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Now disallows examples.


** In all honesty, ''VideoGame/CallOfDuty'' vs. EVERYTHING. Their fans seems to almost take pride in bemoaning anything and everything that isn't ''Call of Duty'', even itself, judging from their FanWank about most of the games being on Nintendo consoles. While software-hardware porting limitations give legitimate reasons to dislike the game, their fans seems to criticize it for solely being on the Wii at all, with the best argument they can give being "OMFG [[RealIsBrown GRAFFIX]] SUXORZ SO ITS GAY". Meanwhile the ''Call of Duty'' series and its fans are ''the'' prime AcceptableTargets of most other game fandoms, being a very frequent subject of snarking.

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** In all honesty, ''VideoGame/CallOfDuty'' vs. EVERYTHING. Their fans seems to almost take pride in bemoaning anything and everything that isn't ''Call of Duty'', even itself, judging from their FanWank about most of the games being on Nintendo consoles. While software-hardware porting limitations give legitimate reasons to dislike the game, their fans seems to criticize it for solely being on the Wii at all, with the best argument they can give being "OMFG [[RealIsBrown GRAFFIX]] SUXORZ SO ITS GAY". Meanwhile the ''Call of Duty'' series and its fans are ''the'' prime AcceptableTargets targets of most other game fandoms, being a very frequent subject of snarking.



** Fans of ''VideoGame/{{Fortnite}}'' are also infamous for frequently clashing with fans of ''VideoGame/{{Minecraft}}'' (the phrase "Fortnite Bad Minecraft Good" is {{memetic|Mutation}}, as is its inverse). The problem stems from HypeBacklash, since ''Minecraft'' suffered a noticeable decline in popularity in the mid-2010s, around the time ''Fortnite'' became popular, causing ''Minecraft'' fans to hold a grudge against ''Fortnite''. Then the situation was inverted in 2019 when ''Minecraft'' [[WinBackTheCrowd won back many fans]] and ''Fortnite'' became [[AcceptableTargets a popular source of mockery]].

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** Fans of ''VideoGame/{{Fortnite}}'' are also infamous for frequently clashing with fans of ''VideoGame/{{Minecraft}}'' (the phrase "Fortnite Bad Minecraft Good" is {{memetic|Mutation}}, as is its inverse). The problem stems from HypeBacklash, since ''Minecraft'' suffered a noticeable decline in popularity in the mid-2010s, around the time ''Fortnite'' became popular, causing ''Minecraft'' fans to hold a grudge against ''Fortnite''. Then the situation was inverted in 2019 when ''Minecraft'' [[WinBackTheCrowd won back many fans]] and ''Fortnite'' became [[AcceptableTargets a popular source of mockery]].mockery.
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* Some people despise linearity in games, and only play {{Wide Open Sandbox}}es, while looking down on anyone playing anything even remotely linear as a child who needs their hand held the whole time so that he doesn't get lost. And the other side argues sandbox games give the player ''[[QuicksandBox too]]'' much freedom to the point of being [[GuideDangIt confusing]], while also making it more difficult to tell a coherent story. Overlaps with AmericansHateTingle and GermansLoveDavidHasselhoff, as Japan tends to preffer linearity while Westerners preffer openness.

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* Some people despise linearity in games, and only play {{Wide Open Sandbox}}es, while looking down on anyone playing anything even remotely linear as a child who needs their hand held the whole time so that he doesn't get lost. And the other side argues sandbox games give the player ''[[QuicksandBox too]]'' much freedom to the point of being [[GuideDangIt confusing]], while also making it more difficult to tell a coherent story. Overlaps with AmericansHateTingle and GermansLoveDavidHasselhoff, as Japan tends to preffer prefer linearity while Westerners preffer prefer openness.

Removed: 1798

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This is discussed as a 'not an example' in this topic and this one. This is heavily one-sided against Konami, therefore it doesn't count as a Fandom Rivalry where both sides need to retaliate against each other instead of one side freely giving aggression. Plus, regardless of how you and the majority of the people feel it is, potholing Evil Is Petty into a real life figure is a no-no in this site. The Bemani entry is technically included the inter-company entry below.


* A slight one-sided rivalry exists from Bemani fans towards fans of Creator/{{Konami}}'s other franchises, due to Konami's controversial practices of 2015 and 2016 having dramatic effects on their major console-based intellectual properties such as ''VideoGame/MetalGear'' and ''Franchise/SilentHill'', but for the most part little to no drastic effect on their music games. This can leave players a little annoyed every time they have to hear "Konami doesn't make games anymore!" This is especially the case in the West, where fans of those other franchises don't even acknowledge that Konami's rhythm games exist and thus general opinions of Konami tend to be [[AmericansHateTingle much worse]].
* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of ''VideoGame/MetalGearSolidVThePhantomPain'' and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami sided with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' wiped out all mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.
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** While both franchises are based on Marvel superheroes, fans of ''Marvel's Avengers'' have a strong rivalry with fans of Creator/InsomniacGames' ''[[VideoGame/SpiderManPS4 Spider-Man]]'' and its [[VideoGame/SpiderManMilesMorales Miles Morales spin-off]]. Ever since its announcement, ''Avengers'' was criticized for being a naked money grab with its MCU-lite art style, buggy launch and live-service monetization. In contrast, while Insomniac's ''Spider-Man'' had its share of promotional tie-ins like free costumes to advertise Spider-Man movies, the game was more fondly regarded for its own unique art style, general polish, and a consistent narrative single player game. Comparisons were unavoidable given how ''Avengers'' was released just two months before the release of ''Miles Morales'' and the [=PS5=] remaster of ''Spider-Man'' on top of ''Avengers'' having its own then-upcoming version of Spider-Man exclusive to the [=PlayStation=] platforms. The rivalry only intensified when ''Avengers'' received mediocre reviews compared to the critical acclaim of ''Spider-Man'' while also selling less despite being multi-platform.

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** While both franchises are based on Marvel superheroes, fans of ''Marvel's Avengers'' have a strong rivalry with fans of Creator/InsomniacGames' ''[[VideoGame/SpiderManPS4 Spider-Man]]'' and its [[VideoGame/SpiderManMilesMorales Miles Morales spin-off]]. Ever since its announcement, ''Avengers'' was criticized for being a naked money grab with its MCU-lite art style, buggy launch launch, tedious gameplay and live-service monetization. In contrast, while Insomniac's ''Spider-Man'' had its share of promotional tie-ins like free costumes to advertise Spider-Man movies, the game was more fondly regarded for its own unique art style, general polish, fun gameplay and being a consistent narrative single player solid standalone game. Comparisons were unavoidable given how ''Avengers'' was released just two months before the release of ''Miles Morales'' and the [=PS5=] remaster of ''Spider-Man'' on top of ''Avengers'' having its own then-upcoming version of Spider-Man exclusive to the [=PlayStation=] platforms. The rivalry only intensified when ''Avengers'' received mediocre reviews compared to the critical acclaim of ''Spider-Man'' while also selling less despite being multi-platform.
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NRLEP


* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of ''VideoGame/MetalGearSolidVThePhantomPain'' and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami sided with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' [[Main/EvilIsPetty wiped out all mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]]. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.

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* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of ''VideoGame/MetalGearSolidVThePhantomPain'' and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami sided with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator [[TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' [[Main/EvilIsPetty ''infamously'' wiped out all mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]].awards. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.
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** After the eighth-gen ''VideoGame/PaperMario'' creative team [[WordOfGod stated]] that the existence of the ''VideoGame/MarioAndLuigi'' games was partly responsible for the removal of RPGElements from the ''Paper Mario'' series, some rivalry developed between fans of the first three ''Paper Mario'' games and fans of the ''Mario & Luigi'' games. [[SubvertedTrope This near-immediately subsided]] when both sides realized the logical fallacy in the Paper Mario creative team's thought process.

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** After the eighth-gen ''VideoGame/PaperMario'' creative team [[WordOfGod stated]] that the existence of the ''VideoGame/MarioAndLuigi'' games was partly responsible for the removal of RPGElements from the ''Paper Mario'' series, some rivalry developed between fans of the first three ''Paper Mario'' games and fans of the ''Mario & Luigi'' games. [[SubvertedTrope This near-immediately subsided]] when both sides realized the logical fallacy in the Paper Mario ''Paper Mario'' creative team's thought process.



* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami sided with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' [[Main/EvilIsPetty wiped out all mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]]. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.

to:

* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain ''VideoGame/MetalGearSolidVThePhantomPain'' and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami sided with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' [[Main/EvilIsPetty wiped out all mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]]. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.



** There's also ''Team Fortress 2'' vs. any first-person shooter in general, whether be it ''VideoGame/CallOfDuty'', ''Franchise/{{Halo}}'', ''VideoGame/{{Battlefield}}'', you name it. Most of the heated debates stem over the differing gameplay aspects between the two sides: solo gameplay vs team-based gameplay, weapons variety vs class system, realistic graphics vs stylized graphics, and so on. This becomes grating to ''[=TF2=]' fans especially when someone who has played either of the latter games plays ''[=TF2=]'' for the first time and complains why they can't use grenades or gun down opponents single-handely with ease, leading to some off-handed flame wars that can escalate in a matter of seconds. To this day, some hardcore fans of the latter games consider ''[=TF2=]'' the black sheep of the entire first-person shooter genre while ''[=TF2=]'' fans consider the latter games to be stale carbon copies of one another. Either way, they're at each others' throats.

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** There's also ''Team Fortress 2'' vs. any first-person shooter in general, whether be it ''VideoGame/CallOfDuty'', ''Franchise/{{Halo}}'', ''VideoGame/{{Battlefield}}'', you name it. Most of the heated debates stem over the differing gameplay aspects between the two sides: solo gameplay vs team-based gameplay, weapons variety vs class system, realistic graphics vs stylized graphics, and so on. This becomes grating to ''[=TF2=]' ''[=TF2=]'' fans especially when someone who has played either of the latter games plays ''[=TF2=]'' for the first time and complains why they can't use grenades or gun down opponents single-handely with ease, leading to some off-handed flame wars that can escalate in a matter of seconds. To this day, some hardcore fans of the latter games consider ''[=TF2=]'' the black sheep of the entire first-person shooter genre while ''[=TF2=]'' fans consider the latter games to be stale carbon copies of one another. Either way, they're at each others' throats.



* ''Franchise/{{Metroid}}'' vs. ''VideoGame/DonkeyKongCountry''. The rivalry originally was between ''VideoGame/SuperMetroid'' and ''VideoGame/DonkeyKongCountry1''. While both games are now considered classics, ''Metroid'' fans used to heavily criticize DKC for stealing the attention ''Super'' "rightfully" deserved; they released the same year, but DKC got the bigger marketing push thanks to its impressive graphics making it a great piece of ammo in the UsefulNotes/ConsoleWars. It then reignited two decades later when the two fandoms found themselves fighting over Creator/RetroStudios: Retro not only helped revive the ''Metroid'' franchise after an eight-year hiatus with the critically acclaimed ''VideoGame/MetroidPrime'', but they also revived the ''DKC'' franchise after a fourteen-year hiatus with the critically acclaimed ''VideoGame/DonkeyKongCountryReturns''. As such, both fandoms saw the studio as the ''only'' one that could do their respective franchises justice, especially ''Metroid'' fans after the disappointment that was ''VideoGame/MetroidOtherM''. So when the company decided to create ''VideoGame/DonkeyKongCountryTropicalFreeze'' instead of a ''Prime 4'' as their UsefulNotes/WiiU project, ''Metroid'' fans were livid that Retro was making "[[MemeticMutation another damn Donkey Kong Country]]" instead of once again saving the ''Metroid'' series, while ''DKC'' fans stereotyped ''Metroid'' fans as entitled crybabies and loved to point out that ''DKC'' is typically a much higher-selling series than ''Metroid''. For their part, Retro would be tasked with making ''Prime 4'' eventually, while the mainline titles would see a major critical and commercial resurgence with both ''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'', which were developed under the guidance of series co-creator and longtime contributor Creator/YoshioSakamoto. (Which, in turn, led to a new point of a debate among ''Metroid'' fans, the question of "Who did it better?" between Sakamoto -- who also helmed the aforementioned ''Other M'' -- and Retro Studios.)

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* ''Franchise/{{Metroid}}'' vs. ''VideoGame/DonkeyKongCountry''. The rivalry originally was between ''VideoGame/SuperMetroid'' and ''VideoGame/DonkeyKongCountry1''. While both games are now considered classics, ''Metroid'' fans used to heavily criticize DKC ''DKC'' for stealing the attention ''Super'' "rightfully" deserved; they released the same year, but DKC ''DKC'' got the bigger marketing push thanks to its impressive graphics making it a great piece of ammo in the UsefulNotes/ConsoleWars. It then reignited two decades later when the two fandoms found themselves fighting over Creator/RetroStudios: Retro not only helped revive the ''Metroid'' franchise after an eight-year hiatus with the critically acclaimed ''VideoGame/MetroidPrime'', but they also revived the ''DKC'' franchise after a fourteen-year hiatus with the critically acclaimed ''VideoGame/DonkeyKongCountryReturns''. As such, both fandoms saw the studio as the ''only'' one that could do their respective franchises justice, especially ''Metroid'' fans after the disappointment that was ''VideoGame/MetroidOtherM''. So when the company decided to create ''VideoGame/DonkeyKongCountryTropicalFreeze'' instead of a ''Prime 4'' as their UsefulNotes/WiiU project, ''Metroid'' fans were livid that Retro was making "[[MemeticMutation another damn Donkey Kong Country]]" instead of once again saving the ''Metroid'' series, while ''DKC'' fans stereotyped ''Metroid'' fans as entitled crybabies and loved to point out that ''DKC'' is typically a much higher-selling series than ''Metroid''. For their part, Retro would be tasked with making ''Prime 4'' eventually, while the mainline titles would see a major critical and commercial resurgence with both ''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'', which were developed under the guidance of series co-creator and longtime contributor Creator/YoshioSakamoto. (Which, in turn, led to a new point of a debate among ''Metroid'' fans, the question of "Who did it better?" between Sakamoto -- who also helmed the aforementioned ''Other M'' -- and Retro Studios.)



* ''Franchise/{{Persona}}'' vs. the ''Xenoblade Chronicles'' games. Aside from both of them being on mutually exclusive consoles (''Persona'' games are almost always exclusive to [=PlayStation=], while ''Xenoblade'' is owned by Creator/{{Nintendo}}), ''Xenoblade'' fans will most likely make fun of the RelationshipValues system present in ''Persona'' and the mainstream exposure the series got after ''VideoGame/Persona5'', and ''Persona'' fans generally tend to make fun of some of the more [[MsFanservice revealing female characters]] from ''VideoGame/XenobladeChronicles2'' and the game's divisive voice acting, with both sides getting angry at the other for judging each others' games without playing them. There's also the fact that ''Persona'' has generally been more accepted by the gaming public at large, while the entire ''Xeno'' metaseries has had a long history of being stuck with AcclaimedFlop status until ''VideoGame/XenobladeChronicles1'' on the UsefulNotes/{{Wii}} and ''Xenoblade Chronicles 2'' on the UsefulNotes/NintendoSwitch. Best exemplified with The Game Awards 2020; ''Persona 5 Royal'' was nominated for Best RPG over ''Xenoblade Chronicles: Definitive Edition'', despite both games being {{Updated Rerelease}}s (and in ''Xenoblade'''s case, an outright remake).

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* ''Franchise/{{Persona}}'' vs. the ''Xenoblade Chronicles'' ''VideoGame/XenobladeChronicles'' games. Aside from both of them being on mutually exclusive consoles (''Persona'' games are almost always exclusive to [=PlayStation=], while ''Xenoblade'' is owned by Creator/{{Nintendo}}), ''Xenoblade'' fans will most likely make fun of the RelationshipValues system present in ''Persona'' and the mainstream exposure the series got after ''VideoGame/Persona5'', and ''Persona'' fans generally tend to make fun of some of the more [[MsFanservice revealing female characters]] from ''VideoGame/XenobladeChronicles2'' and the game's divisive voice acting, with both sides getting angry at the other for judging each others' games without playing them. There's also the fact that ''Persona'' has generally been more accepted by the gaming public at large, while the entire ''Xeno'' metaseries has had a long history of being stuck with AcclaimedFlop status until ''VideoGame/XenobladeChronicles1'' on the UsefulNotes/{{Wii}} and ''Xenoblade Chronicles 2'' on the UsefulNotes/NintendoSwitch. Best exemplified with The Game Awards 2020; ''Persona 5 Royal'' was nominated for Best RPG over ''Xenoblade Chronicles: Definitive Edition'', despite both games being {{Updated Rerelease}}s (and in ''Xenoblade'''s case, an outright remake).
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* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami side with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' [[Main/EvilIsPetty wiped out or mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]]. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.

to:

* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami side sided with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], whilst Konami ''infamously'' [[Main/EvilIsPetty wiped out or all mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]]. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.

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* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami side with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], which highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.

to:

* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami side with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], which whilst Konami ''infamously'' [[Main/EvilIsPetty wiped out or mentions of Kojima from [=MGS:V=] and blocked him for the 2015 video game awards]]. This feud highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.
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* Speaking of Creator/{{Konami}}, unsurprisingly, this also goes with fans of Creator/KojimaProductions given the absolutely ''toxic'' relationship between Konami and Creator/HideoKojima following the lead up to the release of VideoGame/MetalGearSolidVThePhantomPain and the subsequent cancellation of VideoGame/SilentHills as well as Kojima's own departure from Konami. The rivalry between the two video game companies is one-sided as even fans of Konami side with Kojima due to how abusive Konami was in their treatment of their staff and Kojima. Meanwhile, fans of Kojima Productions ''loathe'' Konami to the core due to the latter's past actions which were inexcusable. Likewise, Kojima himself was known to partake in some [[Main/TrollingCreator indirect mockery over his former parent company]], which highlighted the ''sheer bitterness'' between Kojima and Konami. We may not know what exactly happened behind the scenes due to [=NDAs=], but it sure was ''ugly''.
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*** In the modern era the vitriol between Nintendo fans and fans of the other consoles, in general, can get pretty heated. This partially originates from how the two groups have developed over time, with Nintendo being defined, as always, by their first party output, while the other consoles (and PC) are more and more defined by the offerings of third party evelopers. What really gets the argument heated is the question of how much of that is the result of the user base, and how much is that of the developers of said third party games that spills into a bit of a "first party Nintendo vs. third party everything" argument. Oddly enough, [[Franchise/SonicTheHedgehog Sonic]] normally is exempt from this particular spat, given that the series is usually good at appearing on Nintendo systems, and because Sega was once a competing console maker with a history of high-quality, industry-defining first party games [[WorthyOpponent that many of the less partisan fans tend to respect]], but one really does not want to get near a Nintendo fan after a game is announced for every platform ''but'' theirs, nor a third party enthusiast who starts chiding them for "port begging" and telling them to get stronger hardware.

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*** In the modern era the vitriol between Nintendo fans and fans of the other consoles, in general, can get pretty heated. This partially originates from how the two groups have developed over time, with Nintendo being defined, as always, by their first party output, output with a focus on gameplay and iconic characters, while the other consoles (and PC) are more and more defined by the offerings of third party evelopers. developers and first party games that push graphical fidelity and realism. What really gets the argument heated is the question of how much of that is the result of the user base, and how much is that of the developers of said third party games that spills into a bit its own form of a rivalry in the form of "first party Nintendo vs. third party everything" argument. Oddly enough, [[Franchise/SonicTheHedgehog Sonic]] normally is exempt from this particular spat, given that the series is usually good at appearing on Nintendo systems, and because Sega was once a competing console maker with a history of high-quality, industry-defining first party games [[WorthyOpponent that many of the less partisan fans tend to respect]], but one really does not want to get near a Nintendo fan after a game is announced for every platform ''but'' theirs, nor a third party enthusiast who starts chiding them for "port begging" and telling them to get stronger hardware.
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*** Interestingly, the release of both ''IV: Apocalypse'' and ''V'' [[ContestedSequel ended up]] {{vindicat|edByHistory}}ing ''IV'' to some extent; while ''Apocalypse'' and ''V'' are generally agreed to be marked improvements over ''IV'' in terms of gameplay, they're also noted to suffer in the story department, with ''Apocalypse'' being seen as [[ClicheStorm too tropey]] ''and'' too much of a shakeup from the usual series conventions whereas ''V'' is deemed to have a very minimalistic narrative (that some even decried as an inferior rehash of ''Nocturne'') and an equally undeverloped cast. ''IV'' -- which [[OnlyTheCreatorDoesItRight at least]] was based upon the drafts of ''SMT'' co-creator and longtime contributor Kazuma Kaneko -- underwent many reappraisals as a result, and nowadays is more favorably regarded as a flawed but respectable attempt at modernizing the series and the last installment of its golden age. This, of course, started its own intra-franchise rivalry in the process.

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*** Interestingly, the release of both ''IV: Apocalypse'' and ''V'' [[ContestedSequel ended up]] {{vindicat|edByHistory}}ing ''IV'' to some extent; while ''Apocalypse'' and ''V'' are generally agreed to be marked improvements over ''IV'' in terms of gameplay, they're also noted to suffer in the story department, with ''Apocalypse'' being seen as [[ClicheStorm too tropey]] ''and'' too much of a shakeup from the usual series conventions whereas ''V'' is deemed to have a very minimalistic narrative (that some even decried as an inferior rehash of ''Nocturne'') and an equally undeverloped even more underdeveloped cast. ''IV'' -- which [[OnlyTheCreatorDoesItRight at least]] was based upon the drafts of ''SMT'' co-creator and longtime contributor Kazuma Kaneko -- underwent many reappraisals as a result, and nowadays is more favorably regarded as a flawed but respectable attempt at modernizing the series and the last installment of its golden age. [[ToughActToFollow Basically, a lot of the earlier rivalry IV faced was as a result of what had come before it rather than what it was]]. This, of course, started its own intra-franchise rivalry in the process.
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* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list. ''Girls Frontline'' fans also have disdain for ''Arknights'' because the latter has a broader concept that attracts fans who would be disinterred in GFL for various reasons, such as how events are handled. [[note]]GFL events directly supplement the main story, meaning that anyone who misses them will be missing certain details going forward until the event is added to the event mission tab. ''Arknights''' events are usually side stories that are self contained, with the few story relevant ones being added to the Itermezzio tab ''immediately after the vent ends'' so that at least the story is accessible.[[/note]] Fuel was only added to the fire when ''Arknights'' announced collaboration events with ''VideoGame/RainbowSixSiege'' and ''VideoGame/Destiny2'' - franchises that ''Girls Frontline'' fans have ''highly desired'' collaborations with.

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* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list. ''Girls Frontline'' fans also have disdain for ''Arknights'' because the latter has a broader concept that attracts fans who would be disinterred in GFL for various reasons, such as how events are handled. [[note]]GFL events directly supplement the main story, meaning that anyone who misses them will be missing certain details going forward until the event is added to the event mission tab. ''Arknights''' events are usually side stories that are self contained, with the few story relevant ones being added to the Itermezzio tab ''immediately after the vent ends'' so that at least the story is accessible.[[/note]] Fuel was only added to the fire when ''Arknights'' announced collaboration events with ''VideoGame/RainbowSixSiege'' and ''VideoGame/Destiny2'' - franchises that ''Girls Frontline'' fans have ''highly desired'' collaborations with.with.
* ''VideoGame/BulletWitch'' has been viewed as a mediocre third-person shooter by many critics and players since its release on the Xbox 360, and the fire has been fueled even further when ''VideoGame/{{Bayonetta}}'' was released a few years later and praised as one of the best action games on the system. Fans of the latter has been making a hobby out of talking smack about the former claiming it to be a "''Bayonetta rip-off''" (oblivious to the fact that ''Bullet Witch'' predated the latter) or "[[ObviousBeta BETA-netta]]" (as a jab towards the game's dated presentation and clunky gameplay).
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* ''VideoGame/Left4Dead'' vs. ''VideoGame/DeadRising'' used to be one of the most heated rivalries during their golden age of 2009-2012. Both were prominent zombie games with completely different playstyle and genre. ''Left 4 Dead'' was a co-op survival horror FPS with impressive gore mechanics and a more serious tone, whereas ''Dead Rising'' is a more light-hearted single-player third-person survival game with a unique gimmick of using almost ''everything'' as a weapon. Fans of ''[=L4D=]'' chastised ''Dead Rising'' for its frustrating save feature and time mechanic which limits the overall fun and experience, whereas fans of ''Dead Rising'' pointed out that ''[=L4D=]'' barely has any plot, let alone an ''interesting one'', and that [[VideoGame/DeadRising2 its sequel]] is a literal copy-paste of the original. Both also tried to promote their respective games' replay value over the other, with ''[=L4D=]'' fans citing the modding community and fun multiplayer experience whilst ''Dead Rising'' fans highlighted the game's sheer diversity of weapons and semi-open nature as an avenue for creativity. Nowadays, both fandoms have softened up and came together over lamenting at [[FranchiseZombie the state of their franchises]], with ''Dead Rising'' fans upset over [[{{Sequelitis}} the steady decline of quality in the games]], whereas ''[=L4D=]'' fans are in despair over [[OrphanedSeries a lack of a sequel since]] [[VideoGame/Left4Dead2 2009]] while still being forced to play on an increasingly dated engine.

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* ''VideoGame/Left4Dead'' vs. ''VideoGame/DeadRising'' used to be one of the most heated rivalries during their golden age of 2009-2012. Both were prominent zombie games with completely different playstyle and genre. ''Left 4 Dead'' was a co-op survival horror FPS with impressive gore mechanics and a more serious tone, whereas ''Dead Rising'' is a more light-hearted single-player third-person survival game with a unique gimmick of using almost ''everything'' as a weapon. Fans of ''[=L4D=]'' chastised ''Dead Rising'' for its frustrating save feature and time mechanic which limits the overall fun and experience, whereas fans of ''Dead Rising'' pointed out that ''[=L4D=]'' barely has any plot, let alone an ''interesting one'', and that [[VideoGame/DeadRising2 [[VideoGame/Left4Dead2 its sequel]] is a literal copy-paste of the original. Both also tried to promote their respective games' replay value over the other, with ''[=L4D=]'' fans citing the modding community and fun multiplayer experience whilst ''Dead Rising'' fans highlighted the game's sheer diversity of weapons and semi-open nature as an avenue for creativity. Nowadays, both fandoms have softened up and came together over lamenting at [[FranchiseZombie the state of their franchises]], with ''Dead Rising'' fans upset over [[{{Sequelitis}} the steady decline of quality in the games]], whereas ''[=L4D=]'' fans are in despair over [[OrphanedSeries a lack of a sequel since]] [[VideoGame/Left4Dead2 2009]] while still being forced to play on an increasingly dated engine.
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* ''VideoGame/Left4Dead'' vs. ''VideoGame/DeadRising'' used to be one of the most heated rivalries during their golden age of 2009-2012. Both were prominent zombie games with completely different playstyle and genre. ''Left 4 Dead'' was a co-op survival horror FPS with impressive gore mechanics and a more serious tone, whereas ''Dead Rising'' is a more light-hearted single-player third-person survival game with a unique gimmick of using almost ''everything'' as a weapon. Fans of ''[=L4D=] chastised ''Dead Rising'' for its frustrating save feature and time mechanic which limits the overall fun and experience, whereas fans of ''Dead Rising'' pointed out that ''[=L4D=]'' barely has any plot, let alone an ''interesting one'', and that [[VideoGame/DeadRising2 its sequel]] is a literal copy-paste of the original. Both also tried to promote their respective games' replay value over the other, with ''[=L4D=]'' fans citing the modding community and fun multiplayer experience whilst ''Dead Rising'' fans highlighted the game's sheer diversity of weapons and semi-open nature as an avenue for creativity. Nowadays, both fandoms have softened up and came together over lamenting at [[FranchiseZombie the state of their franchises]], with ''Dead Rising'' fans upset over [[{{Sequelitis}} the steady decline of quality in the games]], whereas ''[=L4D=]'' fans are in despair over [[OrphanedSeries a lack of a sequel since]] [[VideoGame/Left4Dead2 2009]] while still being forced to play on an increasingly dated engine.

to:

* ''VideoGame/Left4Dead'' vs. ''VideoGame/DeadRising'' used to be one of the most heated rivalries during their golden age of 2009-2012. Both were prominent zombie games with completely different playstyle and genre. ''Left 4 Dead'' was a co-op survival horror FPS with impressive gore mechanics and a more serious tone, whereas ''Dead Rising'' is a more light-hearted single-player third-person survival game with a unique gimmick of using almost ''everything'' as a weapon. Fans of ''[=L4D=] ''[=L4D=]'' chastised ''Dead Rising'' for its frustrating save feature and time mechanic which limits the overall fun and experience, whereas fans of ''Dead Rising'' pointed out that ''[=L4D=]'' barely has any plot, let alone an ''interesting one'', and that [[VideoGame/DeadRising2 its sequel]] is a literal copy-paste of the original. Both also tried to promote their respective games' replay value over the other, with ''[=L4D=]'' fans citing the modding community and fun multiplayer experience whilst ''Dead Rising'' fans highlighted the game's sheer diversity of weapons and semi-open nature as an avenue for creativity. Nowadays, both fandoms have softened up and came together over lamenting at [[FranchiseZombie the state of their franchises]], with ''Dead Rising'' fans upset over [[{{Sequelitis}} the steady decline of quality in the games]], whereas ''[=L4D=]'' fans are in despair over [[OrphanedSeries a lack of a sequel since]] [[VideoGame/Left4Dead2 2009]] while still being forced to play on an increasingly dated engine.
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* ''VideoGame/GenshinImpact'' vs. ''Tower of Fantasy''. Both are Chinese mobile {{gacha games}} with an {{Animesque}} artstyle with high production value set in a fantasy setting. However, the fandoms are locked-horns due to several past incidents and accusations of ''Tower of Fantasy'' stealing assets from Creator/miHoYo and other games, leading to ''Genshin'' fans accusing ''Tower of Fantasy'' of plagiarism. Not helping matters is how ''Tower of Fantasy'' is constantly equated and hyped up as the "''Genshin'' Killer." ''Tower of Fantasy'' fans, on the other hand, accuse ''Genshin Impact'' for its mediocre storytelling, grindy nature, and toxic fanbase which caused burnout whilst promoting ''Tower of Fantasy''[='s=] impressive character customization and more fluid combat mechanics. ''Genshin'' fans likewise argue that whatever is said about the game's narrative storytelling quality, its visual storytelling, music, art direction and major cultural impact on Chinese soft power are leagues beyond that of ''Tower of Fantasy'' or any other gacha game. Given that the ''Genshin'' fanbase is one of the largest ''in the world'', the rivalry is severly stacked against ''Tower of Fantasy''.

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* ''VideoGame/GenshinImpact'' vs. ''Tower ''[[VideoGame/TowerofFantasy Tower of Fantasy''.Fantasy]]''. Both are Chinese mobile {{gacha games}} with an {{Animesque}} artstyle with high production value set in a fantasy setting. However, the fandoms are locked-horns due to several past incidents and accusations of ''Tower of Fantasy'' stealing assets from Creator/miHoYo [[Creator/{{miHoYo}} miHoYo]] and other games, leading to ''Genshin'' fans accusing ''Tower of Fantasy'' of plagiarism. Not helping matters is how ''Tower of Fantasy'' is constantly equated and hyped up as the "''Genshin'' Killer." ''Tower of Fantasy'' fans, on the other hand, accuse ''Genshin Impact'' for its mediocre storytelling, grindy nature, and toxic fanbase which caused burnout whilst promoting ''Tower of Fantasy''[='s=] impressive character customization and more fluid combat mechanics. ''Genshin'' fans likewise argue that whatever is said about the game's narrative storytelling quality, its visual storytelling, music, art direction and major cultural impact on Chinese soft power are leagues beyond that of ''Tower of Fantasy'' or any other gacha game. Given that the ''Genshin'' fanbase is one of the largest ''in the world'', the rivalry is severly stacked against ''Tower of Fantasy''.
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* Matchmaking systems vs. server browsers: Those who prefer matchmaking do so believing it's easier to find multiplayer games using it, while those who prefer server browsers do so under the belief that they can accompany more playstyles, especially ones involving custom maps or {{Game Mod}}s.
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*** As an extension of this, there is also a rivalry between fans of "classic" [=FPSs=] (e.g. ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'', ''VideoGame/HalfLife'', ''VideoGame/{{Unreal}}'') and fans of "modern" shooters (e.g. ''Franchise/{{Halo}}'', ''VideoGame/CallOfDuty'', ''VideoGame/{{Battlefield}}'', ''VideoGame/{{Killzone}}''), with the former accusing the latter's games of being overly [[ItsEasySoItSucks dumbed down and simplistic]], and the latter accusing the former's games of being overly unrealistic and childish.

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*** As an extension of this, there is also a rivalry between fans of "classic" [=FPSs=] (e.g. ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'', ''VideoGame/HalfLife'', ''VideoGame/{{Unreal}}'') and fans of "modern" shooters (e.g. ''Franchise/{{Halo}}'', ''VideoGame/CallOfDuty'', ''VideoGame/{{Battlefield}}'', ''VideoGame/{{Killzone}}''), with the former accusing the latter's games of being overly [[ItsEasySoItSucks dumbed down and simplistic]], and the latter accusing the former's games of being overly unrealistic and childish. They're also split on where ''VideoGame/CounterStrike'' belongs, either it counts as a "classic" because it lacks RegeneratingHealth, iron sights, and retains various ''Quake'' engine physics quirks as a side effect of how close Goldsrc is to Id Tech 2, or it's a "modern" shooter because it has {{Limited Loadout}}s and a modern setting.
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** 2017's ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', with [[WideOpenSandbox its many changes to the standard formula]] (done in part to {{revisit|ingTheRoots}} the style of [[VideoGame/TheLegendOfZelda the original game]]), garnered much praise and quickly became widely regarded as the best in the series to date by longtime fans and critics alike. Of course, this sparked debate and comparisons to ''Ocarina of Time'' as to which of them is truly deserving of the distinction.

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** 2017's ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', with [[WideOpenSandbox its many changes to the standard formula]] (done in part to {{revisit|ingTheRoots}} the style of [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI the original game]]), garnered much praise and quickly became widely regarded as the best in the series to date by longtime fans and critics alike. Of course, this sparked debate and comparisons to ''Ocarina of Time'' as to which of them is truly deserving of the distinction.

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** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic movies to become the highest-grossing game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade, leaving many to speculate how ''Sonic 3'' (Set to release in 2024) turns out with this new success, with many wishing for a crossover.

to:

** The rivalry took a new turn in [[TheNewTwenties the 2020s, 2020s]], with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic ''Sonic'' movies to become the highest-grossing video game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade, leaving many to speculate how ''Sonic 3'' (Set (set to release in 2024) turns out with this new success, with many wishing for a crossover.



** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is the latest entry (as of 2017) and is widely regarded as the best in the series to date by longtime fans and critics alike. Of course, this has sparked debate and comparisons to ''Ocarina of Time'' as to which of them is truly deserving of the distinction.
*** ''Breath of the Wild'' has also been compared to Creator/{{Sony}}'s ''VideoGame/HorizonZeroDawn''. Multiple articles and videos have been posted about the debate; [[https://www.youtube.com/watch?v=i-DBbIqH_PI even WatchMojo.com]] has weighed in on it.

to:

** 2017's ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is Wild]]'', with [[WideOpenSandbox its many changes to the latest entry (as standard formula]] (done in part to {{revisit|ingTheRoots}} the style of 2017) [[VideoGame/TheLegendOfZelda the original game]]), garnered much praise and is quickly became widely regarded as the best in the series to date by longtime fans and critics alike. Of course, this has sparked debate and comparisons to ''Ocarina of Time'' as to which of them is truly deserving of the distinction.
*** ''Breath of the Wild'' has also been compared to Creator/{{Sony}}'s ''VideoGame/HorizonZeroDawn''. Multiple articles and videos have been posted about the debate; [[https://www.youtube.com/watch?v=i-DBbIqH_PI even WatchMojo.com]] has weighed in on it.



** The original ''VideoGame/GodOfWar'' games are also often derided by said fandom as "junk-food" action games at best; focusing more on cinematic flair, shock value, and scripted set pieces over actual gameplay depth. It doesn't help that those games all sold better than those viewed as the true greats of the genre, such as ''VideoGame/DevilMayCry'' and ''VideoGame/{{Bayonetta}}''. However, some detractors of ''[=GoW=]'' admitted to finding new appreciation for them after playing the [=PS4=] game.

to:

** The original ''VideoGame/GodOfWar'' games are also often derided by said fandom as "junk-food" action games at best; focusing more on cinematic flair, shock value, and scripted set pieces over actual gameplay depth. It doesn't help that those games all sold better than those viewed as the true greats of the genre, such as ''VideoGame/DevilMayCry'' and ''VideoGame/{{Bayonetta}}''. However, some detractors of ''[=GoW=]'' admitted to finding new appreciation for them after playing the [=PS4=] game.game and ''[[VideoGame/GodOfWarRagnarok Ragnarök]]''.



* ''Franchise/SilentHill'' fans vs. ''Franchise/ResidentEvil'' fans. Fans will argue weather the brooding, serious tone of the former is superior to the campy B-movie of the latter; the ''Zelda''-esque open world of ''Silent Hill'' versus the {{Metroidvania}} dungeon environments of classic ''Resident Evil'', etc. Also, ''Silent Hill'' fans will often pride the series on sticking to survival horror, [[VideoGame/SilentHillOrigins despite]] [[VideoGame/SilentHillHomecoming declining]] [[VideoGame/SilentHillDownpour quality]], as opposed to its competition's insistance of diving into balls-to-the-wall [[ActionizedSequel action]]. Then there's the fact that ''Resident Evil'' is a massive, saturated franchise that is going strong into the present day, whereas ''Silent Hill'' has faded into the "Forgotten by Creator/{{Konami}} mines", with its [[VideoGame/SilentHills latest]] and [[Creator/HideoKojima hotly anticipated]] game was infamously and suddenly shitcanned. Then it was announced in late 2022 that ''VideoGame/SilentHill2'' would be receiving a remake... an announcement that came months after the ([[ContentLeak official]]) unveiling of ''VideoGame/ResidentEvil4Remake''. Cue the old rivalry flaring back up.

to:

* ''Franchise/SilentHill'' fans vs. ''Franchise/ResidentEvil'' fans. Fans will argue weather the brooding, serious tone of the former is superior to the campy B-movie of the latter; the ''Zelda''-esque open world of ''Silent Hill'' versus the {{Metroidvania}} dungeon environments of classic ''Resident Evil'', etc. Also, ''Silent Hill'' fans will often pride the series on sticking to survival horror, [[VideoGame/SilentHillOrigins despite]] [[VideoGame/SilentHillHomecoming declining]] [[VideoGame/SilentHillDownpour quality]], as opposed to its competition's insistance of diving into balls-to-the-wall [[ActionizedSequel action]]. Then there's the fact that ''Resident Evil'' is a massive, saturated franchise that is going strong into the present day, whereas ''Silent Hill'' has faded into the "Forgotten by Creator/{{Konami}} mines", with its [[VideoGame/SilentHills latest]] and [[Creator/HideoKojima hotly anticipated]] game was being infamously and suddenly shitcanned. Then it was announced in late 2022 that ''VideoGame/SilentHill2'' would be receiving a remake... an announcement that came months after the ([[ContentLeak official]]) unveiling of ''VideoGame/ResidentEvil4Remake''. Cue the old rivalry flaring back up.
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** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic movies to become the highest-grossing game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade, leaving many to speculate how ''Sonic 3'' (Set to release in 2024) turns out with this new success.

to:

** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic movies to become the highest-grossing game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade, leaving many to speculate how ''Sonic 3'' (Set to release in 2024) turns out with this new success.success, with many wishing for a crossover.
Is there an issue? Send a MessageReason:
None


** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic movies to become the highest-grossing game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade.

to:

** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic movies to become the highest-grossing game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade.decade, leaving many to speculate how ''Sonic 3'' (Set to release in 2024) turns out with this new success.
Is there an issue? Send a MessageReason:
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* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list. ''Girls Frontline'' fans also have disdain for ''Arknights'' because the latter has a broader concept that attracts fans who would be disinterred in GFL for various reasons, such as how events are handled [[note]]GFL events directly supplement the main story, meaning that anyone who misses them will be missing certain details going forward until the event is added to the event mission tab. ''Arknights''' events are usually side stories that are self contained, with the few story relevant ones being added to the Itermezzio tab ''immediately after the vent ends'' so that at least the story is accessible[[/note]]

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* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list. ''Girls Frontline'' fans also have disdain for ''Arknights'' because the latter has a broader concept that attracts fans who would be disinterred in GFL for various reasons, such as how events are handled handled. [[note]]GFL events directly supplement the main story, meaning that anyone who misses them will be missing certain details going forward until the event is added to the event mission tab. ''Arknights''' events are usually side stories that are self contained, with the few story relevant ones being added to the Itermezzio tab ''immediately after the vent ends'' so that at least the story is accessible[[/note]]accessible.[[/note]] Fuel was only added to the fire when ''Arknights'' announced collaboration events with ''VideoGame/RainbowSixSiege'' and ''VideoGame/Destiny2'' - franchises that ''Girls Frontline'' fans have ''highly desired'' collaborations with.
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* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list.

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* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list. ''Girls Frontline'' fans also have disdain for ''Arknights'' because the latter has a broader concept that attracts fans who would be disinterred in GFL for various reasons, such as how events are handled [[note]]GFL events directly supplement the main story, meaning that anyone who misses them will be missing certain details going forward until the event is added to the event mission tab. ''Arknights''' events are usually side stories that are self contained, with the few story relevant ones being added to the Itermezzio tab ''immediately after the vent ends'' so that at least the story is accessible[[/note]]
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This is


%% This entry might need to be commented out due to its current vagueness.

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%% This entry might need to be commented out due to its current vagueness.vagueness.
* ''VideoGame/GirlsFrontline'' and ''VideoGame/{{Arknights}}'', ''especially'' in the Chinese fandom. The rivalry is primarily a case of enmity between the developers bleeding into the fan base - Yostar was founded by ex-MICA employees who had CreativeDifferences on how ''Girls Frontline'' should be done, which got ''extremely heated'' (there are claims of sabotage by both parties), which caused the groups to split off. Their have been claim that unlike most rivalries, the developers are actively trying to kill the competitor's game, and this is notable even in gameplay surveys - when Yostar surveys ask what other app games the user plays, GFL is pointedly left off the list.
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** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters.

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** The rivalry took a new turn in the 2020s, with the release of the live-action ''[[Film/SonicTheHedgehog2020 Sonic]]'' [[Film/SonicTheHedgehog2 films]]. These two films broke the VideoGameMoviesSuck curse and were very successful, so when ''WesternAnimation/TheSuperMarioBrosMovie'' was revealed in October 2022 (months after the release of ''Sonic 2'' in April), it didn't take long for the comparisons and arguments to flare up again. Compared to the ''Sonic'' movies, the ''Mario'' movie is aiming for [[AllCGICartoon a more faithful approach]] compared to Paramount's [[PragmaticAdaptation pragmatic approach]] with ''Sonic'', with many fans arguing over which direction is better to take for a video game movie. [[TakeThat Tweets]] like [[https://twitter.com/SonicMovie/status/1578531123113517056 this]] didn't help matters. The confirmed runaway financial success of the ''Mario'' movie [[note]]Within a span of a week, ''The Super Mario Bros. Movie'' surpassed the lifetime earnings of both Sonic movies to become the highest-grossing game movie of all time[[/note]] pretty much guaranteed this rivalry is here to stay and will rise to new heights through the rest of the decade.

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* All of the games within the ''Xeno'' "metaseries" have many haters from the other ''Xeno'' series.[[note]]The three series [[CommonKnowledge aren't within the same franchise]], but are nonetheless CreatorDrivenSuccessors to each other that use the ''Xeno'' prefix as a ProductionThrowback.[[/note]] ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' fans constantly debate which one had the better story, characters, and presentation, with the ''Xenogears'' fans also showing disappointment in the latter series effectively being a ContinuityReboot rather than a true prequel. Both ''Gears'' and ''Saga'' fans join forces in dismissing the ''VideoGame/XenobladeChronicles'' games due to said games downplaying the eclectic mix of heavy [[UsefulNotes/{{Gnosticism}} gnostic]], [[UsefulNotes/{{Judaism}} Judaic]], and [[UsefulNotes/CarlJung Jungian psychology]] influences that made the ''Xeno'' games unique in the first place, while ''Blade'' fans argue that their games strike a far better story and gameplay balance than their predecessors and that the reduced story complexity is preferable to the confusing {{Jigsaw Puzzle Plot}}s of ''Gears'' and ''Saga''. Meanwhile, both ''Saga'' and ''Blade'' fans give ''Gears'' flak for for its infamous second disc consisting purely of narration interspersed with the occasional boss fight. However, even fans of all three iterations of the ''Xeno'' name tend to unanimously hate ''Xenosaga Episode II'' for its battle system and the myriad of other changes.

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* All of the games within the ''Xeno'' "metaseries" have many haters from the other ''Xeno'' series.[[note]]The three series [[CommonKnowledge aren't within the same franchise]], but are nonetheless CreatorDrivenSuccessors [[CreatorDrivenSuccessor Creator-Driven Successors]] to each other that use the ''Xeno'' prefix as a ProductionThrowback.ProductionThrowback. Many consider the games to collectively form a ThematicSeries, however.[[/note]] ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' fans constantly debate which one had the better story, characters, and presentation, with the ''Xenogears'' fans also showing disappointment in the latter series effectively being a ContinuityReboot rather than a true prequel. Both ''Gears'' and ''Saga'' fans join forces in dismissing the ''VideoGame/XenobladeChronicles'' games due to said games downplaying the eclectic mix of heavy [[UsefulNotes/{{Gnosticism}} gnostic]], Gnostic]], [[UsefulNotes/{{Judaism}} Judaic]], and [[UsefulNotes/CarlJung Jungian psychology]] influences that made the ''Xeno'' games unique in the first place, while ''Blade'' fans argue that their games strike a far better story and gameplay balance than their predecessors and that the reduced story complexity is preferable to the confusing {{Jigsaw Puzzle Plot}}s of ''Gears'' and ''Saga''. Meanwhile, both ''Saga'' and ''Blade'' fans give ''Gears'' flak for for its infamous second disc consisting purely of narration interspersed with the occasional boss fight. However, even fans of all three iterations of the ''Xeno'' name tend to unanimously hate ''Xenosaga Episode II'' for its battle system and the myriad of other changes.



* ''VideoGame/MetalGearSolidVThePhantomPain'' and ''VideoGame/{{Undertale}}'', at least for those for whom the latter is even on the radar. Both games came out the same month, and the rivalry between them started over Metacritic scores, after ''Undertale'' quickly shot up and surpassed ''MGSV'' on the score charts, leading to a number of fans from both games creating sockpuppet accounts to try and change the user scores of each game. ''Undertale''[='s=] creator, Toby Fox has directly contributed to the rivalry by posting the Metacritic charts on his Twitter and insinuating that most of the 0 score user reviews of ''Undertale'' were from bitter ''Metal Gear Solid'' fans.

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* ''VideoGame/MetalGearSolidVThePhantomPain'' and ''VideoGame/{{Undertale}}'', at least for those for whom the latter is even on the radar. Both games came out the same month, and the rivalry between them started over Metacritic scores, after ''Undertale'' quickly shot up and surpassed ''MGSV'' on the score charts, leading to a number of fans from both games creating sockpuppet accounts to try and change the user scores of each game. ''Undertale''[='s=] creator, Toby Fox Creator/TobyFox, has directly contributed to the rivalry by posting the Metacritic charts on his Twitter and insinuating that most of the 0 score user reviews of ''Undertale'' were from bitter ''Metal Gear Solid'' fans.



** Followers of the official ''Franchise/SonicTheHedgehog'' Twitter has made some soft of hobby of talking smack towards ''Mighty No. 9'' when the user running the Twitter account took jabs at the latter for claiming the game's mismanagement and diasterous release was "better than nothing"[[note]](despite that Inafune himself never said that, but rather it was something his translator inserted)[[/note]], however some ''Mighty No. 9'' fans were quick to remind the user of official Sonic Twitter that ''Sonic the Hedgehog''[='=]s reputation was far from [[VideoGame/SonicTheHedgehog2006 sunshine]] [[VideoGame/SonicBoomRiseOfLyric and]] [[VideoGame/SonicForces rainbows]], and Sega also continued creating mistakes that has harmed the franchise's image since ''Mighty No. 9''[='=]s release.

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** Followers of the official ''Franchise/SonicTheHedgehog'' Twitter has made some soft of hobby of talking smack towards ''Mighty No. 9'' when the user running the Twitter account took jabs at the latter for claiming the game's mismanagement and diasterous release was "better than nothing"[[note]](despite that Inafune himself never said that, but rather it was something his translator inserted)[[/note]], however some ''Mighty No. 9'' fans were quick to remind the user of official Sonic Twitter that ''Sonic the Hedgehog''[='=]s reputation [[VideoGame/ShadowTheHedgehog was far from from]] [[VideoGame/SonicTheHedgehog2006 sunshine]] [[VideoGame/SonicBoomRiseOfLyric and]] [[VideoGame/SonicForces rainbows]], and Sega also continued creating mistakes that has harmed the franchise's image since ''Mighty No. 9''[='=]s release.
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** Naturally, it has one with ''VideoGame/GothamKnights'' and ''VideoGame/SuicideSquadKillTheJusticeLeague''. While still an extension of the long-lasting Marvel vs. DC rivalry, there's also a number of Marvel fans who are very disgruntled with ''Marvel's Avengers'' due to its "live service" approach compared unfavorably to ''VideoGame/{{Destiny}}'' and ''VideoGame/{{Anthem}}'', uninspired aesthetics that make it look MCU-lite rather than its own thing, boring gameplay, and controversial business practices such as keeping Spider-Man exclusive to [=PlayStation=] as well as including an excessive amount of tie-ins with businesses like Verizon and Intel. And while neither ''Gotham Knights'' or ''Suicide Squad'' have shown much gameplay, the developers behind them do have a good track record when it comes to comic book video games, so it's not unreasonable for people to trust them to put out a good game.

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** Naturally, it has one with ''VideoGame/GothamKnights'' and ''VideoGame/SuicideSquadKillTheJusticeLeague''. While still an extension of the long-lasting Marvel vs. DC rivalry, there's also a number of Marvel fans who are very disgruntled with ''Marvel's Avengers'' due to its "live service" approach compared unfavorably to ''VideoGame/{{Destiny}}'' and ''VideoGame/{{Anthem}}'', uninspired aesthetics that make it look MCU-lite rather than its own thing, boring gameplay, and controversial business practices such as keeping Spider-Man exclusive to [=PlayStation=] as well as including an excessive amount of tie-ins with businesses like Verizon and Intel. And while neither ''Gotham Knights'' or ''Suicide Squad'' have shown much gameplay, the developers behind them do have a good track record when it comes to comic book video games, so it's not unreasonable for people to trust them to put out a good game. Future delays and Suicide Squad also taking on live-service and always-online elements put this into question, however.

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Avengers for having its lifecycle end earlier, and Deus Ex has gotten much friendlier with updates and Edgerunners; I'd consider removing entirely depending on DLC


** With ''VideoGame/Cyberpunk2077''. Whilst ''Avengers'' was considered to have suffered a lacklustre launch, ''Cyberpunk'' would go on to suffer such a disastrous launch that both Sony & Microsoft would proceed to offer refunds to anyone who bought the game on their console marketplaces, with Sony going so far as to delist the game until it was fixed. Subsequently, ''Cyberpunk'' fans protested that it was no worse than ''Avengers'' so the treatment wasn’t fair, whilst ''Avengers'' fans argued that their game was in a better state as it could actually run on the hardware it was sold for.
* ''VideoGame/DeusEx'' vs ''VideoGame/Cyberpunk2077'' post-launch contrasting with FriendlyFandoms pre-launch. Many ''DX'' fans were excited with ''C77''[='s=] 2018 E3 showcase depicting a focus on ImmersiveSim style systems and open-ended gameplay; especially in light of Creator/SquareEnix neglecting the former franchise. However the final product being significantly stripped down, resembling much more a traditional open world shooter like ''VideoGame/FarCry'' or ''VideoGame/GrandTheftAuto'' really let them down; alongside the more [[ObviousBeta universal issues]] ''C77'' faced. Some even proclaim it doesn't deserve to be called an RPG at all; exacerbated by Creator/CDProjektRed themselves removing that genre tag from the official Steam page. The upside to all of this being bragging rights to ''DX'' being the untouched king of Cyberpunk Immersive Sims.

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** With ''VideoGame/Cyberpunk2077''. Whilst ''Avengers'' was considered to have suffered a lacklustre launch, ''Cyberpunk'' would go on to suffer such a disastrous launch that both Sony & Microsoft would proceed to offer refunds to anyone who bought the game on their console marketplaces, with Sony going so far as to delist the game until it was fixed. Subsequently, ''Cyberpunk'' fans protested that it was no worse than ''Avengers'' so the treatment wasn’t fair, whilst ''Avengers'' fans argued that their game was in a better state as it could actually run on the hardware it was sold for.
* ''VideoGame/DeusEx'' vs ''VideoGame/Cyberpunk2077'' post-launch contrasting with FriendlyFandoms pre-launch. Many ''DX'' fans were excited with ''C77''[='s=] 2018 E3 showcase depicting a focus on ImmersiveSim style systems and open-ended gameplay; especially in light of Creator/SquareEnix neglecting the former franchise. However the final product being significantly stripped down, resembling much more a traditional open world shooter more like ''VideoGame/FarCry'' or ''VideoGame/GrandTheftAuto'' really let them down; alongside the more [[ObviousBeta universal issues]] ''C77'' faced. Some even proclaim it doesn't deserve Afterwards, fixes to be called an RPG at all; exacerbated by Creator/CDProjektRed themselves removing that genre tag from core systems and crossover mods have caused the official Steam page. The upside fanbases to all of this being bragging rights become more friendly to ''DX'' being the untouched king of Cyberpunk Immersive Sims.each other.
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** There is also the matter of general ''SMT'' fans shying away from the ''Franchise/{{Persona}}'' fandom (particularly anything starting from ''P3'' [[NewbieBoom for various]] [[SequelDisplacement reasons]]) due to their ignorance of other sub-series in the franchise or, [[FandomEnragingMisconception worse]], the erroneous belief that the mainline ''SMT'' games spun off from ''[[MorePopularSpinoff Persona]]'' (when it's quite obviously the other way around; the first ''VideoGame/{{Persona|1}}'' is set in the same continuity as ''[[VideoGame/ShinMegamiTenseiIf if...]]'', for starters). On the opposite side, there are people complaining that ''VideoGame/ShinMegamiTenseiIV'' is not ''VideoGame/Persona5''. Even some critics unfavorably compared ''IV'' to the ''Persona'' game and/or were guilty of the misconception that ''SMT'' was the spin-off (with one review managing to do both ''and'' employ the memetically derided "the ''VideoGame/DarkSouls'' of X" description). Needless to say, these were sentiments that ''SMT'' fans [[https://i.imgur.com/a7yuDhR.jpg were quick to]] [[https://www.reddit.com/r/Megaten/comments/11rv6bh/i_think_smt_iv_was_persona_without_heart/ poke fun at.]]

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** There is also the matter of general ''SMT'' fans shying away from the ''Franchise/{{Persona}}'' fandom (particularly anything starting from ''P3'' [[NewbieBoom for various]] [[SequelDisplacement reasons]]) due to their ignorance of other sub-series in the franchise or, [[FandomEnragingMisconception worse]], the erroneous belief that the mainline ''SMT'' games spun off from ''[[MorePopularSpinoff Persona]]'' (when it's quite obviously the other way around; the first ''VideoGame/{{Persona|1}}'' is set in the same continuity as ''[[VideoGame/ShinMegamiTenseiIf if...]]'', for starters). On the opposite side, there are people complaining that ''VideoGame/ShinMegamiTenseiIV'' is not ''VideoGame/Persona5''. Even some critics unfavorably compared ''IV'' to the ''Persona'' game games and/or were guilty of the misconception that ''SMT'' was the spin-off (with one review managing to do both ''and'' employ the memetically derided "the ''VideoGame/DarkSouls'' of X" description). Needless to say, these were sentiments that ''SMT'' fans [[https://i.imgur.com/a7yuDhR.jpg were quick to]] [[https://www.reddit.com/r/Megaten/comments/11rv6bh/i_think_smt_iv_was_persona_without_heart/ poke fun at.]]

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** There is also the matter of general ''SMT'' fans shying away from the ''Franchise/{{Persona}}'' fandom (particularly anything starting from ''P3'' [[NewbieBoom for various]] [[SequelDisplacement reasons]]) due to their ignorance of other sub-series in the franchise or, [[FandomEnragingMisconception worse]], the erroneous belief that the mainline ''SMT'' games spun off from ''[[MorePopularSpinoff Persona]]'' (when it's quite obviously the other way around; the first ''VideoGame/{{Persona|1}}'' is set in the same continuity as ''[[VideoGame/ShinMegamiTenseiIf if...]]'', for starters). On the opposite side, there are people complaining that ''VideoGame/ShinMegamiTenseiIV'' is not ''VideoGame/Persona5'', a sentiment which ''SMT'' fans [[https://i.imgur.com/a7yuDhR.jpg were quick to]] [[https://www.reddit.com/r/Megaten/comments/11rv6bh/i_think_smt_iv_was_persona_without_heart/ poke fun at.]]

to:

** There is also the matter of general ''SMT'' fans shying away from the ''Franchise/{{Persona}}'' fandom (particularly anything starting from ''P3'' [[NewbieBoom for various]] [[SequelDisplacement reasons]]) due to their ignorance of other sub-series in the franchise or, [[FandomEnragingMisconception worse]], the erroneous belief that the mainline ''SMT'' games spun off from ''[[MorePopularSpinoff Persona]]'' (when it's quite obviously the other way around; the first ''VideoGame/{{Persona|1}}'' is set in the same continuity as ''[[VideoGame/ShinMegamiTenseiIf if...]]'', for starters). On the opposite side, there are people complaining that ''VideoGame/ShinMegamiTenseiIV'' is not ''VideoGame/Persona5'', a sentiment which ''VideoGame/Persona5''. Even some critics unfavorably compared ''IV'' to the ''Persona'' game and/or were guilty of the misconception that ''SMT'' was the spin-off (with one review managing to do both ''and'' employ the memetically derided "the ''VideoGame/DarkSouls'' of X" description). Needless to say, these were sentiments that ''SMT'' fans [[https://i.imgur.com/a7yuDhR.jpg were quick to]] [[https://www.reddit.com/r/Megaten/comments/11rv6bh/i_think_smt_iv_was_persona_without_heart/ poke fun at.]]

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