhaustion, unable to continue fighting and leaving Ishgard doomed. ''And you can't skip it.''

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* ItsAWonderfulFailure: Failing to stop the giant dragon from destroying the last barrier in the "Steps of Faith" duty shows the dragon roaring in victory while your character is knelt down in pain and exhaustion, unable to continue fighting and leaving Ishgard doomed. ''And you can't skip it.''''
** Failure to stop Bismarck from destroying the island you're on in The Limitless Blue will have a cutscene where Bismarck swallows the island, and [[SwallowedWhole your character along with it.]]
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[[{{VideoGame/FinalFantasyXIV}} Back to the main index]]
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** Early in Heavensward, after assuring the heads of House Fortemps, that you and the remaining Scions will attempt to display they only mean to be upstanding guests to Ishgard, and will seek to avoid causing any trouble for their hosts, one of the first things players can do, is become a Dark Knight. The first two quest? Allying your self with a Dark Knight that just got done fighting some Temple Knights, and then launching an assault on the Ishgard inquisition's headquarters for their abuse of powers. No one in Ishgard outside of the Dark Knight's quest chain will bat an eye about this.

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** Early in Heavensward, after assuring the heads of House Fortemps, that you and the remaining Scions will attempt to display they only mean to be upstanding guests to Ishgard, and will seek to avoid causing any trouble for their hosts, one of the first things players can do, is become a Dark Knight. The first two quest? Allying your self with a Dark Knight that just got done fighting some Temple Knights, and then launching an assault on the Ishgard inquisition's headquarters for their abuse of powers. No one in Ishgard outside of the Dark Knight's quest chain will bat an eye about this. [[spoiler:Some of the later Dark Knight quests call into question how much of that even happened, however.]]
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* GameplayAndStorySegregation: Though the game does a fair amount of trying to incorporate the story into the class's abilities, and certainly averts a fair amount of "DudeWheresMyRespect", there are some cases where this does occur.
** Early in Heavensward, after assuring the heads of House Fortemps, that you and the remaining Scions will attempt to display they only mean to be upstanding guests to Ishgard, and will seek to avoid causing any trouble for their hosts, one of the first things players can do, is become a Dark Knight. The first two quest? Allying your self with a Dark Knight that just got done fighting some Temple Knights, and then launching an assault on the Ishgard inquisition's headquarters for their abuse of powers. No one in Ishgard outside of the Dark Knight's quest chain will bat an eye about this.
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** The character models featured in the opening cinematic, numerous trailers, and End of an Era cinematic are apparently internally consistent characters ([[http://forum.square-enix.com/ffxiv/threads/57049-CG-Midlander?p=898626&viewfull=1#post898626 source]]). The midlander male begins as a gladiator and eventually armoury shifts to marauder and warrior [[spoiler:and most recently, dragoon in the teaser for the expansion]]. He uses the Echo to meet a roegadyn male, lalafell female, and elezen female to fight a morbol in the past before returning to the adventurer's guild in the present to his current companions, a miqo'te female and elezen male. The party featured in the End of an Era cinematic consists of all of these characters, sans elezen male. They later [[http://www.youtube.com/watch?v=XxAVvM8kyEQ fight a dragon]].

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** The character models featured in the opening cinematic, numerous trailers, and End of an Era cinematic are apparently internally consistent characters ([[http://forum.square-enix.com/ffxiv/threads/57049-CG-Midlander?p=898626&viewfull=1#post898626 source]]).source]]), that ''do'' exist somewhere in Eorzea, though they are never encountered in-game (yet). The midlander male begins as a gladiator and eventually armoury shifts to marauder and warrior [[spoiler:and most recently, dragoon in the teaser for the expansion]]. He uses the Echo to meet a roegadyn male, lalafell female, and elezen female to fight a morbol in the past before returning to the adventurer's guild in the present to his current companions, a miqo'te female and elezen male. The party featured in the End of an Era cinematic consists of all of these characters, sans elezen male. They later [[http://www.youtube.com/watch?v=XxAVvM8kyEQ fight a dragon]].
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** Gaius says that the Eorzean Twelve are the exact same: "They need crystals and worship, [[NotSoDifferent no different from the beastmen eikons.]]" He raises a valid point, but the Twelve have not physically appeared in person to temper anyone, as of yet.

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** Gaius says that the Eorzean Twelve are the exact same: "They need crystals and worship, [[NotSoDifferent no different from the beastmen eikons.]]" He raises a valid point, but the Twelve have not physically appeared in person to temper anyone, as of yet.yet,[[spoiler: though the Primals accuse you of being tempered by Hydaelyn, a claim with some validity]].
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* GlobalCurrencyException: The Grand Companies allow access to their stocks only with Company Seals, which can only be spent with the company that gave them to you. This also used to be the case when purchasing special items and skills from the various Disciplines' home guilds; however this system has since been removed in favour of a more centralised character development system.

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* GlobalCurrencyException: The Gil is generally accepted everywhere for most purchases. However, the Grand Companies allow access to their stocks only with Company Seals, which can only be spent with the company that gave them to you. This There are also used to be the case when purchasing special items and skills Allied Seals, which are earned from participating the various Disciplines' home guilds; however this system has since been removed in favour Hunts available at level 50, which can only be turned into a Huntmaster, and the Allegan Tomes of a more centralised character development system.Soldiery, Poetics and Aesthetics.
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** Ishgard, located in Coerthas, is a theocratic city state, dedicated almost completely to Halone, the Fury. They're so focused on their crusade against all of dragon-kind, that they've pulled a FaceHeelDoorSlam not once, not twice, but [[RuleOfThree three times]] on the other three city-states in the past two decades in game. First they split off from the original Grand Companies before the events of the main story. Then they outright refused to assist the reformed Grand Companies in forming an alliance in the events leading up to the Calamity. And then they pull off the hat trick, again during the Main story by refusing to join the alliance once more after the Calamity, preferring to remain neutral in the Eorzean-Garlean war. [[spoiler: Additionally, those accused of being a witch/heretic in service to dragon-kind have a trial that will end either in your death, with you proven guilty for sprouting dragon wings or being rescued by dragons, or innocent, proven by you dying from impacting against a deep ravines floor by falling from a high height. Have we also mentioned they are particularly suspicious of strangers, and haven't allowed anyone into their city who isn't a citizen for years?.]]

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** Ishgard, located in Coerthas, is a theocratic city state, dedicated almost completely to Halone, the Fury. They're so focused on their crusade against all of dragon-kind, that they've pulled a FaceHeelDoorSlam not once, not twice, but [[RuleOfThree three times]] on the other three city-states in the past two decades in game. First they split off from the original Grand Companies before the events of the main story. Then they outright refused to assist the reformed Grand Companies in forming an alliance in the events leading up to the Calamity. And then they pull off the hat trick, again during the Main story by refusing to join the alliance once more after the Calamity, preferring to remain neutral in the Eorzean-Garlean war. war[[note]]However, this last (at least) is strongly implied to be justified, in that they literally cannot spare the forces from their war against the dragovians.[[/note]] [[spoiler: Additionally, those accused of being a witch/heretic in service to dragon-kind have a trial that will end either in your death, with you proven guilty for sprouting dragon wings or being rescued by dragons, or innocent, proven by you dying from impacting against a deep ravines floor by falling from a high height. Have we also mentioned they are particularly suspicious of strangers, and haven't allowed anyone into their city who isn't a citizen for years?.]]
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* GameplayAndStoryIntegration:
** During certain cutscenes, [=NPC=]s (and the player character) will openly use Aetheryte teleportation. In a few other cutscenes, spells such as Protect are also used.
** Pretty much everything related to the Seventh Umbral Era was reflected in game and commented by [=NPC=]s during that storyline in ''1.0'', from weather changes to the increase of monsters' size to the changes in Dalamud.
** If the player gets a cutscene when logging in at the inn, their character will be without their headgear. According to the developers, that's because "no one sleeps with a hat or a helmet". Glasses, however, will remain on, as sleeping with them on is not unreasonable.
** [=NPC=]s use, and will ''give'' you, Linkpearls in ''A Realm Reborn''. You see Raubahn using one to communicate with his troops during the Echo flashback to [[spoiler:the battle of Carteneau and Bahamut's release]], and Minfilia gives you one during the plot so she can stay in touch.
** Each spellcaster class has a different style of mana management, and this is part of the lore. Conjurers and White Mages have reserves of powerful spells but can easily run dry if incautious -- and their tutor warns that White Magic was normally restricted to Padjal in part because overuse of its powers drained enough aether from the land to cause an entire Umbral Age. Thaumaturges and Black Mages have structured lessons about the ebb and flow of aether through Umbral and Astral ages, and correspondingly burn through mana in Astral Fire then use Umbral Ice to regenerate MP. Arcanists are told about the value of planning, and correspondingly must manage Aetherflow, buffs, and debuffs, for up a minute in advance.
* GaiasVengeance: Fittingly, The Twelveswood has a version in Woodsin and Greenwrath. Woodsin is when a single individual does something unacceptable to the nature in the Shroud such a killing a sacred animal, or cutting/burning down a sacred tree. Suffering Woodsin marks the individual for death and makes all local wildlife, even normally pacifistic animals like stags, aggressive and murderous towards them. Woodsin can be removed through a Rite of Cleansing ritual to earn the forest's forgiveness. Greenwrath is like Woodsin, except on a regional scale. Ever since the battle of Silvertear Lake, the wards around the Twelveswood have weakend and the change has weakened the elementals, making it so that White Mages now every few years are forced to go to the Hedgetree, the closest thing the GeniusLoci of the Shroud has to a brain, and lull it to sleep in a Ritual of Calming while under assault from enraged wildlife, if they fail and he fully awakens then he'll decide Gridania has broken the oath of co-existence they made centuries ago, destroy Gridania civilization, and never allow spoken to settle in the Twelveswood again.
* GenderBender: The Phial of Fantasia allows you to change the gender of your character (along with other features related to the character), though the item can only be obtained by either being subscribed to the game for 30 days or buying one with real money from the cash shop. There's even a version of the item made specifically for retainers if you want to change how your retainers look, though that item can only be found through quick ventures or buying one from another player with gil.
* GoshDangItToHeck[=/=]PardonMyKlingon: This little gem:
--> What the ''kupo'' do you think you're doing?!
* GreyAndGrayMorality: While the player and the Scions are very strictly opposed to the Primals and the Garlean Empire, the situation is far more complicated than it seems at first glance.
** On the villainous side, The Garlean Empire are ''not'' solely composed of generic conquistadors bent on conquest. For every Nael van Darnus, who is driven by pure ego and landlust to crush Eorzea under his heel and purposely causes a ColonyDrop out of delusion, there seems to be a Gaius van Baelsar, who genuinely believes Eorzea stands to benefit from Garlean leadership and intervention in their ForeverWar with the Beastmen and does everything he does, including digging up and reactivating an ArtifactOfDoom, with the best of intentions. Both kinds of individual Garlean have to be stopped, but while one is because of their general badness, the other is because their good ideas tend to be bad for Eorzea in practise. Further, Garlemald is just as opposed to the Primals as anyone else, and part of Gaius' plan for invading Eorzea was to use the aforementioned ArtifactOfDoom ([[spoiler:the Ultima Weapon]]) as a permanent solution to the threat they posed[[spoiler:, though sadly it also did things Gaius didn't know about]].
** The Primals ''are'' a big issue for the world around them (given how they make things worse just by showing up for even a second), but some of them are more noble than others. They all love their Beastmen followers like their children and refer to them as such, and the Beastmen genuinely consider them benevolent deities. Speaking of, there are five groups of Beastmen who don't subscribe to the destructive ways of their kin, and they all show how any of the beast tribes ''could'', in theory, behave like helpful and functional members of society, if they would just stop worshipping their Primal of choice for five minutes.
** On the heroic side, the Scions are all obviously good-hearted heroes just trying to save the world, but they seem to be better at [[VillainsActHeroesReact responding to imminent threats]] than preventing new ones from arising, or working to disable the issue that caused the threat in the first place or prevent the problem from happening again. Meanwhile, the city states are bogged down by social problems that the Garleans and Beastmen are not responsible for. Ul'dah is struck through with severe economic imbalance and an astonishing level of corruption, Gridianan society's willingness to work under the Elementals leads to effective xenophobia and some very harsh laws, and the Limsa Lominsan city of "former" pirates isn't as reformed as they would like you to think. Furthermore, while they seem happy to believe the Beastmen (except the Sylphs) are AlwaysChaoticEvil, in reality some of the aforementioned ForeverWar is at least partially their own fault.
** And then there's Ala Mhigo, Ul'dah's fallen neighbor city state, who [[HeelFaceDoorSlam is outright being snubbed and discarded and a target of the city-states' contempt]] -- indeed, one part of the main scenario storyline in A Realm Reborn involves your character helping some Ala Mhigan refugees out, because no one else will). On the flip side however, some of this lack of support is partly Ala Mhigo's own fault, or at least that of its resistance forces. Before its fall, Ala Mhigo was very warrior-oriented, worshiping Rhalgr, the Destroyer as their chief deity. Their natural belligerence led them to start quite a few wars with neighboring states, including the infamous Autumn War with Gridania. According to some of the refugees, it was ruled by a tyrant of a king before the Garleans showed up. The Garleans defeated them by helping to stir up the discontentment and anger against that king, weakening its defenses before rolling in and conquering it. Additionally, the Resistance has a rather bad habit of attacking their enemies even when greatly outmatched, [[TooDumbToLive not only getting many of their own members killed]], but also risking further aggression against the remaining free city-states while they're in the middle of rebuilding their forces to take on the empire. Even worse, some of the more hot headed members of the Resistance are attempting a few [[SarcasmMode brilliant]] ideas such as [[WhatTheHellHero trying to summoning Rhalgr in Primal form]]. The player is tasked during the main storyline to stop that particular idea, and allowing cooler heads to prevail.
*** It really does not help their case that when you meet them, they are [[{{Jerkass}} cartoonishly unfriendly]] and treat the player and other outsiders like dirt, even when the people in question are just trying to help them. Case in point: they refuse simple treatments for sore throats and other minor afflictions because they're Ul'dah alchemical potions rather than traditional Ala Mhigo remedies of questionable reliability, which forces the player into [[WithThisHerring fetch-quest mode]] to satisfy their {{stubborn|Mule}}ness. Also, those same young hotheads intent on trying to summon Rhalgr? They try to get the crystals necessary for the ritual by [[BullyingADragon stealing from the Amalj'aa]], who predictably respond by killing most of them, and try to kill off the player [[HeKnowsTooMuch to keep their plans a secret]].
** The majority of the Syndicate in Ul'dah in patch 2.2 cold-heartedly refuse to grant refugees from Doma sanctuary purely because the Syndicate feels that A) the city has no resources to take in more immigrants (even though the city is financially well off), B) think the Doman refugees will just mooch off the aid from the Immortal Flames as everyone else had supposedly done, and C) fear that the refugees will turn into criminals once they see there's no chance to find work to support themselves. The majority rule comes after the refugees explained that they fled from a war and that they have children back on the ship who desperately need food. Yes, the Syndicate is willing to turn people away and let them and their children starve just to pinch a few gil, though the concerns raised about the city's financial state isn't too far off the mark. They also point out that the same members at the table in favor of allowing the Doman's refugee status in their lands, weren't as kind to the Ala Mhigan's fleeing the empire over 15 years ago in the story.
** Ishgard, located in Coerthas, is a theocratic city state, dedicated almost completely to Halone, the Fury. They're so focused on their crusade against all of dragon-kind, that they've pulled a FaceHeelDoorSlam not once, not twice, but [[RuleOfThree three times]] on the other three city-states in the past two decades in game. First they split off from the original Grand Companies before the events of the main story. Then they outright refused to assist the reformed Grand Companies in forming an alliance in the events leading up to the Calamity. And then they pull off the hat trick, again during the Main story by refusing to join the alliance once more after the Calamity, preferring to remain neutral in the Eorzean-Garlean war. [[spoiler: Additionally, those accused of being a witch/heretic in service to dragon-kind have a trial that will end either in your death, with you proven guilty for sprouting dragon wings or being rescued by dragons, or innocent, proven by you dying from impacting against a deep ravines floor by falling from a high height. Have we also mentioned they are particularly suspicious of strangers, and haven't allowed anyone into their city who isn't a citizen for years?.]]
** Given that [[spoiler: the ancient Nymian Scholars used their knowledge, wisdom, and fairies to protect their army of marauders from hostile nations (in addition to taking on the role of doctors during times of peace),]] it's certainly conceivable that the minor city state Nym actually averted this trope. However, seeing as how it lies in ruins today, [[spoiler: destroyed 1500 years ago when a plague transformed all of its people into Tonberries,]] we will probably never know for sure.
* GlobalCurrencyException: The Grand Companies allow access to their stocks only with Company Seals, which can only be spent with the company that gave them to you. This also used to be the case when purchasing special items and skills from the various Disciplines' home guilds; however this system has since been removed in favour of a more centralised character development system.
* GodsNeedPrayerBadly: True for the [[ElementalEmbodiment primals]], at the ''very'' least. Unusually, and rather nastily, if the primals feel they aren't getting enough worship, they can ''compel'' it by a process called "tempering," which produces slavish worshippers from ordinary people and plays a key role in the main quest.
** The Grand Companies are also aware of this, and [[spoiler: as there is no known means of removing the tempering, are forced to kill several allied soldiers so tempered to prevent them from strengthening the primals]].
** Gaius says that the Eorzean Twelve are the exact same: "They need crystals and worship, [[NotSoDifferent no different from the beastmen eikons.]]" He raises a valid point, but the Twelve have not physically appeared in person to temper anyone, as of yet.
* GoldMakesEverythingShiny: You can get a golden coated Magitek mech if you manage to rack up 500 commendations. Gold dyes can also turn your gear into a shiny coat of gold. Yes, even cloth robes.
* GoodGuyBar: The first place you visit after arriving in your city of choice. Also where you can take guildleve quests for an entire region, as opposed to the very local ones other levemetes hand out.
* GotMeDoingIt: The Serpent Commander in the Shantotto crossover storyline begins speaking in rhyme before catching himself.
* GuestFighter: Lightning from ''VideoGame/FinalFantasyXIII'' showed up in a series of chapters via events for a few weeks where players can fight alongside her and earn some unique gear based on Lightning's game.
* GuestStarPartyMember: By the buttload. Every other quest has you teaming up with someone during your solo quests so things aren't too difficult for you. One can also consider other players as guest party members since you'll likely to never see them again after your party finishes the quest unless said party is a premade organized group that you know.
* GuideDangIt: ''Legacy''' was every bit as bad about this as its predecessor. ''ARR'' is angling to be a ''little'' less obtuse.
** Patch 2.35 introduced the ability to dye your chocobo via feeding it snacks that alter its colors. While each snack says what colors they darken or lighten, getting the exact color you want or just trying to figure out how the color changes work in general has zero information in the game.
* HauntedHouse: Haukke Manor.
* HaveAGayOldTime: A modern example thanks to the pseudo-antiquated script in the English version. One of the major players in the Ninja questlines is known as "Queer Maid" before her true identity's revealed, among other examples.
* HealingFactor: Your HP/MP/TP slowly regenerate over time. If you are not on the enmity list of any enemies, the regeneration rate is significantly faster. Several abilities can also boost the regeneration.
* HelloInsertNameHere: Naturally, this being an MMORPG. Interestingly, though, you can pick both a given name AND a surname, and depending on the situation, you will be called by one or the other, rather than the entire thing all the time. An NPC lampshades the trope by telling you that there's a seventh hell made for people who sign up for a guild with an "amusing" name. [[spoiler:I'm looking at you xXxSephirothxXx]].
* HelmetsAreHardlyHeroic: [[AvertedTrope Averted]] because they're damned useful and played straight. The Midlander male who serves as the main representative character of the Final Fantasy XIV wears a helmet as a warrior. A stray shot from a Garlean gunblade shatters it completely in the End of an Era cinematic, allowing his face to be seen in full detail and revealing him as the representative character.
** That said, he never replaces his helmet [[spoiler:until he switches to Dragoon to defend Ishgard.]]
** Can be done by the players as well. Any head gear can be made invisible from view simply by hitting a button in their character equipment window, hiding it from view. There's also several high level tanking gear that, rather than featuring helmets as the head gear, has crowns and circlets instead.
** The /visor command will reveal the face for many ordinarily face-covering headgear.
* HeroOfAnotherStory:
** The character models featured in the opening cinematic, numerous trailers, and End of an Era cinematic are apparently internally consistent characters ([[http://forum.square-enix.com/ffxiv/threads/57049-CG-Midlander?p=898626&viewfull=1#post898626 source]]). The midlander male begins as a gladiator and eventually armoury shifts to marauder and warrior [[spoiler:and most recently, dragoon in the teaser for the expansion]]. He uses the Echo to meet a roegadyn male, lalafell female, and elezen female to fight a morbol in the past before returning to the adventurer's guild in the present to his current companions, a miqo'te female and elezen male. The party featured in the End of an Era cinematic consists of all of these characters, sans elezen male. They later [[http://www.youtube.com/watch?v=XxAVvM8kyEQ fight a dragon]].
** In ''A Realm Reborn'', this is played in a much more brutal fashion. At one point you are given a series of quests to go to three dungeons, which are basically the starter dungeons for each major region. If you bother paying attention to the atmospheric [=NPC=]s at all (who only appear during these quests), you'll notice there are a few other parties trying to do the same quests you are on: a party of four led by a confident Hyur gladiator (Avere) and featuring a conjurer who may not be very talented (Edda) [[note]]though whether claims about her lack of skill are merely part of the abuse she receives from her party members including her fiance is unknown[[/note]], a party of three led by a jovial and friendly Roegadyn (Dolorous Bear), and a very experienced and somewhat aged Elezen couple (Isildaure and Alianne). What happens to them? [[spoiler:The party of four splits up ''very'' acrimoniously when the leader dies after the conjurer (his fiance, who takes it very poorly) couldn't do her job in the very first dungeon, the Roegadyn's party '''''all'' die offscreen''' in the third dungeon because they got too eager for glory, and the Elezen couple actually manages to survive and warn the player about the dangers of being too headstrong. Even the guild masters are moved to comment that, yes, there are other stories going on around you - that doesn't mean they end ''happily''.]]
** In the first big storyline cutscene in regular play (around level 5) you see [[spoiler:the Crystal not only talking to you, but several other Adventurers at the same time. You're one of TheChosenMany.]]
** Edda returns in Patch 2.3 for the dungeon Tam-Tara Deepcroft (Hard),[[spoiler:having gone insane and attempting to resurrect Avere. Instead, she ends up creating a winged monster with his cracked, gray-skinned severed head for a body, which serves as the final boss of the dungeon]].
** Likewise, Alianne returns in Patch 2.3 as among the first member of the newly-formed Crystal Braves. She even has a cameo in Patch 2.4.
* HideYourChildren: Averted. No explicit violence is done upon children, but some of the storyline moments feature child characters very prominently (Gridania's main story especially), young characters find themselves in serious danger more than once, and the game does not shy from exploring the consequences.
* HoistByHisOwnPetard: Used word for word during the 2015 Heavensturn event by the hitsuji ometsuke when the a plotting hitsuji bugyo's own [[TheDogBitesBack experimentally modified sheep uses it's sleep spell on him when commanded to use it on the Adventurer so the bugyo could make an escape]].
* [[HoldYourHippogriffs Hold Your Chocobos]]: ''Everywhere''. That exact phrase makes an appearance more than once, but the game is rife with Eorzean metaphors/slang, some awkward and forgettable (for instance, every instance where "cat" would be used is replaced with "coeurl"), some plain (Characters swear by the Twelve Gods and use phrases like "Gods be good")...and some spectacular.
--> '''Lalafell NPC''': Disaster follows that man like a behemoth chasing a butterfly.
--> '''Geva''': He doesn't have the sense the gods gave a chocobo's arse.
* HolidayMode: Like most {{MMORPG}}s, there are a few. In order of date: Heavensturn[[note]]Chinese New Year's[[/note]], Valentione's Day[[note]]Valentine's Day, obviously, but also yet another MythologyGag aimed towards Final Fantasy XI[[/note]], Little Lady's Day[[note]]Girl's Day, or Hina Matsuri[[/note]], Hatching-tide[[note]]Easter[[/note]], Firefall/Moonfall Faire[[note]]The only original one, but has similarities to summer fireworks fests such as Independence or Bastille Day and Bon Festival[[/note]], All Saint's Wake [[note]]Halloween[[/note]], and the Starlight Celebration [[note]]Christmas[[/note]].
* HornyDevils:
** Despite having an overall Draconian appearance, the Au Ra associate more with Demons, meaning their imposing (but attractive in their own way) males and beautiful, waif-like women have more in common with Incubi and Succubi, respectively.
** Succubi themselves have been a recurring foe for most of the game, according to their Triple Triad card, Succubi are normally formless spirits, but can enter the physical world by (and only by) possessing recently-deceased women, morphing them into the Succubi's form.
* HPToOne: The first boss in Satasha Hard has the Tail Screw attack that reduces a party member's HP to 1 (or close to it since your HP always regenerates per tick). Normally, this is a non issue since the player acting as the tank will never get hit by this attack and the boss will focus on them anyway so other players don't need to worry about being struck again after being hit by Tail Screw. However, the boss likes to constantly hit the party with the debuff Slime, which acts like a poison; if the slimed player is hit by Tail Screw without being cured first, they're good as dead.
* HugeGuyTinyGirl: The Au Ra race as a whole, with it's tall, imposing men, and small, lithe women.
** Whenever Raubahn puts Sultana Nanamo on his shoulder.
* {{Hunk}}: Male Highlanders, to contrast with the more bishonen Midlanders.
* HumansAreTheRealMonsters: A recurring theme with the beast tribes is that humans are just as much to blame for the existence for primals. As Y'shtola doesn't hesitate to point out ''to the Maelstrom's faces'', the Kobolds and Sahagin only summoned Titan and Leviathan because humanity was encroaching on their territory; in the Kobold's case Limsa outright broke a land treaty they had signed with them. The Sylphs also only summoned Ramuh because they were absolutely terrified of the Garleans, and the tempering process for Sylph specifically makes them even more wary and hostile towards humans. [[spoiler: Ultimately, even Bahamut himself exists because of human cruelty. The ancient Allagans went out of their way to torture his subjects into summoning him and then proceeded to trap them all inside of Dalamud. Alisae outright states that Bahamut's rage is justified, if not misplaced by a few eras.]]
* HyperSpaceArsenal: Wherein your off-hand equipment is stored. Main hand too, with the '/display mh off' command.
* IdleAnimation: Many beastmen enemies will do things like stretching their arms, rolling their shoulders, or conversing with one another as long as they are not active in combat. The trope can lead to a hilarious scene where you can walk in on two beastmen talking to each other, kill one of them, and see the second beastman still carrying on their conversation as if nothing ever happened.
** From 2.2 onward patches have been adding additional idle poses for players that can be cycled through with the /changepose command. 2.28 added a setting that changes your idle pose to a random different one at set intervals.
* IneffectualSympatheticVillain: The villains of the 2014 All Saints' Wake event are hilariously awful at accomplishing their goals or concealing their sinister true intentions. [[spoiler: On top of that, it turns out they were conned into believing they're helping spread terror and suffering among the populace when they're actually just helping make the holiday fun for everyone.]]
* InformedLoner: While the game is consistent with the solitude preference of male Miqo'te they state is canon (there are very few male miqo'te [=NPC=]s)...the fact that the catboys are very popular for players to make means that the throngs of PC!catboys one encounters makes their loner traits seem a bit off and unusual.
* InfinityMinusOneSword: There are many rare and powerful weapons to be found as loot, though most of them can't have materia melded onto them and the weapons become outdated by the next patch or so.
* InfinityPlusOneSword: ''A Realm Reborn'' has relic weapons for each class and you have to go through a ChainOfDeals (with a mixture of item gathering and boss fights) in order to get the weapon restored to their former glory. There's also stronger versions of the relic weapons that literally have a "+1" in their name, though the 2.1 patch changed it to [Relic Weapon Name] Zenith. Paladins also get an Infinity Plus One Shield to go with their swords.
** Patch 2.2 allows players to upgrade their relics even further, through a long FetchQuest of items which {{Randomly Drop|s}} from FATE events in different zones. And there's an upgrade ''beyond'' that which requires a lot of Tomestones and effort. Also, WordOfGod is that Relic weapons will ''always'' be among the best weapons in the game, so we can expect further upgrades next time better gear is added to the game.
* IronicEcho: In the Dreams of Ice story line, it's revealed that the reason Ishgard didn't lend aid to the other city states when the empire was a threat was due to Ishgard using every soldier they had to defend the city against the dragon horde and simply had no spare people to help out. Near the end of the Before the Fall story line, Alphinaud belittles the other three city states for not giving Ishgard the aid they need against the horde and he is told that that the city states cannot spare anymore men due to each nation having their own problems to deal with.
* InterfaceScrew: The Hydra boss has an attack that inflicts Hysteria status, you to lose complete control of your character, forcing you to watch helplessly as they run in random directions, potentially into another attack that will finish you off. Siren's Charm effect not only makes you lose control of yourself, you are also forced to sit and watch your character attacking your own party members.
* InterfaceSpoiler: Zigzagged. All the dungeon and duty names themselves are spoiled through achievements in most places, but most duties have names that refer to their location, rather than the boss within. Some are easy enough to discern by location (Bowl of Embers = Ifrit), but most are quite vague. Dungeons themselves will also reveal the next objective, and often times the name of the boss you need to kill as a result, as you progress through them.
** A notable aversion is the final boss of Keeper of the Lake, however, which the game and all official Square Enix sources go to ''great'' lengths to keep hidden. Upon finishing all other objectives in said dungeon, the game asks you to "defeat [[MyNameIsQuestionMarks ???]]", rather than reveal the enemy's name. What's more, the Lodestone, a database which typically isn't shy about divulging boss information, intentionally omits said enemy's name when listing boss loot tables. However, it gets played completely straight when [[spoiler: you get to summon the boss as a minion pet that's a major plot point. It's possible for someone who has never seen the boss yet get spoiled by seeing other players summon it as a pet.]]
* InterspeciesRomance: The game doesn't generally call attention to it, but paying attention to NPC dialogue indicates that Eorzea doesn't object to sexual or romantic relationships between any permutations of Roegadyn, Elezen, Hyur, and Miqo'te. Even Lalafells are in on the action, as there is an implied relationship between [[HotSkittyOnWailordAction a male Roegadyn and a female Lalafell]] in the form of Chief Foreman Fyrgeiss and the mother of his two Lalafellin sons.
** The developers have stated that while interspecies relationships are not unheard of, they are uncommon and tend to be looked down upon, as the current intermingling of the spoken races is a relatively recent event.
** Saint Shiva (if she was a real person and not folklore before being summoned) is heralded as a champion by the heretics and the most despised villain of the Ishgardians because she "laid with a dragon", as the npcs phrase it.
** G'raha Tia in the Crystal Tower storyline is revealed to be a descendant of Allagan royalty who, judging by Doga and Unei, were most likely Hyur, meaning at some point the last Allagan princess or her descendants hooked up with a Miqo'te. This also confirms that yes, Miqo'te and Hyur at least can have completely viable offspring.
** One of the random [=NPCs=] you can find in the world, a Miqo'te, mentions that she was kicked out of her tribe for falling in love with a female Hyur, but her commentary implies that it was entirely because of her race and her gender was a non-issue.
** The unlock quest for The Wanderer's Palace (Hard mode) involves a pair of adventurers, Hyur and Miqo'te, who are in a homosexual relationship. The reason for their ostracism is implied to be solely on inter-racial grounds, not sexual orientation.
* InstantAwesomeJustAddDragons:
** The City-State of Ishgard has been at war with giant man-eating dragons for 1000 years.
** Bahamut, ''Final Fantasy'''s King of Dragons, is revealed to be inside the second moon at the end of ''1.0''; his release from there motivates ''A Realm Reborn'', as he devastates the world.
** One might also see the introduction of the Au Ra as this - Instant Awesome, Just Make Dragon People.
* InvisibleToNormals: In this setting, most people can't see moogles unless they choose to be seen -- the effect is complete enough that if a moogle picks something up in front of them, they'll notice nothing amiss instead of suddenly seeing an object floating on its own. Certain people (including the A Realm Reborn player character) can see moogles even when they're hidden, however.
* ItsAWonderfulFailure: Failing to stop the giant dragon from destroying the last barrier in the "Steps of Faith" duty shows the dragon roaring in victory while your character is knelt down in pain and exhaustion, unable to continue fighting and leaving Ishgard doomed. ''And you can't skip it.''

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