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Up To Eleven is being dewicked.
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* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone (i.e. no offensive spells). UpToEleven with ''Augmented Mythic Time Stop'', which affects the caster and as many creatures as half the caster's mythic tier and lasts 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
to:
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone (i.e. no offensive spells). UpToEleven Up to eleven with ''Augmented Mythic Time Stop'', which affects the caster and as many creatures as half the caster's mythic tier and lasts 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
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* AntiClimax: When all seemed set for Taylor to go out and fight against the Simurgh in Chapter 8... she ends up having to deal with the injured in a field hospital and then helping to fight off an horde of bio-tinkered creatures.
to:
* AntiClimax: When all seemed set for Taylor to go out and fight against the Simurgh in Chapter 8... she ends up having to deal with the injured in a field hospital and then helping to fight off an a horde of bio-tinkered creatures.
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* AntiClimax: When all seemed set for Taylor to go out and fight against the Simurgh... the entire chapter is set with her in the hospital camp and helping to fight off a bunch of zombie sheep-men.
to:
* AntiClimax: When all seemed set for Taylor to go out and fight against the Simurgh... the entire chapter is set Simurgh in Chapter 8... she ends up having to deal with her in the injured in a field hospital camp and then helping to fight off a bunch an horde of zombie sheep-men.bio-tinkered creatures.
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** During the fight against Simurgh, the hero Nazo no Yuusha X keeps dying and reviving no matter how many times the Simurgh puts her down.
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** One of the places that serial cultist Nora has stayed was with a [[VisualNovel/FateStayNight Japanese redhead with amazing cooking skills]].
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* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone (i.e. no offensive spells). UpToEleven with ''Augmented Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
to:
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone (i.e. no offensive spells). UpToEleven with ''Augmented Mythic Time Stop'', which gives affects the caster and as many creatures as half the caster's mythic tier and lasts 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
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** The scientists testing Taylor's "paradrugs" (potions) are called [[ComicBook/TheFlash Barry Garrick and Jay Allen]].
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** This story joins in on the fanon bandwagon that the Chicago-based parahuman who claims to be a wizard is [[Literature/TheDresdenFiles Harry Dresden]].
to:
** This story joins in on the fanon bandwagon that Myrrdin, the Chicago-based parahuman who claims to be a wizard wizard, is [[Literature/TheDresdenFiles Harry Dresden]].
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* EveryoneHasStandards: When he learns that Taylor is the "[[UrbanLegends Winslow Locker Girl]]", Phil Gregg wishes he was working in black-ops, because at least those get to shoot the scumbag that did
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* EveryoneHasStandards: When he learns that Taylor is the "[[UrbanLegends Winslow Locker Girl]]", Phil Gregg wishes he was working in black-ops, because at least those get to shoot the scumbag that didthey are going after.
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* EveryoneHasStandards: When he learns that Taylor is the "[[UrbanLegends Winslow Locker Girl]]", Phil Gregg wishes he was working in black-ops, because at least those get to shoot the scumbag that did
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* UrbanLegends: There's one about "the Winslow Locker Girl". Agent Phil Gregg becomes horrified when he learns that Taylor ''is'' the "Winslow Locker Girl".
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* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone (i.e. no offensive spells). UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
to:
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone (i.e. no offensive spells). UpToEleven with ''Mythic ''Augmented Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
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None
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** This story joins in on the fanon bandwagon that the Chicago-based parahuman who claims to be a wizard is [[Literature/TheDresdenFiles Harry Dresden]].
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* AntiClimax: When all seemed set for Taylor to go out and fight against the Simurgh... the entire chapter is set with her in the hospital camp and helping to fight off a bunch of zombie sheep-men.
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* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone instantaneously. UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
to:
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster from 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone instantaneously.(i.e. no offensive spells). UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
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None
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* TimeStandsStill: The spell ''[[ExactlyWhatItSaysInTheTin Time Stop]]'', which gives the caster 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone instantaneously. UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
to:
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysInTheTin ''[[ExactlyWhatItSaysOnTheTin Time Stop]]'', which gives the caster 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone instantaneously. UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
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* TheArchmage: Well, of course. Unlike other examples, though, Taylor is thrust directly from {{Muggle}}hood to full-blown Archmage, which means she doesn't fully comprehend how far her powers go.
* BagOfHolding: Not only does Taylor (and her doubles) make several of these, she also creates minor versions for field combat.
* BagOfHolding: Not only does Taylor (and her doubles) make several of these, she also creates minor versions for field combat.
** She later makes several - [[MundaneUtility and turns them into magic item creators so she can empower herself]].
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* FriendInTheForce: Officer Fite, whom Taylor meets several times during her first forays as a hero.
to:
* FriendInTheForce: FriendOnTheForce: Officer Fite, whom Taylor meets several times during her first forays as a hero.
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* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Archmage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting. The power are also said to work closer to how they would in real life rather than how they work in the game.
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* LongList: The serial cultist's list of cults she has been a part of - particularly surprising given that she's just twenty-five.
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Archmage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting. The power are also said to work closer to how they would in real life rather than how they work in thegame.game (for example, all fire spells will make combustible materials to start burning).
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Archmage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting. The power are also said to work closer to how they would in real life rather than how they work in the
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* SecretSecretKeeper: Agent Gregg has figured out that Taylor is Solomon, but keeps the secret because he figures that she needs all the help she can get - and anyway, he has no actual proof.
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* RunningGag: People describing Taylor's powers as "power bullshit".
* SecretSecretKeeper: Agent Gregg has figured out that Taylor is Solomon, but keeps the secret because he knows that she is a true hero and figures that she needs all the help she can get -and anyway, and, even if he were to reveal the truth, he has no actual proof.
* SecretSecretKeeper: Agent Gregg has figured out that Taylor is Solomon, but keeps the secret because he knows that she is a true hero and figures that she needs all the help she can get -
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** One rogue in Brockton Bay is mentioned having the power to see only through drywall - a reference to ''Literature/TheDresdenFiles'' where there is a mention of a minor talent who has that same ability.
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* BodyDouble: Taylor can make ''simulacra'' that can use some of her abilities by infusing magic on a block of ice sculpted to look like her. She uses them to impersonate her when she nearly gets unmasked.
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* DestructiveSaviour: Taylor's powers are so strong that even her lower tier powers have a high risk of causing major damage and she has to every a lot of self control.
to:
* CurbStompBattle: Taylor vs the Merchants. Thanks to ''[[TimeStandsStill Time Stop]]'', she finds all of their storehouses, traps them with webs or by preventing doors from opening, drops a map with the places at the police department and then dispels the spell. The result: all the Merchants (including their capes) are defeated and captured before they even know someone was fighting them.
* DestructiveSaviour: Taylor's powers are so strong that even her lower tier powers have a high risk of causing major damage and she has toevery exercise a lot of self control.
* DestructiveSaviour: Taylor's powers are so strong that even her lower tier powers have a high risk of causing major damage and she has to
* FriendInTheForce: Officer Fite, whom Taylor meets several times during her first forays as a hero.
* SecretSecretKeeper: Agent Gregg has figured out that Taylor is Solomon, but keeps the secret because he figures that she needs all the help she can get - and anyway, he has no actual proof.
* ShoutOut: PRT Agents Phil Gregg and Melinda Wen are obvious [[{{Expy}} Expies]] of Phil Coulson (Clark Gregg) and Melinda May (Ming Na-Wen) from ''Series/AgentsOfSHIELD''.
* ShoutOut: PRT Agents Phil Gregg and Melinda Wen are obvious [[{{Expy}} Expies]] of Phil Coulson (Clark Gregg) and Melinda May (Ming Na-Wen) from ''Series/AgentsOfSHIELD''.
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* {{Teleportation}}: Taylor tried to teleport to the North Pole to safely test her powers, but mistakenly ended up in the Canadian wilderness because she forgot to take the curve of the earth into account
to:
* {{Teleportation}}: Taylor tried to teleport to the North Pole to safely test her powers, but mistakenly ended up in the Canadian wilderness because she forgot to take the curve of the earth Earth into accountaccount.
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysInTheTin Time Stop]]'', which gives the caster 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone instantaneously. UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
* XanatosSpeedChess: When she nearly gets unmasked, Taylor rapidly (well, after casting a ''mythic time stop'' spell) manages to use her magic to make it look like she was Solomon impersonating Taylor.
* TimeStandsStill: The spell ''[[ExactlyWhatItSaysInTheTin Time Stop]]'', which gives the caster 12 to 30 seconds of relative time to do anything as long as it is not something that would harm anyone instantaneously. UpToEleven with ''Mythic Time Stop'', which gives the caster 1 hour per caster level (for Taylor, that means ''20 hours'' of relative time).
* XanatosSpeedChess: When she nearly gets unmasked, Taylor rapidly (well, after casting a ''mythic time stop'' spell) manages to use her magic to make it look like she was Solomon impersonating Taylor.
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Adding a trope
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* InSpiteOfANail: Despite her powers having nothing to do with insects, Taylor still ends up with Spider Silk Armor that she made with her powers.
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Changed line(s) 1,2 (click to see context) from:
[[https://forums.spacebattles.com/threads/toaru-majutsu-no-taylor-chan-a-certain-mythic-archmage-worm-pathfinder-alt-power.711844/ Toaru Majutsu no Taylor-chan: A Certain Mythic Archmage ]] is a ''Literature/{{Worm}}'' and ''TabletopGame/{{Pathfinder}}'' crossover by Writer of 2814, in which Taylor skips all that pesky grinding and triggers as a level 20 wizard with ten levels of Archmage.
to:
[[https://forums.spacebattles.com/threads/toaru-majutsu-no-taylor-chan-a-certain-mythic-archmage-worm-pathfinder-alt-power.711844/ Toaru Majutsu no Taylor-chan: A Certain Mythic Archmage ]] is a ''Literature/{{Worm}}'' and ''TabletopGame/{{Pathfinder}}'' crossover by Writer of 2814, 2814 (Creator/ShadowCrystalMage), in which Taylor skips all that pesky grinding and triggers as a level 20 wizard with ten levels of Archmage.
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None
Changed line(s) 1,2 (click to see context) from:
[[https://forums.spacebattles.com/threads/toaru-majutsu-no-taylor-chan-a-certain-mythic-archmage-worm-pathfinder-alt-power.711844/ Toaru Majutsu no Taylor-chan: A Certain Mythic Archmage ]] is a ''Literature/{{Worm}}'' and ''TabletopGame/{{Pathfinder}}'' crossover by Writer of 2814, in which Taylor skips all that pesky grinding and triggers as a level 20 wizard with ten levels of Arch Mage.
to:
[[https://forums.spacebattles.com/threads/toaru-majutsu-no-taylor-chan-a-certain-mythic-archmage-worm-pathfinder-alt-power.711844/ Toaru Majutsu no Taylor-chan: A Certain Mythic Archmage ]] is a ''Literature/{{Worm}}'' and ''TabletopGame/{{Pathfinder}}'' crossover by Writer of 2814, in which Taylor skips all that pesky grinding and triggers as a level 20 wizard with ten levels of Arch Mage.
Archmage.
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* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting. The power are also said to work closer to how they would in real life rather than how they work in the game.
* NotMeThisTime: Myraddin is 'not' responsible for 'every' unexplained fire.
* NotMeThisTime: Myraddin is 'not' responsible for 'every' unexplained fire.
to:
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, Archmage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting. The power are also said to work closer to how they would in real life rather than how they work in the game.
* NotMeThisTime:Myraddin Myrddin is 'not' responsible for 'every' unexplained fire.
* NotMeThisTime:
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* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon Package'.
to:
* SuperPowerLottery: Taylor triggers as an Arch-mage Archmage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon Package'.
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* PowerIncontinence: Taylor has trouble not using Flash of Omniscience when asking rhetorical questions.
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* Teleportation: Taylor tried to teleport to the North Pole to safely test her powers, but mistakenly ended up in the Canadian wilderness because she forgot to take the curve of the earth into account
to:
* Teleportation: {{Teleportation}}: Taylor tried to teleport to the North Pole to safely test her powers, but mistakenly ended up in the Canadian wilderness because she forgot to take the curve of the earth into account
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Deleted line(s) 12 (click to see context) :
* TalkingToHimself: Taylor's 'Flash of Omniscience' works as a sort of 'Path To Victory' lite. Answering any question she asks. Including rhetorical ones she asks herself. Taylor hates the fact that it means she can lose an argument with herself. Which she already has.
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* TheCape: Taylor is trying to act as this in her hero persona. Taking a page from Legend on how to act like a true hero.
to:
* TheCape: Taylor is trying to act as this in her hero persona. Taking a page from Legend on how to act like a true hero. She even has an actual cape and everything!
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* NotMeThisTime: Myraddin is 'not' responsible for every unexplained fire.
* PowerIncontincence: Taylor's first attempt at a long range teleport
* PowerIncontincence: Taylor's first attempt at a long range teleport
to:
* NotMeThisTime: Myraddin is 'not' responsible for every 'every' unexplained fire.
* PowerIncontincence: Taylor's first attempt at a long range teleportfire.
* PowerIncontincence: Taylor's first attempt at a long range teleport
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* TalkingToHimself: Taylor's 'Flash of Omniscience' works as a sort of 'Path To Victory' lite. Answering any question she asks. Including rhetorical ones. Taylor hates the fact that it means she can lose an argument with herself. Which she already has.
to:
* TalkingToHimself: Taylor's 'Flash of Omniscience' works as a sort of 'Path To Victory' lite. Answering any question she asks. Including rhetorical ones.ones she asks herself. Taylor hates the fact that it means she can lose an argument with herself. Which she already has.has.
* Teleportation: Taylor tried to teleport to the North Pole to safely test her powers, but mistakenly ended up in the Canadian wilderness because she forgot to take the curve of the earth into account
* Teleportation: Taylor tried to teleport to the North Pole to safely test her powers, but mistakenly ended up in the Canadian wilderness because she forgot to take the curve of the earth into account
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Added DiffLines:
* DestructiveSaviour: Taylor's powers are so strong that even her lower tier powers have a high risk of causing major damage and she has to every a lot of self control.
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* HowDoIShootWeb: While knowing how to use her powers as quickly as any parahuman, Taylor initially had little of how to use them correctly, and more importantly 'safely.
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting
* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon Package'.
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting
* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon Package'.
to:
* HowDoIShootWeb: TheCape: Taylor is trying to act as this in her hero persona. Taking a page from Legend on how to act like a true hero.
* DoesNotKnowHisOwnStrength: While knowing how to use her powers as quickly as any parahuman, Taylorinitially at first had little of how to use them correctly, and more importantly 'safely.
'safely'. While initially testing her powers out, she repeatedly underestimated how strong her powers actually were.
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in thesetting
setting. The power are also said to work closer to how they would in real life rather than how they work in the game.
* NotMeThisTime: Myraddin is 'not' responsible for every unexplained fire.
* PowerIncontincence: Taylor's first attempt at a long range teleport
* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'EidolonPackage'.Package'.
* TalkingToHimself: Taylor's 'Flash of Omniscience' works as a sort of 'Path To Victory' lite. Answering any question she asks. Including rhetorical ones. Taylor hates the fact that it means she can lose an argument with herself. Which she already has.
* DoesNotKnowHisOwnStrength: While knowing how to use her powers as quickly as any parahuman, Taylor
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the
* NotMeThisTime: Myraddin is 'not' responsible for every unexplained fire.
* PowerIncontincence: Taylor's first attempt at a long range teleport
* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon
* TalkingToHimself: Taylor's 'Flash of Omniscience' works as a sort of 'Path To Victory' lite. Answering any question she asks. Including rhetorical ones. Taylor hates the fact that it means she can lose an argument with herself. Which she already has.
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None
Changed line(s) 3,4 (click to see context) from:
Taking the cape name Solomon [[note]] who may be Jewish, Christian, Muslim, Mormon or Amish[[/note]], she is determined to follow the example of Legend and become a hero that everyone can look up to.....as long as her powers don't get in the way.
to:
Taking the cape name Solomon [[note]] who may be Jewish, Christian, Muslim, Mormon or Amish[[/note]], she is determined determined to follow the example of Legend and become a hero that everyone can look up to.....as long as her powers don't get in the way.
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None
Added DiffLines:
[[https://forums.spacebattles.com/threads/toaru-majutsu-no-taylor-chan-a-certain-mythic-archmage-worm-pathfinder-alt-power.711844/ Toaru Majutsu no Taylor-chan: A Certain Mythic Archmage ]] is a ''Literature/{{Worm}}'' and ''TabletopGame/{{Pathfinder}}'' crossover by Writer of 2814, in which Taylor skips all that pesky grinding and triggers as a level 20 wizard with ten levels of Arch Mage.
Taking the cape name Solomon [[note]] who may be Jewish, Christian, Muslim, Mormon or Amish[[/note]], she is determined to follow the example of Legend and become a hero that everyone can look up to.....as long as her powers don't get in the way.
!!This story has examples of:
* HowDoIShootWeb: While knowing how to use her powers as quickly as any parahuman, Taylor initially had little of how to use them correctly, and more importantly 'safely.
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting
* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon Package'.
Taking the cape name Solomon [[note]] who may be Jewish, Christian, Muslim, Mormon or Amish[[/note]], she is determined to follow the example of Legend and become a hero that everyone can look up to.....as long as her powers don't get in the way.
!!This story has examples of:
* HowDoIShootWeb: While knowing how to use her powers as quickly as any parahuman, Taylor initially had little of how to use them correctly, and more importantly 'safely.
* MagicAIsMagicA: Averted. The author makes it perfectly clear that Taylor's powers, while 'based' on an Arch-Mage's, are not magic and are a superpower resulting from a trigger just like every other parahuman in the setting
* SuperPowerLottery: Taylor triggers as an Arch-mage at max level, which gives her such a wide array of powers that she is a self described 'Eidolon Package'.