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** The entirety of ''VideoGame/DarkSoulsII''. Unlike the first and third games, where the world maps are cohesive and could be almost entirely laid out without any interruptions, the world design of ''II'' is...weird. In Heide's Tower of Flame, you can enter a slowly flooding level of the crumbling Tower, take an elevator ''down'', and proceed horizontally to find yourself in an underground harbour that, since logically it should also be under the ocean that is doing the flooding up above, does not fit ''at all'' with how water works; later, in Earthen Peak, you can take an elevator ''up'' from the top of the mountain to find the ''bottom'' of a giant city that is slowly sinking into an ocean of magma that is absolutely not visible from anywhere below it. If you check the collected world map, [[http://i.imgur.com/U1rYx1G.png the Shaded Ruins, Aldia's Keep and Drangleic Castle are all in the same place]].


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** Also in ''III'', Archdragon Peak. It's not connected to any part of the map except by bonfires, and you reach it by doing the right gesture in a specific location. Since this gesture is only available in the late-game, you will generally be at a stage where the sun is trapped in a perpetual Darksign eclipse and the sky looks like dying embers...and yet when you reach Archdragon Peak, not only will that not be happening, the sky above Archdragon Peak is possibly the clearest, most beautiful blue you'll see in the entire game.
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** The [[spoiler: Primeval Thaig]] is definitely one, [[spoiler: built by prehistoric Dwarves that worshipped a pantheon of deities, constructed using magic thus giving it some degree of AlienGeometry, possessing a unique form of Red Lyrium running throughout the structure itself and inhabited by creatures like the Profane that Varric claims were supposed to be ''myth''. It was also the location where Hawke and company first encountered the [[ArtefactOfDoom Lyrium Idol]].]]

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** The [[spoiler: Primeval Thaig]] is definitely one, [[spoiler: built by prehistoric Dwarves that worshipped a pantheon of deities, constructed using magic thus giving it some degree of AlienGeometry, {{Alien Geometr|ies}}y, possessing a unique form of Red Lyrium running throughout the structure itself and inhabited by creatures like the Profane that Varric claims were supposed to be ''myth''. It was also the location where Hawke and company first encountered the [[ArtefactOfDoom Lyrium Idol]].]]
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Removing unnecesary pothole.


** The Mansion from ''VideoGame/LuigisMansion'' is... ''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space. Oh, and it's [[CaptainObvious filled with ghosts.]] Justified, as it's an illusion made by the Boos.

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** The Mansion from ''VideoGame/LuigisMansion'' is... ''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space. Oh, and it's [[CaptainObvious filled with ghosts.]] ghosts. Justified, as it's an illusion made by the Boos.
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** Both [[VeryDefinitelyFinalDungeon final levels]] of ''Franchise/KingdomHearts I'' and ''II''. The one from [[VideoGame/KingdomHearts the first game]], appropriately titled The End Of The World, is basically the remains of any and every world destroyed by TheHeartless, and the one from [[VideoGame/KingdomHeartsII the second game]], The World That Never Was is a dark city overrun by Heartless overlooked by the warped castle that is the headquarters of Organization XIII, and its ''[[WeirdMoon moon]]'' is [[MacGuffinLocation the heart of reality itself,]] [[TitleDrop Kingdom Hearts]] (or at least, a functional replica).

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** Both [[VeryDefinitelyFinalDungeon final levels]] of ''Franchise/KingdomHearts I'' and ''II''. The one from [[VideoGame/KingdomHearts the first game]], appropriately titled The End Of The World, is basically the remains of any and every world destroyed by TheHeartless, and the one from [[VideoGame/KingdomHeartsII the second game]], The World That Never Was is a dark city overrun by Heartless overlooked by the warped castle that is the headquarters of Organization XIII, and its ''[[WeirdMoon moon]]'' is [[MacGuffinLocation the heart of reality itself,]] [[TitleDrop Kingdom Hearts]] (or at least, a functional replica). [[spoiler:In ''[[VideoGame/KingdomHeartsDreamDropDistance 3D]]'', the latter's shown to be utterly ruined since the final battle in ''II''.]]
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** Scala ad Caelum, the final world in ''[[Kingdom Hearts III]]'' at first looks beautiful beyond words: Consisting of endless mountain towns suspended over a serene ocean and illuminated by a permanently sunny sky. Even the towns themselves are a sight, consisting of white and gold gleaming buildings, multitudes of windmills, and gorgeous citadels at the peak of each town. Then you notice for a paradise, it's completely abandoned... Then you go underwater and quickly take note of the ''ruins of Daybreak Town suspended upside-down'', beneath each town. Whatever destroyed Daybreak Town and built Scala ad Caelum on top of it not only annihilated and flooded it, it basically played topsy-turvy with the laws of physics themselves.
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* In ''Fade to Silence'' an EldritchAbomination has turned the world into a frozen wasteland, both the trees and animals are infected with MeatMoss that reduce their ability to burn and nutritional value respectively in order to finish off any surviving humans, there are more blobs of MeatMoss on the ground that need to be cleared out and locations where you can make outpsts have multiple blobs and towers covered in tentacles to destroy, finally theres what lools like an upside down piece of city floating over the game world the sky which rains blobs of MeatMoss and cars when you walk under it and looking straight up reveals that the "ground" the buildings are supposed to be standing on/ hanging down from is just bright light.
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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this building. It isn't until the second game you'll realize that the facility is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs it is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the architecture, it's still a mystery on where ''exactly'' these new rooms are coming from, since of course, it's still a building that's fixed underground.

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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this building. It isn't until the second game later on you'll realize that the facility is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs it is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the architecture, it's still a mystery on where ''exactly'' these new rooms are coming from, since of course, it's still a building that's fixed underground.
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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this building. It isn't until the second game you'll realize that the facility is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs it is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange tiles, it's still a mystery on where ''exactly'' these new rooms are coming from.

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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this building. It isn't until the second game you'll realize that the facility is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs it is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange tiles, the architecture, it's still a mystery on where ''exactly'' these new rooms are coming from.from, since of course, it's still a building that's fixed underground.
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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. It isn't until the second game you'll realize that the place is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs the place is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the place, it's still a mystery on where ''exactly'' these new rooms are coming from.

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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. building. It isn't until the second game you'll realize that the place facility is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs the place it is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the place, tiles, it's still a mystery on where ''exactly'' these new rooms are coming from.
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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. It isn't until the second game that you realize that the place is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs the place is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the place, it's still a mystery on where ''exactly'' these new rooms are coming from.

to:

* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. It isn't until the second game that you you'll realize that the place is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It also seems like whatever AI runs the place is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the place, it's still a mystery on where ''exactly'' these new rooms are coming from.
Is there an issue? Send a MessageReason:
None


* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. It isn't until the second game that you realize that the place is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It's also implied that whatever AI runs the place is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the place, it's still a mystery on where ''exactly'' these new rooms are coming from.

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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. It isn't until the second game that you realize that the place is impossibly ''massive'', to where you'll wonder how it even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It's It also implied that seems like whatever AI runs the place is able to create new testing chambers out of the blue, and even though it's shown that they can control and rearrange the place, it's still a mystery on where ''exactly'' these new rooms are coming from.

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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory. It isn't until the second game that you realize that the place is impossibly ''massive'', to the point where you start to wonder how it was able to get built in the first place. It's also implied that whatever AI runs the place is able to create new testing chambers out of the blue. So the question remains, where ''exactly'' are these new rooms coming from?

to:

* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory. laboratory, but the more you play the game, the more you'll start to question how the physics even work in this place. It isn't until the second game that you realize that the place is impossibly ''massive'', to the point where you start to you'll wonder how it was able to get even got built in the first place. You can also see the outside from one chamber only to be lifted up several floors right afterwards. It's also implied that whatever AI runs the place is able to create new testing chambers out of the blue. So blue, and even though it's shown that they can control and rearrange the question remains, place, it's still a mystery on where ''exactly'' are these new rooms are coming from?from.

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Good Bad Bugs pluralization


* ''Videogame/KerbalSpaceProgram'' has Jool, which at first just looks like a green Jupiter. And then you get anywhere remotely close to it, and physics start getting more than a little odd, and only get nastier as your ship gets close, culminating in it spontaneously exploding while you're still several hundred miles from the surface. And then your poor astronauts fall in, and [[WreakingHavok their limbs]] [[BodyHorror flail in impossible ways]] before they simply die. And that's the ''best'' case scenario; there's the occasional tale of ships that survive entry getting flung out of the galaxy at FTL speeds. Of course, it's not actually meant to be that way - it's just glitchy as hell - but the fans have latched on to the first interpretation to match with a certain GoodBadBug being blamed on an EldritchAbomination. Funnily enough, it's this exact same weirdness that makes it completely immune to any and all attempts to (further) glitch it out, and not from lack of trying. And since many of those glitches tend to destroy entire planets...
%%* Indie horror game ''Kholat'' gives us ''[[https://en.wikipedia.org/wiki/Kholat_Syakhl Kholat Syakhl]]'', a.k.a. the ''"Dead mountain"'', a real-life place in northern Urals, Russia.

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* ''Videogame/KerbalSpaceProgram'' has Jool, which at first just looks like a green Jupiter. And then you get anywhere remotely close to it, and physics start getting more than a little odd, and only get nastier as your ship gets close, culminating in it spontaneously exploding while you're still several hundred miles from the surface. And then your poor astronauts fall in, and [[WreakingHavok their limbs]] [[BodyHorror flail in impossible ways]] before they simply die. And that's the ''best'' case scenario; there's the occasional tale of ships that survive entry getting flung out of the galaxy at FTL speeds. Of course, it's not actually meant to be that way - it's just glitchy as hell - but the fans have latched on to the first interpretation to match with a certain GoodBadBug {{Good Bad Bug|s}} being blamed on an EldritchAbomination. Funnily enough, it's this exact same weirdness that makes it completely immune to any and all attempts to (further) glitch it out, and not from lack of trying. And since many of those glitches tend to destroy entire planets...
%%* Indie horror game ''Kholat'' gives us ''[[https://en.wikipedia.org/wiki/Kholat_Syakhl Kholat Syakhl]]'', a.k.a. the ''"Dead mountain"'', a real-life place in northern Urals, Russia.
planets...
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* Aperture Science's Enrichment Center from the ''VideoGame/{{Portal}}'' saga seems at first like a fairly normal, if deserted, underground testing laboratory. It isn't until the second game that you realize that the place is impossibly ''massive'', to the point where you start to wonder how it was able to get built in the first place. It's also implied that whatever AI runs the place is able to create new testing chambers out of the blue. So the question remains, where ''exactly'' are these new rooms coming from?
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* ''VideoGame/BoxxyQuestTheGatheringStorm'' has the Deep Web, a labyrinthine BonusDungeon hidden within the catacombs underneath a small village, and containing a patchwork of environments that shouldn’t possibly be able to exist there. Vast snow-covered forests, ancient crypts, sewers and cisterns, lunar wastelands, temples inhabited by lost tribes of shapeshifters, a sunny village where children play… And when you finally make it to the end of the maze… you emerge in the basement of the local inn, about thirty feet away from where you started. Worst of all, no one in town seems to realize that this paradox hell-cave is even down there.

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%%* And in ''VideoGame/ShinMegamiTenseiIV'', we have the final dungeons for Law and Chaos, respectively: Purgatorium and Lucifer Palace. The Monochrome Forest also counts, as well as the various Demon Domains littered around Tokyo.
* ''[[VideoGame/ShinMegamiTenseiIIINocturne Shin Megami Tensei: Nocturne]]'' mostly takes place within the Vortex World, a chaotic, demon infested realm that the Earth reverts to when it comes time for a new world order to be decided. Naturally, it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse.
* ''Franchise/ShinMegamiTenseiPersona'':
** The series in general has a more benevolent but still bizarre example in the Velvet Room, a room covered ceiling-to-floor in blue velvet that exists outside of time and space, changes appearances with each game, and sometimes isn't even a room (in ''3'' it's an ever-ascending elevator car, in ''4'' it's a limousine traveling through space, and in ''5'', it was a prison.) All of its denizens - the master, Igor, the pianist and singer in the first two games, the painter in ''2'', Elizabeth and Theodore in ''3'', Margaret in ''4'', and Caroline and Justine in ''5'' - are all AmbiguouslyHuman.

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%%* And in ''VideoGame/ShinMegamiTenseiIV'', we have * ''Franchise/ShinMegamiTensei'':
** ''VideoGame/DigitalDevilSaga 2'' has
the final dungeons for Law and Chaos, respectively: Purgatorium and Lucifer Palace. The Monochrome Forest also counts, as well E.G.G Facility after [[spoiler:Heat]] takes over. It turns into some semi-organic teleportation level. Then there is [[spoiler:''the sun''. It serves as the various Demon Domains littered around Tokyo.
* ''[[VideoGame/ShinMegamiTenseiIIINocturne Shin Megami Tensei: Nocturne]]'' mostly takes place within
afterlife, the Vortex World, a chaotic, demon infested realm that god of the Earth reverts to when setting, and a supercomputer all at once]]. Is it comes time for a new world order to be decided. Naturally, any wonder it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse.
* ''Franchise/ShinMegamiTenseiPersona'':
TheVeryDefinitelyFinalDungeon?
** The ''Franchise/ShinMegamiTenseiPersona'' series in general has a more benevolent but still bizarre example in the Velvet Room, a room covered ceiling-to-floor in blue velvet that exists outside of time and space, changes appearances with each game, and sometimes isn't even a room (in ''3'' it's an ever-ascending elevator car, in ''4'' it's a limousine traveling through space, and in ''5'', it was a prison.) All of its denizens - the master, Igor, the pianist and singer in the first two games, the painter in ''2'', Elizabeth and Theodore in ''3'', Margaret in ''4'', and Caroline and Justine in ''5'' - are all AmbiguouslyHuman.



* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has the [[DarkWorld Schwarzwelt]]. It is effectively a [[NegativeSpaceWedgie void]] over Antarctica where [[HellGate demons appear]], overwriting Earth with their own reality. The Investigation Team's mission is to analyze and nullify the Schwarzwelt before it can consume the entire world. The game over screen shows what happens if your character dies...it ain't pretty. The fun part is that the UN sent cameras into the Schwarzwelt during the planning stages...and ''nobody'' believed the results (one of them was a ''shopping mall''). Turns out they were all accurate (but you don't want to eat the food in the shopping mall...).

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* ** ''[[VideoGame/ShinMegamiTenseiIIINocturne Shin Megami Tensei: Nocturne]]'' mostly takes place within the Vortex World, a chaotic, demon infested realm that the Earth reverts to when it comes time for a new world order to be decided. Naturally, it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse.
**
''VideoGame/ShinMegamiTenseiStrangeJourney'' has the [[DarkWorld Schwarzwelt]]. It is effectively a [[NegativeSpaceWedgie void]] over Antarctica where [[HellGate demons appear]], overwriting Earth with their own reality. The Investigation Team's mission is to analyze and nullify the Schwarzwelt before it can consume the entire world. The game over screen shows what happens if your character dies...it ain't pretty. The fun part is that the UN sent cameras into the Schwarzwelt during the planning stages...and ''nobody'' believed the results (one of them was a ''shopping mall''). Turns out they were all accurate (but you don't want to eat the food in the shopping mall...).).
** In ''VideoGame/ShinMegamiTenseiIV'', we have the final dungeons for Law and Chaos, respectively: Purgatorium and Lucifer Palace. The Monochrome Forest also counts, as well as the various Demon Domains littered around Tokyo.
** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has TheVeryDefinitelyFinalDungeon: God's reals is nothing but shiny blocks made of galaxies, surrounded by galaxies, with extremely eerie music. Before that there's the Cosmic Egg, which is made from the souls of most living human beings, has teleportation portals and is awfully reminiscent of a WombLevel.
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** Piranesi, a prison that went to reality-defying lengths to be [[TheAlcatraz utterly inescapable]]. Even on arrival you can tell the geometries are completely off, and that the laws of distance have thrown the towel and vacated the premises. The place being bigger on the inside is noted as the ''least'' surprising thing about it all. And once inside, the only way to actually move through the prison is to move on as a person; you simply cannot leave, and will loop right to where you physically are, if you remain the same as you always were. Only the wardens can move around more freely, which lets them escort you around, but even then they can have their share of problems with the whole place.
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Added "Ringed City" from Dark Souls III's DLC.

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** The entirety of Dark Souls III's second DLC, the Ringed City, is an eldritch location. Even more extreme than Lothric, the Ringed City and surrounding area is an amalgam of locations across the entire Dark Souls series. It is particularly noticeable in the first area, the Dreg Heap, which takes on the appearance of a city slowly sliding down the side of a cliff that rings the DLC's eponymous location, the Ringed City.
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** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective. [[spoiler:As it turns out, the local [[SentientStars Judgement]], the Halved, actually ''wants'' things to be this way, [[DefectorFromDecadence to keep it as a place where those who hate the other Judgements can congregate]]. And it also turns out mere darkness ''would not be enough'' to keep things this eerie; Darkness is not the opposite of Light, it's the mere absence of it. The Halved is irradiating everything in Eleutheria with ''Anti''-light to actively eradicate Law within its domain]].

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** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective. [[spoiler:As it turns out, the there ''is'' a local [[SentientStars Judgement]], the Halved, but it actually ''wants'' things to be this way, way [[DefectorFromDecadence to keep it as a place where those who hate the other Judgements can congregate]]. And it also turns out mere darkness ''would not be enough'' to keep things this eerie; Darkness is not the opposite of Light, it's the mere absence of it. The Halved is irradiating everything in Eleutheria with ''Anti''-light to actively eradicate Law within its domain]].
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** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective.

to:

** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective. [[spoiler:As it turns out, the local [[SentientStars Judgement]], the Halved, actually ''wants'' things to be this way, [[DefectorFromDecadence to keep it as a place where those who hate the other Judgements can congregate]]. And it also turns out mere darkness ''would not be enough'' to keep things this eerie; Darkness is not the opposite of Light, it's the mere absence of it. The Halved is irradiating everything in Eleutheria with ''Anti''-light to actively eradicate Law within its domain]].
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Adding in a forgotten parenthesis.


*** In the ''Dragonborn'' DLC, you visit Apocrypha, the realm of Hermaeus Mora, the Daedric Prince of Knowledge (with a particular specialty in [[TheseAreThingsManWasNotMeantToKnow Things Man Was Not Meant To Know]]. Reading one of Mora's "[[TomeOfEldritchLore Black Books]]" causes you to be ensnared by a tentacle that formed from letters which float off the pages, pulling you inside. The realm itself is a place Cthulhu would find comfy. All the walls are made of books, the water is slime and sprouts tentacles to attack you if you get too close, there are invisible monsters roaming the halls and sea mutants in the slime, certain areas have darkness that can kill you, and the architecture isn't necessarily static. On a more meta note, it also does not help that the area is notoriously [[GameBreakingBug glitchy]] so that when the when the layout of certain tunnels shifts, the Dovahkiin tends to clip and fall through the floors and walls into the deadly slime. But if you brave these horrors, the Black Books will grant you amazing powers.

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*** In the ''Dragonborn'' DLC, you visit Apocrypha, the realm of Hermaeus Mora, the Daedric Prince of Knowledge (with a particular specialty in [[TheseAreThingsManWasNotMeantToKnow Things Man Was Not Meant To Know]].Know]]). Reading one of Mora's "[[TomeOfEldritchLore Black Books]]" causes you to be ensnared by a tentacle that formed from letters which float off the pages, pulling you inside. The realm itself is a place Cthulhu would find comfy. All the walls are made of books, the water is slime and sprouts tentacles to attack you if you get too close, there are invisible monsters roaming the halls and sea mutants in the slime, certain areas have darkness that can kill you, and the architecture isn't necessarily static. On a more meta note, it also does not help that the area is notoriously [[GameBreakingBug glitchy]] so that when the when the layout of certain tunnels shifts, the Dovahkiin tends to clip and fall through the floors and walls into the deadly slime. But if you brave these horrors, the Black Books will grant you amazing powers.
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* ''VideoGame/TotalDistortion'' takes place almost entirely in the satanic [[{{Grunge}} Distortion Dimension]], since you've spent your million-dollar fortune to get there and videotape it to create [[SurrealMusicVideo music videos]] to sell back to Earth. Along the way you have to fight robotic [[MusicalAssassin Guitar Warriors]], and solve various minigames to delve deeper into the dimension, all while maintaining enough supplies to stay healthy enough to survive. Halfway through you even have to pass through a [[TelevisionPortal maze made of TV channels]], each of which has very trippy backgrounds throughout.
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* In ''VideoGame/{{Splatoon 2}}'', the Deepsea Metro does not follow the normal rules of reality as is established everywhere else. It seems to be underground or at the bottom of the ocean, but except for some faint sounds from one set of stairs, it cannot be detected. When on the train, there appears to be an inverted ocean comprising the ceiling, and bizarre floating structures are everywhere. The train will travel endlessly in a straight line until called on to stop at a station, upon which it will get there almost instantly, and it never has to turn around. Passengers will slowly lose their memories as they visit stations (with the exception of [[PlayerCharacter Agent 8]], who can harness Mem Cakes to remember; and Cap'n Cuttlefish, who doesn't leave the train at all). The stations themselves are suspended over an endless void in all directions with gargantuan replicas of common Earth objects floating around ranging from wire coat hangers to Bubble Tape. Some of the stations are perfect replicas of locations on the surface, minus the inhabitants, with no explanation on their creation. Marina suspects that there is an electromagnetic field so powerful coming from somewhere in the Deepsea Metro that it has been able to bend reality itself.

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* Celeste Mountain in ''VideoGame/{{Celeste}}'' has the strange ability to manifest a person's inner issues to serve as obstacles for the climb. Oddly enough, it's considered to be a place of healing in-universe, suggesting that the intent of this effect (if "intent" is even the right word) is to help people overcome their problems rather than to serve as a deterrent.



** The whole Violet Sector of ''VideoGame/PaperMarioColorSplash''. We have a sentient ocean, a whirlpool that never goes away, an area of the ocean that is pitch black in broad daylight, and smoke coming from out of nowhere. Except for the first thing, everything is a result of things going on in the Alternate World.
** The Mansion from ''VideoGame/LuigisMansion'' is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh and it's [[CaptainObvious filled with ghosts.]] Justified as its an illusion made by the Boos.

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** The whole Violet Sector of ''VideoGame/PaperMarioColorSplash''. We have a sentient ocean, a whirlpool that never goes away, an area of the ocean that is pitch black in broad daylight, and smoke coming from out of nowhere. Except for It also happens to be linked to a DarkWorld that ends up being the first thing, everything is a result cause of things going on in the Alternate World.
most of these phenomena.
** The Mansion from ''VideoGame/LuigisMansion'' is... ''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh space. Oh, and it's [[CaptainObvious filled with ghosts.]] Justified Justified, as its it's an illusion made by the Boos.



* ''VideoGame/{{Warframe}}'': The Void, a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler:or the moon]] floating in its space. It is the source of all energy that the Tenno use, and it has close ties to the lost god-like race of the Orokin. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler:General Vor was even able to become a pure godlike being of energy with the use of a special void key.]]

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* ''VideoGame/{{Warframe}}'': [[HyperspaceIsAScaryPlace The Void, Void]], a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler:or the moon]] floating in its space. It is the source of all energy that the Tenno use, and it has close ties to the lost god-like race of the Orokin. It does not obey conventional physics; for instance, argon gas, which is normally inert, can crystallize there. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler:General Vor was even able to become a pure godlike being of energy with the use of a special void key.]]]] Oh, and by the way, it's apparently sentient and thinks nothing of driving people insane.

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* The Subspace of "Subspace Emissary" in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' is this coupled with AmazingTechnicolorBattlefield. And it only gets weirder when the parts of the regular world that were dragged into the Subspace are assembled into the [[MarathonLevel Great Maze.]]
** In ''Wii U/3DS'', [[spoiler:Master Core itself turns into one of these, named 'Master Fortress'.]]

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* ''VideoGame/SuperSmashBros''
**
The Subspace of "Subspace Emissary" in ''[[VideoGame/SuperSmashBros Super Smash Bros. ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' is this coupled with AmazingTechnicolorBattlefield. And it only gets weirder when the parts of the regular world that were dragged into the Subspace are assembled into the [[MarathonLevel Great Maze.]]
** In ''Wii U/3DS'', ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Wii U/3DS]]'', [[spoiler:Master Core itself turns into one of these, named 'Master Fortress'.]]
** In "World of Light" in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', [[spoiler:The World of Dark, home to [[LightIsNotGood Galeem's]] counterpart, [[DarkIsEvil Dharkon]], is a mashed-up mess of multiple dimensions with chaotic architecture over a dark, purple void. The most [[MindScrew mind-screwing]] part of it would be the Mysterious Dimension, which has a map that looks like an Creator/MCEscher painting. It's saying something when [[Franchise/{{Castlevania}} Dracula's Castle]] is the most stable part of the world.
]]
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* ''Videogame/SunlessSkies'' goes with the above setting and ramps it all up, since the stars that give any semblance of normalcy to the universe are being shot dead one by one, so the laws of reality are growing thin in most places. Some more than others, of course, which still lets some genuine Eldritch Locations exist.

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* ''Videogame/SunlessSkies'' goes with the above Neath setting seen under ''Videogame/FallenLondon'' and ramps it all up, since the stars that give any semblance of normalcy to the universe are being shot dead one by one, so the laws of reality are growing thin in most places. Some more than others, of course, which still lets some genuine Eldritch Locations exist.

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Forgot proper alphabetizing.


* ''VideoGame/{{Terraria}}'' has the Corruption, Crimson, and Hallow. Respectively, they are [[DarkIsEvil dark,]] [[EvilIsVisceral flesh,]] and [[LightIsNotGood light-themed]] biomes that actively spread through the ground and could even infect an entire map if the player does not take proper quarantine measures. The Corruption houses worm-like enemies and a boss variation called the Eater of Worlds, while the Crimson has meaty monsters and Cthulhu's brain as a boss. Both of them spread much faster after killing a giant mass of flesh summoned by burning a voodoo doll in [[PhysicalHell the Underworld.]] Meanwhile, the Hallow is not present on the map at all until after killing the aformentioned flesh-boss, (or by just converting patches by using resources taken from another world where the boss was already killed) and holds fairy tale-esque creatures that are almost as kill-happy as their dark/meat counterparts.



* ''VideoGame/{{Terraria}}'' has the Corruption, Crimson, and Hallow. Respectively, they are [[DarkIsEvil dark,]] [[EvilIsVisceral flesh,]] and [[LightIsNotGood light-themed]] biomes that actively spread through the ground and could even infect an entire map if the player does not take proper quarantine measures. The Corruption houses worm-like enemies and a boss variation called the Eater of Worlds, while the Crimson has meaty monsters and Cthulhu's brain as a boss. Both of them spread much faster after killing a giant mass of flesh summoned by burning a voodoo doll in [[PhysicalHell the Underworld.]] Meanwhile, the Hallow is not present on the map at all until after killing the aformentioned flesh-boss, (or by just converting patches by using resources taken from another world where the boss was already killed) and holds fairy tale-esque creatures that are almost as kill-happy as their dark/meat counterparts.

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** The "I AM ERROR Room," a deeply-hidden area that can only be reached by through either random teleportation or, as of ''Afterbirth'', causing a paradox[[labelnote:As in...]]Using a Blank Card (an activated item that replicates the card held by the player) on a ? Card (a card that replicates the activated item held by the player) or using Teleport 2.0 (teleports to the next unexplored room) after exploring every possible room in the map[[/labelnote]]. It has a glitchy floor along a black void, an equally-glitchy shopkeeper with a word balloon reading "I AM ERROR," a direct way to the next floor, and a number of rather random possible items, pickups, or other objects. It cannot be escaped by anything other than teleportation and little to no real in-story reason for its existence.

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** The "I AM ERROR Room," a deeply-hidden area that can only be reached by through either random teleportation or, as of ''Afterbirth'', causing a paradox[[labelnote:As in...]]Using a Blank Card (an activated item that replicates the card held by the player) on a ? Card (a card that replicates the activated item held by the player) or using Teleport 2.0 (teleports to the next unexplored room) after exploring every possible room in the map[[/labelnote]]. It has a glitchy floor along a black void, an equally-glitchy shopkeeper with a word balloon reading "I AM ERROR," a direct way to the next floor, and a number of rather random possible items, pickups, or other objects. It cannot be escaped by anything other than teleportation and has little to no real in-story reason for its existence.


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* ''VideoGame/{{Terraria}}'' has the Corruption, Crimson, and Hallow. Respectively, they are [[DarkIsEvil dark,]] [[EvilIsVisceral flesh,]] and [[LightIsNotGood light-themed]] biomes that actively spread through the ground and could even infect an entire map if the player does not take proper quarantine measures. The Corruption houses worm-like enemies and a boss variation called the Eater of Worlds, while the Crimson has meaty monsters and Cthulhu's brain as a boss. Both of them spread much faster after killing a giant mass of flesh summoned by burning a voodoo doll in [[PhysicalHell the Underworld.]] Meanwhile, the Hallow is not present on the map at all until after killing the aformentioned flesh-boss, (or by just converting patches by using resources taken from another world where the boss was already killed) and holds fairy tale-esque creatures that are almost as kill-happy as their dark/meat counterparts.
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** In ''VideoGame/CastlevaniaSymphonyOfTheNight''), the whole castle ''has an inverted duplicate'' revealed halfway through. You and the monsters fall towards and walk around on the ceiling. All the furniture is still on the floor. It is never explained why a second castle just appears out of the clouds, nor why it's upside down. And then there's the two mirrored split castles in ''VideoGame/CastlevaniaHarmonyOfDissonance'', which are somehow both the extension of Maxim's will.

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** In ''VideoGame/CastlevaniaSymphonyOfTheNight''), ''VideoGame/CastlevaniaSymphonyOfTheNight'', the whole castle ''has an inverted duplicate'' revealed halfway through. You and the monsters fall towards and walk around on the ceiling. All the furniture is still on the floor. It is never explained why a second castle just appears out of the clouds, nor why it's upside down. And then there's the two mirrored split castles in ''VideoGame/CastlevaniaHarmonyOfDissonance'', which are somehow both the extension of Maxim's will.
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{{Eldritch Location}}s in video games.
----
[[foldercontrol]]

[[folder:A]]
* In the ''VideoGame/AlanWake'' games, Cauldron Lake is home to a RealityWarper EldritchAbomination called the Dark Presence, that desires to enter into our world fully as a MonsterFromBeyondTheVeil. In service of its goal, proximity to the lake grants creative humans the power of RewritingReality, though the beneficiaries of this power, protagonist included, tend to exploit it to defy the Presence's will once they glean its malign nature. Cauldron Lake itself is far more [[BiggerOnTheInside deep and vast]] than it appears, as a deep sea fishing trawler has somehow found a way to its suspiciously oceanic depths.
* The titular planet in ''VideoGame/{{Albion}}'' looks like some alien world with primitive civilizations at first. Until it is revealed that it operates under completely different laws the Earth does. [[spoiler:The fact that it's actually a sentient (benevolent) being, has something to do with it]].
[[/folder]]

[[folder:B]]
* ''VideoGame/BendyAndTheInkMachine'': Joey Drew Studios seems to be turning into this. Not only is the basement impossibly big for the tiny building above it, it also has things that just don't make sense for an animation studio to have, like giant open rooms with nothing in them, a department for producing plush toys of the characters, and several long hallways that serve no purpose but to have random projectors placed in them at random. Henry points out that he doesn't remember these rooms, but it's not clear if it's a result of the Ink Machine and Joey's experimentation, or if they were just built during the thirty years between his retirement and the game. There is also a bottomless pit in the middle of level S, and an entire haunted house ride.
* ''VideoGame/TheBindingOfIsaac'':
** A couple of late-game stages could count, but none, more than the stage accessed after killing Isaac's Mom: [[WombLevel The Womb]]. Despite the title giving you an idea of where you are, it's best not to think about it too much beyond that, as it's accessed through a fleshy hole in the floor after beating Mom, is a giant labyrinth of enemy-filled rooms (including Mom's sentient, severed hands in ''[[UpdatedRerelease Rebirth]]'',) and the final stage boss is Mom's ''heart''. Not to mention that there's a literally doorway to ''Hell'' (well, Sheol, but still) in there. And then there's the Scarred Womb in ''Afterbirth'', a variation of the previous dungeon that looks like [[{{Gorn}} someone took a chainsaw to the inside.]]
** The "I AM ERROR Room," a deeply-hidden area that can only be reached by through either random teleportation or, as of ''Afterbirth'', causing a paradox[[labelnote:As in...]]Using a Blank Card (an activated item that replicates the card held by the player) on a ? Card (a card that replicates the activated item held by the player) or using Teleport 2.0 (teleports to the next unexplored room) after exploring every possible room in the map[[/labelnote]]. It has a glitchy floor along a black void, an equally-glitchy shopkeeper with a word balloon reading "I AM ERROR," a direct way to the next floor, and a number of rather random possible items, pickups, or other objects. It cannot be escaped by anything other than teleportation and little to no real in-story reason for its existence.
** The VeryDefinitelyFinalDungeon in ''Afterbirth +'': the Void. The entrance appears at random after major boss fights (always after one particular boss), and appears to be a twisted black portal similar to those that have been spawning enemies. The floor itself is made up of a random assortment of rooms from all other floors, and occasionally is subject to bursts of static that alter the landscape entirely. It's also the only floor in the game to have multiple boss rooms, as many as ''eight'', and only one of them contains the actual boss. Which one it is is entirely random. [[spoiler:The Void and its boss Delirium are a representation of Isaac's mind breaking down as he suffocates to death. If he dies here, the game over screen refers to dying "In some dying memory".]]
* ''VideoGame/BlazBlue'':
** The Boundary can be classified as this - a nexus for all timelines, and so chock-full of nastiness and {{mindrape}} that mere ''entry'' can destroy you in some shape or form. Precisely eight beings are known to have traveled through the Boundary, either for TimeTravel or some other reason.
** Ragna the Bloodedge: Involuntarily dumped into the Cauldron at Kagutsuchi by Nu-13. [[spoiler:Not much is known happens to him at this point, though it's assumed that his soul was either ripped apart by the Boundary or became a new Black Beast, smelted in the cauldron and later released. He later does it again in Chrono Phantasma, this time in a controlled scenario with Rachel's assistance, and emerges 100 years in the past and eventually becomes Bloodedge.]]
** Nu-13: Tosses herself into the Cauldron at Kagutsuchi together with Ragna after impaling them both with her Calamity Sword. [[spoiler:It's never revealed what happens to her at this point, though it's assumed that she either was torn apart by the Boundary or was smelted into a new Black Beast before the ResetButton was pushed.]]
** Lotte Carmine: Willfully entered the Boundary ForScience [[GoMadFromTheRevelation Goes insane due to exposure to forbidden knowledge]], loses his body soon thereafter and becomes Arakune.
** Litchi Faye-Ling: Momentarily enters the Boundary to gain the knowledge and power to save Lotte above. Gains telekinesis and the ability to tap into the power of the Boundrary, but is slowly developing memory loss symptoms and is in danger of turning into another Arakune.
** Hakumen[[spoiler:/Jin Kisaragi]]: [[spoiler:Jumps into the Cauldron after Ragna and Nu-13. Goes back 100 years in time, succumbs to injuries sustained prior to dive, but otherwise emerges unharmed - all mental damages relate to transfer to the Susano'o Unit shortly thereafter. Also engages Yuuki Terumi in a duel as a diversion so Jubei and Claudius Alucard can banish Terumi to the Boundary, [[HeroicSacrifice in the process sealing away Hakumen as well]]. Emerges 90 years later at 20% power, but has remained physically and mentally sound due to sheer force of will.]]
** Yuuki Terumi: [[spoiler:Banished to the Boundary during engagement with Hakumen. Lost the artificial body he was possessing at the time. Effects on mental state indeterminate due to prior batshit insanity.]]
** Relius Clover: [[spoiler:Enters the Cauldron for reasons unknown. Emerges 80 years later, physically unharmed; memories are jumbled during transfer, but are quickly reset to pre-jump state.]]
** Makoto Nanaya: [[spoiler:Loses her consciousness in proximity to Cauldron at Ibukido due to Prime Field Device activity and emerges in the ''Wheel of Fortune'' timeline. Travels back to ''Continuum Shift'' timeline with aid of Rachel Alucard. Zero physical and mental degradation in both transfers.]]
* ''Videogame/{{Bloodborne}}'': It's never quite clear where the normal places end and the stranger places begin, considering some of the weird stuff your character starts to find once you start acquiring Insight, but a few places stand out:
** Byrgenwerth College's Lecture Building, and the college in general, which [[spoiler:seems to have been dragged off screaming into the Nightmare realm, and while it still more or less looks normal, it's warped inhabitants (which include its old students turned into slime monstrosities) will quickly tell you otherwise. Oh, and it somehow hid an entire, endless lake of shimmering white in the moon's reflection in a small pool. And killing the entity you find there will quickly drag the whole town into madness]].
** Yahar'Gul, [[spoiler:a town within a town. Somehow, the entities in charge of the whole MindScrew managed to hide a large, nightmarish citadel that resembles an earthbound R'lyeh, within the small town of Yarnham. Most specifically, in one of the cathedrals]].
** And, of course, the Nightmare Frontier, [[spoiler:the Great Ones' actual realm, crawling with stuff that will destroy your sanity in seconds, and housing the nightmares of several important players in the whole scheme, in particular one that acts as a freaking EldritchAbomination ''nursery'']].
** In a way, the Hunter's Dream and possibly [[spoiler:''every single thing after the blood transfusion at the start of the game'']] counts. It's simultaneously AllJustADream and a real, actual place you can go to. And sometimes, for extra MindScrew, you can access the dream part and the real part separately, leading to oddities such as finding the long-dead corpses of people you met minutes ago. And while they seemingly don't affect each other, as the game goes, you learn that it most definitely ''does''.
** There's also the Nightmare of Mensis, what is essentially a giant castle in the middle of a mental dreamscape that houses multiple EldritchAbomination s and appears to be the headquarters of the School of Mensis, a faction of the game's CorruptChurch that wishes to contact the ''other'' {{Eldritch Abomination}}s.
** ''The Old Hunters'' introduces the Hunter's Nightmare, a twisted version of Yharnam (which is already twisted as it is) populated by AxCrazy Hunters who have been damned to this realm. There's so much carnage to be found, that a river of blood cuts through the city from thousands of mutilated corpses that turn out to be NotQuiteDead once you come close to them. And at the end, after traveling through the clocktower of a BedlamHouse, you come to the source of it all: [[spoiler:[[Literature/TheShadowOverInnsmouth a small fishing hamlet]] populated by FishPeople that's been dragged into a nightmare dreamt by the unholy spawn of a dead Great One.]]
* ''VideoGame/TheBreach'' starts off on an ordinary spaceship, but towards the end things start to ''shift'' into a mountainous region filled with yellow mist and glowing glyphs.
[[/folder]]

[[folder:C]]
* ''Franchise/{{Castlevania}}'':
** It's an Eldritch Location and houses several {{Eldritch Abomination}}s to boot. The discrepancy that crops up between the games is {{lampshade|Hanging}}d and {{handwav|ing}}ed with a comment that the castle is "[[ChaosArchitecture a creature of chaos]]." The castle can take many shapes and forms, picking and choosing when and if it wants to follow the laws of physics.
** In ''VideoGame/CastlevaniaSymphonyOfTheNight''), the whole castle ''has an inverted duplicate'' revealed halfway through. You and the monsters fall towards and walk around on the ceiling. All the furniture is still on the floor. It is never explained why a second castle just appears out of the clouds, nor why it's upside down. And then there's the two mirrored split castles in ''VideoGame/CastlevaniaHarmonyOfDissonance'', which are somehow both the extension of Maxim's will.
** Dracula's demon castle continues to follow tradition in the [[VideoGame/CastlevaniaLordsOfShadow2 Lords of Shadow]] subseries, with that twist that an entire city gets built onto the ruins at one point. While being on top of the castle usually isn't a problem, it does mean that someone can occasionally walk right outside of their office and wind up right in the seat of Dracula's power.
* The Dead Sea from ''VideoGame/ChronoCross''. It's the site of a massive TimeCrash, where the canceled BadFuture from ''VideoGame/ChronoTrigger'' tried to reassert itself over Chronopolis. Waves of water, forever frozen in time, wash over the wreckage of the city, and at the heart is the Tower of Geddon, a conglomeration of locations from said canceled timeline haphazardly mashed together. Much later, you also go to the Darkness Beyond Time, where cancelled timelines are sent [[spoiler:and where the Time Devourer lurks]].
* Its predecessor ''VideoGame/ChronoTrigger'' already had the [[PlaceBeyondTime End of Time]], the place where all possible time lines meet. As far as eldritch locations go, it's actually fairly harmless. The UpdatedRerelease added a few more such as the [[BonusDungeon Dimensional Vortexes]], areas where time and space are essentially broken. The Darkness Beyond Time also makes an appearance.
* ''VideoGame/{{Chzo|Mythos}}'' is both this and an EldritchAbomination, a pain elemental who satiates himself with tortured victims trapped inside his labyrinthine corridors for all eternity.
%%* The inner sections of the Pyxis (A.K.A the Box) from ''VideoGame/CliveBarkersJericho''.
* ''VideoGame/CorpseParty'' features Heavenly Host Elementary School. It's a haunted, [[GeniusLoci sentient]], [[AlienGeometries multi-layered]] dimension that consists of just the rundown school (it was originally in the real world, but after a series of murders it was torn down) and a never-ending expanse of trees with ceaseless rainfall. Anyone who is unfortunate to be caught in it can and most likely ''will'' die from either hunger or starvation, vengeful spirits, or any number of creative traps [[ChaosArchitecture the school]] will lure the player into, all if the person doesn't commit suicide. Even worse, a person can succumb to the [[TheCorruption darkening]] the school exerts, become insane and contribute to the problem by killing their fellow members. Let's not forget that anyone who dies in the school not only experiences the pain and agony of their death ''forever'', but is also ''[[RetGone erased]] from existence'' in the real world.
** Made even worse with the reveal of [[spoiler:the GroundhogDayLoop and time travel]]. Just as space and planes of existence are warped in this dimension, so is the concept of [[spoiler:time and parallel timelines. It's told that even if you tried to save someone who died before, they will just [[YouCantFightFate die a far more gruesome death]]. Sachiko has mentioned that Yoshiki has died a few times in other timelines, which leads to [[FridgeHorror the realization]] that ''every possible timeline was exhausted'' and Yui, Morishige, Mayu, and Seiko always ended up dying in the school so it was impossible to ever save them.]]
* The Mansus, home of [[EldritchAbomination the Hours]], in ''VideoGame/CultistSimulator''.
-->''The Wood grows around the walls of the Mansus. As any student of the Histories knows, the Mansus has no walls.''
[[/folder]]

[[folder:D]]
* ''VideoGame/DarkestDungeon'':
** The titular dungeon is a combination of WombLevel and AlienGeometries. Being in it is so [[GoMadFromTheRevelation stressful]] that heroes who go in their once will refuse to return.
** The Farmstead from the ''Color of Madness'' update was struck by a mysterious comet, causing some very odd effects in the region. Crystals spread everywhere, infesting living things like parasites, twisting then into monsters. The exploded remains of the central windmill simply float in place, unaffected by gravity. Trying to trek to the comet's crash site will lead to heroes being teleported around randomly, sometimes to other parts of the farm, sometimes to brightly-colored voids with bits of scenery from other parts of the game. People that die there don't stay dead, emerging alive a few weeks later. And worst of all, the entire place is trapped in a time loop - even if a group of heroes manages to fight their way through the hordes of corrupted monsters and destroy the comet, [[GroundhogDayLoop they'll just find themselves warped back to when they first entered the farm, doing it all over again.]]
* The ''VideoGame/DarkSouls'' franchise has a number of these:
** The Abyss could practically have a whole entry to itself:
*** The Abyss in New Londo. It's black. No light. No landscape. No horizon. No ground. Just black in every direction, going on forever. You can only survive in the place by wearing a particular magic ring; if you don't, you just fall. Forever. [[spoiler:It was born out of concentrated human essence. That's right, apparently the source of this empty nothingness is ''humanity itself''.]]
*** The ''Artorias of the Abyss'' DLC takes you back to the Abyss, which is represented as an utterly lightless cavern filled with bizarre pitch-black ghosts that look like concentrated Humanity. The worst part is that the Abyss is clearly spreading outward, as strange blue-black ichor covers the surrounding landscape, getting more prevalent the closer to the Abyss one gets.
*** The Abyss is back in ''Dark Souls II'', now called the Dark Chasm of Old, where it can only be entered as a spirit, and contains spirits of other warriors endlessly wandering its cave-like halls killing anything they see, alongside these weird tree-sorcerer things. And the boss of the area is a creepy angelic being called the Darklurker, which absolutely nothing is known about.
** The Crystal Cavern. It's a huge cave that is home to bizarre monsters and invisible platforms. The sheer wrongness of the place seems to reflect the madness of the being who made the cave his sanctuary, Seath the Scaleless.
** Ash Lake. It's a small remnant of what the world looked like before the Fire and before the Lords defeated the Everlasting Dragons. It's a seemingly endless expanse of grey water, with gigantic, utterly massive trees extending up beyond the clouds that blanket the sky. All you find down here are a scarce few enemies, and even the small beach you explore is huge compared to most other areas in the game. The sheer scale, uniformity, and silence of the place, combined with the mournful music, just creates a feeling of emptiness.
** The Old Chaos in ''Crown of the Ivory King''. Beneath the frozen land of Eleum Loyce lies a giant inferno with tree roots branching all over the place yet not burning, and the battle takes place on an inexplicably floating stone platform far above an endless sea of flame, with doorways that contain fiery portals that spawn corrupted knights. [[spoiler:The roots and branches are meant to evoke Lost Izalith from the first game, where the Bed of Chaos was fought. It seems to be hinted that the Old Chaos is the Bed in a new form.]]
** The Untended Graves in the third game are a near-exact replica of [[spoiler:the tutorial area and Firelink Shrine... except crawling with much more powerful Undead, Black Knights, and covered in pitch darkness. One character's dialogue implies that the place is a look into an AlternateUniverse where the Fire has finally died and the Age of Dark has come. Since Firelink Shrine can only be accessed via bonfire-warping, while the Untended Graves can be reached on foot from the rest of the game, this has disturbing implications.]]
** The entire realm of Lothric is implied to be one in ''Dark Souls III'', as it's an amalgamation of different lands once ruled over by their respective Lords of Cinder, summoned across time. Even more so in the Kiln of the First Flame, which seems to be made up of an illogical jumble of buildings and architecture haphazardly piled on top of one another across an endless plain of ash and half-melted spires of rock.
* On the final floor of ''[[VideoGame/{{Dgeneration}} D/Generation]]'', what once looked like an ordinary office building (albeit with hyperactive security measures) suddenly turns into a bizarre surreal nightmare thanks to the title entity. There's also a headless guy.
* ''VideoGame/{{Diablo}}'''s Tristram Cathedral definitely qualifies. It begins with ''mere'' demon infested crypts, and only gets worse from there. It's revealed that [[RealityWarper Diablo's mere presence]] is warping the lower floors into Hell.
* ''VideoGame/{{Dishonored}}'' has the aptly named Void, which consists of a series of islands floating in space, depicting fragments of real world buildings and characters frozen in time. It's the home of [[HumanoidAbomination the Outsider]], who will quite effortlessly and arbitrarily drag people there to mess with them or grant them magical powers or both, and it seems to bend to his whims.
%%* ''VideoGame/{{DownWell}}'': The Abyss
* ''Franchise/DragonAge'':
** The Fade, the place people (except dwarves) go when they dream, full of spirits and demons and doubling as Heaven, Hell and everything in between. Characters are trapped in their own "mini-Hells" ([[IronicHell reflecting their own lives]]), the sky is full of floating mountains (heavily implied to be other, infinitely large hells) and the [[{{Hell}} Black City]] is visible wherever you go.
** And in the DLC ''Witch Hunt,'' Morrigan implies that beyond the Fade there are places that are even stranger where [[spoiler: she's keeping her Demon Baby safe from her evil mom.]]
** Interestingly, the real world is just as eldritch to the residents of the Fade as the Fade is to residents of the real world. The reason spirits so frequently take on monstrous forms and turn into demons when pulled through the Veil is that the physical world is so alien to them that they have no idea what to make of it.
** Amgarrak Thaig, the titular location of ''Golems of Amgarrak'' is definitely one, protected from the outside by a maze of shifting mist and having Lyrium Wells that were designed to phase-shift people into alternate versions of the Thaig in order to better safeguard its secrets.
** The sequel has [[spoiler:Kirkwall. Yes, that's right: the main setting. It's subtle, though; you can go through the whole game just thinking the whole place is a [[CrapsackWorld Crapsack City-State]], but certain notes you find indicate that not only is the Veil unnaturally thin over the entire area, entire neighborhoods are constructed in the shapes of blood magic sigils, there are likely lakes of blood beneath the streets that still haven't dried, but demons are actively drawn to the place like flies to the point where they occasionally hunt non-mages because ''there's too much competition''. And that's ''before'' you factor in [[SealedEvilInACan Corypheus']] [[TheCorruption corrupting]] presence from his Grey Warden Prison in the nearby Vimmark Mountains.]] It - or very nearby - is actually where [[spoiler: the magisters entered the Black City (sacrificing hundreds of slaves in a blood ritual in the process) and were transformed, like Corypheus, into darkspawn, causing the Blights.]]
** The [[spoiler: Primeval Thaig]] is definitely one, [[spoiler: built by prehistoric Dwarves that worshipped a pantheon of deities, constructed using magic thus giving it some degree of AlienGeometry, possessing a unique form of Red Lyrium running throughout the structure itself and inhabited by creatures like the Profane that Varric claims were supposed to be ''myth''. It was also the location where Hawke and company first encountered the [[ArtefactOfDoom Lyrium Idol]].]]
* ''VideoGame/DwarfFortress'':
** [[http://www.bay12forums.com/smf/index.php?topic=61507.msg1400676#msg1400676 The Adamantine Spire]], a.k.a. the Adamantine Space Elevator. The weirdest part is that even when other people tried to recreate it using the same worldgen seed, it didn't show up. Current theories are that it's due to [[GoodBadBugs interference from old save data]].
** FridgeHorror: Considering what adamantine veins like the spire usually [[TheLegionsOfHell contain,]] it looks like whatever counts as Heaven in the Dorf 'verse is in for some serious [[UnusualEuphemism Fun.]]
** Some of the more convoluted succession forts such as ''LetsPlay/{{Battlefailed}}'' become this. Battlefields had the temporally locked dwarves in the arena, Headshoots had the room outside of space, etc.
** And then there's the evil biomes. Rains of blood and FogOfDoom that causes any living thing exposed to it a horribly painful death if they're lucky or turns them into a [[HumanoidAbomination thrall]] if they're not, eyeballs and tentacles growing out of the ground, a 50/50 chance of anything that dies there spontaneously reaminating into a zombie if the body isn't [[ChunkySalsaRule thoroughly destroyed]] and native wildlife that would make [[VideoGame/{{Doom}} Doomguy]] feel right at home.
[[/folder]]

[[folder:E]]
* ''Franchise/TheElderScrolls'':
** The series' universe itself. Starting with the AlienSky itself, the sun and stars are not typical balls of burning gas but holes punctured in reality by escaping spirits during the creation of Mundus, the mortal plane, and magic flows through them into Mundus which is visible in the night sky as nebulae. The [[WeirdMoon two moons]] of Nirn (the planet within Mundus that all of the action to date in the series' has taken place on) are said to be the rotting and sundered "flesh divinity" of Lorkhan (also known by [[IHaveManyNames other names]]), the [[TheMaker creator god]] of Mundus who was [[GodIsDead "killed"]] by the other spirits who aided in creation, now known as the [[OurGodsAreDifferent Aedra]]. The planets visible from Nirn are not typical planets, but are the planes and "flesh divinity" of the eight most significant of these Aedra. It is said that these forms all appear as they do because [[YouCannotGraspTheTrueForm it is the only way for a mortal's mind to comprehend it]]. That said, this information primarily comes from subjective in-universe sources who often conflict with each other, as the series is well-known for its [[UnreliableCanon intentionally contradictory lore]]. Just like many [[ScienceMarchesOn discredited beliefs]] in [[{{RealLife}} the real world]], the "true nature" of the TES universe could very much be as "normal"/conventional as our real universe is, or it could be something else entirely.
** The various planes of Oblivion, the "infinite void" surrounding Mundus, may be the [[GeniusLoci physical forms]] of the [[OurGodsAreDifferent Daedric Princes]] they are associated with. They are not bound to any of the laws of nature and physics that bind Mundus, and are subject to change on the whim of the associated Prince. Even [[YearInsideHourOutside time does not flow normally]] within Oblivion, though the exact details often vary. For example, when [[TheGoodKing Emperor Uriel Septim VII]] was imprisoned there by his EvilChancellor CourtMage Jagar Tharn for 10 Nirn years, he did not age a day.
** The island of Artaeum combines this with {{Bizarrchitecture}} and AlienGeometries. Artaeum is the home of the [[TheOrder Psijic Order]], a powerful MagicalSociety and the oldest monastic order in Tamriel. Artaeum shifts continuously either at random or by decree of the Psijiic Council. It can also be made to disappear ''entirely'' from Mundus.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''
*** In the ''Dawnguard'' DLC, you visit the [[SpiritWorld Soul Cairn]], a realm of Oblivion created by the Ideal Masters, a group of immortal beings who [[WasOnceAMan were once powerful mortal sorcerers]]. The Ideal Masters have a HorrorHunger for souls, especially the "Black" souls of sapient beings, and they [[YourSoulIsMine are always seeking to claim more]]. The Ideal Masters prefer [[EnergyBeing forms of pure energy]], as they find physical forms to be "too limiting". However, they will take the form of giant crystalline soul gems within the Soul Cairn, and can drain the souls of mortals who venture too close. Other Soul Cairn inhabitants include the captured souls [[FateWorseThanDeath doomed to spend eternity there]], grotesque undead monstrosities that randomly appear from the ground, and a {{Dracolich}} [[NinjaPirateZombieRobot zombie dragon necromancer]].
*** In the ''Dragonborn'' DLC, you visit Apocrypha, the realm of Hermaeus Mora, the Daedric Prince of Knowledge (with a particular specialty in [[TheseAreThingsManWasNotMeantToKnow Things Man Was Not Meant To Know]]. Reading one of Mora's "[[TomeOfEldritchLore Black Books]]" causes you to be ensnared by a tentacle that formed from letters which float off the pages, pulling you inside. The realm itself is a place Cthulhu would find comfy. All the walls are made of books, the water is slime and sprouts tentacles to attack you if you get too close, there are invisible monsters roaming the halls and sea mutants in the slime, certain areas have darkness that can kill you, and the architecture isn't necessarily static. On a more meta note, it also does not help that the area is notoriously [[GameBreakingBug glitchy]] so that when the when the layout of certain tunnels shifts, the Dovahkiin tends to clip and fall through the floors and walls into the deadly slime. But if you brave these horrors, the Black Books will grant you amazing powers.
* ''VideoGame/ElShaddaiAscensionOfTheMetatron'' has the Tower, where the majority of the game takes place. Each floor of the tower is ruled by a fallen angel and is essentially its own pocket universe where that angel and its followers live. Locations range from a burned-out wasteland to a cutesy cartoon-like world of colorful blocks and balloons to a futuristic ''{{Franchise/Tron}}''-like cityscape (complete with cycle combat!) to an underwater world. There's also the Darkness, a location that corrupts everything that falls into it [[spoiler:and is where the souls of the angels' followers end up instead of Heaven]].
* ''VideoGame/TheEvilWithin'': The entire setting. What starts out as an odyssey into a zombie-infested county gives way to SchizoTech, frequently shifting landscapes, and a slew of {{Eldritch Abomination}}s. It's revealed two-thirds into the story that [[spoiler:Sebastian is inside a hive-mind controlled by an extremely deranged sociopath. Which explains the monsters and why he's able to upgrade himself and his weapons by injecting himself with brain fluid - the monsters are the manifested nightmares of the various minds inside a simulation, and injecting himself with the defeated brains represents taking control of the simulation]].
[[/folder]]

[[folder:F]]
* In both games in the ''{{VideoGame/Fairune}}'', the Secret File, a room based around either a desktop file system, an old RPG or a roguelike populated by unkillable Space Invader-styled bit monsters, is this. [[spoiler: In 1, these seem to bleed into the final dungeon, and in 2, this could count for both Ashen World and its underground, Sky Land.]]
* ''VideoGame/FallenLondon'':
** The Neath from the first game and its spinoff ''VideoGame/SunlessSea''. There is a theory that the giant cavern is the skull of a dead god. It is very difficult to die there because it's downstream of Hell. Finding one's way around it can be ''literally'' maddening. An unnerving number of the places you visit are probably alive. You might accidentally walk into someone else's memories. People there keep tigers as pets, make wine out of mushrooms, and play a boyish game based upon stabbing other people. The islands far beyond London keep swapping places when you aren't looking, making maps useless after enough time. You can become used to much of the Neath, but there are a couple places in it that are... different.
** In Polythreme, inanimate objects come alive. A Clay Man explains, "IN POLYTHREME THE BED I SLEPT ON WAS A SLAVE. THE ROOM WHERE I SLEPT WAS HACKED FROM SCREAMING STONE. THE WATER I DRANK BEGGED ME TO STOP. THEY PAID ME IN COIN THAT PLOTTED MY DOWNFALL. THE MEMORIES ARE TROUBLING. THIS PLACE IS BETTER."
** The Iron Republic is a place of true freedom - not even the tyranny of nature rules there. Everything is in a constant state of flux, and the straightforwards interface becomes deranged ramblings. Writing a report on it will net you something either completely blank or ''explosive'', and the punctuation's practically guaranteed to try to eat you. Gather enough protesters and you can literally protest something into existence, or make it disappear completely. The laws of mathematics change every Thursday, which makes accounting just plain intolerable. And even then, what Thursday is probably also changes constantly. And, since it's in both Fallen London and Sunless Sea, you can even ''buy items for the wrong game''[[labelnote:*]]It's been documented you can buy Supplies and Fuel, vital for Sunless Sea but absolutely useless in Fallen London, for no reason at all beyond the fact it's the Iron Republic[[/labelnote]]. The only law is, there is no law.
** The Cave of the Nadir. Lost to history for quite a while, a pain to find even with an enormous archaeological team, ''everyone'' has an interest in knowing its location, and once there you might wish you never found it. Why? [[spoiler:The entire cave is Irrigo, a mysterious and horribly dangerous color resembling a deep, intense violet. It soaks into you, and stays with you like an insidious radiation, eating away at your memories, your thoughts, and eventually your mind itself. The cavern is full of individuals of all kinds and species that have completely lost themselves, and are completely unable to remember anything, or think clearly. Prolonged exposure will cause your skull to ''grow bone over your eye sockets'' in a futile effort to stop it. Forgotten memories bounce around the place with no rhyme or reason, and make you remember things you never experienced before departing just as quickly as they came. And if you forget your own name, [[AndIMustScream you can never, ever leave]]. And there are theories this color is what makes the entire Neath an Eldritch Location in itself]].
** Irem was strange. Irem is strange. Irem will be strange. It's basically what happens when you sail straight to the edge of dreams (coming in from an actual physical place), and found a city in the border. Or what happens when you will do that in the future. Either way, it hasn't been founded yet, but you can visit it, and have a jolly good time over there, and come back with not much trouble. You'll have been there when the time comes. And yes, in case you haven't noticed TimeTravelTenseTrouble is a ''huge problem'' when writing port reports.
** The Twin Castles of Frostfound, up North where the ice and cold reign. These two are very, very deeply linked to the Gods of the Zee, and entering them will piss them off, with no seeming reason given. Entering any of the two will start eating away at your mind, particularly your memories and stories, until there's nothing left of you. And a little less unnervingly (which shows by what standards we're playing by now), space inside the castles just doesn't seem to work right. Bringing a certain crewmate inside will lead to you spotting him disappearing through the wall never to be seen again, for example. And if you want to enter, there's no doors. You have to close your eyes and go forward, and you'll just... be there, in a series of chambers that will eat at your mind and/or possessions.
** The Avid Horizon, the northernmost place in the Neath. And we mean northernmost: if you travel north for long enough, no matter where you start from or how many detours or turns you make, you will end up here. The Horizon is an enormous, unbreachable gate with an odd rubbery texture, guarded by two statues, all of a deep Gant colour (Gant being what remains when all other colors have been eaten). Everyone, even your fungal cargo, is unnerved when approaching the place. The fake stars above start flickering like they're going out as you approach. The strangest part? The gate isn't a thing, but a law. And sometimes, when the guardians aren't aware... the law can be breached. [[spoiler:And somehow, ''somehow'', it leads to outer space]].
** Kingeater Castle. Nobody has any idea what the hell is up with the place. People can willingly give up their sanity, and even their past and future. The sense of a great impending mistake pervades the air as you approach. Praying to the most mysterious of the three local deity-like beings can occasionally send you there for no given reason. Something about the place just conducts you towards the most horrible decisions. And a terrible hunger seems to reign all throughout it. It's quite remarkable that even in a place like the Neath, where the strangest of all things get explanations and are considered normal, this is one place that is still feared and unexplained.
** And in this literal ocean of madness, there manages to be an inversion to this trope in the form of Aestival. A simple, quiet island of sand and rocks and some vegetation. Nothing more to it, because the Sun shines from outside and into it through a hole in the Neath, and the Neath's local variety of weirdness tends to react [[WeakenedByTheLight very badly]] to it. Shame this also includes people who've lived in the Neath for any significant length of time.
** The zeefloor proves itself just as strange with the ''Zubmariner'' expansion. It rearranges itself ''much'' more often than the surface does, the wildlife goes from merely being worse versions of surface creatures to making absolutely no biological sense, it occasionally grows bubbles of impossible colors with terrifying effects, random clouds of pure darkness can appear from out of nowhere, it occasionally has a gigantic eye that can be sailed into and contains MindScrew incarnate and the shadow is so intense ''[[EldritchAbomination things]]'' can slither out of it every now and then. And then there's the various Abysses, where [[HumanoidAbomination the Lady in Black]] can be found... Ironically enough, the underwater ''ports'' are all relatively normal in comparison to some of the above. The strangest of them by our standards ([[ElephantGraveyard the Gant Pole]], [[CyberneticsEatYourSoul Anthe]], [[WombLevel Nook]] and [[StarfishAlien Aigul]]) are just par for the course by the time you can submerge, and the strangest for the Neathers (Hideaway, a city atop a GiantEnemyCrab) is outright ''normal''.
** Not only does the Neath contain several of these locations, it's the only place where the usual pathways to yet another, ''much'' bigger Eldritch Location will work as such. The place is Parabola, and the pathways are dreams, Prisoner's Honey, and mirrors. Yes, normal mirrors, and any sort of dream you have will take you to Parabola for a brief time. And people that are going entirely insane and having the most horrible nightmares have been known to just... ''stumble'' into the place by accident with no way out for a long time. Its outer borders, the Mirror-Marches, look like an endless jungle with oddly familiar ruins of the previous four cities, Earthen fauna that acts a little too strangely, and with framed mirrors partially embedded into the ground everywhere. These mirrors are the other side of regular mirrors back in the Neath, and you can peer back into reality through them. The laws of reality are just a bit more tenuous here, and you can pull off certain tricks that even the Neath's lax rules don't allow. It's also stated that deeper into Parabola, things get much stranger, including things like a marsh where the light of every snuffed candle comes alive. The rulers here are known as the Fingerkings, [[spoiler:who are tiny, flying snakes with RealityWarper powers within Parabola and who like to [[GrandTheftMe snatch up dreamers' bodies to check out reality]], and also make deals with people to give them strange powers, being particularly fond of stage magicians]]. Cats love the place, however (though they despise the Fingerkings), probably because they get to decide their forms in here and [[PantheraAwesome enjoy being big, badass cats]].
* In ''VideoGame/FarCry3'', it's implied that there is something subtly but fundamentally ''wrong'' with the Rook Islands. The extremely hostile animal life, the gradual madness that consumes anyone who goes into the jungle, the strange and mystical relics, the drugs giving accurate prophetic visions, [[spoiler: the ink demon]], and so on. It's not obvious, but the islands are ''doing things'' to the people who spend time there. However, due to the game's MaybeMagicMaybeMundane nature, it's left unanswered whether there is actually something wrong with the place, or if it's just the player character [[SanitySlippage losing his mind to drugs and trauma]].
* The GBA and PSP remakes of ''VideoGame/FinalFantasyI'' have the four special dungeons that change floor permutation with every visit. Furthermore, some of these floors have environments that should not be able to exist in a subterranean environment, such as overworlds, {{Floating Continent}}s, and thriving towns that look just like the ones on the surface, ''complete with shops and inns''.
%%* In ''VideoGame/FinalFantasyII'', [[spoiler:the Jade Passage and Pandaemonium]].
* ''VideoGame/FinalFantasyV'' has the [[VeryDefinitelyFinalDungeon Cleft of Dimensions]], which is a patchwork of areas earlier swallowed up in the Void and home to many {{Eldritch Abomination}}s including the game's two NintendoHard {{Bonus Boss}}es. The UpdatedRerelease added the [[BonusDungeon Sealed Temple]], home to even more {{Bonus Boss}}es, including the HumanoidAbomination who the legendary weapons were crafted specifically to fight.
* In ''VideoGame/FinalFantasyIX'':
** [[spoiler:Terra, a parasitic other planet, actually inserted itself into Gaia long ago and is feeding off the planet from the inside.]] Creepy.
** Another present in the same game is [[spoiler: Memoria, a world formed from the collective memory of the entire planet.]]
** The Hill of Despair where the party fights Necron which is apparently the [[spoiler: Afterlife.]]
%%* The inside of [[EldritchAbomination Sin]] in ''VideoGame/FinalFantasyX''.
* ''VideoGame/FinalFantasyXI'' has a few that qualify, and they all tend to follow the "islands floating in nothingness" style:
** The Promyvion areas appear to be corrupted, shadowy versions of other existing areas, topped off with haunting music and freakish looking monsters.
** The Walk of Echoes is an area of disconnected structures floating in nothingness. [[spoiler: It exists outside of time, and Atomos himself can be seen in the sky at all times.]]
** The added Provenance areas, [[spoiler: which are described as being the place where the source of all life comes from.]]
* Although featuring fewer locations than one might expect, ''VideoGame/FinalFantasyXIV'' still features some notable examples, especially those found in the ''Heavensward'' expansion. Perhaps the most obviously eldritch is [[spoiler: the Aery, Nidhogg's lair, which is a ruined Avalonian city held together in a storm of aetheric energy fueled by the dragon's blinding rage.]]
** The strangest location has to be the Palace Of the Dead (making a cameo from TacticsOgre); accessible only through a strange portal in the Black Shroud, the Palace of the Dead is an ever shifting maze filled with monsters, traps, and strange magical items that only seem to function within. The entire palace is filled with a gloom that saps the strength of anyone who enters, reducing them to Level 1 and rendering their equipment useless. Only by condensing one's life force into weapons and armor made of magic can one hope to survive. What's even stranger is how, while decending in the palace, players will rapidly gain levels to the point of exceeding their job level back in the 'real world'. Prior to Stormblood, this even meant learning spells and abilities meant for max level characters while still being low leveled in the "real world". The deeper you go in the Palace, the stranger things become; eventually falling apart into a series of pathways in a misty white void. The 200th floor features [[spoiler:a tranquil looking bench underlooking a tree, in a place completely devoid of enemies. Some players have joked that this is the Palace inviting you to be it's latest denizen. Thankfully it doesn't object if you refuse.]]
* ''VideoGame/FlightRising'' has the Starfall Isles, the homeland of the Arcane Flight. The ''first sentence'' of its encyclopedia page describes it as "the twisted, broken islands of the Arcanist and his scholars" and it only gets creepier from there. Every part of the region, including the wildlife, is being mutated by the magical energy flowing through the area, from the mountains which have curved inwards, the shoreline that is now a glowing forest, and the formerly-low island which keeps growing higher. There's also the [[ExtraEyes eight-eyed]] hummingbirds, levitating pill bugs, and owlets that turn pink when they hatch at the Observatory...
[[/folder]]

[[folder:G]]
* Bacterian, the BigBad of the ''VideoGame/{{Gradius}}'' series qualifies: He is a GeniusLoci HiveMind that uses psychic powers to control his fleets. Every time he's defeated, the pieces of him regenerate to form new Bacterians. Gofer, Venom, Zelos, and some other large Bacterians also qualify.
* ''[=BlazBlue's=]'' predecessor, ''VideoGame/GuiltyGear'', has the Backyard, a parallel world teeming with information which also serves as the source of magical energy for the world. Entry for most people into the Backyard is dangerous: without "tuning" to the Backyard's frequency, they risk being destroyed by the information inside it.
[[/folder]]

[[folder:H]]
* Xen, the "border-world" from ''VideoGame/HalfLife1''. It seems to consist of a bunch of small rocky islands floating in the middle of a greenish void, and yet apparently has gravity independent of those islands and a breathable atmosphere. It's also inhabited, although [[AllThereInTheManual the fluff]] indicates that the current inhabitants are not native to the dimension, and came from someplace else.
* ''Franchise/{{Halo}}'':
** [[SubspaceOrHyperspace Slipstream space]] is a set of eleven non-visible and highly radioactive "nondimensions" that has markedly different laws of physics and "topology" from normal space, with FTL travel requiring you to enter it. It was known for making some people disappear without a trace when it was first put to use, and for the longest time it was nearly impossible for the [[TheFederation UNSC]] to accurately plot courses within it at distances smaller than a planetary system, though the [[ScaryDogmaticAliens Covenant]] and [[ThePrecursors Forerunners]] had already mastered that part. These effects worsen as jumps are made further inside a gravity well.
** Additionally, slipspace travel inherently causes all sorts of chronological and causal paradoxes which the universe then has to "reconcile"; if too much FTL travel is happening at once, than slipspace will automatically slow down or halt all traffic within it until reality has finished reconciling itself, with the strange part being that this "reconciliation" affects events both forwards and ''backwards'' in time. Due to humanity's inferior understanding of this phenomenon, two of their ships traveling through slipspace together to the same place will often either exit slipspace at different times or, if they do exit at the same time, experience time with slipspace differently (to the point where one ship's clock might be an entire week ahead of the other's).
** The dimension encountered in ''Literature/HaloFirstStrike'' when the ship containing the main characters enters slipspace using a [[MacGuffin Forerunner crystal]] takes the weirdness [[UpToEleven a step further]]. Energy Projectiles would randomly teleport or follow random trajectories while kinetic weapons were unaffected, with the crystal itself emitting massive amounts of radiation, causing some... [[TimeyWimeyBall contradictions in the recorded timelines]], and [[ArsonMurderAndJaywalking allowing ships to travel much greater distances across space than usual]].
** According to ''Literature/TheForerunnerSaga'', Forerunners discovered a large variety of strange alternate realms, including one composed solely of photons.
** The Domain appears to be depicted in such a way in ''VideoGame/Halo5Guardians'', though no physics defying effects occurred. This makes sense, given that it was created by [[spoiler:the Precursors, who themselves were {{Eldritch Abomination}}s]].
* ''Videogame/HelloNeighbor'': The Neighbor's house, which becomes even more twisted and nonsensical with every update. As of Alpha 4, making it far enough into the house reveals rooms leading to nowhere, a fully-operating train supported by nothing, winding hallways, and all sorts of additional physics-defying hazards.
%%* ''VideoGame/{{Homeworld}}: Cataclysm'''s Beast is said to come from "Outside".
[[/folder]]

[[folder:I]]
* The interaction of {{Hyperspace|IsAScaryPlace}} and Pathspace in ''VideoGame/ImmortalDefense'' produces one of these. From Pathspace, Hyperspace looks like a twisty path across a 2D plane, and from Hyperspace, Pathspace is the home of vindictive demigods who rain psychic death upon unwary travelers. [[spoiler: The ''protagonist'' is one of these demigods.]]
[[/folder]]
%%
%%[[folder:J]]
%%* In an older Creator/BioWare example, the Spirit World of ''VideoGame/JadeEmpire'' is similarly weird.
%%[[/folder]]

[[folder:K]]
* ''Videogame/KerbalSpaceProgram'' has Jool, which at first just looks like a green Jupiter. And then you get anywhere remotely close to it, and physics start getting more than a little odd, and only get nastier as your ship gets close, culminating in it spontaneously exploding while you're still several hundred miles from the surface. And then your poor astronauts fall in, and [[WreakingHavok their limbs]] [[BodyHorror flail in impossible ways]] before they simply die. And that's the ''best'' case scenario; there's the occasional tale of ships that survive entry getting flung out of the galaxy at FTL speeds. Of course, it's not actually meant to be that way - it's just glitchy as hell - but the fans have latched on to the first interpretation to match with a certain GoodBadBug being blamed on an EldritchAbomination. Funnily enough, it's this exact same weirdness that makes it completely immune to any and all attempts to (further) glitch it out, and not from lack of trying. And since many of those glitches tend to destroy entire planets...
%%* Indie horror game ''Kholat'' gives us ''[[https://en.wikipedia.org/wiki/Kholat_Syakhl Kholat Syakhl]]'', a.k.a. the ''"Dead mountain"'', a real-life place in northern Urals, Russia.
* The Labyrinth of Deceit in ''VideoGame/KidIcarusUprising'' is a maze full of fake walls, holographic asteroid belts, gravity inversion switches, and disappearing paths. And even when you're not caught up in an illusion, the walls, ceilings, and floors are decorated... odd. And did we mention it's found inside a [[OurWormholesAreDifferent Space Rift]]?
** [[spoiler: And then Chapter 21 has the Chaos Vortex, which is basically the Labyrinth of Deceit taken UpToEleven. It contains replicas of ''every'' enemy from all four factions, [[LivingShadow living shadows]] that attack, eye-shaped portals that spring up out of nowhere, pieces of buildings that randomly move about, floating islands. It's just weird.]]
* ''Franchise/KingdomHearts'':
** Both [[VeryDefinitelyFinalDungeon final levels]] of ''Franchise/KingdomHearts I'' and ''II''. The one from [[VideoGame/KingdomHearts the first game]], appropriately titled The End Of The World, is basically the remains of any and every world destroyed by TheHeartless, and the one from [[VideoGame/KingdomHeartsII the second game]], The World That Never Was is a dark city overrun by Heartless overlooked by the warped castle that is the headquarters of Organization XIII, and its ''[[WeirdMoon moon]]'' is [[MacGuffinLocation the heart of reality itself,]] [[TitleDrop Kingdom Hearts]] (or at least, a functional replica).
** In fact, the concept of the worlds makes them Eldritch Locations: they are apparently separated, but are described as sharing the same skies. All the worlds used to be one large world, but it was shattered in the Keyblade War, leaving only shards behind, forever separated by metaphysical barriers that few can traverse.
** The Realm of Darkness is its own twisted version of reality. As the name suggests, it's pretty dark, much of it seemingly made up of gray rocks with cracks out of which ghostly blue light faintly shines. There is no sky, no horizon, just pure blackness. Seemingly no living things other than the Heartless (if they count as such). But the most disturbing thing about it is that ''time'' doesn't flow in the Realm of Darkness. Characters who are trapped there do not age and do not sleep, and have no way of marking the passage of time. [[spoiler:Aqua is surprised to hear that she's been trapped in there for ''over ten years'' from the perspective of everyone else.]] And the worlds that fall to darkness? They get trapped in the Realm as well, transformed into twisted caricatures of themselves floating in a void that only barely obey the laws of physics.
* ''VideoGame/Kirby64TheCrystalShards'' has [[spoiler:Dark Star, a planet made of [[EldritchAbomination Dark Matter]] and the {{Very Definitely Final Dungeon}}. Not much time is spent inside of it, but its red skies, ribbons of darkness and crystalline hexagonal tiles give it this vibe and make it significantly more alien than any of the planets visited in the game.]]
[[/folder]]

[[folder:L]]
* ''VideoGame/TheLegendOfSpyro'' has Convexity, a gateway between the main world and the Dark Realms, occupied by the Dark Master. It's the location of the final boss battle, featuring floating platforms and strange whale-like creatures with tentacles.
* ''Franchise/TheLegendOfZelda'':
** The various incarnations of the LostWoods in the ''Zelda'' games: they either turn off your minimap, making navigation extremely difficult, or in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', one place is even completely off the map, plus the place where Like-Likes fall from the sky. In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' it's implied that anyone who isn't of TheFairFolk would tend to become hopelessly lost, eventually turning into skeletal imps doomed to haunt the forest forever.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has the final area, the Dark Realm. Accessed through a dark portal that can only be found with a magic compass, it basically looks like Van Gogh's ''Starry Night'' in a black hole. Beneath the train tracks is some kind of strange, smoky/watery "ground" that gives way to a completely different landscape right beneath it.
** The setting of ''VideoGame/TheLegendOfZeldaMajorasMask'' is a pseudo alternate dimension called Termina, with several oddities (like the physics of Stone Tower Temple, as well as the SurrealHorror elements involving the Moon and the distinct regions) that violate many logics. The fact that the game's titular villain is a reality warping, psychopathic EldritchAbomination contributes to this as well.
* The '''entire''' world of ''VideoGame/{{Limbo}}''. It's dark (as in pitch-black save for the rare spot of light), silent, and [[EverythingTryingToKillYou literally everything is after your blood]]. [[PuppeteerParasite Or your brains]].
* ''VideoGame/LittleNightmares'' takes place in a place only known as the Maw, filled with giant monsters and seems to be a cross between a hotel and a steampunk nightmare.
[[/folder]]

[[folder:M]]
* In ''VideoGame/MapleStory'', there is Ludibrium. On the surface, it's a toy world BuiltWithLEGO, but as you dive deep into its towers, the LEGO walls grow thin, eventually giving you view of some outer-space vista which shouldn't have been possible. It doesn't help that that deep in the towers, you'll see lots of ghosts.
* The NES game ''VideoGame/TheMagicOfScheherazade'' has the EldritchAbomination Goragora [[SealedEvilInACan trapped in ancient times]] in the "Dark World" (not to be confused with a DarkWorld), and the villain threatening to release it once more. He eventually learns the hard way that EvilIsNotAToy, and begs the heroes to enter the Dark World and keep it from escaping. Beyond the gate and past the PointOfNoReturn, the VeryDefinitelyFinalDungeon looks like a starswept black abyss with walls and columns made out of transparent bubbles.
* The Pfhor ship of ''VideoGame/{{Marathon}}'' seems to be mostly organic, with green liquid all over the place. The gravity is low, too. The creepy music doesn't help either. ''Marathon's'' game engine actually ''encourages'' non-Euclidean level design because of the way it implements overpasses. Several levels have passageways that pass through each other as an intentional MindScrew, and some third-party mapmakers have taken it to a very confusing extreme.
* ''VideoGame/MassEffect2'' has [[spoiler:the derelict Reaper, which can still indoctrinate despite being dead for ''37 million years'', a not-so-derelict Collector vessel and finally the Collector Base, an immense space station located in the accretion disc at the heart of the galaxy, which serves as TheVeryDefinitelyFinalDungeon. The vessel is even creepier than the base itself since in the latter, you are almost continuously under attack, while in the former, about the first two thirds of the mission consist of exploration without enemy contact - [[{{NothingIsScarier}} which, in this environment, only makes it worse]].]]
* ''VideoGame/MegaManX5'' has Zero Space, an area where [[TheVirus the Zero Virus]] has somehow caused {{Cyberspace}} to bleed into the real world, creating a black void filled with abstract shapes and flashing lights that looks like a completely different dimension.
* In ''Videogame/Metro2033'' and ''Videogame/MetroLastLight'', the nuclear war that wiped out human civilization on the surface also broke the barrier between heaven, hell, and reality. Throughout the series, there's a number of locations where they all blend together, some of which are benevolent, and others that are antagonist either through malice or [[PleaseDontLeaveMe their own isolated misery]]:
** In ''2033'', you can find the ghost of a ''subway train'' that endlessly moves across the tunnel before being crushed in a tunnel collapse. On the actual wreckage, ghosts sit on their morning commute.
** In ''Last Light'', the passenger plane that crashed into Moscow is haunted, and those that enter the cockpit see the plane's last moments as the disables plane plows into an apartment block being blown apart in nuclear fire.
** In ''Last Light'', there is a tunnel on the surface haunted by the corpses of the untold millions that died. Their ghostly arms try to grab anyone stepping through because they are lonely and afraid.
** The weirdest is The River of Fate in ''Last Light'', a GeniusLoci where the dead can place phone calls, skeletons stare you down as you pass by, oh and you can [[TimeTravel view the past with your buddies]].
* The ''VideoGame/MetroidPrimeTrilogy'' features a few planets that are more than a little twisted because of [[TheCorruption Phazon]] exposure.
** In ''VideoGame/MetroidPrime2Echoes'', Aether was split into two when it got hit by a Phazon meteor (which, in ''VideoGame/MetroidPrime3Corruption'', is revealed to be a Leviathan from planet Phaaze): the light world had some catastrophic global changes, such as plains becoming barren or a woodland jungle flooding but the serious issue was the creation of [[DarkWorld Dark Aether]] which has an atmosphere so toxic it kills any non native in seconds (eating through almost any sheilding), truly sinister landscapes and the locals are always chaotic evil and really don't like light.
** Phaaze, the Phazon planet, [[spoiler: by virtue of being a sentient being that is trying to spread and corrupt other planets]]. It also has some very organic looking natural structures. Lore surrounding the planet suggests that it's an EldritchAbomination existing in a higher dimension, with the planet merely being its form in our Universe. Phaaze is the source of all Phazon, which seems connected no matter how far apart its fragments are. Leviathans are birthed inside its crust, and Phazon versions of the Ing from the previous game appear as common enemies.
* The Otherworld, the final location and lair to the FinalBoss from ''VideoGame/{{Miitopia}}''. It is a strange, allegedly cursed place in which, according to [[spoiler:the Ex-Dark Lord]], no regular human could survive. It is a psychedelic and eerie place populated by sentient rocks and aliens, with weird undulating lines dancing in front of a deep purple void and the floor is in blurry colors with occastional star patterns racing through it. Its most distinctive feature though is the countless luminescent stolen Mii facial features seen floating in the background and the occasional purple bubble floating in the foreground. It is also unclear whever the Otherworld is set in space or in another dimension.
* ''VideoGame/{{Minecraft}}'' has a couple of these:
** The Nether is a [[HyperspaceIsAScaryPlace deliberate example]]. Once you finish the mining tech tree and craft a diamond pickaxe, you can build an obsidian HellGate and enter a skyless world filled with steep cliffs, lava lakes, and giant jellyfish that spit fireballs at you while flying out of reach of your arrows. Not only will your compass spin around aimlessly, so will your watch. However, any distance traveled inside the Nether is multiplied by eight once you return to the normal world, so it can be used to travel long distances relatively quickly, once you finish digging tunnels and building bridges.
** The End, a single barren island floating in an infinite void. It's home to the Endermen, and can only be accessed by portals deep in underground ruins... and can only be exited by defeating the [[FinalBoss Ender Dragon]].
** An [[MinusWorld unintentional version]] of this is the Far Lands. In the pre-release versions of Minecraft, travelling roughly 12 million meters in any one direction makes the game generate areas like [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/c/cc/12550821line.png?version=6d6925e5d08789a5400fcd256252a8dd this]], in addition to huge amounts of lag and "stuttery" movement. Travel even farther, and around 32 million meters, physics and lighting just stop working altogether. The Far Lands were acknowledged by the creators, who [[AscendedGlitch planned to keep them in the game]], but changes to the way terrain is generated effectively removed them before release.
** ''VideoGame/{{Thaumcraft}}'', a popular GameMod, contains a more traditional example, called the Outer Lands. You get there by [[spoiler:performing a ritual called "Opening the Eye" on a floating Eldritch Obelisk]]. When you arrive, you'll find [[spoiler:a dark maze filled with Eldritch Abominations, with a boss at the end]].
* ''VideoGame/MinecraftStoryMode'': The Farlands. Unlike Minecraft, where it was simply a glitch, here it's basically the literal edge of the world and an area of chaos incarnate.
* ''Franchise/MortalKombat'':
** The Netherrealm, which is home to the demonic Oni and is generally about the most depressing place you can be. Of course, it is the MK universe's equivalent of Hell.
** There's also the Chaosrealm, where, as the name would imply, nothing makes any sense whatsoever. The prevailing theme of the realm and all of its inhabitants is that they adamantly refuse to conform to any set of rules (especially the laws of physics). It is even implied at one point in [[VideoGame/MortalKombatDeception Deception's]] Konquest mode that natives of other realms who stay there long enough will inevitably be driven insane as their mind struggles to make sense of the place.
* ''VideoGame/{{MOTHER}}''
** In ''[[VideoGame/CognitiveDissonance MOTHER: Cognitive Dissonance]]'', you are sent into one of these by Niiue to distract Giygas, where everything is red, there's chaotic forces of PSI, and the alien himself waiting in the center of it all with the Devil's Machine.
** In ''VideoGame/EarthBound'', once the Devil's Machine is turned off, it's implied that Giygas might just be huge and dimension-warping enough to be not just an EldritchAbomination, but one of these in his own right. And before that, Ness and Jeff get to visit Moonside, which also qualifies.
** ''VideoGame/{{Mother 3}}'' has the Empire Pork Building, which is an unusual sort of eldritch location. Every floor you visit seems normal in its own right, at least as far as the Mother series goes. A lake full of hippos, a hall full of bathrooms, a construction site, etc. But they're all so disconnected and irrelevant to each other, and supposedly each one is the 100th floor.
[[/folder]]

[[folder:O]]
* The Room in ''VideoGame/{{OFF}}''. The rest of the game is [[WidgetSeries bizarre,]] but internally consistent and stable, [[spoiler:if undergoing some sudden changes after being purified]]. The Room is a small area that the Batter goes through multiple times spread across different "chapters" in reverse chronological order. The place changes in each iteration, there's one section where the camera inverts for no explainable reason (and remains upside-down until after solving a puzzle), a portion where you're taken to a mock-up of the main menu and pick three different "save files," a gigantic NPC that wants to play a game where you tell him numbers that appear in other sections, and it includes a segment that appears like a child's crayon drawings. It's implied that the whole thing is ''some'' sort of flashback from [[spoiler:its guardian, a sickly boy seen briefly after beating the first two bosses]].
* The [[OrphanageOfFear Edgewood Home for Lost Children]] in ''VideoGame/OurDarkerPurpose''. Inanimate objects come to often-malevolent life, the architecture shifts unpredictably, and the plants are twisted if not actively vicious. It's hinted that the lands outside the gate are ''even worse''.
[[/folder]]

[[folder:P]]
* The tunnels under ''VideoGame/PathwaysIntoDarkness'''s pyramid are actually the nightmares of a catatonic EldritchAbomination made real.
* In the original ''VideoGame/PhantasyStar'' series, the very Algol star system it takes place in is an enormous lock for a dreadful SealedEvilInACan. And the lock isn't exactly completely intact.
* ''Franchise/{{Pokemon}}'':
** The Distortion World from ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' falls under this. Floating masses of land in a giant vortex, giant plants that sprout randomly out of nowhere, disappearing platforms, and waterfalls that float up are just a few features to be found. And that the ''only'' thing living in there is the EldritchAbomination known as Giratina. There's also the immense GravityScrew of the Distortion World. The waterfall isn't the only thing that goes the wrong way there; the Distortion World is the ''only'' place in the ''whole main series'' where you navigate by jumping onto those floating platforms and ''walking sideways''. It's also impossible to ride your bike there.
** Ultra Space, the home dimension of the Ultra Beasts from ''VideoGame/PokemonSunAndMoon''. We don't see too much of it, just a multicolored barren cavern (later named Ultra Deep Sea in the ''Ultra'' games), lit up despite the absence of any apparent light source, filled with various Nihilego (read: toxic parasitic jellyfish made of shapeshifting glass) floating around and occasionally phasing in and out of existence. The characters comment that the air feels strange and it's hard to breathe properly. The Rotom Pokedex, which is otherwise always chatty and displays a map of the area, is completely silent and its screen is filled with static, completely inoperable.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', you see more Ultra Spaces and can even fight the Ultra Beasts on their home turf. Among the more outlandish Ultra Spaces are Ultra Plant (a dark, rocky place filled with lightning and Xurkitree of varying sizes), Ultra Crater (a smoggy, machine-growing planet that houses the starship-like Celesteela), and Ultra Ruin, a ruined city [[spoiler:heavily implied to be Hau'oli City in a universe [[AfterTheEnd where a nuclear catastrophe ravaged the Pokémon world]]]].
* The eponymous dungeons from the ''VideoGame/PokemonMysteryDungeon'' are [[GameplayAndStoryIntegration explained in-universe]] as locations that can rearrange their layouts each time they are visited. In ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'', they're said to be the result of temporal and spatial distortions. This gets even weirder in ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]],'' where special mystery dungeons exist in [[PocketDimension pocket dimensions]] that are accessed through portals, and the main characters use them as a form of fast travel.
** ''Super Mystery Dungeon'' has [[spoiler: the Voidlands, a dark dimension where Pokemon are sent after being turned to stone. They are a mishmash of different alien environments and seem to be covered in a perpetual twilight. They are also inhabited by creatures called [[EldritchAbomination Void Shadows]], who can presumably take on the physical form of anything and anyone.]]
[[/folder]]

[[folder:Q]]
* The World of Mammon in ''VideoGame/{{Quest 64}}''. The environment drastically changes with each transition, doors never lead to the same place twice, the sky is always the wrong the color, and the music is creepy as heck. The inhabitants are just as unnerving: among them are {{Living Statue}}s that have more than a passing resemblance to [[Series/DoctorWho the Weeping Angels]]. Of course, the entire place is the prison/domain of a demonic EldritchAbomination.
[[/folder]]

[[folder:R]]
%%* Historia in ''VideoGame/RadiantHistoria'', [[spoiler:as well as Granorg's Royal Hall. Its final boss Apocrypha also looks something like this, albeit shrunk.]]
* ''{{VideoGame/Rift}}'' features the Planes of Water and Death. The first of these 2 Planes the Plane of Death appeared in the raid: Endless Eclipse and was not only a combination of bones and flesh yet most bizzarely the sky has an sun in an eclipse surrounded by Eldritch symbols.
** The Plane of Water is going to make it's debut in an upcoming expansion and it's first zone Goboro Reef is a sea with spaces of Water carved out of the zone due to the zone's creator waking up(the Plane of Water is actually a DreamLand) leaving walls of water rippling vertically around those waterless spaces.
** The Plane of Water's second zone Draumheim is a city with an ocean suspended over it(due to the inside of the city being effected by the aforementioned water being carved out of the Plane of Water) filled with every creature from everyone's dreams with the southern portion being a desert containing a forest and a bigger and nastier copy of Port Scion ruled by the Lord of Nightmares himself.
** The Plane of Water's third zone Tarkin Glacier is less of an EldritchLocation than the other two due to being a SlippySlideyIceWorld with the mountain at the end being filled with minature Air rifts with it's peaks being floating rocks which are the only Eldritch things about the zone despite the developers' claims of a heavy Lovecraftian influence.
* Every time you fly through Bydo Dimension in ''VideoGame/RType'', especially the MindScrew territory of the final stages of ''Delta'' and, well, ''Final''. To put in specific terms, the Bydo Dimension in ''Delta'', which is depicted in the picture above, looks like a twisted version of our world with babies encased in crystals, upside-down buildings, huge strands of DNA, and a weird forest of Bydo Trees. The Bydo Dimension in ''Final'' is an abyss full of fluid inhabited by eyeballs and the creature implied to be the real source of the Bydo. The Bydo Tree forest bit also appears in ''Final'' as a hidden stage. There is also a stage in ''Final'' that takes place in a weird dimension where there is only the player, a slug Bydo named Nomemayer, and particles of light that can turn anything and anyone into a Bydo. And there's Anti-Space, a dimension ''created'' by some Bydo guys named Gridlock.
[[/folder]]

[[folder:S]]
* ''VideoGame/TheSecretWorld'' features several:
** One of the more benevolent examples arrives in the form of Agartha, a hollow Earth filled with branching trees, giant robotic caretakers, and a lot of bees, perpetually lit by sourceless golden light. It's actually a divine biocomputer and font of anima (i.e. magic), and it also functions as a weird PortalNetwork usable only by those touched by Agartha's bees (it "precipitates a messy discord" in the flesh of the uninitiated).
** On the other side of the metaphysical spectrum, places severely impacted by [[TheCorruption the Filth]] begin to corrode reality, opening starry portals to distant and lifeless space. One of the worst areas is "The Breach," an excavation site in Transylvania that's been converted into a massive wellspring of the Filth by the Orochi Group and the Vampire Army. We see another such location during the prologue, where Ground Zero for the Filth bomb detonated in the Tokyo subway has all but completely lost contact with reality. For the player, such locations are also a doorway to...
** ...the Dreaming Prison. A semi-metaphysical landscape of glittering black-sanded beaches under a midnight sky with a broken moon and blocks of white ice drifting overhead, dotted with massive cuboid shapes of an unknown material called the Gaia Engines. These things ''literally'' keep the world running, though Freddy Beaumont implies they can be used for "[[TakeOverTheWorld other things]]." For good measure, it's also a prison for the monstrous beings that produce the Filth, kept dormant by the Engines, and it's up to you to either reinforce the prison or help the inmates escape.
** The City of the Sun God. Built by Pharaoh Akhenaten in Egypt as an act of devotion to the Aten, it's on another Filth wellspring, and the results have turned into into a gathering point for just about any malevolent force in the area. The ''portals to {{Hell}}'' open in two corners of the valley don't help, but they're ''not the most eldritch things in the area''. The centerpiece of the alley is the Black Pyramid, Akehnaten's resting place. Thanks to a combination of arcane magic and the Filth's reality-warping influence, massive chambers and hallways fit inside despite clearly being too large for the structure. One of these rooms is a literally bottomless pit - above which the dormant [[HumanoidAbomination Akhenaten]] slumbers.
** In the update "The Vanishing of Tyler Freeborn", the Mist surrounding Solomon Island is revealed to be hiding one of these. [[spoiler:Specifically, the Red Sargassum Dream, a twisted recreation of the town of Kingsmouth under a perpetual midnight sky, inhabited only by Filth-infected versions of the locals.]]
** The Hell Dimensions are a FireAndBrimstoneHell that's almost completely starved of anima. The creatures inhabiting the place, identified in human folklore as demons, frequently try to steal anima from Earth, occasionally through [[HellOnEarth demonic invasions]] but more commonly by tempting humans into [[DealWithTheDevil signing over their souls]]. The environment in Hell is toxic to humans and capable of turning blood to metal, such that only those touched by Agartha's bees can survive down there. Theodore Wicker, a human mage interested in Hell, had to perform heavy magical alterations on his body (including tearing his heart out) in order to adapt to Hell's conditions, such that life on Earth became uncomfortable for him; he wound up leading a rebellion against [[{{Satan}} Eblis]].
* In ''VideoGame/ShadowWarrior2'', the in-game justification for the game's ProceduralGeneration is that Earth's landscape is constantly in flux.
%%* And in ''VideoGame/ShinMegamiTenseiIV'', we have the final dungeons for Law and Chaos, respectively: Purgatorium and Lucifer Palace. The Monochrome Forest also counts, as well as the various Demon Domains littered around Tokyo.
* ''[[VideoGame/ShinMegamiTenseiIIINocturne Shin Megami Tensei: Nocturne]]'' mostly takes place within the Vortex World, a chaotic, demon infested realm that the Earth reverts to when it comes time for a new world order to be decided. Naturally, it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse.
* ''Franchise/ShinMegamiTenseiPersona'':
** The series in general has a more benevolent but still bizarre example in the Velvet Room, a room covered ceiling-to-floor in blue velvet that exists outside of time and space, changes appearances with each game, and sometimes isn't even a room (in ''3'' it's an ever-ascending elevator car, in ''4'' it's a limousine traveling through space, and in ''5'', it was a prison.) All of its denizens - the master, Igor, the pianist and singer in the first two games, the painter in ''2'', Elizabeth and Theodore in ''3'', Margaret in ''4'', and Caroline and Justine in ''5'' - are all AmbiguouslyHuman.
** The original ''VideoGame/{{Persona}}'' has a slew of them, courtesy of most of the game being set in [[spoiler:a parallel dimension formed from the thoughts of IllGirl Maki Sonomura, courtesy of a device called the DEVA System]]. The most prominent in the game would be [[spoiler:Avidya World, the embodiment of Maki's darkest thoughts and the VeryDefinitelyFinalDungeon]]. ''Your own high school'' can also get turned into one if you partake the optional Snow Queen Quest instead: if you find a mask inside the school's gymnasium, the spirit inheriting it turns it into a frozen ice palace surrounded by three arcane towers, and you have to trek all three and collect twelve mirror shards in order to break the spell.
** While most of the dungeons in the ''VideoGame/{{Persona 2}}'' duology are set in the real world, [[YourMindMakesItReal the ever-omnipresent ability to make rumors into reality]] add an extra layer of strangeness to them all. The most straightforward example is [[spoiler:Monado Mandala, Nyarlathotep's domain,]], which you only see in the second half of the duology (''Eternal Punishment''): it exists in a space-like area, with pathways and mandalas of light serving as its sole building bricks.
** ''VideoGame/{{Persona 3}}'' has Tartarus (pictured above), an [[ChaosArchitecture ever-changing]] tower that only exists during the Dark Hour, and acts as a pathway from the world of Death and the Collective Unconsciousness from which humanity's Shadows can manifest. [[UpdatedRerelease FES]] adds the Abyss of Time as its inverted twin.
** ''VideoGame/{{Persona 4}}'' has rather the creepy TV World, which once again, is the Collective Unconsciousness being forced to manifest via the "mind" of mass media. [[spoiler:Subverted in the True Ending, where lifting the final veil of deceit from mankind's heart turns the Collective Unconsciousness itself into the GhibliHills.]]
** ''VideoGame/{{Persona 5}}'' has the Metaverse, a region inside the [[MentalWorld Collective Unconsciousness]] that can create mirrors of reality called Palaces based on the warped desires of humans, and you can only get there with a mysterious phone app. The underground maze of Mementos serves as the Palace for most of the people of Tokyo, but those with especially potent, twisted desires can create their own palaces that reflect their state of mind, much like the dungeons of the Midnight Channel in ''Persona 4.'' The creators of the more unique palaces serve as the major bosses for the game.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has the [[DarkWorld Schwarzwelt]]. It is effectively a [[NegativeSpaceWedgie void]] over Antarctica where [[HellGate demons appear]], overwriting Earth with their own reality. The Investigation Team's mission is to analyze and nullify the Schwarzwelt before it can consume the entire world. The game over screen shows what happens if your character dies...it ain't pretty. The fun part is that the UN sent cameras into the Schwarzwelt during the planning stages...and ''nobody'' believed the results (one of them was a ''shopping mall''). Turns out they were all accurate (but you don't want to eat the food in the shopping mall...).
* ''Franchise/SilentHill'' features a weird variation of this trope through the eponymous town, which may cross over with, unusually, EldritchAbomination and GeniusLoci. Though its exact nature is [[MindScrew very much up for debate]], it appears to be abandoned and shrouded in fog, day and night come randomly, and a nightmarish [[DarkWorld "otherworld"]] version of the town lurks beneath the surface and can overtake you at any moment. The otherworld draws its form [[SelfInflictedHell from people's minds]], sometimes [[PsychologicalTormentZone the protagonists]] and sometimes [[RealityWarper another character entirely]]; quite a few [[EpilepticTrees epileptic forests]] have grown from trying to explain it all. It's worth pointing out that DJ Bobby Ricks, one character in ''VideoGame/SilentHillDownpour'' has pointed out that the town has 'rules,' and it is not keen on people disobeying it. If the town wants you to stay inside, if it wants you to learn something, you will. Possibly for eternity, as one character has been stuck there, delivering mail to parties unknown (possibly from the town itself) for 200 years. Even the apparent deity or demon worshiped by the town's resident cult, [[ScaryAmoralReligion The Order]], might just be the town acting upon the cult members' beliefs and desires.
* The Dark Rift from ''VideoGame/SkiesOfArcadia'', a high-pressure storm system that can't be crossed the way regular rifts can even with a fully-upgraded ship and remains even after the other rifts have calmed. Inside it is an alien landscape full of corridors that connect in odd ways, strangely-oriented landmasses, and plants and creatures very much unlike the ones seen anywhere else in the game. At its heart is a moon stone that doesn't match any of Arcadia's 6 moons.
* ''VideoGame/{{Skullgirls}}'':
** Gehenna, a WombLevel set before a lake of blood whose background features several eyes imbedded into the level that follow the characters as they fight. [[HellIsThatSound Yes, that's screaming you can hear in the soundtrack.]]
** Nightmare Crest is a twisted version of the familiar Maplecrest stage that acts as a setting for the game's BattleInTheCentreOfTheMind stages - the surroundings are muted and greyscale, the people that are normally bright and colourful on Maplecrest are formless shades with glowing white eyes and while the black leaves are frozen in mid-fall, the sky above is a rapidly-swirling red and purple storm.
* ''Franchise/SonicTheHedgehog'':
** Hang Castle in ''VideoGame/SonicHeroes'', but especially its interior, Mystic Mansion. In the daytime, it's a normal abandoned castle, albeit an exceptionally large one. At night, the exteriors seemingly extend endlessly in all directions, and gravity doesn't always point downwards. Once inside, rooms suddenly change topography (sometimes when Sonic and the others are in it), things pop in and out from impossible places, there seems to be a physical upside-down version of the mansion underneath the normal one, dumbwaiter tracks twist and contort while zooming off at high speeds, Eggman's robots pop up out of thin air (presumably intentionally), and what is supposed to be a well is full of weird vaguely water-like texture in all directions with a few small brick platforms suspended in it.
** The Egg Reverie Zone in ''VideoGame/SonicMania''. [[spoiler:It's the result of the Chaos Emeralds reacting to the Phantom Ruby in some strange way, creating an alternate dimension that consists of a part-metal, part-ruby platform with stage lights floating in the middle of a purple void. Time is so screwed up in this place that ''the interface timer'' just switches around random values. Once Super Sonic beats both Eggman and the Heavy/Phantom King, the Phantom Ruby reacts again to send him in to the world of ''Sonic Forces''.]]
* Astral Chaos in the ''VideoGame/SoulSeries'' is a timeless alternate dimension from which the Soul Swords originate, and is filled with lost souls and an EldritchAbomination or two.
* ''VideoGame/SpecOpsTheLine'' takes place in a version of UsefulNotes/{{Dubai}} that is subtly this trope. The city looks mostly normal enough, putting aside the battle damage and corpses scattered everywhere, or Walker's hallucinations where the sky catches fire and hellspawn claw out of the ground. But it's also surrounded by an impossible, continuous sandstorm cutting it off from the outside world, and riven with great unexplained chasms. More important is the fact that a level usually starts with Walker and his team repelling or zip-lining down from one skyscraper to another, descending deeper into the war-torn city... and then when the next stage starts, they're back in a high place, and have to go down once more.
* You've got your Shadow Lairs in ''Videogame/SpiralKnights'', but after the boss(es) are defeated, your team is whisked away to a frighteningly empty monochrome (especially compared to the colorful gameworld) tunnel called the Unknown Passage. Some really creepy ambience plays in the background as you prepare for a wave of enemies, and when they arrive, you'll fight TheSwarm.
* ''VideoGame/{{STALKER}}'' is set in the Zone of Exclusion surrounding the Chernobyl Nuclear Power Plant after its infamous meltdown. Referred to simply as "the Zone", said location has become a place when only the most heavily-armed and foolhardy ever set foot due to massive amounts of both leftover nuclear radiation and ''[[RealityIsOutToLunch incredibly weird shit]]''. Aside from all the "normal" stuff - wild dogs, mutants, bandits, military troops, radiation pockets, and hostile factions - you have the anomalies: getting too close to what looks like a patch of empty air can [[LudicrousGibs reduce you to bloody chunks]]; that lightning-looking ball hovering over the ground can electrocute you; that patch of air that looks like it's shimmering in the sun can spit out a jet of fire that will burn you alive instantly if you're not protected enough. And those are just the ''obvious'' hazards. At one point, you encounter an endlessly looping room. At another, [[AlienGeometries you find a lake that is also a hill, and that lake flows several yards into the air]]. If you're caught improperly sheltered during a [[RedSkyTakeWarning blowout]], you'll find it's even more bizarre and even more dangerous than ever. [[YourHeadAsplode Briefly.]] [[BilingualBonus If you understand Russian]], the other stalkers have some... ''interesting'' stories to tell by the campfires, too. And lastly, the artifacts, your main source of income and stat boosts for the games, are are formed by the previously mentioned anomalies, so they're found exclusively around these areas.
* ''VideoGame/StarWarsTheOldRepublic'' has the Voss [[IDontLikeTheSoundOfThatPlace Nightmare Lands]], filled with barren soil, twisted trees, mutated wildlife, and a pervasive corruption field that reduces the weak of mind (read: everyone but the player characters) into violent psychopaths or blubbering vegetables. As an added bonus, there are no less than 5 quests available to deal with {{Eldritch Abomination}}s.
* ''VideoGame/{{Sundered}}'' takes place in a series of impossibly vast caverns deep beneath the earth, [[ChaosArchitecture whose layout and architecture change every time the protagonist dies]]. The environments within the caverns start out relatively mundane, but become progressively more bizarre and disturbing the further down you go:
** The Valkyrie Encampment seems fairly normal at first, being a lush, jungle-like region with strange rock formations and seemingly endless waterfalls in the background. Then you realize that the only living things in this area are strange metallic plants that can grow through metal, and hideous man-sized arthropods with electrical powers that throw themselves at the player character in suicidal swarms. And the robots that guard the abandoned Valkyrie military base have tumorous organic growths coming out of them…
** The Holy City of the Eschaton is located in a rocky cavern where the walls are covered in carvings of bones and alien eyes, geysers of purple energy erupt from the ceiling, stone stairways float in midair, dark tentacles occasionally form within the shadows (sometimes forming walls to block your passage), and towering structures and statues loom in the background. And that’s not getting into the masked, robed, shrieking monstrosities that call this place home…
** The Cathedral is a gargantuan edifice where AlienGeometries are in full effect: pieces of the structure float in an endless void, giant fists made of tentacles will lash out at the player from patches of dark fog (which can appear out of nowhere), and glowing fungi will spew clouds of poisonous spores if you get too close.
* ''Videogame/SunlessSkies'' goes with the above setting and ramps it all up, since the stars that give any semblance of normalcy to the universe are being shot dead one by one, so the laws of reality are growing thin in most places. Some more than others, of course, which still lets some genuine Eldritch Locations exist.
** Avid Horizon is still as strange as ever, complete with sigils everywhere. The only difference is, this time it's now ''open wide'', and the zee is pouring out into the void with many decommissioned ships floating in the watery mass. It's apparently ''much'' bigger on the Void side than on the Neath side, too.
** The Clockwork Sun, a MechanicalAbomination you can actually board and interact with. Time is entirely screwy around the area, the whims of the Clockwork Sun are made reality, and its radiation will slowly turn your flesh into jagged glass if not shielded properly. And what's worse than a giant artificial mechanical god controlled by an imperialistic queen? The same thing in the middle of malfunctioning, which causes time to [[TimeCrash fall apart at the seams]].
** Wefts in Time are spots where the fabric of time and space, especially time, has frayed heavily. They're places where time gets messy enough that you can experience past and future along with the present, you can do accidental TimeTravel, see several of your own possible futures and occasionally displace body and mind in a way that even bring the dead back to life by putting their minds right back into their old, rotted bodies. Just getting close starts screwing with everyone's minds, drives clocks insane, and makes the dates in your logbooks ''writhe''.
** Eleutheria as a whole. The bit about the stars setting normalcy? Eleutheria is a segment of space where the locals decided they ain't having none of that, and are shutting down every last light they come across. The terrible things that starlight usually eradicates, since they're so utterly wrong and against the law of the universe no star wished them around, are congregating in the area, including those that came from places where there was never any light to begin with. There are ''veeeeery'' few laws of reality still working in the place, like overburdened, groaning pillars holding up existence and preventing it from caving in and collapsing into raw entropy. The "star" system even has an inversion in the form of the Eagle's Empyrean, the last stronghold of the New Khanate where things work more or less normally, and that's because they are serious enough about keeping things illuminated and sane they made a whole artificial ''moon'' for themselves. Most of its surface is high-powered ''lightbulbs'', and even then it's not 100% effective.
* ''Franchise/SuperMarioBros'':
** The level Matter Splatter Galaxy in ''VideoGame/SuperMarioGalaxy'', due to the unusual physics of the solid objects and grounds that only appear when a particular field of matter gets close enough. The green-colored background of the level is even more surreal.
** Compared to the rest of the DreamLand, Dream's Deep from ''VideoGame/MarioAndLuigiDreamTeam'' counts. While most of the other dream locations are more-or-less surreal versions of the area Luigi sleeps in, this place is implied to take on the appearance of the sleeper's subconcious. In this case, it's a large purple space with floating neon Luigi faces and holograms, with quotes representing his thoughts flying around. [[AlienGeometries There are places where going off on one end of the screen takes you to another location of another, and even how this works doesn't have to be constant. On the first visit, (the dreamed version of) Luigi goes missing until the boss fight, yet if you leave before said boss, he's back and claims that he was right behind Mario the entire time.]] And finally, the only "natural" inhabitants are Dark Blocks, [[SpritePolygonMix which are animated in actual 3D]] in contrast to game's "pseudo [=3D=]" sprites seen in the normal battle mode.
** The whole Violet Sector of ''VideoGame/PaperMarioColorSplash''. We have a sentient ocean, a whirlpool that never goes away, an area of the ocean that is pitch black in broad daylight, and smoke coming from out of nowhere. Except for the first thing, everything is a result of things going on in the Alternate World.
** The Mansion from ''VideoGame/LuigisMansion'' is...''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space, oh and it's [[CaptainObvious filled with ghosts.]] Justified as its an illusion made by the Boos.
** [[JungleJapes Soda Jungle]] in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'' has a section in the middle largely populated by Boos, and [[MindScrew bizarrely,]] one of the levels in that section is almost entirely (except for the enemies, your character, and some features like the poison water) in the style of Vincent van Gogh's ''The Starry Night''. Complete with a giant picture of a white-eyed Bowser in the background. If the overworld map is any indication, this "drawn" area exists on the three-dimensional plane, and it's not simply Mario and company trapped inside a painting.
* The Subspace of "Subspace Emissary" in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' is this coupled with AmazingTechnicolorBattlefield. And it only gets weirder when the parts of the regular world that were dragged into the Subspace are assembled into the [[MarathonLevel Great Maze.]]
** In ''Wii U/3DS'', [[spoiler:Master Core itself turns into one of these, named 'Master Fortress'.]]
[[/folder]]

[[folder:T]]
* The ''VideoGame/TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in ''VideoGame/TalesOfVesperia'' is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].
** There's also Tarqaron, a massive floating city that was converted into a weapon to counter [[spoiler:the Adephagos]]. The inside has warped pathways and structures built in every which way, and the party debates on just "what the hell were the ancients thinking when they built this?"
** ''VideoGame/TalesOfZestiria'' has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there.]]
%%* The ''VideoGame/{{Thief}}'' series contains a few of these, notably Constantine's mansion, the Old Quarter and the Lost City in ''[[VideoGame/ThiefTheDarkProject The Dark Project]]'', and Shalebridge Cradle in ''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]''.
* The ''Franchise/TombRaider'' series has had a few of these, but two that stand out are the Atlantean Temple in the first game and ''[[VideoGame/TombRaider Anniversary]]'', and ''Tomb Raider II'''s Floating Islands level. In the first example, the deeper into the complex you go, the more organic the architecture gets, until the walls are made of pulsing muscles. The Floating Islands are...well, ExactlyWhatItSaysOnTheTin, a series of floating islands inside of a Chinese tomb.
[[/folder]]

[[folder:U]]
* The Ethereal Void in the ''VideoGame/{{Ultima}}'' series, in particular in ''VideoGame/UltimaUnderworld'' II. Among other things, it features winding multilevel paths, invisible areas, a pyramid out of Q-Bert, and a section that looks like ''Akalabeth''. The automap stops working, as well.
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[[folder:W]]
* Several places in the ''VideoGame/{{Warcraft}}'' universe qualify.
** Chief among them is Outland. It was formed when the planet Draenor was torn apart by multiple interdimensional gateways being opened on the surface. It's now a continent with several different ecosystems, some of which are healthy and normal, or at least, [[PatchworkMap as normal as the rest of this universe]]. However, the [[FloatingContinent continent]] is surrounded by, rather than an ocean, an edge, and if you walk off it you fall into nothingness. It also has an AlienSky, which is sunless but otherwise mysteriously normal in some zones, but looks like energy cascading through space in other places. In several places there are {{Floating Island}}s, some of which have water perpetually falling off them with no source.
** The Netherstorm. Not only is it even more surreal than the rest of Outland, being just a collection of massive floating rocks instead of a single land mass, no one knows where it came from. Every other zone has a clear analogue on Draenor but the Netherstorm doesn't.
** The Maelstrom. A eternal whirlpool full of unstable energies surrounded by an eternal hurricane that was formed when the Well of Eternity was destroyed. The black dragon Deathwing used it as a portal back to Azeroth, almost causing the world to blow up. The constant attention of several powerful shamans is required to keep the world from falling apart through it.
** Deepholm. It can be reached by flying into the Maelstrom. It is the home of earth elementals and other creatures native to the elemental plane, so it's not ''supposed'' to be comfortable to flesh-and-blood creatures like playable races. It is a massive cave with a rock-based ecosystem, rock pillars that float in the air, and spires that regularly explode and reform. Most of the elemental planes are odd like this, but with another element in the place of rock.
** Karazhan is a large black tower in the mostly empty Deadwind Pass. It was once home to Medivh, The Last Guardian, and sits atop a point where every ley line (think veins, but instead of blood it's magic) in the entire world intersects. Time itself gets lost within Karazhan, allowing visions of past, future and other worlds to pop in and out unexpectedly. One of Medivh's theories is that the Deadwind Pass was formed because someone would eventually build a tower there, rather than the tower being built where the Pass was. Also, there is an inverted Karazhan under the main one, and the main one exists in at least two parallel universes at once. There's also the odder features inside and around the tower.
* ''VideoGame/{{Warframe}}'': The Void, a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler:or the moon]] floating in its space. It is the source of all energy that the Tenno use, and it has close ties to the lost god-like race of the Orokin. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler:General Vor was even able to become a pure godlike being of energy with the use of a special void key.]]
%%* In ''VideoGame/WildArms2'', [[spoiler:the Encroaching Parallel Universe "Kuiper Belt" is one of the most terrifying examples yet]].
[[/folder]]

[[folder:X]]
* The planet Mira in ''VideoGame/XenobladeChroniclesX'' is an unusual planet which is acknowledged by the Earthlings that crash land on it. It features a lot of different climates in close proximity to each other and is crawling incredibly hostile {{Eldritch Abomination}}s, and those are the normal parts. The weird parts are the how the planet does not appear on any star map, the way it draws different alien species to it and prevents them from leaving, the way it acts as a UniversalTranslator for the aliens, and [[spoiler: how it can keep sentient androids running without a power source.]]
%%* In ''VideoGame/{{Xenogears}}'', [[spoiler:Deus, already an EldritchAbomination, becomes an enormous EldritchLocation in its own right.]]
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