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\n\n* Take a shot when Ash turns his cap around and tosses a Pokeball.
* Take a shot when someone says something as they throw a Pokeball (e.g. "I choose you!" or whatever it is)


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* If playing R/B/Y, take a shot when your character thinks something to themselves. (e.g. "Yuck! Shouldn't have looked!")
** Chug an entire bottle when your character actually talks to someone.

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** Conversely, finish your drink if a Pokémon shrugs off an attack that would normally one-shot it.

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** Take an extra drink if it's actually {{justified}}, such as a Ground-type getting soaked with water to make it vulnerable to electricity.
** Conversely, finish your drink if a Pokémon shrugs off an attack that would normally one-shot it.it, plus an extra drink if this one's justified as well (like a Rock-type covered with something to protect it from water).
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\n\n* Take a sip every time Ash pulls out his Pokedex
* Take a shot when the same animation is used over and over.
* Finish your drink if Ash and Co. and Team Rocket have to work together.




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* Take a drink whenever Paul says "pathetic."
** Take another when he verbally abuses his Pokemon.
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* Take a shot every time Team Rocket refers to Ash and his friends as "twerps". You'll be dead in three minutes flat.
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* If Misty showcases blatant SuperNotDrowningSkills at any point, finish your current bottle, then drink the whole of your next bottle.

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* If Misty showcases blatant [[OurMermaidsAreDifferent blatant]] SuperNotDrowningSkills at any point, finish your current bottle, then drink the whole of your next bottle.
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* If Misty showcases SuperNotDrowningSkills at any point, finish your current bottle, then drink the whole of your next bottle.

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* If Misty showcases blatant SuperNotDrowningSkills at any point, finish your current bottle, then drink the whole of your next bottle.
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* Take a shot whenever the token female companion is objectified by the creative team. The sexism already rampant through the franchise according to some detractors is so greatly amplified by the anime, you might want an ambulance on speed-dial, especially if the objectification goes up a level from a WalkingSwimsuitScene to a downright fetishy costume, in which case you would take ''two'' shots.


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* If Misty showcases SuperNotDrowningSkills at any point, finish your current bottle, then drink the whole of your next bottle.
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** Conversely, finish your drink if a Pokemon shrugs off an attack that would normally one-shot it.

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** Conversely, finish your drink if a Pokemon Pokémon shrugs off an attack that would normally one-shot it.



* Take a shot every time a character of the day mistakes Ash and the female travelling companion for being a couple.

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* Take a shot every time a character of the day mistakes Ash and the female travelling companion for being a couple. (YMMV on whether or not this applies to Serena, given how unambiguous her feelings are.)






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\n\n* Drink a shot whenever two Pokémon KO each other. Finish your drink if it happens twice in one battle.


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** Conversely, finish your drink if a Pokemon shrugs off an attack that would normally one-shot it.
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** Drink 5 bottles if it's [[JerkSue Paul]], and don't count every action he does. Your kidneys would hate you if you counted them.

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** Drink 5 bottles if it's [[JerkSue Paul]], Paul, and don't count every action he does. Your kidneys would hate you if you counted them.
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Drinking game for the TCG:
* Before the game, prepare six shot glasses. Drink one for each Prize Card your opponent takes.
* Each time you flip a coin and get tails, take a sip.
** Make those into shots if you flip multiple times for a single card effect and get tails every time.
* Take a drink if you search your deck for a card you need, only to find that it ended up in your Prize Cards.
* When a Pokémon-EX or GX hits the board, take a sip.
** Take another if it gets unceremoniously KO'd without accomplishing anything.
* If you use a GX attack, take a shot.
* If your opponent hits a weakness, take a shot.
** Finish your drink if most of your Pokémon are weak against your opponent's Active Pokémon and you get curb-stomped because of it.
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* Take a drink if the game fails to connect. Make it a shot if it flakes out in the middle of catching a Pokémon and you reload the app to find that the Poke´mon ollied outie an hour ago.

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* Take a drink if the game fails to connect. Make it a shot if it flakes out in the middle of catching a Pokémon and you reload the app to find that the Poke´mon Pokémon ollied outie an hour ago.
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*** [[DrowningMySorrows Down the whole bottle and cry]] if it faints at the other Pokémons' hands [[ShaggyDogStory despite your efforts to save it]].

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*** [[DrowningMySorrows Down the whole bottle and cry]] if it faints at the other Pokémons' hands [[ShaggyDogStory despite ,despite your efforts to save it]].
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*** Finish your drink if the episode in question was the infamous Kalos Leauge Finals episode.

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*** Finish your drink ** Down another if the episode in question was the infamous Kalos Leauge Finals episode.episode. You're gonna need all the alcohol you can get to wash off that bad memory.

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* Down a whole bottle everytime Ash loses the league because of a DiabolusExMachina.

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* Down a whole bottle everytime Ash loses the a league because of a DiabolusExMachina.


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*** Finish your drink if the episode in question was the infamous Kalos Leauge Finals episode.

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* Take a sip every time you have to restart the [[spoiler:Ultra Necrozma]] fight [[ThatOneBoss because it keeps pounding your team]].



** Take a shot if a critical hit, an unlucky status effect, or recoil knocks out a Pokémon you could have captured.

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** Take a shot if a critical hit, an unlucky status effect, or recoil knocks out a Pokémon you could have captured. Take two if it was Struggle.



** Take a drink if you're facing the legendary you [[ButThouMust have to catch to continue the game]]. Take a shot if you knock it out and consequently have to put the rules on standby for subsequent attempts so you can actually finish the game. If this happens, take another sip for every attempt it takes to actually catch it.
* Take a sip every time you have to restart the [[spoiler:Ultra Necrozma]] fight [[ThatOneBoss because it keeps pounding your team]].

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** Take a drink if you're facing the legendary you [[ButThouMust have to catch to continue the game]]. Take a shot if you knock it out out(or something else botches the attempt) and consequently have to put the rules on standby for subsequent attempts so you can actually finish the game. If this happens, take another sip for every attempt it takes to actually catch it.
* ** If you're playing ''Sun'' or ''Moon'', take a sip for every Ultra Beast you [[ButThouMust have to catch]] even if it's outside Nuzlocke rules. Make it a shot if the encounter is actually within the rules, make it two if it's without the Dupe Clause. Make the shots normal drinks if [[LoopholeAbuse you used Repels]].
**
Take a sip drink if a Pokémon dies in the process of catching another. If more than one dies, take a drink for every time Poémon that died.
*** Take a shot if you [[ShaggyDogStory failed to catch the Pokémon anyway.]] Two if it was Struggle that knocked it out. Three if it's a plot-mandated capture so
you have to restart try again with a partial team.
*** Take two drinks if you [[PyrrhicVictory manage to catch
the [[spoiler:Ultra Necrozma]] fight [[ThatOneBoss because Pokémon after all]], only for it keeps pounding to die in battle soon after.
*** Finish
your team]].drink if you [[KnowWhenToFoldEm give up on catching it.]]
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* Take a drink if the game fails to connect. Make it a shot if it flakes out in the middle of catching a Pokémon and you reload the app to find that the Poke´mon ollied outie an hour ago.
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* Finish an entire bottle for the Lavender Tower, which is just a garden-variety scary castle (as opposed to a Pokemon cemetery) in the anime.

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* Finish an entire bottle for the Lavender Tower, which is [[AdaptationDecay just a garden-variety scary castle (as opposed to a Pokemon cemetery) in the anime. anime.]]
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Drinking game for ''{{Pokemon}}'' (the games):

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Drinking game for ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' (the games):
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* Take a sip every time you have to restart the [[spoiler:Ultra Necrozma]] fight [[ThatOneBoss because it keeps pounding your team]].
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** If you find yourself facing the Elite Four with an incomplete team, take a drink for every empty slot. Make them shots if you have Pokémon in the PC but can't use them due to other optional rules you've imposed on yourself. Finish your drink if you decide "Screw it" and break those optional rules so you can have a full team of six for the Elite Four(doesn't count if [[CrazyPrepared you had an addendum for that in advance]]).
** Take a drink if you're facing the legendary you [[ButThouMust have to catch to continue the game]]. Take a shot if you knock it out and consequently have to put the rules on standby for subsequent attempts so you can actually finish the game. If this happens, take another sip for every attempt it takes to actually catch it.
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*** If your team survives [[PyhrricVictory but with heavy casualties]], drink one drink from that six-pack for every Pokémon that died.

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*** If your team survives [[PyhrricVictory [[PyrrhicVictory but with heavy casualties]], drink one drink from that six-pack for every Pokémon that died.



** Drink if a Pokémon dies as you're level grinding it. Take another if [[WeHardlyNewYe it was such a recent addition that it was never technically used.]]

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** Drink if a Pokémon dies as you're level grinding it. Take another if [[WeHardlyNewYe [[WeHardlyKnewYe it was such a recent addition that it was never technically used.]]

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** [[DrowningMySorrows Drink yourself into a stupor]] if you [[TotalPartyKill white-out/black-out.]]

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** [[DrowningMySorrows Drink yourself into a stupor]] six-pack if you [[TotalPartyKill white-out/black-out.]]]] Drink another if you were running the optional "White Out=GameOver" rule.
*** If your team survives [[PyhrricVictory but with heavy casualties]], drink one drink from that six-pack for every Pokémon that died.


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** Drink if a Pokémon dies as you're level grinding it. Take another if [[WeHardlyNewYe it was such a recent addition that it was never technically used.]]
** Take a shot if a critical hit, an unlucky status effect, or recoil knocks out a Pokémon you could have captured.
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** Take another shot if the one explaining the type matchups then says that it's still anyone's battle (or words to that effect).
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*** Add a shot if other Pokémon are responsible for defeating Team Rocket and Pikachu's only involvement is landing the blastoff hit. No one likes killstealers.
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** Drink if you actually get a chance to make use of the Shiny Clause. Drink more if it allows you catch a Pokemon you really wanted, or allows you to make a second catch on a route you got something useless on the first time.
** Drink [[ThisIsGonnaSuck to prepare]] if the Pokemon you were counting on to sweep a Gym (or other major battle) dies with the hardest parts left to go.
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yet another badly made link from my previous edit, jeeze i suck at doing those


* Similar to the above, every time you use a [[LimitBreak Z-move]] or a [[Super Mode Mega Evolution]], [[DrunkWithPower take a drink]].

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* Similar to the above, every time you use a [[LimitBreak Z-move]] or a [[Super Mode [[SuperMode Mega Evolution]], [[DrunkWithPower take a drink]].

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fixed blue link


*** Two sips if it's a [[NighInvulnerable Multiscale Dragonite]], and down the glass if it has Roost or you lack Ice moves and a variant of Mold Breaker. Also applies for [[OlympusMons Multiscale Lugia and Lunala]] and you lack Ghost and Dark moves.

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*** Two sips if it's a [[NighInvulnerable Multiscale Dragonite]], and down the glass if it has Roost or you lack Ice moves and a variant of Mold Breaker. Also applies for [[OlympusMons Multiscale Lugia and Shadow Shield Lunala]] and you lack Ghost and Dark moves.


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* Take a shot every time the opponent uses spammable attacks like Baton Pass, U-turn, Volt Switch, Knock Off and Scald

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