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** ''Heavensward'': Telling the truth, however painful, is ultimately going to be a better choice than maintaining a comforting lie. In the Dragonsong War, both Ishgard and the Dragon Horde are each painting their own convenient narratives about what happened, leaving out key facts to push their own agenda. [[spoiler:Ishgard is lying about how the Dragonsong War started, since King Thordan I attacked an innocent dragon in paranoia of what dragonking could do to Ishgard, and stole her eyes as a source of power. This ended up becoming a SelfFulfillingProphecy, as the dragons were now motivated by vengeance. Meanwhile, Nidhogg, the vengeance-fueled leader of the dragons, refuses to explain anything about why he's attacking and is [[SinsOfOurFathers punishing innocent Ishgardians for the crimes of their forefathers]]. Not only does this continue a vicious cycle of death and vengeance, but it's only when the whole truth is exposed and the ones pushing the false narratives are held to account on both sides that peace can be restored.]]
** ''Stormblood'': All people deserve to be free of oppression. However, freedom is never going to come easily. As Raubahn puts it, "such victories are rarely won without sacrifice. But the prize is worth the price." For as much as Garlemald consistently tries to [[HopeCrusher crush the hopes and dreams of Ala Mhigo and Doma]], and as much as [[SafetyInIndifference the people have just accepted oppression as their lot in life]], it consistently fails to completely stop the clarion call of freedom when a HopeBringer shows up to unite them.

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** ''Heavensward'': Telling the truth, however painful, is ultimately going to be a better choice than maintaining a comforting lie. In the Dragonsong War, both Ishgard and the Dragon Horde are each painting their own convenient narratives about what happened, leaving out key facts to push their own agenda. [[spoiler:Ishgard is lying about how the Dragonsong War started, since King Thordan I attacked an innocent dragon in paranoia of what dragonking dragonkind could do to Ishgard, and stole her this dragon's eyes as a source of power. This ended up becoming a SelfFulfillingProphecy, as the dragons were now motivated by vengeance. Meanwhile, Nidhogg, the vengeance-fueled leader of the dragons, refuses to explain anything about why he's attacking and is [[SinsOfOurFathers punishing innocent Ishgardians for the crimes of their forefathers]]. Not only does this continue a vicious cycle of death and vengeance, but it's only when the whole truth is exposed and the ones pushing the false narratives are held to account on both sides that peace can be restored.]]
** ''Stormblood'': All people deserve to be free of oppression. However, oppression, but freedom is never going to come easily. As Raubahn puts it, "such victories are rarely won without sacrifice. But the prize is worth the price." For as much as Garlemald consistently tries to [[HopeCrusher crush the hopes and dreams of Ala Mhigo and Doma]], and as much as [[SafetyInIndifference the people have just accepted oppression as their lot in life]], it consistently fails to completely stop the clarion call of freedom when a HopeBringer shows up to unite them.
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* AntiPoopSocking: Every player has a daily {{Cap}} of one hundred Duties; when this cap is reached, the player can't register for anything else until the following day. Most players will never even come close to hitting this cap -- dungeons take a minimum of fifteen minutes to clear, with later dungeons taking up to half an hour. This isn't just to stop people from playing the game too much; it's also there to stop bots from running instances over and over to grind for items and/or Gil that can be transferred to someone else.

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* AbsentAliens: The ''Endwalker'' expansion brings it up. The ''Endwalker'' expansion then explains ''why.'' [[spoiler: Most of them blew themselves up, or worse.]]

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* AbsentAliens: The ''Endwalker'' expansion brings it up. up, showing that there's life on planets besides Hydaelyn. The ''Endwalker'' expansion then explains ''why.'' [[spoiler: Most why they're gone by revealing [[spoiler:most of them blew themselves up, or worse.]]worse, after they crossed the DespairEventHorizon. The BigBad, who was originally tasked with observing alien life, became a StrawNihilist when she found out that every star was doomed to extinction]].



** Eorzean time zones don't exist for gameplay purposes. If it's 9:00 pm in Gridania, then it's 9:00 pm in Kugane. If it's midnight on the Source, it's midnight on the First. This is largely to prevent Disciples of the Land from getting confused by time zone differences while they go after rare materials and fish.

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** Eorzean time zones don't exist for gameplay purposes. If it's 9:00 pm in Gridania, then it's 9:00 pm in Kugane. If it's midnight on the Source, it's midnight on the First.First, and it's midnight on the Thirteenth. This is largely to prevent Disciples of the Land from getting confused by time zone differences while they go after rare materials and fish.



** Your retainers play with this. When you ring the bell in most places, your retainers are so loyal that they'll answer your requests at any time, day or night. When using the bells in ''Shadowbringers'' where Feo Ul has to act as an intermediary, they'll manipulate your retainer's dreams they next time they go to sleep so that they'll still do what you tell them to do.



* AdaptationExpansion: In ''VideoGame/FinalFantasyVI'', the Warring Triad were always together collectively and known as Fiend, Demon, and Goddess. In ''XIV'', each of the Triad gets their own name and backstory: Sephirot the Fiend, Sophia the Goddess, and Zurvan the Demon.

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* AdaptationExpansion: AdaptationExpansion:
**
In ''VideoGame/FinalFantasyVI'', the Warring Triad were always together collectively and known as Fiend, Demon, and Goddess. In ''XIV'', each of the Triad gets their own name and backstory: Sephirot the Fiend, Sophia the Goddess, and Zurvan the Demon.Demon.
** In ''VideoGame/FinalFantasyIV'', the Four Fiends were the enforcers of Golbez with little in the way of motivation or backstory beyond just serving him. In ''XIV'', each of them is revealed to have been a low-ranked voidsent until the Knight in Black found them and increased their power. [[spoiler:It also gives them a distinct motivation to go to the Source because the constant cycle of death and rebirth on the Thirteenth has driven them insane, which Rubicante says motivates Golbez to merge the Thirteenth with the Source so that the voidsent there can finally die permanently.]]
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* BreadOfSurvival: Invoked—Sharlayan's greatest food scientists have spent decades trying to develop the perfect emergency ration for use in the event of a food crisis. The scientists decided to focus their efforts on making bread due to it being relatively easy to prepare and stuff full of nutrients. The problem is that each iteration of this bread is increasingly nasty, culminating in panaloaf, which induces nausea and retching upon consumption despite being incredibly nutritious to eat. The Faculty of Medicine quests involve Debroye's quest to make the bread palatable because LivingIsMoreThanSurviving. [[spoiler:Later on, Flagustert argues in favor of Debroye's bread because focusing solely on nutrition would inspire nothing but misery, whereas delicious food inspires hope during the worst ordeals.]]
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* AccidentalGoodOutcome: The ''Heavensward'' Goldsmith questline revolves around making a pair of gifts for a HappilyMarried couple. Said couple winds up accidentally ordering the same music box as a surprise gift for the other, leaving the Warrior and Marcel scrambling to find a way to make the gift meaningful without producing two identical music boxes. After learning about the mishap, the couple has a laugh about how they're so in tune with one another that they ordered the same gift. The couple is even more delighted to find that said music boxes play two different versions of the same song that sound even better together.
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* AntiFrustrationFeatures: There is a ''massive'' list of things that were fixed from 1.0 to 2.0, and it only grew as the game evolved throughout the expansions. So much so that [[AntiFrustrationFeatures/FinalFantasy it has its own section]].

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* AntiFrustrationFeatures: There is a ''massive'' list of things that were fixed from 1.0 to 2.0, and it only grew as the game evolved throughout the expansions. So much so that [[AntiFrustrationFeatures/FinalFantasy [[AntiFrustrationFeatures/FinalFantasyXIV it has its own section]].

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Alphabetizing example(s)


* AnAesop:
** ''Heavensward'': Telling the truth, however painful, is ultimately going to be a better choice than maintaining a comforting lie. In the Dragonsong War, both Ishgard and the Dragon Horde are each painting their own convenient narratives about what happened, leaving out key facts to push their own agenda. [[spoiler:Ishgard is lying about how the Dragonsong War started, since King Thordan I attacked an innocent dragon in paranoia of what dragonking could do to Ishgard, and stole her eyes as a source of power. This ended up becoming a SelfFulfillingProphecy, as the dragons were now motivated by vengeance. Meanwhile, Nidhogg, the vengeance-fueled leader of the dragons, refuses to explain anything about why he's attacking and is [[SinsOfOurFathers punishing innocent Ishgardians for the crimes of their forefathers]]. Not only does this continue a vicious cycle of death and vengeance, but it's only when the whole truth is exposed and the ones pushing the false narratives are held to account on both sides that peace can be restored.]]
** ''Stormblood'': All people deserve to be free of oppression. However, freedom is never going to come easily. As Raubahn puts it, "such victories are rarely won without sacrifice. But the prize is worth the price." For as much as Garlemald consistently tries to [[HopeCrusher crush the hopes and dreams of Ala Mhigo and Doma]], and as much as [[SafetyInIndifference the people have just accepted oppression as their lot in life]], it consistently fails to completely stop the clarion call of freedom when a HopeBringer shows up to unite them.
** ''Shadowbringers'': Let the past die. For as much as expansion BigBad Emet-Selch pushed the idea that only his people deserve to exist, he gets constant pushback from everyone because that's not his call to make. While wanting to go home and be reunited with your loved ones is an admirable goal, you must accept that your time has passed sooner or later and make way for the new generation.
** ''Endwalker''
*** Forge ahead. Hope is not weak, it is not foolish, and it is not wrong. Yes, WeAllDieSomeday, and everything in the universe will one day come to an end. That's no reason to just give up and wallow in despair and misery. Even when things look really bad, "hope will shine again" if you keep pushing yourself forward, because it's the little things that make life worth living -- the time with your loved ones, your personal triumphs, and shooting for your goals. That's where happiness is found, and [[TheAntiNihilist only you can decide what that means for your life]].
*** The first part of the expansion contains a HardTruthAesop that some people just can't be talked into changing their minds, even when sticking to one course of action is detrimental to them. When visiting Sharlayan early in the expansion, Alphinaud and Alisaie's mother tells the twins that some people just won't be convinced with facts or logic. [[spoiler:This is exemplified when meeting some non-tempered Garleans, who treat the Scions like vultures who have come to pick clean what little they have left, accuse the non-Garleans of making everything worse, spitting curses at them, and doing everything they can to defy what they want. This fear and paranoia even gets Licinia and her little sister killed when they flee their safe haven, dying in the ice floe, because they had convinced themselves that the Scions were evil. Alphinaud starts to say that [[IShouldHaveBeenBetter he should have said something else]], but comes to admit that he can't erase oppression or lingering hatred all by himself, and he understands why the Garleans think so badly of him.]]


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* AnAesop:
** ''Heavensward'': Telling the truth, however painful, is ultimately going to be a better choice than maintaining a comforting lie. In the Dragonsong War, both Ishgard and the Dragon Horde are each painting their own convenient narratives about what happened, leaving out key facts to push their own agenda. [[spoiler:Ishgard is lying about how the Dragonsong War started, since King Thordan I attacked an innocent dragon in paranoia of what dragonking could do to Ishgard, and stole her eyes as a source of power. This ended up becoming a SelfFulfillingProphecy, as the dragons were now motivated by vengeance. Meanwhile, Nidhogg, the vengeance-fueled leader of the dragons, refuses to explain anything about why he's attacking and is [[SinsOfOurFathers punishing innocent Ishgardians for the crimes of their forefathers]]. Not only does this continue a vicious cycle of death and vengeance, but it's only when the whole truth is exposed and the ones pushing the false narratives are held to account on both sides that peace can be restored.]]
** ''Stormblood'': All people deserve to be free of oppression. However, freedom is never going to come easily. As Raubahn puts it, "such victories are rarely won without sacrifice. But the prize is worth the price." For as much as Garlemald consistently tries to [[HopeCrusher crush the hopes and dreams of Ala Mhigo and Doma]], and as much as [[SafetyInIndifference the people have just accepted oppression as their lot in life]], it consistently fails to completely stop the clarion call of freedom when a HopeBringer shows up to unite them.
** ''Shadowbringers'': Let the past die. For as much as expansion BigBad Emet-Selch pushed the idea that only his people deserve to exist, he gets constant pushback from everyone because that's not his call to make. While wanting to go home and be reunited with your loved ones is an admirable goal, you must accept that your time has passed sooner or later and make way for the new generation.
** ''Endwalker''
*** Forge ahead. Hope is not weak, it is not foolish, and it is not wrong. Yes, WeAllDieSomeday, and everything in the universe will one day come to an end. That's no reason to just give up and wallow in despair and misery. Even when things look really bad, "hope will shine again" if you keep pushing yourself forward, because it's the little things that make life worth living -- the time with your loved ones, your personal triumphs, and shooting for your goals. That's where happiness is found, and [[TheAntiNihilist only you can decide what that means for your life]].
*** The first part of the expansion contains a HardTruthAesop that some people just can't be talked into changing their minds, even when sticking to one course of action is detrimental to them. When visiting Sharlayan early in the expansion, Alphinaud and Alisaie's mother tells the twins that some people just won't be convinced with facts or logic. [[spoiler:This is exemplified when meeting some non-tempered Garleans, who treat the Scions like vultures who have come to pick clean what little they have left, accuse the non-Garleans of making everything worse, spitting curses at them, and doing everything they can to defy what they want. This fear and paranoia even gets Licinia and her little sister killed when they flee their safe haven, dying in the ice floe, because they had convinced themselves that the Scions were evil. Alphinaud starts to say that [[IShouldHaveBeenBetter he should have said something else]], but comes to admit that he can't erase oppression or lingering hatred all by himself, and he understands why the Garleans think so badly of him.]]
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** At long last the Warrior of Light gets a moment to show just how tired of Allag they are.
---> '''Brusque Loporrit:''' Then I assume in your travels you have doubtless heard tales of the Allagans.
---> '''Warrior of Light:''' Yes, and nearly everything wrong with the world seems to be their fault.
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* AbsentAliens: The ''Endwalker'' expansion brings it up. The ''Endwalker'' expansion then explains ''why.'' [[spoiler: Most of them blew themselves up, or worse.]]
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* ''VideoGame/GuildWars'': Pure spellcaster classes (Elementalist, Mesmer, Monk, Necromancer) are restricted to lower armor ratings than fighter type classes.
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* ArmorAndMagicDontMix: The science of [[FantasticScience aetherology]] explains that aether, the building blocks of the universe and the basis of magic, is easily conducted through cloth but faces resistance when trying to weave it through metal armor. This explains why mages primarily wear robes and other woven garments in combat despite the lack of protection.
* ''VideoGame/GuildWars'': Pure spellcaster classes (Elementalist, Mesmer, Monk, Necromancer) are restricted to lower armor ratings than fighter type classes.
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* AnchoredTeleportation: Teleportation spells work by converting one's body into aether and moving through TheLifestream towards an anchoring point in the physical world -- in almost all cases, a mass of Aetheryte -- and rematerializing at the desired destination. There is a special teleportation spell known as "Flow" that, in theory, would allow the user to rematerialize anywhere in the physical world without the need for an Aetheryte. In practice, however, the lack of an Aetheryte to anchor oneself at a desired destination means that the risk of becoming lost in the Lifestream with no way to return makes this spell too dangerous to use. [[spoiler:And even if you manage to emerge from the Lifestream after using Flow, you run the risk of being permanently adversely affected, such as being unable to use magic or going blind.]]

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* BonusBoss:
** Every trial has an extreme version, which is strictly non-mandatory and isn't part of any extra story -- most of them are even non-canon, just a minstrel's retelling of the actual events. But for completing them, you can get special gear and sometimes even a special mount. And if you collect all the Extreme mounts from an expansion, you get a mount for that too.
** ''Stormblood'' introduced Ultimate raids, gauntlets that that only the most dedicated of players will be able to conquer. The entry requirements are already stringent enough as one must complete the final floors of certain Savage tiers. And the fights themselves are very demanding, the most challenging content so far in the game even.
*** For defeating Neo Exdeath, you gain access to the Unending Coil of Bahamut, a MarathonBoss that pits you against Twintania, Nael deus Darnus, Bahamut, all three together, then a golden version of Bahamut. A successful run [[MarathonBoss generally takes about 20 minutes to complete]] and it demands that you understand mechanics that all appeared in the original Binding Coils.
*** For defeating Kefka's God of Magic form, you unlock The Weapon's Refrain, a big gauntlet that pits you against in rapid succession Garuda, Ifrit, Titan, Lahabrea, and finally the Ultima Weapon. Surprisingly, the fight is not quite the Marathon Boss that Unending Coil is, but it is much denser and mechanics occur much more rapidly, leading to a fight that is equally challenging.
*** For defeating Titan Maximum, you unlock The Epic of Alexander, a gauntlet that pits you against Living Liquid, Brute Justice ''and'' Cruise Chaser, Alexander Prime and the previous two, and finally an entirely new form of Alexander combined with Brute Justice and Cruise Chaser called Perfect Alexander.
*** For defeating Hesperos, you unlock Dragonsong's Reprise, a retelling of the ''Heavensward'' storyline. The story plays out normally with Sers Adelphel, Grinnaux, and Charibert, King Thordan, Nidhogg [[spoiler: in Estinien's body]], and finally Nidhogg's eyes. [[spoiler:It then takes you back to the point where Haurchefant died in the main storyline, but this time you need to also ''save him'' from his HeroicSacrifice. This leads to an alternate timeline where Thordan reaches Azys Lla without any resistance due to the Warrior of Light's lack of vengeance against him and the Heavens' Ward, allowing him to subjugate the Dravanian Horde with Allagan technology. The alternate storyline then pits you against King Thordan again, who will plead for mercy after reaching a critical percentage of his health, Nidhogg and an enslaved Hraesvelgr, and finally, if previously spared, Thordan absorbs all four of their eyes to become Dragon-king Thordan]].
*** For defeating Hephaistos, you unlock The Omega Protocol, an expanded retelling of the Omega raid storyline. The raid focuses on the titular boss in a WhatIf scenario where its testing continued, eventually culminating in [[spoiler: Omega gaining the ability to use dynamis, then merging with Alpha to create a near-perfect being with complete understanding of endings and beginnings, and finally obtaining the answers on the mortal heart it sought]].
** The Bozjan Southern Front has three {{Duel Boss}}es, which can only be challenged by completing certain Critical Engagements without ever taking avoidable damage. A single player out of those who registered after meeting the requirements will be selected to face the boss alone, and almost all of their attacks are avoidable {{One Hit Kill}}s. Defeating them rewards 99 lockboxes, an achievement, and a title.

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Misplaced, moving to the correct tab


** The quest to first get into Sastasha is called 'It's Probably Pirates.' The quest to get into the Hard Mode version of the dungeon - 35 levels later - is called 'It's Definitely Pirates.' And in between the two is a completely unrelated main story quest in the nearby town... titled "It's Probably Not Pirates".

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** The quest to first get into Sastasha is called 'It's "It's Probably Pirates.' Pirates". The quest to get into the Hard Mode version of the dungeon - 35 levels later - is called 'It's "It's Definitely Pirates.' Pirates". And in between the two is a completely unrelated main story quest in the nearby town... titled "It's Probably Not Pirates".


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* ButterflyOfDoom:
** According to Urianger in ''Shadowbringers'', [[spoiler:the Warrior of Light going to the First was literally the ''only'' thing that stopped the Empire from ending the war then and there with [[DeadlyGas Black Rose]].]]
** The Dragonsong's Reprise features an alternate timeline scenario where the Warrior of Light [[spoiler:saves Haurchefant, but ends up making things worse; without Haurchefant's death to motivate them, the Warrior of Light stalls their chase of Archbishop Thordan and initially spares him when he begs for mercy, which bites Coerthas in the ass big time; the primal King Thordan uses the dual eyes of Nidhogg to enslave the ''entire Dravanian horde'', Nidhogg enslaves Hraesvelgr for a DualBoss battle on the Final Steps of Faith, and then Thordan consumes ''both'' wyrms' eyes to become Dragon-King Thordan. Of course, this is a WhatIf scenario presented by the [[QuirkyBard Wandering Minstrel]] who is prone to [[UnreliableNarrator exaggerating and fictionalizing the Warrior's tales to make a more compelling narrative]], but it casts a dark light on the Warrior of Light's character, suggesting that Hauchefant's death was a NecessaryEvil for the Warrior to lead the world to salvation.]]
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* ThirtyDayFreeTrial: Averted. While it started as a simple 14-day trial, the scope of what's available to players who haven't purchased the base game has gradually been increased. As of patch 5.3, the free trial goes up to the end of ''Heavensward'', which also includes the ability to make an Au Ra character and access to the Astrologian, Machinist, and Dark Knight jobs. There's also no time limit anymore; even if you play for hundreds of hours, the game will never charge you any money. However, there are several restrictions: you can only go up to level 60 with any class, you can't use the Market Board, and you can't send friend requests or party invites (though you can still receive both from other players). Also, if you ever upgrade to a paid account, you can never go back to a free one on that account.

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* ThirtyDayFreeTrial: Averted. While it started as a simple 14-day trial, the scope of what's available to players who haven't purchased the base game has gradually been increased. As of patch 5.3, 6.5, the free trial goes up to the end of ''Heavensward'', ''Stormblood'', which also includes the ability to make an Au Ra character and access to the Astrologian, jobs added in first two expansions [[note]]Astrologian, Machinist, and Dark Knight jobs.Knight, Samurai and Red Mage[[/note]]. There's also no time limit anymore; even if you play for hundreds of hours, the game will never charge you any money. However, there are several restrictions: you can only go up to level 60 70 with any class, you can't use the Market Board, can't attempt Ultimate Raids, and you can't send friend requests or party invites (though you can still receive both from other players). Also, if you ever upgrade to a paid account, you can never go back to a free one on that account.
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** Even for Paladin, one-handed weapon and shields have been ''technically'' phased out. As of ''Heavensward'', a sword and shield have equal cost to every other weapon by splitting it -- a player needs to spend seven raid tokens for the Paladin's sword and three for the shield, while every other weapon needs ten raid tokens. Also, the sword and shield upgrade together, and as of ''Shadowbringers'' if a sword or shield drops, the other will ''always'' show up on the loot list. This ensures (barring rare circumstances like having two paladins in endgame content - something the design tries to make unappetizing) that a Paladin's weapons will always be at the same item level, instead of having a sword/shield that's weaker.

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** Even for Paladin, one-handed weapon and shields have been ''technically'' phased out. As of ''Heavensward'', a sword and shield have equal cost to every other weapon by splitting it -- a player needs to spend seven raid tokens for the Paladin's sword and three for the shield, while every other weapon needs ten raid tokens. Also, the sword and shield upgrade together, and as of ''Shadowbringers'' if a sword or shield drops, the other will ''always'' show up on the loot list. This ensures (barring rare circumstances like having two paladins in endgame content - something the design tries to make unappetizing) that a Paladin's weapons will always be at the same item level, instead of having a sword/shield that's weaker. ''Endwalker'' takes it a step further than that; all sword and shield drops have been completely removed, replaced with "Paladin's X Arms" coffers (X being the weapon set's name) that, when opened, grant both the sword and the shield to the player, with the same holding true for the glowing versions of trial weapons (with the coffer granting both now being the item crafted).
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** 6.51 introduces ''VideoGame/FallGuys'' in the form of the Blunderville, a colorful lobby that houses courses straight from the Blunderdome, containing a slew of in-house gimmicks to make you stumble around like a fool. Participating in Blunderville lets you win Manderville Gold Saucer Fame (MGF) for prizes unique to the collaboration. Prizes include furniture based on the Blunderdome's courses, the Bean itself and a Pegwin as minions, the Rhiyes as a mount, Bean-themed glamour items, and the game's iconic Crown. While the prizes are limited-time, the courses themselves are a mainstay that go up in irregular intervals after the initial collaboration's run, akin to [=GATEs=].

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** 6.51 introduces ''VideoGame/FallGuys'' in the form of the Blunderville, a colorful lobby that houses courses straight from the Blunderdome, containing a slew of in-house gimmicks to make you stumble around like a fool. Participating in Blunderville lets you win Manderville Gold Saucer Fame (MGF) for prizes unique to the collaboration. Prizes include furniture based on the Blunderdome's courses, the Bean itself and a Pegwin as minions, the Rhiyes as a mount, Bean-themed glamour items, and the game's iconic Crown. While the prizes are crossover event is limited-time, the courses themselves are a mainstay that go up in show itself will make returns at irregular intervals after the initial collaboration's run, akin to [=GATEs=].run.
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** ''Dawntrail'' is a whole breather expansion after the events of ''Endwalker''. The teaser trailer and keynote address of Fanfest 2023 refer to it as "sending the Warrior of Light on a summer vacation" after the DarkestHour that was ''Endwalker''. With [[spoiler:the Final Days averted, the star saved, and Hydaelyn and Zodiark both gone for good]], the Warrior and the Scions of the Seventh Dawn heading to the country of Tural for a much-needed break. The teaser trailer also shows the Scions enjoying the local culture (such as eating the food and asking about treasure maps), along with the Meteor Survivor approaching Tural with a big smile on his face. In the same trailer, Erenville notes that the Warrior seems to be "enjoying [him]self for once" as they get closer.

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** ''Dawntrail'' is a whole breather expansion after the events of ''Endwalker''. The teaser trailer and keynote address of Fanfest 2023 refer to it as "sending the Warrior of Light on a summer vacation" after the DarkestHour that was ''Endwalker''. With [[spoiler:the Final Days averted, the star saved, and Hydaelyn and Zodiark both gone for good]], the Warrior and the Scions of the Seventh Dawn heading to the country of Tural for a much-needed break. The teaser trailer also shows the Scions enjoying the local culture (such as eating the food and asking about treasure maps), along with the Meteor Survivor approaching Tural with a big smile on his face. In the same trailer, Erenville notes that the Warrior seems to be "enjoying [him]self for once" as they get closer. The extended teaser also shows the Warrior of Light fighting in that expansion's Viper class against Gulool Ja Ja, a two-headed Mamool Ja. During this fight, when the Warrior and Gulool Ja Ja get into a BladeLock, the Warrior can be seen with a big grin, indicating that he's clearly enjoying himself.

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** The 3.5 update on January 17, 2017 brought along with it a ''Series/{{GARO}}'' event, which ran for almost three years before eventually ending with Patch 5.1 on October 29, 2019. It returned for Patch 6.1 on April 12, 2022, with new gear for Gunbreaker and Reaper.

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** The 3.5 update on January 17, 2017 brought along with it a ''Series/{{GARO}}'' event, which ran for almost three years before eventually ending with swith Patch 5.1 on October 29, 2019. It returned for Patch 6.1 on April 12, 2022, with new gear for Gunbreaker and Reaper.


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** 6.51 introduces ''VideoGame/FallGuys'' in the form of the Blunderville, a colorful lobby that houses courses straight from the Blunderdome, containing a slew of in-house gimmicks to make you stumble around like a fool. Participating in Blunderville lets you win Manderville Gold Saucer Fame (MGF) for prizes unique to the collaboration. Prizes include furniture based on the Blunderdome's courses, the Bean itself and a Pegwin as minions, the Rhiyes as a mount, Bean-themed glamour items, and the game's iconic Crown. While the prizes are limited-time, the courses themselves are a mainstay that go up in irregular intervals after the initial collaboration's run, akin to [=GATEs=].

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* CastFromHitPoints: No actual player abilities do this, but conjurers have a quest line where they have to help their guild deal with a healer prodigy who only wants to focus on healing, not the elemental part of their repertoire. Only it turns out, healing spells either have to be powered by the natural world or the caster's own life force. This killed her mother who believed borrowing the power from nature was exploitative, and you have to convince her not to follow the same suicidal path.

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* CastFromHitPoints: CastFromHitPoints:
**
No actual player abilities (except for Blue Mage) do this, but conjurers have a quest line where they have to help their guild deal with a healer prodigy who only wants to focus on healing, not the elemental part of their repertoire. Only it turns out, healing spells either have to be powered by the natural world or the caster's own life force. This killed her mother who believed borrowing the power from nature was exploitative, and you have to convince her not to follow the same suicidal path.path.
** Blue Mage can learn "Wild Rage" from the Spectral Berserker in the Hero's Gauntlet dungeon, which deals big [=AoE=] damage for no MP, but with the cost of half of the Blue Mage's max HP.
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* BizarreGamblingWinnings: ''[[AllThereInTheManual Eorzea Encyclopedia III]]'' reveals that Merhyde challenged the former proprietor of what is now known as Merhyde's Meyhane to drinking contest and won, earning herself the deed to the tavern that now bears her name.
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** In ''Endwalker's'' patch storyline, after you beat the dungeon in 6.1, Y'shtola summons a set of familiars using an incantation that wouldn't be out of place in a Magical Girl Anime, which deeply embarasses her. In 6.5, upon beating the final boss of the storyline, she summons one again, this time with a far more in-character incantation. She mentions modifying it before subtly threatening the Warrior of Light and Estinien with what amounts to "Forget what you saw the first time, or else."
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* CastFromHitPoints: No actual player abilities do this, but conjurers have a quest line where they have to help their guild deal with a healer prodigy who only wants to focus on healing, not the elemental part of their repertoire. Only it turns out, healing spells either have to be powered by the natural world or the caster's own life force. This killed her mother who believed borrowing the power from nature was exploitative, and you have to convince her not to follow the same suicidal path.
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** The first Trial in ''Endwalker'' is a fight against [[spoiler:Zodiark in the core of the moon.]] The final trial in ''Endwalker'' is [[spoiler:what's essentially Zodiark's reincarnation in the core of the Thirteenth's moon.]]
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* TheApocalypseBringsOutTheBestInPeople: The land of Norvandt [[spoiler:on the shard known as the First]] faces constant attacks from the [[AngelicAbomination sin eaters]] after it was brought to the brink of annihilation by a disaster known as the Flood of Light. But almost all of the surviving settlements continue to strive for a better tomorrow. This is exhibited most strongly in the Crystarium, a vast and thriving metropolis where all are welcome and treated as equals. Even more notably, there are no instances of racism between mankind and what would be called "beast tribes" in Eorzea.
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* BlueMeansSmartOne:
** When you first meet Alphinaud and Alisaie, they're dressed in matching blue outfits out of place in Eorzea, marking them as being from Sharlayan, a nation of scholars. They're also the youngest graduates of the Studium, Sharlayan's finest college, at sixteen years old. They each possess a wealth of knowledge of diplomacy, aetherology, and magic, but not to the extent of those who have spent additional time to earn their archon's mark.
** The uniform of Garlond Ironworks, a company staffed by some of the greatest magitek engineers in the world, consists of a blue doublet and slops in contrast to the black and red worn by Garlean soldiers. The Ironworks' engineering expertise proves invaluable to the heroes as they save Eorzea time and again.

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** Ultimate-tier weapons, which are only obtained by clearing an Ultimate raid. These weapons have the same substat distributions as the Savage-tier weapons from the same patch, but have one extra materia slot, making them marginally stronger. Still, it won't be any use whenever the next Savage tier drops, since the item-level standard is naturally going to increase. And if you're good enough to clear an Ultimate raid, which is designed to be [[HarderThanHard the most difficult content in the entire game]], you definitely don't need to be any stronger. But wearing the Ultimate-tier weapon as a glamour will clearly show to everyone around you that you completed one of the toughest fights in the game.



** Speaking of which, Ultimate weapons are this through and through. They have the same substat distributions as the Savage tier weapons they were released during, but have one extra materia slot, making them marginally stronger. Still, it won't be any serious use whenever the next Savage tier drops, but wearing it as a glamour will clearly show to everyone around you that you completed one of the toughest fights in the game.
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* AnAesop:
** ''Heavensward'': Telling the truth, however painful, is ultimately going to be a better choice than maintaining a comforting lie. In the Dragonsong War, both Ishgard and the Dragon Horde are each painting their own convenient narratives about what happened, leaving out key facts to push their own agenda. [[spoiler:Ishgard is lying about how the Dragonsong War started, since King Thordan I attacked an innocent dragon in paranoia of what dragonking could do to Ishgard, and stole her eyes as a source of power. This ended up becoming a SelfFulfillingProphecy, as the dragons were now motivated by vengeance. Meanwhile, Nidhogg, the vengeance-fueled leader of the dragons, refuses to explain anything about why he's attacking and is [[SinsOfOurFathers punishing innocent Ishgardians for the crimes of their forefathers]]. Not only does this continue a vicious cycle of death and vengeance, but it's only when the whole truth is exposed and the ones pushing the false narratives are held to account on both sides that peace can be restored.]]
** ''Stormblood'': All people deserve to be free of oppression. However, freedom is never going to come easily. As Raubahn puts it, "such victories are rarely won without sacrifice. But the prize is worth the price." For as much as Garlemald consistently tries to [[HopeCrusher crush the hopes and dreams of Ala Mhigo and Doma]], and as much as [[SafetyInIndifference the people have just accepted oppression as their lot in life]], it consistently fails to completely stop the clarion call of freedom when a HopeBringer shows up to unite them.
** ''Shadowbringers'': Let the past die. For as much as expansion BigBad Emet-Selch pushed the idea that only his people deserve to exist, he gets constant pushback from everyone because that's not his call to make. While wanting to go home and be reunited with your loved ones is an admirable goal, you must accept that your time has passed sooner or later and make way for the new generation.
** ''Endwalker''
*** Forge ahead. Hope is not weak, it is not foolish, and it is not wrong. Yes, WeAllDieSomeday, and everything in the universe will one day come to an end. That's no reason to just give up and wallow in despair and misery. Even when things look really bad, "hope will shine again" if you keep pushing yourself forward, because it's the little things that make life worth living -- the time with your loved ones, your personal triumphs, and shooting for your goals. That's where happiness is found, and [[TheAntiNihilist only you can decide what that means for your life]].
*** The first part of the expansion contains a HardTruthAesop that some people just can't be talked into changing their minds, even when sticking to one course of action is detrimental to them. When visiting Sharlayan early in the expansion, Alphinaud and Alisaie's mother tells the twins that some people just won't be convinced with facts or logic. [[spoiler:This is exemplified when meeting some non-tempered Garleans, who treat the Scions like vultures who have come to pick clean what little they have left, accuse the non-Garleans of making everything worse, spitting curses at them, and doing everything they can to defy what they want. This fear and paranoia even gets Licinia and her little sister killed when they flee their safe haven, dying in the ice floe, because they had convinced themselves that the Scions were evil. Alphinaud starts to say that [[IShouldHaveBeenBetter he should have said something else]], but comes to admit that he can't erase oppression or lingering hatred all by himself, and he understands why the Garleans think so badly of him.]]

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* CentralTheme: Each expansion in ''Final Fantasy XIV'' has a central theme that defines the main story:
** ''A Realm Reborn'' has the theme of tragedies, and how to respond to them. The entirety of Eorzea is still reeling from the 7th Umbral Calamity and how the country should rebuild itself, as well as how to honor the lives lost in said tragedy, is one of the main ideological points of conflict throughout. Even for non-Legacy players this theme is still at play once the Waking Sands gets invaded and many of the Scions die. But the best demostration for this is after the fight with Gaius where the leaders, who mostly wanted to ignore the mention of the Warriors of Light due to how painful it was, either swear to not let the tragedy repeat or redeem themselves and ensure to not let another Warrior of Light behind after being forced to do so in the Battle of Carteneau.
** In ''Heavensward'' the main theme is the cycle of revenge, how easily it is to fall into it, how it twists someone into a monster and how hard it is to make amends, forgive and move forward. Ishgard and Nidhogg's Horde have been entangled in a war for hundreds of years with each side commiting more and more atrocities to each other in the name of vengeance. While at first the Dragons are made to be the bad guys, it's soon revealed that Ishgard provoked them into a war with a horrible and unprovoked attack, but even then the game makes it clear to the player that any moral high ground the Dragons may have had has been lost for centuries, with Nidhogg doing the same thing to Estinien as was done to him. The only way for both sides to move on and find peace is for them to accept the blame, either convince or outright eliminate those who still want to fight, and accept that neither side is a monster.
** ''Stormblood'' has the theme of justice and mercy while the heroes, ''especially'' Lyse are willing to do anything to defeat TheEmpire at first, the communities of Ala Mhigo and Doma are not so eager because of all the suffering they have endured every time they've tried to free themselves. The most crucial part of Lyse's CharacterDevelopment is understanding that aiding those that need it comes first and while the story does emphasize the importance of justice through one of the most despicable villains in the form of Zenos yae Galvus, it also introduces villains that ''at first'' seem just as evil but turned out to have been victims of circumstance that may not have turned out that way if someone had showned them kindness such as the Skulls, Fordola and Yotsuyu.
** ''Shadowbringers'' has a unifying theme of dealing with loss. In [[spoiler:the world of the First]], basically everyone has lost something near and dear to them due to Sin Eaters roaming about killing everyone they can. Thancred has to come to terms with the loss of his surrogate daughter Minfilia, complicated by the fact he has to protect a young girl who is her reincarnation but isn't really her. [[spoiler:Ardbert]] is struggling with having lost not only his entire world but the companions he fought with for a long time who sacrificed themselves when he was unable to, and various characters that you meet all have lost loved ones. The heroes are constantly hounded by an [[OldMaster elite martial artist]], General Ranjit, who has become bitter and broken from raising multiple generations of previous Minfilia reincarnations as both apprentice and daughter, only to see them die trying to save the world every time. We even learn that [[spoiler:the Ascians themselves are driven by loss. They summoned Zodiark into existence to save their civilization Amaurot from a mysterious entity that was destroying the world. However, due to the living sacrifices Zodiark was requiring, a faction of the Amaurotians summoned Hydaelyn into existence, and her striking down of Zodiark split the world and all the souls of those who lived on it into 14 pieces. The 3 remaining "true" Ascians: Elidibus, Emet Selch, and Lahabrea do everything they do to bring back the world they lost.]]
** ''Endwalker'' deals with hope and despair. The main conflict is [[spoiler:The Final Days are coming]] and there is nothing to stop it, driving the despair that people start to feel. However, the Scions being what they've been through, they've always been able to surmount what anyone would seem as impossible, creating hope that the conflict can be averted.
** Another major theme for ''Endwalker'' is death. Every major villain in the expansion is motivated by death in some way. [[spoiler:Fandaniel sought to kill himself and drag all of existence down with him as a final act of spite towards the Ascians for bringing ruin to his beloved Allag, Meteion was so broken by seeing countless worlds suffer and die that she came to believe that death was a mercy compared to a lifetime of suffering, and Golbez's drive to invade the Source is motivated by a desire to give his people a chance to finally escape the Void's cycle of resurrection and be allowed to finally die in peace.]]

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* CentralTheme: Each expansion in ''Final Fantasy XIV'' has a central theme that defines the main story:
story.
** ''A Realm Reborn'' has the theme of tragedies, and how Reborn'': Responding to respond to them.tragedy. The entirety of Eorzea is still reeling from the 7th Umbral Calamity and how the country should rebuild itself, as well as how to honor the lives lost in said tragedy, is one of the main ideological points of conflict throughout. Even for non-Legacy players this theme is still at play once the Waking Sands gets invaded and many of the Scions die. But the best demostration for this is after the fight with Gaius where the leaders, who mostly wanted to ignore the mention of the Warriors of Light due to how painful it was, either swear to not let the tragedy repeat or redeem themselves and ensure to not let another Warrior of Light behind after being forced to do so in the Battle of Carteneau.
** In ''Heavensward'' the main theme is the cycle ''Heavensward'': The {{cycle of revenge, revenge}}. The expansion examines how easily it is to fall into it, vengeance, how it twists someone into a monster monster, and how hard it is to make amends, forgive forgive, and move forward. Ishgard and Nidhogg's Horde have been entangled in a war for hundreds of years with each side commiting more and more atrocities to each other in the name of vengeance. While at first the Dragons are made to be the bad guys, it's soon revealed that Ishgard provoked them into a war with a horrible and unprovoked attack, but even then the game makes it clear to the player that any moral high ground the Dragons may have had has been lost for centuries, with Nidhogg doing the same thing to Estinien as was done to him. The only way for both sides to move on and find peace is for them to accept the blame, either convince or outright eliminate those who still want to fight, and accept that neither side is a monster.
** ''Stormblood'' has the theme of justice ''Stormblood'': Justice and mercy while mercy. While the heroes, ''especially'' Lyse are willing to do anything to defeat TheEmpire at first, the communities of Ala Mhigo and Doma are not so eager because of all the suffering they have endured every time they've tried to free themselves. The most crucial part of Lyse's CharacterDevelopment is understanding that aiding those that need it comes first and while the story does emphasize the importance of justice through one of the most despicable villains in the form of Zenos yae Galvus, it also introduces villains that ''at first'' seem just as evil but turned out to have been victims of circumstance that may not have turned out that way if someone had showned them kindness such as the Skulls, Fordola and Yotsuyu.
** ''Shadowbringers'' has a unifying theme of dealing ''Shadowbringers'': Dealing with loss. In [[spoiler:the world of the First]], basically everyone has lost something near and dear to them due to Sin Eaters roaming about killing everyone they can. Thancred has to come to terms with the loss of his surrogate daughter Minfilia, complicated by the fact he has to protect a young girl who is her reincarnation but isn't really her. [[spoiler:Ardbert]] is struggling with having lost not only his entire world but the companions he fought with for a long time who sacrificed themselves when he was unable to, and various characters that you meet all have lost loved ones. The heroes are constantly hounded by an [[OldMaster elite martial artist]], General Ranjit, who has become bitter and broken from raising multiple generations of previous Minfilia reincarnations as both apprentice and daughter, only to see them die trying to save the world every time. We even learn that [[spoiler:the Ascians themselves are driven by loss. They summoned Zodiark into existence to save their civilization Amaurot from a mysterious entity that was destroying the world. However, due to the living sacrifices Zodiark was requiring, a faction of the Amaurotians summoned Hydaelyn into existence, and her striking down of Zodiark split the world and all the souls of those who lived on it into 14 pieces. The 3 remaining "true" Ascians: Elidibus, Emet Selch, and Lahabrea do everything they do to bring back the world they lost.]]
** ''Endwalker'' deals with hope ''Endwalker'':
*** Hope
and despair. The main conflict is [[spoiler:The Final Days are coming]] and there is nothing to stop it, driving the despair that people start to feel. However, the Scions being what they've been through, they've always been able to surmount what anyone would seem as impossible, creating hope that the conflict can be averted.
** Another major theme for ''Endwalker'' is death.*** Death. Every major villain in the expansion is motivated by death in some way. [[spoiler:Fandaniel sought to kill himself and drag all of existence down with him as a final act of spite towards the Ascians for bringing ruin to his beloved Allag, Meteion was so broken by seeing countless worlds suffer and die that she came to believe that death was a mercy compared to a lifetime of suffering, and Golbez's drive to invade the Source is motivated by a desire to give his people a chance to finally escape the Void's cycle of resurrection and be allowed to finally die in peace.]]
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* CheckpointStarvation: Ultimate raids are designed to be the toughest {{Superboss}} content in the game. Part of this difficulty comes from the fact that there are no mid-boss checkpoints for all but one of the Ultimate raids; it has to be done all in one go. If you get a TotalPartyKill at any point during the fights, you have to start all over again. The one exception is Dragonsong's Reprise (Ultimate), which features a checkpoint after the first phase of the fight. But there's no checkpoints after that one, and it's only after the first of eight phases, so this one checkpoint isn't much help.

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