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Adding Escape Mode version.

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!!In Escape Mode:
* Take a drink every time another inmate speaks to you about your condition.
* Take a drink whenever you surrender.
** Take a drink whenever the prison guard calls you a "god-damn monster".
** Take a sip if you choose to skip your punishment.
*** Alternatively, take a sip if you're able to sleep the punishment away.
** Take a sip whenever you are taken to the infirmary.
** Take a drink if you succeed in bribing a guard.
*** Take another if they say [[VideoGame/CastlevaniaSymphonyOfTheNight "What is a man? A miserable little pile of secrets."]]
* Down your entire bottle if you manage to reach the armory.
** Only drink half if the armory was not assigned as a Staff Only area (i.e. there's no diagonal red lines covering it).
* Take a drink every time your inmate gets stuck in place when trying to have a meal.
* Take a drink if you manage to steal the vendor’s shades.
* Take two drinks whenever you manage to start a riot.
** Get another drink, in addition to the above take, if you get warned about the incoming military.
* In terms of the ending:
** Take a sip every time you get the Dead ending.
*** Take another sip if a riot guard, sniper, or military fighter is the one who kills you.
** Take a drink if you get the Solo ending.
*** Add another if you get the cutscene of your inmate sneaking behind a poster in his cell.
** Take three drinks if you get the Crew ending.
** Down your entire bottle if you get the Take Over ending.
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In the campaign:

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In !!In the campaign:

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Removed: 105

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Fixed the formatting to match the other Drinking Games


Welcome to the Prison Architect drinking game!



Take a sip whenever you get a call.
* Take two sips whenever you get a call from the CEO.
** Take three sips if something horrible happens to your prison (riot, death, escape) in the background.
*** Finish your drink if it was entirely preventable but you were stuck in the calling screen.

Take a sip if you somehow manage to kill every guard defending the prison in G.A.B.O.S.
* Take two sips if you end up trapping yourself because the prisoners killed every guard stuck behind the locked jail door.
** Take three sips if you still manage to subdue the riot.

to:

* Take a sip whenever you get a call.
* ** Take two sips whenever you get a call from the CEO.
** *** Take three sips if something horrible happens to your prison (riot, death, escape) in the background.
*** **** Finish your drink if it was entirely preventable but you were stuck in the calling screen.

Take
screen.
*Take
a sip if you somehow manage to kill every guard defending the prison in G.A.B.O.S.
* ** Take two sips if you end up trapping yourself because the prisoners killed every guard stuck behind the locked jail door.
** *** Take three sips if you still manage to subdue the riot.
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What? If you still manage to what?


*** Finish your whole drink if you still
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None


*** Finish your whole drink if you still

to:

*** Finish your whole drink if you stillstill
----

Added: 96

Changed: 50

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* Take two sips if you end up trapping yourself because the prisoners are

to:

* Take two sips if you end up trapping yourself because the prisoners arekilled every guard stuck behind the locked jail door.
**Take three sips if you still manage to subdue the riot.
***Finish your whole drink if you still

Added: 458

Changed: 1

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None


Welcome to the Prison Architect drinking game!

to:

Welcome to the Prison Architect drinking game!game!

In the campaign:
Take a sip whenever you get a call.
*Take two sips whenever you get a call from the CEO.
**Take three sips if something horrible happens to your prison (riot, death, escape) in the background.
***Finish your drink if it was entirely preventable but you were stuck in the calling screen.

Take a sip if you somehow manage to kill every guard defending the prison in G.A.B.O.S.
*Take two sips if you end up trapping yourself because the prisoners are
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None

Added DiffLines:

Welcome to the Prison Architect drinking game!

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