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* Snorse that Bobs Wrong -- [[https://scryfall.com/card/otj/82/caustic-bronco Caustic Bronco]], a Snake Horse (snorse) that has the same life-pay ability as Dark Confidant (Bob, see above) but can make your opponents lose life instead if it's saddled (does it wrong). Courtesy of WebVideo/LoadingReadyRun.
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* Amelia Bedelia -- [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=636941 Amalia Benavides Aguirre]], courtesy of Seth, Probably Better Known As [=SaffronOlive=] once again.
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* Mentos, the Freshmaker -- [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=622711 Lorthos, the Tidemaker]], in reference to the commercials for Mentos candies.
* Shelly -- any incarnation of Sheoldred, most commonly [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=578043 the Apocalypse]].
* Monkey -- [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=611326 Ragavan, Nimble Pilferer]]. Often accompanied by a variety of derogatory adjectives like "stupid monkey" as a result of Ragavan being a GameBreaker that can quickly swing games if left unchecked.
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* Bite -- a type of removal (usually green, more rarely red) which allows the player's creature to deal damage equal to its power to another creature. This is distinct from the officially keyworded "fight" mechanic, which involves both creatures dealing damage to each other, "bite" effects being superior as they don't risk the controller's creature dying. Named after [[https://gatherer.wizards.com/pages/card/details.aspx?multiverseid=409985 Rabid Bite]].
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** Mana Weaving - Arranging your deck so that there is a land for every few cards in the deck, "weaving" a land in-between cards. Although most tournament rules require that you give your opponent an option to shuffle your deck before the game actually begins, some people still express disdain to mana weaving practice.

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** Mana Weaving - Arranging Physically arranging your deck so that there is a land for every few cards in the deck, "weaving" a land in-between cards. Although most tournament rules require that you give your opponent an option to shuffle your deck before the game actually begins, begins thus potentially undoing the setup, some people still express disdain to mana weaving practice.
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* Cycle -- Not to be confused with Cycling ability, a cycle is a group of cards, usually five or ten with each member having distinct color/color combination, that have significantly similar design. How similar the cards in a cycle are to one another vary from cycle to cycle: Some cycles have obvious and strict patterns among them (such as [[https://scryfall.com/search?as=grid&order=name&q=battlemage+%28game%3Apaper%29+set%3Apls the battlemages from Planeshift set]]; notice the similar pattern in the mana cost for casting and ability, shared name, similar rarity, similar power/toughness etc), while other cycles have members that are so distinct from one another that it may be contentious to call them a cycle ([[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253 Healing Salve]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95 Ancestral Recall]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=54 Dark Ritual]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209 Lightning Bolt]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153 Giant Growth]] are one-mana instants whose abilities include the number 3, but not only their names and effects are wildly different, Ancestral Recall is rare unlike the rest that are common)

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* Cycle -- Not to be confused with Cycling ability, a cycle is a group of cards, usually five or ten with each member having distinct color/color combination, that have significantly similar design. How similar the cards in a cycle are to one another vary from cycle to cycle: Some cycles have obvious and strict patterns among them (such as [[https://scryfall.com/search?as=grid&order=name&q=battlemage+%28game%3Apaper%29+set%3Apls the battlemages from Planeshift set]]; notice the similar pattern in the mana cost for their casting and ability, cost, shared name, similar rarity, similar power/toughness etc), while other cycles have members that are so distinct from one another that it may be contentious to call them a cycle ([[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253 Healing Salve]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95 Ancestral Recall]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=54 Dark Ritual]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209 Lightning Bolt]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153 Giant Growth]] are one-mana instants whose abilities include the number 3, but not only their names and effects are wildly different, Ancestral Recall is rare unlike the rest that are common)
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* Cycle -- Not to be confused with Cycling ability, a cycle is a group of cards, usually five or ten with each member having distinct color/color combination, that have significantly similar design. How similar the cards in a cycle are to one another vary from cycle to cycle: Some cycles have obvious and strict patterns among them (such as [[https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+[battlemage]&set=+[%22Planeshift%22] the battlemages from Planeshift set]]; notice the similar pattern in the mana cost for casting and ability, shared name, similar rarity, similar power/toughness etc), while other cycles have members that are so distinct from one another that it may be contentious to call them a cycle ([[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253 Healing Salve]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95 Ancestral Recall]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=54 Dark Ritual]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209 Lightning Bolt]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153 Giant Growth]] are one-mana instants whose abilities include the number 3, but not only their names and effects are wildly different, Ancestral Recall is rare unlike the rest that are common)

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* Cycle -- Not to be confused with Cycling ability, a cycle is a group of cards, usually five or ten with each member having distinct color/color combination, that have significantly similar design. How similar the cards in a cycle are to one another vary from cycle to cycle: Some cycles have obvious and strict patterns among them (such as [[https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+[battlemage]&set=+[%22Planeshift%22] [[https://scryfall.com/search?as=grid&order=name&q=battlemage+%28game%3Apaper%29+set%3Apls the battlemages from Planeshift set]]; notice the similar pattern in the mana cost for casting and ability, shared name, similar rarity, similar power/toughness etc), while other cycles have members that are so distinct from one another that it may be contentious to call them a cycle ([[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253 Healing Salve]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95 Ancestral Recall]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=54 Dark Ritual]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209 Lightning Bolt]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153 Giant Growth]] are one-mana instants whose abilities include the number 3, but not only their names and effects are wildly different, Ancestral Recall is rare unlike the rest that are common)
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* Cycle -- Not to be confused with Cycling ability, a cycle is a group of cards, usually five or ten with each member having distinct color/color combination, that have significantly similar design. How similar the cards in a cycle are to one another vary from cycle to cycle: Some cycles have obvious and strict patterns among them (such as [[https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+[battlemage]&set=+[%22Planeshift%22] the battlemages from Planeshift set]]; notice the similar pattern in the mana cost for casting and ability, shared name, similar rarity, similar power/toughness etc), while other cycles have members that are so distinct from one another that it may be contentious to call them a cycle ([[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253 Healing Salve]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95 Ancestral Recall]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=54 Dark Ritual]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209 Lightning Bolt]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153 Giant Growth]] are one-mana instants whose abilities include the number 3, but not only their names and effects are wildly different, Ancestral Recall is rare unlike the rest that are common)
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* "[[TheThreeCertaintiesInLife Death and Taxes]]" is a more aggressive variant of Stax strategy, using cheap creatures with disruptive abilities - primarily white, sometimes with black or green splash - and supporting them with equipments to quickly whittle down opponents before they gather enough resources to respond. This style is more common in 1v1 formats, especially Modern and Legacy.
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* Ramp -- any card that allows one to increase available mana, typically by putting more lands into play, although other means of doing so (like mana-producing artifacts) can also be referred to as ramping. Possibly originates from [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=519239 Rampant Growth]], as well as the idea of "ramping up".
* Mana rock -- an artifact, usually with a relatively low mana cost, that taps to produce mana.
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** Path to Frogzile -- [[https://scryfall.com/card/c15/102/rapid-hybridization Reapid Hybridization]], a functionally identical card to Pongify, playing on [[https://scryfall.com/card/2xm/25/path-to-exile Path to Exile]], which is similar to the above-mentioned Swords To Plowshares.

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** Path to Frogzile -- [[https://scryfall.com/card/c15/102/rapid-hybridization Reapid Rapid Hybridization]], a functionally identical card to Pongify, playing on [[https://scryfall.com/card/2xm/25/path-to-exile Path to Exile]], which is similar to the above-mentioned Swords To Plowshares.
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* WesternAnimation/ThePowerpuffGirls has become a common fan nickname for the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240034 Red]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240208 Blue]], and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240033 Green]] angels printed in ''Avacyn Restored'', to the point that it was [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/192 even acknowledged on the main website.]]

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* WesternAnimation/ThePowerpuffGirls Franchise/ThePowerpuffGirls has become a common fan nickname for the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240034 Red]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240208 Blue]], and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240033 Green]] angels printed in ''Avacyn Restored'', to the point that it was [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/192 even acknowledged on the main website.]]

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* Butt -- As mentioned in the Specific cards section, creatures with big power/toughness are sometimes called fatties, and their toughnesses are often referred to as their butts.

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* Butt -- As mentioned Fatty - Usually used to describe a creature who has high power ''and'' toughness, although in some cases the Specific cards section, creatures with big value or power/toughness are sometimes called fatties, and their toughnesses are often referred ratio for this term to as their butts. apply can be flexible.
** Butt -- A fatty's toughness.

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* Impulse draw -- A type of card advantage (almost always red) that involves exiling cards from the top of the player's library, allowing them to be played from exile until the end of the current turn or the following turn, like [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=532518 Light Up the Stage]]. Likely named after [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=541032 Reckless Impulse]], and has nothing to do with the blue spell [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=598930 Impulse]].



** Other decks get names like Suicide Black, Señor Stompy, Red Deck Wins, Big Red, White Weenie and so on, which denote a narrow (but not single-card specific) focus.

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** Other decks get names like Suicide Black, Señor Stompy, Red Deck Wins, Big Red, White Weenie and so on, which denote a narrow (but not single-card specific) focus.
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** "Cat Oven" is a Rakdos deck (in the broader Aristocrats archetype) thus named because the core of the deck is the combination of [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=473043 Cauldron Familiar]] (the titular cat) and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=473199 Witch's Oven]], obviously enough the cards have fantastic synergy as sacrificing the cat to the oven generates a food token, which can be used to bring the cat back, etc., while draining the opponent out - potentially several times a turn with multiple ovens.
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* "Scam" is a Modern Rakdos deck that focuses on getting the powerful Elemental Incarnations [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=522163 Grief]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=525348 Fury]] on the battlefield early by evoking them and using a card like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=540986 Undying Malice]] to keep them on the battlefield for a single mana. Simultaneously, Grief exiles problematic cards from the opponent's hand, while Fury mops up opposing creatures, making it hard to answer the deck from any angle. The deck also tends to feature the incredibly powerful one-drop [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=611326 Ragavan, Nimble Pilferer]]. Instead of being named after a card or a mechanic, the deck seems to bear this name simply because when it goes off, it feels like you're scamming the opponent out of playing the game.

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* "Scam" is a Modern Rakdos deck that focuses on getting the powerful Elemental Incarnations [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=522163 Grief]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=525348 Fury]] on the battlefield early by evoking them and using a card like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=540986 Undying Malice]] to keep return them on to the battlefield for a single mana. Simultaneously, mana while also making them stronger and letting their enter-the-battlefield effect happen '''twice''' (once when evoked and again upon returning from the graveyard). This lets Grief exiles exile ''two'' problematic cards from the opponent's hand, hand while Fury mops up tears opposing creatures, creatures to shreds, making it hard to answer the deck from any angle. The deck also tends to feature the incredibly powerful one-drop [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=611326 Ragavan, Nimble Pilferer]]. Instead of being named after a card or a mechanic, the deck seems to bear this name simply because when it goes off, it feels like you're scamming the opponent out of playing the game.

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* Urzatron (usually shortened to Tron) -- Collective term for [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83314 Urza's Mine,]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2893 Urza's Power Plant,]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83316 Urza's Tower,]] a trio of lands that give more mana if you have at least one of all three in play. Also the name of the deck archetype that focuses on getting these three lands into play as quickly as possible and start playing huge colorless threats.

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* Urzatron (usually shortened to Tron) -- Collective term for [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83314 Urza's Mine,]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2893 Urza's Power Plant,]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83316 Urza's Tower,]] a trio of lands that give more mana if you have at least one of all three in play. Also the name of the deck archetype that focuses on The term is also jokingly used when a player ends up getting these three lands into play as quickly as possible and start playing huge colorless threats.nonland cards with the same name on the battlefield.


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** As mentioned above, "Tron" (or "Urzatron") is the collective name used for the three Urza lands (Tower, Mine and Power Plant), it's also the name of the deck archetype that focuses on getting these three lands into play as quickly as possible with land fetch cards and start playing huge colorless threats, commonly things like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=597080 Karn Liberated]] or [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=488173 Ugin the Spirit Dragon]]. "Eldrazitron", [[ExactlyWhatItSaysOnTheTin as you may expect]], refers to the variation that specializes in playing powerful Eldrazi using the huge mana boost.


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* "Scam" is a Modern Rakdos deck that focuses on getting the powerful Elemental Incarnations [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=522163 Grief]] and [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=525348 Fury]] on the battlefield early by evoking them and using a card like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=540986 Undying Malice]] to keep them on the battlefield for a single mana. Simultaneously, Grief exiles problematic cards from the opponent's hand, while Fury mops up opposing creatures, making it hard to answer the deck from any angle. The deck also tends to feature the incredibly powerful one-drop [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=611326 Ragavan, Nimble Pilferer]]. Instead of being named after a card or a mechanic, the deck seems to bear this name simply because when it goes off, it feels like you're scamming the opponent out of playing the game.
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** "Tribal" decks are named after the Tribal supertype introduced in the Lorwyn block, which gave creature types to noncreature cards. They're usually called "X Tribal", X being the creature type the deck is built around, like "Goblin Tribal" or "Wizard Tribal". Some of the sillier lists have X be more than just a creature type; for instance, "Siege Rhino Tribal" uses 4 copies of Siege Rhino and numerous ways to clone it, and "Chair Tribal" runs nonland cards that depict chairs in any sort.

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** "Tribal" decks are named after the Tribal supertype introduced in the Lorwyn block, which gave creature types to noncreature cards. They're usually called "X Tribal", X being the creature type the deck is built around, like "Goblin Tribal" or "Wizard Tribal". Some of the sillier lists have Less strictly, in some cases X can be more than just a creature type; for instance, "Siege Rhino Tribal" uses 4 copies of Siege Rhino and numerous ways to clone it, "[planeswalker name] tribal" refers to decks that run a bunch of planeswalker cards representing the same character, and "wrath tribal" can refer to a deck that runs a ton of board wipe effects. Even sillier, there are things like "Chair Tribal" (which runs nonland cards that depict chairs in of any sort.sort), or "[artist] tribal" (which runs nonland cards with art done by a given artist).
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* Urzatron (usually shortened to Tron) -- Collective term for [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83314 Urza's Mine,]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2893 Urza's Power Plant,]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83316 Urza's Tower,]] a trio of lands that give more mana if you have at least one of all three in play.

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* Urzatron (usually shortened to Tron) -- Collective term for [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83314 Urza's Mine,]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2893 Urza's Power Plant,]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83316 Urza's Tower,]] a trio of lands that give more mana if you have at least one of all three in play. Also the name of the deck archetype that focuses on getting these three lands into play as quickly as possible and start playing huge colorless threats.

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** Hatebears -- Bears that have a restrictive ability like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209287 this]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174931 this]]. The term has been loosened a little with some newer cards not strictly adhering to the 2/2 for 2 mana ratio, but still being referred to as such for hosing specific interactions.

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** Hatebears -- Bears that have a narrow restrictive ability like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209287 this]] Leonin Arbiter]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174931 this]]. Ethersworn Canonist]]. The term has been loosened a little with since the old days, now commonly used to refer to some newer cards not strictly adhering cards, like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378399 Spirit of the Labyrinth]], that don't necessarily adhere to the 2/2 for 2 mana ratio, but still being referred to as such for hosing hose specific interactions.interactions while having a relatively low cost and an aggressive statline that allows them to serve as efficient beaters in situations where their ability is not relevant.



* "Pod" decks are decks designed around a toolbox approach, searching up creatures out of your deck to your hand/directly in to play by sacrificing weaker creatures. The creatures included in the deck typically have a wide variety of edge case uses, allowing player to craft their game plan by using silver bullets to specific situations. Named for the card [[https://scryfall.com/card/nph/104/birthing-pod Birthing Pod]].

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* Toolbox decks try to prepare for as many situations as possible by running a wide array of single copies of various utility creatures and hatebears, alongside ways to search the deck for a specific creature when the situation requires it, like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=489831 Chord of Calling]].
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"Pod" decks are decks designed around a specific type of toolbox approach, searching up deck that put creatures out of your from the deck to your the hand/directly in to play by sacrificing weaker creatures. The creatures included in the deck typically have a wide variety of edge case uses, allowing player to craft their game plan by using silver bullets to specific situations.creatures. Named for the card [[https://scryfall.com/card/nph/104/birthing-pod Birthing Pod]].

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* Phage the Unplayable -- [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]], due to her AwesomeButImpractical ability that causes you to lose the game if you don't play her from your hand.

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* Phage the Unplayable -- [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]], due to her AwesomeButImpractical ability that causes you to lose the game if you don't play her from your hand. Goes double in Commander, where attempting to play her from the command zone is [[PressXToDie an instant game loss]].



** Similarly, Jace the Wallet Sculptor for [[http://magiccards.info/wwk/en/31.html Jace, the Mind Sculptor]], which was worth around $100 for a time up until it was banned from the Standard format. (Also known as Jace, the Mind-Raper; Jace, the Metagame Sculptor; or Jace, the Gamewinner.)

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** Similarly, Jace the Wallet Sculptor for [[http://magiccards.info/wwk/en/31.html Jace, the Mind Sculptor]], which was worth around $100 for a time up until it was banned from the Standard format. (Also known as Jace, the Mind-Raper; Jace, the Money Scalper; Jace, the Metagame Sculptor; or Jace, the Gamewinner.)



*** And when he was unbanned in the Modern format, he spiked to $150 ''again''. Briefly, before it was found that he just wasn't as good in that format as expected...where he fell to "only" $125 and continues to hover around that price.
* Baby Jace for [[http://magiccards.info/m11/en/58.html Jace Beleren]], which ''isn't'' broken, and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398434 Jace, Vyrn's Prodigy]] which ''is.'' The first one is also known as "Party Jace," since its first ability affects all players -- players in a multiplayer format are generally inclined to leave it alone for as long as its controller keeps providing them with symetrical draws. The second one is also known as Flip Jace, as the card is double-sided.

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*** And when he was unbanned in the Modern format, he spiked to $150 ''again''. Briefly, before it was found that he just wasn't as good in that format as expected... where he fell to "only" $125 and continues to hover around that price.
* Baby Jace for [[http://magiccards.info/m11/en/58.html Jace Beleren]], which ''isn't'' broken, and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398434 Jace, Vyrn's Prodigy]] which ''is.'' The first one is also known as "Party Jace," since its first ability affects all players -- players in a multiplayer format are generally inclined to leave it alone for as long as its controller keeps providing them with symetrical draws. Finally, he was also known as the "Seal of Jace" because, in a meta dominated by Jace, the Mind Sculptor, people would run its cheaper, less powerful counterpart '''solely''' to stop the GameBreaker Jace from hitting the field (due to how the legend rule worked back in the day, both Jaces would immediately be destroyed by TemporalParadox upon the second Jace hitting the field). The second one is also known as Flip Jace, as the card is double-sided.


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* Prime Time -- [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397688 Primeval Titan]].
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** "(Number)(Cardname)" decks, such as Twelvepost, Eightwhack, Eightrack, etc. are named such because they contain numerous cards with an effect that is important to the strategy, and are usually named after the most famous card that produces that effect. Twelvepost, for instance, features [[https://scryfall.com/card/mrd/280/cloudpost Cloudpost]], [[https://scryfall.com/card/som/227/glimmerpost Glimmerpost]], and [[https://scryfall.com/card/tsp/281/vesuva Vesuva]] and relies on getting numerous Cloudposts to generate large amounts of mana quickly; 8-Whack is an aggressive deck featuring [[https://scryfall.com/card/zen/125/goblin-bushwhacker Goblin Bushwhacker]] and [[https://scryfall.com/card/ogw/116/reckless-bushwhacker Reckless Bushwhacker]] to power huge attacks out of nowhere; 8-Rack features numerous discard spells and cards which punish players for having few to no cards in hand, such as [[https://scryfall.com/card/tsb/113/the-rack The Rack]] (the actual number of Rack-like cards varies, as there are actually numerous cards which can produce a similar effect, but you only need to play 8-10 of them to achieve the necessary amount of threat).

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** "(Number)(Cardname)" decks, such as Twelvepost, Eightwhack, Eightrack, etc. are named such because they contain numerous cards with an effect that is important to the strategy, and are usually named after the most famous card that produces that effect. Twelvepost, for instance, features [[https://scryfall.com/card/mrd/280/cloudpost Cloudpost]], [[https://scryfall.com/card/som/227/glimmerpost Glimmerpost]], and [[https://scryfall.com/card/tsp/281/vesuva Vesuva]] and relies on getting numerous Cloudposts to generate large amounts of mana quickly; 8-Whack is an aggressive deck featuring [[https://scryfall.com/card/zen/125/goblin-bushwhacker Goblin Bushwhacker]] and [[https://scryfall.com/card/ogw/116/reckless-bushwhacker Reckless Bushwhacker]] to power huge attacks out of nowhere; 8-Rack features numerous discard spells and cards which punish players for having few to no cards in hand, such as [[https://scryfall.com/card/tsb/113/the-rack The Rack]] (the actual number of Rack-like cards varies, as there are actually numerous cards which can produce a similar effect, but you only need to play 8-10 of them to achieve the necessary amount of threat). The number will always be a multiple of 4 because, under normal circumstances, you are only allowed up to four copies of a card (other than basic lands) in your deck/sideboard combined.
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* "[[https://tvtropes.org/pmwiki/pmwiki.php/Anime/Voltron Voltron]]" decks (not to be confused with "Tron" decks, which are usually Urzatron decks as mentioned in the Specific Cards section) have the goal of casting one creature, then using other cards such as Auras and Equipment to enhance that creature and making it a true threat to the opponent. Voltron decks can be found in any format, but are usually the most effective in the Commander format, due to several rules (you always have access to at least one creature in the form of your commander, and if your commander deals enough damage to a player they lose, regardless of how much life they may have). Cards which give a creature evasion — such as providing flying or trample — are key, as well as cards that boost power and toughness and/or protection from removal.

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* "[[https://tvtropes.org/pmwiki/pmwiki.php/Anime/Voltron Voltron]]" "Anime/{{Voltron}}" decks (not to be confused with "Tron" decks, which are usually Urzatron decks as mentioned in the Specific Cards section) have the goal of casting one creature, then using other cards such as Auras and Equipment to enhance that creature and making it a true threat to the opponent. Voltron decks can be found in any format, but are usually the most effective in the Commander format, due to several rules (you always have access to at least one creature in the form of your commander, and if your commander deals enough damage to a player they lose, regardless of how much life they may have). Cards which give a creature evasion — such as providing flying or trample — are key, as well as cards that boost power and toughness and/or protection from removal.
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** There are cards ,such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394497 Assault Formation]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244674 Doran the Seige Tower]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=447348 Arcades, The Strategist]], and [[https://scryfall.com/card/war/230/huatli-the-suns-heart Huatli, The Sun's Heart]], that let creatures deal combat damage with their toughness rather than their power. This has led to the risque-sounding term of "butt-fighting".

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** There are cards ,such such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394497 Assault Formation]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244674 Doran the Seige Tower]], [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=447348 Arcades, The Strategist]], and [[https://scryfall.com/card/war/230/huatli-the-suns-heart Huatli, The Sun's Heart]], that let creatures deal combat damage with their toughness rather than their power. This has led to the risque-sounding term of "butt-fighting".
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* Nonbo -- A combination of cards that ''seems'' to work together synergystically at a glance, but when analyzed and actually executed fails because some parts of the combo violates rules or doesn't actually do things the way it's envisioned.

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* Nonbo -- A combination of cards that ''seems'' to work together synergystically at a glance, but when analyzed and actually executed fails because some parts of the combo violates rules or doesn't actually do things the way it's envisioned. Related, but rarer, is "bombo", a combination of card plays that actually ''hurts'' you.

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"Bombo" is not actually used anymore, and Nonbo has taken over as the term for "cards that seem like they should work together, but don't."


* Nonbo -- The opposite of a combo -- two cards that just do not work with each other or create a disadvantage when played together.
* Bombo -- A combination of cards that seems to work as a combo on a glance, but when analyzed and actually executed fails because some parts of the combo violates rules or doesn't actually do things the way it's envisioned.

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* Nonbo -- The opposite of a combo -- two cards that just do not work with each other or create a disadvantage when played together.
* Bombo
-- A combination of cards that seems ''seems'' to work as a combo on together synergystically at a glance, but when analyzed and actually executed fails because some parts of the combo violates rules or doesn't actually do things the way it's envisioned.



* Netdecking -- A deck list copied from the internet, usually implying one that has won or at least placed highly at a Magic tournament. Often used as a pejorative by players who feel using premade decklists to win games cheapens the experience.

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* Netdecking -- A deck list copied from the internet, usually implying one that has won or at least placed highly at a Magic tournament. Often used as a pejorative by players who feel using premade decklists to win games cheapens the experience.experience ([[SourGrapesTropes usually out of jealousy because they can't afford all the cards in said decklist]]).
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* Larry's Disk, Larry Niven's Disk -- [[https://scryfall.com/card/mh2/298/nevinyrrals-disk Nevinyrral's Disk]], which was a SdrawkcabName for Sci-Fi author {{Creator/Larry Niven}}.
** Similarly, [[https://scryfall.com/card/cmr/287/nevinyrral-urborg-tyrant Nevinyrral himself]] is often called Larry.
* Baba Lasagna, Baby Lasagna -- [[https://scryfall.com/card/clb/266/baba-lysaga-night-witch Baba Lysaga, Night Witch]].


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* "Mr. Toad's Wild Ride" is a meme-tastic Legacy Deck that can attempt a quick win by dropping a [[https://scryfall.com/card/c20/241/fluctuator Fluctuator]] (which reduces the cost of the Cycling ability, which allows you to discard the card to draw a new one) and a deck full of cards with Cycling costs that the Fluctuator can reduce to 0, allowing you to essentially draw and discard to your heart's content, allowing you to quickly get through your deck to pieces that can actually win the game.

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